7 Days to Die

7 Days to Die

The Fun Pimps · The Fun Pimps Entertainment LLC

activeReleased Jul 25, 2024steam

7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

Year 3

Jul 25, 2026 - Nov 1, 2026

252 changes

Bigger Backpack system was introduced, adding craftable, lootable, and purchasable Small, Medium, and Large backpacks with six quality levels. Chicken Coop workstation also added chicken farming, while Search and Filters for Backpack and Containers made the expanded storage easier to manage.

  • Bigger Backpack system: The new 8x6 inventory grid provided 48 slots, and equipping a backpack in the dedicated slot expanded capacity to as many as 96 slots. Pack Mule, Armor Pocket Mods, and several completed progression items were updated to work with the new capacity.
  • Chicken Coop workstation: Players could capture, feed, and farm chickens for resources, with Chicken Nuggets, Chicken Wings, Ash Chicken Stew, and Roadrunner Chicken Jerky added as recipes. New sandbox settings covered coop time, yield, input, and stress events, while zombies gained the ability to target rabbits and chickens.
  • Backpack, drone, and editor additions:
    • Search and Filters for Backpack and Containers added item-name search and category filtering to backpacks and containers.
    • Recover Lost Drones from Traders allowed traders to retrieve stuck or missing drones.
    • Multiple Toolbelt Pages for Prefab Editor expanded editor toolbelt capacity through configurable slots, rows, and pages.
  • Combat and survival tuning:
    • Auto Turrets Stability and Placement Changes removed turret stability support and prevented wall placement.
    • Enemy and Animal Density Settings split density and respawn controls into separate day and night options.
    • Updated Cooking Pot Requirement Logic stopped held items from affecting cooking-pot, grill, and anvil processing times.
  • Multiplayer and mod support: Custom POIs pushed to client from server added minimal metadata delivery for custom points of interest, while ItemActionRanged.TryExecuteAction Made Virtual improved mod compatibility. Dedicated servers also gained protection against deleting stored vehicle items when vehicles were picked up, and macOS Launch with Easy Anti-Cheat was restored.

Year 2

Jul 25, 2025 - Jul 25, 2026

530 changes

Version 3.0 launched with a significant experimental release on June 15, 2026, introducing a plethora of new content and features, including a Chicken Coop Workstation for farming. This update also revamped several core mechanics, such as the water survival system and the introduction of a new smell mechanic that affects gameplay and zombie behavior.

  • New Workstation: The Chicken Coop Workstation launched on July 22, providing players with new chicken-centric recipes and production settings.
    • New Recipes: Added recipes like Chicken Nuggets and Chicken Wings, enhancing culinary options.
  • Camera and Mechanics: The toggleable third-person camera launched in December 2025, improving gameplay perspective options.
  • Gameplay Changes: Major gameplay adjustments included the removal of loot stage caps across all biomes and updated biome zombie kill challenges to include themed kills.
  • Enhanced AI: Several tweaks to zombie AI improved their alertness and behavior, making encounters more dynamic.
  • Seasonal Event: The V3.0 Dead Hot Summer Streamer Weekend event featured over 500 streamers and highlighted the new content available.

Year 1

Jul 25, 2024 - Jul 25, 2025

494 changes

7 Days to Die 1.0 launched on July 25, 2024, bringing the definitive zombie-survival sandbox to Steam, PS5, and Xbox Series X/S. Storm’s Brewing V2.0 followed on June 27, 2025, adding biome progression, dynamic storms, new enemies, and fresh points of interest.

  • Storm’s Brewing V2.0: Added the Insect Swarm, new biome zombies including the Plague Spitter, the Tier 5 Bunker_00 POI, additional Navezgane POI parts, and the Desert, Hoarder, and Marauder cosmetic sets.
  • 1.0 Release: Delivered the stable PC version and new console edition, with a 25% discount offered to eligible digital PS4 and Xbox One owners. The old Telltale Edition was also delisted from PlayStation and Microsoft stores.
  • Progression and survival systems:
    • Perk Updates & Rebalance: Added a new General tab and expanded perk customization.
    • Spawn Near Friend: Added an option to start new saves near another player.
    • Crawl out Zombies: Allowed zombies to emerge from smaller spaces, making some encounters more threatening.
  • Multiplayer and world generation:
    • Dedicated Server Crossplay: Added crossplay support for dedicated servers.
    • Navezgane Update: Reworked the map for biome progression and added more POIs.
    • Improved RWG Highways: Reduced overlaps between wilderness POIs and improved roadside generation.
  • Balance and stability:
    • Reduced Storm Durations and Frequency: Shortened storms and reduced variation between biomes after feedback.
    • Blood Moon Party Enemy Count Scaling: Increased game-stage scaling around the maximum active enemy count.
    • Balanced Stealth Effectiveness: Reworked stealth values across perks, armor, lighting, movement, and sound.
    • Save Game Corruption Issue: A July maintenance pass fixed a corruption problem tied to repeatedly entering and leaving scripted sleeper areas.