Aimlabs

Aimlabs

Statespace

activeReleased Jun 16, 2023steam

Aimlabs is the aim trainer of choice for over 50 Million players, from beginners to esports pros. Our unique aim analysis optimizes your gameplay, targets your weaknesses & builds key skills for any FPS game! Time to warm up with our unlimited scenarios & rank up in-game!

Year 4

Jun 16, 2026 - Nov 12, 2026

58 changes

Aimlabs 2.0 rebuilt the training hub around the Training Grid, Guides, Benchmarks Season 2, and a deeper results-analysis suite. Multiplayer added Co-op, 1v1 Duels, Free-for-All, and PvP, while Task Tuning opened customized training to every player.

  • Multiplayer: Aimlabs expanded beyond solo training with several competitive and cooperative modes.
    • Co-op: Added as part of Aimlabs’ new multiplayer features.
    • 1v1 Duels: Introduced alongside the multiplayer rollout.
    • Free-for-All: Added as both a multiplayer mode and an Instashot match format.
    • Aimlabs Multiplayer PvP: Launched with Instashot, a one-shot, one-kill mode, and an announced $2,500 open-qualifier tournament.
  • Task creation: Task Tuning became free for all players, allowing any Task to be customized; customized Tasks could also be uploaded to the Steam Workshop.
  • Training and analysis: Aimlabs 2.0 added a broader set of ways to find content and study performance.
    • Training Grid: Centralized Aimlabs’ training content.
    • Guides: Added Academy Plans and Training Programs with progress carryover from Aimlabs 1.0.
    • Benchmarks Season 2: Launched with community benchmark integration.
    • Aimlabs 2.0 Results Screen: Added run overviews covering scores, accuracy, trends, and leaderboard placement.
    • Advanced Metrics, Insights Page, and Replay: Added deeper breakdowns for Pace, Path Efficiency, and Direction Errors, plus explanations of strengths and weaknesses and a replay for every run.
    • Aimlabs Pro: Added personalized playlists and reintroduced Adaptive Tasks under the name Personalized Difficulty.
  • Competitions and challenges: The seasonal events delivered new aim-training scenarios and substantial rewards.
    • Logitech G PLAYDAYS x Aimlabs – Summer ’26: Added Superflick, Supertrack, and Superswitch with more than $15,000 in prizes.
    • Logitech G PLAYDAYS x Aimlabs – Fall ’26: Added Vaultshot, Lightningtrack, and Zombieshot with more than $100,000 in prizes.
    • Moon Festival 2026: Launched the Moon Festival 2026 custom Task and leaderboard, with Moon Rabbit profile rewards and $550 in Steam gift-card prizes.

Year 3

Jun 16, 2025 - Jun 16, 2026

58 changes

Aimlabs saw the launch of the GameSir x Aimlabs G7 Pro 8K Controller on May 7, 2026, marking a significant addition for competitive gamers. This period also introduced Shot Vision for Projectile Aim Training, enhancing training by visualizing shot leads in real time, along with a new progression system that personalized challenges for players.

  • New Challenges and Modes:

    • Three new challenges launched: Duelshot, Dropshot, and Omniflick, alongside a new boss battle featuring Dodgebot on September 20, 2025.
    • The Dropshot mode introduced battle royale gameplay elements, including parachutes and ziplines.
    • New training programs specific to popular games like VALORANT and various challenges were added throughout the year.
  • Gameplay Enhancements:

    • Shot Vision's real-time adjustment for projectile speed and bullet drop was introduced on April 17, 2026.
    • The adaptive tasks feature allowed players to train at their optimal difficulty, adjusting in real time based on performance.
  • Seasonal Events:

    • The Logitech G PLAYDAYS x Aimlabs - Spring '26 Competition took place, offering over $15,000 in prizes.
    • The Snowday Duos Multiplayer Event marked the first cooperative event in Aimlabs, emphasizing duo competition.
  • User Experience Improvements:

    • A new shop design was implemented, along with detailed performance feedback to help players understand their aim strengths and weaknesses.
  • Quality of Life Features:

    • Settings adjustments for Shot Vision were added, allowing players to enable it for any task involving projectile weapons.

Year 2

Jun 16, 2024 - Jun 16, 2025

69 changes

Season 5: Chaos Versus Order launched a new Ranked season with nine Ranked Tasks, a 40-level Battle Pass, and a full rank reset. Aimlabs Season 1 Benchmarks BETA introduced a formal assessment and ranking track in June 2025, while Results+ expanded Aimlabs+ with AI-guided analysis and eight advanced metrics.

  • Ranked progression: Season 5 added tasks focused on Flicking, Tracking, and Switching, reset all ranks, and introduced an overall leaderboard; the Chaos Versus Order Battle Pass delivered 40 season-exclusive reward levels.
  • Benchmarking: Aimlabs Season 1 Benchmarks BETA added Entry, Intermediate, and Elite levels, plus challenge selection and task play within the Benchmark interface. Beta scores did not carry over to the live version.
  • AI coaching and analytics: Results+ added 8 New Advanced Metrics, including Shot Timing, Path Efficiency, and Flicking Direction, alongside AI Assistant Coach for Replay Analysis, Enhanced Discovery AI Features, and AI Aim Coach and Smart Replays for Aimlabs+ members.
  • Training workflow:
    • Adaptive Tasks dynamically changed target size, movement speed, and spawn duration based on performance, with real-time progress tracking.
    • Smart Search made Tasks, Playlists, and Academy Plans easier to find with filtered search.
    • Instant Restarts let players restart Tasks without waiting for targets or maps to load.
  • New challenges and integrations:
    • The Gauntlet launched with nine challenges across Aiming, Movement, and Auditory skills, followed by an Ultimate Challenge starring Dodgebot.
    • The Rainbow Six Siege cross-game Battle Pass added nine Aimlabs challenges tied to the Aruni bundle.
    • Aimlabs on Xbox expanded the game beyond PC.
    • Marvel Rivals Game Profile and Marvel Rivals Fundamentals Playlist added game-specific training.
  • Competitive events: Logitech G PLAYDAYS x Aimlabs - Winter 2025 and Spring 2025 each offered competitions worth more than $15,000, with returning challenges in Winter and Finswitch, Heroscope, and Omnitrack in Spring.

Year 1

Jun 16, 2023 - Jun 16, 2024

65 changes

Aimlabs Academy launched on November 22, 2023, adding structured coaching through masterclass videos, premium Tasks, exclusive leaderboards, six launch Academy Plans, and Mini-Plans. The competitive calendar then expanded through Season of the Dragon and Season 4 – Wilderness, pairing new Ranked Tasks with themed environments and full 40-level Battle Passes.

  • Aimlabs Academy: The new system combined video coaching with Aimlabs Tasks, while the Learn Tab provided access to six launch plans such as Dazs’s Apex Legends Beginners Plan and the AverageJonas Plan.
  • Ranked seasons: Each season delivered new training content and refreshed progression.
    • Ranked Season 2: Dusk Runners: Added nine Ranked Tasks, themed environments, new key art and lobby music, plus Skill Ranks, Taskmaster rewards, and fresh leaderboards after a rank reset.
    • Season of the Dragon: Introduced nine Ranked Tasks, the first full-sized 40-level Battle Pass, XP bonuses, and another seasonal rank reset.
    • Season 4 – Wilderness: Added nine Ranked Tasks, nature-themed environments, a 40-level Battle Pass, and a further rank reset.
  • Aim mechanics: New systems made practice more granular and simulation-focused.
    • Precision Scoring: Rewarded accuracy based on how close shots landed to target centers.
    • Crosswind: Simulated wind physics that affected bullet trajectories.
    • Breath Control: Added natural aiming sway based on breathing.
    • In-Task Shot Visualization: Added score-history and shot-precision tracking.
  • Events and rewards: Sightline Sandstorm delivered a desert setting, exclusive rewards, and new gameplay mechanics, while Aimfest 2023 brought back nine fan-favorite tasks with an event pass, premium Aimee Bundle, and temporary seasonal leaderboards.
  • Aimlabs ecosystem: THE FINALS Playlist added eight preparation tasks and a dedicated game profile; Results Screen improvements introduced task-dependent metrics and leaderboard filters; Loading Screens were removed before Tasks and Playlists.