What changed in Artifact in 2020
53 updates · 9 main milestones · Mar 30, 2020 to May 25, 2020
- 3 eventsLocalization Efforts for Betalocalization
Non-English languages will become available over the course of the Beta.
SteamArtifact Beta 2.0 Launchnew contentMilestoneThe first round of invites for Artifact Beta 2.0 has been sent out to players.
SteamFocus on Usability and Bugsbug fixThe first two areas of focus for the Beta are improving usability and fixing bugs.
Steam - 6 eventsLimited Gameplay Modesgameplay
Some gameplay modes will be locked during the beta, including tournaments and draft modes, with the tutorial disabled.
SteamBeta 2.0 AnnouncementgameplayMilestoneAnnouncement of the transition to Beta 2.0 with gradual invites for players of the original game.
SteamEmail Invitations for Beta Sign-Upquality of lifePlayers of the original game will receive an email to sign up for the Beta, starting with those who purchased before March 30, 2020.
SteamCard Unlocking ChangesgameplayIn the new version, cards are unlocked through play, and old decks and stats may not be valid due to changes.
SteamTesting Focus AreasgameplayTesting will focus on gameplay, balance, hero identity, color identity, social features, card unlocks, ranked play, replays, spectating, and the campaign.
SteamNo Card/Packs Sales in BetagameplayThere will be no sales of cards or packs during the Beta phase.
Steam - 9 eventsPrellex Hero Reworkbalance change
Prellex can convert a Melee Creep to a Mega Creep upon entering the lane, enhancing tactical options.
SteamAxe Hero Adjustmentsbalance changeAxe remains durable with strong deployment options, and his Culling Blade can eliminate multiple heroes.
SteamNew Shop Implementation DetailsgameplayThe new shop allows for an item deck of 10 cards with no tier restrictions, enhancing gameplay variety.
SteamNyctasha's Guard Changesbalance changeEquipping Nyctasha's Guard makes a hero a target, requiring strategic timing to use effectively.
SteamOgre Magi Changesbalance changeOgre's Multicast ability has been modified to be less predictable, affecting strategic play.
SteamClaszureme Hourglass Reworkbalance changeThe new version of Claszureme Hourglass is designed to counter heavy card draw strategies.
SteamItem Deck Population ChangesgameplayItems in the shop are drawn from a combined item deck, increasing the variety of items available.
SteamPhase Boots Adjustmentsbalance changePhase Boots now allow swapping with any slot instead of just an ally, providing more strategic options.
SteamRenamed Shop Options for Clarityui uxRenamed 'Purchase' and 'Invest' to 'Shop' and 'Earn' to reduce confusion.
Steam - 6 eventsChanges to Shopping Phase Mechanicsgameplay
Players can now re-roll items for 2 gold, skip shopping for extra gold, and upgrade the shop for reduced costs over turns.
SteamIntroduction of Force Staffnew contentA new item that displaces a unit randomly left or right 1 slot, allowing for strategic positioning.
SteamNormalization of Item Costsbalance changeItem costs have been normalized to 10, 15, 20, 25, and 30 gold to reflect their utility in the game.
SteamRemoval of ConsumablesgameplayMost consumables, including Town Portal Scrolls, have been removed from the game.
SteamIntroduction of Necronomiconnew contentA new item that provides a strong health buff and spawns Demonic Archers to control lane dynamics.
SteamIntroduction of Root Bootsnew contentA new item that enhances lane control and provides significant stat boosts.
Steam - 6 eventsNew Hero Poll Announcementnew contentMilestone
Players can vote for one of four new heroes to be added to the beta: Huskar, Snapfire, Arc Warden, or Nyx Assassin.
SteamKeefe the Bold Health Increasebalance changeKeefe's health was recently increased, but it may be too high.
SteamJ’Muy Abilities OverviewgameplayJ’Muy can refresh creeps and items with Runic Instigation, making him versatile across colors.
SteamFarvhan the Dreamer Abilities OverviewgameplayFarvhan can create a creep imbalance with Prowler Vanguard, keeping towers safe. He benefits from Pack Leadership.
SteamProwler Vanguard Cost Adjustmentbalance changeProwler Vanguard's mana cost is likely to decrease to 3.
SteamKeefe the Bold Abilities OverviewgameplayKeefe can absorb damage and redirect it from soft targets using Reckless Charge. His active ability, Stop Hittin’ Yourself, turns attackers' strengths against them.
Steam - 8 eventsSingle Player Campaign Announcementnew contentMilestone
A single-player campaign is being developed to teach new players and continue the DOTA story.
SteamReduced Mana Costs for Low-End and Mid-Tier Cardsbalance changeMana costs for low-end and mid-tier cards have been reduced, while high-end cards remain expensive.
SteamImproved Localization Feedbackquality of lifeFeedback from non-English speaking communities will be addressed regarding hero name localization.
SteamEnhanced Player Profiles and Statistics Trackingquality of lifePlayers will be able to track statistics, match histories, and watch replays.
SteamNew Keyword: FeeblegameplayFeeble allows excess damage dealt to a feeble unit to be transferred to the tower.
SteamCard Unlocks for All PlayersgameplayMilestoneAll players will unlock cards while playing in any mode, promoting a sense of progression.
SteamIntroduction of Shared Mana PoolgameplayMilestoneA single Mana pool starts at 3 and increases by 1 per turn, affecting gameplay dynamics.
SteamChanges to Initiative SystemgameplayMilestoneThe initiative system has been modified to reduce complexity for new players while maintaining strategic importance.
Steam - 6 eventsSubsequent Round Hero Deploymentgameplay
Players can deploy an additional hero in the 2nd and 3rd rounds, with no restrictions on placement for later deployments.
SteamHero Deployment Stages in First RoundgameplayHeroes are deployed in three stages during the first round, allowing strategic placement based on opponent's choices.
SteamLane Creep Deployment ChangesgameplayA melee creep is now deployed into the leftmost empty space in each lane before each round.
SteamArmor and Tower Health AdjustmentsgameplayArmor mechanics and tower health are now dependent on the game mode, differing from the base game.
SteamNew Placement Rules for Heroes and CreepsgameplayNew rules for deploying heroes and creeps, including bouncing old heroes and destroying creeps.
SteamRevamped Board LayoutgameplayThe board now has 3 lanes with exactly 5 fixed slots each, preventing shifts in unit positions.
Steam - 6 eventsIntroduction of Mirananew content
Mirana has a standard stat line for a Black Hero with mobility and a powerful card.
SteamIntroduction of Wraith Kingnew contentWraith King features a death shield and a powerful reincarnation ability.
SteamIntroduction of Defenstrating Ogrenew contentA blue creep with a big stat line that can bounce units.
SteamIntroduction of Sticky Greevilnew contentA cheap blocker that can disrupt opponent's strategies.
SteamIntroduction of Morphling Whelpnew contentA unit that can copy both Passive and Active abilities.
Steam - 3 eventsGameplay Changes for Beta 2.0gameplayMilestone
Players can now zoom out to access all three lanes at once, reducing the likelihood of being shut out.
SteamBeta 2.0 Access and Road-mapotherAccess will be granted to individual accounts, starting with players of the original release, transitioning to an open beta.
SteamIntroduction of Hero Draft Modenew contentMilestoneA new draft mode that allows players to construct decks without the pressure of facing opponents with stacked decks.
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