What changed in Artifact in 2020

53 updates · 9 main milestones · Mar 30, 2020 to May 25, 2020

  1. 3 events
    Localization Efforts for Betalocalization

    Non-English languages will become available over the course of the Beta.

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    Artifact Beta 2.0 Launchnew contentMilestone

    The first round of invites for Artifact Beta 2.0 has been sent out to players.

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    Focus on Usability and Bugsbug fix

    The first two areas of focus for the Beta are improving usability and fixing bugs.

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  2. 6 events
    Limited Gameplay Modesgameplay

    Some gameplay modes will be locked during the beta, including tournaments and draft modes, with the tutorial disabled.

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    Beta 2.0 AnnouncementgameplayMilestone

    Announcement of the transition to Beta 2.0 with gradual invites for players of the original game.

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    Email Invitations for Beta Sign-Upquality of life

    Players of the original game will receive an email to sign up for the Beta, starting with those who purchased before March 30, 2020.

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    Card Unlocking Changesgameplay

    In the new version, cards are unlocked through play, and old decks and stats may not be valid due to changes.

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    Testing Focus Areasgameplay

    Testing will focus on gameplay, balance, hero identity, color identity, social features, card unlocks, ranked play, replays, spectating, and the campaign.

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    No Card/Packs Sales in Betagameplay

    There will be no sales of cards or packs during the Beta phase.

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  3. 9 events
    Prellex Hero Reworkbalance change

    Prellex can convert a Melee Creep to a Mega Creep upon entering the lane, enhancing tactical options.

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    Axe Hero Adjustmentsbalance change

    Axe remains durable with strong deployment options, and his Culling Blade can eliminate multiple heroes.

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    New Shop Implementation Detailsgameplay

    The new shop allows for an item deck of 10 cards with no tier restrictions, enhancing gameplay variety.

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    Nyctasha's Guard Changesbalance change

    Equipping Nyctasha's Guard makes a hero a target, requiring strategic timing to use effectively.

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    Ogre Magi Changesbalance change

    Ogre's Multicast ability has been modified to be less predictable, affecting strategic play.

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    Claszureme Hourglass Reworkbalance change

    The new version of Claszureme Hourglass is designed to counter heavy card draw strategies.

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    Item Deck Population Changesgameplay

    Items in the shop are drawn from a combined item deck, increasing the variety of items available.

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    Phase Boots Adjustmentsbalance change

    Phase Boots now allow swapping with any slot instead of just an ally, providing more strategic options.

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    Renamed Shop Options for Clarityui ux

    Renamed 'Purchase' and 'Invest' to 'Shop' and 'Earn' to reduce confusion.

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  4. 6 events
    Changes to Shopping Phase Mechanicsgameplay

    Players can now re-roll items for 2 gold, skip shopping for extra gold, and upgrade the shop for reduced costs over turns.

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    Introduction of Force Staffnew content

    A new item that displaces a unit randomly left or right 1 slot, allowing for strategic positioning.

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    Normalization of Item Costsbalance change

    Item costs have been normalized to 10, 15, 20, 25, and 30 gold to reflect their utility in the game.

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    Removal of Consumablesgameplay

    Most consumables, including Town Portal Scrolls, have been removed from the game.

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    Introduction of Necronomiconnew content

    A new item that provides a strong health buff and spawns Demonic Archers to control lane dynamics.

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    Introduction of Root Bootsnew content

    A new item that enhances lane control and provides significant stat boosts.

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  5. 6 events
    New Hero Poll Announcementnew contentMilestone

    Players can vote for one of four new heroes to be added to the beta: Huskar, Snapfire, Arc Warden, or Nyx Assassin.

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    Keefe the Bold Health Increasebalance change

    Keefe's health was recently increased, but it may be too high.

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    J’Muy Abilities Overviewgameplay

    J’Muy can refresh creeps and items with Runic Instigation, making him versatile across colors.

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    Farvhan the Dreamer Abilities Overviewgameplay

    Farvhan can create a creep imbalance with Prowler Vanguard, keeping towers safe. He benefits from Pack Leadership.

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    Prowler Vanguard Cost Adjustmentbalance change

    Prowler Vanguard's mana cost is likely to decrease to 3.

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    Keefe the Bold Abilities Overviewgameplay

    Keefe can absorb damage and redirect it from soft targets using Reckless Charge. His active ability, Stop Hittin’ Yourself, turns attackers' strengths against them.

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  6. 8 events
    Single Player Campaign Announcementnew contentMilestone

    A single-player campaign is being developed to teach new players and continue the DOTA story.

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    Reduced Mana Costs for Low-End and Mid-Tier Cardsbalance change

    Mana costs for low-end and mid-tier cards have been reduced, while high-end cards remain expensive.

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    Improved Localization Feedbackquality of life

    Feedback from non-English speaking communities will be addressed regarding hero name localization.

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    Enhanced Player Profiles and Statistics Trackingquality of life

    Players will be able to track statistics, match histories, and watch replays.

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    New Keyword: Feeblegameplay

    Feeble allows excess damage dealt to a feeble unit to be transferred to the tower.

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    Card Unlocks for All PlayersgameplayMilestone

    All players will unlock cards while playing in any mode, promoting a sense of progression.

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    Introduction of Shared Mana PoolgameplayMilestone

    A single Mana pool starts at 3 and increases by 1 per turn, affecting gameplay dynamics.

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    Changes to Initiative SystemgameplayMilestone

    The initiative system has been modified to reduce complexity for new players while maintaining strategic importance.

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  7. 6 events
    Subsequent Round Hero Deploymentgameplay

    Players can deploy an additional hero in the 2nd and 3rd rounds, with no restrictions on placement for later deployments.

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    Hero Deployment Stages in First Roundgameplay

    Heroes are deployed in three stages during the first round, allowing strategic placement based on opponent's choices.

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    Lane Creep Deployment Changesgameplay

    A melee creep is now deployed into the leftmost empty space in each lane before each round.

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    Armor and Tower Health Adjustmentsgameplay

    Armor mechanics and tower health are now dependent on the game mode, differing from the base game.

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    New Placement Rules for Heroes and Creepsgameplay

    New rules for deploying heroes and creeps, including bouncing old heroes and destroying creeps.

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    Revamped Board Layoutgameplay

    The board now has 3 lanes with exactly 5 fixed slots each, preventing shifts in unit positions.

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  8. 6 events
    Introduction of Mirananew content

    Mirana has a standard stat line for a Black Hero with mobility and a powerful card.

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    Introduction of Wraith Kingnew content

    Wraith King features a death shield and a powerful reincarnation ability.

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    Introduction of Sheep Sticknew content

    A cute item that adds a whimsical touch to gameplay.

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    Introduction of Defenstrating Ogrenew content

    A blue creep with a big stat line that can bounce units.

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    Introduction of Sticky Greevilnew content

    A cheap blocker that can disrupt opponent's strategies.

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    Introduction of Morphling Whelpnew content

    A unit that can copy both Passive and Active abilities.

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  9. 3 events
    Gameplay Changes for Beta 2.0gameplayMilestone

    Players can now zoom out to access all three lanes at once, reducing the likelihood of being shut out.

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    Beta 2.0 Access and Road-mapother

    Access will be granted to individual accounts, starting with players of the original release, transitioning to an open beta.

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    Introduction of Hero Draft Modenew contentMilestone

    A new draft mode that allows players to construct decks without the pressure of facing opponents with stacked decks.

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