ASTRONEER

ASTRONEER

System Era Softworks

activeReleased Feb 5, 2019steam

Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

Year 7

Feb 5, 2025 - Feb 5, 2026

180 changes

ASTRONEER: Megatech launched on November 20, 2025, as the game’s second major expansion, adding new missions, automation systems, and large-scale construction projects. EXO F.A.R.M. 2025 also returned, while an engine upgrade and platform-support work strengthened the foundation for continued development.

  • Megastructures: Megatech introduced five major construction projects:
    • Distribution Launcher System (DLS): Enabled Construction Anchors and the building of other Megastructures.
    • Orbital Platform: Added a space-based asteroid platform with gravity and oxygen support.
    • Museum: Let players donate resources, display collections, and unlock rewards.
    • Intermodal Terminal: Automated resource transfers between planets through multiple landing pads.
    • Biodome: Supported expandable, automated cultivation and harvesting of alien flora.
  • Automation and base building: Auto Arms, Auto Extractors, rail networks, power switches, splitters, sensors, and repeaters expanded resource automation. Stacked Platforms, the Large Battery, Print Filters, Walkways, and the Tether Dropper added further organization and convenience.
  • New Megatech content: New missions guided players through the Megastructure systems, while seven plantable plants, the Mega-Deconstructor, Large Gas Canister, and Large Fluid & Soil Canister broadened the expansion’s crafting and storage options. Existing saves remained compatible, and dedicated servers supported Megatech content at launch.
  • Glitchwalkers support: Glitchwalkers gained Custom Game toggles for storms, firewalls, and Virus Protection, plus dedicated-server support and a dedicated Aeoluz Astropedia page. Later fixes restored Megatech access for affected Xbox players, resolved the PS4-to-PS5 save-import issue, and removed the multiplayer limitation that capped sessions at three players.
  • Seasonal event and infrastructure: EXO F.A.R.M. 2025 returned with Cauldrangeas, biofuel recipes, the Poison Apple cosmetics, and the PUM-KN Shelter. The January 2026 engine upgrade targeted future development, while large canister capacity increases made atmospheric-resource and soil storage substantially more practical.

Year 6

Feb 5, 2024 - Feb 5, 2025

81 changes

Glitchwalkers launched on November 13, 2024, giving ASTRONEER its first DLC and a new storyline on Aeoluz. The expansion paired eight biomes, new modules, Rootkits, and Hacked Storms with a free base-game update that added Glitched Storms, the Ruby Module, and a new mission line.

  • Glitchwalkers expansion: Aeoluz introduced dangerous terrain, unique points of interest, and eight biomes, while Bl!tZ, Frank Capiano, and a new mission chain expanded the story. The DLC also added the Vault Finder, D-Cipher Module, Rootkits, and rewards including the HackerSuit, Coded Couture palette, and Eternal Review visor.
  • Free base-game content: Glitched Storms, Ruby content, and new lore and missions reached all players without requiring the expansion. DLC owners also gained multiplayer support that let non-owners join their sessions and explore the new content.
  • New systems:
    • Tapper let players harvest organic material from five new tappable plant variants across different biomes.
    • Storm Power Behaviors made wind power increase and solar power decrease near a storm’s eye.
    • Save File Repair Tool added cleanup options for excessive world objects, inactive limited-time-event objects, and completed missions, with automatic save backups.
  • Seasonal events:
    • Automated Mass Production Protocol introduced Resipound and Automaton 009 recipes, then rewarded EXO Request Platform submissions with points and cosmetics.
    • EXO F.A.R.M. centered on harvesting Sturdysquash, processing samples through Cauldrangea into biofuels, and unlocking event rewards.
    • Project CHEER Delivery Event returned with packaged-toy deliveries, point-based rewards, returning cosmetics, and the Hard Suit.
  • Aeoluz tuning: Level 1 Alpha Storm Protection lasted longer for new arrivals, while storm fog on Aeoluz was reduced by 25%. Glitchwalkers Catalog changes also unlocked all platforms after players obtained the first Rootkit.

Year 5

Feb 5, 2023 - Feb 5, 2024

87 changes

The Custom Games update gave ASTRONEER its most substantial new play format, allowing players to build saves around settings such as hardcore permadeath, speedruns, and custom planet generation. It also added EXO F.A.R.M.’s farming-focused event loop and the three-stage Breakdown event, while returning events refreshed the reward chase.

  • Custom Games: Players created specialized saves, shared configurations through numerical Share Codes, and used preconfigured modes. Settings covered oxygen availability, starting Research Bytes, research multipliers, global power, respawn limits, and solar-system generation; the Old Gold palette rewarded completing the game under specific hard-mode parameters.
  • EXO F.A.R.M.: The event added the EXO Request Platform blueprint and centered on harvesting Wild Sturdysquash across Sylva, Calidor, and Atrox. Players used Cauldrangea plants and Sturdysquash Samples to produce Squasholine, Attapetrol, and Noxothane for points and cosmetic rewards.
  • Breakdown: The new three-stage event launched on January 29 and added the Baublegum Visor, Liminal Leak Palette, and Explosive Personality Hat to its reward track.
  • Returning events: Automated Mass Production Protocol returned with the V Tech Mask and Cage Suit, alongside earlier cosmetics, while Project C.H.E.E.R. returned with container wrecks and new toy-production mechanics. Toy types also received distinct shipping-point values.
  • Small additions: Tether Toppers added temporary decorations for tether posts, the Fifth Anniversary giveaway provided a party hat, and the Firewall mission received its full audio sequence when players used the Curious Object or Skybreaker.

Year 1

Feb 5, 2019 - Feb 5, 2020

298 changes

Astroneer 1.0 launched on February 6, 2019, bringing the game out of Early Access after two years of development and community feedback. Later, Creative Mode and the Creation Tool turned Astroneer into a much more flexible construction sandbox, while Project CHEER supplied a holiday event and rewards.

  • Creative sandbox: The November 2019 update added several major building-focused systems.
    • Creative Mode removed oxygen and power constraints and offered toggles for oxygen, vehicle fuel, power, and invincibility.
    • Creation Tool introduced infinite soil, Eyedrop Mode, Paint Mode, brush controls, and adjustable deformation speed.
    • Terrain LOD Anchor kept terrain at its highest resolution for large sculptures, with up to seven active anchors.
    • Free Flight Mode allowed unrestricted movement for large-scale construction.
    • Delivery Catalog unlocked EXO items and added new categories for Creative Mode.
  • New gear and construction: Hydrazine Jet Pack, Solid-Fuel Jump Jet, Field Shelter, Small Camera, and Glowsticks expanded traversal, survival, and exploration options. Extra Large Platform C and Extra Large Shredder also increased the scale of base-building and recycling, while Figurine Platform and new curved platforms supported decoration projects.
  • Seasonal events: Apollo 11 Anniversary added the historical lander on Desolo and awarded the Vintage Red Palette and Vintage Emblem Visor. Halloween Event introduced new flora on Atrox and Vesania, while Project CHEER added the EXO Request Platform and Frosty-themed rewards.
  • Traversal systems: Vehicle In-Air Stabilization and Manual Controls let rovers self-correct and adjust pitch and yaw while airborne. Air Controls Toggle later switched between roll and yaw control, while the Tether Algorithm Rework made network placement and disconnections more predictable.
  • Multiplayer and performance: Improved Multiplayer Framerates reportedly raised co-op performance by two to three times, alongside Improved Networking Code for Multiplayer and the Terrain Desync Issue Fixed update. Further work improved terrain deformation, power scaling, and large multiplayer saves.