
AX:EL - Air XenoDawn
Alex Piola · KISS ltd
Combining the very best of sci-fi and aerial dogfighting gameplay, AX:EL delivers a totally new gaming experience. Create your very own shape-shifting vehicle and dominate both the sky and the ocean.
Year 3
Dec 4, 2017 - Dec 4, 2018
AX:EL became free to play on December 21, 2017, marking a significant shift in accessibility for the game. This change allowed all players to access the game permanently without cost. Alongside this, a hotfix was released to address hub instability issues, improving the overall gameplay experience.
- Free to Play: AX:EL transitioned to a free-to-play model, making it accessible to all players permanently.
- Hub Instability Hotfix: A hotfix on December 23, 2017, resolved issues causing instabilities when entering the hub.
- Additional Hub Fix: Another fix on December 23, 2017, further addressed hub instability issues.
Year 2
Dec 4, 2016 - Dec 4, 2017
Year 2 brought a significant update with the introduction of new control modes and multiple new game modes on May 25, 2017. Alongside these features, several new arenas debuted, enhancing the gameplay experience.
- New Game Modes: Two new game modes launched on May 25, 2017, providing players with fresh gameplay experiences.
- Control Enhancements: The update on May 25, 2017, introduced new control modes, including an Arcade control mode designed for gamepad users, making the game more accessible.
- New Arenas: The April 8, 2017, update added three new arenas: Mesas, Polar Scape, and Rocky Reef, expanding the environments players could explore.
- Gameplay Improvements: The April 8, 2017, patch included a Skip Mission button and improved random spawn point positions, enhancing player convenience and gameplay fluidity.
- AI Updates: The AI saw slight updates on April 8, 2017, in preparation for a future refactor, which aimed to improve overall game intelligence.
Year 1
Dec 4, 2015 - Dec 4, 2016
AX:EL officially launched on December 4, 2015, marking its exit from Early Access with significant updates, including the introduction of the N.A.E.L. Processing Unit that enhances ship performance based on player tactics. The campaign mode received a complete overhaul, providing a richer narrative experience and improved mission briefings.
- Major Content Release: AX:EL left Early Access on December 4, 2015, officially launching the game.
- N.A.E.L. Processing Unit: Ships now feature the N.A.E.L. unit, which adapts to player strategies to boost effectiveness.
- Campaign Mode Overhaul: The campaign mode was rewritten for a deeper story and includes cockpit view enhancements.
- Ship Customization Enhancements: Players gained new customization options, allowing unique setups for ships, including wing colors and performance stats.
- Motion Blur Feature: Introduced on August 2, 2016, this feature added a motion blur effect with adjustable settings for players.
- New Weapons: Two new weapons were added to the game on March 16, 2016, expanding combat options for players.