What changed in BeamNG.drive in 2014

136 updates · 6 main milestones · Nov 10, 2014 to Dec 1, 2014

  1. 60 events
    Fixed Object Rotation Bugbug fix

    Resolved bug #155 where object rotation modified its scale.

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    3D Roads Now Have Collisionbug fix
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    Improved Wheel Debug UI Appnew content
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    Fixed Main Menu Links Widthbug fix
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    Fixed Crash on Async Shader Compilationbug fixMilestone
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    Increased Caster and SAI on Hatchbalance change
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    Lua Basics Integratednew content

    Integration of Lua into Torque3D as the scripting language.

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    Restored Driveshaft Disabled Statusbug fix

    Fixed bug #108 regarding shifter mode changes.

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    Fixed Memory Problems and Crashesbug fixMilestone

    Resolved various memory issues and potential crashes.

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    Fixed HTML Part Chooser Bugbug fix
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    Vehicle Rotation Basics Implementednew content

    Vehicles can now spawn with any rotation.

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    Fixed Loading Screen Issuesbug fix

    Loading screen now loads first, fixing half-rendered screens.

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    New Ramp Prop Addednew content

    Useful for loading things on the flatbed.

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    64 Bit Support Addednew content

    Basic support for 64 bit for Torque3D integrated.

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    New Metal Box Propnew content

    Weighs 100kg each.

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    New Ramp Prop Addedother

    Useful for loading things on the flatbed.

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    Sync with Latest Torque3D Upstreambug fix

    Includes numerous bug fixes and minor new features.

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    Improved XInput Managerbug fix

    Fixed bugs and improved cache file format.

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    Mouse Cursor Auto-Hide Featurequality of life

    Mouse cursor now hides automatically after a period of inactivity.

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    64 Bit Support Addednew content

    Basic support for 64 bit added for Torque3D.

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    Improved D3D9 Fatal Error Messagesbug fix

    Error messages now show a messagebox instead of failing silently.

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    Launcher for 32/64 Bit Versionsnew content

    New launcher to select between 32 bit and 64 bit versions based on OS.

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    Fixed Loading Screen Issuesbug fix

    Loading screen now loads correctly without half-rendered issues.

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    Userpath Usage Fixedbug fix

    Now uses 'userpath.ini' with relative paths.

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    Fixed Userpath Usagebug fix

    Userpath now correctly uses 'userpath.ini' with relative paths.

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    3D Roads Now Have Collisionbug fix
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    Fixed Console Spam with FFB Enabledbug fix
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    Improved Town Base on ECAother
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    Minor Changes to Hamster Wheelchanges
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    Minor Changes to Hamster Wheelother
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    Internationalization Basics Addednew content

    Initial work on user interface internationalization.

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    Fixed Input Test Featurebug fix
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    Launcher for 32/64 Bit Versionsnew content

    A launcher that selects between 32 bits (x86) and 64 bits (x64) based on OS.

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    Internationalization Basics Addedui ux

    Initial support for multiple languages in the user interface.

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    Lua Integration in Torque3Dnew content

    Lua scripting language integrated into Torque3D.

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    Fixed Crash on Async Shader Compilationbug fixMilestone
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    Fixed Console Spam with FFB Enabledbug fix
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    New Input Mappings for Thrustmaster TX F458 Wheelnew content
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    Fixed Input Test Featurebug fix
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    Fixed Infinite Loop Bugbug fix

    Resolved bug where BeamNG enters an infinite loop if .swp file is present.

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    Improved D3D9 Fatal Error Messagesbug fix

    Now shows a message box instead of failing silently.

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    Increased Power for Stage 1 Engine Tuning on Gavril V8sbalance change
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    Vehicle Rotation Basics Implementednew content

    Vehicles can now spawn with any rotation.

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    Fixed Infinite Loop Bug with .swp Filesbug fixMilestone
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    Fixed Invalid Normals on 3D Mesh Loadingbug fix
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    OpenAL Sound Backend Integratednew content
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    Joystick Absolute Axis Supportnew content

    Support for spacemouse 3D with input mapping added.

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    Fixed Rotation Bug Affecting Scalebug fix

    Resolved bug #155 where object rotation modified its scale.

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    Added Power to Stage 1 Engine Tuning on Gavril V8sbalance change
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    Joystick Absolute Axis Supportnew content

    Support added for spacemouse 3D with input mapping.

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    Fixed Simple Gearbox App Crashbug fix

    Resolved crash when no engine was installed.

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    Fanatec Base v2 Input Mapping Basicsnew content
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    Fixed Memory Problems and Potential Crashesbug fixMilestone

    Addressed various memory issues and uninitialized variables.

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    Fixed Red Shifting Bug in Grid Mapbug fix
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    Mouse Cursor Auto-Hide Featurenew content

    Mouse cursor hides automatically after inactivity.

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    Sync with Latest Torque3D Upstreambug fix

    Includes numerous bug fixes and minor new features.

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    New Metal Box Prop Addedother

    Weighs 100kg each.

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    Fixed Simple Gearbox App Crashingbug fix

    Resolved crash when no engine was installed.

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    New Input Mappings for Wheelsnew content

    Added mappings for Thrustmaster TX F458 and Fanatec Base v2.

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    New Vehicle Reset Hook for UI Appsbug fix
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  2. 6 events
    Improved Force Feedbackperformance

    Force Feedback feature has been improved but is disabled by default as it is not ready yet.

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    Fixed electrics not workingbug fix
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    Fixed simple gearbox app crashing the UIbug fix

    Fixed the issue where the simple gearbox app would crash the UI when no engine was installed in the vehicle.

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    Improved Force Feedbackperformance

    Force Feedback has been improved but is disabled by default as it is not ready yet.

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    Fixed simple gearbox app crashing the UIbug fix

    Fixed the issue where the UI would crash when no engine was installed in the vehicle.

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    Fixed electrics not workingbug fix
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  3. 70 events
    Fixed laggy main menubug fix

    Reverted to older CEF version for faster rendering.

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    Improved road barriers and rumble strips on Hirochi Racewayvisuals

    Rumble strips are now lower in height.

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    Textured D15 flatbed trailernew content
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    Hamster wheel now detachablenew content
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    Fixed combo box render bug in UIbug fix

    Combo box now renders correctly.

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    Fixed combo box render bug in UIbug fix

    Combo box now renders correctly.

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    Fixed filesystem file change notificationsbug fix

    Now working recursively, removing the need for empty directories inside the cache folder.

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    More details added to Hirochi Racewayvisuals

    Includes more forest, decals, and other improvements.

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    Known Problems: Parts Chooser brokenbug fix

    Transition phase from old version to new HTML version.

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    New startup screennew content
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    Added corner distance signs to Hirochi Racewaynew content
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    Asynchronous shader compilation implementedperformance

    Reduces lag/halts during gameplay.

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    Fixed 360 controller zoom buttons stickingbug fix
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    Input Tester is brokenbug fix
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    Re-encoded main menu videos to 720pbug fix

    Increased performance with new video encoding.

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    New CTRL + Space vehicle selectornew content

    Includes filters and factory colors.

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    Removed duplicate car on Small Islandbug fix

    Duplicate car was sitting in the ocean.

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    Improved roadside visuals for Hirochi Racewayworld

    Added lined edging to suggest maintenance and road materials.

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    Fixed occlusion handler for headlightsbug fix

    Fixed headlights shining through under certain conditions.

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    Fixed user interface randomly not workingbug fix
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    New HTML GUI for options/settingsnew content

    Supports live changes and is a work in progress.

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    Added parking lot to Hirochi Racewayworld
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    Removed BeamNG watermark logobug fix

    Watermark logo removed from the bottom left corner.

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    Parts Chooser is completely brokenbug fix

    Transition phase from old version to new HTML version.

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    Hamster wheel now detachablenew content
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    Improved speed of generation for grass and small objectsperformance

    Fixes microlag when driving fast.

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    Fixed bad video mode bugbug fix

    Game's resolution no longer exceeds current screen's resolution.

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    Force Feedback Debug appnew content

    Displays steering wheel position vs applied force feedback.

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    Removed duplicate car on Small Islandworld

    Car was sitting in the ocean.

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    Fixed laggy main menubug fix

    Reverted to older CEF version for faster rendering.

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    Fixed heightmap issue on ECAworld

    Removed sharp pyramid sticking out of the road.

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    Improved speed of generation for grass and small objectsperformance

    Fixes microlag when driving fast.

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    Fixed 'Parts Configuration' dialog behaviorbug fix

    Dialog no longer pops up when hitting ctrl+r.

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    Fixed stretching parts on T75new content

    Parts no longer stretch when certain parts fall off.

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    Fixed 360 controller zoom buttons stickingbug fix
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    Added tents and stadium lights to Hirochi Racewayworld
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    Fixed several memory issuesbug fix
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    Improved terrain and grass colors for Hirochi Racewayvisuals
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    Fixed user interface randomly not workingbug fix
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    Known Problems: Input Tester brokenbug fix
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    Textured D15 flatbed trailernew content
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    Force Feedback basics addednew content

    Currently disabled by default and may damage hardware.

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    Lua integration into Torque3Dmodding

    Simplifies controller binding workflow, currently a work in progress.

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    Improved roadside visuals for Hirochi Racewayvisuals

    Added lined edging to suggest maintenance and road materials.

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    Asynchronous shader compilationperformanceMilestone

    Reduces lag and loading times significantly.

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    Fixed several memory issuesbug fix
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    FPS limiter addedperformance

    Max FPS is currently hardcoded to 60.

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    FPS limiter addedperformance

    Max FPS hardcoded to 60 for smoother gameplay.

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    New CTRL + Space vehicle selectorui ux

    Includes filters and factory colors.

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    Improved lighting on Hirochi Raceway and ECAvisuals

    Distance lighting is now more blue with slight ambient changes.

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    Improved lighting on Hirochi Raceway and ECAworld

    Distance is more blue now with slight ambient changes.

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    Fixed heightmap issue on ECAbug fix

    Removed sharp pyramid sticking out of the road.

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    Improved road barriers and rumble strips on Hirochi Racewayworld

    Rumbles aren't so high anymore.

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    Force Feedback basics addedgameplay

    Disabled by default and may damage hardware; use at your own risk.

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    Force Feedback Debug app createdother

    Displays steering wheel position vs applied force feedback.

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    Fixed occlusion handler for headlightsbug fix

    Headlights shining through under certain conditions are now fixed.

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    Added tents and stadium lights to Hirochi Racewaynew content
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    Changes and fixes for T75 deformationgameplay

    Various adjustments made to T75 vehicle deformation.

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    Removed BeamNG watermark logobug fix

    Watermark logo removed from the bottom left corner.

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    New startup screennew content
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    Fixed bad video mode bugbug fix

    Game's resolution no longer exceeds current screen's resolution.

    Steam
    Re-encoded main menu videos to 720pperformance

    Increased performance with new video resolution.

    Steam
    Added corner distance signs to Hirochi Racewayworld
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    More details added to Hirochi Racewayworld

    More forest, decals, and texture additions.

    Steam
    Fixed 'Parts Configuration' dialog behaviorbug fix

    Dialog no longer pops up when hitting ctrl+r.

    Steam
    Improved terrain and grass colors for Hirochi Racewayworld
    Steam
    New HTML GUI for options/settingsui ux

    Supports live changes and is a work in progress.

    Steam
    Lua integration into Torque3Dmodding

    Simplifies controller binding workflow, currently a work in progress.

    Steam
    Added parking lot to Hirochi Racewaynew content
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    Fixed filesystem file change notificationsbug fix

    Now working recursively, removing need for empty directories.

    Steam