What changed in BeamNG.drive in 2026
31 updates · 9 main milestones · Jul 29, 2026 to Jul 31, 2026
- 5 eventsImproved detection of GPUs below minimum requirementsperformance
Adjusted the fallback system to check for 5.5GB of VRAM instead of 6GB.
SteamAdded explicit D3D12 launcher optionui uxIntroduced a new button to manually force D3D12 in the launcher.
SteamFixed update process for users with mods installedbug fixResolved an issue where the system that automatically disables mods did not trigger for some users.
SteamFixed statistics-based achievements being unlocked immediatelybug fixAchievements now require conditions to be met before unlocking.
SteamFixed front axle blowing up on showloader configbug fixResolved an issue with the WL40 vehicle in arcade automatic gearbox mode.
Steam - 8 eventsFixed vehicle mods unable to spawn due to missing 'slotType'bug fix
Resolved an issue affecting some vehicle mods.
SteamPotential fix for crash when connecting a Playstation controllerbug fixAddressed a crash issue related to controller connections.
SteamFixed crash when GPU does not fully support D3D12bug fixNow automatically falls back to D3D11 if D3D12 is unsupported.
SteamPotential fix for mods refusing to work with many activebug fixAddressed an issue with mods when several hundred are active, pending user feedback.
SteamFixed issues with GPUs that have less VRAM than requiredbug fixThese GPUs can now safely fall back to D3D11 renderer.
SteamImprovements for low resolution texturesperformanceEnhanced loading of high-resolution textures on D3D12 renderer, especially for lower-end GPUs.
SteamSystem will no longer refuse to spawn additional vehicles or trafficgameplayRestored previous behavior allowing excessive vehicle spawning.
SteamFixed excessively bright vehiclesbug fixAdded soft clamp to deprecated emissive values for materials to reduce brightness issues.
Steam - 18 eventsMemory Optimizations ImplementedperformanceMilestone
Improved memory management for better performance on lower-end hardware.
SteamMassive Overhaul of ShadowsgraphicsMilestoneImproved stability of shadows while driving and moving the camera, fixed VR shadows alignment.
SteamMap Improvements for West Coast, USAworldUpdated building materials, LODs, and added night lighting.
SteamVolumetric Clouds and Night SkygraphicsMilestoneAdded volumetric clouds and a physically-based night sky based on real astronomical values.
SteamNew Vehicle: Cherrier Ardentenew contentMilestoneIntroduced a new two-door coupe with various customization options.
SteamRealistic Vehicle Light Patternsbalance changeUpdated vehicle lights to emit realistic patterns based on technology and bulb type.
SteamNew Vehicle Management Tabui uxIntroduced a new vehicle tab in the Pause menu for easier vehicle management.
SteamFreeroam Tutorial IntroducedgameplayNew tutorial to help players learn the basics of Freeroam mode.
SteamOver 50 New Achievements AddedgameplayNew achievements can be completed in Career Mode and Freeroam.
SteamNew Aerodynamic Physics SystemgameplayMilestoneVehicles can now influence airflow experienced by nearby vehicles.
SteamPhysically Correct Light AttenuationgraphicsMilestoneReplaced old light falloff models with an inverse-square physical light model.
SteamModdable UI Enhancementsui uxNew UI is more moddable, allowing custom options tabs and buttons.
SteamHDR Output Support AddedgraphicsMilestoneAdded HDR output support on Vulkan and Direct3D 12 for improved display accuracy.
SteamFirst All-Gravel Rally Loop: NGRC Rally Utah 2026new contentMilestoneFeatures four special stages over 16.4 km and total loop distance of 30 km.
SteamComplete UI Overhaului uxMilestoneRedesigned Pause menu for better gamepad functionality and user experience.
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