What changed in Black Mesa in 2015
199 updates · 9 main milestones · May 6, 2015 to Nov 23, 2015
- 20 eventsCrossbow Sensitivity Fixbug fix
Crossbow's lowered sensitivity when zoomed in now works properly.
SteamShell Ejection in MultiplayergameplayMarines and players now eject weapon brass when firing in multiplayer.
SteamAI Tweaks for MarinesaiMarines no longer use grenade avoidance behaviors against Alien Grunts, improving combat behavior.
SteamShell Ejection in MultiplayergameplayMarines and players now eject weapon brass when firing in multiplayer.
SteamCrossbow Sensitivity Fixbug fixCrossbow's lowered sensitivity when zoomed in now functions correctly.
SteamCrossbow Prediction and Lag Fixbalance changeFixed prediction/lag compensation on the Crossbow for better responsiveness.
SteamAI Tweaks for MarinesaiMarines no longer use grenade avoidance behaviors against Alien Grunts, improving combat behavior.
SteamComplete Rewrite of Multiplayer CodenetworkMilestoneBase multiplayer code completely rewritten for better performance and responsiveness.
SteamComplete Rewrite of Multiplayer CodenetworkMilestoneBase multiplayer code completely rewritten for improved responsiveness and performance.
SteamUpcoming Crossfire Mapnew contentAnnouncement of the Crossfire map coming in the December Update.
SteamIntroduction of GodraysgraphicsNew graphical feature known as Godrays added to singleplayer and multiplayer maps.
SteamTau Weapon Adjustmentsbalance changeRemoved some Taus and ammo from most maps due to the Tau's increased power.
SteamIntroduction of GodraysvisualsNew graphical feature known as Godrays added to singleplayer and multiplayer maps.
SteamEnhanced Multiplayer UIui uxImproved scoreboard colors, colored killfeed, and chat for better clarity.
Steam - 18 eventsScore Persistence in MP Matchesbug fix
Score now persists when leaving and rejoining a multiplayer match.
SteamNew Crossbow Modelnew contentMilestoneCU2 will feature a completely new Crossbow model and textures, along with a full reanimation.
SteamNew Gluon Modelnew contentMilestoneA new Egon model has been created, more polished and without deleted back faces.
SteamFaster Satchel Detonationbug fixFixed satchel detonation to be faster and corrected mouse button switching.
SteamWeapon Drag FeaturegameplayAdded weapon drag to enhance immersion, with options to adjust sway and weapon bob.
SteamNew Crossbow Modelnew contentCU2 will feature a completely new Crossbow model and textures, along with a full reanimation.
SteamWeapon Drag FeaturegameplayAdded weapon drag to enhance immersion, with options for sway and weapon bob.
SteamScore Persistence in MP Matchesbug fixScore now persists when leaving and rejoining a multiplayer match.
SteamFixed Steam Cloudbug fixSteamNew Gluon Modelnew contentA new Egon model has been created, more polished and without deleted back faces.
SteamFaster Satchel Detonationbug fixSatchel detonation is now faster and does not switch mouse buttons on last satchel.
SteamFixed Steam Cloudbug fixSteamG-Man Arms Updatenew contentCreated accurate Gman arms for multiplayer, no longer explodes into HEV gibs.
SteamMP5 Grenade Spawning Fixbug fixFixed the MP5 grenade spawning from the center of the screen when fired.
SteamG-Man Arms Updatenew contentCreated accurate Gman arms for multiplayer selection, no longer explodes into HEV gibs.
SteamMP5 Grenade Spawning Fixbug fixFixed the MP5 grenade spawning from the center of the screen when fired.
Steam - 18 eventsFixed zombie hands in singleplayerbug fixSteamFixed chargers not working with some savegamesbug fixSteamFixed glock idle animation popbug fixSteamAdded Single Player Source files in bms/mapsrcnew contentSteamReplaced $basealphaenvmapmask with $normalmapalphaenvmapmaskbug fixSteamFixed chargers not working with some savegamesbug fixSteamDisabled autorun by defaultquality of lifeSteamFixed zombie hands in singleplayerbug fixSteamFixed wrong texture on _mp glockbug fixSteamFixed wrong texture on _mp glockbug fixSteamAdded bm_mp_environments.vmf in bms/mapsrcnew contentSteamRemoved autoaim settings from optionsgameplaySteamAdded Single Player Source files in bms/mapsrcnew contentSteamFixed glock idle animation popbug fixSteamReplaced $basealphaenvmapmask with $normalmapalphaenvmapmaskchangesSteamAdded bm_mp_environments.vmf in bms/mapsrcnew contentSteamDisabled autorun by defaultquality of lifeSteamRemoved autoaim settings from optionsquality of lifeSteam
- 8 eventsOption to Untick 'Always Run'quality of life
Added option to untick 'always run' in the options menu to resolve sprint issues.
SteamOption to Untick 'Always Run'quality of lifeAdded an option in the Black Mesa tab of the options menu to untick 'always run' to resolve sprint issues.
SteamFix for Zombie Hands in Single Playerbug fixResolved issue where players experienced zombie hands in single player mode.
SteamSprint Stuck Permanently Onbug fixAddressed an issue where sprint could become stuck in the 'always on' state.
SteamHealth Chargers Not Workingbug fixFixed a bug where health chargers were not functioning properly.
SteamSprint Stuck Always Onbug fixAddressed the problem of sprint being stuck in the 'always on' state.
SteamHealth Chargers Not Workingbug fixFixed the issue where health chargers were not functioning properly.
SteamFix for Zombie Hands in Single Playerbug fixResolved an issue where players experienced zombie hands in single player mode.
Steam - 52 eventsTau Cannon adjustmentsbalance change
Various adjustments to Tau Cannon to better match the original Half-Life.
SteamFixed music volume slider issuebug fixFixed some music tracks not being affected by the music volume slider in the audio options.
SteamFixed several broken overlays in Questionable Ethicsbug fixSteamReverted tram to original styleperformanceReverted the tram back to the original 1-car style due to bugs with the DREADNAUGHT.
SteamFixed unresponsive Barneybug fixFixed Barney being unresponsive if the player saves him from death in Map A (bm_c2a4a).
SteamFixed Barney unresponsiveness in Residue Processingbug fixFixed Barney being unresponsive if the player saves him from death.
SteamRemoved accidental glock in Apprehensionbug fixRemoved glock that was left in accidentally for testing purposes.
SteamFixed canal bullsquid scene trigger issuebug fixFixed canal bullsquid scene triggering late if the player took the lower pathway.
SteamCrossbow adjustmentsbalance changeZooming in with the Crossbow is now instant in MP and properly lag compensated.
SteamFirst person guard hands model addednew contentSteamFixed sound issue in Lambda Corebug fixFixed an issue with the sounds at the end of the final teleporter sequence in Lambda Core.
SteamNew map dm_stack!new contentAdded a brand new, outdoor, fun map designed for smaller player counts.
SteamFirst person zombie hands models addednew contentAdded first person zombie hands model for zombie scientists and guards.
SteamFixed visible nodraw area in Forget About Freemanbug fixSteamFixed floating pipes and debris in Surface Tensionbug fixSteamFixed various prop shadows in Office Complexbug fixSteamFixed player falling under liftbug fixFixed player getting pushed under the lift and out of the map when falling in Map D (bm_c1a4d).
SteamFixed player falling under lift in Blast Pitbug fixFixed player getting pushed under the lift and out of the map when falling.
SteamFixed ragdoll bugperformanceFixed the ragdoll bug where Vortigaunts/Marines corpses would spawn in a T-pose or behave oddly after loading a save game.
SteamFixed blocking elevator issuebug fixFixed blocking the crashing elevator with physics objects in Map A (bm_c1a1a).
SteamNew deathmatch map dm_stack!new contentAdded a brand new, outdoor, fun map designed for smaller player counts.
SteamReverted tram back to original style in dm_subtransitperformanceThe DREADNAUGHT is no longer ingame due to bugs.
SteamTau Cannon adjustmentsbalance changeVarious adjustments made to Tau Cannon to match original Half-Life.
SteamAdjusted RPG reloading mechanicsbalance changeAdjusted RPG reloading mechanics to be more in line with HL1.
SteamVoice chat enabled in multiplayerquality of lifeVoice chat is now enabled in MP and is bindable via the options menu.
SteamFirst person guard hands model addednew contentSteamFixed blocking elevator issue in Unforeseen Consequencesbug fixFixed blocking the crashing elevator with physics objects.
SteamFixed music tracks volume issuebug fixFixed some music tracks not being affected by the music volume slider in the audio options.
SteamFixed z-fighting pipe model in Unforeseen Consequencesbug fixSteamFixed canal bullsquid scene triggerbug fixFixed canal bullsquid scene triggering late if the player took the lower pathway in Map E (bm_c1a1e).
SteamMade freezer entrance scientist non-criticalbug fixMade freezer entrance scientist a non-critical npc to prevent a save loop if killed by the player in Map B (bm_c2a3b).
SteamAdjusted Shotgun reload mechanicsbalance changeAdjusted Shotgun reload so you can interrupt the reload properly by firing.
SteamAdjusted Shotgun reload mechanicsbalance changeAdjusted Shotgun reload so you can interrupt the reload properly by firing.
SteamFixed incorrect car model orientationbug fixFixed car model having the incorrect orientation in Map H (bm_c2a4h).
SteamFixed broken soundscape in Questionable Ethicsbug fixSteamAdjusted RPG reloading mechanicsbalance changeAdjusted RPG reloading mechanics to be more in line with HL1.
SteamRemoved accidental glockbug fixRemoved glock that was left in accidentally for testing purposes in Map C (bm_c2a3c).
SteamFirst person zombie hands models addednew contentAdded first person zombie hands model for zombie scientists and guards.
SteamFixed ragdoll bug with Vortigaunts/MarinesperformanceFixed the ragdoll bug where occasionally the Vortigaunts/Marines corpses would spawn in a T-pose.
SteamVoice chat enabled in MPquality of lifeVoice chat is now enabled in multiplayer and is bindable via the options menu.
SteamFixed floating pipes and debrisbug fixFixed floating pipes near the water tower and floating debris from destroyed wall in Map G (bm_c2a5g).
SteamMade freezer entrance scientist non-critical NPCbug fixMade freezer entrance scientist a non-critical npc to prevent a save loop if killed by the player.
SteamFixed sound issue in Lambda Corebug fixFixed an issue with the sounds at the end of the final teleporter sequence.
SteamFixed incorrect car model orientation in Questionable Ethicsbug fixSteam - 60 eventsAlien Grunt health and Hivehand adjustmentsbalance change
Increased health and adjusted Hivehand range and burst size.
SteamLambda Door Model FixvisualsUpdated Lambda Door model properties to make it metal instead of plastic.
SteamShotgun Damage Increasebalance changeShotgun singleplayer damage per shot increased from 6 to 7.
SteamMultiplayer weapon canister behavior changedgameplayWeapon canisters now drop the weapon and ammo the player was using when they died.
SteamEnemy difficulty adjustmentsbalance changeIncreased enemy damage multiplier for hard difficulty from 1.5 to 1.75.
SteamFixed execution fault in Linux dedicated serverbug fixResolved a fault preventing 'steamclient.so' from executing which prevents the Linux dedicated server build from being public.
SteamNew models for MP5 grenade and RPG ammovisualsBoth should be more visible and unique looking now.
SteamCollision fixes on M35 truck variantsvisualsFixed collision issues where players could get stuck inside.
SteamFixed execution fault in Linux dedicated serverbug fixMilestoneResolved a fault preventing 'steamclient.so' from executing which prevents the Linux dedicated server build from being public.
SteamMP5 Spread and Damage Adjustmentsbalance changeIncreased MP5 spread and horizontal recoil, and reduced singleplayer damage from 9 to 8.
SteamAlien Slave health and zap damage increasebalance changeHealth increased from 60 to 70 and zap damage increased from 20 to 30.
SteamTripmine hitbox increasedbalance changeDoubled the size of the Tripmine hitbox to improve usability.
SteamChat box exploit fixedbug fixMilestoneFixed a bug that allowed players to execute commands on others via the chat box.
SteamFixed spawn system issuebug fixResolved issue where players could penetrate each other at spawn points during round resets.
SteamMP5 adjustmentsbalance changeIncreased spread and horizontal recoil, and reduced singleplayer damage.
SteamLoading Screen Improvementsui uxLoading screens now work properly for MP on secured servers and have updated appearance.
SteamApache Attack Adjustmentsbalance changeIncreased rest and charge time, and decreased burst count for Apache.
SteamTripmine Hitbox Increasedbalance changeDoubled the size of the Tripmine hitbox for easier targeting.
SteamFixed Linux Dedicated Server Launch Issuebug fixMilestoneResolved an interface issue in 'engine_srv.so' that prevents the Linux dedicated server build from launching.
SteamHummvee Model UpdatevisualsUpdated Hummvee to use proper specular and normal maps, fixing lighting errors.
SteamAlien Grunt Health and Hivehand Adjustmentsbalance changeIncreased health and adjusted Hivehand range and usage for Alien Grunts.
SteamHummvee model improvementsvisualsUpdated to use proper specular and normal maps, fixed lighting errors.
SteamMarine health adjustmentsbalance changeIncreased health for various marine classes and improved medic healing.
SteamChat Box Exploit Fixedbug fixMilestoneResolved a bug allowing players to execute commands on all players via the chat box.
SteamAlien Slave Health and Damage Increasebalance changeIncreased health and zap damage for Alien Slaves.
SteamEnemy Damage Multiplier Increasebalance changeHard difficulty enemy damage multiplier increased from 1.5 to 1.75.
SteamMarine Health Adjustmentsbalance changeIncreased health for various Marine classes and improved medic healing.
SteamPerformance Fixes for MultiplayerperformanceDynamic lights removed from muzzle flashes and explosions to resolve stuttering and performance issues.
SteamFixed Linux Dedicated Server Launch Issuebug fixResolved an interface issue in 'engine_srv.so' that prevents the Linux dedicated server build from launching.
SteamNew Models for MP5 Grenade and RPG AmmovisualsIntroduced new models for MP5 grenade and RPG ammo for better visibility.
SteamLoading screens updated for multiplayerui uxLoading screens now work properly for secured servers and have improved appearance.
SteamMultiplayer Weapon Canister Behavior ChangegameplayWeapon canisters now drop the weapon and ammo the player was using when they died.
SteamSpawn System Fixbug fixFixed issue where players could penetrate each other over a single spawn point during round resets.
SteamPerformance fixes for multiplayerperformanceMilestoneDynamic lights removed from muzzle flashes and explosions to resolve stuttering and performance issues.
SteamModel Changes for RPG and TauvisualsUpdated world models for RPG and Tau to reflect new viewmodels.
Steam - 16 eventsFixed quicksave/quicksave key bindings not appearing in keyboard bindings listbug fixSteamFixed save/load keys not appearing in keyboard bindings listbug fixSteamFixed animation issues when swimming in Multiplayerbug fixSteamResolved rendering issues related to HDR & Full Brightnessbug fixSteamFixed choose team key binding not appearing in keyboard bindings listbug fixSteamFixed player spawning deaths when players spawn on top of each otherbug fixSteamFixed player spawning deaths when players spawn on top of each otherbug fixSteamFixed multiplayer spectators spawn killing in-game playersbug fixSteamFixed multiplayer spectators spawn killing in-game playersbug fixSteamFixed animation issues when swimming in Multiplayerbug fixSteamFixed choose team key binding not appearing in keyboard bindings listbug fixSteamSet English as the default language for in-game UIui ux
Default language set until translations are complete.
SteamFixed quicksave/quicksave key bindings not appearing in keyboard bindings listbug fixSteamFixed save/load keys not appearing in keyboard bindings listbug fixSteamResolved rendering issues related to HDR & Full Brightnessbug fixSteamSet 'English' as the default language for in-game UIui uxDefault language until translations are complete
Steam - 7 eventsAutoexec.cfg Modifications for Performanceperformance
Instructions to modify autoexec.cfg to potentially fix lighting issues.
SteamPossible Full Bright/No Lighting FixperformanceInstructions for ensuring dedicated graphics card is used on laptops.
SteamPerformance Fix for Day OneperformanceAddressing performance issues related to settings in the options menu.
SteamExtreme Framerate Drops & Stuttering WorkaroundperformanceInstructions to uncheck performance options to improve FPS.
SteamInstructions to Improve FPS and Reduce Stutteringquality of lifeGuidance on adjusting settings to alleviate extreme framerate drops and stuttering.
SteamFull Bright/No Lighting Fix Instructionsquality of lifeSteps to ensure dedicated graphics card is used for better performance.
SteamPerformance Fix for Day OneperformanceAddressing performance issues related to settings in the options menu.
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