What changed in Black Mesa in 2024

91 updates · 12 main milestones · Mar 13, 2024 to Nov 6, 2024

  1. 8 events
    Improved Skybox Textures, Lighting, and Post Processingvisuals

    Visual enhancements applied to all earthbound surface maps.

    Steam
    Improved Explosions SFX with Distance Attenuationaudio

    All explosion sound effects have been improved.

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    Focal Point Chapter Release Date Announcednew contentMilestone

    The release date for the Focal Point chapter is set for November 17th.

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    Updated Textures/Materials for BM and BM:BSvisuals

    Many textures and materials have been updated.

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    Added Responsive Surface Soundsaudio

    New sounds will be played in environments with nearby explosions.

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    New and Improved Scenes for Living Quarters Outbound and Insecurity Chaptersbug fix

    Enhancements made to scenes in these chapters.

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    New Surface Properties for Certain Propsaudio

    Unique physics sounds added for barrels, tarps, monitors, and crates.

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    Various Other Visual Improvementsvisuals
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  2. 27 events
    Recompiled Inbound Tram models for improved visual fidelityvisuals

    Resolved tangent-related issues.

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    Resolved sporadic crashing issues reported by playersbug fixMilestone
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    Migrated ToGL/Linux to OpenGL 3.3 Compatibility Profileperformance

    Enhanced compatibility with hardware and drivers.

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    Fixed debug assertions in Havok on Linuxbug fixMilestone

    Prevented potential crashes during runtime.

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    Enhanced performance for moving ropesperformance

    Mitigated engine error messages about missing VMT files.

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    Configured default arguments for Linux launcherquality of life

    Optimized display settings on Steam Deck.

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    Fixed crash when changing video settings during gameplaybug fixMilestone
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    Fixed missing cable texture setvisuals

    Addressed visual inconsistencies.

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    Fixed performance issue with moving wiresperformance

    Thanks to community contributions.

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    Resolved crash due to concurrent exclusive access to game save filebug fixMilestone
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    Introduced auto-configuration on first launch after updatequality of life
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    Forced shipped DXVK configuration on Protonperformance

    Enhanced compatibility with Proton 9.x and newer.

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    Added missing window icon on ToGL/Linuxvisuals
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    Re-added DXVK for Windows as a launch optionnew content
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    Implemented support for mirrored UVs in Studio Model Compilermodding

    Ensured no visual bugs due to incorrect tangent data.

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    Improved game startup for smoother first-time launchperformance
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    Introduced optional experimental Binary Shader Cache for ToGL/Linuxperformance

    Improves shader load times on supported platforms.

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    Updated backup code for statically lit bump-mapped propsvisuals

    Prevented lighting artifacts.

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    Cleaned up shadow filter state in ToGL/Linuxvisuals

    Resulted in more accurate shadow rendering.

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    Improved lighting buffer quality on ToGL/Linuxvisuals

    Resolved red hue in specular highlights.

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    Aligned Vertex Format in Skin GBuffer shadervisuals

    Ensured consistency across shaders.

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    Enhanced Job Pool to support more than 16 threadsperformance

    Optimized performance for multithreaded tasks.

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    Added per-triangle and optional per-vertex validation for studio modelsbug fix

    Resolved issues in ToGL/Linux.

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    Updated DX Support Autoconfig for better GPU alignmentperformance

    Ensured game launches at 1080p by default.

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    Resolved half-pixel halo issue in ToGL/Linux renderingvisuals

    Improved visual accuracy.

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    Significantly improved native Linux and Steam Deck supportperformanceMilestone
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    Updated ToGL/Linux shaders with latest GBuffer changesvisuals
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  3. 4 events
    Addressing Start Up Crashesbug fix

    Ongoing work to ensure the game starts and closes properly, with focus on startup issues.

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    Reimplementation of DXVKperformance

    DXVK has been re-implemented on the developer side, with plans for public beta testing.

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    Testing on Intel Arc Cardsperformance

    Game tested on Intel Arc card to ensure proper functionality; launch commands provided for issues.

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    Fix for AMD Water Crashbug fix

    Known crash with certain AMD cards when reaching water in UC. Beta deployment for crash reporting planned.

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  4. 14 events
    Dedicated Server Build Process Fixedbug fix

    Fixed the build process for dedicated servers to resolve crashing issues.

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    Auto-Aim Overhaulgameplay

    Completely overhauled the auto-aim feature within the game, configurable via console settings.

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    Controller Camera Movement Sensitivity Fixedbug fix

    Fixed an issue where controller camera movement would not obey iron sights sensitivity.

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    Added Console Command for Steam Input Configuratorquality of life

    Added 'steam_input_show_bindings' command to bring up the Steam Input configurator.

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    Custom Controller Bindings Persistence Fixedbug fix

    Fixed an issue where custom controller bindings were not persisting.

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    Antivirus False Positive FIXEDbug fixMilestone

    Implemented a temporary fix to stop antivirus programs from flagging bms.exe as a false positive.

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    New Steam Input Game Actions Addedgameplay

    Added new actions for quick tripmine placement, throwing frags, and switching to crowbar.

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    Fixed Controller Issues for Steam Deckbug fix

    Fixed issues preventing some Steam Deck users from climbing ladders or using trams.

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    Video Settings Crash Known Issuebug fix

    Known issue where changing certain video settings in-game can crash the game.

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    Fixed Auto-Aim Targeting Issuebug fix

    Fixed an issue where auto-aim would aim at items the player was holding.

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    UI Elements Need Localizationlocalization

    New HUD elements and controller options require localization.

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    Adjusted Auto Aim Valuesbalance change

    Adjusted auto aim values in skill.cgf for longer range and increased magnetism.

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    Temporary Removal of DXVKperformance

    Temporarily disabled DXVK as a launch option due to antivirus hotfix.

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    Revamped Default Controller Layoutsui ux

    Updated default controller layouts for various devices including Steam Deck.

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  5. 8 events
    Fixed custom controller bindings not persistingbug fix
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    Fixed build process for dedicated serversbug fix

    A compile switch was missing, resolving some crashing issues.

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    Investigating false positive virus detectionother

    Looking into why some antivirus software flags the game as malicious.

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    Overhauled auto-aim featuregameplay

    Auto-aim can be configured by changing console settings.

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    Lowered controller deadzone for better feelbalance change
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    Updated launch options for better compatibilityperformance

    Default to DirectX 9 for the game and DirectX 11 for the UI.

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    Fixed video settings crash when changing settings in-gamebug fixMilestone

    Changing certain video settings while in-game can crash the game to the main menu.

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    Fixed issue preventing climbing ladders and using trams on Steam Deckbug fix
    Steam
  6. 19 events
    God Rays Support Addedvisuals

    Introduced God Rays support for sun and local lights.

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    Fixed Light Volume Flickerbug fix

    Resolved flicker near Light Volume edges.

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    Fixed Diffuse Warp Bugbug fix

    Resolved a bug related to the Diffuse Warp when using more than eight slots in the atlas.

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    Improved Normal Map Blendingvisuals

    Enhanced blending quality of normal maps within 4-way blending.

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    Fixed Weapon Decal Hitchbug fix

    Resolved hitch when weapon decals are first applied.

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    Fixed Workshop Client Initialization Issuebug fix

    Addressed a Workshop Client issue related to double initialization.

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    Resolved Outline Artifactsbug fix

    Fixed outline artifacts present in alpha-tested materials.

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    Updated UI Frame Limiter Logicui ux

    Enhanced frame pacing smoothness, especially with vertical sync active.

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    Fixed Transparency Issues in Fake Waterbug fix

    Resolved transparency issues in fake water, now supporting New Renderer.

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    Enhanced New Renderer PerformancevisualsMilestone

    Performance enhancements for the New Renderer and New Post-Process systems.

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    Improved Game PerformanceperformanceMilestone

    Enhanced performance through Vulkan, UI optimization, and new rendering techniques.

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    Modified Game/UI Rendering Synchronizationui ux

    Updated rendering synchronization for stable UI presentation.

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    Fixed Startup Crashbug fix

    Resolved cases where the game would crash on startup.

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    Interloper Map Crash Fixbug fix

    Fixed crash occurring in the first map of Interloper.

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    Fixed UI Flickeringbug fix

    Addressed UI flickering and artifacting issues.

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    Added Missing Translatorslocalization

    Included a number of missing translators, including 2012 mod translators.

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    Improved Controller Supportquality of lifeMilestone

    Enhanced controller support with Steam Input integration.

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    Resolved UI Rendering Issueui ux

    Fixed issue where UI occasionally failed to render at full size after resolution adjustments.

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    Ported to DXVK 2.3.1visualsMilestone

    Updated the game to use DXVK 2.3.1 for improved performance.

    Steam
  7. 11 events
    SpotLight cookies functionality improvedbug fix

    SpotLight cookies now work on any orientation, and cookie sprite sheet no longer needs to be square.

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    Improved deferred lighting and NewPostProcess stabilityperformance

    Stability and support for deferred lighting and NewPostProcess have been enhanced.

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    Added missing Italian translatorslocalization

    Riccardo Rapuano and Andrea Franceschi have been added as missing Italian translators.

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    Fixed Moss shaders and direction controlbug fix

    Resolved issues for both vertex lit shader and skin shader for props with/without phong.

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    Updated translation fileslocalization

    Translation files have been updated with community fixes.

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    Fixed Interloper A controller crashbug fix
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    Miscellaneous graphics fixesvisuals

    A variety of minor graphics issues have been addressed.

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    Fixed video settings retentionbug fix

    Resolved issues with video settings not staying set.

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    Optimized local lights shadow samplingperformance

    Local lights shadow sampling is now improved for better performance and quality on high settings.

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    Fixed halflambert/warp/specwarp shader problemsbug fix

    Addressed issues across all shaders related to halflambert, warp, and specwarp.

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    Unlocked higher graphics settingquality of life

    Players can now access an even higher graphics setting in the options menu.

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