
BrainBread 2
Reperio Studios
Grab a weapon, demolish your enemies, level up, become more powerful, let the gore flow, let the limbs fly. BrainBread 2 introduces a zombie fps mixed with RPG / Arcade elements, the game is very action-packed and generally fast-paced.
Year 5
Mar 9, 2026 - Oct 30, 2026
Tracked sources for BrainBread 2 were limited between 2026-03-09 and 2026-10-30, with only 2 verified changes captured in this window. The recorded activity centers on New brain'o'ween map added and Fixes to bbd_brainoween25 and sits between New Map: Hospital - Objective on 2025-10-05 (new_content) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.
- Verified activity: 2026-10-20 - New brain'o'ween map added: A new brain'o'ween map has been introduced for the Halloween event.; 2026-10-20 - Fixes to bbd_brainoween25: Various fixes have been applied to the bbd_brainoween25 map..
- What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
- Before this window: The closest earlier tracked activity was New Map: Hospital - Objective on 2025-10-05 (new_content).
- After this window: No later tracked activity is present in the current dataset.
Year 4
Mar 9, 2025 - Mar 9, 2026
Hospital - Objective was the biggest addition, bringing a new objective-focused map to BrainBread 2. The Halloween 2025 - Arena & Deathmatch map also expanded the multiplayer rotation, while the MP-412 REX received a new achievement.
- New maps: Hospital - Objective added an objective scenario, and Halloween 2025 - Arena & Deathmatch added Arena and Deathmatch layouts.
- New achievement: The MP-412 REX gained a dedicated achievement.
- Gameplay and configuration: The bb2_render_body cheat flag was removed, bb2_body_blood was added to disable viewmodel and first-person body blood, and func_transition issues with physics props were fixed.
Year 3
Mar 9, 2024 - Mar 9, 2025
Six new maps—Dead City, Ambit, Rishika, Backyard, Mecklenburg, and Evil Manor—formed the biggest addition, with Mummy, Turtle, and Mafias joining the enemy roster. The Halloween-focused drop also added festive props to Compound and gave the classic BrainBread character models working animations and zombie variants.
- Maps and enemies: The new maps supported objective, arena, and other modes, while Ambit received extra item and ammo spawns, a chaos-round minigun, frag grenades, and reinforcements.
- Dead City, Rishika, Backyard, and Mecklenburg expanded the available map rotation.
- Evil Manor added a new objective-driven environment with lab and prom-room encounters.
- Mummy, Turtle, and Mafias introduced new enemy variants.
- Gameplay systems: Last Stand began counting runners toward objective kill totals and raised the maximum zombie count. BrainBread 2 also stopped ending when every player became a zombie, added the bb2_zombie_lifespan_disable control, and limited 2.5x XP events to Halloween and Christmas.
- Balance changes: Deagle damage increased substantially in Objective, Story, and Arena modes. Ambit received a shorter chaos round, revised bandit respawns, no flamethrower bandits, and a reduced final-round ambush timer; Backyard, Mecklenburg, and Rishika received adjusted zombie, bandit, and crystal-objective timings.
- Map-specific cleanup: Evil Manor received corrected weapon placements, a prom-room key prompt, improved lab clipping, fixed NPC collision near the lab door, and breakable lab doors after the goon objective. Nightclub lost an exploit that affected Larry’s spawning and a disco-room godspot, while Last Stand received a navigation fix near the cannon.
Year 2
Mar 9, 2023 - Mar 9, 2024
Year 1
Mar 9, 2022 - Mar 9, 2023
BrainBread 2’s March 9 content update delivered its largest content surge, adding 14 maps, 10 weapons, three playable characters, remastered maps, and several new progression and combat systems. Swamp Trouble and Nightclub then received targeted gameplay changes, while the XP Event grew into a stronger recurring reward period.
- New maps, weapons, and characters: The March 9 update added the Coltec, Fever, Compound, Mecklenburg, Nightclub, Swamp Trouble, Salvage, Carnage, Surgery, Island, Rishika, Backyard, Cargo, and Rooftop maps. Its arsenal included the Benelli M4, Deagle, Winchester, HK MP-5, Micro Uzi, G36-C, Flamethrower, Akimbo Sawed-Off, Akimbo Glock-17, and Akimbo M9 Beretta, while Josh, Neil, and Postal Dude became playable characters.
- Progression and combat: Optional Side Quests awarded extra XP, the revised XP System based rewards on damage and raised the point cap from 100 to 150, and Bullet Penetration let shots pass through players, NPCs, walls, and windows. The Zombie Skill Tree began saving like the Human Skill Tree, and PvP Leaderboards were introduced.
- Map and AI changes: Swamp Trouble gained a final-checkpoint blocker, reduced acid damage near the raft and bridge, and more attentive Bandits. Nightclub prevented zombie players from reaching the elevators before humans, while Human and Zombie bosses stopped prioritizing players carrying objective items; Blood Rage also received stronger health regeneration.
- XP events and workshop support: The XP Event expanded to both weekend days with a 2.5x multiplier before its rate was changed to 2x. Client Side Player Models enabled imported characters, and Workshop Integration automatically downloaded required dedicated-server addons; workshop global stats also worked correctly for multi-map addons after the fix.