What changed in Celeste in 2021

56 updates · 1 main milestone · Mar 29, 2021 to Mar 29, 2021

  1. 56 events
    Removed Hard-Coded Quick Restart Shortcutgameplay

    Removed the hard-coded Quick Restart shortcut on gamepads to avoid conflicts with custom rebinds.

    Steam
    Updated to Latest Version of FNAperformance

    Updated to the latest version of FNA, introducing FNA3D for better graphics performance.

    Steam
    Added Screenshake Settingnew content

    Added an additional 'Screenshake' setting: 50%, which is now the default.

    Steam
    Fixed Bird Distance After Respawnbug fix

    Fixed the bird in Farewell flinging you a slightly inconsistent distance after a respawn.

    Steam
    Implemented Unused Dash Assist Aim SFXaudio

    Implemented unused Dash Assist aim sound effects.

    Steam
    Dashes No Longer Correct Below Spikesgameplay

    Dashes no longer correct below to ground with spikes.

    Steam
    Updated Presented By Titlecardvisuals

    Updated Presented By titlecard.

    Steam
    Fixed Missing Filler Rooms in Chapter 5bug fix

    Fixed a few missing filler rooms in Ch5 that you could see during room transitions.

    Steam
    Fixed Temple Ending Bug with Eyeballbug fix

    Fixed weird bug in temple ending if you run into the eyeball while holding Theo.

    Steam
    Adjusted Bottom Screen Kill Zonegameplay

    Moved the bottom screen kill zone down 4px.

    Steam
    Fixed Soft Lock in Chapter 5 Cutscenebug fix

    Fixed soft lock in Ch5 Cutscene if you save Theo with Dash Assist enabled.

    Steam
    Fixed Squish Correction Bugbug fix

    Fixed squish correction putting Madeline in the ducking state while climbing.

    Steam
    Madeline Ducking Sprite for Crouch Dashinggameplay

    Madeline now uses the ducking sprite when crouch dashing.

    Steam
    Fixed Dream Block Transition Visualsbug fix

    Fixed Dream block transition visuals getting stuck if you Skip Cutscene during it.

    Steam
    Fixed Jumpthrough Platforms Edge Tile Bugbug fix

    Fixed issue where jumpthrough platforms would show the wrong edge tile if they spawned inside solids.

    Steam
    Added Command-Line Arguments for FNAsystem

    Added '--graphics ' and '--disable-lateswaptear' to FNA command-line arguments.

    Steam
    Added Crouch Dash Bindgameplay

    Added a bind for Advanced: Crouch Dash.

    Steam
    Fixed Up/Down Input Repeating Bugbug fix

    Fixed Up/Down input repeating bug caused by certain applications.

    Steam
    Increased Maximum Vertical Squish Wiggle Distancegameplay

    Increased Madeline's maximum vertical squish wiggle distance to ensure survivability in crush scenarios.

    Steam
    Removed Old Binary Save File Formatsystem

    Removed old Binary save file format from when the game first released.

    Steam
    Control Reset Confirmation Changegameplay

    The option to reset all controls to defaults must now be held to confirm.

    Steam
    Dash Corner Correction Changesgameplay

    Dash corner correction no longer applies if the corner has spikes on top of it.

    Steam
    Control Rebinds Reset on Updategameplay

    Control rebinds will be reset to default when you download this update.

    Steam
    Fixed PICO-8 Celeste Update Loop Inconsistencybug fix

    Fixed PICO-8 Celeste update-loop inconsistency from the original version.

    Steam
    Fixed Game Timer Freezing on Unpausebug fix

    Fixed game timer freezing during unpause, adding 0.15s IGT to each unpause.

    Steam
    Dash Correction Checks Updategameplay

    Dash correction checks now use the hurtbox rather than the physicsbox.

    Steam
    Chapter 9 Level Changesnew content

    Various changes including added spikes and restructured levels in Chapter 9.

    Steam
    Added Grace Period for Horizontal Boostsgameplay

    Added a grace period of 0.01s for gaining horizontal boosts off of explosions.

    Steam
    Fixed Various PICO-8 Celeste Emulation Bugsbug fix

    Fixed various PICO-8 Celeste emulation bugs.

    Steam
    Fixed Button/Keyboard Config Menus Freezingbug fix

    Fixed Button / Keyboard config menus freezing if opened during the Dash Tutorial in the Prologue.

    Steam
    Added Directional Binds for Movementgameplay

    Added binds for Advanced: Directionals for movement- or dashing-only.

    Steam
    Fixed Credits Soft Lock with Dash Assistbug fix

    Fixed Credits soft lock if you have Dash Assist enabled.

    Steam
    Fixed Summit Ridge Section Platform Issuebug fix

    Fixed summit ridge section using resort-style moving wooden platforms.

    Steam
    Fixed Respawn Facing Direction Bugsbug fix

    Fixed a few small respawn facing the wrong direction in Ch5 and Ch9.

    Steam
    Fixed File Renaming Text for Photosensitive Modebug fix

    File Renaming text now respects Photosensitive Mode.

    Steam
    Made Ch3 Master Suite Conversation Skippablequality of life

    Made Ch3 Master Suite Oshiro idle conversation skippable.

    Steam
    Minor Changes to Various Levelschanges

    Some minor changes to 3B and small tweaks to 7A flag 11.

    Steam
    Fixed MoveBlocks Momentum Issuebug fix

    Fixed MoveBlocks giving inconsistent momentum when moving vertically and being steered horizontally.

    Steam
    Crouch Dash Mode Optionsgameplay

    Added 'Press' and 'Hold' mode options for Crouch Dash.

    Steam
    Fixed Chapter Select Card Graphic Misalignmentbug fix

    Fixed the Chapter Select card graphic being slightly misaligned.

    Steam
    Dash Jump-Thru Correction Changesgameplay

    Dash jump-thru correction no longer applies if the jump-thru has spikes on top of it.

    Steam
    Fixed Squish Correction Not Applyingbug fix

    Fixed squish correction not applying when pushed by fast-moving blocks.

    Steam
    Fixed XNA Crash Moving Between Monitorsbug fix

    Fixed XNA crash when moving the game window between monitors.

    Steam
    Fixed 'See Theo' Cutscene Bugbug fix

    Fixed 'See Theo' cutscene in Chapter 5 repeating if you leave and re-enter the room.

    Steam
    Fixed Crash if Lookout Spawns Inside Exit Blockbug fix

    Fixed a crash if the Lookout spawns inside an Exit Block.

    Steam
    Reduced High Resolution Art Asset Sizesperformance

    Reduced asset sizes as the game doesn't draw them at full resolution.

    Steam
    Introduced Grab Mode Optionnew content

    Added the 'Grab Mode' option, allowing the grab button to be used as a toggle.

    Steam
    Fixed Wall Jump Momentum Bugbug fix

    Fixed a bug where wall jumps from the right side of walls could sometimes not gain momentum.

    Steam
    Changed Depth of Chapter 4 White Blockvisuals

    Changed the depth of the Chapter 4 white block to be behind Madeline when she enters the room.

    Steam
    Keyboard Icons for Last Used Deviceui ux

    Keyboard icons will be used instead of Controller icons if the keyboard was the last device used.

    Steam
    Fixed Player Depth Reset Bug in Chapter 9bug fix

    Fixed player depth not resetting in Chapter 9 fake heart if you skip at the right time.

    Steam
    Added Visual Hints to Chapter 4 Heartvisuals

    Added some visual hints to the Chapter 4 Heart.

    Steam
    Fixed Small Visual Errors with Decalsbug fix

    Fixed a few small visual errors with decals.

    Steam
    Fixed Threading Error with File Slot Graphicbug fix

    Fixed threading error with the File Slot graphic which stopped them from becoming visible in rare instances.

    Steam
    Added Input Buffering on Pausegameplay

    Added 0.1s of input buffering on the Pause input.

    Steam
    Overhauled Control Rebinding SystemgameplayMilestone

    The control rebinding system has been overhauled for more granular and complete rebinding.

    Steam