What changed in Celeste in 2021
56 updates · 1 main milestone · Mar 29, 2021 to Mar 29, 2021
- 56 eventsRemoved Hard-Coded Quick Restart Shortcutgameplay
Removed the hard-coded Quick Restart shortcut on gamepads to avoid conflicts with custom rebinds.
SteamUpdated to Latest Version of FNAperformanceUpdated to the latest version of FNA, introducing FNA3D for better graphics performance.
SteamAdded Screenshake Settingnew contentAdded an additional 'Screenshake' setting: 50%, which is now the default.
SteamFixed Bird Distance After Respawnbug fixFixed the bird in Farewell flinging you a slightly inconsistent distance after a respawn.
SteamDashes No Longer Correct Below SpikesgameplayDashes no longer correct below to ground with spikes.
SteamFixed Missing Filler Rooms in Chapter 5bug fixFixed a few missing filler rooms in Ch5 that you could see during room transitions.
SteamFixed Temple Ending Bug with Eyeballbug fixFixed weird bug in temple ending if you run into the eyeball while holding Theo.
SteamFixed Soft Lock in Chapter 5 Cutscenebug fixFixed soft lock in Ch5 Cutscene if you save Theo with Dash Assist enabled.
SteamFixed Squish Correction Bugbug fixFixed squish correction putting Madeline in the ducking state while climbing.
SteamMadeline Ducking Sprite for Crouch DashinggameplayMadeline now uses the ducking sprite when crouch dashing.
SteamFixed Dream Block Transition Visualsbug fixFixed Dream block transition visuals getting stuck if you Skip Cutscene during it.
SteamFixed Jumpthrough Platforms Edge Tile Bugbug fixFixed issue where jumpthrough platforms would show the wrong edge tile if they spawned inside solids.
SteamAdded Command-Line Arguments for FNAsystemAdded '--graphics ' and '--disable-lateswaptear' to FNA command-line arguments.
SteamFixed Up/Down Input Repeating Bugbug fixFixed Up/Down input repeating bug caused by certain applications.
SteamIncreased Maximum Vertical Squish Wiggle DistancegameplayIncreased Madeline's maximum vertical squish wiggle distance to ensure survivability in crush scenarios.
SteamRemoved Old Binary Save File FormatsystemRemoved old Binary save file format from when the game first released.
SteamControl Reset Confirmation ChangegameplayThe option to reset all controls to defaults must now be held to confirm.
SteamDash Corner Correction ChangesgameplayDash corner correction no longer applies if the corner has spikes on top of it.
SteamControl Rebinds Reset on UpdategameplayControl rebinds will be reset to default when you download this update.
SteamFixed PICO-8 Celeste Update Loop Inconsistencybug fixFixed PICO-8 Celeste update-loop inconsistency from the original version.
SteamFixed Game Timer Freezing on Unpausebug fixFixed game timer freezing during unpause, adding 0.15s IGT to each unpause.
SteamDash Correction Checks UpdategameplayDash correction checks now use the hurtbox rather than the physicsbox.
SteamChapter 9 Level Changesnew contentVarious changes including added spikes and restructured levels in Chapter 9.
SteamAdded Grace Period for Horizontal BoostsgameplayAdded a grace period of 0.01s for gaining horizontal boosts off of explosions.
SteamFixed Button/Keyboard Config Menus Freezingbug fixFixed Button / Keyboard config menus freezing if opened during the Dash Tutorial in the Prologue.
SteamAdded Directional Binds for MovementgameplayAdded binds for Advanced: Directionals for movement- or dashing-only.
SteamFixed Credits Soft Lock with Dash Assistbug fixFixed Credits soft lock if you have Dash Assist enabled.
SteamFixed Summit Ridge Section Platform Issuebug fixFixed summit ridge section using resort-style moving wooden platforms.
SteamFixed Respawn Facing Direction Bugsbug fixFixed a few small respawn facing the wrong direction in Ch5 and Ch9.
SteamFixed File Renaming Text for Photosensitive Modebug fixFile Renaming text now respects Photosensitive Mode.
SteamMade Ch3 Master Suite Conversation Skippablequality of lifeMade Ch3 Master Suite Oshiro idle conversation skippable.
SteamFixed MoveBlocks Momentum Issuebug fixFixed MoveBlocks giving inconsistent momentum when moving vertically and being steered horizontally.
SteamFixed Chapter Select Card Graphic Misalignmentbug fixFixed the Chapter Select card graphic being slightly misaligned.
SteamDash Jump-Thru Correction ChangesgameplayDash jump-thru correction no longer applies if the jump-thru has spikes on top of it.
SteamFixed Squish Correction Not Applyingbug fixFixed squish correction not applying when pushed by fast-moving blocks.
SteamFixed XNA Crash Moving Between Monitorsbug fixFixed XNA crash when moving the game window between monitors.
SteamFixed 'See Theo' Cutscene Bugbug fixFixed 'See Theo' cutscene in Chapter 5 repeating if you leave and re-enter the room.
SteamFixed Crash if Lookout Spawns Inside Exit Blockbug fixFixed a crash if the Lookout spawns inside an Exit Block.
SteamReduced High Resolution Art Asset SizesperformanceReduced asset sizes as the game doesn't draw them at full resolution.
SteamIntroduced Grab Mode Optionnew contentAdded the 'Grab Mode' option, allowing the grab button to be used as a toggle.
SteamFixed Wall Jump Momentum Bugbug fixFixed a bug where wall jumps from the right side of walls could sometimes not gain momentum.
SteamChanged Depth of Chapter 4 White BlockvisualsChanged the depth of the Chapter 4 white block to be behind Madeline when she enters the room.
SteamKeyboard Icons for Last Used Deviceui uxKeyboard icons will be used instead of Controller icons if the keyboard was the last device used.
SteamFixed Player Depth Reset Bug in Chapter 9bug fixFixed player depth not resetting in Chapter 9 fake heart if you skip at the right time.
SteamFixed Threading Error with File Slot Graphicbug fixFixed threading error with the File Slot graphic which stopped them from becoming visible in rare instances.
SteamOverhauled Control Rebinding SystemgameplayMilestoneThe control rebinding system has been overhauled for more granular and complete rebinding.
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