What changed in Chivalry: Medieval Warfare in 2013
618 updates · 49 main milestones · May 6, 2013 to Dec 20, 2013
- 8 eventsConfig File Crash Fixbug fix
Automatically resets and fixes configs for users with corrupt config files preventing game start.
SteamConfig File Crash Fixbug fixAutomatically resets and fixes configs for users with corrupt config files preventing game start.
SteamBlack Screen/Blindness Bug Fixbug fixResolved issue causing black screen or blindness in the game.
SteamWorkshop File Crash Fixbug fixFixed a bug causing crashes when loading outdated or corrupt workshop files (.cmwsdk files).
SteamWorkshop File Crash Fixbug fixFixed a bug causing crashes when loading outdated or corrupt workshop files (.cmwsdk files).
Steam - 126 eventsAdded ammo box for attackers in TO Battlegroundsnew contentSteamAdded AFK kill timer in Last Team Standinggameplay
Players can no longer be AFK and survive a round
SteamBlood splatter on weapons displays properlyvisualsBlood splatter on weapons will now properly display
SteamMajor map optimization for performanceperformanceMaps have undergone major optimization passes to increase performance.
SteamDropped weapons now properly showgameplaySteamIncreased defender spawn time in TO BattlegroundsgameplaySlight increase to defender spawn time in TO Battlegrounds on second objective.
SteamFirst person weapons unaffected by low graphical settingsperformanceSteamNo team damage penalty for hitting peasantsgameplayPlayers will receive no team damage penalty for hitting peasants
SteamJumping possible with no staminagameplaySteamMajor optimization passes on mapsperformanceMaps have undergone major optimization passes to increase performance
SteamBetter level loading camera spawnsperformanceAdded better level loading camera spawns to various maps
SteamPlayers no longer instantly respawn on deathgameplaySteamImproved behaviour of helmets on deathgameplayImproved behaviour of helmets and other attachments on death.
SteamBlood splatter on weapons displays properlyvisualsBlood splatter on weapons will now properly display.
SteamSticky projectiles display properly on surfacesgameplaySticky projectile (throwing weapons, arrows) now properly display on surfaces
SteamFirepot now properly damages in restricted areagameplayFirepot now properly damages in a restricted area after thrown directly at a player.
SteamFixed shield attachments disappearingbug fixSteamPlayers no longer spawn while viewing character select menugameplaySteamMinor optimizations to main menu mapperformanceSteamFalling into lava kills players reliably in Citadelbug fixSteamPlayers no longer instantly respawn on deathgameplaySteamTorch fire effect shows in 3rd personvisualsSteamPlayers notified when waiting for next roundui uxPlayers are now notified when waiting for the next round.
SteamImproved collision on all mapsperformanceCollision on all maps have been reviewed and improved upon.
SteamDeath animations now properly playgameplaySteamFalling into lava kills players reliably in Citadelbug fixSteamTurned collision off on non-playspace meshesperformanceTurned collision off on meshes not within the playspace to increase performance
SteamPlayers can customize pavise shieldgameplaySteamAmmo can now be retrieved from corpsesgameplaySteamFixed shield attachments disappearingbug fixSteamBetter level loading camera spawnsperformanceAdded better level loading camera spawns to various maps.
SteamFixed 3rd person camera going through wallsbug fixSteamEnemy markers show when 10% of players leftui uxEnemy markers show when 10% of players are left or round running out of time (server customizable)
SteamNo team damage penalty for hitting peasantsgameplayPlayers will receive no team damage penalty for hitting peasants.
SteamFixed issue with interrupting crossbow reloadbug fixSteamShield no longer appears on Vanguards in customization menubug fixSteamDying with a torch shows correct sizevisualsDying with a torch properly shows the torch as the correct size.
SteamStrafing while sprinting no longer causes stuttergameplaySteamFirst person weapons unaffected by low graphical settingsperformanceSteamAdded AFK kill timer in Last Team StandinggameplayPlayers can no longer be AFK and survive a round.
SteamMax length combo ends correctlygameplaySteamFixed shove bug for heater and bucklerbug fixSteamWheat material shows proper texturevisualsWheat material on battlegrounds now show proper texture
SteamCanceling javelin throw no longer resets stancegameplayCanceling javelin throw no longer resets stance at any stage of the wind up.
SteamPrevent players from entering Agatha spawn housebug fixIntroduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest.
SteamCreated new loading screen to reduce storage usageperformanceSteamNews ticker introduced in main menuui uxSteamGeneral assets optimizationperformanceGeneral assets optimization to improve overall performance.
SteamDelayed map start times in Last Team StandinggameplayMap start times are delayed for 20 seconds
SteamChase mechanic functions properly in FFA modesgameplayChase mechanic now properly functions in FFA game modes
SteamHead explosions behave properly for all charactersgameplaySteamFixed shove bug for heater and bucklerbug fixSteamDying with a torch shows correct sizevisualsDying with a torch properly shows the torch as the correct size
SteamPlayers no longer spawn while viewing character select menugameplaySteamDeath animations now properly playgameplaySteamPlayers can no longer leave the map in Citadelbug fixPlayers are no longer able to leave the map in the first area of Citadel.
SteamShields dropped now properly customizedgameplaySteamMinor optimizations to the main menu mapperformanceSteamShield blocking requires animation to playgameplayShield blocking now requires the animation to play before a block can occur
SteamFixed staggered players taking no damage from projectilesbug fixSteamFixed spawning bugs on Hadrians Wallbug fixSteamWheat material shows proper texturevisualsWheat material on battlegrounds now show proper texture.
SteamDropped weapons now properly showgameplaySteamStrafing while sprinting no longer stuttersgameplaySteamPlayers can spectate any player in FFA modegameplaySteamPlayers can pick up ammo thrown at corpsesgameplayPlayers are now able to pick up ammo thrown at corpses (affects javelin and non-incendiary thrown weapons).
SteamRemoved team damage penalty in LTSgameplaySteamHead explosions behave properly for all charactersgameplaySteamShield no longer appears on Vanguards in customization menubug fixSteamFixed issue with torch pickup after throwingbug fixFixed an issue when a player picks up a torch immediately after throwing one
SteamNew enemy and friend HUD markersui uxNew enemy and friend HUD markers (placeholders, images themselves will be updated).
SteamAdded ammo box for attackers in TO Battlegroundsnew contentSteamResolution list properly represented in configuration menuui uxSteamCode mods completely supported with Workshop supportmoddingSteamCreated single new loading screenperformanceCreated a single new loading screen to reduce storage usage
SteamSticky projectiles display properly on surfacesgameplaySticky projectile (throwing weapons, arrows) now properly display on surfaces.
SteamCode mods completely supported with Workshop supportmoddingCode mods are now completely supported, including Workshop support
SteamSky now present in TD BattlegroundsvisualsSteamChase mechanic functions properly in FFAgameplayChase mechanic now properly functions in FFA game modes.
SteamCanceling javelin throw no longer resets stancegameplayCanceling javelin throw no longer resets stance at any stage of the wind up
SteamPrevent players from entering Agatha spawn housebug fixIntroduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest
SteamShields dropped now properly customizedgameplaySteamShield blocking requires animation to playgameplayShield blocking now requires the animation to play before a block can occur.
SteamJumping possible with no staminagameplaySteamFixed death camera jittery behaviourbug fixSteamRemoved team damage penalty in LTSgameplaySteamFixed staggered players taking no damage from projectilesbug fixSteamProjectiles appear on player headsgameplaySteamPlayers can retaliate after being hit while controlling ballistagameplaySteamTurned collision off on non-playspace meshesperformanceTurned collision off on meshes not within the playspace to increase performance.
SteamImproved collision on all mapsperformanceCollision on all maps have been reviewed and improved upon
SteamGeneral assets optimizationperformanceGeneral assets optimization to improve overall performance
SteamNews ticker introduced in main menuui uxSteamPlayers can spectate any player in FFAgameplaySteamPlayers can customize pavise shieldgameplaySteamTorch fire effect shows in 3rd personvisualsSteamSky now present in TD BattlegroundsvisualsSteamImproved behaviour of helmets on deathgameplayImproved behaviour of helmets and other attachments on death
SteamFirepot now properly damages in restricted areagameplayFirepot now properly damages in a restricted area after thrown directly at a player
SteamPlayers can retaliate after being hit while controlling ballistagameplaySteamPlayers notified when waiting for next roundgameplayPlayers are now notified when waiting for the next round
SteamFixed 3rd person camera going through wallsbug fixSteamMax length combo ends correctlygameplaySteamFixed issue with interrupting crossbow reloadbug fixSteamPlayers can pick up ammo thrown at corpsesgameplayPlayers are now able to pick up ammo thrown at corpses (affects javelin and non-incendiary thrown weapons)
SteamSpawn time added for team damagegameplaySpawn time Added for every 20 dmg done to team members.
SteamPlayers can no longer leave map in Citadelbug fixPlayers are no longer able to leave the map in the first area of Citadel
SteamAmmo can now be retrieved from corpsesgameplaySteamIncreased defender spawn time in TO BattlegroundsgameplaySlight increase to defender spawn time in TO Battlegrounds on second objective.
SteamNew enemy and friend HUD markersui uxNew enemy and friend HUD markers (placeholders, images themselves will be updated)
SteamFixed issue with picking up torch after throwingbug fixFixed an issue when a player picks up a torch immediately after throwing one.
SteamEnemy markers show when players are lowui uxEnemy markers show when 10% of players are left or round running out of time (server customizable).
SteamResolution list properly represented in configuration menuui uxSteamFixed spawning bugs on Hadrians Wallbug fixSteamFixed death camera jittery behaviourbug fixSteam - 58 eventsFixed shove bug for heater and bucklerbug fixMilestoneSteamFixed spawning bugs on Hadrians Wallbug fixMilestoneSteamPrevent players from entering Agatha spawn housebug fixMilestone
Introduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest
SteamRemoved team damage penalty in LTSgameplaySteamNew loading screen to reduce storage usagequality of lifeCreated a single new loading screen to reduce storage usage
SteamNo team damage penalty for hitting peasantsgameplayPlayers will receive no team damage penalty for hitting peasants
SteamTurned off collision on non-playspace meshesperformanceTurned collision off on meshes not within the playspace to increase performance.
SteamCanceling javelin throw no longer resets stancegameplayCanceling javelin throw no longer resets stance at any stage of the wind up
SteamMinor optimizations to main menu mapperformanceSteamAdded ammo box for attackers in TO Battlegroundsnew contentSteamIncreased defender spawn time in TO BattlegroundsgameplaySlight increase to defender spawn time in TO Battlegrounds on second objective.
SteamFixed spawning bugs on Hadrians Wallbug fixMilestoneSteamAdded code mod supportmoddingSteamMap optimizations for improved performanceperformanceContinued map optimizations to further improve performance.
SteamPlayers no longer instantly respawn on deathgameplayMilestoneSteamFlail first-person animation updatedvisualsSteamPrevent players from leaving map in Citadelbug fixMilestonePlayers are no longer able to leave the map in the first area of Citadel
SteamReliable player death in lava in Citadelbug fixMilestoneFalling into lava kills players more reliably in Citadel
SteamAdded code mod supportmoddingSteamProjectiles now appear on player headsgameplaySteamMinor optimizations to main menu mapperformanceSteamCreated new loading screen to reduce storage usagequality of lifeSteamPrevented players from entering Agatha spawn housebug fixIntroduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest.
SteamFirst person clipping and animation polishotherSteamSmoothing landscape and fixing stuck spotsperformanceSmoothing over landscape and fixed multiple stuck spots.
SteamSky now present in TD BattlegroundsvisualsSteamWheat material texture fixed on battlegroundsvisualsWheat material on battlegrounds now shows proper texture.
SteamPickup ammo thrown at corpsesgameplayPlayers are now able to pick up ammo thrown at corpses (affects javelin and non-incendiary thrown weapons)
SteamShield removed from Vanguards customization menuui uxSteamOngoing collision improvementsperformanceSteamRemoved team damage penalty in LTSgameplaySteamNo team damage penalty for hitting peasantsgameplaySteamMap optimizations to improve performanceperformanceContinued map optimizations to further improve performance
SteamProper texture for wheat material on battlegroundsvisualsWheat material on battlegrounds now show proper texture
SteamAdded ammo box for attackers in TO Battlegroundsnew contentSteamSmoothing landscape and fixing stuck spotsbug fixSoothed over landscape and fixed multiple stuck spots
SteamImproved helmet behavior on deathgameplayImproved behaviour of helmets and other attachments on death
SteamPlayers no longer instantly respawn on deathgameplayMilestoneSteamImproved helmet and attachment behavior on deathgameplaySteamUpdated flail first-person animationotherSteamPlayers can pick up thrown ammo from corpsesgameplayAffects javelin and non-incendiary thrown weapons.
SteamFixed shove bug for heater and bucklerbug fixMilestoneSteamImproved level loading camera spawnsui uxAdded better level loading camera spawns to various maps
SteamPlayers can no longer leave the map in CitadelgameplaySteamHead explosions behave properly for all charactersgameplaySteamBuckler and heat shield camera polishvisualsSteamFirst person clipping and animation polishvisualsSteamIncreased defender spawn time in TO BattlegroundsgameplaySlight increase to defender spawn time in TO Battlegrounds on second objective.
SteamCollision turned off on non-playspace meshesperformanceTurned collision off on meshes not within the playspace to increase performance
SteamImproved level loading camera spawnsperformanceAdded better level loading camera spawns to various maps.
SteamFalling into lava kills players reliably in CitadelgameplaySteamRemoved shield from Vanguard customization menuui uxShield no longer appears on Vanguards in customization menu
Steam - 78 eventsCharacter Select Menu Spawn Fixgameplay
Players no longer spawn while viewing the character select menu.
SteamFirepot Damage FixgameplayFirepot now properly damages in a restricted area after thrown directly at a player.
SteamNew HUD Markers for Enemies and Friendsui uxNew enemy and friend HUD markers (placeholders, images themselves will be updated).
SteamTorch Pickup After Throw Fixbug fixFixed an issue when a player picks up a torch immediately after throwing one.
SteamStrafing While Sprinting FixgameplayStrafing while sprinting no longer causes the player to stutter.
SteamTorch Size Display Fix on DeathvisualsDying with a torch properly shows the torch as the correct size.
SteamStaggered Players Damage FixgameplayFixed an issue where staggered players take no damage from projectiles.
SteamGeneral Assets OptimizationperformanceGeneral assets optimization to improve overall performance.
SteamNew HUD Markers for Enemies and Friendsui uxNew enemy and friend HUD markers (placeholders, images themselves will be updated).
SteamRetaliation After Ballista HitgameplayPlayers can now retaliate after being hit while controlling the ballista.
SteamCrossbow Reloading Interrupt FixgameplayFixed an issue with interrupting reloading the crossbow.
SteamSpawn Time Added for Team DamagegameplaySpawn time Added for every 20 dmg done to team members.
SteamMap Optimization for PerformanceperformanceMaps have undergone major optimization passes to increase performance.
SteamAFK Kill Timer AddedgameplayAdded AFK kill timer, players can no longer be AFK and survive a round.
SteamStrafing While Sprinting FixgameplayStrafing while sprinting no longer causes the player to stutter.
SteamRetaliation After Ballista HitgameplayPlayers can now retaliate after being hit while controlling the ballista.
SteamAFK Kill Timer AddedgameplayAdded AFK kill timer, players can no longer be AFK and survive a round.
SteamEnemy Markers Notificationui uxEnemy markers show when 10% of players are left or round running out of time (server customizable).
SteamResolution List Fix in Configuration Menuui uxResolution list is now properly represented in configuration menu.
SteamFirst Person Weapons Graphical SettingsgraphicsFirst person Weapons are unaffected by low graphical settings.
SteamGeneral Assets OptimizationperformanceGeneral assets optimization to improve overall performance.
SteamEnemy Markers for Low Player CountgameplayEnemy markers show when 10% of players are left or round running out of time (server customizable).
SteamFirst Person Weapons Graphical FixgraphicsFirst person weapons are unaffected by low graphical settings.
SteamShield Blocking Animation RequirementgameplayShield blocking now requires the animation to play before a block can occur.
SteamStaggered Players Damage Fixbug fixFixed an issue where staggered players take no damage from projectiles.
SteamShield Blocking Animation RequirementgameplayShield blocking now requires the animation to play before a block can occur.
SteamMap Optimization for PerformanceperformanceMaps have undergone major optimization passes to increase performance.
SteamResolution List Fix in Configuration Menuui uxResolution list is now properly represented in configuration menu.
SteamCollision Improvements on All MapsperformanceCollision on all maps have been reviewed and improved upon.
SteamCharacter Select Menu Spawn FixgameplayPlayers no longer spawn while viewing the character select menu.
SteamTorch Pickup After Throw FixgameplayFixed an issue when a player picks up a torch immediately after throwing one.
SteamSticky Projectiles Display Fixbug fixSticky projectile (throwing weapons, arrows) now properly display on surfaces.
SteamCollision Improvements on All MapsperformanceCollision on all maps have been reviewed and improved upon.
SteamSpawn Time Added for Team DamagegameplaySpawn time added for every 20 dmg done to team members.
SteamSticky Projectiles Display FixgameplaySticky projectile (throwing weapons, arrows) now properly display on surfaces.
SteamFirepot Damage FixgameplayFirepot now properly damages in a restricted area after thrown directly at a player.
Steam - 118 eventsPrevented Team Stacking at Game Startgameplay
Players can no longer team stack at the start of the game.
SteamReduced LTS Rounds to WingameplayReduced the number of LTS rounds required to win, shortening average map times.
SteamViking Shield Customization VisibilitygameplayViking shield customization is now visible from the main menu.
SteamDuel Mode Disconnect FixgameplayDuels no longer break if a player disconnects before the duel starts.
SteamIncreased Respawn Time for Team DamagegameplayAdjusted respawn time for players who inflict team damage.
SteamSpartan Shield Customization Consistency FixgameplayShield no longer changes customization from equip to unequip.
SteamFix for duel stats reverting on map changebug fixSteamFFA Scoreboard Sorted by KillsgameplayFFA scoreboard and post game stats screen now sorted by kills.
SteamDuel Mode Winner Determined by KillsgameplayDuel mode winner is now decided by kills, not score.
SteamCharacter and Map OptimizationsperformanceOptimizations for character models and all maps to improve performance.
SteamCorrect Icon for Thrown Pistol KillgameplayThrown pistol kill now uses the correct icon in the killfeed.
SteamBonus XP for Winning MatchesgameplayBonus XP awarded for winning matches in team modes and individual modes.
SteamSpartan Shield Customization Change Fixbug fixShield no longer changes customization from equip to unequip.
SteamFixed a stats-related crash on map change (server and client)bug fixMilestoneSteamFix for weapon unlocksbug fixSteamKnight Crossbow Slot ChangegameplayRemoved crossbow from 1st primary slot, moved to 1st slot in secondary.
SteamKnight Shield Customization VisibilitygameplayKnight shield now shows customization in first person.
SteamTweaked Plant the Banner PointsworldPlant the Banner planting point tweaked on Acropolis and Fortress.
SteamViking Shield Customization VisibilitygameplayCan now see viking shield customization from main menu.
SteamPrevent Team Stacking at Game StartgameplayPlayers can no longer team stack at the start of the game.
SteamCrossbow Slot Change for KnightgameplayRemoved crossbow from primary slot and moved to secondary slot.
SteamXP Multiplier Added to Game TypesgameplayXP modifiers for current game modes shown at the beginning of the match.
SteamServer Filters Save Between Sessionsui uxServer Filters now automatically save between sessions.
SteamNetcode and Server CPU OptimizationsperformanceFurther optimizations to netcode and server CPU performance.
SteamReduced LTS Rounds to WingameplayReduced the number of LTS rounds needed to win, shortening average map times.
SteamFixed TextField Display in Config Screenbug fixResolved issue with 'textField' displaying in drop down menus.
SteamEscape Button Functionality Improvedquality of lifeEscape button now works in class select, profile, and escape menu.
SteamXP Multiplier Added to All Game TypesgameplayXP modifiers for current game modes shown at the beginning of the match.
SteamUpdated Bo Staff Animation for NinjagameplayUpdated animation for the bo staff used by the ninja.
SteamNinja Customization Visibility UpdategameplayNinja unmasked selectability/visibility in customization.
SteamFixed Crash Related to Health Regenbug fixResolved a crash issue related to health regeneration.
SteamViking Auto Switch FixgameplayAfter throwing left hand weapon in dual wield, auto switch to shield no longer occurs.
SteamGame No Longer Crashes Without Steambug fixFixed issue causing the game to crash if Steam is not enabled.
SteamDuel Mode Pickups Disappear Between RoundsgameplayPickups now disappear between rounds in duel mode.
SteamPotentially fixed a stat queuing issue that could lead to stats not savingbug fixSteamFixed Crash Related to Health Regenbug fixResolved a crash issue related to health regeneration.
SteamSpartan Shield Customization FixgameplayShield now customizes correctly on the back of the Spartan.
SteamFixed Drop Down Menu Offsetbug fixFixed offset position in drop down menus for non-1920x1080 resolutions.
SteamDisabling SSAO and Subsurface ScatteringperformanceForce disable ssao and subsurface scattering to improve GPU performance.
SteamForce Disable SSAO and Subsurface ScatteringperformanceDisabled SSAO and subsurface scattering due to performance issues.
SteamFix for weapon unlocksbug fixSteamTimeLimit Command Line Functionality FixedgameplayTimeLimit specified in command line now works correctly.
SteamViking Shield Reappearance Fixbug fixShield no longer reappears on Viking after being thrown and switching to dual wield.
SteamSpartan Short Spear Shove FixgameplayShort spear shove now works like other weapons for Spartans.
SteamKnight Longsword Shove Root Fixbug fixFixed the root issue with the longsword shove for the knight.
SteamSpartan Short Spear Shove FixgameplayShort spear shove now works like other weapons for spartan.
SteamTweaked Plant the Banner PointsgameplayAdjusted planting points for Plant the Banner on Acropolis and Fortress.
SteamPost Game Kills Count Only OpponentsgameplayPost game kills now only include kills made against opponents.
SteamFixed Spawn Issue in Character Select Menubug fixFixed issue where players would not spawn if in character select menu.
SteamIncreased Respawn Time for Team DamagegameplayAdjusted respawn time for players who inflict team damage.
SteamFixed Config Screen Drop Down Menu Issuesui uxFixed 'textField' displaying in drop down menus in the Config screen.
SteamViking Auto Switch FixgameplayAfter throwing left hand weapon in dual wield, no longer auto switch to shield.
SteamFFA Scoreboard Sorting UpdategameplayFFA scoreboard and post game stats screen now sorted by kills.
SteamRemoved Unused AssetsperformanceRemoved unused assets from some packages, reducing overall game size.
SteamEscape Button Functionality Improvedquality of lifeEscape button now works in class select, profile, and escape menu.
SteamKnight Shield Customization in First PersongameplayKnight shield now shows customization in first person view.
SteamCharacter and Map OptimizationsperformanceOptimizations for character models and all maps to improve performance.
SteamNetcode and Server CPU OptimizationsperformanceFurther optimizations to netcode and server CPU performance.
SteamCorrect Icon for Thrown Pistol KillgameplayThrown pistol kill now uses the correct icon in the killfeed.
SteamDuel Mode Disconnect FixgameplayDuels no longer break if a player disconnects before the duel starts.
SteamServer Filters Save Between Sessionsquality of lifeServer Filters now automatically save between sessions.
SteamViking Shield Reappearance Fixbug fixShield no longer reappears on viking after thrown and switching to dual wield.
SteamMemory Allocator Improvements for 64-bitperformanceImprovements to memory allocator for better CPU performance on 64-bit.
SteamTemporary 64-bit Option AddedperformanceAdded temporary 64-bit option to launcher for stability testing.
SteamUpdated Bo Staff Animation for NinjagameplayImproved animation for the bo staff used by the ninja.
SteamFixed Drop Down Menu Offset Positionui uxFixed offset position of drop down menus in non-1920x1080 resolutions.
SteamFixed Spawn Issue in Character Select Menubug fixResolved issue of not spawning if in character select menu.
SteamMemory Allocator Improvements for 64-bitperformanceImprovements to memory allocator for better CPU performance on 64-bit.
SteamFix for duel stats reverting on map changebug fixSteam - 10 eventsNew Game Modes Availablenew contentMilestone
Includes one-on-one combat, free for all, and capture the flag matches.
SteamNew Game Modes Availablenew contentIncludes one-on-one combat, free for all, and capture the flag matches.
SteamWarrior Customization FeaturesgameplayPlayers can customize teams and warriors based on appearance, match types, and more.
SteamWarrior Customization FeaturesgameplayMilestonePlayers can customize teams and warriors based on appearance, match types, and more.
SteamChivalry: Deadliest Warrior Expansion Releaseddlc releaseMilestoneThe new expansion adds Samurai, Pirate, Spartan, Viking, and Ninja warriors to Chivalry: Medieval Warfare.
SteamSix New Environments Addednew contentMilestonePlayers can battle in Acropolis, Bamboo Forest, Fortress Garden, Ducat Isle, Fjord, and Fertile Valley.
SteamChivalry: Deadliest Warrior Launcheddlc releaseMilestoneThe new expansion adds Samurai, Pirate, Spartan, Viking, and Ninja warriors to Chivalry.
SteamSix New Environments Addednew contentMilestoneNew battlefields include Acropolis, Bamboo Forest, Fortress Garden, Ducat Isle, Fjord, and Fertile Valley.
SteamNew Warrior Classes Introducednew contentMilestoneFeatures 6 new warriors, each with unique play styles and weapon sets.
SteamNew Warriors Introducednew contentMilestoneSix new warriors with unique play styles and weapons: Spartan, Ninja, Samurai, Pirate, Viking, and Knight.
Steam - 15 eventsChivalry: Deadliest Warrior BETA Availabledlc releaseMilestone
The Chivalry: Deadliest Warrior BETA is now available to play on Steam.
SteamAuto Workshop Downloads for ClientsmoddingClients will now automatically download maps from the Steam Workshop.
SteamChivalry: Medieval Warfare 75% Off SaleshopThe game will be on sale for 75% off during the free weekend event.
SteamFree Weekend Event for Chivalry: Medieval Warfareseasonal eventCelebrate the 1 year anniversary with a free weekend event on Steam.
SteamServer Browser Support for Custom MapsmoddingServer browser now indicates servers with custom maps and code using different colors and includes a mod name column.
SteamChivalry: Medieval Warfare 75% Off SaleshopThe game will be on sale for 75% off during the free weekend.
SteamSDK Release Candidate 1 with Steam Workshop SupportmoddingMilestoneThe SDK is updated to a release candidate with support for custom maps on Steam Workshop.
SteamWorkshop download tool for serversmoddingMilestoneServers can now use a tool to download Workshop content as a scheduled task or RCON job.
SteamFree Weekend Event for Chivalry: Medieval Warfareseasonal eventCelebrate the 1 year anniversary with a free weekend event on Steam.
SteamWorkshop Download Tool for ServersmoddingServers can now use a tool to download Workshop content as a scheduled task or RCON job.
SteamServer browser support for custom mapsmoddingMilestoneServer browser now indicates servers with custom maps and code, including a new column for mod names.
SteamChivalry: Deadliest Warrior BETA Availabledlc releaseMilestoneThe Chivalry: Deadliest Warrior BETA is now available to play on Steam.
SteamAuto Workshop downloads for clientsmoddingMilestoneClients will now automatically download maps from the Steam Workshop.
SteamChivalry: Deadliest Warrior Expansion Release Date Announceddlc releaseMilestoneThe Expansion will be released on November 14th.
Steam - 8 events
- 48 eventsShield on Back Shadow Display Fixbug fix
Fixed shield on back shadow not displaying in first person.
SteamGame Crash When Joining Friendsbug fixMilestoneFixed game crash when trying to join a friend through Steam.
SteamIntroduction of Pirates and Ninjasnew contentMilestoneNew classes featuring unique abilities and gameplay mechanics.
SteamRandom Team Selection ImprovementgameplaySelecting 'random' in team select will always assign you to the team with less players when teams are uneven.
SteamDesync with Fake Combo Attacksbug fixMilestoneFixed desync with 'fake' combo attacks when queuing an attack at the very start of recovery.
SteamServer Browser Full Status Fixbug fixFixed server browser thinking a server is full when it isn’t.
SteamIntroduction of Pirates and Ninjas in Chivalry: Deadliest Warriornew contentMilestoneNew character classes with unique abilities and gameplay mechanics.
SteamRanged Weapon Animations Fixbug fixRanged weapon animations improved to always play correctly for others, and actually show the arrow being loaded.
SteamGame Crash Fix When Joining Friendsbug fixMilestoneFixed game crash when trying to join a friend through Steam.
SteamPirate Class Featuresnew contentMilestoneIncludes gunpowder weapons, drunken brawling, and molotov cocktails.
SteamTeam-Locked Customization Colors Modifiedui uxSome team-locked customization colors have been modified for easier differentiation.
SteamJavelin Shield Punch Tracers Fixbug fixJavelin shield punch tracers more reliably match the attack.
SteamDouble Tap Dodge DisabledgameplayDouble tap dodge is now disabled if one button dodge is enabled.
SteamPlayer Name Display Bug Fixbug fixFixed issue with certain characters in player names breaking name display.
SteamJavelin Shield Punch Tracers Fixbug fixJavelin shield punch tracers more reliably match the attack.
SteamPre-orders for Chivalry: Deadliest Warriordlc releasePre-orders are now available for early access to the game.
SteamDesync Causing Simultaneous Attack and Parrybug fixMilestoneFixed desync causing it to be possible to attack and parry simultaneously.
SteamPre-orders for Chivalry: Deadliest Warriordlc releasePre-orders now available for early access to the game.
SteamAchievement Reliability Fixbug fixSome achievements which were previously unreliable can now be earned properly. (Tutorial achievements still do not work!)
SteamRanged Weapon Animations Fixbug fixImproved ranged weapon animations to always play correctly for others, showing the arrow being loaded.
SteamAchievement Reliability Fixbug fixSome previously unreliable achievements can now be earned properly.
SteamTeam-Locked Customization Colors Modifiedui uxSome team-locked customization colors have been modified for easier differentiation.
SteamKicking Players from Scoreboard Fixbug fixKicking a player from the scoreboard works again (was blocked by requiring a reason for the kick).
SteamNinja Class Featuresnew contentMilestoneIncludes silent movement, smoke bombs, and high-risk melee combat.
SteamRandom Team Selection ImprovementgameplaySelecting 'random' in team select will always assign you to the team with less players when teams are uneven.
SteamNinja Class Featuresnew contentIncludes projectile throwing without weapon switching, evasion rolls, and stealth attacks.
SteamPlayer Name Display Bug Fixbug fixFixed certain characters in player names breaking name display (Player123 bug).
SteamDesync Causing Simultaneous Attack and Parrybug fixMilestoneFixed desync causing it to be possible to attack and parry simultaneously.
SteamRanged Weapons Aim ImprovementsgameplayRanged weapons now properly aim with the crosshair in third person, with minor improvements in first person.
SteamDesync with Fake Combo Attacksbug fixMilestoneFixed desync with 'fake' combo attacks when queuing an attack at the very start of recovery.
SteamServer Browser Full Status Issuebug fixFixed server browser thinking a server is full when it isn’t.
SteamDouble Tap Dodge Disabled with One Button DodgegameplayDouble tap dodge is now disabled if one button dodge is enabled.
SteamMan-at-Arms Superjump Fixbug fixFixed issue with Man-at-Arms 'Superjump' (kick and battlecry variants).
SteamCrosshair Color Changesui uxCrosshair will now turn red when aimed at enemies and blue for allies, activating at a longer range.
SteamCrosshair Color Changesui uxCrosshair will now turn red when aimed at enemies and blue for allies, and activate at a much longer range.
SteamRanged Weapons Aim ImprovementsgameplayRanged weapons now properly aim with the crosshair in third person, with minor improvements in first person.
SteamPirate Class Featuresnew contentIncludes gunpowder weapons, drunken brawling, and molotov cocktails.
Steam - 4 eventsChivalry: Deadliest Warrior Expansion Announcementdlc releaseMilestone
Chivalry: Medieval Warfare and Spike TV’s Deadliest Warrior join forces to bring new maps, new classes, and new gameplay.
SteamChivalry: Deadliest Warrior Expansion Announcementdlc releaseMilestoneChivalry: Medieval Warfare and Spike TV’s Deadliest Warrior join forces to bring new maps, classes, and gameplay.
SteamUpcoming Patch for Server Browser and Friends Joiningbug fixA patch will be released soon in the beta to fix issues with the server browser and joining games through friends via Steam.
SteamUpcoming Patch for Server Browser and Friends Joiningbug fixA patch will be released soon to fix issues with the server browser and joining games through friends via Steam.
Steam - 1 eventChivalry: Deadliest Warrior Expansion Announcementdlc releaseMilestone
Announcement of the new expansion featuring iconic warriors, new environments, and game modes.
Steam - 6 eventsNew Game Translations Forum Sectionlocalization
A new sub-section for game translations has been created on the forums.
SteamSDK Tools and Steam Workshop IntegrationmoddingFocus on getting SDK tools and Steam Workshop integrated into the game.
SteamChivalry Parser for BigBrotherBotnetworkIntegration of a Chivalry parser for BigBrotherBot in daily builds.
SteamNew Look for Torn Banner Websiteui uxThe Torn Banner website has received a fresh new look along with merged forums.
SteamMonthly Community Fun Nightsseasonal eventCommunity Fun Nights will be held each month due to successful turnout.
SteamLocalization PatchlocalizationA small 50MB patch added new scripts for various languages and removed separate Japanese fonts.
Steam - 8 eventsCommunity Event: Line Formationsseasonal event
Official Community Event titled 'Line Formations' happening this weekend with prizes for top players.
SteamOfficial Servers Renamed and FixedperformanceAll official servers have been fixed up nicely, renamed and ordered properly to eliminate confusion.
SteamIncreased Number of US Game ServersnetworkMore servers added to each specific game server mode, particularly more US servers to balance availability across regions.
SteamCommunity Fun Night Scheduledseasonal eventCommunity Fun Night on August 10th at 4pm EST for players to gather and play together.
SteamCommunity Event: Line Formationsseasonal eventOfficial Community Event happening this weekend with prizes for top players.
SteamIncreased Number of Game ServersnetworkMore servers added to each specific game server mode, especially more US servers.
SteamOfficial Servers Renamed and OrderednetworkAll official servers have been fixed up nicely, renamed and ordered properly to eliminate confusion about server identification.
SteamCommunity Fun Night Scheduledseasonal eventCommunity Fun Night on August 10th at 4pm EST for players to gather and play together.
Steam - 8 eventsRCon Testing for Server Adminssystem
Testing RCon on the beta app, allowing different levels of admin support for servers.
SteamNew Hack Prevention MeasuresaiMilestoneImplemented new hack prevention measures resulting in 40 bans in the past week.
SteamCustomization and Microtransactions Fixesbug fixFixed issues with customization and microtransactions in the beta app.
SteamRCon Testing for Server AdminssystemTesting RCon functionality in the beta app for server administration.
SteamNew Hack Prevention MeasuresnetworkMilestoneImplemented new hack prevention measures resulting in 40 bans in the past week.
SteamCustomization and Microtransactions Fixbug fixFixed issues with customization and microtransactions in the beta app.
Steam - 24 eventsCrossbow projectile speeds adjustedbalance change
Lower speeds with less drastic difference between light and heavy crossbow.
SteamReduced stamina drain from parryingbalance changeStamina drain from successfully parrying attacks slightly reduced.
SteamVanguard weapon knockback values toned downbalance changeSteamVanguard weapon knockback values toned downbalance changeVanguard primary weapon knockback values toned down.
SteamReduced stamina drain from parrying attacksbalance changeStamina drain from successfully parrying attacks slightly reduced.
SteamTwo-hander flinch duration decreasedbalance changeTwo-hander flinch duration down from 1.1 to 1.0.
SteamLowered crossbow projectile speedsbalance changeCrossbow projectile speeds are lower, and the difference between light and heavy crossbow is less drastic.
SteamCorrected Bardiche sprint attack speedbalance changeCorrected Bardiche sprint attack being .15 faster than other sprint attacks.
SteamBardiche sprint attack speed correctedbalance changeCorrected Bardiche sprint attack being .15 faster than other sprint attacks.
Steam - 4 eventsIntroduction of Steam Trading Cardsnew content
Chivalry now has trading cards that players can earn by playing the game or trading with friends.
SteamIntroduction of Steam Trading Cardsnew contentChivalry now features trading cards that players can earn by playing the game or trading with friends.
SteamChivalry: Medieval Warfare 75% Off During Steam Summer SalestoreChivalry: Medieval Warfare is on Steam’s Daily Deals for 75% off, the lowest price ever.
SteamChivalry: Medieval Warfare on SalestoreChivalry is on sale for 75% off during the Steam Summer Sale, featured as a Daily Deal.
Steam - 10 eventsCU1 Patch 2 Hotfix #1 Releasebug fix
Hotfix to address the most common issues occurring in the game.
SteamCU1 Patch 3 Beta 1 Released for Testingnew contentMilestoneInitial testing for the next big patch including server browser fix, flag in frontend map, customization, and rcon.
SteamCU1 Patch 3 Beta 1 Releasenew contentMilestoneInitial testing of the next big patch with several new features.
SteamSDK Included in Beta Buildnew contentSoftware Development Kit (SDK) now part of the beta build.
Steam - 27 eventsPanic Parry Function Adjustmentgameplay
Panic parry function now only works in attack recovery, not parry recovery.
SteamRelease of Mod Tools + SDK in AlphamoddingMod Tools and SDK released in alpha stage on the beta app, allowing players to create new content.
SteamIRC Channel ReopenednetworkThe IRC channel #tornbanner on QuakeNet has been reopened for community chat.
SteamCU1 Patch 2 Beta 6 RC 1 Changesbalance changeMilestoneVarious gameplay changes including shield mechanics, flinch adjustments, and kick cooldown.
SteamExtended Shield Drop Timebalance changeShields have a 0.3 second longer drop time if raised during recovery.
SteamFix for Kicks During Shield Dropbug fixIf kicked during shield drop, players are no longer special dazed unless the kick connects against an active block.
SteamIRC Channel Reopenedui uxThe IRC channel #tornbanner on QuakeNet has been reopened for community chat.
SteamNo Attacks During Pre-Round Freeze in Duel ModegameplayPlayers can no longer attack during pre-round freeze in duel mode.
SteamProjectile Stickys Visibility FixvisualsProjectile stickys now show up on characters when hit, both alive and dead.
SteamRelease of Mod Tools + SDK in AlphamoddingMod Tools and SDK released in alpha stage on beta app, allowing players to create new content.
SteamPanic Parry Function Adjustmentbug fixPanic parry function now only works in attack recovery, not parry recovery.
SteamClient-Server Sync for Release-Flinchbug fixFix for syncing release-flinch between client and server.
SteamFlinch Adjustment for Two Handed Weaponsbalance changeFlinch value adjusted to 1.1 for two handed weapons.
SteamProjectile Stickys Visibilitybug fixProjectile stickys now show up on characters when hit, regardless of being alive or dead.
SteamFix for Shield Drop Mechanicsbug fixFixed issues with shield drop timing and interactions with kicks and attacks.
SteamFlinch Adjustment for Two-Handed Weaponsbalance changeFlinch value adjusted to 1.1 for two-handed weapons.
SteamPole Hammer Sprint Attack Fixbug fixFixed issue allowing free movement in any direction during Pole Hammer sprint attack.
SteamDuel Mode Pre-Round Freeze Attack Restrictionbug fixPlayers can no longer attack during pre-round freeze in duel mode.
SteamPole Hammer Sprint Attack Fixedbug fixFixed issue where players could move freely in any direction during the Pole Hammer sprint attack.
SteamCU1 Patch 2 Beta 6 RC 1 Changesbalance changeMilestoneVarious gameplay changes including shield drop mechanics, flinch adjustments, and kick cooldown.
SteamShield Tap Block Mechanic Adjustedbalance changeTapping block with a shield while deflected extends shield drop by the remaining deflect time.
SteamEmblem Contest AnnouncementotherAnnouncement of an emblem contest where winners will have their emblem included in the game.
SteamEmblem Contest AnnouncementotherAn emblem contest is ongoing, with winners getting their emblem in the game and a peasant hat.
SteamDodging During Recovery Adjustmentbug fixDodging during recovery now only applies to attack recovery, not parry recovery.
SteamDodging During Recovery AdjustmentgameplayDodging during recovery now only applies to attack recovery, not parry recovery.
Steam - 2 eventsChivalry SDK Now Available in BetamoddingMilestone
The SDK for Chivalry: Medieval Warfare is now available for players who own the game, allowing for modding and custom content creation.
SteamChivalry SDK Now Available in BetamoddingMilestoneThe SDK for Chivalry: Medieval Warfare is now available for players who own the game.
Steam - 26 eventsVanguard Sprint Attack Key Rebindingbalance change
Vanguard sprint attack can now be rebound to a key other than mouse 1.
SteamLow Stamina Sound Effects UpdatedaudioA wheezing sound will loop under 30% stamina; out of stamina grunt plays when trying to perform an action without enough stamina.
SteamChase Boost Activation Changesbalance changeChase boost now activates only against enemies with their backs turned and from further away.
SteamStamina Drain Adjustmentsbalance changeStamina drain from parrying is now locked between 8 and 25, and is more consistent based on weapon weight.
SteamProjectile Speed Unaffected by Frameratebug fixProjectile speed should no longer be influenced by framerate.
SteamLow Stamina Sounds UpdatedaudioA wheezing sound will loop when under 30% stamina; out of stamina grunt plays when trying to perform an action without enough stamina.
SteamNew Experimental Feint Changesbalance changeAttack grunt plays in the last 200 ms of windup; combos can no longer be feinted.
SteamOne-Handed Bastard Swords Supportbalance changeOne-handed bastard swords without a shield are now officially supported.
SteamNew Feint Changesbalance changeAttack grunt will play in the last 200 ms of windup; attacks may not be feinted beyond this point. Combos can no longer be feinted.
SteamRanged Weapons Attack Mechanics Alteredbalance changeRanged weapons no longer flinch on hit and can now cancel attack at any time.
SteamRanged Weapons Flinch Behavior Changedbalance changeRanged weapons no longer flinch on hit; attack is canceled instead.
SteamSpecial Daze Length Increasedbalance changeSpecial daze length increased from 1.5 seconds to 2 seconds.
SteamNew Character Customization Featuresnew contentPlayers can now change the background pattern and colors of their outfit, customize emblems, and choose helmets from a new customization screen.
SteamNew Character Customization Featuresnew contentPlayers can now change the background pattern and colors of their outfits and customize emblems.
SteamProjectile Speed Unaffected by Frameratebug fixProjectile speed should no longer be influenced by framerate.
SteamStamina Drain Adjustmentsbalance changeStamina drain from parrying is now locked between 8 and 25, and is more consistent based on weapon weight.
SteamOne-Handed Bastard Sword Supportbalance changeOne-handed bastard swords without a shield are now officially supported; toggling between one-handed and two-handed is enabled.
SteamChase Boost Activation Changesbalance changeChase boost now activates only against enemies with their backs turned and from further away.
SteamSpecial Daze Length Increasedbalance changeSpecial daze length increased from 1.5 seconds to 2 seconds.
SteamVanguard Sprint Attack Key Bindingbalance changeVanguard sprint attack can now be rebound to a key other than mouse 1.
Steam - 6 eventsBalance Testing Council Establishedbalance change
A Balance Testing Council has been formed with representatives from both NA and EU to improve game balance and mechanics.
SteamCustomization Features Coming Soonnew contentPlayers will soon be able to customize background patterns, colors, emblems, and helmets.
SteamBalance Testing Council Establishedbalance changeA new Balance Testing Council has been formed with representatives from both NA and EU to assist in game balance and mechanics.
SteamCustomization Features Coming Soonnew contentPlayers will soon be able to customize background patterns, colors, emblems, and helmets.
SteamSDK and Tools to be Released in BetamoddingThe SDK and tools will be released in beta for testing after the current balance and mechanics updates are completed.
SteamSDK and Tools Release PlannedmoddingMilestoneThe SDK and modding tools will be released in beta after the current balance and mechanics updates are completed.
Steam - 5 eventsOngoing balance changes for CU1 patch 2balance change
Focus on continuing to work on the balance changes for CU1 patch 2.
SteamFree to play weekend on Steamseasonal eventGame is free to play from now until Sunday at 4pm EST.
SteamServer joining issuesnetworkIssues with players not being able to join servers, related to Steam's end.
Steam - 12 eventsToggle sprint deactivates when stopping forward movementgameplaySteamSmoother dodge on serverperformance
Smoothing out dodge on server should address rubberbanding and dodges going shorter than they should.
SteamFixed animation desyncs when hitbug fixFixed some animation desyncs related to being hit in release.
SteamFixed issues with toggle sprintbug fixSteamFixed several issues with toggle sprintbug fixSteamFixed moonwalking while sprintingbug fixSteamSmoothing out dodge on serverperformanceSmoothing out dodge on server should address rubberbanding and dodges going shorter than they should.
SteamFixed animation desyncs when hitbug fixFixed some animation desyncs related to being hit in release.
SteamFixed client-side sprint animation issuesbug fixFixed some cases of client-side sprint animation not playing while sprinting.
SteamFixed 'moonwalking' while sprintingbug fixSteamToggle sprint deactivates on stopping movementgameplayToggle sprint now deactivates when you stop moving forward.
SteamFixed client-side sprint animation issuesbug fixFixed some cases of client-side sprint animation not playing while sprinting.
Steam