What changed in Crusader Kings III in 2025

459 updates · 102 main milestones · Feb 11, 2025 to Dec 16, 2025

  1. 9 events
    Coronations Activity Introducednew content

    A new activity for rulers to legitimize their reign through a coronation ceremony.

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    All Under Heaven Expansion Releasednew contentMilestone

    The biggest expansion ever for Crusader Kings III, expanding the map to include all of Asia.

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    Creator Packs for 2026new content

    Collaboration with modders to develop new content for the game.

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    Chapter IV Retirement Announcementother

    Chapter IV will be retired, with contents folded into a collection bundle.

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    Khans of the Steppe Expansion Announcednew contentMilestone

    Focus on nomadic gameplay with new mechanics for migration and herd management.

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    Accolades System Improvement Plannedquality of life

    Changes to make accolade successors automatic and improve clarity around attributes.

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    Map Expansion Performance OptimizationperformanceMilestone

    Efforts made to ensure that the expanded map does not negatively impact game performance.

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    Realm Maintenance Update Releasedbug fixMilestone

    Improved Combat AI, automated armies, and updated Interaction UI among other fixes.

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    Coronations Launch Issues Addressedbalance change

    Initial launch faced game-breaking bugs and balance issues; improvements planned for future updates.

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  2. 13 events
    Generalization of Hegemonic Tributariesgameplay

    Hegemonic Tributaries are now supported for all hegemonies.

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    Extinguish Noble Family Character Interactiongameplay

    New interaction for empire-tier Celestial rulers to execute and destroy a Noble Family.

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    Terrain and Graphics Improvementsvisuals

    Various terrain modifications and graphical performance enhancements.

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    Natural Disasters Catalyst Value Increasedbalance change

    Natural Disasters now have a higher catalyst value.

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    Native Support for Apple Silicon CPUsperformance

    Performance boost for users with M1/M2/M3/M4 chips.

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    Various Bug Fixesbug fix

    Numerous bug fixes implemented as suggested by community feedback.

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    Enhanced Celestial Ministers Mechanicsgameplay

    New mechanics and unlocks for Ministers in China to expand their toolset.

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    Tiefutu Cavalry Splitbalance change

    Tiefutu Cavalry split into Black Armor Cavalry and Tiefutu with adjusted stats.

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    Withdraw Funds from Treasury Decisiongameplay

    Independent rulers can withdraw gold from treasury with a cooldown, affecting legitimacy or influence.

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    Tai Migrations Story Cyclegameplay

    Added story cycle for Tai culture migration into Southeast Asia.

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    Improved Powerful Family Attributesbalance change

    Attributes for Administrative government type have been updated and rebalanced.

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    New Special Buildings Addednew content

    Multiple new special buildings added, including Baofeing Silver mine and Chihu Iron mines.

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    New Music Tracks from CK2 Jade Dragonnew content

    Three hit musical tracks from CK2 Jade Dragon have been brought over by popular demand.

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  3. 12 events
    Fixed upgrade requirements for lvl 4+ Paddy Fieldsbug fix
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    Fixed crash when opening Situations windowbug fix
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    Removed faulty treasury modifier from Heirloom Sealbug fix

    Replaced with domain tax and capital development bonus.

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    Reverted changes to Men-at-Arms statsbalance change
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    Southeast Asian commoners now know about beltsbug fix

    Allows them to keep their pants on.

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    Japanese throne room no longer appears outside Japanbug fix

    Fix for non-Japanese cultures.

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    Fixed Determination Aspect parameters for Watch-housesbug fix

    Prevented Watch-houses from being built if you leveled up your aspect.

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    Shatuo culture now has Iron Cavalry traditionnew content
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    Great Liao starts with a large army in 1066new content

    Makes them able to rival Song.

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    Reduced strength of Shenbigong crossbowmenbalance change

    Somewhat nerfed their effectiveness.

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    Fixed crash when opening Royal Court in 1178bug fix
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    Han starts with innovation_arched_saddle in 867new content

    Allows recruitment of Heavy Cavalry.

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  4. 14 events
    Grand Campaign great project cancellation fixbug fix

    Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled.

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    Correct titles for women governors in Celestial realmsbug fix

    Women who serve as governors will be referred to by their correct titles.

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    Fixed edge case with Councillor movementbug fix

    Fixed edge case where a Councillor being moved would be fired from the new position.

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    New art assets for Southeast Asian charactersnew content

    Included new art assets for Southeast Asian characters in this update.

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    Fixed duplicated characters in eventsbug fix

    Fixed duplicated characters in 'A Resplendent Acclamation' due to new ceremonial lieges.

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    Fixed crashes related to Ministriesbug fixMilestone

    Fixed edge cases where Ministries could cause crashes.

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    Empire titles can de jure drift into Hegemonybug fix

    Empire titles not part of a Hegemony can now de jure drift into a bordering Hegemony.

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    Fixed cultural variations for Mongol armiesbug fix

    Fixed triggers for some cultural variations of the Mongol/Greatest of Khans special armies.

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    Faction war no longer imprisons ceremonial liegebug fix

    Winning a faction war to install a ruling regent no longer imprisons the ceremonial liege.

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    Removed unnecessary Royal Court ownership requirementbug fix

    Removed the requirement to own the Royal Court to use the Iron Cavalry tradition.

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    Nomads AI migration evaluation fixedbug fix

    Nomads AI migrating into a county will correctly evaluate the opponent.

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    Fixed AI not recruiting/upgrading Men-at-Armsbug fix

    AI believed their income was far lower than it was in reality.

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    Local exam hosting issue fixedbug fix

    Fixed bug where no one could host a local exam in independent celestial realms.

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    Customized Title names display issue resolvedbug fix

    Customized Title names will once again be properly displayed in all relevant UIs.

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  5. 44 events
    Fixed crash when adaptive framerate enabled and game pausedbug fix
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    Changed Wang Chuyi's faith to Quanzhenchanges
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    Meritocratic Khanate and governments now have same Vassal Limit bonus as Celestialbalance change
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    Aligned requirements for Acknowledge Hegemon and Tribute Mission decisionsbug fix
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    Reshuffled title holders in k_kuizhouchanges
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    Courtiers now move with Governors when titles changebug fix
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    Fixed incorrect trigger for recruiting Zhanmadao Infantrybug fix
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    Oath buildings can now be built in Temple Citadelsbug fix
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    Removed excessive men_at_arms_cap modifiers from Celestial governmentbalance change
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    Celestial independent rulers can fund disaster relief without a ministerbug fix
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    Reduced low FPS/stuttering in specific map regionsperformance
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    Decreased attack of Tiefutu cavalrybalance change
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    Seize Mandate of Heaven casus belli effect updatedbug fix
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    Fixed loophole for dynastically named Chinese realmsbug fix
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    Fixed gifting of Seal of Investiture by Huangdibug fix
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    Increased toughness of Tiefutu cavalrybalance change
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    Changed de jure capital of k_kuizhou to c_kuizhouchanges
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    Removed MAA maintenance and recruitment penalties for Huangdibalance change
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    Grand Campaign war will no longer result in tributariesbalance change
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    Removed dynastic name potential for new Chinese realms near k_guanneibug fix
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    Added merit and passed exams modifiers to Celestial vassals after Claim Mandate of Heavenbalance change
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    Reduced costs for Zhanmadao Infantrybalance change
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    Corrected gender misrepresentation of Yan Shuchanges
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    Reclaiming Mandate of Heaven vassalizes independent realmsbug fix
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    Lowered examination barriers for martial education entrantsbalance change
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    New members of Japanese House Bloc cannot leave for 10 yearsbug fix
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    Renamed Mu Mount Seorak holy site to Mount Geumgangchanges
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    Claiming Mandate of Heaven triggers Conquest Era under specific conditionsbug fix
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    Removed dynastic name potential for new Chinese realms near k_huainanbug fix
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    Emperor of China can use Consolidation casus belli on de jure Kingdomsbug fix
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    Updated titles for male and female Chinese Hegemonsbug fix
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    Hegemon can now reject unwanted tributary missionsbug fix
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    Reduced Grand Marshal's MAA hiring and maintenance costsbalance change
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    Fixed crash due to invalid situation participant groupbug fix
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    Zhu Xi and family members changed to Daoxue faithchanges
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    Optimized jungle tree map assets to reduce stutteringperformance
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    Corrections and improvements to historical Chinese characterschanges
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    Fixed missing effects for contested titles after Seize Hegemonic Duchy warbug fix
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    Fixed holy site bonuses for Mu faithbug fix
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    Independent celestial rulers can now host examsbug fix
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    Fixed Buy Claim interaction unlocked for all governments with 'Sanctioned Loopholes'bug fix
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    Fixed maximum cap for regular buildings in a baronybug fix
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    Custom Title names now display correctlybug fix
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    Fixed Buy Claim interaction not costing Piety for hegemony titlesbug fix
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  6. 15 events
    Mood Enhancements in Chinese Courtroomvisuals

    Added more candles, carpets, pillars, and drapes.

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    New Decision: Command Family to take Examsgameplay

    House Heads can now command family members to take exams independently.

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    Map and Terrain Fixesworld

    Adjustments to shorelines, lakes, and heightmap.

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    New Decision: Found the Siam Kingdomgameplay

    New decision representing Tai people's ambition.

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    Grand Campaign War Changesbalance change

    No longer results in China gaining additional tributaries.

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    Update 1.18.0.2 - Upcoming Bugfixesbug fix

    Includes a grab bag of bugfixes, crash fixes, and database improvements.

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    Character Lighting Improvementsvisuals

    Improving character lighting based on community feedback.

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    Celestial Government Improvementsbalance change

    Removed penalties and adjusted modifiers to improve gameplay in China.

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    House Relation Icons Addedui ux

    Improved usability with new icons on House Coat-of-Arms.

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    Localization Improvements for Hegemon Consortslocalization

    Corrected titles for consorts of the Chinese Hegemon.

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    Blendshapes for Long Earsvisuals

    Adding blendshapes for long ears for realism.

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    Visual Improvements in South East Asiavisuals

    Adding new headwear pieces and clothing.

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    New Decision: Found a Ryukyuan Empiregameplay

    New decision for players to establish a Ryukyuan Empire.

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    Update 1.18.0.1 - Initial Post-Release Patchbug fix

    Addressed key issues such as crashes.

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    Gameplay Improvements for Ministersgameplay

    Enhancements to gameplay as a Minister in upcoming updates.

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  7. 17 events
    Korean heritages decision issue fixedbug fix

    Fixed some Korean heritages that were unable to use the 'Unite the Husamgeuk' decision.

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    Strengthened Dynastic Cycle ticking catalystbalance change

    Made the Dynastic Cycle ticking catalyst for holding less than 50% of China stronger.

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    Byzantine emperor holding Hu issue fixedbug fix

    The Byzantine emperor will no longer stand holding a Hu in budget events.

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    Corrected Shi Miyuan's genderbug fix

    Fixed Shi Miyuan having the wrong gender.

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    Fixed crash on activity conclusion screenbug fix

    Resolved a crash that occurred on the conclusion screen of an activity if kept open for a long time.

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    Fixed game over issue with Game Rulebug fix

    Resolved a game over caused by combining the Game Rule 'Player Administrative Realms - Always' with playing the Japanese Ten'no.

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    Escalated Peasant Faction resolution changebalance change

    Counties involved in an Escalated Peasant Faction will no longer immediately form another faction.

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    AI rulers' Hegemonic Consolidation CB usage adjustedbalance change

    Made AI rulers less likely to use Hegemonic Consolidation CB if not involved in the Dynastic Cycle.

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    Dynastic Cycle catalyst addedbalance change

    Added a catalyst for the Dynastic Cycle to force Emperors holding less than 30% of de-jure Hegemony into the Division Era.

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    Adjusted Meritocratic Regent Succession candidatesbug fix

    Made default candidates for Meritocratic Regent Succession the same as for Japanese Regency succession.

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    Fixed flavorization of Korean rulersbug fix

    Addressed inappropriate fallbacks for Korean rulers' flavorization.

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    Temple Citadel Holdings upgrade issue resolvedbug fix

    Non-Mandala rulers can now upgrade Temple Citadel Holdings.

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    Tweaked modifiers for Escalated factionsbalance change

    Added modifiers to prevent Counties from flipping between Escalated and Populist factions.

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    Adjusted Duke-tier and Kingdom-tier incomebalance change

    Balanced Duke-tier income down in bureaucratic governments and Kingdom-tier income up.

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    Fixed rare startup crashbug fix

    Resolved a rare startup crash related to story cycles.

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    Corrected Song dynasty ruler and genealogical irregularitiesbug fix

    Fixed issues with the Song dynasty ruler in 1178 and various genealogical irregularities in the Zhao dynasty's ancestry.

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    Fixed crash in Silk Road situation windowbug fix

    Fixed a crash that could happen when opening both catalyst and participation windows of different sub-regions in the Silk Road situation window.

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  8. 13 events
    Imperial Treasury ManagementgameplayMilestone

    Manage the Imperial Treasury to fund Great Projects and expand influence.

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    Silk Road Explorationnew contentMilestone

    Thrive along the Silk Road, profiting from the wealth and innovations of China.

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    Tributary Missions in Southeast AsiagameplayMilestone

    Perform Tributary Missions to increase favor with subjects as a Tributary ruler.

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    Rise of the Shogunate in Japannew contentMilestone

    Take control of a Japanese house and rise to power as a Shogun or Kampaku regent.

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    Dynastic Cycle SystemgameplayMilestone

    Navigate a living system of stability and chaos in China, exploiting instability to rise to power.

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    Japanese Language Supportnew content

    Japanese is introduced as a supported language for Crusader Kings III.

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    Devaraja Rule in Southeast Asianew contentMilestone

    Rule as a Devaraja with the Mandala Government, uniting tributaries into temple-centered empires.

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    Strengthening Alliances in JapangameplayMilestone

    Use alliances, intrigue, and ritual to strengthen your position in Japan.

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    Cultural and Historical Nuancesnew contentMilestone

    Immerse in Asia's cultural, artistic, and historical nuances with new throne rooms, events, and traditions.

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    All Under Heaven Expansion Launchdlc releaseMilestone

    The largest expansion for Crusader Kings III introduces new settings in China, Japan, and Southeast Asia.

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    New Hegemony Title in Chinanew contentMilestone

    Ascend to the highest tier of power with the new Hegemony title in the Chinese region.

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    New Historical Starting Bookmarksnew contentMilestone

    New starting bookmarks bring fresh perspectives and challenges in the game.

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    Celestial Government SystemgameplayMilestone

    Earn Merit through deeds or Imperial Examinations to gain favor and influence in China.

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  9. 4 events
    Overall Improvements to Character Visualsvisuals

    Enhancements to skin textures, lighting, shading, and render settings for all characters in the game.

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    New Character Art for Khmer Empirenew contentMilestone

    Introduction of new clothing and headgear sets inspired by the Khmer Empire, emphasizing Angkorian-era style.

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    New Character Art for Tang and Song Dynastiesnew contentMilestone

    Introduction of 84 new character assets inspired by Tang and Song Dynasties, including hairstyles, clothing, beards, legwear, headgear, armor sets, and map units.

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    New Character Art for Japanese Heian Periodnew contentMilestone

    Creation of 47 new character assets inspired by the Japanese Heian Period, including hairstyles, clothing, beards, legwear, headgear, armor sets, and map units.

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  10. 8 events
    Silk Road Innovationsnew contentMilestone

    A new set of Innovations that can be spread to other Cultures, with specific Innovations active in each Region.

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    Skills Associated with Innovationsgameplay

    Innovations now have associated skills, allowing faster discovery based on the player's Diplomacy skill.

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    Hub Buildings in Silk Road Regionsnew content

    Each Region has a Hub Special Building that provides income and benefits, and can be upgraded for additional advantages.

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    Introduction of the Silk Road Situationnew contentMilestone

    A new feature representing the movement of ideas and interconnectedness of the East and West, split into six Regions with unique Phases.

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    Phases of the Silk Road Situationgameplay

    Regions fluctuate between Exceptional Bounty, Steady Trading, and Hardship, affecting benefits for Participants.

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    Innovations Panel Reworkquality of life

    The Innovations panel has been improved for better user experience, showing current Fascination, Spread target, and Innovation status.

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    Ability to Discover Innovations Outside Current Eragameplay

    Players can now discover Innovations from future Eras, albeit at a slower rate until the Culture enters that Era.

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    Catalysts for Phase Changesgameplay

    Actions and events can trigger Catalysts that push the Situation towards a new active Phase, applied separately to each Region.

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  11. 56 events
    Fixed 'The Crown-Son' Scepter Issuebug fix

    Non-Christian characters will no longer hold a very Christian scepter.

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    New Event for Coronation Hostsnew contentMilestone

    Added a powerful new event allowing hosts to break up a neighboring confederation or earn a new vassal or tributary.

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    Resolved Mechanics for 'Strengthen the House' Oathbug fix

    Now is fully mechanically resolved upon completion.

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    Reduced Frequency of 'The Witness' Eventbug fix

    Reduced the frequency of 'The Witness' event in coronations.

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    Fixed HRE Emperor Heinrich IV Crown Statusbug fix

    HRE Emperor Heinrich IV no longer starts as crowned in 1066 bookmark.

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    Added Missing Localization for 'Gold Before Crown'bug fix

    Added missing localization for modifiers.

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    Disruption Event Trigger Conditions Adjustedbug fix

    Can only trigger if detractors have higher military strength or there is a faction targeting the host.

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    Corrected 'A Delightful Treat' for Unlanded Charactersbug fix

    Now properly accounts for unlanded characters.

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    Fixed Missing Space in 'Install Claimants' Oath Tooltipbug fix

    Corrected the missing space in the tooltip.

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    Adjusted Coronation Rewards Targetingbug fix

    Coronation rewards from 'Embrace Supporters' intent now target only supporters.

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    Updated Building Requirement for 'Shape the Realm' Oathbug fix

    Now has an updated building requirement in the decision window.

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    Fixed Display of Herd Gain from Coronationsbug fix

    Fixed the display of herd gain from coronations.

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    Crowned Status for Emperors with 'No Anointment' Doctrinebug fix

    Emperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed.

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    Fixed 'Tales of Wars Lost' Reward Giveawaybug fix

    Fixed the reward giveaway for the event.

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    Removed Oath Building Requirementsbug fix

    Replaced requirements with piety/prestige costs.

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    Activities No Longer Block Artifact Interactionsbug fix

    All activities no longer block artifact interactions.

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    Corrected 'Install Claimants' Oath Requirementsbug fix

    The decision now properly requires 3+ claimants installed via wars.

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    Enhanced Reliability of Coronation Character Memoriesbug fix

    Character Memories about Coronations are now more reliable.

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    Corrected Coronation Reward Descriptionsbug fix

    Fixed descriptions that made no sense for non-vassal characters.

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    Fixed Missing Text for 'ach_coronation_expended_resources_modifier'bug fix

    Fixed missing text for the modifier.

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    Fixed Character Selection for Promising Buildingsbug fix

    Fixed the character selection for promising buildings.

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    Visible Check for 'Champion of the X Culture' Decisionbug fix

    The check for de jure duchy existence in the decision requirements is now visible.

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    Easier Conversion for Zealous Characters to Witchcraftbalance change

    Zealous characters are now easier to convert to witchcraft if their faith accepts it.

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    Fixed Dynamic Event Text Edge Casesbug fix

    Fixed edge cases in dynamic event text for the event.

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    Fixed Reward Text for 'Greatest Hunter' Oathbug fix

    Fixed the reward text for the oath.

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    Flipped AI Legend Logicbug fix

    Flipped AI legend logic.

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    Crown Laws Reset for Heir on Ruler Depositionbug fix

    Crown laws are properly reset for the heir when a ruler is deposed.

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    Fixed Player Notifications for 'Tales of Wars Lost'bug fix

    Fixed broken loc in player notifications.

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    Resolved 'Purge Pretenders' Oath Display Issuesbug fix

    Fixed decision display issues and wrong law displayed in the selection tooltip.

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    Fixed 'Foreign Armor' Yurt Upgrade Progressionbug fix

    Fixed the issue preventing the upgrade from progressing past level 2.

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    Removed Active Oaths on Losing Last Kingdom Titlebug fix

    All active oaths are removed upon losing the last Kingdom title.

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    Prevented New Legend Seeds from Sayyid Traitbug fix

    The Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists.

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    Increased Cost of Level 6 'Millet Storage' Yurt Buildingbalance change

    Increased the cost to its intended level.

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    Corrected 'Anointed' Nickname Descriptionbug fix

    Fixed the description of the 'Anointed' nickname.

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    Added Relation Reasons for Lovers in Coronation Eventsnew content
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    Corrected Duchy Assignments for 'Restore the Bosporan Kingdom'bug fix

    Now correctly assigns the proper duchies to the new kingdom's de jure.

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    Fixed 'Opportunity in Libation' Event Logicbug fix

    Will not try to appoint a brewmaster if the court position is unavailable.

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    Fixed Culture Scoping Issue in 'In A Time of Struggle'bug fix

    Fixed a culture scoping issue in the event.

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    Adjusted 'Divine Marriage' Tenetbalance change

    Now has the incestuous trait as a virtue.

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    Fixed 'Fulfilled Oath' Event Displaybug fix

    Will no longer display 'Consolidate the None' upon completing the Reconquer Oath.

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    Improved Display of Building Oaths Requirementsbug fix

    Building Oaths now better display the requirements for buildings in held baronies.

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    Fixed Premature Reset of Primogeniture Lawbug fix

    Fixed the primogeniture law being reset prematurely.

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    Fixed Coronation Host Oath Mentionsbug fix

    Fixed instances of the coronation host mentioning a guest's realm while swearing an oath.

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    Improved AI Handling of Oathsbug fix

    Added economic archetype checks in the oaths.

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    Fixed AI Logic for 'Request Anointment'bug fix

    Ensured AI emperors get anointed.

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    Fixed Misleading Tooltips for Oath Requirementsbug fix

    Fixed misleading tooltips about the numerical requirements for various Oaths.

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    Fixed 'Head of Faith Arrives' Eventbug fix

    Will no longer try to fetch a missing chaplain for Nomads.

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    Prevented Rulers from Giving Away Coronation Artifactsbug fix

    Prevented rulers from giving away their coronation artifacts in the event.

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    Forbid Pope from Bringing Demands in 'Petitioners' Eventbug fix

    Forbid Pope and other Heads of Faith from bringing any demands.

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    Limited 'A Common Cause' Triggeringbug fix

    Will not trigger more than once during a coronation.

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    Corrected Reward Hooks for Claimantsbug fix

    Fixed the reward hooks being given backwards.

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    Fixed 'Purge Pretenders' Oath Requirementsbug fix

    Fixed requirement for children having a claim on your primary title.

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    Fixed Empty Strings in 'Concerns Among the Clans'bug fix

    Fixed empty strings and broken scopes in the event.

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    Fixed Activity Pulse Action Errors During Coronationbug fix

    Fixed errors showing during the coronation from the guest's point of view.

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    Corrected 'Consolidate the Empire/Kingsdom' Oath Requirementbug fix

    Requirement now fully checks for the title for which the coronation was held.

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    Adjusted 'Repent' Oath Pilgrimage Countbug fix

    One pilgrimage is no longer counted as multiple.

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  12. 14 events
    Cooldown Check for Activitiesbalance change

    Added a cooldown check for activities to manage availability and inform players on hover.

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    Mass Ransoming Issue Resolvedbug fix

    Fixed issue where players received all of a character's money instead of a fixed amount during mass ransoming.

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    Coronation Artifacts Providednew contentMilestone

    Crowns or regalia can be provided through multiple avenues including game start and AI inspirations.

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    New Crowning Animation Addedvisuals

    Introduced a new animation for the crowning process during coronations.

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    Non-Nomad Music Tracks Addedperformance

    Added non-nomad music tracks to the nomadic music list to reduce repetition.

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    Cultivated Sophistication Development Bonus Adjustedbug fix

    Development bonus now only applies if the Estate is in the realm capital.

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    Coronation Tradition Doctrine Addednew contentMilestone

    New doctrine added to faiths regarding Anointment requirements for kings and emperors.

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    New Coronation Typesnew contentMilestone

    Two types of coronations introduced: Regular Coronation and Anointment by the Head of Faith.

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    Coronation Activity Introducednew contentMilestone

    Players can now legitimize their rule through grand coronations that impress vassals and neighboring rulers.

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    Coronation Activity View Widgetui ux

    New widget displaying Major Supporters and Major Detractors during coronation activities.

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    New Oaths Featurenew contentMilestone

    Players can take an oath after their coronation, declaring objectives for their rule with unique rewards.

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    Fixed Travel Danger Eventsbug fix

    Corrected character listing in travel danger events and resolved errors in hunt triggers.

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    Travel Window Closure Issue Fixedbug fix

    Fixed bug where players couldn't close the travel window during ongoing travel.

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    Crusader Kings III: Coronations DLC Announcementdlc releaseMilestone

    Introducing the Coronations Event Pack, allowing players to hold grand coronation ceremonies.

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  13. 4 events
    Astronomicon Astrology Systemnew contentMilestone

    Implemented an astrological system based on the Chinese Zodiac, affecting character traits and relationships.

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    Faith Syncretism Systemnew contentMilestone

    Introduced a new system for faith compatibility and syncretism, allowing the creation of syncretic faiths and an Eminent Heathen court position.

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    City Sprawls Visual Enhancementnew contentMilestone

    Developed a visual representation for sprawling cities on the map to enhance immersion.

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    Terra Obscura Featurenew contentMilestone

    A new mechanic that shrouds the map in mystery, limiting information about other realms and introducing a Diplomatic Envoy court position.

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  14. 6 events
    Introduction of Natural Disasters Featurenew contentMilestone

    A new gameplay feature that introduces natural disasters affecting realms, particularly in China.

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    Impact Phase Legitimacy Lossgameplay

    Players will experience a loss of Legitimacy during the Impact phase of a natural disaster.

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    Recovery Phase Mechanicsgameplay

    Players can undertake recovery projects to restore their realm after a disaster, affecting Legitimacy and resources.

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    Natural Disasters as Situationsgameplay

    Natural disasters will be treated as a type of Situation with phases affecting gameplay.

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    Frequency and Regional Impact of Disastersgameplay

    Natural disasters will occur rarely, with frequency influenced by the terrain and historical context of the region.

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    On-map Display of Natural Disastersvisuals

    Natural disasters will be represented on the map with pins and terrain shaders to indicate affected areas.

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  15. 5 events
    Introduction of Oaths during Coronationsgameplay

    Players can choose Oaths during Coronations to set long-term goals for their rulers, affecting legitimacy and prestige.

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    New Event Screen for Oathsui ux

    The event screen has been updated to show more Oath options at once, enhancing player decision-making.

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    Guest Intents during Coronationsgameplay

    Guests at Coronations can select from various Intents that influence their relationship with the host and the event's outcome.

    Steam
    Introduction of Coronation Activitynew contentMilestone

    A new Coronation activity allows players to experience the coronation process of their rulers, impacting their legitimacy and vassal opinions.

    Steam
    Coronation Intents for Hostsgameplay

    Players can choose different Intents for their Coronation, affecting the outcome and relationships with vassals.

    Steam
  16. 10 events
    Grand Secretariat Rolegameplay

    Introduced a new regency type called Grand Secretariat tied to Celestial Government.

    Steam
    Southeast Asia Clothing and Headgearnew content

    Added new outfits and headgear inspired by the Khmer Empire for Southeast Asian characters.

    Steam
    Civil Service Examinationsgameplay

    Renamed Imperial Examinations to Civil Service Examinations, now available for all Merit-utilizing governments.

    Steam
    Border Policy Realm LawgameplayMilestone

    New law allows characters to declare wars on vassals without intervention from the top liege for 3 years.

    Steam
    Debates Activitygameplay

    Introduced Debates as a new activity for seizing leadership within movements.

    Steam
    Administrative Window Updatesui ux

    Updated the Administrative Window UI for better management of realms and families.

    Steam
    Treasury Budgeting Systemnew contentMilestone

    Introduced a new Treasury Budgeting system with Salary, Ministry, and Military Budgets.

    Steam
    Dynastic Cycle and Favor Decisionsgameplay

    Players can now signal favored Movements and Eras, impacting gameplay dynamics.

    Steam
    Bartering System for Wanua Governmentnew contentMilestone

    Implemented a new Bartering mechanic for Wanua characters to exchange goods for loot.

    Steam
    Elder & Disciples Managementgameplay

    Added an overview tab for managing Elder-Disciple relationships and interactions.

    Steam
  17. 7 events
    New Activity Type: Coronationnew contentMilestone

    Coronations are a new Activity type available to Kings and Emperors, featuring new mechanics and gameplay elements.

    Steam
    Introduction of Magnificence Metricgameplay

    Magnificence measures the success of a Coronation based on setup, host actions, and attendee interactions.

    Steam
    New Realm Law: Crowned vs. Uncrownednew contentMilestone

    A new Realm Law determines whether a ruler is Crowned or Uncrowned, affecting Opinion and Legitimacy.

    Steam
    Oaths During Coronationgameplay

    Players can select an Oath during Coronations, setting objectives for their rule and enhancing gameplay.

    Steam
    Special Ceremony: Anointmentnew contentMilestone

    A grander Coronation ceremony available to emperor-tier rulers, featuring additional bonuses and requirements.

    Steam
    Coronation Activity DLC Launchdlc releaseMilestone

    Introducing the Coronation Activity, a new event pack focused on the ceremonial crowning of kings and emperors.

    Steam
    Mechanics of Coronation Activitygameplay

    The Coronation Activity includes various Intents for hosts and attendees, impacting Legitimacy, Opinion, and Prestige.

    Steam
  18. 7 events
    Improved Terrain Generation WorkflowperformanceMilestone

    Adoption of Gaea software for realistic heightmaps and material masks, improving efficiency and visual quality.

    Steam
    Introduction of County-Tier Map of Chinagameplay

    A new county-tier map for China has been developed, showcasing administrative jurisdictions.

    Steam
    Map Visual Overhaul for All Under Heaven ExpansionvisualsMilestone

    The entire map is receiving a facelift with new assets and improved visual elements, enhancing the overall aesthetic.

    Steam
    Changes to De Jure Structure and Names in Chinagameplay

    Significant updates to the de jure structure of China, with regional names replacing ancient dynasty-inspired names.

    Steam
    New Illustrated Paper Map for East Asian CulturesvisualsMilestone

    A new illustrated paper map inspired by Asian folklore will be used by default for most East Asian cultures.

    Steam
    Expansion of Map to Include All of Asianew contentMilestone

    The map will now encompass all of Asia, marking the most ambitious expansion yet.

    Steam
    Enhanced Map Textures and Lightingvisuals

    Map text has a softer appearance, political map texture improved, and terrain lighting has been reworked for better visibility.

    Steam
  19. 10 events
    New Levels of Devotion for Mandala Rulersgameplay

    Mandalas can achieve Divine, Demigod, and Godlike levels of devotion, impacting gameplay.

    Steam
    New Decree System for Mandala Rulersgameplay

    Allows rulers to set focuses for their subjects, impacting gameplay direction.

    Steam
    Introduction of Temple Citadel Holdingnew contentMilestone

    New holding type for Mandala rulers, serving as the main location for the Capital Temple Complex.

    Steam
    Introduction of Mandala Aspectsgameplay

    Players can choose from four aspects that influence gameplay strategies.

    Steam
    Mandalas Start Weaker Compared to Feudal Rulersbalance change

    Mandalas begin with less power but can grow significantly over time.

    Steam
    New Political Scheme: Coerce Tributarygameplay

    A scheme allowing Mandala rulers to attempt to coerce other rulers into becoming tributaries.

    Steam
    Tributary System for Mandala Realmsgameplay

    Mandalas rely on tributaries rather than direct vassalization, affecting realm dynamics.

    Steam
    Introduction of Wanua Government Typenew contentMilestone

    A sea-based tribal government type available in Southeast Asia.

    Steam
    New Great Project Featurenew contentMilestone

    Collaborative efforts to fund large projects, including the Capital Temple Complex.

    Steam
    Introduction of Mandala Government Typenew contentMilestone

    New government type focusing on divine rulership and faith-based mechanics.

    Steam
  20. 10 events
    House Aspirations Mechanicnew content

    Each House in Japan now has an Aspiration that grants bonuses and influences political goals.

    Steam
    Introduction of Sōryō Government Typenew contentMilestone

    A non-administrative government type that allows for estate-style domiciles and unique gameplay mechanics.

    Steam
    Visual Update for Japan's Mapvisuals

    Japan's representation on the map has been updated to Murasaki purple for visual distinction.

    Steam
    Playable Emperor Characternew contentMilestone

    The emperor is now a playable character with unique mechanics and the potential to influence the game significantly.

    Steam
    Introduction of Meritocratic Government Typenew contentMilestone

    A new government type that represents the transition in Japanese governance during the historical period.

    Steam
    Sōryō Rulers Gain Access to Mounted Samuraibalance change

    Sōryō rulers can now access a unique Men-at-Arms type, enhancing their military capabilities.

    Steam
    Imperial Policies Systemgameplay

    A unique law category for the top liege of Japan that allows for significant gameplay changes.

    Steam
    Introduction of Ritsuryō Government Typenew contentMilestone

    A new government type inspired by Japanese legal frameworks, featuring unique mechanics and historical context.

    Steam
    House Blocs Mechanicnew content

    A new feature allowing Houses to form political groups for mutual defense and cooperation.

    Steam
    House Relations Mechanicnew content

    A new system that tracks relations between Houses, affecting gameplay and interactions.

    Steam
  21. 5 events
    New Ministerial Positions in Imperial Chinanew contentMilestone

    Players can vie for various ministerial roles such as Minister of Revenue, War, and Justice.

    Steam
    Merit and Examination Systemnew contentMilestone

    A new system for securing government office through merit and examinations.

    Steam
    Introduction of the Celestial Government Mechanicsnew contentMilestone

    A new government type unique to China, focusing on a merit-based bureaucracy.

    Steam
    Introduction of Circuit Typesnew contentMilestone

    New administrative types for provinces, including Civilian and Military categories.

    Steam
    Great Projects Featurenew contentMilestone

    Ministers can initiate collaborative projects that characters can contribute to.

    Steam
  22. 15 events
    Dynamic Title Renaming for Chinese Dynastiesnew contentMilestone

    New ruling dynasties can take names from historical inspirations and evolve over time.

    Steam
    Enabled 'Found a New Empire' decision for Nomadic rulersgameplay

    Nomadic rulers can now utilize the 'Found a New Empire' decision.

    Steam
    Historical Accuracy in Chinese Administrative Geographyworld

    Efforts to depict historical administrative units accurately while balancing game mechanics.

    Steam
    Aesthetic Alterations to the Terrain Mapvisuals

    Experimental changes to the terrain map to enhance visual representation.

    Steam
    Added missing localization for new game difficulty ruleslocalization

    Localization for the new game difficulty rules introduced in 1.16.2.1 has been added.

    Steam
    Corrected default faith icon for custom faithsbug fix

    Default faith icon for new custom faiths now reflects the icon of the faith being branched from, instead of defaulting to the catholic cross.

    Steam
    Introduction of the Circuit Administrative Unitnew content

    New kingdom tier based on Song dynasty administrative units called circuits.

    Steam
    Fixed Obedience factor for settled Nomadsbug fix

    Resolved an issue where Obedience was still a factor in faction commitment for settled Nomads.

    Steam
    Introduction of the Hegemony of Chinanew contentMilestone

    The new highest tier of title available in the game, unique to the map at each start date.

    Steam
    Fixed random crash issuebug fix
    Steam
    Updated 'Request incursion' interaction for Nomadic Turkic tribesgameplay

    The interaction now considers Nomadic Turkic tribes.

    Steam
    Creation of Five Empires under Chinese Hegemonynew contentMilestone

    The hegemony consists of five empires: Qin, Liang, Shu, Wu, and Yue, which can be formed during gameplay.

    Steam
    Exposed fertility equilibrium trigger for moddingmodding

    Made it possible to set HERD_GAIN_FROM_COUNTY_MULTIPLIER to 0.

    Steam
    Fixed succession window closure issuebug fix

    Addressed an issue that could prevent players from continuing their game after closing the succession window.

    Steam
    Fixed 'Collect Taxes' contract traveling mode issuebug fix

    Resolved an issue where players could be stuck in traveling mode after finishing the contract.

    Steam
  23. 8 events
    House Relations and Blocs Systemnew content

    New mechanics for tracking relationships between houses and forming military alliances.

    Steam
    All Under Heaven DLC Announcementdlc releaseMilestone

    Introduction of the All Under Heaven DLC focusing on East Asia in the middle ages.

    Steam
    Tributary System for Chinese Empirenew content

    New relationship mechanics for independent rulers to engage with the Chinese Empire.

    Steam
    Celestial Government System for Chinanew contentMilestone

    A new government type based on meritocracy, allowing for unique administrative gameplay.

    Steam
    Introduction of Soryō and Ritsuryō Vassals in Japannew content

    New types of vassals reflecting the fragmented power structure in Japan.

    Steam
    Expanded Map to Include East Asianew contentMilestone

    Removal of artificial barriers to the map, now including regions like Burma and Tibet.

    Steam
    Dynastic Cycle Mechanicnew contentMilestone

    New gameplay mechanic reflecting the historical cycles of stability and chaos in Chinese dynasties.

    Steam
    Introduction of Hegemony Title Tiernew content

    New title tier for China, allowing for the creation of super-empires under specific conditions.

    Steam
  24. 1 event
    Crash issue resolved in version 1.16.2.2bug fix

    Resolved an issue causing crashes for some users in 1.16.2.1

    Steam
  25. 13 events
    AI Improvements for Hard Difficultybalance change

    Includes easier MaA management, improved stress management, and faster levy reinforcement.

    Steam
    Updated Golden Lineage Trait Iconvisuals
    Steam
    Optimized Decision Viewperformance

    The Decision view has been optimized to prevent game slowdowns.

    Steam
    Added Hard / Very Hard Difficulty Game Rule Optionsnew content

    Introduces new difficulty levels that can be selected when starting a new campaign.

    Steam
    Changes to Vassal Contracts and Tyranny Gainbalance change

    Increased penalties for unfair Vassal Contract changes and adjustments to contract proposals.

    Steam
    Added Game Rule to Add Tibet as a Nomadic Regionnew content
    Steam
    Changes to Tax Obligations and AI Preferencesbalance change

    High and Extortionate tax obligations are valued higher; AI desires higher taxes over higher levy contributions.

    Steam
    AI Improvements for Very Hard Difficultybalance changeMilestone

    Significantly boosts AI capabilities and applies greater penalties to players.

    Steam
    Reduced Memory Usage of Map Animalsperformance
    Steam
    Fixed Out-of-Sync Issues on Hotjoinbug fix

    Resolved issues related to outdated Domicile cache.

    Steam
    Fixed Various UI and Gameplay Bugsbug fix

    Includes fixes for the siege window, hostage window, and character selection list.

    Steam
    Tweaks and Fixes for Nomadic UI Skinui ux
    Steam
    Fixed Adventurers Getting Incorrect Contractsbug fix

    Adventurers now correctly receive contracts in the Steppe.

    Steam
  26. 3 events
    Introduction of Hard and Very Hard difficulty modesnew content

    New difficulty modes to enhance challenge for players.

    Steam
    Balancing adjustments in Update 1.16.1 and 1.16.2balance change

    Updates aimed at addressing player concerns regarding game balance.

    Steam
    Hotfixes for crash issues in Update 1.16bug fixMilestone

    Hotfixes implemented to reduce crash rates following the release of Khans of the Steppe.

    Steam
  27. 19 events
    Cumania correctly named in 1066 and 1178 start datesbug fix

    No longer incorrectly named Khazaria.

    Steam
    Added horse animations to Warhorse story cyclenew content

    Diversifies background art.

    Steam
    Tribal era innovations provide Nomad specific bonusesnew content
    Steam
    Fixed government type and vassal stance filtersbug fix

    No longer resets when a subject contract gets modified.

    Steam
    Limits Blood Brotherhood to same-gender charactersbalance change

    Unless both are rulers or gender law is Equal.

    Steam
    Added ai_recipients list for neighboring overlordsother

    Targets overlords of neighbors connected by land.

    Steam
    Gives Mogyer Confederation Confederation Elective succession lawnew content

    Also gives Almos Arpad the First King of the Confederation modifier.

    Steam
    You can no longer mug herdersbug fix
    Steam
    Dominating a Title now bypasses existing trucesnew content
    Steam
    Reduced herder fertility growth bonusbalance change

    From pastoralists and communal ethos from 2 to 0.35.

    Steam
    Fixed issue with courtier generation for landed charactersbug fix

    Due to a faulty check on filled council positions.

    Steam
    Introduced Ask to Join Confederation interactionnew content

    Allows players to join existing confederations on their own initiative.

    Steam
    Added Confederation Member guest pool to activitiesnew content

    Members of your Confederation will be invited to activities.

    Steam
    Added Reindeer internal yurt buildingnew content

    Provides county fertility bonuses in Forest and Taiga terrain.

    Steam
    Improved Migration window for nomadic situationsui ux

    Enhancements for better usability.

    Steam
    Added Golden Lineage trait for the Greatest of Khansnew content

    Replaces the GoK house modifier.

    Steam
    Added action to join Tributaries’ warsnew content

    New important action for players.

    Steam
    Updated Legitimacy tooltipslocalization

    Added information about the change of Obedience acceptance.

    Steam
    Rebalanced Temujin’s conqueror eventbalance change

    Gives smaller immediate rewards, but recurring bonuses over the next few years.

    Steam
  28. 31 events
    Added County Control reduction during bad seasons for Nomadic rulersbalance change
    Steam
    Fixed Veils not being removable in the Barbershopbug fix
    Steam
    Added new Cultural Traditions to Hunnic culturenew content

    New traditions include Pastoralists, Horse Breeders, and Recognition of Talent.

    Steam
    Increased Fertility Decline from White Zud and Cold Zud for Nomadic rulersbalance change
    Steam
    Halved values of Herd gained through Raid Intentsbalance change
    Steam
    Increased chances of major consequences from Chaotic Successionbalance change

    Chance increased from 1/4 to 3/4 for major consequences.

    Steam
    Fixed conditions for MENA throne room appearance for Steppe culturesbug fix
    Steam
    Enabled launching special Hungarian migration via Decision for nomadic playersbug fix
    Steam
    Fixed effects of Peace of the Great Khan decision causing counties to become republicsbug fix
    Steam
    Lowered efficiency of reinforcing MaA with Gold for Nomadsbalance change

    Reinforcement efficiency changed from 4 to 1.5.

    Steam
    Reduced base Prestige gain from Great Nerge and Excellent Nergebalance change
    Steam
    Fixed crash when domicile spawned without a valid locationbug fix
    Steam
    Added immediate Fertility reduction for Herders at the start of a bad seasonbalance change
    Steam
    Added Herd loss during White Zud for Nomadic rulersbalance change
    Steam
    Reduced Fertility Growth percentage during White Zud for Herders and Settled Rulersbalance change
    Steam
    Fixed instances of Chaotic Succession kurultai events due to family deathsbug fix
    Steam
    Added Growth penalties during Severe Drought, White Zud, and Cold Zudbalance change
    Steam
    Reduced base acceptance for Negotiate Obedience character interactionbalance change
    Steam
    Reduced initial max success chance of Steal Herd schemebalance change

    Success chance reduced from 40 to 30.

    Steam
    Added -25 County Control penalty for Counties gained via Demand Pasturelandbalance change
    Steam
    Lowered efficiency of reinforcing MaA with Herdbalance change

    Reinforcement efficiency changed from 0.75 to 0.4.

    Steam
    Reduced base reluctance for Pledge Tribute character interactionbalance change
    Steam
    Fixed crash when switching to an unplayable characterbug fix
    Steam
    Fixed Stand and Fight tradition giving too much Heavy Cavalry toughness %bug fix
    Steam
    Added Prestige loss for failure outcome of Steal Herd schemebalance change
    Steam
    Made Realm Split outcomes of Chaotic Succession more commonbalance change
    Steam
    Increased Herd Gain penalty during Severe Drought, White Zud, and Havsarsan Zudbalance change
    Steam
    Removed White Zud from possible initial seasons on game startsbalance change
    Steam
    Lowered exchange ratio for Summon Wealthy Visitors decision with Herd Barter buildingbalance change
    Steam
    Ensured players start with a minimum of 7 Courtiersbug fix
    Steam
    Reduced positive Tributization modifiers for non-nomadsbalance change
    Steam
  29. 1 event
    Memory optimizations to fix freezes and crashesperformance
    Steam
  30. 4 events
    Fix for chaotic succession with obedient kurultaibug fix
    Steam
    Fix for crashes with older save filesbug fix

    Addresses crashes that could occur when saves from older versions were present in the save game folder.

    Steam
    Fix for AI nerge event causing player maimingbug fix

    Fixes the issue where players could get pulled into an AI nerge event resulting in them being maimed.

    Steam
    Fix for stutters on paused lategame savesbug fix

    Addresses stutters occurring on paused lategame saves with large realms.

    Steam
  31. 12 events
    Unique Activity Types: Tsagaan Sar and Nergenew content

    Introduction of a new feast and hunt activity types specific to Mongols.

    Steam
    Enhanced Ambient Audio for Steppe Lifeaudio

    New atmospheric sounds and realistic animal noises for Mongol-themed events.

    Steam
    New Domicile Art for Nomadsnew content

    Domicile art inspired by Asian styles for nomadic characters.

    Steam
    New Event Backgrounds for Steppe Themesnew content

    New backgrounds for various events including nomadic tents and eastern villages.

    Steam
    New Animations for Nomadic Charactersnew content

    Nomadic characters and military units now have horse animations.

    Steam
    New Map Features for Steppe Regionsnew content

    Seasonal changes and unique holding graphics for nomadic territories.

    Steam
    New HUD Skin Inspired by Mongol Patternsnew content

    Unique HUD style for nomadic characters reflecting Mongolian art.

    Steam
    New Character Art for Mongol Culturenew content

    Expanded variety of clothing and headgear for Mongol characters.

    Steam
    New Loading Screen Featuring Charging Warriorsnew content

    A dynamic loading screen depicting a band of warriors against a stormy sky.

    Steam
    New Music Tracks Featuring Mongolian Influencesaudio

    Six new tracks composed to reflect Mongolian culture and landscapes.

    Steam
    Expanded Men-at-Arms Variety for Nomadsnew content

    New unique men-at-arms reflecting various steppe cultures.

    Steam
    Throne Room Design for Steppe Leadersnew content

    A grand yurt throne room with variations based on grandeur level.

    Steam
  32. 7 events
    Introduction of Tributaries Systemnew contentMilestone

    New system allowing independent rulers to establish tributary relationships with suzerains, replacing previous vassal contracts with subject contracts.

    Steam
    County Fertility Calculationgameplay

    New county fertility value calculated for counties involved in migration situations or with specific government rules.

    Steam
    Introduction of Situation Systemnew contentMilestone

    Dynamic system for region-based gameplay, allowing for various socio-political and environmental interactions.

    Steam
    Creation of Confederationsnew contentMilestone

    New gameplay feature allowing independent rulers to form confederations for mutual defense.

    Steam
    Nomadic Migration Mechanicsnew contentMilestone

    New mechanics for nomadic migration integrated with the Situation system, affecting player and AI behavior.

    Steam
    Obedience Mechanic Implementationgameplay

    New obedience mechanic for characters based on their government type and liege relationships.

    Steam
    Domicile System Overhaulnew content

    Introduction of a new domicile type, nomadic camp, and changes to domicile ownership and inheritance.

    Steam
  33. 11 events
    Fixed issue with making a county the capital without it being part of De Jure titlebug fix
    Steam
    Added quick interact buttons for Ransom, Execute and Release in Prison Viewui ux
    Steam
    Fixed Wet Nurse using children's aptitude instead of her own for 'Instill Virtue' taskbug fix
    Steam
    Fixed 'Instill Virtue' task affecting Wet Nurse instead of childbug fix
    Steam
    Fixed congenital traits not showing in Arrange Marriage windowbug fix
    Steam
    'Instill Virtue' task now only affects children 6 years or olderbalance change
    Steam
    Fixed toast message displaying 'DESCRIPTION' instead of actual descriptionbug fix
    Steam
    Fixed excessive traits pushing interface elements out of windowsbug fix
    Steam
    Added descriptions for gaining experience in Commander Traitsui ux
    Steam
    Reduced frequency of 'Instill Virtue' Court Position taskbalance change
    Steam
    Changed wording of message when warscore gets cappedui ux
    Steam
  34. 4 events
    Investigation and Resolution of UI Issueother

    The Release and QA teams are actively investigating the UI issue and working on a new update.

    Steam
    Rollback to Version 1.15.0 Due to UI Issuebug fixMilestone

    The game has been reverted to the previous version 1.15.0 to address a severe user interface issue introduced in Update 1.15.0.1.

    Steam
    Future Deployment of Update 1.15.0.2other

    A new update 1.15.0.2 will be deployed once it has been certified.

    Steam
    Review of Testing Proceduresother

    The team will review testing procedures to prevent similar issues in the future.

    Steam
  35. 7 events
    Yurt Buildings introducednew content

    New yurt buildings provide various bonuses and serve as the central point for nomadic realms.

    Steam
    New Nomadic Court Positionsnew content

    Several unique court positions for nomadic rulers have been added, each with specific tasks.

    Steam
    Great War of Defiance mechanicgameplayMilestone

    A new war mechanic that triggers when a player attempts to become the Greatest of Khans, involving multiple rulers opposing them.

    Steam
    Become the Greatest of All Khans decisiongameplayMilestone

    Nomads can now take a decision to become the Greatest of All Khans if they reach Dominance level 5.

    Steam
    Kurultai council systemgameplay

    Nomadic rulers now have a unique Kurultai council setup instead of the regular council.

    Steam
    Introduction of the Greatest of Khans mechanicnew contentMilestone

    Players can now strive to become the Greatest of Khans, a title that prevents others from achieving it.

    Steam
    Obedience system for Nomadic rulersgameplay

    Introduced a new Obedience mechanic that affects vassal behavior and succession.

    Steam
  36. 7 events
    Migration Mechanics EnhancedgameplayMilestone

    Nomads can now migrate to target duchies or kingdoms based on their Dominance level.

    Steam
    Kurultai Succession Law Implementednew contentMilestone

    New succession law for nomads that involves approval from Kurultai members.

    Steam
    Seasonal Changes Impacting GameplaygameplayMilestone

    Seasons now affect Fertility and character behavior, introducing various modifiers.

    Steam
    Introduction of Dominance Mechanics for Nomadsnew contentMilestone

    Nomads now have a Dominance level that affects their power and gameplay mechanics.

    Steam
    Stargazer Court Position Introducednew content

    New court position to predict upcoming seasons and manage fertility.

    Steam
    Introduction of Fertility Equilibriumgameplay

    Fertility Equilibrium predicts how fertile a county will become over time, influenced by various factors.

    Steam
    Settlement Issues Mechanicgameplay

    New contracts introduced to address County Control and improve Fertility growth after migration.

    Steam
  37. 15 events
    Court Position Overhaulquality of life

    New interface for managing court roles with added tasks and vacancy management options.

    Steam
    Khans of the Steppe DLC Announcementdlc releaseMilestone

    Introducing a new Nomadic Government and systems inspired by the nomadic peoples of the Eurasian Steppe.

    Steam
    Seasons & Survival Mechanicsnew contentMilestone

    Life in the steppe is affected by changing climate and weather patterns, impacting resource availability.

    Steam
    Coronations Event Packnew content

    New activity type allowing players to coordinate coronation ceremonies for legitimacy.

    Steam
    Crusade AI Improvementsai

    AI will gather armies before attacking, leading to more coordinated Great Holy War offensives.

    Steam
    Hegemony Title Introductionnew contentMilestone

    A new title tier above an empire to represent the division of power within large realms.

    Steam
    All Under Heaven Major Expansion Announcementnew contentMilestone

    Expanding the game map across all of Asia with new gameplay and unique governments.

    Steam
    Instant Unlock: Crowns of the Worldnew content

    Purchasing the Chapter IV pass grants immediate access to a cosmetic pack with culture-specific crowns.

    Steam
    Imperial Treasury Systemnew contentMilestone

    A centralized treasury system for the Chinese Emperor to manage resources.

    Steam
    Nomadic Government Mechanicsnew contentMilestone

    Players will guide nomadic peoples across the steppe, adapting to the land's vitality and maintaining herds.

    Steam
    1.15 'Crown' Update Releasebalance change

    A broad set of changes to existing content, available for free to all owners.

    Steam
    Dominance Featurenew contentMilestone

    Players can increase their Dominance to claim the title of Genghis Khan.

    Steam
    Army Automation and AI Improvementsai

    AI can now handle martial affairs and coordinate allied armies more effectively.

    Steam
    Dynastic Cycle Featurenew contentMilestone

    Reflects historical patterns of stability and chaos for imperial dynasties.

    Steam
    Herd System Introductionnew contentMilestone

    A new system representing horses and cattle, used for diplomatic, martial, and economic actions.

    Steam
  38. 6 events
    Automated Armies Featurequality of life

    Introduced an opt-in feature for AI to control armies during trivial wars.

    Steam
    200+ Bugfixesbug fix

    Addressed over 200 bugs as part of the Realm Maintenance.

    Steam
    Character Interaction UI Updateui ux

    Revamped character interaction menu for better usability and intuitive navigation.

    Steam
    Warfare AI ImprovementsaiMilestone

    Enhanced warfare AI behavior to reduce indecisiveness and improve strategic actions.

    Steam
    AI Ally Info Enhancementai

    Added icons and descriptions to clarify AI ally actions during wars.

    Steam
    Court Position Reworknew contentMilestone

    Reworked Court Positions to make them more engaging with new effects, tasks, and improved UI.

    Steam
  39. 12 events
    Seasonal System in the Great SteppegameplayMilestone

    A new seasonal system affecting Fertility and the mood of Nomadic rulers.

    Steam
    Introduction of Herdersnew content

    New unplayable government type that populates the map with shepherds replenishing Fertility.

    Steam
    Obedience System for SubjectsgameplayMilestone

    A binary state affecting loyalty and actions of subjects towards their overlord.

    Steam
    Tributary System for Nomadsnew contentMilestone

    New type of subject relationship allowing for unique tribute dynamics.

    Steam
    Formation of Confederationsnew contentMilestone

    Lower-tier Nomadic rulers can band together for mutual defense against larger enemies.

    Steam
    Introduction of Dominance MechanicgameplayMilestone

    A new measurement of power for Nomadic rulers that affects vassal and domain limits.

    Steam
    Introduction of the Gurkhannew contentMilestone

    The character with the largest Herd can become the Greatest of Khans, influencing gameplay.

    Steam
    New Currency: Herdnew contentMilestone

    A unique currency for Nomads that plays a significant role in interactions and governance.

    Steam
    Migration Mechanics for NomadsgameplayMilestone

    Nomads can migrate to new lands based on Fertility and Dominance levels.

    Steam
    Conversion of Herd to Horde RidersgameplayMilestone

    Nomads convert a percentage of their Herd into Horde Riders, a new type of Men-at-Arms.

    Steam
    Introduction of Nomadic Government Systemnew contentMilestone

    A new government type inspired by the rulers of the Eurasian Steppe, focusing on herd, might, and land.

    Steam
    Yurt Settlements for Nomadsnew contentMilestone

    New domicile type for Nomads that can be upgraded and carries with them during migration.

    Steam