What changed in Crusader Kings III in 2025
459 updates · 102 main milestones · Feb 11, 2025 to Dec 16, 2025
- 9 eventsCoronations Activity Introducednew content
A new activity for rulers to legitimize their reign through a coronation ceremony.
SteamAll Under Heaven Expansion Releasednew contentMilestoneThe biggest expansion ever for Crusader Kings III, expanding the map to include all of Asia.
SteamCreator Packs for 2026new contentCollaboration with modders to develop new content for the game.
SteamChapter IV Retirement AnnouncementotherChapter IV will be retired, with contents folded into a collection bundle.
SteamKhans of the Steppe Expansion Announcednew contentMilestoneFocus on nomadic gameplay with new mechanics for migration and herd management.
SteamAccolades System Improvement Plannedquality of lifeChanges to make accolade successors automatic and improve clarity around attributes.
SteamMap Expansion Performance OptimizationperformanceMilestoneEfforts made to ensure that the expanded map does not negatively impact game performance.
SteamRealm Maintenance Update Releasedbug fixMilestoneImproved Combat AI, automated armies, and updated Interaction UI among other fixes.
SteamCoronations Launch Issues Addressedbalance changeInitial launch faced game-breaking bugs and balance issues; improvements planned for future updates.
Steam - 13 eventsGeneralization of Hegemonic Tributariesgameplay
Hegemonic Tributaries are now supported for all hegemonies.
SteamExtinguish Noble Family Character InteractiongameplayNew interaction for empire-tier Celestial rulers to execute and destroy a Noble Family.
SteamTerrain and Graphics ImprovementsvisualsVarious terrain modifications and graphical performance enhancements.
SteamNatural Disasters Catalyst Value Increasedbalance changeNatural Disasters now have a higher catalyst value.
SteamNative Support for Apple Silicon CPUsperformancePerformance boost for users with M1/M2/M3/M4 chips.
SteamEnhanced Celestial Ministers MechanicsgameplayNew mechanics and unlocks for Ministers in China to expand their toolset.
SteamTiefutu Cavalry Splitbalance changeTiefutu Cavalry split into Black Armor Cavalry and Tiefutu with adjusted stats.
SteamWithdraw Funds from Treasury DecisiongameplayIndependent rulers can withdraw gold from treasury with a cooldown, affecting legitimacy or influence.
SteamTai Migrations Story CyclegameplayAdded story cycle for Tai culture migration into Southeast Asia.
SteamImproved Powerful Family Attributesbalance changeAttributes for Administrative government type have been updated and rebalanced.
SteamNew Special Buildings Addednew contentMultiple new special buildings added, including Baofeing Silver mine and Chihu Iron mines.
SteamNew Music Tracks from CK2 Jade Dragonnew contentThree hit musical tracks from CK2 Jade Dragon have been brought over by popular demand.
Steam - 12 eventsFixed upgrade requirements for lvl 4+ Paddy Fieldsbug fixSteamFixed crash when opening Situations windowbug fixSteamRemoved faulty treasury modifier from Heirloom Sealbug fix
Replaced with domain tax and capital development bonus.
SteamReverted changes to Men-at-Arms statsbalance changeSteamFixed Determination Aspect parameters for Watch-housesbug fixPrevented Watch-houses from being built if you leveled up your aspect.
SteamShatuo culture now has Iron Cavalry traditionnew contentSteamFixed crash when opening Royal Court in 1178bug fixSteam - 14 eventsGrand Campaign great project cancellation fixbug fix
Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled.
SteamCorrect titles for women governors in Celestial realmsbug fixWomen who serve as governors will be referred to by their correct titles.
SteamFixed edge case with Councillor movementbug fixFixed edge case where a Councillor being moved would be fired from the new position.
SteamNew art assets for Southeast Asian charactersnew contentIncluded new art assets for Southeast Asian characters in this update.
SteamFixed duplicated characters in eventsbug fixFixed duplicated characters in 'A Resplendent Acclamation' due to new ceremonial lieges.
SteamFixed crashes related to Ministriesbug fixMilestoneFixed edge cases where Ministries could cause crashes.
SteamEmpire titles can de jure drift into Hegemonybug fixEmpire titles not part of a Hegemony can now de jure drift into a bordering Hegemony.
SteamFixed cultural variations for Mongol armiesbug fixFixed triggers for some cultural variations of the Mongol/Greatest of Khans special armies.
SteamFaction war no longer imprisons ceremonial liegebug fixWinning a faction war to install a ruling regent no longer imprisons the ceremonial liege.
SteamRemoved unnecessary Royal Court ownership requirementbug fixRemoved the requirement to own the Royal Court to use the Iron Cavalry tradition.
SteamNomads AI migration evaluation fixedbug fixNomads AI migrating into a county will correctly evaluate the opponent.
SteamFixed AI not recruiting/upgrading Men-at-Armsbug fixAI believed their income was far lower than it was in reality.
SteamLocal exam hosting issue fixedbug fixFixed bug where no one could host a local exam in independent celestial realms.
SteamCustomized Title names display issue resolvedbug fixCustomized Title names will once again be properly displayed in all relevant UIs.
Steam - 44 eventsFixed crash when adaptive framerate enabled and game pausedbug fixSteamChanged Wang Chuyi's faith to QuanzhenchangesSteamMeritocratic Khanate and governments now have same Vassal Limit bonus as Celestialbalance changeSteamAligned requirements for Acknowledge Hegemon and Tribute Mission decisionsbug fixSteamReshuffled title holders in k_kuizhouchangesSteamCourtiers now move with Governors when titles changebug fixSteamFixed incorrect trigger for recruiting Zhanmadao Infantrybug fixSteamOath buildings can now be built in Temple Citadelsbug fixSteamRemoved excessive men_at_arms_cap modifiers from Celestial governmentbalance changeSteamCelestial independent rulers can fund disaster relief without a ministerbug fixSteamReduced low FPS/stuttering in specific map regionsperformanceSteamDecreased attack of Tiefutu cavalrybalance changeSteamSeize Mandate of Heaven casus belli effect updatedbug fixSteamFixed loophole for dynastically named Chinese realmsbug fixSteamFixed gifting of Seal of Investiture by Huangdibug fixSteamIncreased toughness of Tiefutu cavalrybalance changeSteamChanged de jure capital of k_kuizhou to c_kuizhouchangesSteamRemoved MAA maintenance and recruitment penalties for Huangdibalance changeSteamGrand Campaign war will no longer result in tributariesbalance changeSteamRemoved dynastic name potential for new Chinese realms near k_guanneibug fixSteamAdded merit and passed exams modifiers to Celestial vassals after Claim Mandate of Heavenbalance changeSteamReduced costs for Zhanmadao Infantrybalance changeSteamCorrected gender misrepresentation of Yan ShuchangesSteamReclaiming Mandate of Heaven vassalizes independent realmsbug fixSteamLowered examination barriers for martial education entrantsbalance changeSteamNew members of Japanese House Bloc cannot leave for 10 yearsbug fixSteamRenamed Mu Mount Seorak holy site to Mount GeumgangchangesSteamClaiming Mandate of Heaven triggers Conquest Era under specific conditionsbug fixSteamRemoved dynastic name potential for new Chinese realms near k_huainanbug fixSteamEmperor of China can use Consolidation casus belli on de jure Kingdomsbug fixSteamUpdated titles for male and female Chinese Hegemonsbug fixSteamHegemon can now reject unwanted tributary missionsbug fixSteamReduced Grand Marshal's MAA hiring and maintenance costsbalance changeSteamFixed crash due to invalid situation participant groupbug fixSteamZhu Xi and family members changed to Daoxue faithchangesSteamOptimized jungle tree map assets to reduce stutteringperformanceSteamCorrections and improvements to historical Chinese characterschangesSteamFixed missing effects for contested titles after Seize Hegemonic Duchy warbug fixSteamFixed holy site bonuses for Mu faithbug fixSteamIndependent celestial rulers can now host examsbug fixSteamFixed Buy Claim interaction unlocked for all governments with 'Sanctioned Loopholes'bug fixSteamFixed maximum cap for regular buildings in a baronybug fixSteamCustom Title names now display correctlybug fixSteamFixed Buy Claim interaction not costing Piety for hegemony titlesbug fixSteam
- 15 eventsNew Decision: Command Family to take Examsgameplay
House Heads can now command family members to take exams independently.
SteamGrand Campaign War Changesbalance changeNo longer results in China gaining additional tributaries.
SteamUpdate 1.18.0.2 - Upcoming Bugfixesbug fixIncludes a grab bag of bugfixes, crash fixes, and database improvements.
SteamCharacter Lighting ImprovementsvisualsImproving character lighting based on community feedback.
SteamCelestial Government Improvementsbalance changeRemoved penalties and adjusted modifiers to improve gameplay in China.
SteamLocalization Improvements for Hegemon ConsortslocalizationCorrected titles for consorts of the Chinese Hegemon.
SteamNew Decision: Found a Ryukyuan EmpiregameplayNew decision for players to establish a Ryukyuan Empire.
SteamGameplay Improvements for MinistersgameplayEnhancements to gameplay as a Minister in upcoming updates.
Steam - 17 eventsKorean heritages decision issue fixedbug fix
Fixed some Korean heritages that were unable to use the 'Unite the Husamgeuk' decision.
SteamStrengthened Dynastic Cycle ticking catalystbalance changeMade the Dynastic Cycle ticking catalyst for holding less than 50% of China stronger.
SteamByzantine emperor holding Hu issue fixedbug fixThe Byzantine emperor will no longer stand holding a Hu in budget events.
SteamFixed crash on activity conclusion screenbug fixResolved a crash that occurred on the conclusion screen of an activity if kept open for a long time.
SteamFixed game over issue with Game Rulebug fixResolved a game over caused by combining the Game Rule 'Player Administrative Realms - Always' with playing the Japanese Ten'no.
SteamEscalated Peasant Faction resolution changebalance changeCounties involved in an Escalated Peasant Faction will no longer immediately form another faction.
SteamAI rulers' Hegemonic Consolidation CB usage adjustedbalance changeMade AI rulers less likely to use Hegemonic Consolidation CB if not involved in the Dynastic Cycle.
SteamDynastic Cycle catalyst addedbalance changeAdded a catalyst for the Dynastic Cycle to force Emperors holding less than 30% of de-jure Hegemony into the Division Era.
SteamAdjusted Meritocratic Regent Succession candidatesbug fixMade default candidates for Meritocratic Regent Succession the same as for Japanese Regency succession.
SteamFixed flavorization of Korean rulersbug fixAddressed inappropriate fallbacks for Korean rulers' flavorization.
SteamTemple Citadel Holdings upgrade issue resolvedbug fixNon-Mandala rulers can now upgrade Temple Citadel Holdings.
SteamTweaked modifiers for Escalated factionsbalance changeAdded modifiers to prevent Counties from flipping between Escalated and Populist factions.
SteamAdjusted Duke-tier and Kingdom-tier incomebalance changeBalanced Duke-tier income down in bureaucratic governments and Kingdom-tier income up.
SteamCorrected Song dynasty ruler and genealogical irregularitiesbug fixFixed issues with the Song dynasty ruler in 1178 and various genealogical irregularities in the Zhao dynasty's ancestry.
SteamFixed crash in Silk Road situation windowbug fixFixed a crash that could happen when opening both catalyst and participation windows of different sub-regions in the Silk Road situation window.
Steam - 13 eventsImperial Treasury ManagementgameplayMilestone
Manage the Imperial Treasury to fund Great Projects and expand influence.
SteamSilk Road Explorationnew contentMilestoneThrive along the Silk Road, profiting from the wealth and innovations of China.
SteamTributary Missions in Southeast AsiagameplayMilestonePerform Tributary Missions to increase favor with subjects as a Tributary ruler.
SteamRise of the Shogunate in Japannew contentMilestoneTake control of a Japanese house and rise to power as a Shogun or Kampaku regent.
SteamDynastic Cycle SystemgameplayMilestoneNavigate a living system of stability and chaos in China, exploiting instability to rise to power.
SteamJapanese Language Supportnew contentJapanese is introduced as a supported language for Crusader Kings III.
SteamDevaraja Rule in Southeast Asianew contentMilestoneRule as a Devaraja with the Mandala Government, uniting tributaries into temple-centered empires.
SteamStrengthening Alliances in JapangameplayMilestoneUse alliances, intrigue, and ritual to strengthen your position in Japan.
SteamCultural and Historical Nuancesnew contentMilestoneImmerse in Asia's cultural, artistic, and historical nuances with new throne rooms, events, and traditions.
SteamAll Under Heaven Expansion Launchdlc releaseMilestoneThe largest expansion for Crusader Kings III introduces new settings in China, Japan, and Southeast Asia.
SteamNew Hegemony Title in Chinanew contentMilestoneAscend to the highest tier of power with the new Hegemony title in the Chinese region.
SteamNew Historical Starting Bookmarksnew contentMilestoneNew starting bookmarks bring fresh perspectives and challenges in the game.
SteamCelestial Government SystemgameplayMilestoneEarn Merit through deeds or Imperial Examinations to gain favor and influence in China.
Steam - 4 eventsOverall Improvements to Character Visualsvisuals
Enhancements to skin textures, lighting, shading, and render settings for all characters in the game.
SteamNew Character Art for Khmer Empirenew contentMilestoneIntroduction of new clothing and headgear sets inspired by the Khmer Empire, emphasizing Angkorian-era style.
SteamNew Character Art for Tang and Song Dynastiesnew contentMilestoneIntroduction of 84 new character assets inspired by Tang and Song Dynasties, including hairstyles, clothing, beards, legwear, headgear, armor sets, and map units.
SteamNew Character Art for Japanese Heian Periodnew contentMilestoneCreation of 47 new character assets inspired by the Japanese Heian Period, including hairstyles, clothing, beards, legwear, headgear, armor sets, and map units.
Steam - 8 eventsSilk Road Innovationsnew contentMilestone
A new set of Innovations that can be spread to other Cultures, with specific Innovations active in each Region.
SteamSkills Associated with InnovationsgameplayInnovations now have associated skills, allowing faster discovery based on the player's Diplomacy skill.
SteamHub Buildings in Silk Road Regionsnew contentEach Region has a Hub Special Building that provides income and benefits, and can be upgraded for additional advantages.
SteamIntroduction of the Silk Road Situationnew contentMilestoneA new feature representing the movement of ideas and interconnectedness of the East and West, split into six Regions with unique Phases.
SteamPhases of the Silk Road SituationgameplayRegions fluctuate between Exceptional Bounty, Steady Trading, and Hardship, affecting benefits for Participants.
SteamInnovations Panel Reworkquality of lifeThe Innovations panel has been improved for better user experience, showing current Fascination, Spread target, and Innovation status.
SteamAbility to Discover Innovations Outside Current EragameplayPlayers can now discover Innovations from future Eras, albeit at a slower rate until the Culture enters that Era.
SteamCatalysts for Phase ChangesgameplayActions and events can trigger Catalysts that push the Situation towards a new active Phase, applied separately to each Region.
Steam - 56 eventsFixed 'The Crown-Son' Scepter Issuebug fix
Non-Christian characters will no longer hold a very Christian scepter.
SteamNew Event for Coronation Hostsnew contentMilestoneAdded a powerful new event allowing hosts to break up a neighboring confederation or earn a new vassal or tributary.
SteamResolved Mechanics for 'Strengthen the House' Oathbug fixNow is fully mechanically resolved upon completion.
SteamReduced Frequency of 'The Witness' Eventbug fixReduced the frequency of 'The Witness' event in coronations.
SteamFixed HRE Emperor Heinrich IV Crown Statusbug fixHRE Emperor Heinrich IV no longer starts as crowned in 1066 bookmark.
SteamAdded Missing Localization for 'Gold Before Crown'bug fixAdded missing localization for modifiers.
SteamDisruption Event Trigger Conditions Adjustedbug fixCan only trigger if detractors have higher military strength or there is a faction targeting the host.
SteamCorrected 'A Delightful Treat' for Unlanded Charactersbug fixNow properly accounts for unlanded characters.
SteamFixed Missing Space in 'Install Claimants' Oath Tooltipbug fixCorrected the missing space in the tooltip.
SteamAdjusted Coronation Rewards Targetingbug fixCoronation rewards from 'Embrace Supporters' intent now target only supporters.
SteamUpdated Building Requirement for 'Shape the Realm' Oathbug fixNow has an updated building requirement in the decision window.
SteamFixed Display of Herd Gain from Coronationsbug fixFixed the display of herd gain from coronations.
SteamCrowned Status for Emperors with 'No Anointment' Doctrinebug fixEmperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed.
SteamActivities No Longer Block Artifact Interactionsbug fixAll activities no longer block artifact interactions.
SteamCorrected 'Install Claimants' Oath Requirementsbug fixThe decision now properly requires 3+ claimants installed via wars.
SteamEnhanced Reliability of Coronation Character Memoriesbug fixCharacter Memories about Coronations are now more reliable.
SteamCorrected Coronation Reward Descriptionsbug fixFixed descriptions that made no sense for non-vassal characters.
SteamFixed Missing Text for 'ach_coronation_expended_resources_modifier'bug fixFixed missing text for the modifier.
SteamFixed Character Selection for Promising Buildingsbug fixFixed the character selection for promising buildings.
SteamVisible Check for 'Champion of the X Culture' Decisionbug fixThe check for de jure duchy existence in the decision requirements is now visible.
SteamEasier Conversion for Zealous Characters to Witchcraftbalance changeZealous characters are now easier to convert to witchcraft if their faith accepts it.
SteamFixed Dynamic Event Text Edge Casesbug fixFixed edge cases in dynamic event text for the event.
SteamCrown Laws Reset for Heir on Ruler Depositionbug fixCrown laws are properly reset for the heir when a ruler is deposed.
SteamFixed Player Notifications for 'Tales of Wars Lost'bug fixFixed broken loc in player notifications.
SteamResolved 'Purge Pretenders' Oath Display Issuesbug fixFixed decision display issues and wrong law displayed in the selection tooltip.
SteamFixed 'Foreign Armor' Yurt Upgrade Progressionbug fixFixed the issue preventing the upgrade from progressing past level 2.
SteamRemoved Active Oaths on Losing Last Kingdom Titlebug fixAll active oaths are removed upon losing the last Kingdom title.
SteamPrevented New Legend Seeds from Sayyid Traitbug fixThe Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists.
SteamIncreased Cost of Level 6 'Millet Storage' Yurt Buildingbalance changeIncreased the cost to its intended level.
SteamCorrected 'Anointed' Nickname Descriptionbug fixFixed the description of the 'Anointed' nickname.
SteamAdded Relation Reasons for Lovers in Coronation Eventsnew contentSteamCorrected Duchy Assignments for 'Restore the Bosporan Kingdom'bug fixNow correctly assigns the proper duchies to the new kingdom's de jure.
SteamFixed 'Opportunity in Libation' Event Logicbug fixWill not try to appoint a brewmaster if the court position is unavailable.
SteamFixed Culture Scoping Issue in 'In A Time of Struggle'bug fixFixed a culture scoping issue in the event.
SteamFixed 'Fulfilled Oath' Event Displaybug fixWill no longer display 'Consolidate the None' upon completing the Reconquer Oath.
SteamImproved Display of Building Oaths Requirementsbug fixBuilding Oaths now better display the requirements for buildings in held baronies.
SteamFixed Premature Reset of Primogeniture Lawbug fixFixed the primogeniture law being reset prematurely.
SteamFixed Coronation Host Oath Mentionsbug fixFixed instances of the coronation host mentioning a guest's realm while swearing an oath.
SteamFixed Misleading Tooltips for Oath Requirementsbug fixFixed misleading tooltips about the numerical requirements for various Oaths.
SteamFixed 'Head of Faith Arrives' Eventbug fixWill no longer try to fetch a missing chaplain for Nomads.
SteamPrevented Rulers from Giving Away Coronation Artifactsbug fixPrevented rulers from giving away their coronation artifacts in the event.
SteamForbid Pope from Bringing Demands in 'Petitioners' Eventbug fixForbid Pope and other Heads of Faith from bringing any demands.
SteamFixed 'Purge Pretenders' Oath Requirementsbug fixFixed requirement for children having a claim on your primary title.
SteamFixed Empty Strings in 'Concerns Among the Clans'bug fixFixed empty strings and broken scopes in the event.
SteamFixed Activity Pulse Action Errors During Coronationbug fixFixed errors showing during the coronation from the guest's point of view.
SteamCorrected 'Consolidate the Empire/Kingsdom' Oath Requirementbug fixRequirement now fully checks for the title for which the coronation was held.
Steam - 14 eventsCooldown Check for Activitiesbalance change
Added a cooldown check for activities to manage availability and inform players on hover.
SteamMass Ransoming Issue Resolvedbug fixFixed issue where players received all of a character's money instead of a fixed amount during mass ransoming.
SteamCoronation Artifacts Providednew contentMilestoneCrowns or regalia can be provided through multiple avenues including game start and AI inspirations.
SteamNew Crowning Animation AddedvisualsIntroduced a new animation for the crowning process during coronations.
SteamNon-Nomad Music Tracks AddedperformanceAdded non-nomad music tracks to the nomadic music list to reduce repetition.
SteamCultivated Sophistication Development Bonus Adjustedbug fixDevelopment bonus now only applies if the Estate is in the realm capital.
SteamCoronation Tradition Doctrine Addednew contentMilestoneNew doctrine added to faiths regarding Anointment requirements for kings and emperors.
SteamNew Coronation Typesnew contentMilestoneTwo types of coronations introduced: Regular Coronation and Anointment by the Head of Faith.
SteamCoronation Activity Introducednew contentMilestonePlayers can now legitimize their rule through grand coronations that impress vassals and neighboring rulers.
SteamCoronation Activity View Widgetui uxNew widget displaying Major Supporters and Major Detractors during coronation activities.
SteamNew Oaths Featurenew contentMilestonePlayers can take an oath after their coronation, declaring objectives for their rule with unique rewards.
SteamFixed Travel Danger Eventsbug fixCorrected character listing in travel danger events and resolved errors in hunt triggers.
SteamTravel Window Closure Issue Fixedbug fixFixed bug where players couldn't close the travel window during ongoing travel.
SteamCrusader Kings III: Coronations DLC Announcementdlc releaseMilestoneIntroducing the Coronations Event Pack, allowing players to hold grand coronation ceremonies.
Steam - 4 eventsAstronomicon Astrology Systemnew contentMilestone
Implemented an astrological system based on the Chinese Zodiac, affecting character traits and relationships.
SteamFaith Syncretism Systemnew contentMilestoneIntroduced a new system for faith compatibility and syncretism, allowing the creation of syncretic faiths and an Eminent Heathen court position.
SteamCity Sprawls Visual Enhancementnew contentMilestoneDeveloped a visual representation for sprawling cities on the map to enhance immersion.
SteamTerra Obscura Featurenew contentMilestoneA new mechanic that shrouds the map in mystery, limiting information about other realms and introducing a Diplomatic Envoy court position.
Steam - 6 eventsIntroduction of Natural Disasters Featurenew contentMilestone
A new gameplay feature that introduces natural disasters affecting realms, particularly in China.
SteamImpact Phase Legitimacy LossgameplayPlayers will experience a loss of Legitimacy during the Impact phase of a natural disaster.
SteamRecovery Phase MechanicsgameplayPlayers can undertake recovery projects to restore their realm after a disaster, affecting Legitimacy and resources.
SteamNatural Disasters as SituationsgameplayNatural disasters will be treated as a type of Situation with phases affecting gameplay.
SteamFrequency and Regional Impact of DisastersgameplayNatural disasters will occur rarely, with frequency influenced by the terrain and historical context of the region.
SteamOn-map Display of Natural DisastersvisualsNatural disasters will be represented on the map with pins and terrain shaders to indicate affected areas.
Steam - 5 eventsIntroduction of Oaths during Coronationsgameplay
Players can choose Oaths during Coronations to set long-term goals for their rulers, affecting legitimacy and prestige.
SteamNew Event Screen for Oathsui uxThe event screen has been updated to show more Oath options at once, enhancing player decision-making.
SteamGuest Intents during CoronationsgameplayGuests at Coronations can select from various Intents that influence their relationship with the host and the event's outcome.
SteamIntroduction of Coronation Activitynew contentMilestoneA new Coronation activity allows players to experience the coronation process of their rulers, impacting their legitimacy and vassal opinions.
SteamCoronation Intents for HostsgameplayPlayers can choose different Intents for their Coronation, affecting the outcome and relationships with vassals.
Steam - 10 eventsGrand Secretariat Rolegameplay
Introduced a new regency type called Grand Secretariat tied to Celestial Government.
SteamSoutheast Asia Clothing and Headgearnew contentAdded new outfits and headgear inspired by the Khmer Empire for Southeast Asian characters.
SteamCivil Service ExaminationsgameplayRenamed Imperial Examinations to Civil Service Examinations, now available for all Merit-utilizing governments.
SteamBorder Policy Realm LawgameplayMilestoneNew law allows characters to declare wars on vassals without intervention from the top liege for 3 years.
SteamDebates ActivitygameplayIntroduced Debates as a new activity for seizing leadership within movements.
SteamAdministrative Window Updatesui uxUpdated the Administrative Window UI for better management of realms and families.
SteamTreasury Budgeting Systemnew contentMilestoneIntroduced a new Treasury Budgeting system with Salary, Ministry, and Military Budgets.
SteamDynastic Cycle and Favor DecisionsgameplayPlayers can now signal favored Movements and Eras, impacting gameplay dynamics.
SteamBartering System for Wanua Governmentnew contentMilestoneImplemented a new Bartering mechanic for Wanua characters to exchange goods for loot.
SteamElder & Disciples ManagementgameplayAdded an overview tab for managing Elder-Disciple relationships and interactions.
Steam - 7 eventsNew Activity Type: Coronationnew contentMilestone
Coronations are a new Activity type available to Kings and Emperors, featuring new mechanics and gameplay elements.
SteamIntroduction of Magnificence MetricgameplayMagnificence measures the success of a Coronation based on setup, host actions, and attendee interactions.
SteamNew Realm Law: Crowned vs. Uncrownednew contentMilestoneA new Realm Law determines whether a ruler is Crowned or Uncrowned, affecting Opinion and Legitimacy.
SteamOaths During CoronationgameplayPlayers can select an Oath during Coronations, setting objectives for their rule and enhancing gameplay.
SteamSpecial Ceremony: Anointmentnew contentMilestoneA grander Coronation ceremony available to emperor-tier rulers, featuring additional bonuses and requirements.
SteamCoronation Activity DLC Launchdlc releaseMilestoneIntroducing the Coronation Activity, a new event pack focused on the ceremonial crowning of kings and emperors.
SteamMechanics of Coronation ActivitygameplayThe Coronation Activity includes various Intents for hosts and attendees, impacting Legitimacy, Opinion, and Prestige.
Steam - 7 eventsImproved Terrain Generation WorkflowperformanceMilestone
Adoption of Gaea software for realistic heightmaps and material masks, improving efficiency and visual quality.
SteamIntroduction of County-Tier Map of ChinagameplayA new county-tier map for China has been developed, showcasing administrative jurisdictions.
SteamMap Visual Overhaul for All Under Heaven ExpansionvisualsMilestoneThe entire map is receiving a facelift with new assets and improved visual elements, enhancing the overall aesthetic.
SteamChanges to De Jure Structure and Names in ChinagameplaySignificant updates to the de jure structure of China, with regional names replacing ancient dynasty-inspired names.
SteamNew Illustrated Paper Map for East Asian CulturesvisualsMilestoneA new illustrated paper map inspired by Asian folklore will be used by default for most East Asian cultures.
SteamExpansion of Map to Include All of Asianew contentMilestoneThe map will now encompass all of Asia, marking the most ambitious expansion yet.
SteamEnhanced Map Textures and LightingvisualsMap text has a softer appearance, political map texture improved, and terrain lighting has been reworked for better visibility.
Steam - 10 eventsNew Levels of Devotion for Mandala Rulersgameplay
Mandalas can achieve Divine, Demigod, and Godlike levels of devotion, impacting gameplay.
SteamNew Decree System for Mandala RulersgameplayAllows rulers to set focuses for their subjects, impacting gameplay direction.
SteamIntroduction of Temple Citadel Holdingnew contentMilestoneNew holding type for Mandala rulers, serving as the main location for the Capital Temple Complex.
SteamIntroduction of Mandala AspectsgameplayPlayers can choose from four aspects that influence gameplay strategies.
SteamMandalas Start Weaker Compared to Feudal Rulersbalance changeMandalas begin with less power but can grow significantly over time.
SteamNew Political Scheme: Coerce TributarygameplayA scheme allowing Mandala rulers to attempt to coerce other rulers into becoming tributaries.
SteamTributary System for Mandala RealmsgameplayMandalas rely on tributaries rather than direct vassalization, affecting realm dynamics.
SteamIntroduction of Wanua Government Typenew contentMilestoneA sea-based tribal government type available in Southeast Asia.
SteamNew Great Project Featurenew contentMilestoneCollaborative efforts to fund large projects, including the Capital Temple Complex.
SteamIntroduction of Mandala Government Typenew contentMilestoneNew government type focusing on divine rulership and faith-based mechanics.
Steam - 10 eventsHouse Aspirations Mechanicnew content
Each House in Japan now has an Aspiration that grants bonuses and influences political goals.
SteamIntroduction of Sōryō Government Typenew contentMilestoneA non-administrative government type that allows for estate-style domiciles and unique gameplay mechanics.
SteamVisual Update for Japan's MapvisualsJapan's representation on the map has been updated to Murasaki purple for visual distinction.
SteamPlayable Emperor Characternew contentMilestoneThe emperor is now a playable character with unique mechanics and the potential to influence the game significantly.
SteamIntroduction of Meritocratic Government Typenew contentMilestoneA new government type that represents the transition in Japanese governance during the historical period.
SteamSōryō Rulers Gain Access to Mounted Samuraibalance changeSōryō rulers can now access a unique Men-at-Arms type, enhancing their military capabilities.
SteamImperial Policies SystemgameplayA unique law category for the top liege of Japan that allows for significant gameplay changes.
SteamIntroduction of Ritsuryō Government Typenew contentMilestoneA new government type inspired by Japanese legal frameworks, featuring unique mechanics and historical context.
SteamHouse Blocs Mechanicnew contentA new feature allowing Houses to form political groups for mutual defense and cooperation.
SteamHouse Relations Mechanicnew contentA new system that tracks relations between Houses, affecting gameplay and interactions.
Steam - 5 eventsNew Ministerial Positions in Imperial Chinanew contentMilestone
Players can vie for various ministerial roles such as Minister of Revenue, War, and Justice.
SteamMerit and Examination Systemnew contentMilestoneA new system for securing government office through merit and examinations.
SteamIntroduction of the Celestial Government Mechanicsnew contentMilestoneA new government type unique to China, focusing on a merit-based bureaucracy.
SteamIntroduction of Circuit Typesnew contentMilestoneNew administrative types for provinces, including Civilian and Military categories.
SteamGreat Projects Featurenew contentMilestoneMinisters can initiate collaborative projects that characters can contribute to.
Steam - 15 eventsDynamic Title Renaming for Chinese Dynastiesnew contentMilestone
New ruling dynasties can take names from historical inspirations and evolve over time.
SteamEnabled 'Found a New Empire' decision for Nomadic rulersgameplayNomadic rulers can now utilize the 'Found a New Empire' decision.
SteamHistorical Accuracy in Chinese Administrative GeographyworldEfforts to depict historical administrative units accurately while balancing game mechanics.
SteamAesthetic Alterations to the Terrain MapvisualsExperimental changes to the terrain map to enhance visual representation.
SteamAdded missing localization for new game difficulty ruleslocalizationLocalization for the new game difficulty rules introduced in 1.16.2.1 has been added.
SteamCorrected default faith icon for custom faithsbug fixDefault faith icon for new custom faiths now reflects the icon of the faith being branched from, instead of defaulting to the catholic cross.
SteamIntroduction of the Circuit Administrative Unitnew contentNew kingdom tier based on Song dynasty administrative units called circuits.
SteamFixed Obedience factor for settled Nomadsbug fixResolved an issue where Obedience was still a factor in faction commitment for settled Nomads.
SteamIntroduction of the Hegemony of Chinanew contentMilestoneThe new highest tier of title available in the game, unique to the map at each start date.
SteamFixed random crash issuebug fixSteamUpdated 'Request incursion' interaction for Nomadic Turkic tribesgameplayThe interaction now considers Nomadic Turkic tribes.
SteamCreation of Five Empires under Chinese Hegemonynew contentMilestoneThe hegemony consists of five empires: Qin, Liang, Shu, Wu, and Yue, which can be formed during gameplay.
SteamExposed fertility equilibrium trigger for moddingmoddingMade it possible to set HERD_GAIN_FROM_COUNTY_MULTIPLIER to 0.
SteamFixed succession window closure issuebug fixAddressed an issue that could prevent players from continuing their game after closing the succession window.
SteamFixed 'Collect Taxes' contract traveling mode issuebug fixResolved an issue where players could be stuck in traveling mode after finishing the contract.
Steam - 8 eventsHouse Relations and Blocs Systemnew content
New mechanics for tracking relationships between houses and forming military alliances.
SteamAll Under Heaven DLC Announcementdlc releaseMilestoneIntroduction of the All Under Heaven DLC focusing on East Asia in the middle ages.
SteamTributary System for Chinese Empirenew contentNew relationship mechanics for independent rulers to engage with the Chinese Empire.
SteamCelestial Government System for Chinanew contentMilestoneA new government type based on meritocracy, allowing for unique administrative gameplay.
SteamIntroduction of Soryō and Ritsuryō Vassals in Japannew contentNew types of vassals reflecting the fragmented power structure in Japan.
SteamExpanded Map to Include East Asianew contentMilestoneRemoval of artificial barriers to the map, now including regions like Burma and Tibet.
SteamDynastic Cycle Mechanicnew contentMilestoneNew gameplay mechanic reflecting the historical cycles of stability and chaos in Chinese dynasties.
SteamIntroduction of Hegemony Title Tiernew contentNew title tier for China, allowing for the creation of super-empires under specific conditions.
Steam - 1 eventCrash issue resolved in version 1.16.2.2bug fix
Resolved an issue causing crashes for some users in 1.16.2.1
Steam - 13 eventsAI Improvements for Hard Difficultybalance change
Includes easier MaA management, improved stress management, and faster levy reinforcement.
SteamUpdated Golden Lineage Trait IconvisualsSteamOptimized Decision ViewperformanceThe Decision view has been optimized to prevent game slowdowns.
SteamAdded Hard / Very Hard Difficulty Game Rule Optionsnew contentIntroduces new difficulty levels that can be selected when starting a new campaign.
SteamChanges to Vassal Contracts and Tyranny Gainbalance changeIncreased penalties for unfair Vassal Contract changes and adjustments to contract proposals.
SteamAdded Game Rule to Add Tibet as a Nomadic Regionnew contentSteamChanges to Tax Obligations and AI Preferencesbalance changeHigh and Extortionate tax obligations are valued higher; AI desires higher taxes over higher levy contributions.
SteamAI Improvements for Very Hard Difficultybalance changeMilestoneSignificantly boosts AI capabilities and applies greater penalties to players.
SteamReduced Memory Usage of Map AnimalsperformanceSteamFixed Various UI and Gameplay Bugsbug fixIncludes fixes for the siege window, hostage window, and character selection list.
SteamTweaks and Fixes for Nomadic UI Skinui uxSteamFixed Adventurers Getting Incorrect Contractsbug fixAdventurers now correctly receive contracts in the Steppe.
Steam - 3 eventsIntroduction of Hard and Very Hard difficulty modesnew content
New difficulty modes to enhance challenge for players.
SteamBalancing adjustments in Update 1.16.1 and 1.16.2balance changeUpdates aimed at addressing player concerns regarding game balance.
SteamHotfixes for crash issues in Update 1.16bug fixMilestoneHotfixes implemented to reduce crash rates following the release of Khans of the Steppe.
Steam - 19 eventsCumania correctly named in 1066 and 1178 start datesbug fix
No longer incorrectly named Khazaria.
SteamTribal era innovations provide Nomad specific bonusesnew contentSteamFixed government type and vassal stance filtersbug fixNo longer resets when a subject contract gets modified.
SteamLimits Blood Brotherhood to same-gender charactersbalance changeUnless both are rulers or gender law is Equal.
SteamAdded ai_recipients list for neighboring overlordsotherTargets overlords of neighbors connected by land.
SteamGives Mogyer Confederation Confederation Elective succession lawnew contentAlso gives Almos Arpad the First King of the Confederation modifier.
SteamYou can no longer mug herdersbug fixSteamDominating a Title now bypasses existing trucesnew contentSteamReduced herder fertility growth bonusbalance changeFrom pastoralists and communal ethos from 2 to 0.35.
SteamFixed issue with courtier generation for landed charactersbug fixDue to a faulty check on filled council positions.
SteamIntroduced Ask to Join Confederation interactionnew contentAllows players to join existing confederations on their own initiative.
SteamAdded Confederation Member guest pool to activitiesnew contentMembers of your Confederation will be invited to activities.
SteamAdded Reindeer internal yurt buildingnew contentProvides county fertility bonuses in Forest and Taiga terrain.
SteamAdded Golden Lineage trait for the Greatest of Khansnew contentReplaces the GoK house modifier.
SteamUpdated Legitimacy tooltipslocalizationAdded information about the change of Obedience acceptance.
SteamRebalanced Temujin’s conqueror eventbalance changeGives smaller immediate rewards, but recurring bonuses over the next few years.
Steam - 31 eventsAdded County Control reduction during bad seasons for Nomadic rulersbalance changeSteamFixed Veils not being removable in the Barbershopbug fixSteamAdded new Cultural Traditions to Hunnic culturenew content
New traditions include Pastoralists, Horse Breeders, and Recognition of Talent.
SteamIncreased Fertility Decline from White Zud and Cold Zud for Nomadic rulersbalance changeSteamHalved values of Herd gained through Raid Intentsbalance changeSteamIncreased chances of major consequences from Chaotic Successionbalance changeChance increased from 1/4 to 3/4 for major consequences.
SteamFixed conditions for MENA throne room appearance for Steppe culturesbug fixSteamEnabled launching special Hungarian migration via Decision for nomadic playersbug fixSteamFixed effects of Peace of the Great Khan decision causing counties to become republicsbug fixSteamLowered efficiency of reinforcing MaA with Gold for Nomadsbalance changeReinforcement efficiency changed from 4 to 1.5.
SteamReduced base Prestige gain from Great Nerge and Excellent Nergebalance changeSteamFixed crash when domicile spawned without a valid locationbug fixSteamAdded immediate Fertility reduction for Herders at the start of a bad seasonbalance changeSteamAdded Herd loss during White Zud for Nomadic rulersbalance changeSteamReduced Fertility Growth percentage during White Zud for Herders and Settled Rulersbalance changeSteamFixed instances of Chaotic Succession kurultai events due to family deathsbug fixSteamAdded Growth penalties during Severe Drought, White Zud, and Cold Zudbalance changeSteamReduced base acceptance for Negotiate Obedience character interactionbalance changeSteamReduced initial max success chance of Steal Herd schemebalance changeSuccess chance reduced from 40 to 30.
SteamAdded -25 County Control penalty for Counties gained via Demand Pasturelandbalance changeSteamLowered efficiency of reinforcing MaA with Herdbalance changeReinforcement efficiency changed from 0.75 to 0.4.
SteamReduced base reluctance for Pledge Tribute character interactionbalance changeSteamFixed crash when switching to an unplayable characterbug fixSteamFixed Stand and Fight tradition giving too much Heavy Cavalry toughness %bug fixSteamAdded Prestige loss for failure outcome of Steal Herd schemebalance changeSteamMade Realm Split outcomes of Chaotic Succession more commonbalance changeSteamIncreased Herd Gain penalty during Severe Drought, White Zud, and Havsarsan Zudbalance changeSteamRemoved White Zud from possible initial seasons on game startsbalance changeSteamLowered exchange ratio for Summon Wealthy Visitors decision with Herd Barter buildingbalance changeSteamEnsured players start with a minimum of 7 Courtiersbug fixSteamReduced positive Tributization modifiers for non-nomadsbalance changeSteam - 1 eventMemory optimizations to fix freezes and crashesperformanceSteam
- 4 eventsFix for chaotic succession with obedient kurultaibug fixSteamFix for crashes with older save filesbug fix
Addresses crashes that could occur when saves from older versions were present in the save game folder.
SteamFix for AI nerge event causing player maimingbug fixFixes the issue where players could get pulled into an AI nerge event resulting in them being maimed.
SteamFix for stutters on paused lategame savesbug fixAddresses stutters occurring on paused lategame saves with large realms.
Steam - 12 eventsUnique Activity Types: Tsagaan Sar and Nergenew content
Introduction of a new feast and hunt activity types specific to Mongols.
SteamEnhanced Ambient Audio for Steppe LifeaudioNew atmospheric sounds and realistic animal noises for Mongol-themed events.
SteamNew Domicile Art for Nomadsnew contentDomicile art inspired by Asian styles for nomadic characters.
SteamNew Event Backgrounds for Steppe Themesnew contentNew backgrounds for various events including nomadic tents and eastern villages.
SteamNew Animations for Nomadic Charactersnew contentNomadic characters and military units now have horse animations.
SteamNew Map Features for Steppe Regionsnew contentSeasonal changes and unique holding graphics for nomadic territories.
SteamNew HUD Skin Inspired by Mongol Patternsnew contentUnique HUD style for nomadic characters reflecting Mongolian art.
SteamNew Character Art for Mongol Culturenew contentExpanded variety of clothing and headgear for Mongol characters.
SteamNew Loading Screen Featuring Charging Warriorsnew contentA dynamic loading screen depicting a band of warriors against a stormy sky.
SteamNew Music Tracks Featuring Mongolian InfluencesaudioSix new tracks composed to reflect Mongolian culture and landscapes.
SteamExpanded Men-at-Arms Variety for Nomadsnew contentNew unique men-at-arms reflecting various steppe cultures.
SteamThrone Room Design for Steppe Leadersnew contentA grand yurt throne room with variations based on grandeur level.
Steam - 7 eventsIntroduction of Tributaries Systemnew contentMilestone
New system allowing independent rulers to establish tributary relationships with suzerains, replacing previous vassal contracts with subject contracts.
SteamCounty Fertility CalculationgameplayNew county fertility value calculated for counties involved in migration situations or with specific government rules.
SteamIntroduction of Situation Systemnew contentMilestoneDynamic system for region-based gameplay, allowing for various socio-political and environmental interactions.
SteamCreation of Confederationsnew contentMilestoneNew gameplay feature allowing independent rulers to form confederations for mutual defense.
SteamNomadic Migration Mechanicsnew contentMilestoneNew mechanics for nomadic migration integrated with the Situation system, affecting player and AI behavior.
SteamObedience Mechanic ImplementationgameplayNew obedience mechanic for characters based on their government type and liege relationships.
SteamDomicile System Overhaulnew contentIntroduction of a new domicile type, nomadic camp, and changes to domicile ownership and inheritance.
Steam - 11 eventsFixed issue with making a county the capital without it being part of De Jure titlebug fixSteamAdded quick interact buttons for Ransom, Execute and Release in Prison Viewui uxSteamFixed Wet Nurse using children's aptitude instead of her own for 'Instill Virtue' taskbug fixSteamFixed 'Instill Virtue' task affecting Wet Nurse instead of childbug fixSteamFixed congenital traits not showing in Arrange Marriage windowbug fixSteam'Instill Virtue' task now only affects children 6 years or olderbalance changeSteamFixed toast message displaying 'DESCRIPTION' instead of actual descriptionbug fixSteamFixed excessive traits pushing interface elements out of windowsbug fixSteamAdded descriptions for gaining experience in Commander Traitsui uxSteamReduced frequency of 'Instill Virtue' Court Position taskbalance changeSteamChanged wording of message when warscore gets cappedui uxSteam
- 4 eventsInvestigation and Resolution of UI Issueother
The Release and QA teams are actively investigating the UI issue and working on a new update.
SteamRollback to Version 1.15.0 Due to UI Issuebug fixMilestoneThe game has been reverted to the previous version 1.15.0 to address a severe user interface issue introduced in Update 1.15.0.1.
SteamFuture Deployment of Update 1.15.0.2otherA new update 1.15.0.2 will be deployed once it has been certified.
SteamReview of Testing ProceduresotherThe team will review testing procedures to prevent similar issues in the future.
Steam - 7 eventsYurt Buildings introducednew content
New yurt buildings provide various bonuses and serve as the central point for nomadic realms.
SteamNew Nomadic Court Positionsnew contentSeveral unique court positions for nomadic rulers have been added, each with specific tasks.
SteamGreat War of Defiance mechanicgameplayMilestoneA new war mechanic that triggers when a player attempts to become the Greatest of Khans, involving multiple rulers opposing them.
SteamBecome the Greatest of All Khans decisiongameplayMilestoneNomads can now take a decision to become the Greatest of All Khans if they reach Dominance level 5.
SteamKurultai council systemgameplayNomadic rulers now have a unique Kurultai council setup instead of the regular council.
SteamIntroduction of the Greatest of Khans mechanicnew contentMilestonePlayers can now strive to become the Greatest of Khans, a title that prevents others from achieving it.
SteamObedience system for Nomadic rulersgameplayIntroduced a new Obedience mechanic that affects vassal behavior and succession.
Steam - 7 eventsMigration Mechanics EnhancedgameplayMilestone
Nomads can now migrate to target duchies or kingdoms based on their Dominance level.
SteamKurultai Succession Law Implementednew contentMilestoneNew succession law for nomads that involves approval from Kurultai members.
SteamSeasonal Changes Impacting GameplaygameplayMilestoneSeasons now affect Fertility and character behavior, introducing various modifiers.
SteamIntroduction of Dominance Mechanics for Nomadsnew contentMilestoneNomads now have a Dominance level that affects their power and gameplay mechanics.
SteamStargazer Court Position Introducednew contentNew court position to predict upcoming seasons and manage fertility.
SteamIntroduction of Fertility EquilibriumgameplayFertility Equilibrium predicts how fertile a county will become over time, influenced by various factors.
SteamSettlement Issues MechanicgameplayNew contracts introduced to address County Control and improve Fertility growth after migration.
Steam - 15 eventsCourt Position Overhaulquality of life
New interface for managing court roles with added tasks and vacancy management options.
SteamKhans of the Steppe DLC Announcementdlc releaseMilestoneIntroducing a new Nomadic Government and systems inspired by the nomadic peoples of the Eurasian Steppe.
SteamSeasons & Survival Mechanicsnew contentMilestoneLife in the steppe is affected by changing climate and weather patterns, impacting resource availability.
SteamCoronations Event Packnew contentNew activity type allowing players to coordinate coronation ceremonies for legitimacy.
SteamCrusade AI ImprovementsaiAI will gather armies before attacking, leading to more coordinated Great Holy War offensives.
SteamHegemony Title Introductionnew contentMilestoneA new title tier above an empire to represent the division of power within large realms.
SteamAll Under Heaven Major Expansion Announcementnew contentMilestoneExpanding the game map across all of Asia with new gameplay and unique governments.
SteamInstant Unlock: Crowns of the Worldnew contentPurchasing the Chapter IV pass grants immediate access to a cosmetic pack with culture-specific crowns.
SteamImperial Treasury Systemnew contentMilestoneA centralized treasury system for the Chinese Emperor to manage resources.
SteamNomadic Government Mechanicsnew contentMilestonePlayers will guide nomadic peoples across the steppe, adapting to the land's vitality and maintaining herds.
Steam1.15 'Crown' Update Releasebalance changeA broad set of changes to existing content, available for free to all owners.
SteamDominance Featurenew contentMilestonePlayers can increase their Dominance to claim the title of Genghis Khan.
SteamArmy Automation and AI ImprovementsaiAI can now handle martial affairs and coordinate allied armies more effectively.
SteamDynastic Cycle Featurenew contentMilestoneReflects historical patterns of stability and chaos for imperial dynasties.
SteamHerd System Introductionnew contentMilestoneA new system representing horses and cattle, used for diplomatic, martial, and economic actions.
Steam - 6 eventsAutomated Armies Featurequality of life
Introduced an opt-in feature for AI to control armies during trivial wars.
SteamCharacter Interaction UI Updateui uxRevamped character interaction menu for better usability and intuitive navigation.
SteamWarfare AI ImprovementsaiMilestoneEnhanced warfare AI behavior to reduce indecisiveness and improve strategic actions.
SteamCourt Position Reworknew contentMilestoneReworked Court Positions to make them more engaging with new effects, tasks, and improved UI.
Steam - 12 eventsSeasonal System in the Great SteppegameplayMilestone
A new seasonal system affecting Fertility and the mood of Nomadic rulers.
SteamIntroduction of Herdersnew contentNew unplayable government type that populates the map with shepherds replenishing Fertility.
SteamObedience System for SubjectsgameplayMilestoneA binary state affecting loyalty and actions of subjects towards their overlord.
SteamTributary System for Nomadsnew contentMilestoneNew type of subject relationship allowing for unique tribute dynamics.
SteamFormation of Confederationsnew contentMilestoneLower-tier Nomadic rulers can band together for mutual defense against larger enemies.
SteamIntroduction of Dominance MechanicgameplayMilestoneA new measurement of power for Nomadic rulers that affects vassal and domain limits.
SteamIntroduction of the Gurkhannew contentMilestoneThe character with the largest Herd can become the Greatest of Khans, influencing gameplay.
SteamNew Currency: Herdnew contentMilestoneA unique currency for Nomads that plays a significant role in interactions and governance.
SteamMigration Mechanics for NomadsgameplayMilestoneNomads can migrate to new lands based on Fertility and Dominance levels.
SteamConversion of Herd to Horde RidersgameplayMilestoneNomads convert a percentage of their Herd into Horde Riders, a new type of Men-at-Arms.
SteamIntroduction of Nomadic Government Systemnew contentMilestoneA new government type inspired by the rulers of the Eurasian Steppe, focusing on herd, might, and land.
SteamYurt Settlements for Nomadsnew contentMilestoneNew domicile type for Nomads that can be upgraded and carries with them during migration.
Steam