CyberCorp

CyberCorp

Megame LLC

activeReleased Apr 22, 2025steam

Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.

Year 2

Apr 22, 2026 - Aug 22, 2026

2 changes

Tracked sources for CyberCorp were limited between 2026-04-22 and 2026-08-22, with only 2 verified changes captured in this window. The recorded activity centers on Release of the Official CyberCorp Soundtrack and Soundtrack Available with Discount and sits between Automatic Dialogue Skip Option on 2025-12-26 (quality_of_life) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.

  • Verified activity: 2026-08-18 - Release of the Official CyberCorp Soundtrack: The official CyberCorp soundtrack collection featuring 19 tracks by Anton Titov is now available.; 2026-08-18 - Soundtrack Available with Discount: The soundtrack is available with a 15% discount to celebrate its release..
  • What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
  • Before this window: The closest earlier tracked activity was Automatic Dialogue Skip Option on 2025-12-26 (quality_of_life).
  • After this window: No later tracked activity is present in the current dataset.

Year 1

Apr 22, 2025 - Apr 22, 2026

144 changes

CyberCorp Full Release Launch moved CyberCorp out of Early Access on April 22, 2025, raising the level cap from 60 to 70. The follow-up highlights were DAINSLEIF, a boss mission with build-progression rewards, and Halloween Kills Mission, which added wave-based rewards and seasonal gear; launch materials previewed Nightmare Difficulty for Story Bosses and a new armor set but did not explicitly confirm either delivery.

  • Full Release Launch: The release improved Survival mode’s shared-life behavior and grenade throwing, while parties returned to base when the host left. The May 2025 Item Save/Load Errors fix addressed save-breaking failures, and network synchronization improvements addressed disappearing enemies in multiplayer.
  • DAINSLEIF: The boss mission unlocked after the 12th story mission and expanded exotic progression.
    • Three Exotic Swords: The boss mission added three obtainable exotic swords.
    • Chips: The new resource unlocked exotic card slots and rerolled gun perks.
    • Unlock Slots and Reroll Perks: Players gained more exotic customization after completing DAINSLEIF.
  • Halloween Kills Mission: The mission added a wave-continuation mode that offered better rewards for pushing farther.
    • Flaming Pumpkin Drone: The Halloween-exclusive drone could be upgraded to level 6.
    • Freezing Turret Added: The new turret expanded build options.
    • New SMG Vulcan: Successful quick reloads reduced the clip and increased fire rate.
    • New SP Pain Carrier Pistol: Hits marked targets and shared damage when players shot another target.
    • Pumpkin Helmet Drop: The pumpkin helmet returned as a Halloween event reward.
  • Skill Balance Tuning: May and June changes improved high-level progression and made build experimentation cheaper.
    • Boosted Ability Upgrade Effects: Levels 4–6 became more powerful.
    • Increased Player Ability Damage: Higher-level abilities dealt more damage.
    • Cheaper Card Extraction from Equipment: Extraction costs fell.
    • Reduced Reforging Costs for Cards: Level 4–6 modification and ability-card reforging became cheaper.
    • Increased Player Bullet Speed: Bullet speed rose by 25%, while electric-shock damage and fire damage-over-time against players were reduced.