Day of Defeat: Source

Day of Defeat: Source

Valve

activeReleased Jul 12, 2010steam

Valve's WWII Multiplayer Classic - Now available for Mac.

Year 17

Jul 12, 2026 - Sep 18, 2026

6 changes

The biggest change was security and stability improvements for Day of Defeat: Source, with Achievement Badges restored to visible status. Linux server fixes also corrected winter-holiday activation and custom-map asset loading, while a ChangeLevel correction addressed skipped maps.

  • Achievement Badges: Earned badges displayed correctly after the display issue was fixed.
  • Linux server fixes: Corrected the winter-holiday check and resolved asset-loading failures affecting custom maps.
  • ChangeLevel map cycling: Prevented servers from skipping maps when ChangeLevel was called multiple times; the update also included security and stability improvements.

Year 16

Jul 12, 2025 - Jul 12, 2026

0 changes
Nothing notable this year.

Year 15

Jul 12, 2024 - Jul 12, 2025

18 changes

Day of Defeat: Source’s 64-bit upgrade was the biggest delivery, adding 64-bit binaries that launched automatically on 64-bit operating systems on February 18, 2025. The update also added Steam Networking and made substantial client-side prediction fixes to movement, rollback, and weapon behavior.

  • 64-bit support: Day of Defeat: Source added native 64-bit binaries, improving compatibility with modern 64-bit operating systems.
  • Steam Networking: Day of Defeat: Source added support for Steam Networking, alongside fixes for player base-velocity synchronization and other client/server update issues.
  • Client-side prediction: Day of Defeat: Source fixed prediction errors affecting movement, prone states, walking on props, viewmodel sway, weapon idle animations, and client-side variable updates.
  • Half-Life 2: 20th Anniversary Update visuals: Day of Defeat: Source added bicubic lightmaps and radial fog from Half-Life 2: 20th Anniversary Update.
  • High-resolution display options: Day of Defeat: Source added borderless window mode and UI scaling, while changing the default launch resolution from 640×480 to the system’s native resolution.

Year 14

Jul 12, 2023 - Jul 12, 2024

0 changes
Nothing notable this year.

Year 13

Jul 12, 2022 - Jul 12, 2023

0 changes
Nothing notable this year.

Year 12

Jul 12, 2021 - Jul 12, 2022

0 changes
Nothing notable this year.

Year 11

Jul 12, 2020 - Jul 12, 2021

18 changes

64-bit Support arrived on July 2, 2021, automatically launching 64-bit binaries on 64-bit operating systems. The update also introduced Steam Networking and substantial Client-side Prediction Fixes, alongside rendering and high-resolution display improvements.

  • Platform and networking: 64-bit Support enabled automatic 64-bit binary launches, while Steam Networking added support for Steam’s networking systems.
  • Movement and prediction: Client-side Prediction Fixes reduced jank and rollback in several gameplay situations.
    • Prediction Errors While Prone and Prediction Error Regarding Weapon Idle Animations were fixed.
    • Player’s Base Velocity Getting Out of Sync was corrected for conveyors and moving objects.
    • Prediction Bug with Client Movement was fixed so input-based movement was properly included in non-player actions.
    • Walking on Props received improved prediction, and Client-side Entities Trigger Local Prediction Errors were limited to local prediction errors.
  • Rendering and display: Bicubic Lightmaps and Radial Fog were added from Half-Life 2: 20th Anniversary Update.
    • Borderless Window Option was added to the video settings.
    • UI Scaling for High-Resolution Screens improved display readability.
    • Game Launches in Native Resolution by Default replaced the old 640×480 default.
    • Default Server Name Includes Player’s Name made listen-server names more identifiable.

Year 10

Jul 12, 2019 - Jul 12, 2020

0 changes
Nothing notable this year.

Year 9

Jul 12, 2018 - Jul 12, 2019

0 changes
Nothing notable this year.

Year 8

Jul 12, 2017 - Jul 12, 2018

0 changes
Nothing notable this year.

Year 7

Jul 12, 2016 - Jul 12, 2017

0 changes
Nothing notable this year.

Year 6

Jul 12, 2015 - Jul 12, 2016

0 changes
Nothing notable this year.

Year 5

Jul 12, 2014 - Jul 12, 2015

0 changes
Nothing notable this year.

Year 4

Jul 12, 2013 - Jul 12, 2014

0 changes
Nothing notable this year.

Year 3

Jul 12, 2012 - Jul 12, 2013

5 changes

SteamPipe Content Delivery System was the period’s biggest change: Day of Defeat: Source moved to SteamPipe on March 29, 2013, improving download speeds and game performance. The tracked changes contained no confirmed new gameplay content, but the delivery upgrade also improved loading and mod support.

  • SteamPipe Content Delivery System: Day of Defeat: Source was delivered through SteamPipe, which improved download speeds and overall game performance.
  • Faster loading: SteamPipe introduced faster game boot times and map load times.
  • Improved mod management: SteamPipe made mods easier to distribute, install, and manage.

Year 2

Jul 12, 2011 - Jul 12, 2012

0 changes
Nothing notable this year.

Year 1

Jul 12, 2010 - Jul 12, 2011

0 changes
Nothing notable this year.