What changed in Deadlock in 2026

223 updates · 13 main milestones · Jan 22, 2026 to Jul 30, 2026

  1. 11 events
    Updated Ranks and Badgesgameplay

    Each Rank now has 6 Subranks, including new ranks such as Obscurus and Eternus.

    Steam
    Matchmaker Improvementsperformance

    Improvements made to the matchmaker for better team compositions and hero selection.

    Steam
    Ranked Mode Eligibility Requirementsgameplay

    Players must have at least 60 wins in Standard Mode and 15 wins with a hero to queue for Ranked Mode.

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    Leaver Penalties Implementationgameplay

    New penalties for players who abandon games, including timeout and low priority games.

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    Rank Points SystemgameplayMilestone

    Players earn or lose Rank Points based on match outcomes, with specific thresholds for promotions.

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    Pre-game Hero Selection and Adjustmentsgameplay

    Players can change their hero in a new pre-game phase to improve team composition.

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    Calibration Phase for Ranked Modegameplay

    Players will undergo a calibration phase of 8 games to determine their initial Rank.

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    Leaderboard Requirements Updategameplay

    Changes to leaderboard requirements, including increased game count for global and hero-specific leaderboards.

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    Standard Mode Revampgameplay

    Standard Mode allows for unranked play without restrictions on party size or skill spread.

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    Increased Number of Banned Heroesgameplay

    The number of heroes banned in Ranked games has increased from 2 to 3.

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    Introduction of Ranked ModegameplayMilestone

    Players can now queue for competitive games in Ranked Mode, with higher stakes and skill-based matchmaking.

    Steam
  2. 54 events
    Graves Grasping Hands immobilize duration reducedbalance change

    Immobilize duration reduced from 1.25s to 1s

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    Drifter Stalker's Mark T2 cooldown increasedbalance change

    Cooldown increased from -8s to -12s

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    Rift Troopers Melee Resistance addedbalance change

    Rift Troopers now have Melee Resistance (25%)

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    Urn Runner Stamina Recovery increasedbalance change

    Stamina Recovery increased from +15% to +25%

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    Doorman Hotel Guest T3 cooldown increasedbalance change

    Cooldown increased from 13s to 15s

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    Graves Essence Theft T3 increasedbalance change

    Max Steal Targets increased from 3 to 4

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    Scourge Max Health Per Second reducedbalance change

    Max Health Per Second reduced from 2.6% to 2.5%

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    Silver Lycan Curse cooldown reducedbalance change

    Cooldown reduced from 80s to 60s

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    Shiv Slice and Dice T2 reducedbalance change

    Reduced from -6% Spirit Resist to -4%

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    Drifter Bullet damage per boon reducedbalance change

    Bullet damage per boon reduced from +0.616 to +0.49

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    Urn talking sound distance increasedbalance change

    Sound distance increased for easier hearing of nearby Urn Runner

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    Rift Troopers spawn interval increasedbalance change

    Spawn interval increased from every 0.3s to 0.5s

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    Drifter Stalker's Mark T3 reducedbalance change

    Reduced from +2% Bleed to +1.5%

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    Yamato Flying Slash T3 Charge Delay increasedbalance change

    Charge Delay increased from 3s to 4s

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    Shiv Bloodletting cooldown increasedbalance change

    Cooldown increased from 20s to 25s

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    Victor Shocking Reanimation cooldown reducedbalance change

    Cooldown reduced from 275s to 240s

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    Urn Runner move speed bonus reducedbalance change

    Move speed bonus reduced from +3.5m to +2m

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    Graves Jar of Dead T1 heal spirit scaling increasedbalance change

    Heal spirit scaling increased from 0.1 to 0.16

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    Drifter Bloodscent T3 reducedbalance change

    Bloodscent T3 reduced from +12% to +11%

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    Yamato Flying Slash T3 Ally Targeting requires alt cast inputbalance change
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    Billy Rising Ram T3 spirit scaling reducedbalance change

    Spirit scaling reduced from 0.035 to 0.03

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    Urn Runner sprint bonus reducedbalance change

    Sprinting bonus reduced from +2m to 0, trailing bonus reduced from +7m to +5m

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    Mirage Fire Scarabs T3 spirit scaling reducedbalance change

    Spirit scaling reduced from +0.17 to +0.13

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    Shiv Serrated Knives T3 spirit scaling reducedbalance change

    Spirit scaling reduced from +0.09 to +0.07

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    Urn talking frequency increasedbalance change

    Talking frequency increased from every 8s to every 6s

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    Rift Troopers max comeback count increasedbalance change

    Max comeback count increased from 12 to 14

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    Rift Troopers Spirit Resist addedbalance change

    Rift Troopers now have Spirit Resist (30/35/40/45%)

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    Pocket Affliction duration reducedbalance change

    Duration reduced from 11s to 10s

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    Mirage Dust Devil T3 spirit scaling reducedbalance change

    Spirit scaling reduced from +1 to +0.6

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    Shiv Bloodletting Damage Cleared reducedbalance change

    Damage Cleared reduced from 35% to 30%

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    Graves Borrowed Decree T1 changedbalance change

    Changed from '-15s Cooldown' to '-15s Cooldown and +25% Ghoul Speed'

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    Graves Essence Theft now procs from melee hitsbalance change
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    Mirage Djinn's Mark cooldown reducedbalance change

    Cooldown reduced from 3s to 2.75s

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    Haze Sleep Dagger T2 cooldown reducedbalance change

    Cooldown reduced from -18s to -17s

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    Shiv Bloodletting T1 increasedbalance change

    Increased from -10s Cooldown to -15s

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    Shiv Slice and Dice spirit scaling reducedbalance change

    Spirit scaling reduced from 1.44 to 1.2

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    Mirage Djinn's Mark T3 cooldown reducedbalance change

    Cooldown reduced from -1s to -0.75s

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    Mirage Traveler T3 cooldown increasedbalance change

    Cooldown increased from -70s to -90s

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    Unstable Rift comeback resist aura radius increasedbalance change

    Aura radius increased from 20m to 35m

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    Drifter Stalker's Mark cooldown increasedbalance change

    Cooldown increased from 20s to 24s

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    Yamato Flying Slash range reducedbalance change

    Range reduced from 28m to 26m

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    Graves Grasping Hands T3 cooldown increasedbalance change

    Cooldown increased from -10s to -14s

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    Graves Jar of Dead build up fasterbalance change

    Now builds up faster from neutral creeps

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    Shiv Killing Blow Health Threshold reducedbalance change

    Health Threshold reduced from 20% to 18%

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    Shiv Bloodletting T2 Damage Cleared increasedbalance change

    Damage Cleared increased from 35% to 40%

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    Doorman Bullet damage rescaledbalance change

    Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19

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    Unstable Rift warning time reducedbalance change

    Warning time reduced from 25s to 20s

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    Graves Borrowed Decree T2 changedbalance change

    Changed from '+25% Ghoul Speed and +10s Duration' to '-0.3s Time to Spawn and +10s Duration'

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    Shiv Killing Blow T3 Health Threshold increasedbalance change

    Health Threshold increased from +8% to +10%

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    Haze Sleep Dagger T2 applies Fixation Stacksbalance change

    Now also applies 15 Fixation Stacks

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    Holliday Powder Keg spirit scaling reducedbalance change

    Spirit scaling reduced from 1.2 to 1.05

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    Objectives bounty split for nearby heroes reducedbalance change

    Bounty split reduced from 40% to 30%

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    Doorman Crit scaling reducedbalance change

    Crit scaling reduced from -25% to -30%

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    Viscous Splatter T3 spirit scaling reducedbalance change

    Spirit scaling reduced from +1.0 to +0.9

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  3. 5 events
    Shiv Fixed Pellet Spreadbalance change

    Shiv now has fixed pellet spread.

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    Shiv Slice and Dice Damage Increasebalance change

    Shiv's Slice and Dice damage increased from 60 to 75.

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    Shiv Killing Blow T3 Health Threshold Reductionbalance change

    Shiv's Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%.

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    Shiv Slice and Dice Spirit Damage Restorationbalance change

    Shiv's Slice and Dice is back to doing spirit damage and reducing Spirit Resistance from enemies.

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    Shiv Alt Fire Ammo Cost Reductionbalance change

    Shiv's Alt Fire ammo cost reduced from 5 to 4.

    Steam
  4. 32 events
    Rift Troopers Spawn Mechanicsgameplay

    The team that secures the Unstable Rift now has a wave of 5 Rift Troopers sent down from the rift location.

    Steam
    Various Character Changesbalance change

    Multiple character-specific changes including cooldown adjustments and damage scaling.

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    Street Brawl Zipline Lock Fixbug fix

    Street Brawl no longer locks you out of getting off the zipline in the first few seconds.

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    Unstable Rift Comeback Bonuses Scalinggameplay

    Unstable Rift comeback bonuses now scale linearly based on the amount of NW they are trailing.

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    Boon Reward Table Reworkedbalance change

    Reworked Boon reward table with health per boon reduced by 5%.

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    Respawn Ramp Changesbalance change

    Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m.

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    Mystic Shot Cooldown Increasedbalance change

    Mystic Shot cooldown increased from 8s to 9s.

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    Unstable Rift Start Time Changesgameplay

    Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute.

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    Rejuv Buff Duration Reducedbalance change

    Rejuv buff duration reduced from 4 minutes to 3.

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    Urn Deposit Mechanicsgameplay

    Urn is deposited immediately at the drop off point with a bounty value.

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    Minimap Reveal for Unstable Rift Zonegameplay

    Any players in the Unstable Rift Zone are now revealed on the minimap.

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    Dash Jump Distance and Vertical Impulse Increasedquality of life

    Dash Jump distance increased from 18m to 19m; vertical impulse increased from 400 to 425.

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    Urn Audio Changesaudio

    Urn is now louder when it talks and is easier to hear by nearby enemies.

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    Unstable Rift Spawn Interval Increasedgameplay

    Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes.

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    Shop Item Preview Feature Addedui ux

    Hovering an item in the shop now shows you a preview for your investment bars.

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    Urn Running as New Objectivegameplay

    Urn running is now its own objective, spawns on either end of the map.

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    Scourge Max Health DPS Reducedbalance change

    Scourge max health DPS reduced from 3.5% to 2.6%.

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    Unstable Rift Bounty Increasedbalance change

    Unstable Rift bounty increased by 35% to account for the loss with no urn runner bounty.

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    Guardian and Walker Bounty Reducedbalance change

    Guardian bounty reduced from 1500 to 1250; Walker bounty reduced from 4000 to 3500.

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    Urn Runner Mechanics Changesgameplay

    Urn runner is no longer revealed and cannot be manually dropped.

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    First Blood and Base Kill Bounty Reducedbalance change

    First blood bounty reduced from 150 to 125; Base kill bounty reduced from 250 to 200.

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    Minimum Unsecured Souls Drop Reducedbalance change

    Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min.

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    Trooper Bounty Rescalebalance change

    Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m.

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    Urn Movement Changesgameplay

    After 3 Minutes from spawn, the Urn will start walking very slowly towards the deposit location.

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    Toxic Bullets Bleed Damage Increasedbalance change

    Toxic Bullets bleed damage increased from 1.7% to 1.9%.

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    Urn Bounty Decay Mechanicgameplay

    Urn bounty value starts decaying after 45s from being picked up.

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    Rethemed King of the Hill to Unstable Riftnew content

    King of the Hill objective has been rethemed and renamed to 'Unstable Rift'.

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    Dash Jump Input Window Increasedquality of life

    Dash Jump input window increased from 0.2s to 0.25s duration.

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    Ultimate Cooldowns Nerfedbalance change

    All ultimate base and upgrade cooldowns nerfed by 15%.

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    Rift Troopers Health and Damage Increasegameplay

    Rift Troopers spawn with 100% extra health and damage, growing slightly per event.

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    Cursed Relic Damage Penalty Increasedbalance change

    Cursed Relic damage penalty increased from -10% to -14%.

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    Enhanced Components Fixbug fix

    Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components.

    Steam
  5. 13 events
    Increased Damage Run Timegameplay

    Increased time allowed to run the urn before taking damage by 10s.

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    Urn Runner Bonus Bounty Adjustmentbalance change

    Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit.

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    Progress Radius Set to 20mgameplay

    Progress radius is now fixed at 20m.

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    Urn Progress Timeoutgameplay

    If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky.

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    Trailing Team Sprint Speed Bonus Increasebalance change

    Trailing team sprint speed bonus increased from +4m to +5m.

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    Drop Off Location Changegameplay

    Drop off location is now above the bridges on the side lanes, rather than below.

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    Overall Urn Bounty Reductionbalance change

    Urn overall bounty reduced by 20% (unreduced for trailing team).

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    Fixed Progress Rategameplay

    Progress rate is fixed regardless of the number of allies in the area.

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    Simultaneous Progress for Both Teamsgameplay

    Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.

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    Progress Duration Adjustmentsgameplay

    Progress duration for favored/neutral/unfavored is 6/12/18s.

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    Urn Comeback Resistance Aura Reductionbalance change

    Urn comeback resistance aura reduced from 60m to match the 20m progress radius.

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    Urn Comeback Resistance Buffbalance change

    Urn comeback resistance now grants +35% Debuff Resistance in addition to the 35% Bullet and Spirit Resistance.

    Steam
    Reworked Urn Mechanicsgameplay

    Delivering the urn now starts a king of the hill style capture point.

    Steam
  6. 21 events
    Yamato: Flying Slash Cast Range Reductionbalance change

    Cast range reduced from 30m to 28m

    Steam
    Silver: Entangling Bola T2 Cooldown Reductionbalance change

    Cooldown reduced from -5s to -8s

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    Apollo: Flawless Advance T1 Heal Buffbalance change

    Heal increased from 30+0.75 to 35+1.0

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    Victor: Shocking Reanimation T3 Cooldown Reductionbalance change

    Cooldown reduced from -130s to -120s

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    McGinnis: Heavy Barrage T1 Dash Slow Reductionbalance change

    Dash Slow reduced from 30% to 18%

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    McGinnis: Heavy Barrage T3 Damage Per Rocket Reductionbalance change

    Damage per rocket reduced from +18 to +15

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    Pocket: Flying Cloak T3 Cooldown Reductionbalance change

    Cooldown reduced from -14s to -13s

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    Apollo: Flawless Advance T2 Cooldown Reductionbalance change

    Cooldown reduced from -10s to -12s

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    Silver: Slam Fire Current Health as Damage Reductionbalance change

    Reduced from 3% to 2.5%

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    Apollo: Itani Lo Sahn Damage Increasebalance change

    Damage increased from 190 to 200

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    Yamato: Power Slash Spirit Scaling Reductionbalance change

    Spirit scaling reduced from 2.1 to 1.85

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    Graves: Jar of Dead Damage Reductionbalance change

    Damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit

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    Silver: Lycan Curse Fire Rate Reductionbalance change

    Fire Rate reduced from 65% to 60%

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    Graves: Ghouls Bounty Increasebalance change

    Bounty increased from 25+1/min to 35+2/min

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    Graves: Ghouls Damage Reductionbalance change

    Damage reduced by 15%

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    Pocket: Affliction T3 DPS Reductionbalance change

    DPS reduced from +18 to +14

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    Silver: Entangling Bola Cooldown Increasebalance change

    Cooldown increased from 20s to 23s

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    Apollo: Itani Lo Sahn Spirit Scaling Increasebalance change

    Spirit scaling increased from 2.3 to 2.6

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    Silver: Slam Fire T3 Current Health as Damage Reductionbalance change

    Reduced from 8% to 7%

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    Apollo: Disengaging Sigil T2 Fire Rate Increasebalance change

    Increased from +20% Fire Rate to +30%

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    McGinnis: Heavy Barrage Range Reductionbalance change

    Range reduced from 50m to 36m

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  7. 22 events
    Urn runner bonus for being behindbalance change

    Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only

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    Urn timer frozen with Frozen Sheltergameplay

    Urn timer now gets frozen with Frozen Shelter

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    Urn drop off point relocatedgameplay

    Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane

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    Urn runner sprint ability changesgameplay

    Urn runner no longer has sprint disabled and now has max sprint acceleration

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    Urn pickup spot relocatedgameplay

    Urn pickup spot is now where the old comeback drop off spots were for when your team is behind

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    Urn timer extension when contested increasedbalance change

    Urn timer extension when contested increased from 1.25s to 3s

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    Immediate Urn return conditiongameplay

    If the Urn held timer is over 45s, the next time it is dropped it will immediately run back home if there are no nearby enemies.

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    Pickup prevention time adjustmentbalance change

    You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer

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    Urn return conditions reworkedgameplay

    The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius. If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.

    Steam
    Urn comeback bullet and spirit resist auras reducedbalance change

    Urn comeback bullet and spirit resist auras reduced from 50% to 35%

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    Parrying a trooper stun effectgameplay

    Parrying a trooper now stuns the trooper

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    Parrying a trooper cooldown changebalance change

    Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)

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    Various urn holding timers adjustedbalance change

    Various smaller urn holding timers and variables adjusted to account for the new location

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    Urn held timer adjustment on pickupbalance change

    Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped

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    Extra sprint for behind team Urn runnergameplay

    Urn runner for the team that is behind now gains an extra +4m Sprint

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    Fixed Urn runner's extra sprint bonus issuebug fix

    Fixed the trailing team Urn runner's extra sprint bonus not working properly

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    Urn runner stat boostsgameplay

    Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen

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    Urn aura change when carried or droppedbalance change

    Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.

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    Urn damage timer adjustmentbalance change

    Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.

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    Urn spawn time and interval adjustmentbalance change

    Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc

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    Urn deposit timers adjustedbalance change

    Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s

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    Urn collision radius increasedbalance change

    Urn collision radius increased by 20%

    Steam
  8. 48 events
    Calico Gloom Bombs Changesbalance change

    Gloom Bombs projectile sticky radius increased and cast delay reduced.

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    Abrams Bullet Damage Reductionbalance change

    Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon.

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    Shrine Bounty Increasebalance change

    Shrines bounty increased from 0 to 2000.

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    Guardian Bounty Increasebalance change

    Guardians bounty increased from 1000 to 1500.

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    Shrine Attack Changesbalance change

    Shrines no longer hit heroes under them.

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    New Neutral Camps Addednew content

    Added neutral camps at Hidden King Park Walker and Archmother York Walker.

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    Opening Rounds Spirit Power Increasebalance change

    Spirit power increased from +8 to +10.

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    Weighted Shots Changesbalance change

    Now builds from Slowing Bullets and has new passive effects.

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    Spirit Rend Cooldown Reductionbalance change

    Cooldown reduced from 2.2s to 2s.

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    Walker Armor Decay Rescalebalance change

    Walker armor decay rescaled from +75% -> -50% to +65% -> -65%.

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    Mid Boss Bounty and HP Increasebalance changeMilestone

    Mid Boss base bounty increased from 2000 to 3000 and HP from 11900 to 13000.

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    Calico Ava Changesbalance change

    Ava's melee attack delay and cooldown adjusted.

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    Disarming Hex Cooldown Reductionbalance change

    Cooldown reduced from 20s to 16s.

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    Radiant Regeneration Changesbalance change

    Health bonus and duration increased.

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    Frenzy Changesbalance change

    Base fire rate and spirit resist increased, conditional fire rate and spirit resist reduced.

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    Trooper HP Regenbalance change

    Troopers gain 7 HP regen when out of combat.

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    Walker Health Rescalebalance change

    Walkers health rescaled from 6800/9350/11900 to 6000/9000/12000.

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    Mystic Shot Damage Scaling Increasebalance change

    Damage spirit scaling increased from 0.8 to 1.0.

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    Trooper Wave Interval Changebalance change

    Trooper wave interval increased from every 25s to every 20s starting at 35 minutes.

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    Tankbuster Damage Increasebalance change

    Current health bonus damage increased from 7.5% to 8%.

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    Swift Striker Fire Rate Increasebalance change

    Fire rate increased from 18% to 20%.

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    Rejuv Drop Duration Reductionbalance change

    Rejuv drop duration reduced from 7s to 6s.

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    New T1 Spirit Item: Golden Goose Eggnew content
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    Base Guardian Reinforcementgameplay

    Killing base guardians spawns a zipline boosted trooper wave.

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    Extended Magazine Damage Increasebalance change

    Weapon damage increased from +6% to +8%.

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    Middle Lane Trooper Upgradebalance change

    Troopers now upgrade when either shrine dies instead of both.

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    Rejuv Duration Refresh Changebalance change

    Rejuv duration no longer refreshes when hitting a crystal later.

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    Walker Bounty Increasebalance change

    Walkers bounty increased from 3500 to 4000.

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    Mid Boss Debuff Resistancebalance change

    Mid Boss now has 35% debuff resistance.

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    Long Range Fall-off Range Increasebalance change

    Fall-off range increased from +4% to +8%.

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    Mid Boss Announcement Thresholdbalance change

    Mid Boss global announcement health threshold reduced from 70% to 50%.

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    Minimap Urn Indicatorui ux

    Minimap now indicates if the Urn is favored, neutral, or unfavored.

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    Apollo Riposte Fixbalance change

    Fixed Riposte not leaving the ground when started on the ground.

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    Cursed Relic Damage Penalty Increasebalance change

    Damage penalty increased from -8% to -10%.

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    Active Reload Changebalance change

    You can now reload while already full when carrying this item.

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    Base Guardian Bounty Increasebalance change

    Base Guardians bounty increased from 750 to 1000.

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    Backstabber Renamed to Stalkerbalance change

    Backstabber is now called Stalker with new mechanics.

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    Shrine HP Adjustmentsbalance changeMilestone

    First shrine HP reduced from 8100 to 5000, second shrine HP increased to 10000.

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    High-Velocity Rounds Changesbalance change

    Now grants +8% weapon damage and bullet velocity increased from +50% to +60%.

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    Vortex Web Targeting Optionbalance change

    Now has a unit target option to vacuum enemies around that target.

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    Jump During Slidegameplay

    Players can now jump while sliding.

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    Medic Troopers DPS Growthbalance change

    Medic Troopers now gain 3% DPS per minute.

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    Blood Tribute Changesbalance change

    No longer has healing reduction, self-damage increased from 40 to 50.

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    Spirit Shredder Bullets Lifesteal Increasebalance change

    Spirit lifesteal increased from 8% to 12%.

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    Super Troopers DPS Increasebalance change

    Bonus DPS for super troopers increased from +40% to +60%.

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    Abrams Siphon Life Changesbalance change

    Siphon Life DPS and range reduced, lifesteal against heroes increased.

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    Dash Jump Air Controlgameplay

    Dash jump grants a brief period of increased air control (30% for 0.25s).

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    Split Shot Cooldown Reductionbalance change

    Cooldown reduced from 32s to 24s.

    Steam
  9. 3 events
    Apollo Character Releasenew contentMilestone

    Introducing Apollo, a new character with unique abilities including Flawless Advance, Riposte, and Itani Lo Sahn.

    Steam
    Conclusion of Old Gods, New Blood Updatechanges

    The rollout of the Old Gods, New Blood update is now complete with the release of Apollo.

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    Voting Event Statsseasonal event

    Summary of the voting event with over 60 million votes and notable statistics.

    Steam
  10. 1 event
    Introduction of The Dazzling Celestenew contentMilestone

    Celeste performs with unique abilities including Light Eater, Dazzling Trick, and Radiant Daggers.

    Steam
  11. 1 event
    Introduction of Venator Characternew contentMilestone

    Venator joins the game with unique abilities including Consecrating Grenade, Hex-Lined Snap Trap, and Gutshot.

    Steam
  12. 2 events
    Introduction of Silver as a New Characternew contentMilestone

    Silver, a bounty hunter with lycanthropic abilities, is now available to play.

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    Upcoming Release of New Hero from Old Gods, New Blood Updatenew content

    The next hero will be released on February 5th at 2pm PST.

    Steam
  13. 3 events
    Old Gods, New Blood Updateseasonal event

    The third hero from the Old Gods, New Blood update will be released on February 2nd.

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    Graves' Abilities Overviewnew content

    Graves can use Grasping Hands to immobilize enemies, Jar of Dead to collect and throw remains, and Borrowed Decree to summon the dead.

    Steam
    Introduction of Graves Characternew contentMilestone

    Graves, a new character, has been added to the game, featuring unique abilities related to death and power stealing.

    Steam
  14. 1 event
    Introduction of Rem, the New Characternew contentMilestone

    Rem, an accidental stowaway from the world of dreams, joins the game with unique abilities.

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  15. 6 events
    Quality-of-Life Additionsquality of life

    Many quality-of-life improvements have been made.

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    Introduction of Six New Heroesnew contentMilestone

    Six new heroes have been added to the game.

    Steam
    Overhauled Patrons and BaseschangesMilestone

    Patrons and bases have undergone significant overhauls.

    Steam
    HUD Updatesui ux

    The HUD has been updated for improved user experience.

    Steam
    Revamped Postgame with MVP Screenui ux

    The postgame experience has been revamped to include an MVP screen.

    Steam
    New Game Mode: Street BrawlgameplayMilestone

    A fast-paced game mode called 'Street Brawl' has been introduced.

    Steam