What changed in Deep Rock Galactic in 2017

211 updates · 28 main milestones · Feb 17, 2017 to Oct 30, 2017

  1. 24 events
    Added QWERTZ Keyboard Layoutui ux
    Steam
    Added Recoil to Some Weaponsgameplay
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    Added AZERTY Keyboard Layoutui ux
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    Removed Floodlight and Auto Sentrygameplay
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    Added FOV Sliderui ux
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    Added Sensitivity for Analog Sticksui ux
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    Gold Used for Extra Credits Onlygameplay
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    Removed Floodlight and Auto Sentrybalance change
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    Added Region to Server Listui ux
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    Added Region to the Server Listnetwork
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    Added Recoil to Some Weaponsgameplay
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    New Mission: Mother Lodenew content
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    Added AZERTY and QWERTZ Keyboard Layoutsui ux
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    Updated Controller Scheme (Xbox One)ui ux
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    New Mission: Mother Lodenew content
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    Fixed Join Game Through Steam Friend Listbug fix
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    Added Tutorial Message Systemgameplay
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    Added FOV Sliderui ux
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    Added Kick and Mute to Host-Player in Escape Menuui ux
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    Added Kick and Mute to Host-Player in Escape Menugameplay
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    Updated Xbox One Controller Schemeui ux
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    Gold Used Only for Extra Creditsgameplay
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    Fixed Join Game through Steam Friend Listbug fix
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    Added Tutorial Message Systemgameplay
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  2. 6 events
    Keys Distribution for Open Alphaother

    Keys will be sent out on November 9th at 01:00 PM (CEST).

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    Sign-up Deadline for Open Alphaother

    Sign-up deadline is November 6th at 11:59 PM (CEST) to receive a key.

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    Open Alpha Weekend Announcementnew contentMilestone

    Public Open Alpha running from November 9th to 12th on Steam (PC).

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    Keys Sent Out for Open Alphaother

    Keys for the Open Alpha will be sent out on November 9th at 01:00 PM (CEST).

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    Open Alpha Weekend Announcementnew contentMilestone

    Public Open Alpha running from November 9th to 12th on Steam (PC).

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    Sign-up Deadline for Open Alphaother

    Sign-up deadline is November 6th at 11:59 PM (CEST) to receive a key.

    Steam
  3. 16 events
    Introduction of New Creaturesnew contentMilestone

    Added new creatures including Maggot, Loot Bug, Spitballer, Cave Vine, Deeptora Swarm, and The Dreadnought.

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    Improved Creature Behaviorbalance change

    Enhanced pathfinding and responsiveness for creatures.

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    Improved Creature Behaviorgameplay

    Enhanced pathfinding and responsiveness for creatures.

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    New Creatures Introducednew contentMilestone

    Added new creatures including Maggot, Loot Bug, Spitballer, Cave Vine, Deeptora Swarm, and The Dreadnought.

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    Razer Chroma Supportui ux

    Implemented color schemes based on character class and health/shield indicators.

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    New Models and Animations for Glyphidsnew contentMilestone

    Complete overhaul of Glyphids with new models and animations.

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    New Mission: Lost Overhangnew contentMilestone

    Added an entirely new mission codenamed 'Lost Overhang'.

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    New and Overhauled Sound Effectsaudio

    Added new ambient music and sound effects for various gameplay elements.

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    New Dwarf Animationsother

    Introduced new running and idle animations for dwarves, along with salute feature.

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    Complete Overhaul of GlyphidsvisualsMilestone

    Updated models, animations, sound, and shaders for Glyphids.

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    New and Overhauled Sound Effectsaudio

    Added tons of new sound effects and ambient music for various gameplay scenarios.

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    New Mission: Lost OverhanggameplayMilestone

    Introduced an entirely new mission codenamed 'Lost Overhang'.

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    Razer Chroma Supportui ux

    Implemented different color schemes based on character class with various visual indicators.

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    New Dwarf Animationsvisuals

    Introduced new running and idle animations for dwarves, including dance animations.

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    Biomes Enhancement Workperformance

    Ongoing improvements to support more diverse biomes in the future.

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    Biomes Enhancement Workworld

    Ongoing work on enhancing systems for more diverse biomes.

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  4. 10 events
    Added pad lock icons for password protected serversui ux
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    Ammo counter less confusing for some weapons/itemsui ux
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    Added filtering options on server listui ux
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    Fix for not being able to die while carrying gembug fixMilestone
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    Ammo counter less confusing for some weapons/itemsui ux
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    Added pad lock icons for password protected serversui ux
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    Fixed sentry gun build text always visible after late joinbug fix
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    Added filtering options on server listui ux
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    Fixed sentry gun build text always visible after late joinbug fix
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    Fix for not being able to die while carrying gembug fixMilestone
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  5. 20 events
    Exit to Desktop instead of Quit Gamequality of life
    Steam
    Fixed gems not showing in team inventorybug fix
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    Credits in end screengameplay
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    Fixed gems not showing in team inventorybug fix
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    Space Rig asset tweaks, Find Team consoles moved slightlyvisuals
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    Lowered volume on droppodaudio
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    Credits in end screenquality of life
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    Serverlist scrollbar should now workui ux
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    Tweaked console placement and misc.visuals
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    Nitra gfx slight updatevisuals
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    Space Rig asset tweaks, Find Team consoles moved slightlyvisuals
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    Increased attenuations for Molly and speaksbalance change
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    Nitra gfx slight updatevisuals
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    Exit to Desktop instead of Quit Gameui ux
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    Increased attenuations for Molly and speaksaudio
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    GFX - Consoles for cabins updatedvisuals
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    Lowered volume on droppodaudio
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    Tweaked console placement and misc.ui ux
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    Serverlist scrollbar should now workbug fix
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    GFX - Consoles for cabins updatedvisuals
    Steam
  6. 22 events
    Resupply Pod Changesbalance change

    Resupply Pod now provides only 2 ammo and health refills instead of 4.

    Steam
    New Mineral: Nitranew content

    New currency for calling down Resupply Drops, identifiable by its red and matte appearance.

    Steam
    Enemy ChangesgameplayMilestone

    Enemies now support weak points and armor; Praetorian no longer staggered by weapons; Swarmers slow players when attacking.

    Steam
    Orbital Space Rignew contentMilestone

    New hub for mission selection, team setup, and loadout upgrades, featuring character selection and mission joining terminals.

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    Progression & Upgrade Systems Introducednew contentMilestone

    Completing missions earns XP and Credits, with XP contributing to account-wide and character-specific progression.

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    Inventory Cap Changesgameplay

    Excess mining will drop overflow on the floor for others to pick up.

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    New Support Drops Availablenew content

    Use Gold to call down Flood Light and Auto Turret.

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    Gameplay Changes to Enemiesgameplay

    Enemies now have weak points and armor; Praetorian no longer staggered by weapons.

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    New Support Dropsnew content

    Gold can be used to call down Flood Light and Auto Turret support drops.

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    Reworked HUD and Menusui ux

    Unified look for menus, cleaned up HUD, and context-sensitive inventory.

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    New Zipline Controlsgameplay

    Updated controls for ziplines, allowing easier attachment and direction change.

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    Gems in Cavesnew content

    Caves now have gems embedded in the walls that provide bonus credits upon deposit into the MULE.

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    Orbital Space Rig Introducednew contentMilestone

    New hub for mission selection, team setup, and loadout upgrades.

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    Resupply Pod Changesbalance change

    Resupply Pod now provides only 2 ammo and health refills instead of 4.

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    Gems Added to Cavesnew content

    Gems embedded in walls can be dug out and deposited for bonus credits.

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    Inventory Cap Changesgameplay

    Mining beyond capacity causes overflow to drop on the floor, allowing others to pick it up.

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    New Mineral: Nitranew content

    Nitra is the new currency for calling down Resupply Drops.

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    New Map: Green Depthnew contentMilestone

    The largest map to date, taking approximately 40-60 minutes to complete.

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    Progression & Upgrade Systemsnew contentMilestone

    Completing a mission earns you XP and Credits, with XP counting towards account-wide and per character progression.

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    New Zipline Controlsgameplay

    Simplified controls for using ziplines.

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    New Map: Green Depthnew contentMilestone

    The largest map to date, taking 40-60 minutes to complete.

    Steam
    Reworked HUD and Menusui ux

    Unified look for menus, cleaned up HUD, and context-sensitive personal mineral inventory.

    Steam
  7. 43 events
    Grappling Hook Cooldowngameplay

    Grappling hook now has a cooldown between each use and a softer landing.

    Steam
    Improved Particle Effectsvisuals

    Improved many particle effects across the game.

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    Improved Enemy Spawn Systemsgameplay

    More dynamic enemy encounters and waves.

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    Shooting Spider Web Attackgameplay

    The shooting spider now shoots a web that slows and impairs the vision of the player.

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    Improved Map Generation Speedperformance
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    Various Bug Fixes and Tweaksbug fix

    Lots of bug fixes and smaller tweaks.

    Steam
    Invert Mouse Wheel and Show Help Buttons Optionsui ux

    Added Invert Mouse Wheel and ShowHelpButtons options. Invert mouse is also saved correctly.

    Steam
    First Pass on Controller Supportgameplay

    Only gameplay is supported at present; menus cannot yet be navigated with a controller.

    Steam
    Third Person Animations Addednew content

    Added third person animations for heavy weapons and pistols.

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    Fixed Fast Shooting After Weapon Switchbug fix

    Fixed some weapons can shoot extra fast just after switching weapons.

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    Improved Zipline Grabbinggameplay

    Holding E while falling will ensure you grab any zipline that comes close.

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    Beards Reintroducednew contentMilestone

    Probably our most requested feature, BEARDS are in!

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    Fixed Weapon Switching Bugbug fix

    Fixed some weapons can shoot extra fast just after switching weapons.

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    Improved Particle Effectsvisuals

    Improved many particle effects across the game.

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    Beards Reintroducednew contentMilestone

    Probably our most requested feature, BEARDS are in!

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    Improved Enemy Pathfinderai

    Enemies can now properly avoid and walk on Non-Terrain entities.

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    Third Person Animations Addednew content

    Added third person animations for heavy weapons and pistols.

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    Sound Attenuations Tweakedaudio

    Making the game less loud.

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    First Pass on Biome SystemgameplayMilestone

    Each location will feel more unique already.

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    Angle Indicator Addedui ux

    Added angle indicator to tools that have angle restrictions.

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    Invert Mouse Wheel Option Addedui ux

    Invert mouse is also saved correctly.

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    Sound Attenuations Tweakedaudio

    Attenuations on sounds have been tweaked, making the game less loud.

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    New Status Effect and Affliction SystemsgameplayMilestone

    New systems for web slowing and fire burning effects.

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    First Pass on Biome SystemgameplayMilestone

    A rough pass on the new Biome system is in, making locations feel more unique.

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    Weapon Models and Skins Improvedvisuals

    Several weapons have had their models and skins improved.

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    Flamethrower Fire Effectsbalance change

    Flamethrower can now light enemies and the environment on fire.

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    Grappling Hook Cooldowngameplay

    Grappling hook now has a cooldown between each use and a softer landing.

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    Dwarf Outfits Tweakedvisuals

    Dwarf outfits tweaked to match key art.

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    First Pass on Controller Supportgameplay

    Only gameplay is supported at present; menus cannot yet be navigated with a controller.

    Steam
    New Flare Systemnew content

    You now hold up to 4 flares in your inventory, slowly regenerating over time.

    Steam
    New Status Effect and Affliction SystemsgameplayMilestone

    New systems allow for effects like web slowing and fire burning.

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    Updated Icons for Dwarves and Gearui ux
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    Cam Shake and Sound Levels Tweakedaudio

    Cam shake and sound levels on drop sequence have been tweaked.

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    Improved Enemy Pathfinderai

    Enemies can now properly avoid and walk on Non-Terrain entities.

    Steam
    Flamethrower Fire EffectsgameplayMilestone

    Flamethrower can now light enemies and the environment on fire.

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    New Flare Systemnew content

    You now hold up to 4 flares in your inventory, slowly regenerating over time.

    Steam
    Weapon Model and Skin Improvementsvisuals

    Several weapons have had their models and skins improved.

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    Improved Enemy Spawn SystemsgameplayMilestone

    More dynamic enemy encounters and waves.

    Steam
    Improved Zipline Grabbinggameplay

    Holding E while falling will ensure you grab any zipline that comes close.

    Steam
    Shooting Spider Web Attackgameplay

    The shooting spider now shoots a web that slows and impairs the vision of the player.

    Steam
    Angle Indicator for Toolsquality of life

    Added angle indicator to tools that have angle restrictions.

    Steam
    Improved Map Generation Speedperformance
    Steam
    Cam Shake and Sound Levels Tweakedaudio

    Cam shake and sound levels on drop sequence have been tweaked.

    Steam
  8. 10 events
    Exploding Plant Behaviorgameplay

    The exploding plant has low health, regenerates over time if not shot, and can cause chained explosions.

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    New Caves Designed for Different Biomesgameplay

    Game designers are creating new caves specifically tailored for the newly introduced biomes.

    Steam
    Exploding Plant Behaviorgameplay

    The plant has low health, regenerates over time if not shot, and has a delay before exploding.

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    Visual Effects for Exploding Plantvisuals

    Visual effects were implemented to communicate the state of the exploding plant to players, enhancing gameplay feedback.

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    Introduction of Biome System for Cave Generationnew contentMilestone

    A major overhaul of cave generation to introduce varied biomes, allowing for diverse exploration experiences.

    Steam
    Introduction of Exploding Plantnew content

    A new object, the exploding plant, has been added to populate caves, featuring unique behaviors and interactions.

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    Three Complete Biomes Plannednew contentMilestone

    Development of three complete biomes with new assets for diverse gameplay.

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    Visual Effects for Exploding Plantvisuals

    Implementation of visual effects to communicate the state of the exploding plant to players.

    Steam
    Introduction of Exploding Plantnew content

    A new object that will populate caves, featuring health regeneration and causing chained explosions.

    Steam
    Introduction of Biome System for Cave Generationnew contentMilestone

    A major overhaul of cave generation to introduce varied biomes, enhancing exploration experiences.

    Steam
  9. 38 events
    Caves now have fixed Biomegameplay

    Caves now have a fixed Biome to make them more recognizable

    Steam
    Push to talk is implemented and default (Z)new content
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    Increased shotgun damagebalance change
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    Fixed enemy audio disappearingbug fix

    Fixed enemy audio can sometimes disappear

    Steam
    Increased amount of flaresbalance change

    Increase amount of flares

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    Caves now have a fixed Biome to make them more recognizablevisuals
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    More and new vegetation in some of the biomesvisuals
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    Fixed enemy audio can sometimes disappearbug fix
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    Increased amount of flaresgameplay
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    Implemented Push to Talk featurenew content

    Push to talk is implemented and default (Z)

    Steam
    Fixed M.U.L.E stuck issuebug fix

    Fixed M.U.L.E can get stuck and that she cant get to escape pod

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    Added revive visibilityquality of life

    You can now see if you are getting revived

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    Fixed M.U.L.E can get stuck and that she cant get to escape podbug fix
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    Show server status and difficulty in server browserui ux
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    Show server status and difficulty in server browserui ux
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    Trimmed fade to black timequality of life

    Trimmed time from fade to black to mission complete screen

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    Fixed that the Escape pod icon would disappear before you had reached the escape pod when digging your way to it from the ground upbug fix
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    Increased shotgun damagebalance change

    Increase shotgun damage

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    Added more sounds on cave leechaudio

    More sounds on cave leech

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    More sounds on cave leechaudio
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    Fixed VR headset startup issuebug fix

    Fixed issue with VR headsets starting up when you open the game

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    Fixed particle systems display issueperformance

    Fixed several particle systems that would not display on lower effect settings

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    Fixed waves were not spawning correctly in Rookie Grinder and Fractured Cavitybug fix
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    You can not join a game after the escape pod has been sent ingameplay
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    Fixed waves spawning issuebug fix

    Fixed waves were not spawning correctly in Rookie Grinder and Fractured Cavity

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    You can now see if you are getting revivedui ux
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    Facelift for all menusvisuals

    Gave all the menus a facelift

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    Improved Join in Progress functionalitygameplay

    Join in progress now works much better.

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    Fixed several particle systems that would not display on lower effect settingsbug fix
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    Trimmed time from fade to black to mission complete screenperformance
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    Fixed Escape pod icon issuebug fix

    Fixed that the Escape pod icon would disappear before you had reached the escape pod when digging your way to it from the ground up

    Steam
    Join in progress now works much bettergameplay
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    Fixed tiny holes in cave mesh, also added safety net in case you still fall out of the worldbug fix
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    Gave all the menus a faceliftui ux
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    Fixed issue with VR headsets starting up when you open the gamebug fix
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    Improved weapon recoilbalance change
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    Added more vegetation in biomesvisuals

    More and new vegetation in some of the biomes

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    Fixed cave mesh holesbug fix

    Fixed tiny holes in cave mesh, also added safety net in case you still fall out of the world.

    Steam
  10. 22 events
    Difficulty Settings Introducedgameplay

    Players can now choose from various difficulty levels, from easy to challenging.

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    Detonation Pack Weapon Addednew content

    A new weapon, the Detonation Pack, has been introduced.

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    Increased Cave Variationgameplay

    Players will experience more diverse cave layouts during missions.

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    Introduction of Molly, the Robotic Mulenew content

    Molly will carry excess minerals and accompany players on missions.

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    Ongoing Animation Changesgameplay

    Players may notice changes in animations as updates are made.

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    New In-Game Barks Implementedaudio

    A variety of new voice lines for different in-game actions have been added.

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    New Missions Addednew content

    Five new missions with various challenges and cave structures have been introduced.

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    New Enemy Variationsgameplay

    Caves will now feature new enemy types that increase the challenge.

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    Difficulty Settings Introducedgameplay

    Players can now choose from various difficulty levels, including 'mewling babby' to 'TRUE DWARF'.

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    New Missions Addednew content

    Five new missions with various structures and challenges for players.

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    Mineral Carrying Limit for Dwarvesgameplay

    Each dwarf now has a limit on the amount of minerals they can carry.

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    New Enemy Variationsgameplay

    Caves will now feature new enemy types that increase the challenge.

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    New Laser Pointer Featurenew content

    Players can now use a laser pointer to communicate and mark locations.

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    Animation Changes in Progressvisuals

    Ongoing changes to animations may result in temporary visual oddities.

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    Increased Cave Variationworld

    Players will experience more variation in cave structures.

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    Detonation Pack Weapon Addednew content

    A new weapon introduced, described as potentially the most deadly.

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    Join Game in Progress Featurenetwork

    Players can now join games that are already in progress.

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    Mineral Carrying Limit for Dwarvesgameplay

    Each dwarf now has a limit on the amount of minerals they can carry.

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    Laser Pointer Featurenew content

    A new tool for players to communicate and mark locations in the game.

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    Join In-Progress Games Featurenetwork

    Players can now join games that are already in progress.

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    New In-Game Barks Implementedaudio

    A variety of new voice lines for different in-game actions.

    Steam
    Introduction of Molly, the Robotic Mulenew content

    Molly will carry excess minerals and accompany players on missions.

    Steam