
Diablo® IV
Blizzard Entertainment, Inc.
Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Year 3
Oct 17, 2025 - Oct 17, 2026
Lord of Hatred launched April 28, adding Skovos and a campaign against Mephisto. Season of Hell’s Legacy followed in September with a new seasonal questline and additional ways to build around powerful items.
- Expansion classes: Lord of Hatred introduced the Warlock alongside the Paladin, which had already been available to eligible preorder players.
- Skovos and progression: The expansion added a new region and campaign, plus the Talisman system and Horadric Cube for character builds and item crafting.
- Hell’s Legacy: The September season introduced Legacy Uniques, Soul Splinters and Waking Nightmares. Its seasonal ranks and objectives accompanied a storyline involving the Prime Evils.
Year 2
Oct 17, 2024 - Oct 17, 2025
Season 10: Season of Infernal Chaos launched with Chaos Armor, Chaos Perks, Chaos Rifts, and a reworked Infernal Hordes experience. Sins of the Horadrim also launched, while the Armory and Season of Witchcraft’s Witchcraft Powers added substantial build-management and progression tools.
- Season 10: Season of Infernal Chaos: The season delivered:
- Chaos Armor, including maximum-power items with rare affixes.
- Chaos Perks, which reshaped character builds.
- Chaos Rifts, which offered elite loot and experience.
- Infernal Hordes, which received a major gameplay rework.
- Sins of the Horadrim: Season 9 introduced Customizable Spells, Deadly Strongrooms, and additional loot and rewards.
- Season of Witchcraft: The seasonal content added:
- Witchcraft Powers, unlocked through the Coven to enhance existing skills.
- Master the Occult, a questline focused on defeating the rogue Headrotten.
- Headhunt Zones for hunting Headrotten across Sanctuary.
- Whisper Bounties tied to the Tree of Whispers.
- Occult Gems, crafted from materials earned through seasonal activities.
- The Season of Witchcraft Battle Pass, announced with 90 reward tiers.
- Armory and class buildcrafting: The Armory saved, loaded, and named up to five favorite loadouts per character, while class mechanic quests became account-bound for additional characters of the same class. New class-specific gear included Mantle of the Mountain’s Fury, Malefic Crescent, Indira’s Memory, Kessime’s Legacy, Assassin’s Stride, and Strike of Stormhorn; Nagu, Igni, and Chac added new Rune options. Unique items with multiple Greater Affixes also received stronger minimum unique-power rolls, and the Welcome Back Booster became a permanent level-50 option for Eternal characters.
Year 1
Oct 17, 2023 - Oct 17, 2024
Vessel of Hatred released on October 9, adding Diablo IV’s first expansion chapter, the Spiritborn class, and the Nahantu region. The launch also expanded endgame progression with Mercenaries, Runewords, new dungeons and strongholds, and additional character and Paragon progression.
- Vessel of Hatred: Nahantu added new side quests, dungeons, and strongholds, while Spiritborn brought Spirit Guardian abilities tied to Jaguar, Gorilla, Eagle, and Centipede. The expansion also raised the character level cap to 60, increased the Paragon maximum to 300, added two character slots, and introduced Party Finder.
- Season 4: Loot Reborn: The itemization overhaul introduced Tempering, Masterworking, Greater Affixes, fewer but more meaningful affixes, and a simpler item-evaluation flow. Helltide Reborn, The Pit of Artificers, the Andariel boss fight, and Accursed Rituals added new endgame objectives.
- Season of the Construct: Vaults, Zoltun Kulle’s Legacy, the Seneschal Companion, and the Malphas boss fight formed the season’s core content. The Gauntlet also added a weekly challenge dungeon and leaderboards.
- Season of Blood: Vampiric Powers, Pact Armor, Blood Harvest, and a questline featuring Erys arrived with the season. Five Unique Malignant Rings, new Uber endgame bosses, and the Campaign Skip option added further character-building and replay incentives.
- Endgame and seasonal events: Abattoir of Zir launched as a pinnacle dungeon challenge, while Midwinter Blight brought frostbitten enemies and rewards to the Fractured Peaks. Lunar Awakening added Lunar Shrines, the Lunar Night Market, themed Whisper bounties, and cosmetic rewards; the Dark Citadel challenge also opened alongside the expansion launch.