What changed in Divinity: Original Sin 2 - Definitive Edition in 2016
65 updates · 13 main milestones · Sep 16, 2016 to Dec 1, 2016
- 26 eventsPrimary Attributes Overhaulbalance changeMilestone
Significant changes to how primary attributes affect gameplay.
SteamIncreased Difficulty for Higher Level Fightsbalance changeFights at level 4 and above have increased difficulty and new skills for humanoid enemies.
SteamCombat Abilities Changesbalance changeMilestoneCombat abilities now provide larger bonuses and are capped at 10 points.
SteamNew Tornado Effect Addednew contentA new tornado effect has been added along with fixed atmosphere settings.
SteamImproved Lighting and Visuals in Blood Rose CavevisualsSteamFixed NPC Alignment Issuesbug fixSteamImproved Player Feedback During Combatquality of lifeEnhanced feedback when switching to inactive characters and performing certain actions.
SteamPrimary Attributes Overhaulbalance changeMilestoneRevised how primary attributes affect gameplay, including damage bonuses and vitality growth.
SteamFixed Several Crashesbug fixMilestoneSteamFixed Charm Skill Fumblingbug fixSteamIntroduction of New RPG Stats SystemgameplayMilestoneA new RPG system has been implemented to improve player choices and impact.
SteamFixed Various Gameplay Issuesbug fixMilestoneNumerous gameplay-related bugs have been fixed, including issues with NPCs and skills.
SteamFixed Invisible Rogues Camera Issuebug fixSteamNew RPG Stats System ImplementationgameplayMilestoneIntroduced a new RPG system that enhances player choices and impact.
SteamCombat Abilities Changesbalance changeMilestoneCombat abilities now provide larger bonuses and new abilities introduced.
SteamChanges to Weaponsbalance changeMilestoneVarious adjustments to weapon mechanics, including new skills and damage adjustments.
SteamFixed Attack of Opportunity Not Triggeringbug fixSteamNew Defence Ability: Pain Reflectionbalance changeMilestoneIntroduced a new ability that reflects 10% of incoming damage back to attackers.
SteamImproved Player Feedback in Combatquality of lifeEnhanced feedback when switching to inactive characters and when certain actions cannot be performed.
SteamChanges to Talentsbalance changeRe-enabled and added new talents, including changes to existing ones.
SteamFixed Incorrect Pricing for Certain Weaponsbug fixSteam - 27 eventsRage skill duration and resistance adjustmentbalance change
Now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
SteamAdded sounds for main menu and UIsaudioSteamDecreased damage of Crippling Blowbalance changeSteamHail Strike projectile and AP cost adjustmentbalance changeNow creates 3 projectiles (down from 4), costs 2 AP (up from 1 AP).
SteamReplaced Braccus statue and added building signsvisualsSteamFixed various UI and interaction issuesbug fixIncludes issues with item actions and context menus.
SteamRemoved 'Stolen' item tag when trading or original owner diesgameplaySteamFixed various crashes and performance issuesperformanceMilestoneIncludes crashes related to character icons and graphical settings.
SteamImproved combat messages visibilityui uxMessages will no longer show on the screens of far away characters.
SteamAdded lifetime and damage to Surface tooltipsquality of lifeSteamFixed wizard AI scripts to attack enemiesaiSteamFixed permanent potions being reapplied on reloadbug fixSteamAdded party tab to local chatui uxSteamUpdated textures on various armoursvisualsChainmail, leather, and plate armours updated for all races.
SteamSwitching to inactive characters in combat now possiblegameplaySteamShields provide Magic Armour in addition to Physical ArmourgameplaySteamNew item combinations for empty flasks and mushroomsnew contentSteamFixed multiplayer character creation exploitbug fixMilestonePrevented starting with higher stats.
SteamStatuses Bless and Curse adjustmentgameplayNo longer affect surfaces that the affected character walks into.
SteamAI can find cover when teleported to an escape-proof locationaiSteamFixed First Aid not healing character correctlybug fixSteamRepair hammer and identifying glasses consumed on usegameplaySteam - 12 eventsRemoved test localisation filesbug fix
Test localisation files were included and they should not have been there.
SteamFixed dialog looping with Rhalicbug fixFor some player characters, the dialog with Rhalic was looping.
SteamAdded voice over to intro and outro videosaudioSteamFixed alignment issues on the islandbug fixSome alignment issues where the entire island would use chinese whispers to gang up on you if you took out only one of them.
SteamRemoved test localisation filesbug fixTest localisation files were included and they should not have been there.
SteamFixed dialog looping with Rhalicbug fixFor some player characters, the dialog with Rhalic was looping.
SteamFixed missing textkeys for player animationsbug fixSome player animations were missing textkeys so they could not attack.
SteamFixed alignment issues on the islandbug fixSome alignment issues where the entire island would use chinese whispers to gang up on you if you took out only one of them.
SteamAdded voice over to intro and outro videosaudioSteamFixed missing textkeys for player animationsbug fixSome player animations were missing textkeys so they could not attack.
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