What changed in DUSK in 2020
23 updates · 7 main milestones · Feb 13, 2020 to Oct 29, 2020
- 12 eventsImproved Lighting Accuracybug fix
Lighting accuracy in Quake 1 BSP (v29) maps has been improved.
SteamReduced Texture AllocationsperformanceMilestoneSignificantly reduced texture allocations when atlasing lightmap data, resulting in faster map loads and better performance.
SteamSkip DOS Intro Optionquality of lifeAdded a '-skip-dos' launch option to skip the FakeDOS intro screen.
SteamMusic Loading Bug Fixbug fixFixed a bug that caused music (and possibly other assets) to occasionally fail to load.
SteamImproved Loading TimesperformanceMilestonePlayers will now load into DUSK almost instantly after the initial DOS bootup sequence.
SteamFixed Health and Armor Issuebug fixFixed health and armor being incorrect after loading a save on a custom level.
Steam - 6 eventsUpcoming Features for Moddingnew contentMilestone
Future updates will include custom models, scripting, custom weapons, music, and more.
SteamClose to 50 DUSK Mods Availablenew contentPlayers can access nearly 50 mods including levels, sounds, textures, and more.
SteamOpen Source Plans for DUSKquality of lifeMilestoneDUSK is planned to be made completely open source.
SteamSteam Workshop Support Coming Soonquality of lifeSteam Workshop support for DUSK is planned for future release.
SteamPlay Quake and Half-Life Maps Inside DUSKnew contentPlayers can load and play Quake and Half-Life maps within DUSK.
SteamDUSK SDK + Modding Alpha ReleasedmoddingMilestoneThe DUSK SDK and Modding Alpha is now available for players to create and share mods.
Steam