What changed in ELDEN RING NIGHTREIGN in 2026

31 updates · 8 main milestones · Jan 16, 2026 to Jan 16, 2026

  1. 31 events
    Increased Guard Boost and stagger damage with 'Cursed Sword' skill activebalance change
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    Decreased effects of certain Relic Effectsbalance change
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    Fixed bug with summoned spirits being staggered in defensive areabug fixMilestone
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    Adjusted enemy appearances and attack power in specific locationsbalance change
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    Added effect to 'Fighter's Resolve' passive abilitybalance change

    Increases attack power when HP is significantly reduced

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    Fixed bug with Raider's 'Retaliate' skill not staggering enemiesbug fixMilestone
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    Reduced stamina reduction upon successful deflection with 'Cursed Sword' skill activebalance change
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    Increased attack power of critical hits with 'Cursed Sword' skill activebalance change
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    Increased power of attacks while 'Aspects of the Crucible: Beast' is activebalance change
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    Adjusted movement distance of Hammer category attacks against stationary targetsbalance change
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    Increased attack power and damage negation of spirits in Deep of Night modebalance change
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    Increased effects of various Relic Effectsbalance change
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    Increased speed of various attacks for certain weapon categoriesbalance change
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    Adjusted visibility of phantom during Duchess's skill 'Restage'balance change
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    Distance-related drop-off applied to status ailment accumulation and gauge depletionbalance change
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    Increased Guard Boost when guardingbalance change
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    Increased FP consumption for 'Shattering Crystal' sorcery and 'Beast Claw' incantationbalance change
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    Fixed various bugs related to attack hitboxes and effectsbug fixMilestone
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    Fixed various bugs in Raid events affecting gameplaybug fixMilestone
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    Fixed various bugs in boss battles affecting combatbug fixMilestone
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    Fixed issue with disappearing costumes and unique relicsbug fixMilestone
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    Expanded attack range for Ultimate Art 'Totem Stela'balance change
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    Fixed bug with near-death gauge not applying correctlybug fixMilestone
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    Changed primary sorcery of 'Rotten Crystal Staff'balance change
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    Increased damage negation for physical and elemental attacksbalance change
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    Reduced effects of certain talismansbalance change
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    Increased damage negation during L2 skill attack with 'Aspects of the Crucible' activebalance change
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    Fixed bug allowing multiple copies of 'The Will of the Balancers' relicbug fixMilestone
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    Increased attack power of special attacks from summoned spirits during 'Immortal March'balance change
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    Changed specifications for 'Improved Skill Attack Power' and 'Improved Melee Attack Power' effectsbalance change
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    Adjusted distance criteria for 'Analyse' skill against large enemiesbalance change
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