What changed in Elite Dangerous in 2020

280 updates · 65 main milestones · Jan 14, 2020 to Dec 21, 2020

  1. 6 events
    Game Balancing Changes Implementedbalance change

    Development team has been working hard to implement important game balancing changes.

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    Community Racing Eventsgameplay

    Community Team participated in races including the Buckyball Race and Cow Racing.

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    Announced Elite Dangerous: Odysseynew contentMilestone

    The development team is working hard to make Odyssey the best experience possible.

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    Road to Odyssey Part 3 - Focus on Ground Combatgameplay

    Highlights the importance of changing mindset and approach to the game when engaging in ground combat.

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    SPVFA Hall of Fame Inductionnew content

    10 of the finest screenshots of the year were inducted into the SPVFA Hall of Fame.

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    Audio Team's Work on Odyssey Weaponsaudio

    The audio team is bringing the weapons of Odyssey to life, providing vital information during combat.

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  2. 4 events
    Odyssey VR Compatibilitynew content

    Odyssey will be compatible with VR, allowing players to enjoy a fully-featured cockpit experience and projected screens when outside the cockpit.

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    Elite Dangerous: Odyssey HUD Featuresnew content

    Detailed breakdown of HUD elements including character information, weapon reticule, ammunition, grenades, radar, environment info, compass, player coordinates, health, authority level, active player bounty, suit power, emergency air, and shields.

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    Elite Dangerous: Odyssey Release Announcementdlc releaseMilestone

    Elite Dangerous: Odyssey will release in Early 2021.

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    Pioneer Suit Skin in Deluxe Alpha Expansion Packnew content

    Exclusive Pioneer suit skin will be available in the Deluxe Alpha Expansion Pack, imagery to be shared soon.

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  3. 6 events
    Purple SRV & Fighter Paint Jobs Rewardnew content

    Watch the stream for 30 minutes to be eligible for the Purple SRV & Fighter Paint Jobs.

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    Twitch Drops Linking Informationquality of life

    You do NOT have to link your Twitch and Frontier account to EARN Twitch drops, but you WILL have to link them to REDEEM.

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    Purple Weapon and Engine Colours Rewardnew content

    Watch the stream for a full hour to become eligible for the Purple Weapon and Engine Colours.

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    Vibrant Purple Paint Job Rewardnew content

    Watch the stream for 15 minutes to be eligible for the Vibrant Purple Paint Job.

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    Claiming Twitch Drops Processquality of life

    Information on how to claim Twitch Drops and account linking requirements.

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    Twitch Drops Cargo Breach Event Announcementseasonal event

    Announcement of Twitch Drops event where players can earn in-game rewards by watching streams.

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  4. 8 events
    Introduction of Planetary Landings and SRV Scarabnew contentMilestone

    Horizons brings planetary landings, weapon crafting, ship-launched fighters, and the SRV Scarab ground vehicle.

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    Exclusive Azura Paint Job for Horizons Ownersnew contentMilestone

    Players who already own Horizons receive an exclusive Azura Paint Job for all 41 craft.

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    Crafting with Engineersnew contentMilestone

    Players can craft rare and powerful weapons with the help of Engineers.

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    Expanded Multiplayer with Multicrewnew contentMilestone

    Multiplayer experience expanded with the addition of multicrew functionality.

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    Access to Planetary Landings and SCARAB SRVnew contentMilestone

    Players can now land on planets and explore their surfaces using the SCARAB SRV.

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    Exclusive Azure Ship Paint Job for Horizons Ownersnew content

    Players who purchased Elite Dangerous: Horizons will receive an exclusive Azure ship paint job compatible with all ships.

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    Elite Dangerous: Horizons Free Update Announcementdlc releaseMilestone

    Elite Dangerous: Horizons will become a free update for all players on 27 October 2020.

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    Merging Elite Dangerous with Horizonsnew contentMilestone

    Players who own Elite Dangerous now have access to all Horizons features for free.

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  5. 1 event
    Final Sale of Elite Dangerous: Horizonsshop

    Elite Dangerous: Horizons will remain on sale until 26 October for last chance rewards.

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  6. 10 events
    Efficient Design of Social Hubsgameplay

    Social hubs will be designed for efficiency, with quest givers and vendors located in similar areas across ports.

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    Introduction of Settlementsnew contentMilestone

    Settlements will be larger than social hubs and owned by factions, featuring various building types.

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    Suit Shield Managementgameplay

    All suits will have shields that use battery supply, requiring power management.

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    On Foot Inventory Introductionnew contentMilestone

    Players will have an on foot inventory and can gather new materials while on foot.

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    Dynamic Mission Availabilitygameplay

    Missions will vary based on the BGS status, allowing for different missions in the same location.

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    NPC Reactions Based on Player Actionsai

    NPCs will react to players based on their status and BGS affiliations, enhancing immersion.

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    Seamless Transition into BuildingsperformanceMilestone

    No loading screens when entering or exiting buildings, creating a seamless experience.

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    New Suit Types Availablenew contentMilestone

    Players can purchase and switch between multiple suits, each designed for different mission types.

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    Introduction of Planetports, Spaceports, and Outpostsnew contentMilestone

    Three types of social spaces will be available at Odyssey's launch, each with unique layouts.

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    Apex Interstellar Service for Travelgameplay

    Players can travel between systems using the Apex Interstellar service, allowing gameplay without a ship.

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  7. 4 events
    Fixed delays and disconnections with Fleet Carriersbug fix

    Resolved an issue causing delays and disconnections when entering a location with Fleet Carriers present.

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    Fixed crash when reading inbox messages in Supercruisebug fix
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    Fixed UI focus issue in Carrier Managementbug fix

    Corrected a UI focus issue that allowed players to sell ships in the background while using Carrier Management.

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    Stopped depleted motherlode asteroids from respawningbug fix

    Prevented depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit.

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  8. 2 events
    Increased Tritium Potencybalance change

    Tritium is now twice as potent, allowing Fleet Carriers to consume 50% less fuel.

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    Hotspot Balance Adjustmentsbalance change

    Changes made to balance the effect of overlapping hotspots, bringing them back in line with original goals.

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  9. 7 events
    Fixed Fighters not being restocked from Fleet Carriersbug fix

    Resolved an issue which stopped Fighters from being restocked from a Fleet Carrier.

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    Unwanted characters in Fleet Carrier namingbug fix

    When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name, requiring manual deletion.

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    Fixed long load times in systems with many Fleet Carriersbug fixMilestone

    Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times, potentially leading to disconnects.

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    Improved Fleet Carrier positioning enforcementbug fix

    Better enforcement of the 16 carrier limit per body and preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left.

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    Fixed diminishing returns for commodities in hotspotsbug fix

    Addressed issues related to diminishing returns for commodities in overlapping hotspots.

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    Fixed issue with surface deposits flagging as depletedbug fix

    Resolved an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted.

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    Ensured Fleet Carriers are positioned away from other bodiesbug fix

    Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers.

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  10. 4 events
    Overlapping Hotspots Commodity Distribution Adjustmentbalance change

    Changes implemented to reduce the effects of multiple overlapping hotspots on rarer commodities.

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    Tritium Rarity Concernbalance change

    Clarification that the negative impact on Tritium rarity is unintentional and efforts will be made to maintain its accessibility.

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    Upcoming Console Update for Bug Fixesbug fix

    A small update for Xbox and Playstation users to lay groundwork for future bug fixes.

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    Fleet Carrier Purchase Order Limitbalance change

    Fleet Carrier purchase orders now limited to a maximum of 2bn Credits.

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  11. 10 events
    Fixed commodity pricing issue on Fleet Carriersbug fix

    An issue which occurred when setting the price of a commodity on a Fleet Carrier to greater than 1 million credits was fixed.

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    Fixed incorrect destination in first missionbug fix

    An incorrect destination given in the first mission was fixed.

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    Fixed Fleet Carrier market transaction bugbug fix

    A bug preventing transactions in a Fleet Carrier's market when the transaction amount was greater than the Fleet Carrier's remaining unreserved credits was fixed.

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    Fixed partially installed services on Fleet Carriersbug fix

    An issue which led to some Fleet Carriers having a service only partially installed was fixed.

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    Fixed issue with featured items in the storebug fix

    An issue which prevented featured items in the store from being selected was fixed.

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    Salvage commodities now work correctly at Fleet Carriersbug fix

    Salvage commodities normally limited to search & rescue contacts should now work correctly at Fleet Carriers in the open and black markets.

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    Rebalanced material distribution in overlapping hotspotsbalance change

    A bug with material distribution in overlapping hotspots was fixed and hotspots themselves were rebalanced to reduce the impact of overlapping hotspots.

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    Fixed fighter launch issue with sub-surface depositsbug fix

    An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.

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    Fixed Low Temperature Diamond demand issuebug fix

    Fixed a problem with the Low Temperature Diamond commodity not decreasing its demand level as players sell commodity units to a market that demands it.

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    Fixed hair selection bug for dark skinned charactersbug fix

    A bug which affected the way hair options were selected for dark skinned characters was fixed.

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  12. 23 events
    Incoming Message Audio Timing Fixaudio

    Fixed the timing so that the 'Incoming Message' audio plays at the same time as the message arrives.

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    Commodity Market Crash Fixbug fixMilestone

    Fixed a crash when entering the Commodity Market on a Fleet Carrier.

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    Shipyard Interaction Fixbug fix

    Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.

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    Squadron Bookmarks Issue Fixbug fix

    Fixed an issue which stopped Squadron Bookmarks appearing.

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    Faster Commodity Price Settingquality of life

    Setting a price for a commodity in the market management screen is now much faster.

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    Removed Superpower Faction Logosvisuals

    Removed superpower faction logos from Fleet Carriers.

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    Stolen Mission Cargo Issue Fixbug fix

    Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.

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    Fleet Carrier Paint Job Bug Fixbug fix

    Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.

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    Limpets Restocking Issue Fixbug fix

    Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.

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    Bookmarking Issues Fixbug fix

    Fixed some issues with bookmarking Fleet Carriers.

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    Landing Pad Displacement Fixbug fix

    Fixed an issue which could cause Fleet Carrier landing pads to be displaced.

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    Combat Bonds Award Issue Fixbug fix

    Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.

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    Galaxy Map Crash Fixbug fixMilestone

    Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.

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    Ship ID Entry Improvementquality of life

    Players can now use '-' when entering ship IDs.

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    Orange Sidewinder Connection Issue Fixbug fixMilestone

    Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.

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    SRV Restocking Bug Fixbug fixMilestone

    Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.

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    Galactic Average Prices Updatedchanges

    Galactic average prices were updated.

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    Fleet Carrier Positioning Fixbug fix

    Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.

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    Holo-Me Customisation Crash Fixbug fixMilestone

    Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.

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    Fleet Carriers Jump Position Fixbug fixMilestone

    Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system.

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    Asteroid Deposit Respawn Changegameplay

    Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance.

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    Retreat and Expansion Conflict Resolution Adjustedgameplay

    Adjusted the way Retreat and Expansion conflicts are resolved.

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    Inventory Display Issue Fixbug fix

    Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.

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  13. 26 events
    Fixed disconnect when selling exploration databug fixMilestone

    Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.

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    Fixed landing pad 7 holo-marker colorbug fix

    Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.

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    Fixed stats not updating correctlybug fix

    Fixed some issues with stats not correctly updating.

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    Skybox updates after Fleet Carrier jumpbug fix

    Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.

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    Fixed outfitting ambiance audio layering issuebug fix

    Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.

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    Fixed missing ATC voices at starportsbug fix

    Fixed missing ATC voices at starports.

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    Fixed Fleet Carrier purchase transaction failurebug fixMilestone

    Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.

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    Fixed missing cooldown time for Powerplay materialsbug fix

    Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.

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    Fixed bug with additional Carrier services installationbug fix

    Fixed a bug which allowed players to install additional Carrier services even if they didn't have capacity.

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    Reduced yield for Low Temperature Diamondsbalance change

    Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.

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    Adjusted hotspot effectiveness for Low Temperature Diamondsbalance change

    Increased drop-off of the hotspot's ring, reducing likelihood of double-overlapped hotspot being more lucrative than centrepoints.

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    Decreased effectiveness of Low Temperature Diamond hotspotsbalance change

    Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.

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    Fixed issue with collect/source mission commoditiesbug fix

    Fixed an issue where a collect/source mission would request commodities on sale at the same location.

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    Fixed crash when switching Fleet Carrier Layoutbug fixMilestone

    Fixed a crash that could occur when switching Fleet Carrier Layout.

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    Added speculative fix for excessive NavRoute entriesbug fix

    Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.

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    Reduced repeat speed on market selection arrowsquality of life

    Reduced repeat speed on market selection arrows on Compare Market screen.

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    Fixed crash when entering a system with a Fleet Carrierbug fixMilestone

    Fixed an occasional crash when entering a system with a Fleet Carrier.

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    Fixed Engineer Remote Workshop ambiance issuebug fix

    Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game.

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    Fixed missing titles for Golconda audio logsbug fix

    Fixed missing titles for the audio logs associated with the Golconda.

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    Fixed duplicate Fleet Carrier call-signsbug fixMilestone

    Fixed an issue with duplicate Fleet Carrier call-signs, causing all call signs to be regenerated.

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    Fixed obscured Fleet Carrier nameplatesbug fix

    Fixed an issues which caused some Fleet Carrier nameplates to be obscured.

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    Reinstated missing locations in Background Simulationbug fix

    Reinstated missing locations.

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    Fixed carrier jump sequence issuesbug fixMilestone

    Fixed an issues with carrier jump sequence not always proceeding correctly.

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    Ongoing balancing of Faction influence normalisationbalance change

    Ongoing balancing of Faction influence normalisation.

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    Fixed missing bookmarks issuebug fix

    Fixed an issue with some bookmarks being missing.

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    Fixed mission critical updates not appearingbug fixMilestone

    Fixed an issue which caused mission critical updates to not appear in the inbox.

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  14. 3 events
    Rollback of Powerplay Systembalance changeMilestone

    Rolling back the Powerplay system to undo the effects of server disruption.

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    Restoration of Missing Sitesbug fix

    Gradual restoration of sites like Dav's Hope and the Jameson Crash Site that were missing after the update.

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    Restoration of Removed Missionsbug fix

    Restoring missions that were removed unexpectedly, especially affecting longer missions.

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  15. 32 events
    Introduction of Tritium for Fleet Carrier Jumpsnew contentMilestone

    Fleet Carriers use the new commodity, Tritium, to perform a jump up to 500ly.

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    Crew Management for Fleet Carriersgameplay

    Employ a crew to manage operations and maintain the Fleet Carrier, creating a micro economy.

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    Launch of Fleet Carriersnew contentMilestone

    Fleet Carriers are now available in the live Elite Dangerous galaxy, providing a mobile base of operations.

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    New Income Source from Fleet Carriersgameplay

    Owners can impose tariffs for visitors using their ship’s services, allowing for income generation.

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    Deep Space Exploration FeaturegameplayMilestone

    Fleet Carriers can jump up to 500 light-years using Tritium, allowing for deep-space exploration.

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    Improved Fleet Carrier Navigationquality of life

    Improved fleet carrier navigation around locations like White Dwarfs, Neutron Stars, certain rings and close orbits.

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    Added Missing Voice-over for Docking Requestsbug fix

    Added missing voice-over when requesting to dock.

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    Fleet Carrier Decommissioning Feesbalance changeMilestone

    Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.

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    Fixed Missing Objectives in Conflict Zonesbug fix

    Fixed the issue where objectives were missing when dropping into Conflict Zones.

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    Fixed NPC Crew Response Issuebug fix

    Fixed the issue where the NPC Crew could stop responding to orders in Anti-Xeno Conflict Zones.

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    Fixed Crashes When Bookmarking Starportsbug fix

    Fixed a crash that occurred when attempting to Bookmark a starport.

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    Fixed Crashes in CQCbug fix

    Fixed a crash that occurred when the Role Switch Panel was accessed in CQC.

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    Fleet Carrier Weekly Upkeep Costbalance changeMilestone

    Fleet Carriers have a weekly upkeep cost which must be maintained to keep the Fleet Carrier running.

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    Fixed Logs for Generation Shipsui ux

    Fixed Logs for Generation Ships having no scroll bar in the Codex archive, which prevented entries being read in full.

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    Upgrade Services on Fleet CarriersgameplayMilestone

    Fleet Carriers can be upgraded with various services, including Universal Cartographics and Outfitting.

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    Control Landing Clearance on Fleet Carriersgameplay

    Owners can control who has docking permission on their Fleet Carrier, including notoriety settings.

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    Fixed Crashes Related to Multicrewbug fix

    Fixed a crash which could occur when entering Multicrew.

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    Fleet Carrier Customization Optionsnew contentMilestone

    Fleet Carriers can be customised, similar to regular ships, with items purchased from the Livery.

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    Fix for Invalid Machine ID errorbug fix

    Instructions provided for resolving login issues related to Invalid Machine ID.

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    Guardian Fighters Damage Alarm Fixbug fix

    Fixed the issue which would cause the damage alarm in Guardian Fighters to get stuck on a loop.

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    Discovery Scanner SFX Fixaudio

    The Discovery Scanners full system scan SFX no longer triggers in the store.

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    Fixed Issues with System Authority Shipsbug fix

    Fixed an issue that caused System Authority ships to be found in Supercruise in Anarchy systems.

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    Fleet Carrier Services and Managementnew contentMilestone

    Fleet Carrier owners can manage docking permissions and install a variety of services to support their play style.

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    Personal Shipyard with Fleet CarriersgameplayMilestone

    Fleet Carriers can accommodate a variety of ships with 16 landing pads for different sizes.

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    Fixed Cockpit Panel Accessibilityui ux

    Fixed an issue which stopped cockpit panels being accessible while using Station Services.

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    Fixed Disconnect Issues in AX Conflict Zonesbug fix

    Fixed a disconnect issue that occurred when attempting to load back into an AX Conflict Zone in close proximity to an Asteroid Belt.

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    Fleet Carrier Purchase Mechanicnew contentMilestone

    Players can purchase a Fleet Carrier from starports with a Fleet Carrier Vendor contact for 5 billion credits.

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    Fixed Conflict Zones Ending Abruptlybug fix

    Fixed an issue which could cause Conflict Zones to end abruptly.

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    Fixed Codex Discovery Visibility Issuebug fix

    Partially fixed an issue with some Codex discoveries not being visible to other players in some galactic regions.

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    Fixed Missing Sound on Large AX Multicannonbug fix

    Fixed the missing sound on a Large AX Multicannon.

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    Fixed SRV Bay Visibility Issuebug fix

    Fixed an issue which caused the SRV Bay to be visible when viewing SRV paint jobs on a Fleet Carrier.

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    Introduction of Fleet Carriersnew contentMilestone

    Fleet Carriers are massive ships used as a mobile base of operations, offering multiple landing pads and various services.

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  16. 5 events
    First-Person Combat ExperiencegameplayMilestone

    Engage in intense first-person combat with a variety of weapons and gear.

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    Variety of ContractsgameplayMilestone

    Take on contracts ranging from diplomacy and commerce to combat.

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    New Exploration Featuresnew contentMilestone

    Touch down on breathtaking planets and discover outposts and settlements.

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    Social Hubs Introductionnew content

    New social hubs for forming alliances and procuring services.

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    Elite Dangerous: Odyssey Announcementnew contentMilestone

    Explore distant worlds on foot and expand the frontier of known space.

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  17. 5 events
    Scaled buttons for bank and commodity market adjustmentsui ux

    The buttons used to increase or decrease both the bank and the commodity market will now scale when depositing credits or adjusting commodity prices.

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    Fixed credit exploit in Fleet Carrier outfitting servicebug fixMilestone

    A credit exploit involving selling modules in a Fleet Carrier's outfitting service has been fixed.

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    Tritium mining adjustments for increased profitabilitybalance change

    Tritium mining will receive adjustments to make it more lucrative, particularly in relation to sub-surface mining.

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    Resolved commodity transfer bug on Fleet Carriersbug fix

    A bug preventing the transfer of commodities such as Thargoid Sensors and Guardian Urns on Fleet Carriers has been resolved.

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    Fixed location and market name swap bugbug fix

    A bug that swapped the names of certain locations and markets has been fixed, restoring original names like Ceres Tarn.

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  18. 12 events
    Fixed social tab listing issuebug fix

    Resolved an issue where players were all listed in the Crew category in the social tab in the cockpit panel.

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    Fixed crash with Codex open during jumpbug fixMilestone

    Resolved a crash that could happen when jumping with the Codex open.

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    Fixed crash when redeeming vouchersbug fixMilestone

    Addressed a crash that occurred when redeeming vouchers on a Fleet Carrier.

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    Fleet Carriers BETA BLOWOUTseasonal event

    Fleet Carriers will cost 1 million credits and all Additional Services will be reduced to 100 credits per service from May 21 to May 26.

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    Fixed softlock on Sell panelbug fix

    Addressed a softlock issue when focusing on the Sell panel after filtering away all commodities available to sell.

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    Fixed crash when purchasing a Fleet Carrierbug fixMilestone

    Resolved a crash that could occur during the purchase of a Fleet Carrier.

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    Fixed tutorial start error on PS4bug fix

    Resolved an error that occurred when starting the tutorial via PlayGo on PS4.

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    Fixed issue preventing Carriers from jumpingbug fix

    Addressed a problem that prevented Carriers from jumping away from certain systems.

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    Fixed missing Fleet Carrier namesbug fix

    Resolved an issue where Fleet Carrier names were missing when the number of Carriers in a system approached the maximum.

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    Fixed Tritium extraction bugbug fix

    Addressed a bug that caused Tritium chunks extracted from subsurface deposits on asteroids to always contain 30% Tritium.

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    Fixed rare crash while jumpingbug fixMilestone

    Resolved a rare crash that could happen while jumping.

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    Fixed crash when cancelling a jumpbug fixMilestone

    Addressed a crash that could occur when cancelling a jump.

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  19. 46 events
    Fixed crash on replotting jumpbug fix

    Fixed a crash that would happen when replotting a cancelled Fleet Carrier jump.

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    Fixed Caustic damage issuebug fix

    Fixed Caustic damage not being removed by overheating your ship.

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    Added event for cancelling Fleet Carrier jumpother

    Added an event for cancelling a Fleet Carrier jump.

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    Delivery mission commodity icon fixgameplay

    If the player has an active Delivery mission, then the mission commodity will no longer have the mission required icon next to it on the Commodities Market.

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    latlong flag set in stationsbug fix

    "latlong" flag now set when in a station.

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    EngineerProgress event fixbug fix

    EngineerProgress event is now correctly written when ranking up with an Engineer.

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    In-Game Links to Issue Trackerquality of life

    Links will be added inside the game to direct players to the Issue Tracker site for reporting issues.

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    Refund on decommissioningbalance change

    When decommissioning a carrier, you will now receive a full refund.

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    Owner name displayed in Fleet Carrier Services menuui ux

    Fleet Carrier Services menu now displays the name of the owner.

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    Localized ship names in Bounty eventsbug fix

    Bounty events now include localised ship names.

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    Fleet Carrier destination icon fixbug fix

    Stopped the Fleet Carrier destination icon from displaying on all Fleet Carriers in the System Map.

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    Reduced activation costs for servicesbalance change

    The total upfront activation costs of some expensive services have been reduced by 35-45%.

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    Restocking Limpetsbug fix

    Limpets can now be restocked at Fleet Carriers.

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    Fixed RefuelAll and RepairAll event namesbug fix

    Fixed a bug where RefuelAll and RepairAll events were written with a null string as the event name.

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    Trade screen updatesui ux

    The trade screen in Fleet Carrier Management now reports the number of imported and exported commodity types separately.

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    Landing Gear/Cargo Hatch clipping fixbug fix

    Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.

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    Fleet Carriers filter in Galaxy Mapbug fix

    Fleet Carriers can now be filtered in the Galaxy Map regardless of whether the player is docked or not.

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    Decreased jump preparation and cool-down timesbalance change

    Time between jumps decreased to 15 minutes for preparation and 5 minutes for cool-down.

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    Fixed crash with arriving Fleet Carrierbug fix

    Fixed a crash that occurred if you were in an instance with an arriving Fleet Carrier.

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    Restocking issue in Docking Menubug fix

    Fixed an issue which made it look like restocking wasn't working via the quick action on the Docking Menu.

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    Body name included in CarrierJumpRequestbug fix

    We now include the body name in CarrierJumpRequest.

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    ReservePercent value fixbug fix

    We no longer write a value for ReservePercent to the Journal if total balance is zero or negative.

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    Added Fleet Carrier docking restrictionsother

    Added Fleet Carrier docking restrictions to market.json file.

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    Megaship Turret Missions distance indicationgameplay

    Megaship Turret Missions will now indicate system distance on the Mission Board.

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    Improved Fleet Carrier state indicationui ux

    Added a better indication of arriving and decommissioned states for Fleet Carriers on the Cockpit Navigation Panel.

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    Fixed targeting bug for Fleet Carriersbug fix

    Fixed a bug which would allow players to target destinations for their Fleet Carriers which shouldn't have been allowed.

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    Dedicated Beta Issue Tracker Sectionbug fix

    An Issue Tracker section specifically for the Beta will be updated to report bugs encountered during testing.

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    Profit updates correctlybug fix

    The all time profit now correctly updates on the Fleet Carrier budget screen.

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    Owner names in targeting panelbug fix

    Fixed the way that Fleet Carrier owner names are displayed in the targeting panel.

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    Beta Access Instructions for PC, PS4, and Xbox Onesystem

    Instructions provided for accessing the Fleet Carriers Update Beta on different platforms.

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    Reduced upkeep cost for additional servicesbalance change

    Upkeep cost for all additional services has been reduced by 80-90%.

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    Sub-Surface Mining Deposits changesgameplay

    Sub-Surface Mining Deposits can now eject multiple Resource Chunks from one successful hit.

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    Added Universal Cartographics servicenew content

    Added Universal Cartographics as an optional service on Fleet Carriers.

    Steam
    Loadout data fix after launching Fighterbug fix

    Fixed loadout data written after launching a Ship Launched Fighter.

    Steam
    Cancellation confirmation messageui ux

    When cancelling the decommissioning of your Fleet Carrier, you will now receive an inbox message to confirm the cancellation.

    Steam
    Voluntary decommissioning feebalance change

    Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.

    Steam
    Added Fleet Carrier rename eventother

    Added an event for when a Fleet Carrier is renamed.

    Steam
    Updated Debt Thresholdbalance change

    The Debt Threshold has been updated to allow carriers to go 10 weeks without paying upkeep before a final warning.

    Steam
    CQC matchmaking delay fixbug fix

    CQC matchmaking from in-game will now require the usual delay before exiting the game if you are in danger.

    Steam
    Target reticule indicationbug fix

    The target reticule will now properly indicate when a selected Fleet Carrier is on the other side of a body.

    Steam
    Fleet Carriers Update Beta Beginsnew content

    The Fleet Carriers Update Beta starts today, allowing players to test changes before the official release.

    Steam
    HUD status flags fixbug fix

    Fixed status flags for HUD in analysis and Low Fuel when in SRV.

    Steam
    Reduced core running costsbalance change

    The core running costs have been reduced by 50%.

    Steam
    Ship and module storage on Fleet Carriersnew content

    Fleet Carrier owners can now store their ships and modules aboard their Fleet Carrier by default.

    Steam
    Reduced Tritium consumptionbalance change

    Reduced the amount of Tritium consumed with each jump by around half.

    Steam
    Codex focus jump fixbug fix

    Fixed a bug which caused focus to jump to the top of the grid after exiting out of any section within Knowledge Base or Pilots Handbook.

    Steam
  20. 5 events
    Universal Cartographics Service Added to Fleet Carriersnew content

    Fleet Carriers will now have Universal Cartographics available as an optional service.

    Steam
    Full Refund for Decommissioning Fleet Carriersbalance change

    Decommissioning a Fleet Carrier will now refund the full cost, minus unpaid debt or a static fee for voluntary decommissioning.

    Steam
    BETA BLOWOUT Event Announcedseasonal event

    Towards the end of the beta, Fleet Carriers will be available for testing at a reduced price to encourage feedback.

    Steam
    Reduced Tritium Consumption for Fleet Carrier Movementbalance change

    Tritium consumption per lightyear has been reduced by approximately half, making Fleet Carrier movement 2x more efficient.

    Steam
    Default Module and Ship Storage for Fleet Carrier Ownersquality of life

    Module and ship storage will now always be available for the Fleet Carrier owner.

    Steam
  21. 3 events
    Beta Participation Instructions for PC and Consolesgameplay

    Instructions provided for PC, PlayStation 4, and Xbox One players to join the beta.

    Steam
    Saved Game Data Usage Reminderquality of life

    Reminder that saved game data from the live game taken from 30 April will be used in the beta.

    Steam
    Fleet Carriers Update - Beta 2 Announcementnew contentMilestone

    The Fleet Carriers Update - Beta 2 will run from 11 May to 26 May, available on all platforms.

    Steam
  22. 3 events
    First Fleet Carriers Beta Launchednew content

    The first Fleet Carriers beta has been launched for players.

    Steam
    Next Era Release Date Moved to Early 2021changesMilestone

    The release date for the Next Era has been shifted from December 2020 to early 2021.

    Steam
    Second Fleet Carriers Beta Coming in Maynew content

    The second Fleet Carriers beta will open its hangars to PC and console Commanders.

    Steam
  23. 1 event
    Fleet Carriers Update - Beta 2 Data Save Announcementnew content

    Game data will be saved for use in the Fleet Carriers Update - Beta 2 on April 30.

    Steam
  24. 3 events
    Updated Debt Threshold for Fleet Carriersbalance change

    The debt threshold has been updated to relieve pressure on Fleet Carrier management.

    Steam
    Reduced Upkeep Costs for Fleet Carriersbalance change

    Upkeep costs for Fleet Carriers have been reduced based on player feedback.

    Steam
    Reduced Service Costs for Fleet Carriersbalance change

    A number of service costs associated with Fleet Carriers have been reduced.

    Steam
  25. 18 events
    Included Body name in Carrier Jump Requestgameplay
    Steam
    Decreased Jump Preparation and Cool-Down Timebalance changeMilestone

    Time between jumps will be reduced to 15 minutes for jump preparation and 5 minutes for cool-down.

    Steam
    Fixed crash occurring in training missionsbug fix
    Steam
    Increased Effectiveness of Tritium as Fuelbalance change

    Tritium will be made at least 2x more effective as a fuel.

    Steam
    Corrected ETA numbers in Supercruisebalance change
    Steam
    Overall Running Costs Reducedbalance changeMilestone

    Total running costs for a Fleet Carrier with all services active will be reduced by a total of 85.5%.

    Steam
    Reduction of Upkeep Costs for Additional Servicesbalance changeMilestone

    The upkeep cost for all additional services will be reduced by 80-90%.

    Steam
    Fixed crash when using Carrier Managementbug fix
    Steam
    Fixed crash when attempting to Bookmark a starportbug fix
    Steam
    Core Running Costs Reducedbalance changeMilestone

    Core running costs will be reduced by 50%.

    Steam
    Fixed issue with cockpit panels accessibility in Station Servicesbug fix
    Steam
    Fixed crash when flying a Fighter near a Fleet Carrierbug fix
    Steam
    Updated Debt Thresholdbalance change

    The debt threshold has been updated to allow 10 weeks without paying upkeep before a final warning is issued.

    Steam
    Reduction of Upfront Activation Costsbalance changeMilestone

    Total upfront activation costs of some expensive services will be reduced by 35-45%.

    Steam
    Fixed softlock when opening Carrier Commodities Screenbug fix
    Steam
    Universal Cartographics as Optional Servicenew content

    Universal Cartographics will become available as an optional service with a fee structure.

    Steam
    Fixed crash when selecting a destination for a Fleet Carrierbug fix
    Steam
    Included Carrier Docking Restrictions in market.jsongameplay
    Steam
  26. 3 events
    Fleet Carriers Update Beta Launchnew content

    The Fleet Carriers Update beta begins today at 11:00 (UTC) and will run until 20 April.

    Steam
    Issue Tracker Updates for Betaquality of life

    An Issue Tracker section for the Fleet Carriers Update (Update 3.7) will be created for reporting bugs encountered during the beta.

    Steam
    In-Game Links to Issue Trackerquality of life

    Links will be added inside the game that direct players to the Issue Tracker site for reporting issues.

    Steam
  27. 9 events
    Fleet Carrier Services OverviewgameplayMilestone

    Fleet Carriers offer various services including a Commodities Market, Tritium Depot, and optional additional services.

    Steam
    Fleet Carrier Management and CrewgameplayMilestone

    Owners can recruit crew members and manage services aboard their Fleet Carrier, affecting weekly running costs.

    Steam
    Fleet Carrier Jump MechanicsgameplayMilestone

    Fleet Carriers can jump up to 500ly using Tritium as fuel, with specific jump preparation and cooldown times.

    Steam
    Introduction of Fleet Carriersnew contentMilestone

    Fleet Carriers are massive ships used as a mobile base of operations, customizable for various playstyles.

    Steam
    Fleet Carrier Bank Systemgameplay

    Fleet Carriers have a bank for managing funds used for transactions and service costs.

    Steam
    Fleet Carrier Customization Optionsgameplay

    Fleet Carriers can be customized visually and in terms of service focus, enhancing player identity.

    Steam
    New Docking User Interfaceui ux

    A new UI for docking on Fleet Carriers allows for quick refueling, repairing, and restocking.

    Steam
    Customizable Fleet Carrier LoadoutsgameplayMilestone

    Commanders can customize their Fleet Carrier loadout to fit their needs and playstyles.

    Steam
    Debt and Decommissioning Mechanicsgameplay

    Fleet Carriers can go into debt if running costs are not met, leading to potential decommissioning.

    Steam
  28. 6 events
    Fleet Carriers Beta Testingseasonal eventMilestone

    Public betas for Fleet Carriers will begin on 7 April for PC, with a second beta in May for all platforms.

    Steam
    Fleet Carriers Introductionnew contentMilestone

    Announcement of the upcoming Fleet Carrier update, including features and customization options.

    Steam
    Fleet Carrier Cost Revealednew content

    Fleet Carriers will cost 5,000,000,000cr at launch.

    Steam
    Fleet Carrier Featuresnew content

    Fleet Carriers will have 16 landing pads and use a new fuel, Tritium, for jumps.

    Steam
    Carrier Financial Managementgameplay

    Players can set tariffs and adjust buying/selling prices for commodities in the carrier's market.

    Steam
    Fleet Carrier Jump Mechanicsgameplay

    Fleet Carriers can jump up to 500LY with a build up and cool down period between jumps.

    Steam
  29. 5 events
    Fixed crash when Imperial Fighter is destroyedbug fix

    Resolved a crash which could occur when an Imperial Fighter is destroyed in CQC.

    Steam
    Conflict Zone victory tracker issue fixedbug fix

    Fixed an issue which could cause the Conflict Zone victory tracker to disappear.

    Steam
    Fixed stuttering issue on consolebug fix

    Resolved a stuttering issue caused by requesting data for all planets on arrival in a system (console only).

    Steam
    Thargoid Combat Bonds awarding issue fixedbug fix

    Fixed an issue that meant Thargoid Combat Bonds were not always being awarded.

    Steam
    Navigation Panel signal source names fixbug fix

    Numbers are no longer being cut off from signal source names in the Navigation Panel.

    Steam
  30. 1 event
    Fixed stuttering issue on planet data requestbug fix

    Resolved a stuttering issue caused by requesting data for all planets on arrival in a system.

    Steam
  31. 9 events
    Wing Mining Fixesbug fix

    Implemented fixes for issues encountered while mining in a wing.

    Steam
    Rubber-Banding Ships Fixbug fix

    Resolved rubber-banding issues with ships.

    Steam
    Upcoming patch for high priority issuesbug fix

    A patch addressing several high priority issues will be released for all platforms next week.

    Steam
    Collector Limpets Fixbug fix

    Fixed issues with Collector Limpets scraping against the hull.

    Steam
    New Background Simulation Statesgameplay

    Added new faction states: Blight, Natural Disaster, Infrastructure Failure, Drought, Terrorist Attack, and Public Holiday.

    Steam
    Fix for stuttering issue after hyperjumpbug fixMilestone

    Resolved the stuttering issue that players experienced upon exiting hyperjump.

    Steam
    Thargoid Encounter Fixesbug fix

    Addressed issues related to Thargoid encounters.

    Steam
    Visual Artifacts Fixbug fix

    Fixed visual artifacts that affected screenshots.

    Steam
    Planet Scanning Improvementgameplay

    Introduced indication of likelihood for geological/biological sites when scanning planets.

    Steam