What changed in ENDLESS Legend™ in 2014
1015 updates · 232 main milestones · Apr 28, 2014 to Dec 11, 2014
- 80 eventsFixed tutorial issue with city selectionbug fixSteamFixed AI deal attitude bar issue for open borders treatybug fixSteamFixed Broken Lords Chapter 7 quest completion issue with Custom Factionsbug fixSteamAdded random number of turns between diplomatic proposalsgameplay
To avoid multiple AI proposals at the same turn
SteamFixed AI cancelling war every 2 turnsaiSteamFixed colonization quests being completed by colonizing any regionbug fixSteamFixed questline rewards issue for Necrophagesbug fixResolved issue with chapter 4 rewarding units based on edited design
SteamFixed Undead units usability issue for factions other than Necrophagesbug fixSteamDecreased impact of stocks and transactions on market pricesbalance changeSteamFixed questline rewards issue for Ardent Magesbug fixResolved issue with chapter 1 step 2 rewarding units based on edited design
SteamFixed questline rewards issue for Necrophages based on edited designbug fixSteamFixed Research notification issue at loadingbug fixSteamFixed Strategic booster GUI button visibility issuebug fixSteamFixed AI not reacting to player sneak attacks on capitalsaiSteamFixed unit attributes reset issue when soldbug fixResolved issue where units don't reset all attributes when sold to the market place
SteamFixed AI retrofitting only one unit per turnaiSteamTweaked attribute bonuses for Sceptre, Wand, Staff and Claws weaponsbalance changeSteamFixed Strategic booster GUI button issuebug fixResolved issue with button not showing when resource stock is null
SteamFixed accessory slot issue with heroesbug fixSteamFixed error message triggered by units created by Proliferatorsbug fixSteamFixed Research notification issue at loadingbug fixSteamFixed minor faction assimilation loss issuebug fixSteamFixed Undead units usability for non-Necrophages factionsbug fixSteamFixed accessory slot issue with heroesbug fixResolved issue where third accessory is removed when drag and dropping the first one out
SteamFixed AI reaction to player sneak attacksaiAI empires now react to player sneak attacks on capitals
SteamFixed several text issuesbug fixSteamFixed Hold Position strategy for Ardent Magesbug fixResolved issue with ranged units not following the strategy
SteamFixed conversion on village breaking population bonus with Custom Factionbug fixSteamDecreased impact of stocks and transactions on market pricesbalance changeSteamFixed infinite end turn issuebug fixMilestoneResolved a specific situation causing infinite end turns
SteamFixed questline rewards issue for Ardent Mages based on edited designbug fixSteamFixed AI cancelling war every 2 turnsaiSteamFixed session desync with AI empires retrofitting unitsbug fixMilestoneResolved desync issue when AI empires retrofit units with 'Sweep strike back' capacity
SteamFixed colonization quest completion issuebug fixResolved issue where quests requiring colonization can be completed by colonizing any region
SteamFixed infinite end turn issue in specific situationbug fixMilestoneSteamFixed tutorial issue when city is selected too fast after constructionbug fixSteamFixed Booster auction salability check issuebug fixSteamFixed visibility issue for save files created after victorybug fixSteamFixed Pillars not available for Custom Factionsbug fixSteamFixed AI retrofitting only one unit per turnaiSteamTweaked attribute bonuses for certain weaponsbalance changeAdjusted bonuses given by the Sceptre, Wand, Staff and Claws weapons
SteamFixed session desync due to unit design modificationsbug fixMilestoneResolved desync issue in a specific situation
SteamFixed units not resetting attributes when sold to market placebug fixSteamFixed Siege breaker army immobility due to pathfinding misusebug fixSteamFixed minor faction assimilation loss when converted villages are destroyedbug fixSteamFixed quest corruption issue when saving after city destructionbug fixSteamFixed null reference exception when AI deals with boostersbug fixMilestoneSteamFixed quest rewards issue with edited unit designsbug fixSteamFixed visibility issue with save files after victorybug fixSteamFixed several text issuesbug fixSteamFixed Cultists and Ardent Mages technology access issue with pre 1.0.21 save filesbug fixSteamFixed Pillars and Spells usage with Custom Factionsbug fixResolved issue where they cannot be used without Ardent Mages affinity
SteamFixed error message triggered by Proliferatorsbug fixSteamFixed skippable assert for host at the beginning of multiplayer turnbug fixMilestoneSteamReduced the stockpile prices on the market placebalance changeSteamFixed quest rewards issue with edited unit designsbug fixSteamFixed cap of custom points for Cultist Custom Factionbug fixResolved issue where Cultist Custom Faction had a cap of 85 points instead of 80
SteamFixed session desync due to unit design modificationsbug fixMilestoneSteamFixed Pillars availability for Custom Factionsbug fixSteamFixed null reference exception with AI dealing with boostersbug fixMilestoneSteamFixed Cultist Custom Faction cap issuebug fixSteamFixed session desync when AI retrofits units with 'Sweep strike back'bug fixMilestoneSteamFixed technology traits remaining in Custom Factions listbug fixResolved issue with traits staying in the list after prerequisites are removed
SteamFixed Pillars and Spells usage issue with Custom Factions without Ardent Mages affinitybug fixSteamFixed pathfinding misuse with Siege breaker armybug fixSteamFixed Hold Position strategy for Ardent Mages ranged unitsbug fixSteamFixed garrison unit count exceeding maximum capacity when buying mercenariesbug fixSteamFixed technology traits remaining in Custom Factions screen after prerequisite removalbug fixSteamReduced the stockpile prices on the market placebalance changeSteamFixed AI deal attitude bar issuebug fixResolved issue with open borders treaty not modified by added technologies
SteamFixed targeting orders issue for flying unitsbug fixResolved issue where flying units do not receive targeting orders in limited deployment areas
SteamFixed skippable assert in multiplayerbug fixMilestoneResolved an issue for the host at the beginning of each turn
SteamFixed garrison unit count exceeding maximum capacitybug fixSteamFixed targeting orders issue for flying units in combatbug fixSteamFixed quest corruption issue when saving on destroyed citybug fixResolved issue with saving corrupting the quest upon loading
SteamFixed technology access issue for Cultists and Ardent Magesbug fixResolved access issues when using pre 1.0.21 save files
SteamFixed conversion breaking population bonus with Custom Factionbug fixSteamAdded random turns between diplomatic proposals to avoid multiple AI proposalsgameplaySteamFixed Broken Lords Chapter 7 quest completion issuebug fixResolved issue with Custom Factions and Anarchists trait
SteamFixed Booster auction salability checkbug fixSteam - 46 eventsCustom Tooltip for Diplomatic Interaction PricesotherSteamDrakkens' Force Status Cost Increasebalance changeSteamFixed desync in MP games caused by AI empiresbug fixMilestoneSteamColor Palette Selection for UIotherSteamImproved battle targeting rulesotherSteamNew Minor Faction: Eyeless Onesnew contentSteamFixed audio issues when booting without headset or speakersbug fixMilestoneSteamFixed unskippable assert received by host during gameplaybug fixMilestoneSteamAdded new minor faction: the Eyeless Onesnew contentSteamFixed Desync in MP Games Caused by AIbug fixSteamTweaks to Various Unitsbalance changeSteamDecreased Damage and Attack values of Ranged units and heroes by 30% and 10% respectivelybalance changeSteamAdded more data to save files for league/stats databasenew contentSteamMorale Penalty for Ranged and Support Unitsbalance changeSteamDecreased Damage and Attack Values for Ranged Unitsbalance changeSteamAI Garrisons Handle Sieges IndependentlyaiSteamVFX for Unique Quest Weaponsnew contentSteamFaction-related Diplomatic Interactionsnew contentSteamAdded Attack Odds Panel in BattleotherSteamFixed crash when displaying info about annihilated privateer armybug fixMilestoneSteamAdded faction-related diplomatic interactionsnew contentSteamAdded Vaulters' outgame viewnew contentSteamAdded loading tipsnew contentSteamImproved battle targeting of AI unitsaiSteamFixed crash when loading a save with unit mistaken for herobug fixMilestoneSteamFixed Crash When Displaying Info About Annihilated Armybug fixSteam10 New Side Quests Addednew contentSteamImproved AI Battle TargetingaiSteamAdded Morale penalty to Ranged and Support units when enemies are nearbybalance changeSteamAdded VFX to unique quest weaponsnew contentSteamIncreased strategic cost of items by 50%otherSteamAdjusted AI Resource ManagementaiSteamIncreased Data in Save Files for League/Stats Databasenew contentSteamSwapping Units' Positions in Battle DeploymentotherSteamIncreased Industry stress for AI empiresbalance changeSteamAdded 10 new side questsnew contentSteamFixed Audio Muting Issue When Booting Without Audio Devicesbug fixSteamLoading Tips Addednew contentSteamAdded color palette selection for User Interface, including color-blind modeotherSteamAdded attack odds panel in battleotherSteamTweaked various unit stats including WW-Forest Spirit and othersbalance changeSteamFixed Trade Routes System Assert Issuebug fixSteamVaulters' Outgame View Addednew contentSteamAI garrisons can now handle sieges autonomouslyaiSteamFixed issue with Trade Routes system causing assertsbug fixMilestoneSteamIntroduced Mastery Strategic Resource Cost Bonus systemotherSteam
- 2 eventsIntroduction of the Eyeless Ones Minor Factionnew contentMilestone
The Eyeless Ones, a new minor faction, will be added to Endless Legend, allowing players to assimilate them and build their units.
SteamIntroduction of the Eyeless Ones Minor Factionnew contentMilestoneThe Eyeless Ones, a new minor faction, can now be assimilated and their units built for your army.
Steam - 6 eventsAnimated Diplomats with Flavor Textnew content
Addition of animated diplomats who now have their own flavor text for various diplomatic actions.
SteamAnimated Diplomats with Flavor Textnew contentAddition of animated diplomats that feature unique flavor text for each faction.
SteamNew Diplomatic Answers for Factionsnew contentMilestoneIntroduction of diplomatic answers that better fit each faction's personality to enhance immersion.
SteamDynamic AI Reactions Based on Faction MoodgameplayMilestoneAI will react differently based on its mood (fear, trust, envy) when interacting with players.
SteamNew Diplomatic Answers for Factionsnew contentMilestoneIntroduction of diplomatic answers that better fit each faction's personality, enhancing immersion.
SteamAI Responses Based on Faction MoodgameplayMilestoneAI will provide messages based on its current mood and relationship parameters like fear, trust, and envy.
Steam - 6 eventsVisions of the Unseen Add-On Announcementdlc releaseMilestone
Second free add-on for Endless Legend announced, featuring new content.
Steam10 New Side Quests Includednew contentThe Visions of the Unseen add-on will include 10 new side quests.
Steam10 New Side Quests in Visions of the Unseennew contentThe upcoming add-on will feature 10 new side quests.
SteamQuest Weapons with Special Effectsnew contentQuest weapons will now feature awesome special effects.
SteamVisions of the Unseen Add-On Announcementdlc releaseMilestoneSecond free add-on for Endless Legend announced, set to include new content.
Steam - 38 eventsFixed stuck in combat after targeting phasebug fixSteamArmour quest items were Tier 2 instead of Tier 4bug fixSteamFixed assert message causing combat stuckbug fix
Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase.
SteamQuest items make Tier 3 items obsoletebug fixSteamCustom Cultists affinity factions cannot raze citiesbug fixSteamCustom Cultists affinity factions razing issuebug fixFixed an issue where the custom Cultists affinity factions without 'Weapons of the Enemy' trait cannot raze captured cities.
SteamAI factions do not build Watchtowersbug fixSteamReduced base XP gain for Heroes as Governorsbalance changeReduced base XP gain per turn on Hero as Governor from 3 to 2, now identical to XP gain on Hero as Leader.
SteamFixed unskippable assert during host sessionbug fixFixed an issue where the host receives an unskippable assert during a session.
SteamStrength of the Vault tech position issuebug fixSteamMinor factions can be assimilated incorrectlybug fixFixed an issue where the minor factions can be assimilated in colonised regions even when never discovered.
SteamAdded modding supportmoddingSteamFixed several text issuesbug fixSteamQuest items make Tier 3 items obsoletebug fixFixed an issue where quest items make Tier 3 items obsolete because effects are not always better.
SteamStrength of the Vault tech position issuebug fixFixed an issue with the 'Strength of the Vault' tech position when used in a custom faction.
SteamAI does not consider Founder's Memorialbug fixFixed an issue where the AI does not take the Founder's Memorial improvement into account.
SteamBuildings show completion in 1 turn incorrectlybug fixSteamArmour quest items incorrectly Tieredbug fixFixed an issue where armour quest items were Tier 2 instead of Tier 4.
SteamAdded modding supportmoddingSteamNew side quest and Broken Lord heronew contentMilestoneAdded a new side quest unlocking a new Broken Lords' Hero and a new item.
SteamVillage dust ray indicator does not disappearbug fixFixed an issue where the village dust ray indicator from the quest 'Too Many Chiefs' does not disappear when the quest is failed.
SteamArdent Mages chapter 8 completion issuebug fixFixed an issue where the Ardent Mages main chapter 8 cannot be completed.
SteamTechnology to explore ruins does not reset FX and iconbug fixSteamMinor factions can be assimilated in colonised regionsbug fixSteamAI factions do not build Watchtowersbug fixFixed an issue where the AI factions do not build Watchtowers.
SteamNew side quest and Broken Lord heronew contentMilestoneAdded a new side quest unlocking a new Broken Lords' Hero and a new item.
SteamAI does not consider Founder's Memorialbug fixSteamFixed several text issuesbug fixSteamTechnology allowing exploration does not reset FXbug fixFixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon.
SteamCustom factions asked to declare war incorrectlybug fixFixed an issue where custom factions with the 'Make Trade Not War' trait were asked to declare war in a side quest.
SteamCustom factions with 'Make Trade Not War' trait asked to declare warbug fixSteamFixed unskippable assert during host sessionbug fixSteamVillage dust ray indicator does not disappearbug fixFixed an issue where the village dust ray indicator from the quest 'Too Many Chiefs' does not disappear when the quest is failed.
SteamBuildings show completion in 1 turn incorrectlybug fixFixed an issue where some buildings show completion in 1 turn regardless of their position in the queue.
SteamReduced base XP gain for Hero as Governorbalance changeReduced base XP gain per turn on Hero as Governor from 3 to 2, now identical to XP gain on Hero as Leader.
SteamCustom Vaulters improvements build issuebug fixFixed an issue with custom Vaulters improvements that could be built multiple times.
SteamCustom Vaulters improvements can be built multiple timesbug fixSteamArdent Mages main chapter 8 cannot be completedbug fixSteam - 8 eventsAI Empires Malus on Slow and Endless Speedbug fix
Fixed an issue where the AI empires have a malus on Slow and Endless speed.
SteamAI empires malus on Slow and Endless speedbug fixFixed an issue where the AI empires have a malus on Slow and Endless speed.
SteamFixed IndexOutOfRangeException in Encounter Spell Scoringbug fixResolved an issue where an IndexOutOfRangeException is displayed in AILayer_Encounter.UpdateSpellScoringGrid.
SteamFixed KeyNotFoundException in AI Behavior Treebug fixResolved an issue where a KeyNotFoundException is displayed in AIBehaviorTreeNode_Decorator_SelectTarget.Execute.
SteamSetseke Roving Clans Unable to Colonizebug fixFixed an issue where the Roving Clans Setseke is unable to colonise a region.
SteamFixed KeyNotFoundException in AI Behavior Treebug fixResolved an issue where a KeyNotFoundException is displayed in AIBehaviorTreeNode_Decorator_SelectTarget.Execute.
SteamFixed IndexOutOfRangeException in Encounter Spell Scoringbug fixResolved an issue where an IndexOutOfRangeException is displayed in AILayer_Encounter.UpdateSpellScoringGrid.
SteamSetseke unable to colonize regionbug fixFixed an issue where the Roving Clans Setseke is unable to colonise a region.
Steam - 96 eventsReduced heuristic for weapon technologies in AIai
AI desires less weapon/armor technologies as it acquires more.
SteamTweaked Conversion trait for citiesbalance changeAdditional cities pay 5 times less than the main city per converted village.
SteamRemoved additional vision on city center for Roving Clansbalance changeVision bonus from 'Tower defense' improvement removed.
SteamUpdated strategic resources costs on city improvementsbalance changeSteamFixed Cultists Faction color issuebug fixSteamReduced roaming faction armies in Newbie and Easy difficultiesbalance changeSteamReduced Subterranean Gardens Food bonus in Winterbalance changeFood bonus reduced from 15 to 10 per exploitation tile.
SteamFixed AI conversion issues with pacified villagesbug fixSteamFixed AI not completing questsbug fixSteamImproved opportunistic AI behavior near ruinsaiSteamTweaked values and prerequisites of two Necrophages quest city improvementsbalance changeSteamFixed bonus display issue for Necrophages skillsbug fixSteamFixed NullReferenceException on teleporting to sieged citybug fixSteamRemoved additional vision on city center for Roving Clansbalance changeVision bonus from 'Tower defense' improvement removed.
SteamFixed settler cost issue for Broken Lordsbug fixBuilding a settler cost 2 populations incorrectly.
SteamTweaked prerequisites for side questsbalance changeAdjusted to reach 40 of science or industry during 10 turns.
SteamFixed shared vision treaties granting vision from Privateer armiesbug fixSteamTweaked values and prerequisites of Necrophages quest city improvementsbalance changeSteamFixed diplomatic relation state chaos issuebug fixChaos state no longer applied at game start and first encounter.
SteamFixed Besieger tag not being removed from armybug fixSteamFixed Trade Routes causing desyncbug fixSteamFixed shared vision treaty issuebug fixShared vision treaties granted vision to allies from Privateer armies.
SteamAdded new influence trend rulegameplayInfluence points gained per turn from an alliance now increase over time.
SteamFixed side quest issue with 'Only One Per Empire' city improvementbug fixSteamFixed trait issue with 'Food efficient' and 'Agriculturally Challenged'bug fixBoth traits can be added to the same custom faction incorrectly.
SteamFixed Ardent Mages Era 6 technology counting for Scientific Victorybug fixSteamFixed trait conflict in custom factionsbug fixFood efficient and Agriculturally Challenged traits can now be added together.
SteamFixed level up notification for max level unitsbug fixSteamChanged Hero XP gainsbalance changeDoubled Hero XP gains for various actions and slightly increased for governors.
SteamFixed Trade Routes causing desyncbug fixSteamChanged Scientific Envoy strategic costbalance changeCost changed from 20 Glassteel to 20 Titanium.
SteamFixed city creation issue without settlerbug fixSteamFixed unit transfer issue onto city tilesbug fixSteamFixed unit transfer issue onto city tilesbug fixSteamFixed several localization issues with Polish versionlocalizationSteamDoubled Hero XP gains for various actionsbalance changeXP gains doubled for Search, Bribe, Conversion, Siege, and defending against a Siege.
SteamFixed diplomatic relation state chaos issuebug fixNow doesn't apply at the beginning of the game and at the first encounter.
SteamChanged military power AI evaluation formulaaiAI makes better evaluations before attacking an army.
SteamSlightly increased Hero XP gain as governorbalance changeIncreased when an element in the city construction queue is built/recruited.
SteamFixed city creation issue without settlerbug fixSteamAdded more information to World Generator logsbug fixSteamFixed Auto battle occurring instead of Manual battlebug fixHappens if a fleet nearby could come as reinforcements.
SteamFixed bonus display issue for Necrophages skillsbug fixSteamFixed side quest issue with 'Only One Per Empire' city improvementbug fixSteamReduced heuristic for weapon technologies in AIaiAI desires less weapon/armor technologies as it acquires more.
SteamFixed army names display issue for some languagesbug fixSteamFixed level up notification for max level unitsbug fixSteamIncreased diversity of units used by AI empiresaiSteamFixed Ardent Mages Era 6 technology counting for Scientific Victorybug fixSteamFixed army name display issue for some languagesbug fixSteamReduced Subterranean Gardens Food bonus in Winterbalance changeFood bonus reduced from 15 to 10 per exploitation tile.
SteamReduced roaming faction armies in Newbie and Easy difficultiesbalance changeSteamFixed vision grant issue for pacified villages converted by Cultistsbug fixSteamAllowed multiple attacks for AI empiresaiSteamUpdated strategic resources costs on city improvementsbalance changeSteamAllowed multiple attacks for AI empiresaiSteamFixed technology selection state issue after save/loadbug fixNot possible to change the state of a previously canceled technology.
SteamAdded more information to World Generator logsbug fixSteamRemoved Hero XP gain when colonizingbalance changeSteamTweaked Conversion traitbalance changeAdditional cities now pay 5 times less than the main city per converted village.
SteamLowered regeneration effectbalance changeRegeneration values changed from 5/10/15 to 2/4/6 per level.
SteamFixed technology selection state issue after save/loadbug fixPreviously canceled technology selection state could not be changed.
SteamRemoved Hero XP gain when colonizingbalance changeSteamFixed several localization issues with Polish versionlocalizationSteamFixed Cultists Faction color issuebug fixSteamFixed AI garrison not keeping more than one unitbug fixSteamFixed movement path color issue across hostile armiesbug fixSteamFixed AI not converting enemy villagesbug fixSteamFixed retrofit cost calculation issuebug fixCost does not account for speed and empire bonuses.
SteamFixed NullReferenceException on teleport in sieged citybug fixSteamImproved opportunistic AI behavior near ruinsaiSteamFixed prerequisite issue with 'Master of Luxury' questbug fixSteamFixed Auto battle occurring instead of Manual battlebug fixHappens if a fleet nearby could come as reinforcements.
SteamIncreased diversity of units used by AI empiresaiSteamFixed Besieger tag not being removed from armybug fixSteamFixed vision grant issue for converted villagesbug fixVillages pacified by force do not grant vision when converted by Cultists.
SteamTweaked prerequisite of side quests for science or industrybalance changeAdjusted to reach 40 of science or industry during 10 turns.
SteamFixed AI garrison not keeping more than one unitbug fixSteamFixed movement path color issue across hostile armiesbug fixSteamChanged military power AI evaluation formulaaiAI makes a better evaluation before attacking an army.
SteamFixed AI issues with pacified villagesbug fixAI conversion and quest completion issues when villages are pacified.
SteamAdded Italian version of Endless LegendlocalizationSteamChanged Scientific Envoy strategic costbalance changeCost changed from 20 Glassteel to 20 Titanium.
SteamFixed prerequisite issue for 'Master of Luxury' questbug fixSteamAdded new influence trend rule for alliancesgameplayInfluence points gained per turn from an alliance now increase over time.
SteamAdded Italian version of Endless LegendlocalizationSteam - 28 eventsAdvanced World Generation OptionsworldMilestone
New options for world generation and fixes for existing generation issues.
SteamWeapon Visuals EnhancementsvisualsCool stuff involving weapon visuals planned for future updates.
SteamLoading Tips for Game Mechanicsquality of lifeLoading tips to clarify deep game mechanics not covered in the tutorial.
SteamInitial Modding SupportmoddingMilestoneFirst step for modding will be released, allowing overrides for simulation, AI, and GUI.
SteamGameplay and AI Fixesbug fixImminent patch will incorporate fixes on gameplay and AI, along with typos.
SteamWeapon Visuals EnhancementsvisualsCool stuff involving weapon visuals planned for future updates.
SteamGameplay and AI Fixesbug fixImminent patch will incorporate fixes on gameplay and AI, along with typos.
SteamAI Resource Management ImprovementsaiTweaks for better use of luxury boosters and resource management.
SteamAI Empire Plan Management TweaksaiAdjustments to avoid harming the economy for higher tier achievements.
SteamLoading Tips for Game Mechanicsquality of lifeLoading tips to clarify deep game mechanics not covered in the tutorial.
SteamAI War Management EnhancementsaiMilestoneImprovements in AI management for war, including attack and defense strategies.
SteamAdvanced Notificationsquality of lifeImprovements including notifications for idle cities, unassigned heroes, and more.
SteamAdvanced World Generation OptionsworldNew options and fixes for world generation issues on exotic operating systems.
SteamFree Add-ons and Expansionsnew contentMilestoneFocus on a free add-on to be released before the end of the year, with various new features.
SteamAI War Management EnhancementsaiMilestoneImprovements in AI war management including attack and defense strategies.
SteamAdvanced NotificationsgameplayImplementation of advanced notifications for idle cities, unassigned heroes, and more.
SteamInitial Modding SupportmoddingMilestoneFirst step for modding will be released, allowing overrides of simulation, AI, and GUI.
SteamFree Add-ons and Expansions Plannednew contentMilestoneFocus on a free add-on to be released before the end of the year, with various new features.
Steam - 114 eventsVaulters and Mezari Ambassadors Animation Issuesgraphics
Fixed several issues with the animations of the Vaulters and Mezari ambassadors
SteamLocalization Issues FixedlocalizationFixed several issues with the French, German, Russian and Polish localisations
SteamLanguage Square Technology and Pitiless Trait Issuecustom matchFixed an issue where custom factions can be created with the 'Language Square' starting technology and the 'Pitiless' trait
SteamAlliance Relation Attack MechanicgameplayAlliance relation between 2 empires allows you to attack a tierce Empire army within the territory of your ally
SteamMarket Tabs Value InconsistencyotherFixed an issue where there is a inconsistency of the values of the different market tabs
SteamSkippable Assert with Escape Buttonbug fixFixed an issue where a skippable assert is generated when rapidly pressing the Escape button in the faction selection screen
SteamDeep Generator Technology Availabilitycustom matchFixed an issue where the 'Deep Generator' technology is available for custom factions without the 'Vaulters' or 'Mezari' affinity
SteamFirst Encounter Notification Not PromptedotherFixed an issue where a user is not prompted with the First Encounter notification when discovered using the 'Vision and Map Exchange' treaty
SteamAlliance Attack PermissiongameplayAlliance relation between 2 empires allows you to attack a tierce Empire army within the territory of your ally
SteamArdent Mages Pillar Buttons Functionality IssueotherMilestoneFixed an issue where the Ardent Mages pillar buttons remain functional and do not become greyed out when ending the turn
SteamAI Stuck on Non-Stoppable Frontier TileaiFixed an issue where the AI is stuck when the frontier tile is a non stoppable one
SteamWinter River Effect Notification IssueotherFixed an issue where Winter River effect does not mention the dust malus in the Empire management screen
SteamMultiplayer Joining Session Issuesbug fixMilestoneFixed an issue where clients joining sessions while the host is in the loading screen remain stuck if the host closes the game
SteamFirst Encounter Without Mutual VisionotherFixed an issue where First Encounter between Empires occurs without mutual vision
SteamSupport Class Heroes Ranged Capacity IssueotherMilestoneFixed an issue where support class heroes do not have the 'Ranged' capacity
SteamMultiple Verda's Temple Breaks QuestlineotherFixed an issue where building multiple 'Verda's Temple' at the same time breaks the Ardent Mage questline
SteamSettler Population Cost IssueotherFixed an issue where Settler can cost more than one population
SteamClient Stuck on Loading Screenbug fixFixed an issue where clients joining sessions while the host is in the loading screen remain stuck if the host closes the game
SteamUnavailable Technologies for Mezari Affinitycustom matchFixed an issue where several technologies are unavailable for custom factions with the 'Mezari' affinity
SteamFont Kerning Modification in Quest DescriptionslocalizationFixed an issue where spacing between words cannot be noticed due to the font choice in quest descriptions
SteamFirst Encounter Without Mutual VisionotherFixed an issue where First Encounter between Empires occurs without mutual vision
SteamSession Not Appearing After Server Migrationbug fixMilestoneFixed an issue where session does not appear for the previous host after a server migration
SteamBattle Simulation Stuck Issuebug fixMilestoneFixed an issue where game remains stuck during the Battle simulation phase of the Manual battle
SteamImproved Sorting of Available Improvementsui uxAvailable improvements are now sorted by category, then industry cost, then custom sort
SteamFirst Encounter Notification Not PromptedotherFixed an issue where a user is not prompted with the First Encounter notification when discovered using the 'Vision and Map Exchange' treaty
SteamSharp Sense Bonus Not FunctioningotherMilestoneFixed an issue where the 'Sharp Sense' bonus does not function properly
SteamIncreased Fire 3 Capacity Status Effect IssueotherMilestoneFixed an issue where the 'Increased Fire 3' capacity status effect is not displayed on the supported unit
SteamLanguage Square Technology with Pitiless Traitcustom matchFixed an issue where custom factions can be created with the 'Language Square' starting technology and the 'Pitiless' trait
SteamSharp Sense Bonus IssueotherMilestoneFixed an issue where the 'Sharp Sense' bonus does not function properly
SteamArmies Disappear on Water Tilesbug fixMilestoneFixed an issue where armies disappear when going on water tiles surrounded by terrain tiles
SteamAI Low Priority for Rebuilding Minor VillagesaiFixed an issue where AI Empires have a very low priority for rebuilding minor villages
SteamResource Exchange During Cold WargameplayPlayers can now exchange resources when negotiating an open borders treaty during a Cold War
SteamIce Wargs Battle FX MissingotherMilestoneFixed an issue where the battle FX of the Ice Wargs are missing
SteamSkippable Assert in Faction Selectionbug fixFixed an issue where a skippable assert is generated when rapidly pressing the Escape button in the faction selection screen
SteamUnavailable Technologies for Custom Factionscustom matchFixed an issue where several technologies are unavailable for custom factions with the 'Mezari' affinity
SteamLow Reward for Power and Prestige Side QuestotherFixed an issue where the reward for the 'Power and Prestige' side quest is too low for the first era
SteamAdvanced Filigree Technology Availabilitycustom matchFixed an issue where the 'Advanced Filigree' starting technology trait is available in the faction editor selection
SteamSelf-repairing Defences XP IssueotherFixed an issue where the 'Self-repairing Defences' city improvement does not grant an XP bonus
SteamImperial Kennels City Improvement XP IssueotherFixed an issue where the 'Imperial Kennels' city improvement does not increase the experience units gain per turn
SteamPreacher's Support Ability Sound Effects MissingotherMilestoneFixed an issue where the Preacher's 'Unleashed Potential' support ability does not have any sound effects
SteamArdent Fire Capacity Not FunctionalotherMilestoneFixed an issue where the 'Ardent Fire' capacity is not functional
SteamHost Stuck During Resyncbug fixMilestoneFixed an issue where the host receives a skippable assert when resyncing the multiplayer session
SteamSupport Class Heroes Missing Ranged CapacityotherMilestoneFixed an issue where support class heroes do not have the 'Ranged' capacity
SteamIncreased Fire 3 Capacity Status Effect IssueotherMilestoneFixed an issue where the 'Increased Fire 3' capacity status effect is not displayed on the supported unit
SteamIncreased Fire 3 Capacity Visual Effect IssueotherMilestoneFixed an issue where the 'Increased Fire 3' capacity does not have a visual effect when used
SteamLost Connection Message Not Receivedbug fixMilestoneFixed an issue where the client doesn't receive a message that the connection with host was lost if the Ethernet cable is removed
SteamImperial Kennels City Improvement IssueotherFixed an issue where the 'Imperial Kennels' city improvement does not increase the experience units gain per turn
SteamIncreased Fire 3 Capacity IssueotherMilestoneFixed an issue where the 'Increased Fire 3' capacity of Ardent Mages heroes does not function properly
SteamContradictory Empire Bonuses InformationotherFixed an issue where contradictory information is displayed in the 'Empire bonuses' on the slow game speed
SteamRoving Clans Heroes Missing Ranged CapacityotherMilestoneFixed an issue where Roving Clans heroes do not have the 'Ranged' capacity
SteamChapter 7 Difficulty IssueotherFixed an issue where chapter 7 of the Roving Clans major faction is too difficult to complete compared to other major faction questlines
SteamHigher Ground Bonus Not FunctioningotherMilestoneFixed an issue where the 'Higher Ground' bonus does not function properly
SteamConfidence Bonus IssueotherMilestoneFixed an issue where the 'Confidence' bonus does not function properly
SteamAdvanced Filigree Technology Availabilitycustom matchFixed an issue where the 'Advanced Filigree' starting technology trait is available in the faction editor selection
SteamDifficulty of Chapter 7 in Roving ClansotherFixed an issue where the chapter 7 of the Roving Clans major faction is too difficult to complete compared to other major faction questlines
SteamHost Loses Session on Client Timeoutbug fixFixed an issue where if a client times out in a MP lobby, the host loses the session server
SteamClient Timeout in MP Lobbybug fixMilestoneFixed an issue where if a client times out in a MP lobby, the host loses the session server
SteamHigher Ground Effect Not DisplayedotherMilestoneFixed an issue where the 'Higher Ground' effect does not appear in the unit status effects during manual combat
SteamMissing Battle FX for Ice WargsotherMilestoneFixed an issue where the battle FX of the Ice Wargs are missing
SteamSkippable Assert in Diplomacy Screenbug fixFixed an issue where a skippable assert is generated when selecting and deselecting multiple times a faction in the Diplomacy screen
SteamRoving Clans Heroes Ranged Capacity IssueotherMilestoneFixed an issue where Roving Clans heroes do not have the 'Ranged' capacity
SteamArmies Disappear on Water Tilesbug fixMilestoneFixed an issue where armies disappear when going on water tiles surrounded by terrain tiles
SteamRookery and Mercenary Market Technology Separationcustom matchFixed an issue where the 'Rookery' and 'Mercenary Market' technologies are treated as separate technologies in the faction editor
SteamFont Choice Spacing Issue in Quest DescriptionslocalizationFixed an issue where spacing between words cannot be noticed due to the font choice in quest descriptions
SteamPreacher's Unleashed Potential Sound Effects IssueotherMilestoneFixed an issue where the Preacher's 'Unleashed Potential' support ability does not have any sound effects
SteamVaulters and Mezari Ambassadors Animation IssuesgraphicsFixed several issues with the animations of the Vaulters and Mezari ambassadors
SteamFounder Pack Bonuses Not Availablebug fixMilestoneFixed an issue where the Founder Pack bonuses are not available for the owners of the EL Founder Pack
SteamSettler Population Cost IssueotherFixed an issue where Settler can cost more than one population
SteamSkippable Assert in Diplomacy Screenbug fixFixed an issue where a skippable assert is generated when selecting and deselecting multiple times a faction in the Diplomacy screen
SteamEnhanced Feedback for Luxury Resourcesui uxImproved the feedback of the active/activable luxury resources
SteamAI Low Priority for Rebuilding Minor VillagesaiFixed an issue where AI Empires have a very low priority for rebuilding minor villages
SteamSelf-repairing Defences City Improvement IssueotherFixed an issue where the 'Self-repairing Defences' city improvement does not grant an XP bonus
SteamNo Encounter Notification at Session StartotherFixed an issue where no encounter notification is generated at the start of the session when playing against a Drakken empire
SteamImproved Sorting of Available Improvementsui uxAvailable improvements are now sorted by category, then industry cost, then custom sort
SteamFounder Pack Bonuses Not Availablebug fixMilestoneFixed an issue where the Founder Pack bonuses are not available for the owners of the EL Founder Pack
SteamSession Not Appearing After Host Migrationbug fixFixed an issue where session does not appear for the previous host after a server migration
SteamStarvation Notification IssueotherFixed an issue where the notification for starvation will be displayed even when the city has 1 population
SteamMarket Tabs Values InconsistencyotherFixed an issue where there is an inconsistency of the values of the different market tabs
SteamClient Not Notified of Connection Lossbug fixFixed an issue where the client doesn't receive a message that the connection with host was lost if the Ethernet cable is removed
SteamWinter Resource Effect IssueotherFixed an issue with the Winter additional effect '-1 resource on strategic resource deposit'
SteamUrces Units Walk Animation IssuegraphicsFixed an issue with the walk animation of the Urces units
SteamWinter River Effect Notification IssueotherFixed an issue where Winter River effect does not mention the dust malus in the Empire management screen
SteamIncreased Fire 3 Capacity Visual Effect IssueotherMilestoneFixed an issue where the 'Increased Fire 3' capacity does not have a visual effect when used
SteamLocalization Issues FixedlocalizationFixed several issues with the French, German, Russian and Polish localisations
SteamHigher Ground Bonus IssueotherMilestoneFixed an issue where the 'Higher Ground' bonus does not function properly
SteamImproved Movement Combat Effects IssueotherMilestoneFixed an issue where the 'Improved Movement' combat effects do not apply
SteamAI Not Building Borough StreetsaiFixed an issue where AI Empires do not build borough streets if they are custom factions with the Cellulose mutation trait
SteamStun Capacity Always SuccessfulotherMilestoneFixed an issue where the 'Stun' capacity is always successful
SteamHigher Ground Effect Display IssueotherMilestoneFixed an issue where the 'Higher Ground' effect does not appear in the unit status effects during manual combat
SteamMultiple Verda's Temple Building IssueotherFixed an issue where building multiple 'Verda's Temple' at the same time breaks the Ardent Mage questline
SteamRandom AI Personality ChangesaiAdded data to randomly change the AI's personality at the beginning of a new game
SteamPower and Prestige Side Quest Reward IssueotherFixed an issue where the reward for the 'Power and Prestige' side quest is too low for the first era
SteamArdent Fire Capacity Not FunctionalotherMilestoneFixed an issue where the 'Ardent Fire' capacity is not functional
SteamIncreased Fire 3 Capacity IssueotherMilestoneFixed an issue where the 'Increased Fire 3' capacity of Ardent Mages heroes does not function properly
SteamArdent Mages Pillar Buttons Functionality IssueotherMilestoneFixed an issue where the Ardent Mages pillar buttons remain functional and do not become greyed out when ending the turn
SteamBattle Simulation Stuck Issuebug fixMilestoneFixed an issue where game remains stuck during the Battle simulation phase of the Manual battle
SteamStarvation Notification IssueotherFixed an issue where the notification for starvation will be displayed even when the city has 1 population
SteamLuxury Resources Feedback Improvementui uxImproved the feedback of the active/activable luxury resources
SteamDeep Generator Technology Availabilitycustom matchFixed an issue where the 'Deep Generator' technology is available for custom factions without the 'Vaulters' or 'Mezari' affinity
SteamHost Stuck on Resyncingbug fixFixed an issue where the host receives a skippable assert resulting in being stuck when resyncing the multiplayer session
SteamRandom AI Personality ChangeaiAdded data to randomly change the AI's personality at the beginning of a new game
SteamWinter Resource Effect IssueotherFixed an issue with the Winter additional effect '-1 resource on strategic resource deposit'
SteamRookery and Mercenary Market Technologies Issuecustom matchFixed an issue where the 'Rookery' and 'Mercenary Market' technologies are treated as separate technologies in the faction editor
SteamStun Capacity Always SuccessfulotherMilestoneFixed an issue where the 'Stun' capacity is always successful
SteamContradictory Empire Bonuses InformationotherFixed an issue where contradictory information is displayed in the 'Empire bonuses' on the slow game speed
SteamAI Building Borough Streets IssueaiFixed an issue where AI Empires do not build borough streets if they are custom factions with the Cellulose mutation trait
SteamNo Encounter Notification at Session StartotherFixed an issue where no encounter notification is generated at the start of the session when playing against a Drakken empire
SteamResource Exchange During Cold WargameplayPlayers can now exchange resources when negotiating an open borders treaty during a Cold War
SteamUrces Units Walk Animation IssuegraphicsFixed an issue with the walk animation of the Urces units
SteamImproved Movement Combat Effects IssueotherMilestoneFixed an issue where the 'Improved Movement' combat effects do not apply
SteamAI Stuck on Non-Stoppable Frontier TileaiFixed an issue where the AI is stuck when the frontier tile is a non stoppable one
SteamConfidence Bonus Not FunctioningotherMilestoneFixed an issue where the 'Confidence' bonus does not function properly
Steam - 138 eventsFixed several issues with buttons and layout for Big Screen UIbug fixSteamAdded Mezari faction (reskin of Vaulters)new contentMilestone
Available for Dungeon of the Endless Founder Pack owners
SteamUpdated unit costsbalance changeSteamFixed AI Empires low priority for building Extractorsbug fixSteamFinal animated ambassadors for all factionsnew contentMilestoneAll factions now have final animated ambassadors for negotiation and diplomatic status screens.
SteamBesieged cities cannot be tradedbalance changeSteamFixed minor factions not conquering citiesbug fixSteamMultiplayer desync issuesbug fixMilestoneFixed desync issues in multiplayer when performing multiple join/leaves.
SteamAdded 2D cursor with behavior indicatorsui uxDifferent colors indicate interaction possibilities.
SteamImproved audio fade out during loadingaudioAudio now fades out properly during loading and restores at the end.
SteamBank accounts used for Dust exchange appreciationgameplaySteamFixed display issues with Upkeepbug fixMilestoneSteamFixed desync with clients using different languagesbug fixMilestoneSteamFixed game crashes when exiting to desktopbug fixMilestoneSteamFixed desync with clients using different languagesbug fixSteamIncreased costs of Drakken's force peace and alliancebalance changeSteamAdded Polish and Russian localizationslocalizationSteamRemoved end turn SFX on the buttonaudioSteamFixed siege action not starting when district is an extension/centre over a cliffbug fixSteamRoving Clans uses Privateers for war nowaiSteamAdded Researcher Namkang (new hero)new contentMilestoneAvailable for Endless Legend Founder Pack owners
SteamFixed AI Empires low priority for building Extractorsbug fixMilestoneSteamFixed master volume resetting each turnbug fixMilestoneSteamMultiplayer desync issues addressedbug fixMilestoneFixed issues with desync in multiplayer sessions.
SteamFixed AI layer trying to assimilate already assimilated minor factionbug fixMilestoneSteamAdded the Ice Wargs Minor factionnew contentMilestoneAvailable for Endless Legend Founder pack owners
SteamAdded the Mezari faction (reskin of the Vaulters)new contentMilestoneAvailable for Dungeon of the Endless Founder Pack owners
SteamA besieged city cannot be tradedbalance changeSteamFixed AI not making enough extensionbug fixSteamMinor factions can now attack cities starting turn 100thgameplayCan besiege starting turn 50th and attack converted villages starting turn 15th
SteamFixed desync when building a district in the area of a pillarbug fixSteamUpdated the life siphon capacitybalance changeSteamIcewarg minor faction for founder pack ownersnew contentMilestoneIcewarg minor faction available for Endless Legend founder pack owners.
SteamRedirected player to main menu after lobby join errornetworkSteamFixed several issues with unique itemsbug fixSteamFixed minor factions not conquering citiesbug fixMilestoneSteamIncreased costs for technology exchangesbalance changeSteamRelease of the Cultists factionnew contentMilestoneIntroducing the Cultists faction, designed by the community.
SteamBattle data re-tweakedbalance changeMilestoneRe-tweaked battle data for improved gameplay experience.
SteamFixed AI layer trying to assimilate already assimilated minor factionbug fixSteamFinal animated ambassadors for all factionsnew contentMilestoneAll factions now have final animated ambassadors for negotiation and diplomatic status.
SteamImproved assimilation heuristicaiNow assimilates the greatest strength belief instead of just the first minor faction.
SteamMinor factions can now attack cities starting turn 100gameplayCan besiege starting turn 50 and attack converted villages starting turn 15.
SteamFixed battle effects visible through fog of war in multiplayer sessionsbug fixSteamImproved Broken Lords Infantry and Ardent Mages Battle Magebalance changeSteamAdded the Cultists of the Eternal End factionnew contentMilestoneSteamIncreased costs for technology exchangesbalance changeSteamFixed player being considered AI if not ready at game startbug fixMilestoneSteamAI armies are never idle nowaiIf no more patrol missions, several armies will be assigned for the same missions
SteamFixed random crashes and freezesbug fixMilestoneAddressed numerous bugs, particularly random crashes and freezes.
SteamFixed Bark Skin capacity issuebug fixMilestoneSteamImproved the Broken Lords Infantry and the Ardent Mages Battle Magebalance changeSteamAdded 2D cursor with different behaviorsui uxGrey, Blue, Red, and Green indicators for interactions
SteamMezari faction for founder pack ownersnew contentMilestoneExclusive Mezari faction available for Endless Legend Dungeon of the Endless founder pack owners.
SteamUpdated life siphon capacitybalance changeSteamRemoved end turn SFX on the buttonui uxSteamFixed game crashes when exiting to desktopbug fixMilestoneSteamFixed battle effects visible through fog of war in multiplayerbug fixMilestoneSteamAdded Steam achievements and Trading Cardsnew contentMilestoneSteamFixed master volume resetting each turnbug fixSteamSteamworks middleware upgradebug fixMilestoneUpgraded Steamworks middleware to resolve Steam-related issues.
SteamDiplomatic status changes impact costsbalance changeChanging several times will now have a significant impact.
SteamNerfed the Ceratanbalance changeSteamDrakken special hero for founder pack ownersnew contentMilestoneExclusive Drakken special hero available for Endless Legend founder pack owners.
SteamNydia minor faction for all playersnew contentMilestoneNydia minor faction available for all players, reminiscent of another Amplitude game.
SteamFixed game remaining in front of other programs when alt-tabbedbug fixSteamAdded Auto-Explore and Sleep Army actionsnew contentMilestoneSteamAdded the Researcher Namkang (new hero)new contentMilestoneAvailable for Endless Legend Founder pack owners
SteamRelease of the Cultists factionnew contentMilestoneIntroducing the Cultists faction, designed by the community, featuring unique gameplay mechanics.
SteamFixed militia not having more action points after first battlebug fixSteamFixed siege action issue with districts on cliffsbug fixMilestoneSteamFixed issue when going back to lobby after a desyncbug fixSometimes a client would reload the game as if ready
SteamRebalancing of building costs and minor faction difficultybalance changeMilestoneAdjusted costs and difficulty for buildings and minor factions to enhance game fluidity.
SteamFixed armies spawned in Ardent Mages chapter 7 issuebug fixMilestoneDo not attack the correct city if saved before chapter 6 completion.
SteamFixed units not auto splitting from armies when destination is not adjacentbug fixSteamFixed several issues with unique itemsbug fixMilestoneSteamRoving Clans uses Privateers for their war nowaiSteamIncreased costs of Drakken's force peace and alliancebalance changeSteamFixed tropical mountain forest wrongly linked to tropical rock forestbug fixSteamAI tuning and improvementsbalance changeMilestoneImproved AI behavior and faction interactions, especially with mercenaries.
SteamChanged Heroes' starting abilitiesbalance changeSteamAdded the Nydia Minor factionnew contentMilestoneSteamFixed buttons and layout issues for Big Screen UIbug fixMilestoneSteamChanged Heroes' starting abilitiesbalance changeSteamFixed militia action points after first battlebug fixMilestoneSteamAI can now research military technology from era 6aiSteamUpdated unit costsbalance changeSteamRebalanced building costs and minor faction difficultybalance changeMilestoneAdjusted costs of buildings and difficulty of minor factions.
SteamAdded Steam achievements and Trading Cardsnew contentSteamChanged diplomatic status impact on costsbalance changeChanging several times will have a significant impact
SteamFixed Bark Skin capacity issuebug fixSteamFixed AI not reacting to player sneak attacks on capitalsbug fixMilestoneSteamRedirected player to main menu after lobby join errornetworkSteamFixed game not starting on primary monitorbug fixMilestoneSteamBank accounts used to compute Dust exchange appreciationgameplaySteamIcewarg minor faction for founder pack ownersnew contentMilestoneIcewarg minor faction available for Endless Legend founder pack owners.
SteamBalanced Cultists number conversion costs and village upkeepbalance changeSteamEnabled faction customizationnew contentMilestoneSteamNydia minor faction for all playersnew contentMilestoneNydia minor faction available for all players.
SteamBattle data re-tweakedbalance changeMilestoneRevisions to battle mechanics and unit balance for improved gameplay.
SteamAdded Cultists of the Eternal End factionnew contentMilestoneSteamFixed AI not making enough extensionsbug fixMilestoneSteamAdded Polish and Russian localizationslocalizationSteamAdded Ice Wargs Minor factionnew contentMilestoneAvailable for Endless Legend Founder Pack owners
SteamFixed AI not trying to level up districts during extensionbug fixSteamAI armies are never idle nowaiIf no patrol missions, several armies will be assigned for the same missions.
SteamMezari faction for founder pack ownersnew contentMilestoneExclusive Mezari faction available for Dungeon of the Endless founder pack owners.
SteamAI can now research military technology from era 6thaiSteamAdded Nydia Minor factionnew contentMilestoneSteamGame releases in multiple languageslocalizationGame available in English, French, German, Polish, and Russian.
SteamFixed game not starting on the primary monitorbug fixSteamDrakken special hero for founder pack ownersnew contentMilestoneSpecial hero Drakken available for Endless Legend founder pack owners.
SteamImproved assimilation heuristicaiNow assimilates the greatest strength belief instead of just the first minor faction
SteamAdded Auto-Explore and Sleep Army actionsnew contentSteamNerfed the Ceratanbalance changeSteamFixes for random crashes and freezesbug fixMilestoneAddressed numerous bugs causing crashes and freezes during gameplay.
SteamFixed game remaining in front of other programs when alt-tabbedbug fixMilestoneSteamBalanced Cultists number conversion costs and converted village upkeepbalance changeSteamFixed armies spawned in Ardent Mages chapter 7 not attacking correct citybug fixIf user reaches chapter 7 and loads a game saved before completing chapter 6
SteamFixed AI not leveling up districts during extensionbug fixMilestoneSteamText fitting issues in German/Russianbug fixAddressed minor text fitting issues in German and Russian languages.
SteamFixed tropical mountain forest wrongly linked to tropical rock forestbug fixMilestoneSteamEnabled the customization of factionsnew contentMilestoneSteamFixed several issues with display of Upkeepbug fixSteamFixed desync when building district near a pillarbug fixMilestoneSteamFixed AI not reacting to player sneak attacks on capitalsbug fixSteamFixed lobby return issue after desyncbug fixMilestoneSometimes a client would reload the game as if ready.
SteamSteamworks middleware upgradebug fixMilestoneUpgraded middleware to resolve Steam-related issues.
SteamFixed player being considered as AI if not ready when game startedbug fixSteam - 37 eventsKnown Issue: Primary Monitors Not Usedbug fix
The game does not use primary monitors; a fix is in progress with Unity.
SteamMac Version Now Availablenew contentThe Mac version is now available for testing; a 64-bit version is in development.
SteamRefactoring of the Technology Treenew contentThe technology tree has been refactored for improved structure.
SteamAdded Eras 5 and 6 of the Technology Treenew contentNew Eras 5 and 6 have been added to the technology tree.
SteamAdded French and German LocalisationslocalizationFrench and German localisations have been added for testing.
SteamImplementation of New Battle RulesgameplayNew battle rules have been implemented to enhance gameplay.
SteamKnown Issue: Game in Front of Other Programs When Alt-Tabbedbug fixWorking with Unity to fix the game appearing in front of other programs when alt-tabbing.
SteamKnown Issue: MP Session Language Mismatchbug fixPlayers cannot join a multiplayer session set with a different language.
SteamAdded Eras 5 and 6 of the Technology Treenew contentNew eras have been added to the technology tree.
SteamAdded French and German LocalisationslocalizationFrench and German localisations have been added for testing.
SteamKnown Issue: MP Session Language Mismatchbug fixPlayers cannot join a multiplayer session set with a different language.
SteamKnown Issue: Primary Monitors Not Usedbug fixWorking with Unity to fix primary monitors not being used by the game.
SteamKnown Issue: Game in Front of Other Programs When Alt-Tabbedbug fixThe game appears in front of other programs when alt-tabbing; a fix is in progress with Unity.
Steam - 16 eventsMac Version QA Initiatedbug fix
Started QA for the Mac version, addressing blocking bugs like the pause menu and missing diplomatic background.
SteamMac Version QA InitiatedperformanceStarted quality assurance for the Mac version, addressing blocking bugs.
SteamResolved Serious Bugsbug fixMost serious bugs have been fixed as part of the ongoing development.
SteamNew Combat Resolution SystemgameplayMilestoneChanged method of resolving attacks during battles to improve combat between higher tiered units.
SteamAnimated Ambassadors for DiplomacyvisualsAdded animated ambassadors to enhance immersion during diplomatic interactions.
SteamNew Combat Resolution SystemgameplayMilestoneChanged method of resolving attacks during battles to improve combat between higher tiered units.
SteamAI ImprovementsaiMilestoneOngoing improvements to AI to enhance gameplay, including efficient war strategies and self-defense.
SteamTech Tree OverhaulgameplayRevamped tech tree to address mid-late game engagement issues, currently under testing.
SteamEnriched Traits List for Custom Factionsbalance changeExpanded traits list for custom factions to enhance faction customization, pending balance adjustments.
SteamAnimated Ambassadors in DiplomacyvisualsAdded animated ambassadors to enhance immersion during diplomatic interactions.
SteamLinux Version Development StartedotherDevelopment of the Linux version has begun, but release timing is uncertain due to QA priorities.
SteamLinux Version Development StartedperformanceDevelopment of the Linux version has begun and is progressing well.
SteamAI Improvement and Monitoring ToolsaiMilestoneContinuous improvement of AI to behave more like real players, including efficient war waging and self-defence.
SteamEnriched Traits List for Custom Factionsbalance changeExpanded traits list for custom factions to enhance customization potential, pending balance adjustments.
Steam - 8 eventsBroken Lords Militia and Settler Animation Fixbug fix
Fixed an issue with the animations of the Broken Lords Militia and Settler.
SteamDesync Fix for Binary Dumping Methodbug fixMilestoneFixed a desync that occurred when the dumping method is set to binary.
SteamNew Technologies Descriptions Addednew contentAdded picture and description for some new technologies.
SteamBroken Lords Militia and Settler Animation Fixbug fixFixed an issue with the animations of the Broken Lords Militia and Settler.
SteamBattle Animation Speed Optionquality of lifeAdded a new option to set the speed at which the battle animations will be played.
SteamDesync Fix for Binary Dumping Methodbug fixMilestoneFixed a desync that occurred when the dumping method is set to binary.
SteamBattle Animation Speed OptiongameplayAdded a new option to set the speed at which the battle animations will be played.
SteamNew Technologies Descriptions Addednew contentAdded picture and description for some new technologies.
Steam - 96 eventsIn Game Chat improvementsui ux
Show all messages received, clear backlog when starting a new game, and discreet incoming messages.
SteamFixed army spawn issue in 'Digging in' questbug fixArmy spawned remains stationary instead of assaulting the city.
SteamAdded Retreat button for attacked armiesnew contentRetreating deals 50% of max health to all units and requires 1 Army Action Point.
SteamImproved desync detection toolquality of lifeSteamAdded in-game stats panel in the Empire screennew contentSteamHeavy modifications of the tech treegameplaySome technologies can unlock several constructibles or bonus empire. Text and icons are still WIP.
SteamFixed loading graphic assets issuebug fixGame stops loading graphic assets in later stages when zooming out.
SteamRemoved army action cost for Search, Bribe and Parleybalance changeSteamFixed buyout button issue in city list screenbug fixSteamAdded new Unit capacity: Revivenew contentFor Ardent Mages' Eneqa Wing; if killed, transforms into an egg with 50% max health.
SteamFixed skippable assert issue in faction selectionbug fixGenerated when selecting a faction during the 'End turn' phase.
SteamIncreased winter malusesbalance change-2 Food/Dust on Food/Dust tiles, -1 Industry on Exploitation Area; several buildings don't work in winter.
SteamUpdated capacities on weaponsbalance changeSteamFixed skippable assert in combat selectionbug fixSteamAdded new world generation optionsnew contentSteamFixed multiplayer lobby host marking issuebug fixSteamAdded display of remaining action points in army panelui uxSteamFixed desync issues in multiplayerbug fixMilestoneMultiple fixes related to technology rewards and hero purchases.
SteamHeavy modifications of the tech treegameplaySome technologies can unlock several constructibles or bonus empire. Text and icons are still WIP.
SteamFixed lobby screen issue when host alt-tabsbug fixMilestoneClients stuck inside the lobby screen.
SteamAdded in-game stats panel in Empire screennew contentSteamRemoved army action cost for Search, Bribe and Parleybalance changeSteamAdded new diplomatic terms: commercial and research agreementnew contentSteamAdded Gauran and Hurnas minor factionsnew contentSteamFixed desync issue when a player switches slotsbug fixMilestoneSteamAdded Retreat button for attacked armiesnew contentRetreating deals 50% of max health to all units and requires 1 Army Action Point.
SteamDistrict and City Centre levels capped to 2gameplayTheir level is now displayed in their tooltip.
SteamUpdated native capacities of all unitsbalance changeSteamFixed window centering issue in 1920x1080 modebug fixSteamAdded new Unit capacity: Parasitenew contentFor Necrophages' Proliferator, gives a Forager unit to its enemy when a unit with a parasite dies.
SteamFixed inconsistencies in timersbug fixSteamFixed inconsistency between City Banner timer and Construction Queue timerbug fixSteamFixed session pause issue when alt-tabbingbug fixMilestoneCreating/loading a session is paused whenever users switch to another window.
SteamAdded new Unit capacity: Revivenew contentFor Ardent Mages' Eneqa Wing, transforms killed phoenix into an egg with 50% health.
SteamNecrophages' Sacrifice resets growth timerbalance changeSteamFixed diplomatic offer window issuesbug fixSteamEnabled Tiny and Huge mapsnew contentSteamFixed GUI issues in score screenbug fixSteamFixed session pause issue when alt-tabbingbug fixSteamAdded new world generation optionsnew contentSteamIncreased requirements for the next Eragameplay10 unlocked technologies instead of 8; to unlock a new area, research 10 technologies of any previous era.
SteamFixed desync issue when buying a herobug fixMilestoneSteamFixed graphical loading issuesbug fixFixed issues related to zooming out and graphical corruption.
SteamAdded display of upkeep cost in Unit tooltipui uxSteamFixed AI quest completion issuebug fixSteamUpdated native capacities of all unitsbalance changeSteamFixed visual elements in multiplayer lobbybug fixSteamFixed multiplayer session host migration issuebug fixMilestoneClients remain stuck in multiplayer sessions without migrating the previous host.
SteamFixed Diplomatic offer proposed window issuebug fixDoes not give information about proposed treaties.
SteamEnabled 7th and 8th Player slotsnew contentSteamFixed skippable assert issue in combatbug fixMilestoneResulted in a block when choosing auto or manual combat.
SteamFixed graphical corruption in city list screenbug fixDisplayed when colonising over 40% of a large map.
SteamFixed numeric values display issue in score screenbug fixSteamAdded the Roving Clans scene in the outgame viewnew contentSteamFixed exploit with minor faction villagesbug fixSteamFixed server migration failure issuebug fixMilestoneWhen the host quits or is defeated during a session.
SteamFixed quest completion issuesbug fixFixed issues with chapter 5 Roving Clans alternative quest.
SteamEnabled 7th and 8th Player slotsnew contentSteamFixed exploit with minor faction villagesbug fixDestroying and rebuilding can be used to increase city population.
SteamAdded Steam Cloud supportnew contentSteamEnabled Tiny and Huge mapsnew contentSteamFixed desync issue with technology quest rewardsbug fixMilestoneSteamAdded Steam Cloud supportnew contentSteamFixed lobby screen issue when host alt-tabsbug fixSteamAdded the Roving Clans scene in the outgame viewnew contentSteamImproved In Game Chat functionalityquality of lifeEnsures all messages are shown, and clears backlog when starting a new game.
SteamAdded Gauran and Hurnas minor factionsnew contentSteamUpdated capacities on weaponsbalance changeSteamFixed multiplayer session host migration issuebug fixMilestoneClients remain stuck in multiplayer sessions without migrating the previous host after leaving.
SteamFixed Dust line graphic issue in score screenbug fixSteamAdded new Unit capacity: Parasitenew contentFor Necrophages' Proliferator; attacking with Parasite gives a Forager unit to the enemy if the unit dies.
SteamAdded new diplomatic terms: commercial and research agreementnew contentSteamFixed quest screen text issue due to winter backgroundbug fixSteamFixed UI position change issue with big screen interfacebug fixSteamFixed Roving Clans alternative quest completion issuebug fixSteam - 23 eventsTutorial Development Progressgameplay
The tutorial is well underway, with positive initial results from playtesting.
SteamFaction Customization Panel CompletedgameplayThe faction customization panel has been completed, currently featuring traits of major factions with more traits being added.
SteamOngoing Bug Fixing Effortsbug fixNo major troubles reported; ongoing efforts to fix various bugs, including rare desync issues.
SteamNew Status Screen for Empire GraphsgameplayA new Status Screen has been created to show empire graphs and status towards victory.
SteamOngoing Bug Fixing Effortsbug fixThe team is addressing various bugs, with no major issues reported, focusing on optimizing performance and fixing random bugs.
SteamFaction Customization Panel CompletedgameplayThe faction customization panel is now complete, allowing for the editing of major faction traits.
SteamNew Status Screen CreatedgameplayA new Status Screen has been created to show empire graphs and status towards victory for empires with diplomatic relations.
SteamAcceleration Option for Battle AnimationsgameplayAn acceleration option for battle animations is being added based on community requests.
SteamGraphical Memory OptimizationperformanceOptimizations have been made to graphical memory to reduce usage on 32-bit systems.
SteamTwo New Factions in Developmentnew contentMilestoneTwo new factions are being developed, with one nearing completion and the other in advanced production stages.
SteamSpecial Battle Abilities IntroducedgameplayNew special battle abilities, including parasiting, have been introduced.
SteamExpanded Victory ConditionsgameplayVictory conditions have been expanded to seven types, enhancing gameplay variety.
SteamAI Diplomacy EnhancementsaiThe AI can now handle commercial and research agreements, with plans to provide more information on AI diplomatic decisions.
SteamGraphical Memory OptimizationperformanceOptimizations have been made to graphical memory usage, gaining several hundreds of megabytes.
SteamTutorial Development ProgressgameplayThe tutorial is well underway, aiming to effectively explain complex game mechanics to new players.
SteamMultiplayer Experience ImprovementsotherMultiplayer games have been played with the community, leading to fixes for GUI frustrations and overall smoother experience.
SteamAI Diplomacy EnhancementsaiAI can now handle commercial and research agreements, with plans for more user information on AI decisions.
SteamTwo New Factions in Developmentnew contentMilestoneTwo new factions are being developed, with one nearly complete and the other in advanced production stages.
SteamAcceleration Option for Battle AnimationsgameplayAn acceleration option for battle animations is being added in response to community requests.
SteamNew Retreat Mode and Battle AbilitiesgameplayA new retreat mode and special battle abilities, including parasiting, have been introduced.
SteamMultiplayer Experience ImprovementsotherMultiplayer games have been played with the community, leading to fixes and improvements.
Steam - 2 eventsFixed desync issue in heroes market tabbug fix
Resolved an issue where clients received an assert message that caused session desynchronization when inspecting the heroes market tab.
SteamFixed desync issue in heroes market tabbug fixResolved an issue where clients received an assert message that caused session desynchronization when inspecting the heroes market tab.
Steam - 14 eventsMultiplayer mode with up to six playersnew contentMilestone
Multiplayer mode allows up to six players to join the game.
SteamTwo new playable major factions: Ardent Mages and Roving Clansnew contentMilestoneIntroduction of two new factions for players to choose from.
SteamAddition of Privateersnew contentMercenaries bought in the marketplace who can attack anyone without revealing their side.
SteamEnhanced Battle systemgameplayImprovements include Battle Pace, City Militia, Moral Boost, and Upgraded Deployment.
SteamAddition of Roads and Trade Routesnew contentSteamTwo new playable major factionsnew contentMilestoneIntroducing the Ardent Mages and the Roving Clans.
SteamShips and Harbours for ocean explorationnew contentMilestonePlayers can now explore and colonize areas beyond the ocean.
SteamAddition of Roads and Trade RoutesgameplayNew infrastructure options for improved trade and movement.
SteamImproved Diplomacy featuresgameplayIncludes new Diplomatic Treaties, AI behavior, and Counter Proposal options.
SteamEnhanced Battle systemgameplayImprovements include Battle Pace, City Militia, Moral Boost, and Upgraded Deployment.
SteamAddition of Privateersnew contentMercenaries available in the marketplace that can attack without revealing allegiance.
SteamImproved DiplomacygameplayNew Diplomatic Treaties, AI diplomatic behaviour, and Counter Proposal option.
SteamMultiplayer modenew contentMilestoneMultiplayer mode with up to six players out of eight in the final game.
Steam - 14 eventsImproved Diplomacygameplay
New Diplomatic Treaties, AI behavior enhancements, and Counter Proposal option.
SteamMultiplayer mode with up to six playersnew contentMilestoneMultiplayer mode allows up to six players in the Beta version.
SteamImproved Diplomacy FeaturesgameplayIncludes new Diplomatic Treaties, AI diplomatic behavior, and Counter Proposal option.
SteamAddition of Roads and Trade Routesnew contentNew infrastructure for trade and movement across the map.
SteamIntroduction of Privateersnew contentMercenaries that can attack anyone without revealing their allegiance.
SteamTwo New Playable Major Factions: Ardent Mages and Roving Clansnew contentMilestoneIntroducing the Ardent Mages and the Roving Clans as new playable factions.
SteamTwo new playable major factions: Ardent Mages and Roving Clansnew contentMilestoneIntroducing two new factions with unique abilities and lore.
SteamEnhanced Battle SystemgameplayImprovements include Battle Pace, City Militia, Moral Boost, and Upgraded Deployment.
SteamMultiplayer Mode for Up to Six Playersnew contentMilestoneMultiplayer mode now supports up to six players out of eight in the final game.
SteamAddition of Roads and Trade RoutesgameplayNew mechanics for roads and trade routes have been added.
SteamShips and Harbours for ExplorationgameplayPlayers can now explore and colonize the world beyond the ocean.
SteamAddition of Privateersnew contentMercenaries available in the marketplace that can attack without revealing allegiance.
SteamEnhanced Battle systemgameplayImprovements include Battle Pace, City Militia, Moral Boost, and Upgraded Deployment.
Steam - 12 eventsShip Propertiesgameplay
Ships can contain the same number of units as armies, with options to merge and split ship contents.
SteamPorts Implementationnew contentMilestonePlayers can create ports on exploited water tiles to facilitate embarkation and disembarkation of armies.
SteamIntroduction of Sea Travelnew contentMilestonePlayers can now research 'Ocean travel' technology to enable ocean travel and trade routes.
SteamEmbark and Disembark MechanicsgameplayMilestonePlayers can now embark armies onto water tiles and disembark them onto land tiles, consuming movement points.
SteamIntroduction of Sea Travelnew contentMilestonePlayers can now research 'Ocean travel' technology to enable ocean travel for armies and establish ocean trade routes.
SteamCreation of Ocean Roadsnew contentMilestoneOcean roads can be created between ports, enabling trade routes, but require both ports to be intact.
SteamPorts Featurenew contentMilestonePorts can be established on exploited water tiles to facilitate embarkation and disembarkation.
SteamNew Movement Attribute for WatergameplayUnits will have a different movement attribute on water, affected by different bonuses than land movement.
SteamEmbark and Disembark MechanicsgameplayNew mechanics allow armies to embark on water tiles and disembark on land tiles, consuming movement points.
SteamShip PropertiesgameplayMilestoneShips can contain the same number of units as armies, with options to merge and split contents.
SteamCreation of Ocean Roadsnew contentMilestoneOcean roads can be created between ports, enabling trade routes across cities.
SteamNew Movement Attributes for WatergameplayUnits will have a different movement attribute for water, affected by different bonuses.
Steam - 10 eventsMovement Cost Reduction on Paved Roadsbalance change
Paved roads will reduce movement cost on the corresponding tile to 0.5, even in forests.
SteamRoad Creation MechanicsgameplayMilestoneRoads will automatically appear between cities if certain prerequisites are met, including road improvements and valid land paths.
SteamRoad Deterioration MechanicsgameplayRoads will deteriorate after 10 turns if a city is destroyed or moved, with new roads created upon city relocation.
SteamRoad Movement Cost ReductiongameplayPaved roads will reduce movement cost on corresponding tiles to 0.5, while pathways will not provide any bonus.
SteamRoad Deterioration MechanicsgameplayRoads will deteriorate after 10 turns if a city in the region is destroyed or moved.
SteamEnhanced Road VisualsvisualsRoads will be created using decals with bump/specular effects for better integration into the game's art style.
SteamIntroduction of Roads Featurenew contentMilestoneNew roads will link adjacent cities, allowing faster movement for armies and enabling trade route bonuses.
SteamIntroduction of Roads Featurenew contentMilestoneNew roads will link adjacent cities, allowing faster movement for armies and enabling trade route bonuses.
SteamVisual Enhancements for RoadsvisualsRoads will use decals with bump/specular effects to integrate well with the game's art style.
SteamRoad Creation MechanicsgameplayPrerequisites for road creation include having a road improvement built in at least one city and a valid land path between regions.
Steam - 16 eventsMac Version Developmentsystem
Started working on a Mac version, addressing external components and graphical shaders.
SteamMultiplayer Feature DevelopmentotherMilestoneNew messaging architecture built to reduce desync issues and improve host management.
SteamImproved Diplomatic AIaiMilestoneDeveloped AI for peace/truce/war management and contract terms handling using Adaptive Multi Agent System.
SteamNew Transportation ModesgameplayImplemented ship navigation system and a road system to connect cities and speed up land transportation.
SteamBattle System ImprovementsgameplayMilestoneNumerous enhancements to battle behavior, including unit deployment and targeting systems.
SteamNew Faction Developmentnew contentMilestoneA new faction is almost complete with graphical assets, design content, and specific gameplay.
SteamMac Version DevelopmentsystemStarted looking into the Mac version, addressing graphical shader issues for OpenGL.
SteamNew Transportation ModesgameplayMilestoneImplemented ship navigation system and a road system to connect cities and speed up land transportation.
SteamNew Faction Developmentnew contentMilestoneA new faction is almost complete with graphical assets, design content, and specific gameplay.
SteamBattle System ImprovementsgameplayNumerous improvements to battle behavior, including deployment and targeting systems.
SteamMultiplayer Feature DevelopmentotherMilestoneNew messaging architecture built to reduce desync issues and improve host management.
SteamEnhanced Military AIaiImprovements in military behavior, resource acquisition, and army consistency.
SteamFaction Selection Interfaceui uxAn immersive faction selection interface at game start instead of a droplist.
SteamFaction Selection Interfaceui uxAn immersive faction selection interface has been implemented at game start.
SteamImproved Diplomatic AIaiMilestoneDeveloped AI for peace/truce/war management and contract terms setup.
SteamEnhanced Military AIaiImprovements in military behavior, resource acquisition, and army consistency.
Steam - 40 eventsFixed Unit Preview Visibility Issuebug fix
Fixed an issue where the player could not see the preview of a unit when it was the only unit of its army.
SteamFixed Combat Notification Stuck Issuebug fixFixed an issue where the player remains stuck inside the combat notification when clicking multiple times to remove it.
SteamFixed Unit Preview Screen Issuebug fixFixed an issue where the unit preview screen does not display the extra slot granted by the 'Tailor's Guild' technology.
SteamTechnology Position SwitchchangesSwitched technology positions: Marketplace (Resources) is now in Era 2, and Marketplace (Mercenaries) is now in Era 3.
SteamFixed Quest Completion on Drawbug fixFixed an issue where a draw does not trigger quest completion when everyone is killed.
SteamFixed Unskippable Assert on Loadbug fixMilestoneFixed an issue where an unskippable assert is generated while loading or starting a new session.
SteamFixed Graphical Overlap Issuebug fixFixed an issue where the 'Earth Tower' and 'Ceratan Village' graphical representations are overlapped by their tiles.
SteamFixed Camera Panning Issuebug fixFixed an issue where the camera stops panning when the player moves the cursor over the HUD.
SteamFixed Camera Panning Issuebug fixFixed an issue where the camera stops panning when the cursor is over the HUD.
SteamFixed Combat Notification Stuck Issuebug fixFixed an issue where the player remains stuck inside the combat notification.
SteamFixed Null Reference Exceptionsbug fixMilestoneFixed several Null Reference Exceptions related to ArmyWorldCursor and Garrison.
SteamFixed Equipment Item Sticking Issuebug fixFixed an issue where an equipment item is sticking to the mouse after a right-click to close.
SteamFixed Unit Preview Screen Issuebug fixFixed an issue where the unit preview screen does not display the extra slot from 'Tailor's Guild' technology.
SteamFixed Initiative Modifications Update Issuebug fixFixed an issue where the initiative modifications were not properly updated on the client side during battles.
SteamFixed Overlapping Graphical Representationsbug fixFixed an issue where 'Earth Tower' and 'Ceratan Village' graphical representations overlap.
SteamFixed Dust Income Display Issuebug fixFixed an issue where the Dust income is not displayed on the control banner panel.
SteamFixed Quest Rewards Positioningbug fixFixed an issue where the quest rewards are not positioned correctly in the reward field.
SteamFixed Dust Income Display Issuebug fixFixed an issue where Dust income is not displayed correctly on the control banner panel.
SteamFixed Unit Preview Visibility Issuebug fixFixed an issue where the player could not see the preview of a unit when it was the only unit of its army.
SteamFixed Diplomacy Screen Croppingbug fixFixed an issue where the Diplomacy screen is cropped on a 4:3 display.
SteamFixed Equipment Item Sticking Issuebug fixFixed an issue where an equipment item sticks to the mouse after a right-click to close.
SteamFixed Cropped Diplomacy Screenbug fixFixed an issue where the Diplomacy screen is cropped on a 4:3 display.
SteamFixed Quest Completion on Drawbug fixFixed an issue where a draw does not trigger the completion of a quest when everyone is killed.
SteamFixed Skippable Assert on Notification Clickbug fixFixed an issue where a skippable assert is displayed by clicking multiple times on a notification.
SteamFixed Quest Rewards Positioningbug fixFixed an issue where quest rewards are not positioned correctly.
SteamIncreased Approval Gain per District Levelbalance changeApproval gain per District level increased from 10 to 15.
SteamFixed Initiative Modifications Update Issuebug fixFixed an issue where initiative modifications were not properly updated during battles.
SteamFixed Quest Completion Issuebug fixMilestoneFixed an issue where the 'A final battleground' Broken Lords - chapter 7, step 1 - quest cannot be completed.
SteamSwitched Technology PositionsgameplayMarketplace (Resources) moved to Era 2, Marketplace (Mercenaries) moved to Era 3.
SteamIncreased Approval Gain per District Levelbalance changeApproval gain per District level increased from 10 to 15.
SteamFixed Unskippable Assert on Loadbug fixMilestoneFixed an issue where an unskippable assert is generated while loading or starting a new session.
SteamFixed Null Reference Exceptionsbug fixMilestoneFixed several Null Reference Exceptions in various functions.
SteamFixed Quest Completion Issuebug fixMilestoneFixed an issue where the 'A final battleground' quest cannot be completed.
SteamFixed Skippable Assert on Notification Clickbug fixFixed an issue where a skippable assert is displayed by clicking multiple times on a notification.
Steam - 51 eventsFixed split unit selection issuebug fixMilestone
Fixed an issue where the split unit should be selected when splitting a unit.
SteamMoved Necrophages6 technologygameplayMoved Necrophages6 technology (Era2 on the left) to avoid conflict with accessory common tier 3 technology.
SteamFixed GUI arrow buttons for region navigationbug fixSteamFixed Argument Null Exceptionbug fixMilestoneFixed an Argument Null Exception in DiplomaticRelationScore.
SteamFixed serialization issue regarding stockpilesbug fixSteamCorrected assimilation cost increasebalance changeCorrected assimilation cost increase now depends on the number of currently assimilated factions.
SteamFixed unit selection issue when splitting unitsbug fixFixed an issue where the selected units cannot be selected again when splitting units.
SteamReduced hero cost per level on Marketplacebalance changeSteamAdded Mithrite and Hyperium accessory iconsnew contentSteamFixed selection issue during unit splittingbug fixFixed an issue where the split unit should be selected when splitting a unit.
SteamUpdated luxury deposits tooltipsui uxAdded booster effects to the luxury deposits' tooltips in the Region panel.
SteamFixed menu overlap issuebug fixMilestoneFixed an issue where playing multiple sessions without exiting to desktop causes a menu overlap when selecting an army.
SteamFixed several issues regarding the siege systembug fixSteamFixed assimilation slot technology issuebug fixMilestoneResearching assimilation slot technologies now correctly affects the cost based on already assimilated factions.
SteamFixed stockpiles application issue across citiesbug fixFixed an issue where Stockpiles of the same type cannot be applied to multiple cities at once.
SteamFixed menu overlap issue during multiple sessionsbug fixFixed an issue where playing multiple sessions without exiting to desktop will cause a menu overlap when selecting an army.
SteamFixed manual combat pathfinding issuebug fixMilestoneFixed an issue where a unit's path towards its target is obstructed by another unit.
SteamFixed map scrolling issue with arrow keysbug fixFixed an issue where map scrolling using the arrow keys is disabled when the mouse cursor is held over an element of the GUI.
SteamAdjusted FIDS/Approval/Influence bonuses applicationbalance changeNow all FIDS/Approval/Influence bonuses and maluses are applied on the 'gain' part which can't become less than 0.
SteamFixed display issue after alt+tabbug fixMilestoneFixed an issue preventing the display of the game after an alt+tab.
SteamFixed stockpiles application issuebug fixMilestoneFixed an issue where Stockpiles of the same type cannot be applied to multiple cities at once.
SteamFixed GUI arrow button functionalitybug fixMilestoneFixed an issue where the GUI arrow buttons for previous/next controlled region don't work properly.
SteamFixed map scrolling issue with GUIbug fixMilestoneFixed an issue where map scrolling using the arrow keys is disabled when the mouse cursor is over a GUI element.
SteamUpdated tooltips for luxury resourcesui uxAdded booster effects to the droppable luxury resources' tooltips in the Quest and Marketplace screens.
SteamBooster state visibility changesgameplayThe booster state is now only shown in the booster tooltips of the Empire screen.
SteamFixed several names and descriptionschangesSteamAdded Mithrite and Hyperium accessory iconsnew contentSteamFixed several siege system issuesbug fixMilestoneFixed several issues regarding the siege system.
SteamAdded scrollview for rewards in Quest screenui uxSteamFixed Argument Null Exception in DiplomaticRelationScorebug fixSteamCorrected assimilation cost increasebalance changeAssimilation cost now depends on the number of currently assimilated factions.
SteamFixed stockpile serialization issuebug fixMilestoneFixed an issue of serialization regarding the stockpiles.
SteamUpdated luxury deposits tooltipsgameplayAdded the effect of the booster to the luxury deposits' tooltips in the Region panel.
SteamFixed unit selection issue when splittingbug fixMilestoneFixed an issue where selected units cannot be selected again when splitting units.
SteamAdded scrollview for Quest rewardsui uxAdded a scrollview for the rewards in the Quest screen and notification panel.
SteamUpdated luxury resources tooltips with booster effectsgameplayAdded the effect of the booster to the droppable luxury resources' tooltips in the Quest and Marketplace screens.
SteamAdjusted FIDS/Approval/Influence applicationbalance changeAll FIDS/Approval/Influence bonuses and maluses are now applied on the 'gain' part which can't become less than 0.
SteamBooster state visibility changesui uxBooster state is now only shown in the booster tooltips of the Empire screen.
SteamAdded scrollview for Military Screen unitsui uxSteamFixed several names and descriptionschangesSteamFixed assimilation slot technology cost issuebug fixFixed an issue where researching assimilation slot technologies will increase the cost of all the assimilations.
SteamFixed Null Reference Exceptionsbug fixFixed several Null Reference Exceptions related to ArmyAction_Attack, Garrison, and VisibilityRenderer.
SteamFixed pathfinding issue during manual combatbug fixFixed an issue where a unit's path towards its target is obstructed by another unit.
SteamAdded tooltip for army upkeep in Military Screenui uxSteamFixed display issue after alt+tabbug fixSteamStockpiles FIS adjustmentbalance changeStockpiles now give FIS as follows: Level 1: 60%, Level 2: 70%, Level 3: 80% of the cost.
SteamAdded scrollview for units in Military Screenui uxSteamFixed Null Reference Exceptionsbug fixMilestoneFixed several Null Reference Exceptions related to ArmyAction_Attack, Garrison, and VisibilityRenderer.
SteamReduced hero cost per level on Marketplacebalance changeSteamStockpiles FIS contribution adjustedbalance changeNow Stockpiles give FIS as follows: Level 1: 60% of the cost, Level 2: 70% of the cost, Level 3: 80% of the cost.
Steam - 80 eventsMemory Optimisations PerformedperformanceSteamNew Pathfinding Rule for City Tilesgameplay
Movement cost between city tiles is fixed and overrides the initial movement cost of the terrain tile.
SteamWrong Information in Pacified Village Tooltipbug fixFixed an issue where the pacified village tooltip displays wrong information in the region panel.
SteamHidden Reward Display LogicgameplayA 'Hidden' reward is never displayed to the Player in the quest journal until the step is completed.
SteamNo Reward for Completing Last Step in Necrophages Questbug fixMilestoneFixed an issue where no reward is offered when completing the last step in the necrophages faction quest.
SteamInconsistent Hero Icon in Tooltipsbug fixFixed an issue where Ahote Zaltana hero icon is inconsistent in tooltips.
SteamFixed Army Actions Panel Visibility Issuebug fixFixed an issue where the army actions panel was hidden under the units list panel after a reload with an enemy army selected.
SteamFixed Vaulters Teleport Army Action Issuebug fixFixed an issue where Vaulters Teleport army action can be used while the booster is inactive.
SteamRemoved Industry on Dry Soil Terrainbalance changeSteamFixed Access Mode for Settings Filebug fixMilestoneSpecifying access mode READ when opening the settings file to prevent invisible/not forwarded exceptions.
SteamPathfinding Rule for City TilesgameplayAdded pathfinding rule for city tiles: movement cost between 2 city tiles is fixed and always possible regardless of altitude.
SteamPacification Reward Disappears After Loading Sessionbug fixFixed an issue where the 'pacification' reward disappears from the quest screen and notification after loading the session.
SteamFixed Pacification Reward Disappearance After Loadingbug fixFixed an issue where the 'pacification' reward disappears from the quest screen and notification after loading the session.
SteamTechnology Requirement Not Informed for Wild Walkers Questbug fixFixed an issue where the player is not informed about the technology required to complete any 3.0 Wild Walkers quest.
SteamFixed River Bonus Not Applied on Borough Exploitationbug fixFixed an issue where 'Fish Farm' and 'Dust Dredger' river bonus is not applied on borough exploitation areas.
SteamFixed Buyout Button Disabled Issuebug fixFixed an issue where the buyout button is wrongly disabled in queue items when there is zero production from the city.
SteamImproved Forest Bonus for Wild WalkersgameplayAdded the descriptor to improve bonus from forest for the Wild Walkers.
SteamFixed Military Power Gauge Display Issuebug fixFixed an issue where the military power gauge is only looking at dead units in the Encounter notification panel.
SteamResources Displayed Before Discoverybug fixFixed an issue where resources are displayed inside the region panel even if the nodes have not been discovered.
SteamWinter Notification Displays Vaulters Empire Bonusbug fixFixed an issue where the Winter notification displays the vaulters empire bonus to all factions.
SteamShow Location Button Added to Encounter Notification Panelui uxSteamFixed Quest Heroes Portrait Display Issuebug fixFixed an issue where the portrait of the Quest Heroes in the Quest screen and the Battle Unit Card is wrong.
SteamRemoved Industry on Dry Soil Terrainbalance changeSteamShow Location Button in Encounter Notification Panelui uxAdded a 'show location' button to the Encounter notification panel.
SteamFixed Two-Handed Swords Equipping Issuebug fixFixed an issue where the 'Eayah's Arm' and 'Starblade' two-handed swords can be equipped at the same time as a shield.
SteamFixed Progress Reset Issue in Necrophage Questbug fixMilestoneFixed an issue where saving and loading the session resets the player's progress for the 6.1 Necrophage quest.
SteamInstant Heal Reward for Broken Lords QuestgameplayThe Ending Reward of the Broken Lords Quest is now an Instant Heal after the battle.
SteamFixed Inconsistent Hero Icon in Tooltipsbug fixFixed an issue where Ahote Zaltana hero icon is inconsistent in tooltips.
SteamMilitary Power Gauge Issuebug fixFixed an issue where the military power gauge is only looking at dead units in the Encounter notification panel.
SteamUndiscovered Resources Display as '?' in Region Panelui uxResources that have not been discovered appear as '?' in the Region panel.
SteamFixed Necrophages Quest Completion Without Ending Turnbug fixMilestoneFixed an issue where the 7.1 Necrophages quest 'Unnatural born killers' can be completed without ending the turn by saving and loading the session.
SteamWrong City Approval After Loading Savebug fixFixed an issue where the approval of the city is wrong when loading a save.
SteamFixed Access Mode for Settings Filebug fixMilestoneSpecifying access mode READ when opening the settings file to prevent invisible/notforwarded/uncaught exceptions.
SteamFixed Conquered Cities Assault Issuebug fixFixed an issue where cities that have been conquered can no longer be assaulted.
SteamUnit Ability from Item Issue Fixedbug fixFixed an issue where a unit does not get the unit ability from item when described in the base item.
SteamCrash on Unlocking Constructible by 2 Techsbug fixMilestoneFixed an issue where a crash occurs when a constructible can be unlocked by 2 techs.
SteamNecrophages Quest Can Be Completed Without Ending Turnbug fixMilestoneFixed an issue where the 7.1 Necrophages quest 'Unnatural born killers' can be completed without ending the turn by saving and loading the session.
SteamHidden Reward Display in Quest JournalgameplayA 'Hidden' reward is never displayed to the Player in the quest journal as long the step is not completed.
SteamImproved Forest Bonus Descriptor for Wild WalkersgameplayAdded the descriptor to improve bonus from forest for the Wild Walkers.
SteamKilled Units Disappear After Minimizing Battle Notificationbug fixFixed an issue where minimizing and restoring the battle notification causes the killed units to disappear.
SteamArmy Actions Panel Hidden Under Units List Panelbug fixFixed an issue where the army actions panel was hidden under the units list panel after a reload with an enemy army selected.
SteamFixed Quest Completion Issue with Saving and Loadingbug fixMilestoneFixed an issue where saving and loading during the 4.0 Vaulters quest causes the quest to complete when capturing any city.
SteamPacified Villages Do Not Reduce Cost of Minor Faction Unitsbug fixFixed an issue where Pacified villages do not reduce the cost of minor faction units when trained.
SteamFixed Wrong Tooltip Information for Pacified Villagesbug fixFixed an issue where the pacified village tooltip displays wrong information in the region panel.
SteamWrong Quest Heroes Portrait in Quest Screenbug fixFixed an issue where the portrait of the Quest Heroes in the Quest screen and the Battle Unit Card is wrong.
SteamNecrophages Quest Completion Issuebug fixMilestoneFixed an issue where the 3.1 Necrophages quest cannot be completed if the user loads the session.
SteamFixed Killed Units Disappearance in Battle Notificationbug fixFixed an issue where minimizing and restoring the battle notification causes the killed units to disappear.
SteamFree Extractors Count as Built ExtractorsgameplayFree extractors from districts now count as real built extractors for quest counts.
SteamFixed Winter Notification Display Issuebug fixFixed an issue where the Winter notification displays the vaulters empire bonus to all factions.
SteamVaulters Teleport Army Action Issue Fixedbug fixFixed an issue where Vaulters Teleport army action can be used while the booster is inactive.
SteamFixed Crash with Unlockable Constructsbug fixMilestoneFixed an issue where a crash occurs when a constructible can be unlocked by 2 techs.
SteamFixed Necrophages Quest Completion Issuebug fixMilestoneFixed an issue where the 3.1 Necrophages quest cannot be completed if the user loads the session.
SteamFixed Unit Ability Issue from Base Itembug fixFixed an issue where a unit does not get the unit ability from item when described in the base item.
SteamDecreased Luxury5 Bonus to City Approvalbalance changeLuxury5 (Wine) bonus to CityApproval decreased from 40 to 25.
SteamFixed Dead Units Display Issue After Encounterbug fixFixed an issue where dead units are not displayed after an encounter where one side has lost all its units.
SteamFixed No Reward for Completing Last Step in Necrophages Questbug fixMilestoneFixed an issue where no reward is offered when completing the last step in the necrophages faction quest.
SteamFixed Several Typosbug fixSteamFixed Cost Reduction for Minor Faction Unitsbug fixFixed an issue where Pacified villages do not reduce the cost of minor faction units when trained.
SteamFixed Winter Vision Reduction Issuebug fixFixed an issue where the Winter does not reduce the vision for districts.
SteamFixed Several Typosbug fixSteamInstant Heal Reward for Broken Lords QuestgameplayThe Ending Reward of the Broken Lords Quest is now an Instant Heal after the battle.
SteamReset Progress on Saving and Loadingbug fixMilestoneFixed an issue where saving and loading the session resets the player's progress for the 6.1 Necrophage quest.
SteamQuest Completion Issue on Saving and Loadingbug fixMilestoneFixed an issue where saving and loading during the 4.0 Vaulters quest will cause the quest to complete when capturing any city.
SteamUndiscovered Resources Displayui uxThe resource which have not been discovered appear as '?' in the Region panel.
SteamFixed Resource Display in Region Panelbug fixFixed an issue where resources are displayed inside the region panel even if the nodes have not been discovered.
SteamFixed City Approval Issue After Loading Savebug fixFixed an issue where the approval of the city is wrong when loading a save.
SteamFree Extractors Count for QuestgameplayFree extractors (from districts) count as real built extractors for the quest counts.
SteamDead Units Not Displayed After Encounterbug fixFixed an issue where the dead units are not displayed after an encounter where one side has lost all its units.
SteamWinter Does Not Reduce Vision for Districtsbug fixFixed an issue where the Winter does not reduce the vision for districts.
SteamDecreased Luxury5 Bonus to City Approvalbalance changeDecreased Luxury5 (Wine) bonus to CityApproval from 40 to 25.
SteamBuyout Button Disabled Incorrectlybug fixFixed an issue where the buyout button is wrongly disabled in queue items when there is zero production from the city.
SteamFish Farm and Dust Dredger River Bonus Not Appliedbug fixFixed an issue where 'Fish Farm' and 'Dust Dredger' river bonus is not applied on borough exploitation areas.
SteamFixed Technology Requirement Notification Issuebug fixFixed an issue where the player is not informed about the technology required to complete any 3.0 Wild Walkers quest.
SteamIncreased Size of Minor Faction Selection Panelui uxSlightly increased the size of unlocked units and the list of effects to avoid scrollbars in most cases.
SteamIncreased Size of Minor Faction Selection Panelui uxSlightly increased the size of unlocked units and effects list to avoid scrollbars in the Minor Faction selection panel.
SteamTwo-Handed Swords Can Be Equipped with Shieldbug fixFixed an issue where the 'Eayah's Arm' and 'Starblade' two-handed swords can be equipped at the same time as a shield.
SteamConquered Cities Cannot Be Assaultedbug fixFixed an issue where cities that have been conquered can no longer be assaulted.
Steam - 34 eventsFixed Unskippable Assert with Hero Assignmentbug fixMilestone
Fixed an issue where the player encounters an unskippable assert when assigning a hero to an army in combat.
SteamKeypad Enter to End Turnquality of lifeThe 'Keypad Enter' key will end the turn if it's available and if the player is out of the pause screen.
SteamArmy Actions List Refresh Issuebug fixFixed an issue where the Army Actions List does not refresh after Auto Combat.
SteamCorrect Unit Design Revision Displayui uxNow showing the correct unit design revision everywhere, not just the latest one.
SteamUnskippable Assert Fixbug fixMilestoneFixed an issue where the player encounters an unskippable assert when assigning a hero to an army in combat.
SteamCorrect Unit Design Revision Displayui uxNow showing the correct unit design revision everywhere, not just the latest one.
SteamArmy/City Interaction Issues Fixedbug fixFixed multiple issues where interactions with an army/city were not disabled when a battle started.
SteamVaulters Chapter 6 Quest Completion Issue Fixedbug fixFixed an issue where the Vaulters Chapter 6 - Step 2 Quest does not complete if the holy resource booster is activated.
SteamLuxury Boosters Duration Fixbug fixFixed an issue where the luxury boosters have a duration of 1 turn.
SteamKeypad Enter to End Turnquality of lifeThe 'Keypad Enter' key will end the turn if available and if the player is out of the pause screen.
SteamAdded User's Manual and Bestiarynew contentUser's Manual and Bestiary have been added to the game files.
SteamVaulters Chapter 6 Quest Completion Issuebug fixFixed an issue where the Vaulters Chapter 6 - Step 2 Quest does not complete if the holy resource booster is activated.
SteamFixed Stuck Situation in Combatbug fixMilestoneFixed the 'System.Linq.Check.SourceAndPredicate' issue where the player enters a stuck situation during combat.
SteamArmy/City Interaction During Battlebug fixMilestoneFixed multiple issues where interactions with an army/city were not disabled when it started a battle.
SteamLoading Screen Stuck Issue Fixedbug fixMilestoneFixed an issue where the player is stuck on the loading screen after loading a session due to unsafe serialization.
SteamInvisible Hero Model Issue Fixedbug fixFixed an issue where Ahote Zaltana Wild Walkers hero model is invisible in manual combat and on the 2D map.
SteamFixed Stuck Situation in Battle Queuebug fixMilestoneFixed the 'System.Linq.Check.SourceAndPredicate' issue where the player enters a stuck situation during battle.
SteamAdded User's Manual and Bestiarynew contentSteamArmy Actions List Refresh Issue Fixedbug fixFixed an issue where the Army Actions List does not refresh after Auto Combat.
SteamRounded Values in Panelsquality of lifeRounding a few values in some panels, especially health and heal costs.
SteamQuest Completion After Save/Load Issuebug fixMilestoneFixed an issue where several quests cannot be completed after a save/load operation.
SteamAI Army Building ImprovementaiAI should build the biggest possible army to besiege or attack city.
SteamEmpire Plan Reset MechanismgameplayThe Empire plan is reset when the player cannot buy the tiers of the previous plan.
SteamInvisible Hero Model Fixbug fixFixed an issue where Ahote Zaltana Wild Walkers hero model is invisible in manual combat and on the 2D map.
SteamMovement Path Selection Issuebug fixFixed an issue where the player cannot select a movement path for an army after Auto Combat.
SteamLuxury Boosters Duration Issue Fixedbug fixFixed an issue where the luxury boosters have a duration of 1 turn.
SteamAI Army Building ImprovementaiThe AI should build the biggest possible army to besiege or attack city.
SteamEmpire Plan Reset MechanicgameplayThe Empire plan is reset when the player cannot buy the tiers of the previous plan.
SteamRounded Values in Panelsquality of lifeRounding a few values in some panels, especially health and heal costs.
SteamLoading Screen Stuck Issuebug fixMilestoneFixed an issue where the player is stuck on the loading screen after loading a session due to unsafe serialization.
SteamQuest Completion Issues After Save/Load Fixedbug fixMilestoneFixed an issue where several quests cannot be completed after a save/load operation.
SteamFixed Several Typosbug fixSteamMovement Path Selection Issue Fixedbug fixFixed an issue where the player cannot select a movement path for an army after Auto Combat.
Steam