What changed in Europa Universalis IV in 2016
777 updates · 225 main milestones · Jan 14, 2016 to Dec 13, 2016
- 16 eventsIntroduction of Splendornew contentMilestone
Splendor is an age-specific currency used to purchase abilities within each age.
SteamObjectives for Each Agenew contentMilestoneEach age has seven objectives that grant +3 power-projection and 3 splendor each month when fulfilled.
SteamFree Patch UpdatesgameplayMilestoneThe free patch tracks the current age for triggers related to disasters and events.
SteamObjectives for Each Agenew contentMilestoneEach age has seven objectives that grant power-projection and splendor upon completion.
SteamGolden Era Mechanicnew contentMilestoneA Golden Era can be initiated once per game after fulfilling 3 objectives, lasting for 50 years.
SteamAge-Specific AbilitiesgameplayMilestoneEach age has unique abilities that countries can purchase, including special abilities for historically powerful nations.
SteamAges Overviewnew contentMilestoneAges include Age of Discovery (1400-1530), Age of Reformation (1530-1620), Age of Absolutism (1620-1710), and Age of Revolutions (1710-1821).
SteamDecay of Power ProjectiongameplayMilestonePower projection from objectives decays when a new Age arrives, and abilities from the previous age are lost.
SteamDetails of Agesnew contentMilestoneAges include: Age of Discovery (1400-1530), Age of Reformation (1530-1620), Age of Absolutism (1620-1710), Age of Revolutions (1710-1821).
SteamIntroduction of Splendor Currencynew contentMilestoneSplendor is an age-specific currency used to purchase abilities in each age.
SteamIntroduction of Ages Systemnew contentMilestoneThe game is now divided into 4 separate ages with unique rules and objectives.
SteamGolden Era Mechanicnew contentMilestoneA golden era can be started once per game after fulfilling 3 objectives in an Age, lasting for 50 years.
SteamAge-Specific AbilitiesgameplayMilestoneEach age has seven abilities, including unique abilities for historically powerful countries.
SteamIntroduction of Ages of Europa Universalis Systemnew contentMilestoneThe game is now divided into 4 separate ages with unique rules and objectives.
SteamFree Patch UpdatesgameplayMilestoneThe free patch tracks the current age for triggers related to disasters and events.
SteamDecaying Power ProjectiongameplayMilestonePower projection from objectives decays with the arrival of a new Age, and previous age abilities are lost.
Steam - 13 eventsProsperity Feature Introductionnew contentMilestone
New state-level bonus called Prosperity, which is achieved when a state has 0 devastation and positive stability.
SteamLooting and Scorched Earth EffectsgameplayLooting increases devastation by 5% and scorched earth increases it by 25%.
SteamIntroduction of Prosperity Mechanicnew contentMilestoneNew state-level bonus mechanic where states with 0 devastation and positive stability can achieve Prosperity.
SteamIntroduction of Devastation MechanicgameplayMilestoneReworked internal mechanics to introduce a devastation system affecting local autonomy, supply limits, and goods production.
SteamDevastation Impact on ProvincesgameplayMilestoneDevastation ranges from 0 to 100%, affecting institution spread and development costs.
SteamUnrest Impact on DevastationgameplayUnrest increases the devastation of a province by the amount of unrest each year.
SteamUnrest Contribution to DevastationgameplayUnrest increases a province's devastation by the amount of unrest each year.
SteamBenefits of ProsperitygameplayMilestoneA state with prosperity provides -10% development cost and +25% goods produced.
SteamIntroduction of Devastation MechanicgameplayMilestoneReworked looted and scorched earth mechanics to introduce a devastation percentage affecting local autonomy, supply limits, and goods production.
SteamAnnual Devastation ReductiongameplayDevastation reduces by 1% each year, and by 2% per fort level within a zone of control.
SteamAnnual Devastation ReductiongameplayDevastation reduces by 1% each year, and by an additional 2% per fort level within the zone of control of a fortification.
SteamBenefits of ProsperitygameplayMilestoneProsperity grants -10% development cost and +25% goods produced.
SteamLooting and Scorched Earth EffectsgameplayLooting increases devastation by 5%, while scorched earth increases it by 25%.
Steam - 50 eventsTransfer Occupation from Subjectsnew content
It is now possible to transfer occupation away from your subjects.
SteamTransfer Occupation from Subjectsnew contentIt is now possible to transfer occupation away from your subjects.
SteamConsort Selection in Nation Designernew contentPlayers can now pick a Consort in the nation designer.
SteamEnd Rivalry Peace Optionnew contentNew peace option forcing the enemy to remove one of their Rivals.
SteamLimited Ledger Optionnew contentNew option for 'limited ledger' to hide various information during multiplayer.
SteamAI Condottieri Rental EnthusiasmaiAI will no longer be more enthusiastic about renting out Condottieri on harder difficulties.
SteamLimited Ledger Option in Multiplayernew contentNew option added to hide treasury, income, ships, armies, manpower & sailors in ledger during multiplayer.
SteamDevelopment Macrobuilder Checkboxui uxAdded checkbox to show subjects in the development macrobuilder.
SteamTooltip for Embracing Institutionsui uxAdded text to confirm dialog when embracing institutions showing power loss.
SteamImproved Tooltips for Religious Unityui uxYou can now see religious unity impacts in the list of provinces to convert.
SteamCourthouse & Town Hall Changesbalance changeCourthouse & Town Halls now reduce state maintenance instead of affecting unrest.
SteamSpy Network War Preparation Notificationnew contentHigh Spy Network in a country can now make them inform you when preparing for war.
SteamImproved Error Handling for Autosaveui uxImproved error handling/message if autosave backing fails.
SteamNew Unit Graphics for Infantry Modelsnew contentNew unit graphics added for various nations' outdated infantry models.
SteamDiplomatic Reputation Penaltybalance changeDishonoring an alliance call now incurs a -1 diplomatic reputation for 5 years.
SteamExploration Finisher Adjustmentbalance changeExploration Finisher now allows fabrication of claims on another continent.
SteamCorruption Impact on Unrestbalance changeCorruption now lowers unrest, with up to -20 at 100 corruption.
SteamAI Land Disposal LogicaiAI will prioritize selling provinces to subjects/overlords when disposing of land.
SteamColonist Chance Adjustmentbalance changeColonist chance now decreases by colony level for more tactical choice.
SteamAI Subject Focus BehavioraiAI with 'Passive' Subject focus will now only leave homeland if escaping a great threat.
SteamConsort Selection in Nation Designernew contentPlayers can now pick a Consort in the nation designer.
SteamLiberty Desire Adjustmentbalance changeLiberty desire from development on vassals & marches is now variable.
SteamTransport Ship Tooltipsui uxTransport ship tooltips when building will now mention they can transport a regiment.
SteamExploration Finisher Updatebalance changeExploration Finisher now allows fabrication of claims on another continent.
SteamAI Improvementsbug fixFixed various AI issues including better war declaration logic and fog of war simulation.
SteamExpansion Finisher Adjustmentbalance changeExpansion Finisher now allows fabrication of claims inside any trade company region.
SteamAnnexations and Integrations Stallingbalance changeAnnexations and integrations will stall at 100% if any province is occupied by an enemy.
SteamAlliance Call Penaltybalance changeDishonoring an alliance call now incurs -1 diplomatic reputation for 5 years.
SteamLiberty Desire Adjustmentbalance changeLiberty desire from development on vassals & marches is now dynamic.
SteamTerrain in Uncolonized Video Optionnew contentNew video option shows the Terrain Mapmode in uncolonized provinces.
SteamEnd Rivalry Peace Optionnew contentNew peace option forces the enemy to remove one of their rivals.
SteamFleets on Trade Missionsbalance changeFleets on trade missions in the same node should now merge faster.
SteamSpy Network War Preparation Notificationnew contentHigh Spy Network in a country can now make them inform you when preparing for war.
SteamAI Vassal Release PreferenceaiAI will now release vassals rather than returning cores when getting rid of land.
Steam - 8 eventsReversion to 1.18 Fort Systemgameplay
The team decided to revert to the 1.18 fort system due to feedback indicating issues with the new area-based fort system.
SteamBug Fixes from Beta Feedbackbug fixNumerous bug fixes have been implemented for 1.19 based on reports from the beta, including a significant integration bug.
SteamIntegration Bug Fixesbug fixDozens of additional bug fixes were implemented for 1.19, including a fix for a particularly nasty subject integration bug.
SteamChanges to Scandinavian ExperiencegameplayVarious changes were made to enhance the Scandinavian experience in the game.
SteamMap ChangesvisualsSeveral map changes have been introduced in the 1.19 beta, which have been well received.
SteamChanges to Scandinavian Experiencenew contentVarious changes and improvements have been made to the Scandinavian experience in the game.
SteamReversion to 1.18 Fort SystemgameplayThe new area-based fort system introduced in the 1.19 beta has been reverted back to the 1.18 fort system due to feedback on clarity and functionality.
Steam - 4 eventsRemade Weapons for Visual Qualityvisuals
Weapons have been redesigned to enhance their visual quality in the game.
SteamNew Vanilla Sprites IntroducedvisualsMilestoneA complete overhaul of the vanilla unit models with new sprites for improved visual quality.
SteamNew Vanilla Sprites IntroducedvisualsThe upcoming 1.19 patch will feature new vanilla unit models, enhancing the visual quality of the game.
SteamRemade Weapons for Visual QualityvisualsWeapons have been remade to improve their visual quality alongside the new unit sprites.
Steam - 20 eventsReligious UI Upgradeui ux
Missionary strength is now visible in the religious UI, along with a new column detailing the impact on religious unity for provinces.
SteamProvince View Enhancementsui uxAdded ability to fabricate claims directly from the province interface and an icon for hostile attrition.
SteamReligious UI Upgradeui uxMissionary strength is now visible in the interface, along with a new column detailing religious unity impact.
SteamHigh Naval Attrition AlertgameplayNew alert for fleets taking more than 5% attrition with hull strength less than 50%.
SteamHigh Naval Attrition Alertui uxNew alert for fleets taking more than 5% attrition with hull strength less than 50%.
SteamProvince View Enhancementsui uxAdded ability to fabricate claims directly from the province interface and an icon for hostile attrition.
SteamHide Subjects in Development Macrobuilderquality of lifeCheckbox added to hide subjects in the development macrobuilder for players with many subjects and vast colonial empires.
SteamMultiplayer Ledger Optionsui uxPlayers can now limit the ledger in multiplayer games to hide detail data about other nations.
SteamStack Ideagroups OptiongameplayPlayers can disable the rule preventing stacking ideagroups, allowing for all military ideas.
SteamRepublican Tradition RefactormoddingRepublican Tradition refactored to be 0-100 like Legitimacy, Horde Unity, and Devotion for modding support.
SteamMusic Interface Updateui uxThe 'skip to next song' button has been replaced with a full interface to select allowed songs and choose a specific song to play.
SteamSong Selection InterfaceaudioReplaced the 'skip to next song' button with a full interface for song selection.
SteamRelations Decay Modifier MergechangesMerged 'relations_decay_of_me' modifier into 'improve_relation_modifier' for clarity.
SteamStack Ideagroups OptiongameplayPlayers can now disable the rule preventing stacking ideagroups, allowing for all military ideas.
SteamRelations Decay Modifier MergechangesMerged 'relations_decay_of_me' modifier into 'improve_relation_modifier' for easier understanding.
SteamCustom Nation Designer Updatesnew contentNew options added to the Custom-Nation-Designer: start without an heir and define your consort if you have the Rights of Man expansion.
SteamCustom Nation Designer Updatesnew contentNew options to start without an heir and define a consort for players with the Rights of Man expansion.
SteamHide Subjects in Development Macrobuilderquality of lifeCheckbox added to hide subjects for players with many subjects and vast colonial empires.
SteamRepublican Tradition RefactormoddingRepublican Tradition now refactored to be 0-100 like Legitimacy, Horde Unity, and Devotion.
SteamMultiplayer Ledger Optionsui uxPlayers can now limit the ledger in multiplayer games to hide detail data about other nations while tracking their own.
Steam - 27 eventsLocal Impact of Trade Goodsnew content
Trade Goods now have local impacts on provinces, enhancing gameplay strategy.
SteamCourthouse & Town Hall Maintenance Changesbalance changeThese buildings now reduce state maintenance instead of affecting unrest, with costs halved.
SteamScaling Liberty Desire for Vassalsbalance changeLiberty desire now scales with the development of the subject rather than fixed levels.
SteamRevamped Zone of Control MechanicsgameplayMilestoneZone of Control now operates on an area basis instead of province-based, affecting movement and control dynamics.
SteamScaling Liberty Desire for Vassalsbalance changeLiberty desire for vassals and marches now scales with their development instead of fixed levels.
SteamCasus Belli Changes for Expansion and Explorationbalance changeRemoved old Casus Belli and introduced new mechanics for fabricating claims.
SteamCasus Belli Changes for Expansion and Explorationbalance changeRemoved old Casus Belli and introduced new mechanics for fabricating claims in colonial regions.
SteamDistance Impact on Spy Networks Reducedbalance changeDistance impact on building spy networks has been reduced to 1/10th of the previous value.
SteamRevised Zone of Control MechanicsgameplayMilestoneZone of Control rules are now area-based, affecting movement between provinces based on friendly and hostile fort presence.
SteamColonist Placement Impact Adjustedbalance changeChance to increase colony size now decreases as the colony grows, adding strategic choice.
SteamDistance Impact on Spy Networks Reducedbalance changeDistance impact on building spy networks has been reduced to 1/10th of previous values.
SteamGreat Powers Score Adjustmentbalance changeGreat Powers now have a default +5 rating in each category for monthly score gain.
SteamCourthouse & Town Hall Effects Changedbalance changeThese buildings now reduce state maintenance instead of affecting unrest, with halved building costs.
SteamNew Peace Treaty: End Rivalrynew contentIntroduced a peace option that forces the enemy to remove one of their Rivals for 15 years.
SteamImproved Trading in Goods Bonusbalance changeThe bonus from trading in goods has been enhanced, with some bonuses being significantly more powerful.
SteamSieging Units River Crossing Penalty Adjustedbalance changeSieging units no longer incur a river crossing penalty when engaged by a relieving force.
SteamSiege River Crossing Penalty Adjustedbalance changeSieging units no longer incur a river crossing penalty when engaged by a relieving force.
SteamCombat Width Penalties Removedbalance changeRemoved terrain penalties for combat width to reduce battle duration.
SteamImproved Trading in Goods Bonusbalance changeThe bonus from trading in goods has been enhanced, with some bonuses nearly doubled.
SteamMap and Area Setup RevisiongameplayMilestoneDramatic map changes with added wastelands and a more balanced area setup.
SteamGreat Powers Score Adjustmentbalance changeGreat Powers now have a default +5 rating in each category for monthly score gain.
SteamCombat Width Penalties Removedbalance changeRemoved terrain penalties for combat width to reduce battle duration.
SteamColonist Placement Impact on Colony Sizebalance changeChance to increase colony size now decreases as the colony grows, making placement decisions more strategic.
SteamCorruption Impact on Unrestbalance changeCountries with 100 corruption now receive -20 unrest in their realm.
SteamLocal Impact of Trade Goodsnew contentMilestoneTrade Goods now provide local benefits, enhancing gameplay strategies.
SteamNew Peace Treaty: End RivalrygameplayIntroduced a peace option that forces the enemy to remove one of their Rivals for 15 years.
Steam - 14 eventsEnhanced AI Instructions for Campaignsai
Added more instructions for AI to manage nations during player inactivity.
SteamDynamic Historical Events for Norwaynew contentMilestoneAdded a significant number of Dynamic Historical Events for Norway to enhance gameplay.
SteamDynamic Historical Events for Denmarknew contentMilestoneAdded numerous Dynamic Historical Events to Denmark, enhancing gameplay.
SteamAI Instructions for Campaign ManagementaiAdded more instructions for AI to manage your nation during crashes or pauses.
SteamImproved Political Mapmodeui uxEnhanced political mapmode to display terrain in uncolonized areas.
SteamDynamic Historical Events for Norwaynew contentMilestoneAdded a significant number of Dynamic Historical Events for Norway.
SteamNew Provinces Added in Jyllandnew contentIntroduced a few new provinces in Jylland, increasing the development of Denmark.
SteamDynamic Historical Events Added for Denmarknew contentMilestoneAdded numerous Dynamic Historical Events to Denmark to enhance gameplay.
SteamMap Revision for Norwaynew contentNorway's map has been revised to include new provinces and a wasteland for better defense.
SteamRevised Map for Norwaynew contentUpdated Norway's map to include new provinces and a wasteland for better defense.
SteamImproved Political Mapmodeui uxEnhanced political mapmode to show terrain in uncolonized areas for better visual information.
SteamNew Provinces in Jyllandnew contentIntroduced new provinces in Jylland and increased overall development of Denmark.
Steam - 10 eventsEnhancements to Mechanics for Different Expansionsgameplay
Improving gameplay mechanics related to various expansions.
SteamNew Features in Patch 1.19new contentMilestoneIntroducing new options and enhancements to game mechanics.
SteamMultiplayer Issues Acknowledgedbug fixAddressing known problems with multiplayer functionality.
SteamNew Options and Mechanics EnhancementsgameplayAdding new options to the game and enhancing mechanics for different expansions.
SteamMultiplayer Issues Acknowledgedbug fixAwareness of multiplayer problems with plans to resolve them.
Steam - 20 eventsFixed institutions spawn event effectsbug fix
Corrected a bug affecting the effects of institutions in spawn events.
SteamFixed culture indices issuebug fixCorrected a bug that set cultures to have wrong indices when multiple culture database files were present.
SteamFixed overextension bug with released vassalsbug fixResolved a bug that caused overextended countries to release vassals excessively.
SteamReverted Aggressive Expansion changes from 1.18balance changeChanges to Aggressive Expansion from version 1.18 have been reverted.
SteamRe-added define_heir effect codebug fixRestored code to define_heir effect that was broken and affected certain events.
SteamFixed culture index issues with multiple culture filesbug fixResolved a bug where cultures were set to have incorrect indices when multiple culture database files were present.
SteamFix for custom nation forming and core removalbug fixResolved an issue where forming a new nation with a custom nation would remove cores.
SteamAutomatic fix for border fail distancebug fixDistance between border fails should now be automatically fixed within a year.
SteamFixed issue with Brandenburg forming Personal Unionbug fixResolved a bug where Brandenburg could form a Personal Union with a ghost Ansbach.
SteamSubjects can no longer abdicate overlord's rulersbug fixSubjects are now prevented from abdicating and disinheriting their overlord's rulers and heirs.
SteamFixed rebels changing capital when breaking nationsbug fixResolved an issue where rebels would change their own capital when breaking another nation, causing unintended side effects.
SteamFixed issue with Brandenburg forming a Personal Unionbug fixResolved a bug where Brandenburg could form a Personal Union with a ghost Ansbach.
SteamFixed institutions spawn event effectsbug fixCorrected a bug affecting the effects of institutions in spawn events.
SteamFix for custom nation forming removing coresbug fixResolved an issue where forming a new nation with a custom nation would remove cores.
SteamSubjects can no longer abdicate overlord's rulersbug fixSubjects are now prevented from abdicating and disinheriting their overlord's rulers and heirs.
SteamRe-added define_heir effect codebug fixRestored code to define_heir effect which was causing issues with certain events.
SteamFixed distance between border failsbug fixDistance between border fails should now be fixed automatically within at most a year.
SteamReverted Aggressive Expansion changes from 1.18balance changeReverted the changes made to Aggressive Expansion in version 1.18.
SteamFixed rebels changing capital during breaksbug fixCorrected an issue where rebels would change their own capital when breaking another nation, causing side effects.
SteamFixed vassal release overextension bugbug fixFixed a bug that caused overextended countries to release vassals excessively.
Steam - 22 eventsFixed impossible trigger tooltip for tribal reformsbug fixSteamMayans can now reform their societygameplaySteamFixed Daimyos not accepting alliances with each otherbug fixSteamFixed Daimyos not accepting alliances with each otherbug fixSteamFixed issue with localizationlocalizationSteamFixed issue with localizationlocalizationSteamFixed subjects being set as war leader when loading a savebug fixSteamAdded missing achievement icons in-gamevisualsSteamFixed crash when ending a war after changing tagsbug fixSteamAdded missing achievement icons in-gamevisualsSteamFixed achievements not checking for custom nationsbug fixSteamFixed crash when ending a war after changing tagsbug fixSteamFixed impossible trigger tooltip for tribal reformsbug fixSteamFix for allies not joining wars without Cossacks DLCbug fixSteamFix for allies not joining wars without Cossacks DLCbug fixSteamMayans can now reform their societygameplaySteamFixed achievements not checking for custom nationsbug fixSteam
- 26 eventsRuler Personalities Featurenew contentMilestone
Monarchs acquire Personality Traits affecting nation behavior and interactions.
SteamNew Governing Toolsnew contentMilestoneIncludes debasing currency, increasing legitimacy, and abdication options.
SteamRights of Man Expansion Release Datedlc releaseMilestoneThe upcoming expansion 'Rights of Man' will be released on October 11th.
SteamQueen Regency Mechanicsnew contentQueens can rule in the name of young heirs with enhanced powers.
SteamLeader Traits for Generals and Admiralsnew contentCombat experience allows leaders to earn bonus abilities.
SteamRights of Man Expansion Releasenew contentMilestoneIntroducing Great Power politics, enhanced monarch personalities, and significant changes to religion, governments, and economy.
SteamOverhaul of Technological Progress and Cultural Acceptancebalance changeMilestoneComplete overhaul of two major game systems.
SteamReligious Changes for Coptic Christians and African Fetishistsnew contentNew systems introduced for these faith groups to deepen strategy.
SteamReligious Changes for Coptic Christians and African Fetishistsnew contentMilestoneNew systems deepen strategy for these faith groups.
SteamRights of Man Expansion Release Date Announceddlc releaseMilestoneThe upcoming expansion 'Rights of Man' for Europa Universalis IV will be released on October 11th.
SteamQueen Regency Mechanicsnew contentMilestoneQueens can rule for young heirs with enhanced powers.
SteamIntroduction of Great Powersnew contentMilestoneNew ways for Great Powers to interact with lesser nations.
SteamLeader Traits for Generals and Admiralsnew contentMilestoneLeaders can earn bonus abilities through combat.
SteamOverhaul of Technological Progress and Cultural Acceptancebalance changeMilestoneMajor updates to two key game systems for all players.
SteamRelease of Rights of Man Expansiondlc releaseMilestoneNew expansion to Europa Universalis IV introducing new diplomatic options and gameplay mechanics.
SteamNew Features in Rights of Man Expansionnew contentThe expansion adds greater depth to game systems such as Great powers, ruler traits, and events.
SteamNew Governing Toolsnew contentIncludes options like debasing currency and increasing legitimacy.
SteamRuler Personalities Featurenew contentMilestoneMonarchs acquire personality traits that influence nation behavior.
SteamNew Features in Rights of Man Expansionnew contentMilestoneThe expansion adds greater depth to game systems such as Great powers, ruler traits, and events.
SteamRights of Man Expansion Releasenew contentMilestoneIntroducing Great Power politics, enhanced monarch personalities, and significant changes to religion, governments, and economy.
SteamRelease of Rights of Man Expansiondlc releaseMilestoneNew expansion introduces new diplomatic options, ruler personalities, leader traits, and more.
SteamMajor Free Update Alongside Expansionbalance changeMilestoneA major free update will be available for all players who own Europa Universalis IV, enhancing gameplay.
SteamIntroduction of Great Powersnew contentMilestoneNew ways for Great Powers to interact with lesser nations.
SteamNew Government Systems for Prussia, Ottomans, and Revolutionary Republicsnew contentMilestoneRuling these nations will have new mechanics and experiences.
SteamMajor Free Update Alongside Expansionbalance changeMilestoneA major free update will be available for all players who own Europa Universalis IV.
SteamNew Government Systems for Prussia, Ottomans, and Revolutionary Republicsnew contentMilestoneNew mechanics and experiences for these governments.
Steam - 24 eventsDetailed Government Viewui ux
The Government View now shows more detailed information about different Cultures and their acceptance.
SteamEconomy Console CommandotherThe 'economy' console command now displays total expenses in each category since the beginning of time.
SteamNew War Goal in Succession WargameplayMilestoneAttackers can now demand Cancel Subject on the Country in question as part of the war goal during a Succession War.
SteamEmbrace Console Command HelpotherEmbrace console-command now lists the optional argument in help.
SteamCreate Trading City from Provincenew contentMilestoneAs the leader of a Trade League, you can create a Trading City from one of your provinces, requiring Mare Nostrum DLC.
SteamNew Console CommandsotherAdded 'embrace' and 'exhaust' console commands for various functionalities.
SteamTrading City CreationotherMilestoneAs the leader of a Trade League, you can now create a Trading City from one of your provinces, requiring Mare Nostrum DLC.
SteamEconomy Console Commandother'economy' console command now displays the sum of all expenses in each category since the beginning of time.
SteamBraindead Player AI SettingaiAdded a setting to completely disable AI takeover if a player disconnects.
SteamNew Culture Acceptance Mechanicsnew contentMilestonePlayers can now decide which cultures to accept in their nation and which should be the primary culture.
SteamNew Technology System with Institutionsnew contentMilestoneCreated a new technology system using Institutions, eliminating westernisation and differing technology groups.
SteamPlayer Disconnect Notification Checkboxui uxHost now sees a checkbox on player disconnect notification to specify whether AI will be active for the disconnected country.
SteamBraindead Player AI SettingaiAdded a setting to completely disable AI takeover if a player disconnects.
SteamNew Culture Acceptance Mechanicsnew contentMilestonePlayers can now decide which cultures to accept in their nation and which should be the primary culture.
SteamNew Console CommandsotherAdded several console commands including 'embrace', 'exhaust', 'powerspend', and 'reset_powerspend'.
SteamEmbrace Console Command Help UpdateotherEmbrace console-command now lists the optional argument in help.
SteamNew Technology System with Institutionsnew contentMilestoneCreated a new technology system using Institutions, eliminating westernisation and differing technology groups.
SteamDetailed Government Viewui uxThe Government View now shows more detailed information about different Cultures and their acceptance.
SteamNew War Goal in Succession WarsgameplayMilestoneAttackers in a Succession War can now demand Cancel Subject as part of the war goal.
SteamPlayer Disconnect Notification Checkboxui uxHost now sees a checkbox on player disconnect notification to specify AI activity for the disconnected country.
Steam - 10 eventsMultiplayer Player Drop Mechanicnetwork
Players who drop from multiplayer will now become brain-dead until they can reconnect.
SteamSouth American Female Advisor Portraits Addednew contentNew set of female advisors for South American graphical culture added.
SteamNew Player Drop Mechanic in MultiplayernetworkPlayers who disconnect will now drop totally brain-dead until they can reconnect.
SteamTweaked National Ideasbalance changeAdjusted various national ideas, adding new modifiers and unique ideas for several countries.
SteamContinue Button in Launcherquality of lifeReduced clicks needed to continue a savegame with a new 'Continue' button in the launcher.
SteamTweaked National Ideasbalance changeMilestoneNumerous national ideas have been adjusted with new modifiers for various countries.
SteamSouth American Female Advisors Addednew contentAdded a set of female advisors to the South American graphical culture.
SteamNew Continue Button in Launcherquality of lifeReduced the amount of clicks needed to continue a savegame with a new 'Continue' button in the launcher.
Steam20 New Achievements Introducednew contentNew achievements added for players to hunt, including various unique challenges.
Steam - 65 eventsNaval Engagement Priority Orderbalance change
Ships now engage in a priority order from heavy to transport, with heavies counting as 3.
SteamPromotion Limits on Culturesbalance changeAll nations can promote 2 cultures in addition to their primary culture.
SteamEnforce Peace Requests Acceptancebalance changeVassals fighting each other now always accept Enforce Peace requests from their overlord.
SteamEnforce Peace Requests Accepted by Vassalsbalance changeVassals fighting each other now always accept Enforce Peace requests from their overlord.
SteamReduced AE for All Subjectsbalance changeAll subjects now receive reduced Aggressive Expansion from your actions.
SteamLand and Naval Access for Subjectsbalance changeSubjects now have land and naval access to other subjects of the same overlord.
SteamSpy Network Bonuses Apply to Subjectsbalance changeSpy network bonuses will now apply to the target's subjects.
SteamReduced AE for All Subjectsbalance changeAll subjects now receive reduced Aggressive Expansion from your actions.
SteamDemoting Promoted Culturesbalance changePromoted cultures can be demoted, giving +5 unrest in all provinces of that culture.
SteamIncreased Efficiency of Embargoesbalance changeEfficiency of embargoes for a nation is now scaled by its Mercantilism up to +50%.
SteamSailor Generation from Portsbalance changeNations with a port now receive at least 5 sailors per month.
SteamReduced Unrest from Sowing Discontentbalance changeUnrest and Republican Tradition impact from Sowing discontent spy action has been reduced.
SteamLand Force Limit Increase from Large Colonial Nationsbalance changeLarge colonial nations now provide +5 land force limit each.
SteamOld Modifiers Affecting Promoted Culturesbalance changeOld modifiers to Accepted culture Threshold now affect the number of promoted cultures.
SteamCapital Movement Restrictionbalance changeYou can no longer move your capital to a continent with less than a third of your total provinces.
SteamReduced Lucky Nations to 8balance changeLucky nations are now down to 8, reducing the likelihood of a strong Russia.
SteamFort Occupation Penalty Adjustmentbalance changePenalty for not occupying forts in an area no longer applies if the enemy does not control any forts.
SteamIncreased Liberty Desire from Tariffsbalance changeLiberty Desire from tariffs increased, up to 50% at 100% tariffs.
SteamDevelopment Boosts Institution Presencebalance changeIncreasing development in provinces will boost institution presence in that province.
SteamPatriarch Authority Tax Income Changebalance changePatriarch Authority no longer reduces tax income for Orthodox nations.
SteamSanction Commercial Monopoly Cost Reducedbalance changeSanction Commercial Monopoly now costs 50 PI instead of 100.
SteamLand Force Limit Increase from Large Colonial Nationsbalance changeLarge colonial nations now provide +5 land force limit each.
SteamColonial Nations Tariff Adjustmentbalance changeColonial nations only lose half the money their overlord receives from tariffs.
SteamTechnology Changes RecapgameplayRecap of changes to technology including starting tech penalties and institution mechanics.
SteamPatriarch Authority Tax Income Changebalance changePatriarch Authority no longer reduces tax income.
SteamReduction of Lucky Nationsbalance changeLucky nations are now down to 8, reducing the likelihood of a strong Russia.
SteamPrimitive Status Tied to Starting Tech Groupsbalance changePrimitive Status is now tied to starting tech groups.
SteamDevotion Decrease on Religion Change for Monastic Ordersbalance changeChanging religion as a Monastic order now decreases Devotion to the resulting Religious unity.
SteamManual Culture Promotionbalance changeCultures are now promoted manually, with any culture of at least 20 development eligible for promotion.
SteamReworked Spy Detection and Counter Espionagebalance changeCounter espionage has less impact on discovery, affecting spy network buildup.
SteamScaled Liberty Desire Penalty from Mercantilismbalance changeThere is now a scaled penalty to Liberty Desire up to +25% at max Mercantilism.
SteamReduced Unrest from Sowing Discontentbalance changeUnrest and Republican Tradition impact from Sowing discontent spy action has been reduced.
SteamScaled Liberty Desire Penalty from Mercantilismbalance changeA scaled penalty to Liberty Desire now applies, up to +25% at max Mercantilism.
SteamDefender of Faith Opinion Boostbalance changeDefender of Faith now gives +10 opinion of all nations with that religion.
SteamSpy Network Bonuses Apply to Subjectsbalance changeSpy network bonuses will now apply to the target's subjects.
SteamSailor Generation from Portsbalance changeNations with a port now receive at least 5 sailors per month.
SteamNaval Engagement Priority Orderbalance changeShips now engage in a priority order from heavy to transport, with heavies counting as 3.
SteamFort Occupation Penalty Adjustmentbalance changePenalty for not occupying forts in an area no longer applies if the enemy controls no forts.
SteamTech Penalty for Non-Embraced Institutionsbalance changeA tech penalty grows by 1% each year up to a maximum of 50% for non-embraced institutions.
SteamColonial Nations Tariff Adjustmentbalance changeColonial nations now lose half the money their overlord receives from tariffs.
SteamIncreased Alliance Acceptance Penalty for Theocraciesbalance changeTheocracies have an increased alliance acceptance penalty towards different religions.
SteamTrade Companies Accessibilitybalance changeTrade Companies are now open to all technology groups.
SteamSkill 2 Advisor Availabilitybalance changeAll countries now have access to at least one skill 2 advisor at the start.
SteamAmerican Natives Gain Institutions on Reforming Religionbalance changeAmerican Natives reforming their religion gain all institutions from their advanced neighbor.
SteamIncreased Liberty Desire from Tariffsbalance changeLiberty Desire from tariffs increased, up to 50% at 100% tariffs.
SteamBattle Attacker Status in Enemy Fort Provincesbalance changeEntering battle in an enemy province with a fort treats you as the attacker and incurs terrain penalties.
SteamVassalage Relation Penalty Changebalance changeBreaking vassalage with a vassal over 50% liberty desire no longer incurs a relation penalty.
SteamKnights' National Ideas Adjustmentbalance changeKnights lost their tolerance for heretics but gained the ability to conduct slave raids.
SteamSanction Commercial Monopoly Cost Reductionbalance changeSanction Commercial Monopoly now costs 50 PI instead of 100.
SteamIncreased Efficiency of Embargoesbalance changeEfficiency of embargoes is now scaled by Mercantilism up to +50%.
SteamVassalage Breaking Relation Penalty Removedbalance changeBreaking vassalage with a vassal over 50% liberty desire no longer incurs a relation penalty.
SteamTrade Companies Open to All Technology Groupsbalance changeTrade Companies are now open to all technology groups, with restrictions on continent.
SteamIncreased Alliance Acceptance Penalty for Theocraciesbalance changeTheocracies have an increased alliance acceptance penalty towards different religions.
SteamDefender of Faith Opinion Boostbalance changeDefender of Faith now gives +10 opinion of all nations with that religion.
SteamFaster Institution Spread and Cheaper Embracementbalance changeMany existing ideas altered to give faster institution spread and cheaper embracement costs.
SteamSkill 2 Advisor Availabilitybalance changeAll countries now have access to at least one skill 2 advisor at the start.
SteamBattle Attacker Treatment in Enemy Fort Provincesbalance changeEntering battle in an enemy province with a fort treats you as the attacker and incurs terrain penalties.
SteamNo Tech Penalties for Non-Tribal Nations in 1444balance changeAll non-tribal nations start without tech penalties in 1444.
SteamKnights' National Ideas Changedbalance changeKnights lost tolerance for heretics but gained the ability to conduct slave raids.
SteamSubjects' Land and Naval Accessbalance changeSubjects now have land and naval access to other subjects of the same overlord.
SteamInstitution Appearance and Spread Changesbalance changeInstitutions will appear in certain provinces at key dates and spread from province to province.
SteamDevotion Decrease on Religion Change for Monastic Ordersbalance changeChanging religion as a Monastic order now decreases Devotion to the resulting Religious unity.
SteamCapital Movement Restrictionbalance changeYou can no longer move your capital to a continent with less than a third of your total provinces.
SteamReworked Spy Detection and Counter Espionagebalance changeForeign spy detection and counter espionage have been reworked for better gameplay.
Steam - 10 eventsIncreased Tiles in Random New Worldnew contentMilestone
Over 37% more tiles added to the Random New World feature, with some large enough to be double-continents.
SteamExpanded Random New World tiles from Conquest of Paradisenew contentMilestoneOver 37% more tiles added, including large tiles that can represent double-continents.
SteamCreate Trading City Feature for Mare Nostrumnew contentMilestoneMerchant Republics can create a new one-province-minor from their provinces, becoming independent but part of their Trade League.
SteamGeneral Bug Fixes and AI Improvementsbug fixVarious bug fixes, balancing, and AI improvements to previous features.
SteamImproved Nation Designer for El Doradonew contentMilestonePlayers can define the personalities of their ruler and heir from the start if they own both Rights of Man and El Dorado.
SteamRevised institution spread control for Common Sensebalance changeReplacing the Pause Westernisation option, players can better control institution spread by increasing development in a province.
SteamCreate Trading City feature for Mare Nostrumnew contentMilestoneMerchant Republics can create a new one-province-minor from their provinces, becoming independent but part of their Trade League.
SteamImproved Nation Designer for El Doradonew contentMilestonePlayers can define the personalities of their ruler and heir from the start if they own both Rights of Man and El Dorado.
SteamControl of Institution Spread for Common Sensebalance changeReplaces the obsolete Pause Westernisation option, allowing better control of institution spread when increasing development in a province.
Steam - 12 eventsGirondists Faction Effectsnew content
Girondists enhance military capabilities with +20% Land Forcelimit, +20% Manpower Recovery, and +5% Discipline.
SteamIntroduction of Revolutionary Republican Factionsnew contentMilestoneNew system for Revolutionary Republics allowing three factions to influence your nation using ADM, DIP, and MIL points.
SteamNew Events Related to Faction Influencenew contentNew events will affect the influence of Revolutionary Republican Factions.
SteamGirondists Faction Effectsnew contentGirondists gain influence from war, providing bonuses such as +20% Land Forcelimit and +20% Manpower Recovery.
SteamIntroduction of Revolutionary Republican Factionsnew contentMilestoneNew faction system for Revolutionary Republics allowing influence management using ADM, DIP, and MIL points.
SteamRights of Man Expansion Release Datedlc releaseMilestoneThe Rights of Man expansion, featuring Revolutionary Republican Factions, will be released on 11th October 2016.
SteamRights of Man Expansion Release Datedlc releaseMilestoneRights of Man expansion featuring Revolutionary Republican Factions will be released on 11th October 2016.
SteamNew Events for Revolutionary Republican Factionsnew contentNew events will affect the influence of the factions within the Revolutionary Republican system.
SteamRoyalists Faction Effectsnew contentRoyalists can turn a nation into a Revolutionary Empire, providing +1 Diplomatic Reputation, -25% State Maintenance Cost, and more.
SteamJacobins Faction Effectsnew contentJacobins provide bonuses such as -2 Global Unrest, -15% Build Cost, +15% National Tax, and -2 Diplomatic Reputation.
SteamJacobins Faction Effectsnew contentJacobins provide bonuses such as -2 Global Unrest, -15% Build Cost, +15% National Tax, and -2 Diplomatic Reputation when leading.
SteamRoyalists Faction Effectsnew contentRoyalists can turn your nation into a Revolutionary Empire with bonuses like +1 Diplomatic Reputation and -25% State Maintenance Cost.
Steam - 12 eventsAbandon Personal Union Diplomatic Actionnew content
Allows the senior partner in a personal union to abandon the union, losing some prestige.
SteamAbandon Personal Union Diplomatic Actionnew contentAllows the senior partner in a personal union to abandon it, losing some prestige but potentially gaining favor.
SteamNew Dynamic Historical Events for Prussia & Brandenburgnew contentOver 20 new DHE added for Prussia & Brandenburg to enhance gameplay.
SteamNew Dynamic Historical Events for Prussia & Brandenburgnew contentOver 20 new DHE added for Prussia & Brandenburg to enhance gameplay.
SteamDebase Currency Featurenew contentPlayers can obtain a quick loan with 2 corruption as a drawback.
SteamStrengthen Government Abilitynew contentPlayers can boost legitimacy, devotion, horde unity, or republican tradition for 100 military power.
SteamPrussian Monarchy Government Formnew contentMilestoneForming Prussia changes your government to a Prussian Monarchy, providing military bonuses and reducing unrest.
SteamDisinherit Heir Featurenew contentPlayers can disinherit their current heir for 50 prestige, leaving them without an heir.
SteamDisinherit Heir Featurenew contentPlayers can disinherit their current heir for 50 prestige, leaving them without an heir.
SteamDebase Currency Featurenew contentPlayers can gain money at the cost of 2 corruption without immediate drawbacks.
SteamStrengthen Government Abilitynew contentBoost your legitimacy, devotion, horde unity, or republican tradition for 100 military power.
SteamPrussian Monarchy Government Formnew contentMilestoneForming Prussia changes the government to a Prussian Monarchy, providing military bonuses and reducing unrest.
Steam - 6 eventsBuilding Up Subjectsgameplay
Players can now spend money or power to increase development in subjects, reducing their liberty desire.
SteamNew Military Focuses for Subjectsnew contentAdded three new military focuses: Passive, Defensive, and Siege for subjects.
SteamNew Interface for Subject Managementui uxIntroduced a new interface to view details on subjects, including their economy and relevant stats.
SteamBuilding Up SubjectsgameplayPlayers can now spend money or power to increase development in subjects, reducing their liberty desire.
SteamNew Military Focuses for Subjectsnew contentAdded three new military focuses: Passive, Defensive, and Siege for subjects.
SteamNew Interface for Subject Managementui uxIntroduced a new interface to view details on subjects, including economy and relevant stats.
Steam - 20 eventsEnhanced Culture Adoption Controlnew content
Greater control over adopting new cultures within your empire.
SteamGreater Control Over Culture Adoptionnew contentPlayers have more control over adopting new cultures in their empire.
SteamMonarch Traits Systemnew contentMilestoneMonarchs acquire traits that provide bonuses or penalties to the country.
SteamNew Goals for Coptic and Fetishist Religionsnew contentSteamDetailed Military Instructions for Subject Nationsnew contentSteamNew Goals for Coptic and Fetishist Religionsnew contentSteamNew Harem Politics Events for Ottoman Empirenew contentThe Ottoman Empire receives new events and options related to Harem Politics.
SteamRights of Man Expansion Announceddlc releaseMilestoneThe next expansion for Europa Universalis IV introduces new mechanics and features.
SteamMajor Overhaul of Technology SystemchangesMilestoneThe free update accompanying the expansion includes the first major overhaul of the technology system.
SteamDetailed Military Instructions for Subject Nationsnew contentSteamLeader Traits for Commandersnew contentBattle-hardened commanders gain added prowess through new traits.
SteamIntroduction of Great Power Mechanicnew contentMilestoneMost developed nations gain new diplomatic options to influence weaker neighbors.
SteamRevolutionary Republics Faction Systemnew contentFactions introduced to balance Revolutionary Republics.
SteamIntroduction of Great Power Mechanicnew contentMilestoneMost developed nations gain new diplomatic options to influence weaker neighbors.
SteamMonarch Traits Systemnew contentMilestoneMonarchs acquire traits that provide bonuses or penalties affecting diplomatic relations.
SteamMajor Overhaul of Technology SystemchangesMilestoneThe free update accompanying the expansion includes the first major overhaul of the technology system since launch.
SteamNew Harem Politics Events for Ottoman Empirenew contentNew events and options related to Harem Politics for the Ottoman Empire.
SteamRights of Man Expansion Announceddlc releaseMilestoneThe next expansion for Europa Universalis IV introduces new mechanics and features.
SteamLeader Traits for Commandersnew contentBattle-hardened commanders gain additional prowess through new leader traits.
SteamFactions for Revolutionary Republicsnew contentRevolutionary Republics now have factions to balance.
Steam - 10 eventsIntroduction of Fetishist Cultsnew contentMilestone
Fetishist nations will have a choice of Cult granting them bonuses and unique events based on their location.
SteamCult Selection Mechanic for Fetishist NationsgameplayMilestoneEach Fetishist nation will start with 3 Cults available to them, which can be chosen by each new ruler.
SteamCult Selection Mechanic for Fetishist NationsgameplayMilestoneEach Fetishist nation will start with 3 Cults available to them, which can be chosen by each new ruler.
SteamUnlocking Additional CultsgameplayMilestoneAdditional Cults can be unlocked through interaction with other faith groups.
SteamPaid Features in Upcoming Expansionnew contentMilestoneFetishist Cults and Coptic Holy Sites will be paid features in the upcoming expansion.
SteamTotal of 17 Fetishist Cultsnew contentMilestoneThere are 17 Fetishist Cults in total available for selection.
SteamFetishist Cults as Paid Featuresbalance changeMilestoneFetishist Cults will be part of the upcoming expansion, alongside the 1.18 free patch.
SteamPatch 1.18 ReleasechangesMilestoneThe upcoming expansion will be released alongside the 1.18 free patch.
SteamIntroduction of Fetishist Cultsnew contentMilestoneFetishist nations will have a choice of Cult granting them bonuses and unique events.
SteamUnlocking Additional CultsgameplayMilestoneAdditional Cults can be unlocked through interactions with other faith groups, such as fighting or bordering with alliances.
Steam - 8 eventsAdmirals Can Gain Traitsnew contentMilestone
Admirals can also gain traits based on naval tradition, with examples provided.
SteamTraits for Admiralsnew contentMilestoneAdmirals can gain traits such as Buccaneer and Ironside, based on naval tradition.
SteamTotal of 22 New Traits Addednew contentMilestone22 traits with combat modifiers added for use in modding and National Idea changes.
SteamTraits for Generalsnew contentMilestoneGenerals can gain traits like Goal Orientated and Hardy Warrior, affecting all units under their command.
SteamIntroduction of Leader Traitsnew contentMilestoneLeaders can gain traits after battles, providing various bonuses.
SteamLeader Traits Examplesnew contentMilestoneTraits include Goal Orientated (+10% Movement Speed), Hardy Warrior (-20% Attrition), and more.
SteamTotal of 22 New Traits Addednew contentMilestone22 traits with combat modifiers have been added for use in modding and National Idea changes.
SteamIntroduction of Leader Traitsnew contentMilestoneLeaders can gain traits after battles, providing bonuses to their units.
Steam - 7 eventsNew Peace Option for Succession Warsbalance change
A new peace option will break the union for all parties involved in succession wars.
SteamOttoman Sultanate Government Typenew contentMilestoneAdded a unique government type for the Ottomans that features a Harem for succession.
SteamAbdication Feature Addednew contentMilestonePlayers can abdicate their ruler if they have an heir and have ruled for 25 years or are 60+ years old.
SteamNew Succession System for Ottoman SultanategameplayMilestoneRuler selects an heir from his sons at age 30, ensuring the dynasty continues.
SteamIntroduction of the Ottoman Sultanate Government Typenew contentMilestoneA unique government type for the Ottomans that does not generate heirs like normal monarchies.
SteamSuccession Wars Peace Optionbalance changeAdded a peace option in succession wars that breaks the union for all parties involved.
SteamAbdication FeaturegameplayMilestonePlayers can abdicate their ruler if they have an of-age heir and have ruled for 25 years or are 60+ years old.
Steam - 9 eventsIntroduction of Ruler Personalitiesnew contentMilestone
Rulers will develop personalities that affect state functions and unlock event options.
SteamMonarch Personalities Grant ModifiersgameplayMilestoneRuler personalities will provide modifiers for nations and unlock new event options.
SteamRuler Personalities as Paid Featuredlc releaseMilestoneRuler Personalities will be part of the upcoming expansion, alongside a free patch.
SteamIntroduction of Ruler Personalitiesnew contentMilestoneRulers will develop unique personalities that affect state functions and AI actions.
SteamUnlockable Event Options Based on PersonalitygameplayCertain events will have options unlocked depending on the ruler's personality.
SteamNegative Personalities ImpactgameplaySome rulers may have negative traits that affect tax income and other aspects.
SteamImpact of Ruler Personalities on Nationbalance changeSome personalities provide bonuses while others may impose penalties, affecting gameplay.
SteamUnlockable Event Options Based on Personalitybalance changeEvents will have unlockable options influenced by the ruler's personality traits.
SteamPersonality Development TimelinegameplayRulers develop a personality at age, after 10 years, and after 25 years of ruling.
Steam - 22 eventsIronman game validity issue fixedbug fix
Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.
SteamIronman Difficulty Change RestrictiongameplayYou can no longer change difficulty after starting an Ironman game.
SteamPower Projection Bonuses for Great Powersbalance changeGreat Powers will receive a Power Projection bonus, with the top power getting +25 and the lowest +10.
SteamFixed AI artillery and cavalry overproductionaiFixed tendency for AI to end up with too much artillery and cavalry late game.
SteamGreat Power Ranking SystemgameplayRanking as a Great Power is based on Total Development plus half of Subject Development, divided by tech cost.
SteamIronman difficulty change restrictiongameplayYou can no longer change difficulty after starting an Ironman game.
SteamIronman Game Validity Issue Fixedbug fixFixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.
SteamNew Diplomatic Options for Great PowersgameplayMilestoneGreat Powers will have access to four new diplomatic options: Take on Foreign Debt, Influence Nation, Intervene in War, and Break Alliance.
SteamGrace Period for Losing Great Power StatusgameplayMilestoneIf a nation is pushed out of the top 8, they will have a 5-year grace period to regain their Great Power Score.
SteamGreat Powers as Paid Featurenew contentMilestoneThe Great Powers feature will be available as a paid feature in the upcoming expansion alongside the 1.18 patch.
SteamNew Diplomatic Options for Great PowersgameplayMilestoneFour new diplomatic options will be available: Take on Foreign Debt, Influence Nation, Intervene in War, and Break Alliance.
SteamIntroduction of Great Powers Featurenew contentMilestoneThe upcoming expansion will introduce a 'Great Power' status for the 8 most powerful countries, granting bonuses and new diplomatic options.
SteamIntroduction of Great Powers Featurenew contentMilestoneThe upcoming expansion will introduce a 'Great Power' status for the 8 most powerful countries, granting bonuses and new diplomatic options.
SteamContinue save game settings overwrite issue fixedbug fixFixed issue where settings were overwritten after loading a 'Continue' save game, potentially disabling Achievements.
SteamGrace Period for Losing Great Power StatusgameplayIf a nation is pushed out of the top 8, it will have a 5-year grace period to regain its Great Power Score.
SteamGreat Power Status MechanicsgameplayMilestoneRanking as a Great Power will depend on Total Development plus half of Subject Development, divided by tech cost.
SteamPower Projection Bonuses for Great Powersbalance changeMilestoneGreat Powers will receive a Power Projection bonus, with the greatest enjoying +25 PP and others receiving smaller amounts.
SteamUpcoming Expansion Release with Patch 1.18dlc releaseMilestoneThe Great Powers feature will be part of a paid expansion releasing alongside the 1.18 patch.
SteamFixed AI Excessive Artillery and CavalryaiFixed tendency for AI to end up with too much artillery and cavalry late game.
SteamSettings Overwritten After Loading Savebug fixFixed issue where settings were overwritten after loading a 'Continue' save game, potentially disabling Achievements.
Steam - 16 eventsIntroduction of Institutions affecting technology researchgameplayMilestone
A nation’s technology group no longer affects technology research. Institutions will now influence technology costs.
SteamGlobal Trade Institution DetailsgameplayGlobal Trade arrives after 1600, offering +1 merchant with a 20% penalty.
SteamManufactories Institution DetailsgameplayManufactories appear after 1650, providing +10% goods produced with a 20% penalty.
SteamPrinting Press Institution DetailsgameplayPrinting Press arrives after 1550, providing 5% cheaper stability with a 20% penalty.
SteamTriggers for western tech groups updatedbalance changeTriggers for western technology groups have been modified to check for specific relevant institutions.
SteamNew World Native Reforming ChangesgameplayNew World Native Reforming will now grant all institutions from the reformed nation.
SteamTrade Companies available to all technology groupsbalance changeTrade Companies can now be established by all technology groups, enhancing gameplay options.
SteamWestern Tech Group Triggers UpdategameplayTriggers on western tech groups have been updated to check for specific relevant institutions.
SteamTrade Companies AccessibilitygameplayTrade Companies are now available to all technology groups.
SteamNew World Native Reforming changesbalance changeNew World Native Reforming will now grant all institutions that the reformed nation possesses.
SteamRenaissance Institution DetailsgameplayRenaissance appears in Italy after 1450, offering 5% cheaper development and buildings with a 20% penalty.
SteamColonialism Institution DetailsgameplayColonialism appears after 1500 in a port province, granting +10% provincial trade power with a 20% penalty.
SteamIntroduction of Institutions SystemgameplayMilestoneA new concept called Institutions affects technology research, replacing the previous technology group system.
SteamFeudalism Institution DetailsgameplayFeudalism provides 1 extra free leader and has a 50% penalty for nations without it.
SteamSeven new institutions introducednew contentMilestoneInstitutions include Feudalism, Renaissance, Colonialism, Printing Press, Global Trade, Manufactories, and Enlightenment, each with unique bonuses and penalties.
SteamEnlightenment Institution DetailsgameplayEnlightenment arrives after 1650, granting 25% cheaper culture conversion with a 30% penalty.
Steam - 15 eventsSpy Discovered Cooldown Reductionbalance change
Reduced the spy discovered cooldown from 5 years to 3 months.
SteamClaim Fabrication Cost Adjustedbalance changeCost of fabricating a claim is now 30 off your spy network, increasing by 10% per existing claim on the nation.
SteamCovert Actions Unlocks Moved to Techbalance changeEspionage abilities now unlocked at every 3rd tech level instead of being tied to the Espionage idea group.
SteamNew Espionage Abilitiesbalance changeIntroduced new abilities: Efficient Spies, Agent Training, Vetting, Additional Loyalist Recruitment, Claim Fabrication, Privateers, and Audit Checks.
SteamEspionage Ideas Overhaulbalance changeCompletely changed the Espionage Ideas, removing unlocks and adding new abilities focused on internal strength.
SteamImpact of Religious Unity on Corruption Reducedbalance changeImpact from Religious Unity on corruption dropped from 0.5 to 0.1.
SteamNew Modifier for Modders: Reduced Liberty Desirenew contentIntroduced a new modifier called 'reduced_liberty_desire' for modders, primarily used in espionage ideas.
SteamChanges to Claim War Goalsbalance changeNo longer a small reduction in AE when using claim war goals, but still cheaper to take in diplomatic power.
SteamCasus Belli Against RivalsgameplayWorking on adding a casus belli valid against all rivals at all times to humiliate them or force them to release nations.
SteamImpact of Religious Unity on Corruptionbalance changeDropped the impact from Religious Unity on corruption from 0.5 to 0.1.
SteamSpy Discovered Cooldown Reducedbalance changeReduced the spy discovered cooldown from 5 years to 3 months.
SteamNew Modifier for Moddersnew contentIntroduced a new modifier 'reduced_liberty_desire' for modders to reduce liberty desire of subjects.
SteamClaim Fabrication Cost Changesbalance changeClaim fabrication cost is now 30 off your spy network, increasing by 10% per existing claim on the nation.
SteamEspionage Ideas Overhaulbalance changeCompletely changed the Espionage Ideas, removing unlocks and adding new abilities focused on internal strength.
SteamNew Casus Belli Against RivalsgameplayWorking on adding a casus belli valid against all rivals at all times, allowing humiliation or forcing nations to release cores.
Steam - 18 eventsRepublican Sufferance impacts sailor gaingameplaySteamTightened up AI budgeting to help prevent debt spiralsaiSteamFix for the 0Kb savegame crashbug fixMilestoneSteamPerformance optimizationperformanceMilestoneSteamFix for the 0Kb savegame crashbug fixMilestoneSteamFixed Central African Lakesbug fixSteamTightened up AI budgeting to help prevent debt spiralsaiSteamDisbanding ships in port will return Sailors to the Sailor Poolbug fixSteamDisbanding ships in port will return Sailors to the Sailor Poolbug fixSteamFixed Central African Lakesbug fixSteamChristian Hordes will reform into Eastern technologybalance changeSteamOOS fixbug fixMilestoneSteamPerformance optimizationperformanceMilestoneSteamRepublican Sufferance impacts sailor gaingameplaySteamChristian Hordes will reform into Eastern technologybalance changeSteamOOS fixbug fixMilestoneSteamRefining Naval MissionsgameplaySteamRefining Naval MissionsgameplaySteam
- 18 eventsSlave Raids and Trade Leagues Featuresnew content
New mechanics to enhance gameplay diversity in less popular countries.
SteamTimeline Mapmode IntroducedgameplayA new map mode that has been requested since the first game.
SteamCorruption Mechanic Introducedbalance changeNew corruption mechanic to address balance issues and enhance long-term challenge.
SteamIntroduction of Sailors and Naval Combat Tweaksnew contentMilestoneReworked naval combat mechanics to prioritize quality over quantity.
SteamBlockade Visibility ImprovementsgameplayChanges made to make blockades more visible and effective.
SteamSlave Raids and Trade Leaguesnew contentNew mechanics to enhance gameplay diversity in less popular countries.
SteamUnconditional Surrender Featurenew contentAllows players to exit wars without total destruction of their nation.
SteamStates and Territories Mechanicbalance changeMilestoneImproves overseas mechanics and offers greater player flexibility.
SteamCondottieri Feature Addednew contentMilestoneA new feature allowing players to assist in wars while building their own nation.
SteamStates and Territories System Implementedbalance changeNew system to improve overseas mechanics and provide greater player flexibility.
SteamIntroduction of Corruption Mechanicbalance changeMilestoneAddresses balance issues and increases long-term challenge.
SteamEspionage System ReworkedgameplayEspionage mechanics have been made more interactive and transparent.
SteamNaval Missions and Repair Mechanicsnew contentMilestoneNew mechanics to reduce micromanagement in naval gameplay.
SteamNaval Missions and Repair Mechanicsnew contentMilestoneNew mechanics to improve naval gameplay and reduce micromanagement.
SteamIntroduction of Condottierinew contentMilestoneNew feature allowing players to assist in wars while building their own nation.
SteamUnconditional Surrender Feature AddedgameplayAllows players to exit wars when they have lost without severe penalties.
Steam - 110 eventsDetach mercenaries restrictionbug fixMilestone
You can no longer detach mercenaries from a hired out Condottieri unit.
SteamThreaten War during Regency fixbug fixMilestoneFixed Threaten War could be used during Regency.
SteamOverlord Unconditional SurrendergameplayIf an Overlord Unconditionally Surrenders, their Subjects now do so too.
SteamAI condottieri hiring adjustmentaiAI should no more be willing to hire condottieri to fight some future rebellion.
SteamSave loading issue fixedbug fixMilestoneFixed saves sometimes not loading correctly after using Hunt Naval Mission.
SteamAI guarantee adjustmentsaiAI will go a bit easier on guarantees of countries that it wants to conquer or ally.
SteamStates formation issuebug fixMilestoneFixed: States couldn't be formed if there was a colony in the area.
SteamFixed wrong unit colorsbug fixMilestoneFixed wrong unit colors for a number of countries (e.g. Aragon).
SteamOverlord Unconditional SurrendergameplayIf an Overlord Unconditionally Surrenders, their Subjects now do so too.
SteamMothballing fleet sailor returnquality of lifeWhen mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool.
SteamEmpty States/Territories issuebug fixEmpty State/Territories will not linger after loading savegames.
SteamAI stuck issue fixedaiFixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
SteamDetach mercenaries issue fixedbug fixYou can no longer detach mercenaries from a hired out Condottieri unit.
SteamUpdated corruption tooltipquality of lifeCorruption tooltip now shows what actually affects it.
SteamDetach mercenaries issue fixedbug fixYou can no longer detach mercenaries from a hired out Condottieri unit.
SteamCentral African Event spam fixbug fixCentral African Event 15 will no longer spam the player by triggering every other month or so.
SteamEmpty State/Territories persistencebug fixMilestoneEmpty State/Territories will not linger after loading savegames.
SteamAI guarantees adjustmentaiAI will go a bit easier on guarantees of countries that it wants to conquer or ally.
SteamStates formation issue fixedbug fixFixed: States couldn't be formed if there was a colony in the area.
SteamMerchant Republics province limitationbalance changeMerchant Republics are now limited by provinces in states, not total amount of provinces.
SteamNew Achievements for custom nationsnew contentNew Achievements updated to block custom nations.
SteamHalved frequency of corruption eventsbalance changeHalved frequency of good and bad corruption events.
SteamMothballing fleet sailors returnquality of lifeWhen mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool.
SteamHalved corruption event frequencybalance changeHalved frequency of good and bad corruption events.
SteamAI condotieri cancellation fixaiFixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
SteamMothballing fleet sailors returnquality of lifeWhen mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool.
SteamOverlord Unconditional SurrendergameplayIf an Overlord Unconditionally Surrenders, their Subjects now do so too.
SteamRoot Out Corruption adjustmentbalance changeRoot Out Corruption is now based on your development, not your income.
SteamUnconditional Surrender mechanicsgameplayIf war leader Unconditionally Surrenders, their allies no longer do so too.
SteamUpdated corruption tooltipquality of lifeCorruption tooltip now shows what actually affects it.
SteamEmpty State/Territories issue fixedbug fixMilestoneEmpty State/Territories will not linger after loading savegames.
SteamStates formation issue fixedbug fixMilestoneFixed: States couldn't be formed if there was a colony in the area.
SteamSave loading issue fixedbug fixFixed saves sometimes not loading correctly after using Hunt Naval Mission.
SteamStates formation issue fixedbug fixFixed: States couldn't be formed if there was a colony in the area.
SteamEmpty State/Territories issuebug fixEmpty State/Territories will not linger after loading savegames.
SteamNew achievements for custom nationsnew contentNew Achievements updated to block custom nations.
SteamRoot Out Corruption adjustmentbalance changeRoot Out Corruption is now based on your development, not your income.
SteamAI guarantee adjustmentsaiAI will go a bit easier on guarantees of countries that it wants to conquer or ally.
SteamAI condottieri hiring restrictionaiAI should no more be willing to hire condottieri to fight some future rebellion.
SteamAI condottieri hiring adjustmentaiAI should no more be willing to hire condottieri to fight some future rebellion.
SteamMerchant Republics province limitationbalance changeMerchant Republics are now limited by provinces in states, not total amount of provinces.
SteamFixed wrong unit colorsbug fixMilestoneFixed wrong unit colors for a number of countries (e.g. Aragon).
SteamHalved corruption event frequencybalance changeFrequency of good and bad corruption events has been halved.
SteamMerchant Republics Free City changebalance changeMerchant Republics no longer want to become a Free City.
SteamUnconditional Surrender mechanicsgameplayIf war leader Unconditionally Surrenders, their allies no longer do so too.
SteamHalved corruption event frequencybalance changeFrequency of good and bad corruption events has been halved.
SteamNew Achievements for custom nationsnew contentNew Achievements updated to block custom nations.
SteamMerchant Republics province limitationbalance changeMerchant Republics are now limited by provinces in states, not total amount of provinces.
SteamSave loading issue fixedbug fixFixed saves sometimes not loading correctly after using Hunt Naval Mission.
SteamUnconditional Surrender mechanicsgameplayIf war leader Unconditionally Surrenders, their allies no longer do so too.
SteamRussia formation issue fixedbug fixMilestoneFixed only Muscovite countries being able to form Russia.
SteamRoot Out Corruption adjustmentbalance changeRoot Out Corruption is now based on your development, not your income.
SteamRoot Out Corruption adjustmentbalance changeRoot Out Corruption is now based on your development, not your income.
SteamMerchant Republics Free City statusbalance changeMerchant Republics no longer want to become a Free City.
SteamMercenaries detachment restrictionbug fixMilestoneYou can no longer detach mercenaries from a hired out Condottieri unit.
SteamRemoved historical neutrality between Portugal and AragongameplaySteamMerchant Republics province limitationbalance changeMerchant Republics are now limited by provinces in states, not total amount of provinces.
SteamMP sync issue fixedbug fixFixed game going out of sync if host had Wealth of Nations DLC but not client.
SteamSave loading issuebug fixMilestoneFixed saves sometimes not loading correctly after using Hunt Naval Mission.
SteamEasy Difficulty corruption reductionbalance changeEasy Difficulty now reduces your corruption dramatically.
SteamCentral African Event 15 spam fixbug fixMilestoneCentral African Event 15 will no longer spam the player by triggering every other month or so.
SteamCentral African Event 15 spam fixbug fixMilestoneCentral African Event 15 will no longer spam the player by triggering every other month or so.
SteamRussia formation issuebug fixMilestoneFixed only Muscovite countries being able to form Russia.
SteamEasy Difficulty reduces corruptionbalance changeEasy Difficulty now reduces your corruption dramatically.
SteamRazing provinces unrest adjustmentbalance changeRazing provinces no longer adds unrest to them.
SteamRemoved historical neutralitygameplayRemoved historical neutrality between Portugal and Aragon.
SteamEasy Difficulty corruption reductionbalance changeEasy Difficulty now reduces your corruption dramatically.
SteamOverlord Unconditional Surrender changegameplayIf an Overlord Unconditionally Surrenders, their Subjects now do so too.
SteamUnconditional Surrender mechanics changegameplayIf war leader Unconditionally Surrenders, their allies no longer do so too.
SteamRemoved Regicide EventgameplaySteamAI condotieri cancellation fixaiFixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
SteamMerchant Republics Free City statusbalance changeMerchant Republics no longer want to become a Free City.
SteamMothballing fleet adjustmentquality of lifeWhen mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool.
SteamMP sync issue fixednetworkFixed game going out of sync if host had Wealth of Nations DLC but not client.
SteamNew Achievements for custom nationsnew contentNew Achievements updated to block custom nations.
SteamMerchant Republics Free City statusbalance changeMerchant Republics no longer want to become a Free City.
SteamRemoved historical neutralitygameplayRemoved historical neutrality between Portugal and Aragon.
SteamAI guarantee adjustmentsaiAI will go a bit easier on guarantees of countries that it wants to conquer or ally.
SteamAI condottieri hiring restrictionaiAI should no more be willing to hire condottieri to fight some future rebellion.
SteamThreaten War during Regency fixbug fixMilestoneFixed Threaten War could be used during Regency.
SteamCentral African Event spam fixedbug fixCentral African Event 15 will no longer spam the player by triggering every other month or so.
SteamRemoved historical neutralitygameplayRemoved historical neutrality between Portugal and Aragon.
SteamEasy Difficulty corruption reductionbalance changeEasy Difficulty now reduces your corruption dramatically.
SteamAI stuck issue fixedaiFixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
Steam - 16 eventsCondottieri System Introducednew contentMilestone
Players can rent out their army to fight in others' wars for gold.
SteamMare Nostrum Expansion Releaseddlc releaseMilestoneThe newest expansion DLC for Europa Universalis IV, Mare Nostrum, is now available.
SteamCondottieri Mechanic Introducednew contentMilestonePlayers can rent out their army to fight in others' wars for gold.
SteamMare Nostrum Expansion Releaseddlc releaseMilestoneThe newest expansion DLC for Europa Universalis IV, Mare Nostrum, is now available.
SteamNaval Missions Introducednew contentMilestoneNaval interface improved to make control of your fleets less hands on and more mission oriented.
SteamNew Espionage System Implementednew contentMilestonePlayers can build a spy network and call on it to undertake actions in enemy lands.
SteamBarbary Raids Feature Addednew contentMilestoneThe Berber nations of North Africa can raid their neighbors for money and extra sailors.
SteamBarbary Raids Feature Addednew contentMilestoneThe Berber nations of North Africa can raid their neighbors for money and extra sailors.
SteamTrade Leagues Feature Addednew contentMilestoneMerchant republics can recruit minor nations into their Trade League for common defense and riches.
SteamUpdated Map and State SystemgameplayThe expansion includes an updated map and a new state system to organize your nation.
SteamMassive Free Update Accompanying DLCgameplayA free update includes an updated map, a new state system, tweaks to naval combat, and the introduction of sailors.
SteamTweaks to Naval Combatbalance changeNaval combat has been tweaked for better gameplay experience.
SteamNew Espionage System Implementednew contentMilestonePlayers can build a spy network and call on it to undertake actions in enemy lands.
SteamNaval Missions Introducednew contentMilestoneNaval interface improved to make control of your fleets less hands on and more mission oriented.
SteamTrade Leagues Feature Addednew contentMilestoneMerchant republics can recruit minor nations into their Trade League for common defense and riches.
Steam - 4 eventsSave Compatibility Warningchanges
Saves from v1.15 and before will have issues if loaded in v1.16.
SteamRollback Option for Old SavesotherPlayers can roll back to v1.15 on Steam to continue using old saves.
SteamRollback Option for Old SavesotherPlayers can roll back to v1.15 on Steam to continue using old saves.
SteamSave Compatibility WarningchangesSaves from v1.15 and before will have issues if loaded in v1.16.
Steam - 14 eventsNew African Great Lakes Ideasnew content
Introduces new ideas for nations in the African Great Lakes region.
SteamFormable Nation: The Roman Empirenew contentMilestonePlayers can now form the Roman Empire by meeting specific conditions.
SteamNew Timeline Featurenew contentA feature allowing players to observe the evolution of the world throughout their campaign.
Steam15 New Achievements Addednew contentIncludes achievements like 'Mare Nostrum', 'Kuban Cigars', and 'Kushite Restoration'.
SteamMare Nostrum DLC Release Date Announceddlc releaseMilestoneMare Nostrum will be released on April 5th for €14.99.
SteamNew Ideas for Desmondnew contentIntroduces unique traditions and ambitions for the Irish nation of Desmond.
Steam15 New Achievements Addednew contentIncludes achievements like 'Mare Nostrum', 'Kuban Cigars', and 'Kushite Restoration'.
SteamMare Nostrum DLC Release Date Announceddlc releaseMilestoneMare Nostrum will be released on April 5th for €14.99.
SteamNew Roman Ideas Introducednew contentIncludes traditions and ambitions for the Roman Empire, enhancing gameplay.
SteamNew Timeline Featurenew contentA feature allowing players to observe the evolution of the world throughout their campaign.
SteamNew African Great Lakes Ideasnew contentIntroduces new ideas for nations in the African Great Lakes region.
SteamFormable Nation: The Roman Empirenew contentMilestonePlayers can now form the Roman Empire by meeting specific requirements.
Steam - 8 eventsStealing Maps Mechanicnew contentMilestone
Players can steal maps from other nations using the Espionage idea group and Spy Network points.
SteamMare Nostrum DLC Release Datedlc releaseMilestoneMare Nostrum will be available on April 5th for €14:99.
SteamUnconditional Surrender Featurenew contentMilestonePlayers can now offer unconditional surrender, resulting in all unoccupied provinces falling under enemy control and gaining 100% warscore.
SteamStealing Maps Mechanicnew contentMilestonePlayers can steal maps from other nations using the Espionage idea group and Spy Network points.
SteamMap Share Featurenew contentMilestoneNew diplomatic action allowing players to request map sharing from nations with good relations, costing 15 prestige.
SteamUnconditional Surrender Featurenew contentMilestonePlayers can now offer unconditional surrender, resulting in all unoccupied provinces falling under enemy control and gaining 100% warscore.
SteamMare Nostrum DLC Release Datedlc releaseMilestoneMare Nostrum will be available on April 5th for €14:99.
SteamMap Share Featurenew contentMilestoneNew diplomatic action allowing players to request map sharing from allied nations for a cost of 15 prestige.
Steam - 5 eventsCondottieri Army Control and FeesgameplayMilestone
Players can negotiate fees for Condottieri services, ranging from 0x to 5x their monthly maintenance, paid upfront for 18 months.
SteamCondottieri Combat and Prestige GainsgameplayMilestoneCondottieri will fight for the paying nation and gain 50% more prestige and army tradition for their actions.
SteamContract Cancellation Conditions for CondottierigameplayMilestoneContracts can be canceled after 18 months or if either side goes to war with each other.
SteamIntroduction of Condottieri Mechanicnew contentMilestonePlayers can rent out armies to other nations for money, allowing them to fight for the recipient country.
SteamIntroduction of Condottieri Mechanicnew contentMilestonePlayers can now rent out armies to other nations for money, with specific mechanics for negotiation and combat.
Steam - 16 eventsMorale Damage Mechanic Introducedgameplay
Morale damage inflicted on all ships still floating whenever a ship is sunk, with up to 2% damage.
SteamDetach Damaged Ships Feature Enhancedquality of lifeShips detached from a fleet will automatically rejoin their original fleet after repairs.
SteamUnified Naval Missions SystemgameplayMilestoneCompletely changed how naval missions work with a new mission interface and settings for ship repairs and aggression.
SteamNaval Leaders Gain Siege Pipsbalance changeNaval leaders will now get siege pips, increasing blockade efficiency by 10%.
SteamNaval Combat OverhaulgameplayMilestoneComplete overhaul of naval combat mechanics, including removal of positioning mechanic and new firing restrictions.
SteamNew Naval Missions Introducednew contentMilestoneThree new naval missions added: Hunt Enemy Fleets, Blockade Enemy Ports, and Intercept Transports.
SteamNaval Combat OverhaulgameplayMilestoneComplete overhaul of naval combat mechanics, including removal of positioning mechanic and new firing restrictions.
SteamBlockade Visibility Improvementsui uxThick red lines indicate blockades on coastlines, with purple lines showing where you blockade.
SteamIntroduction of New Naval Missionsnew contentMilestoneThree new naval missions added: Hunt Enemy Fleets, Blockade Enemy Ports, and Intercept Transports.
SteamImproved Detach Damaged Featurequality of lifeShips detached from a fleet will automatically rejoin their original fleet once repaired.
SteamUnified Naval Mission SystemgameplayMilestoneCompletely changed how naval missions work with a new mission interface.
SteamMorale Damage in Naval CombatgameplayMorale damage inflicted on all ships still floating whenever a ship is sunk, with up to 2% damage.
SteamBlockade Visibility Improvedui uxThick red lines indicate blockades on coastlines, with purple lines showing where you blockade.
SteamNaval Leaders Gain Siege Pipsbalance changeNaval leaders will now get siege pips, increasing blockade efficiency by 10%.
SteamChance of Capturing ShipsgameplayShips have a chance of being captured instead of sunk, depending on the enemy commander's maneuver value.
SteamShip Capture Mechanic AddedgameplayShips have a chance of being captured instead of sunk, depending on enemy commander's maneuver value.
Steam - 8 eventsGreater Control of MercantilismgameplayMilestone
Players can increase their mercantilism at any time with enough diplomatic power, but it incurs corruption costs.
SteamIntroduction of Trade Leaguesnew contentMilestoneAny Merchant Republic can create a Trade League by inviting other countries, with specific rules for membership and leadership.
SteamPirate Effectiveness Adjusted by Trade Monopolybalance changePirate power increases with the level of trade monopoly in a node, with specific mechanics for privateers.
SteamChanges to Trade League MechanicsgameplayMilestoneTrade league leaders gain trade power from members and can impose embargoes, with specific casus belli rules.
SteamPirate Power Increase with Trade Monopolybalance changeThe more monopolized a trade node is, the more effective pirates become, with a 100% power increase at full monopoly.
SteamChanges to Trade League MechanicsgameplayMilestoneTrade league leaders gain a casus belli on embargoed members and benefit from trade power and steering bonuses.
SteamMercantilism Control EnhancementsgameplayMilestonePlayers can increase their mercantilism at any time with diplomatic power, with associated drawbacks.
SteamIntroduction of Trade Leaguesnew contentMilestoneAny Merchant Republic can create a Trade League by inviting other countries, with specific rules for membership and leadership.
Steam - 8 eventsUpdates to Mercenaries, Map, Espionage, and Trade Leagueschanges
Various gameplay changes including updates to mercenaries and trade mechanics.
SteamIntroduction of Sailors Mechanicnew contentMilestoneNew 'sailors' resource required for building and repairing ships.
SteamNavy Missions FeaturegameplayNavies can be sent on missions with instructions on when to return home.
SteamIntroduction of Sailors Mechanicnew contentMilestoneNew 'sailors' resource required for building and repairing ships.
SteamUpdates to Mercenaries, Map, Espionage, and Trade LeagueschangesVarious gameplay changes including updates to mercenaries and trade mechanics.
SteamMare Nostrum Expansion Announceddlc releaseMilestoneNew expansion for Europa Universalis IV focusing on naval gameplay and new mechanics.
SteamMare Nostrum Expansion Announceddlc releaseMilestoneNew expansion for Europa Universalis IV focusing on naval gameplay and new mechanics.
SteamNaval Missions FeaturegameplayNavies can be sent on missions with instructions on when to return home.
Steam - 12 eventsIntroduction of Corruption MechanicgameplayMilestone
Corruption affects power costs, autonomy, and espionage capabilities, with various factors increasing or reducing it.
SteamCoring Changes in TerritoriesgameplayCoring in a Territory is now 50% cheaper but creates 'colonial cores' that require an upgrade cost when becoming a state.
SteamCorruption Impact on Power Costsbalance changeCorruption can increase power costs by up to 100% and minimum autonomy by up to 50%.
SteamEspionage Action to Increase CorruptiongameplayNew espionage action allows players to increase corruption in target countries for a high cost.
SteamState Maintenance CostsgameplayStates not being capitals incur maintenance costs based on development and distance to capital.
SteamIntroduction of States and Territories SystemgameplayMilestoneNew system that changes how provinces are classified and managed, enhancing historical immersion.
SteamNew Alerts for Corruption GrowthgameplayAlerts indicate if corruption is increasing, with events that can trigger beneficial outcomes when corruption is managed well.
SteamCoring Costs in TerritoriesgameplayCoring in a Territory is 50% cheaper but creates colonial cores that require an upgrade cost when becoming a State.
SteamCorruption Mechanic IntroducedgameplayMilestoneNew corruption state affects power costs, autonomy, and defense against spies, with various factors influencing its increase and decrease.
SteamCorruption ManagementgameplayPlayers can invest money to combat corruption, with a slider indicating spending.
SteamIntroduction of States and Territories SystemgameplayMilestoneNew system where regions are represented as Territories unless upgraded to States, affecting coring, autonomy, and trade.
SteamState Control LimitsgameplayLimits on the number of states based on realm type and administrative technologies.
Steam - 10 eventsRework of Madagascar with New Nationsnew content
Madagascar has been reworked to include 5 nations with their own national ideas.
SteamRework of Madagascar with New Nationsnew contentMadagascar has been reworked to include 5 new nations with their own national ideas.
SteamNew Idea Groups and Unique Ideas for Central Africanew contentNew idea groups and unique ideas have been introduced for Central African nations, including Great Lakes ideas.
SteamNew Idea Groups and Unique Ideas for Central Africanew contentNew idea groups and unique ideas introduced for Central African nations, including Great Lakes ideas.
SteamChanges to Trade Setup in AfricagameplayMilestoneZanzibar is now the coast tradenode, with new inland nodes for Kongo, Great Lakes, and Zambezi.
SteamIntroduction of Fetishist Pagan ReligiongameplayMany African provinces now feature the Fetishist Pagan religion, providing greater tolerance to heathens.
SteamChanges to African Trade SetupgameplayMilestoneZanzibar is now the coast tradenode, with new inland nodes for Kongo, Great Lakes, and Zambezi.
SteamIntroduction of Fetishist Pagan ReligiongameplayMany African provinces now feature the Fetishist Pagan religion, enhancing tolerance to heathens.
SteamAddition of Kongo Region and New Nationsnew contentMilestoneThe Kongo region has been added, including over 20 new nations in Central Africa.
SteamIntroduction of Kongo Region and New Nationsnew contentMilestoneAdded the entirety of the Kongo region with over 20 new nations in Central Africa.
Steam - 17 eventsNew Espionage ActionsgameplayMilestone
Introduction of new espionage actions including Fabricate Claim and Justify Trade Conflict.
SteamNew Actions from ExpansiongameplayMilestoneIntroduction of new actions like Sabotage Recruitment and Slander Merchant with specific effects.
SteamForeign Spy DetectiongameplaySpy Defence renamed to Foreign Spy Detection, affecting detection of hostile networks.
SteamDecay of Inactive Spy NetworksgameplaySpy networks that are not actively built will slowly decay over time.
SteamNew Passive Benefits of Spy NetworksgameplayMilestoneStrong spy networks provide benefits such as reduced technology costs and increased siege ability.
SteamDecay of Inactive Spy NetworksgameplaySpy networks that are not actively built will slowly decay over time.
SteamCounterespionage ActionsgameplayPlayers can target other nations' networks with counterespionage to reduce their capabilities.
SteamNew Expansion Espionage ActionsgameplayMilestoneFour new espionage actions introduced with the expansion, including Sabotage Recruitment and Slander Merchant.
SteamSpy Network ConstructiongameplaySpy Offense renamed to Spy Network Construction, determining the speed of building spy networks.
SteamReworked Espionage SystemgameplayMilestoneEspionage has been completely reworked to include spy networks, allowing for more strategic actions.
SteamNew Espionage ActionsgameplayMilestoneIntroduction of new espionage actions including Fabricate Claim, Justify Trade Conflict, and Support Rebels.
SteamSpy Network ConstructiongameplaySpy Offense renamed to Spy Network Construction, determining the speed of building spy networks.
SteamCounterespionage ActionsgameplayAbility to target other nations' networks with counterespionage to reduce their capabilities.
SteamForeign Spy DetectiongameplaySpy Defence renamed to Foreign Spy Detection, affecting the detection of hostile networks.
SteamPassive Benefits of Spy NetworksgameplayMilestoneNew passive benefits for having strong spy networks, including technology cost reduction and siege ability.
SteamReworked Espionage SystemgameplayMilestoneCompletely reworked espionage mechanics with the introduction of spy networks.
SteamEspionage Ideagroup ActionsgameplayMilestoneNew actions available for the Espionage Ideagroup including Sow Discontent and Infiltrate Administration.
Steam - 15 eventsDocks and Drydocks Sailor Production Increasebalance change
Docks and Drydocks now provide 50% and 100% more sailors instead of increasing forcelimits.
SteamIntroduction of Sailors Mechanicnew contentMilestoneSailors represent trained seamen, required for ship construction and repairs, sourced from coastal provinces.
SteamBarbary Nations Changesbalance changeMilestoneBarbary Nations lose 10% cheaper ship tradition and gain the ability to raid for slaves.
SteamMerchant Marine and Press Gangs Bonusesbalance changeMerchant Marine gives +50% Sailors and Press Gangs give +20% Sailor Recovery.
SteamRedesign of Shipyards and Grand Shipyardsbalance changeShipyards and Grand Shipyards now increase naval forcelimits and decrease shipbuilding times.
SteamNatural Harbours and Coastal Trade Centers Sailor Increasebalance changeNatural Harbours and Coastal Trade Centers increase the amount of sailors from provinces.
SteamMerchant Marine and Press Gangs Bonusesbalance changeMerchant Marine gives +50% Sailors and Press Gangs provide +20% Sailor Recovery.
SteamRedesign of Shipyards and Grand Shipyardsbalance changeShipyards and Grand Shipyards now increase naval forcelimits and decrease shipbuilding times.
SteamNations' Ideas for Sailor Productionbalance changeNetherlands and Norway receive +25% more sailors from their provinces.
SteamDocks and Drydocks Sailor Production Increasebalance changeDocks and Drydocks now provide 50% and 100% more sailors instead of increasing forcelimits.
SteamRaiding for Slaves MechanicgameplayMilestoneFleets can now raid coastal provinces for money and sailors, with restrictions on frequency and efficiency.
SteamRaiding for Slaves MechanicgameplayMilestoneFleets can now raid coastal provinces for money and sailors, with restrictions on frequency and efficiency.
SteamBarbary Nations Changesbalance changeMilestoneBarbary Nations lose 10% cheaper ship tradition and gain ability to raid for slaves.
SteamIntroduction of Sailors Mechanicnew contentMilestoneSailors represent trained seamen, required for constructing and repairing ships, sourced from coastal provinces.
SteamNatural Harbours and Coastal Trade Centersbalance changeThese now increase the amount of sailors gained from provinces.
Steam - 6 eventsOverhaul of Culture MechanicschangesMilestone
Complete overhaul of how cultures work, removing ties to language and creating more historically plausible countries and relations.
SteamExpanded Representation of Irelandnew contentIreland now has 9 provinces instead of 5 and is richer in 1444, featuring several new interesting nations to play.
SteamExpanded Representation of Irelandnew contentIreland now has 9 provinces instead of 5, with improved wealth and new nations to play.
SteamOverhaul of Culture SystemchangesMilestoneCultures have been reworked to be more historically plausible, removing ties to language.
SteamMap Tweaks in HungarychangesBorders and provinces in Hungary have been adjusted for better representation.
Steam - 16 eventsMapmodes Interface Improvedui ux
You can now store multiple mapmodes in each primary slot and switch quickly between them.
SteamNomad Shock Damage Adjustmentsbalance changeNomads now get +25% shock damage on flat terrain and -25% on non-flat terrain.
SteamNomad Shock Damage Bonus Adjustedbalance changeNomads now get +25% shock damage on flat terrain and -25% on non-flat terrain.
SteamWar Shields Updatedui uxWar shields next to the minimap now display enemy war leader's war enthusiasm.
SteamModifiers View Added to Government Screenui uxNew view shows the sum of all modifiers affecting the country and their sources.
SteamMapmodes Interface Upgradeui uxEach primary mapmode slot can now hold multiple mapmodes for quick switching.
SteamReworked Horde Autonomybalance changeNomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were reduced.
SteamModifiers View Added to Government Screenui uxNew view shows the sum of all modifiers affecting your country and their sources.
SteamChanges to Razing Mechanicsbalance changeRazing power gained decreases by 4% per military tech level above 3, and increases unrest in the province by +10 for 10 years.
SteamSpread of Discoveries System OverhauledgameplayMilestoneReplaced the old system with a new region-based system for discovery spread based on scripted triggers.
SteamWar Shields Updateui uxWar shields now display enemy war leader's war enthusiasm alongside warscore.
SteamPeace Screen Cost Display for Non-Core Provincesui uxShows the admin points cost for making non-core provinces into cores during peace deals.
SteamChanges to Razing Mechanicsbalance changeRazing power gained decreases by 4% per military tech level above 3, unrest increased by +10 for 10 years, and -25 opinion modifier added when razing provinces with cores.
SteamNew Spread of Discoveries SystemgameplayReplaced the old system with a region-based system for discovery spread based on scripted triggers.
SteamPeace Screen Cost Display for Non-Core Provincesui uxShows the admin points cost for making non-core provinces into cores during peace deals.
SteamReworked Horde Autonomybalance changeNomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were reduced.
Steam