What changed in Europa Universalis IV in 2017

568 updates · 179 main milestones · Jan 10, 2017 to Dec 12, 2017

  1. 1 event
    1.24 Japan Update Releasednew contentMilestone

    Free additions to the Pacific region included in the update.

    Steam
  2. 32 events
    New requirement for 'Around the world in 80 years' achievementgameplay

    You must now have no provinces outside the British region at the start to be eligible for the achievement.

    Steam
    AI will no longer cancel annexation or integrationai

    AI will no longer randomly cancel annexation or integration.

    Steam
    Advisor promotion restrictiongameplay

    You can no longer promote advisors if you don't have Cradle of Civilization.

    Steam
    Fixed potential CTD in CTradeGoodsDataBasebug fixMilestone

    Fixed potential CTD in CTradeGoodsDataBase::ReadPrices if trade goods were modded.

    Steam
    Added missing loc for Brazil colonization missionlocalization

    Added missing loc for colonization of Brazil mission in Spanish, German and French.

    Steam
    Fixed CTD related to one province naval trade routesbug fixMilestone

    Fix for CTD related to one province naval trade routes.

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    Added Spanish and French localizationlocalization

    Added loc for 3 lines in Spanish and French.

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    Added missing text for Brazil colonial missionlocalization

    Added missing text for the mission to establish a colonial country in Brazil.

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    Adjusted monthly piety and karma displaybalance change

    Monthly piety and karma now shown as percentages, tweaked previous values to not be insanely high.

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    Fixed sheikh ul islam events for hordesbug fix

    Blocked hordes from getting the sheikh ul islam events on new ruler as they would not do anything for hordes.

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    Fixed sheikh ul islam events for hordesbug fix

    Blocked hordes from getting the sheikh ul islam events on new ruler as they would not do anything for hordes.

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    Fixed age check of heirs/queensbug fix

    Fixed age check of heirs/queens when not used by government form when loading nation designer templates.

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    Fixed potential CTD in CTradeCompanyRegionTriggerbug fixMilestone

    Fixed potential CTD in CTradeCompanyRegionTrigger if Trade Company Regions were modded.

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    Mamluk government legitimacy fixgameplay

    Mamluk government now don't get set to 20 legitimacy when they lose their monarch.

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    Added missing text for Brazil colonial missionlocalization

    Added missing text for the mission to establish a colonial country in Brazil.

    Steam
    Increased unit arrival time accessibilityquality of life

    Unit arrival time's accessibility is now larger than 1 pixel (decreased max width for current unit location).

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    Religions limit on reformation centersgameplay

    Religions will no longer spawn more reformation centers than they are allowed to.

    Steam
    Monthly piety and karma displayed as percentagesbalance change

    Monthly piety and karma now shown as percentages, tweaked previous values to not be insanely high.

    Steam
    Fixed CTD related to one province naval trade routesbug fixMilestone
    Steam
    Fixed age check of heirs/queensbug fix

    Fixed age check of heirs/queens when not used by government form when loading nation designer templates.

    Steam
    Fixed potential CTD in CTradeGoodsDataBase::ReadPricesbug fixMilestone

    Fixed potential CTD if trade goods were modded.

    Steam
    Mamluk government legitimacy fixgameplay

    Mamluk government now don't get set to 20 legitimacy when they lose their monarch.

    Steam
    Advisor promotion restrictiongameplay

    You can no longer promote advisors if you don't have Cradle of Civilization.

    Steam
    Fixed trigger switch effect not propagatingbug fix

    Fixed trigger switch effect not propagating selected event option.

    Steam
    Added localization for Spanish and Frenchlocalization

    Added loc for 3 lines in Spanish and French.

    Steam
    Fixed potential CTD in CTradeCompanyRegionTriggerbug fixMilestone

    Fixed potential CTD if Trade Company Regions were modded.

    Steam
    Increased unit arrival time accessibilityui ux

    Unit arrival time's accessibility is now larger than 1 pixel (decreased max width for current unit location).

    Steam
    Religions limit on reformation centersgameplay

    Religions will no longer spawn more reformation centers than they are allowed to.

    Steam
    New requirement for 'Around the world in 80 years' achievementgameplay

    You must now have no provinces outside the British region at the start to be eligible for the 'Around the world in 80 years' achievement.

    Steam
    Fixed trigger switch effect propagationbug fix

    Fixed trigger switch effect not propagating selected event option.

    Steam
    AI will no longer cancel annexation or integrationai
    Steam
    Added missing loc for Brazil mission in multiple languageslocalization

    Added missing loc for colonization of Brazil mission in Spanish, German, and French.

    Steam
  3. 24 events
    New Map and Nations Included in Free Updatenew content

    Accompanying free update includes a new map with many new nations for all EU4 players.

    Steam
    Army Professionalism Feature Implementednew contentMilestone

    Transition from the Age of Mercenaries to the Age of Standing Armies with new generals and army drills.

    Steam
    Free Update with New Map and Nationsnew content

    Accompanying free update includes a new map featuring many new nations.

    Steam
    Iqta Taxes for Islamic Nationsnew contentMilestone

    New taxation options for Islamic nations to enhance growth.

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    Iqta Taxes for Islamic Nationsnew contentMilestone

    New taxation options for Islamic nations to fuel their growth.

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    Islamic Schools with Unique Perksnew contentMilestone

    Wide range of Sunni and Shia disciplines offering unique perks and affecting international relations.

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    Cradle of Civilization Expansion Releaseddlc releaseMilestone

    The latest expansion for Europa Universalis IV focuses on the Middle East and Asia, introducing new government decisions and mechanics.

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    New Trade Policies for Merchantsnew contentMilestone

    Merchants can now take actions in trade nodes to boost trade power or military advantage.

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    Focus on Great Empireschanges

    The expansion centers on the great empires that rose and fell in the fertile valleys from the Nile to the Indus.

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    Islamic Schools with Unique Perksnew contentMilestone

    New Sunni and Shia disciplines offering unique perks and affecting international relations.

    Steam
    Cradle of Civilization Expansion Release Datedlc releaseMilestone

    Cradle of Civilization will be available on November 16, 2017.

    Steam
    Tribal Federations Mechanic for Armenia and Mesopotamianew contentMilestone

    Black and White Sheep tribes can exploit local clan unity for expansion.

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    Army Professionalism Feature Introducednew contentMilestone

    Transition from the Age of Mercenaries to the Age of Standing Armies with new generals and army drills.

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    New Features in Cradle of Civilizationnew contentMilestone

    The expansion will introduce deeper gameplay and detailed modeling of the Middle East and Central Asia.

    Steam
    Focus on Great Empireschanges

    The expansion centers on the great empires that rose and fell in the fertile valleys from the Nile to the Indus.

    Steam
    Persian Theocracy Mechanics Addednew contentMilestone

    Persia can now utilize faith to strengthen their regime.

    Steam
    Persian Theocracy Mechanics Addednew contentMilestone

    Persia can utilize the power of faith to strengthen their regime.

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    Cradle of Civilization Expansion Releaseddlc releaseMilestone

    The latest expansion for Europa Universalis IV focusing on the Middle East and Asia is now available.

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    Mamluk Government Mechanics Introducednew contentMilestone

    New mechanics for the Mamluk government where sultans rely on cultural power.

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    Tribal Federations Mechanics Introducednew contentMilestone

    Mechanics for the Black and White Sheep tribes to exploit local clan unity.

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    Mamluk Government Mechanics Introducednew contentMilestone

    New mechanics for the Mamluk government focusing on cultural power.

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    New Trade Policies Introducednew contentMilestone

    Merchants can take actions in trade nodes to enhance trade power or military advantage.

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    New Features in Cradle of Civilizationnew contentMilestone

    The expansion will introduce deeper gameplay and more detailed modeling of the Middle East and Central Asia.

    Steam
    Cradle of Civilization Expansion Release Datedlc releaseMilestone

    Cradle of Civilization, the newest expansion to Europa Universalis IV, will be available on November 16, 2017.

    Steam
  4. 6 events
    Incompatibility of SaveschangesMilestone

    Saves from version 1.22 will not be compatible with version 1.23.

    Steam
    Modding Improvementsmodding

    Enhancements for modders, including new features as discussed by Groogy.

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    Incompatibility of SaveschangesMilestone

    Saves from version 1.22 will not be compatible with version 1.23.

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    Modding Improvementsmodding

    Enhancements for modders with new features and tools.

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    New Startup Screennew content

    Introduction of a new startup screen detailing gameplay with the selected nation.

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    New Startup Screennew content

    Introduction of a new startup screen detailing gameplay for selected nations.

    Steam
  5. 18 events
    Persian Theocracy Featurenew contentMilestone

    Persian nations can leverage faith to strengthen their regimes.

    Steam
    Trade Policies Featurenew contentMilestone

    Merchants can take actions in trade nodes to enhance trade power or military advantage.

    Steam
    Mamluk Government Featurenew contentMilestone

    New governmental structure where cultural power is essential for sultans.

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    Cradle of Civilization Expansion Announcementdlc releaseMilestone

    New expansion focusing on Muslim empires with unique governmental powers and game options.

    Steam
    Iqta Taxes Featurenew contentMilestone

    Muslim governments can impose new taxes every 20 years for bonuses.

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    Mamluk Government Featurenew contentMilestone

    New governmental powers for Mamluk nations emphasizing cultural power.

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    New Map with New Nationsnew content

    The expansion will include a free update with a new map featuring many new nations.

    Steam
    New Map with New Nationsnew content

    The expansion will include a free update with a new map and many new nations.

    Steam
    Persian Theocracy Featurenew contentMilestone

    Persian nations can utilize faith to strengthen their regimes.

    Steam
    Army Professionalism Featurenew contentMilestone

    Transition from mercenaries to standing armies with new generals and army drills.

    Steam
    Tribal Federations Featurenew contentMilestone

    Black and White Sheep tribes in Armenia and Mesopotamia can expand by uniting local clans.

    Steam
    Cradle of Civilization Expansion Announcementdlc releaseMilestone

    New expansion focusing on Muslim Empires with various new features and gameplay options.

    Steam
    Army Professionalism Featurenew contentMilestone

    Transition from mercenaries to standing armies with new generals and drills.

    Steam
    Tribal Federations Featurenew contentMilestone

    Black and White Sheep tribes can expand by leveraging local clan unity.

    Steam
    Islamic Schools Featurenew contentMilestone

    Sunni and Shia disciplines provide unique perks and affect international relations.

    Steam
    Trade Policies Featurenew contentMilestone

    Merchants can take actions in trade nodes to enhance trade power or military advantage.

    Steam
    Islamic Schools Featurenew contentMilestone

    Sunni and Shia disciplines offer unique perks and affect international relations.

    Steam
    Iqta Taxes Featurenew contentMilestone

    Muslim governments can impose new taxes every 20 years for bonuses.

    Steam
  6. 12 events
    Improve Inland Routes Policybalance change

    +1 combat terrain bonus in trade node provinces, requires 33% Trade Power in a node.

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    Introduction of Trade Policiesnew contentMilestone

    Players can set trade policies in any node with a merchant present, with options like Maximize Profits and Hostile Trading.

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    Events Associated with Trade Policiesgameplay

    Events will occur related to Trade Policies, including flavour events for religion propagation in Indonesia.

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    Trade Policy OptionsgameplayMilestone

    Available policies include Maximize Profits, Hostile Trading, Establish Communities, and Improve Inland Routes.

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    Introduction of Trade Policiesnew contentMilestone

    Players can now set trade policies in any node where their nation has a merchant present.

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    New Trade Goods in South East Asiagameplay

    Gems and incense added to the possible goods that colonies in South East Asia can produce.

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    Muslim-Specific Trade Policy: Propagate Religionnew contentMilestone

    Muslim nations controlling over 33% Trade Power can activate the Propagate Religion policy to establish a Religious Centre.

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    Changes to Trade Goods in South East Asiachanges

    Gems and incense added to the possible goods that colonies can produce in the region.

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    Hostile Trading Policybalance change

    +25% Spy network speed in nations with present merchant or home node.

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    Establish Communities Policybalance change

    +15% Improve relations with all other nations with their home node or a merchant present located here.

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    Muslim Trade Policy: Propagate Religionnew contentMilestone

    Muslim nations controlling over 33% Trade Power can activate this policy to establish a Religious Centre in the node.

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    Maximize Profits Policybalance change

    +5% trade power when selected.

    Steam
  7. 14 events
    Goods Produced Modifier for Mochagameplay

    Mocha will have a goods produced modifier for Coffee to signify its historical importance in the coffee trade.

    Steam
    Redrawn and Reimagined Egyptgameplay

    More provinces added along the Nile and in the Nile Delta, with special goods produced modifiers for grain.

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    New Playable Countries in Oman & Bahrainnew content

    Added Jas as a new playable country in 1444.

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    New Playable Countries in Yemennew content

    Added Aden, Rassids, Hadramut, Mahra, Mikhlaf, and Najran as new playable countries in 1444.

    Steam
    Increased Detail in Arabia and EgyptworldMilestone

    The Near East has been overhauled with more provinces and a more detailed historical setup.

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    New Playable Countries in Hejaz & Central Arabianew content

    Introduced Medina and Dawasir as new playable countries in 1444.

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    New Playable Countries in Egypt & Northern Arabianew content

    Introduced Anizah and Fadl as new playable countries in 1444.

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    New Playable Countries in Hejaz & Central Arabianew content

    Introduced Medina and Dawasir as new playable countries in 1444.

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    Special Goods Modifiers for Egyptian Grain Tradebalance change

    Added special goods produced modifiers for grain in the provinces of the Nile Delta.

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    New Playable Countries in Egypt & Northern Arabianew content

    Introduced Anizah and Fadl as new playable countries in 1444.

    Steam
    New Playable Countries in Yemennew content

    Added Aden, Rassids, Hadramut, Mahra, Mikhlaf, and Najran as new playable countries in 1444.

    Steam
    New Playable Country in Oman & Bahrainnew content

    Added Jas as a new playable country in 1444.

    Steam
    Goods Produced Modifier for Mochagameplay

    Mocha will have a goods produced modifier for Coffee to signify its historical importance in the coffee trade.

    Steam
    Increased Detail in Arabia and EgyptworldMilestone

    Redesigned the map to include more provinces and better represent the historical setup of Arabia and Egypt.

    Steam
  8. 34 events
    Primitive Countries Release Issue Fixedbug fix

    Fixed countries releasing primitive countries in peace deals becoming primitive.

    Steam
    Union with Nation Additional Subjects Fixedbug fix

    Fixed getting additional subjects as junior partners when you form Union with a nation.

    Steam
    Blocked New Achievements for Nation Designer Countriesbug fix

    Blocked new achievements for nation designer countries or if there's any nation designer country in the world.

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    Tributary Request Spam Fixedbug fix

    Fixed Tributary request spam.

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    Mac Checksum Issues Fixedbug fix

    Fixed Mac Checksum issues.

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    Tributary Request Spam Fixedbug fix

    Fixed Tributary request spam.

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    Nations Deranked When Vassalizedgameplay

    Nations are now deranked when vassalized.

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    Rare CTD When Selecting Fleet After Battle Fixedbug fix

    Fixed rare CTD when selecting fleet right after winning battle.

    Steam
    Tributaries Independence Issue Fixedbug fix

    Fixed that Tributaries became independent when getting their own subjects.

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    AI Acceptance Adjustment for Alliancesai

    AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.

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    Non-Existent Great Power Entry Hover Crash Fixedbug fix

    Fixed so when you hover over a non-existent great power entry that it doesn't crash.

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    Siberian Frontier Custom Idea Cost Implementedbalance change

    Siberian Frontier Custom Idea now has a cost.

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    Mac Checksum Issues Fixedbug fix

    Fixed Mac Checksum issues.

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    Unlocalized Variable for Russian Powers Fixedbug fix

    Fixed unlocalized variable for Russian Powers.

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    Crash on Open Siege Button Fixedbug fix

    Fixed crash caused by bad timing where province is unselected in same frame that user clicks 'open siege' button.

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    Transferring Occupation Cancels Mercenary Constructionsgameplay

    Transferring occupation of a province now properly cancels all mercenary constructions there.

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    Blocked New Achievements for Nation Designer Countriesbug fix

    Blocked new achievements for nation designer countries or if there's any nation designer country in the world.

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    Non-Existent Great Power Entry Hover Crash Fixedbug fix

    Fixed so when you hover over a non-existent great power entry that it doesn't crash.

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    Colonial Nation Bonus to Land Force Limit Fixedbug fix

    Fixed large Colonial nation bonus to Land Force Limit not being given.

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    Performance Hit When Building Large Army Template FixedperformanceMilestone

    Fixed huge performance hit / freeze when trying to build large army template in large country.

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    Siberian Frontier Custom Idea Cost Implementedbalance change

    Siberian Frontier Custom Idea now has a cost.

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    Macro Builder Hover Crash Fixedbug fix

    Fixed crash in macro builder if you hovered over something with no rebel faction.

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    Crash on Open Siege Button Fixedbug fix

    Fixed crash caused by bad timing where province is unselected in same frame that user clicks 'open siege' button.

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    Unlocalized Variable for Russian Powers Fixedbug fix

    Fixed unlocalized variable for Russian Powers.

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    Macro Builder Hover Crash Fixedbug fix

    Fixed crash in macro builder if you hovered over something with no rebel faction.

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    Performance Hit When Building Large Army Template FixedperformanceMilestone

    Fixed huge performance hit / freeze when trying to build large army template in large country.

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    Colonial Nation Bonus to Land Force Limit Fixedbug fix

    Fixed large Colonial nation bonus to Land Force Limit not being given.

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    Nations Deranked When Vassalizedgameplay

    Nations are now deranked when vassalized.

    Steam
    Union with Nation Additional Subjects Fixedbug fix

    Fixed getting additional subjects as junior partners when you form Union with a nation.

    Steam
    AI Acceptance Adjustment for Alliance Actionsai

    AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.

    Steam
    Rare CTD When Selecting Fleet After Battle Fixedbug fix

    Fixed rare CTD when selecting fleet right after winning battle.

    Steam
    Tributaries Independence Issue Fixedbug fix

    Fixed that Tributaries became independent when getting their own subjects.

    Steam
    Primitive Countries Release Issue Fixedbug fix

    Fixed countries releasing primitive countries in peace deals becoming primitive.

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    Transferring Occupation Cancels Mercenary Constructionsgameplay

    Transferring occupation of a province now properly cancels all mercenary constructions there.

    Steam
  9. 2 events
    Release of Third Rome DLCdlc releaseMilestone

    Third Rome is a new immersion pack for Europa Universalis IV, adding new gameplay features for the Russian empire.

    Steam
    Release of Third Rome DLCdlc releaseMilestone

    Third Rome is a new immersion pack for Europa Universalis IV, adding new gameplay features for the Russian empire.

    Steam
  10. 8 events
    Consecrate Metropolitan State Abilitygameplay

    New ability to consecrate a Metropolitan in developed states, granting +5 Patriarch Authority.

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    Patriarch Authority Effects Revampedbalance change

    Patriarch Authority now offers more dynamic gameplay with the ability to spend it for temporary bonuses.

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    Consecrate Metropolitan State Abilitygameplay

    New ability for Orthodox nations to consecrate a Metropolitan in developed states, granting +5 Patriarch Authority.

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    Commissioning Icons using Patriarch Authoritygameplay

    Players can spend 10 Patriarch Authority to commission an Icon, granting bonuses for 20 years.

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    Introduction of Metropolitans and Icons for Orthodox Nationsnew contentMilestone

    New mechanics allowing Orthodox nations to commission Icons and consecrate Metropolitans to enhance gameplay.

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    Introduction of Metropolitans and Icons for Orthodox Nationsnew contentMilestone

    New mechanics allowing Orthodox nations to commission Icons using Patriarch Authority for various bonuses.

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    Commissioning Iconsgameplay

    Commissioning an Icon costs 10 Patriarch Authority and grants bonuses for 20 years.

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    Patriarch Authority Effects Revampedbalance change

    Patriarch Authority now offers more dynamic gameplay with the ability to commission Icons for temporary bonuses.

    Steam
  11. 12 events
    Growth of Siberian Frontiersgameplay

    Siberian Frontiers grow without colonists, providing 5 to 15 settlers per month and no colonial maintenance costs.

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    Claiming Entire Areas Mechanicgameplay

    The Tsar can now lay claim to an entire area for 50% more Spynetwork cost, instead of claiming individual provinces.

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    Achievement for Reaching East Coastnew content

    An Achievement will be available for reaching the East coast within a time limit when Third Rome goes live.

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    Claiming Entire Areas MechanicgameplayMilestone

    The Tsar can now lay claim to an entire area for 50% more Spynetwork cost, instead of claiming individual provinces.

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    Growth of Siberian FrontiersgameplayMilestone

    Siberian Frontiers grow without a colonist, producing 5 to 15 settlers per month and incur no colonial maintenance.

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    Reversion of Siberian Frontiersgameplay

    If captured by a hostile power, a Siberian Frontier will revert to being a regular colony.

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    Introduction of Tsardom Government Formnew contentMilestone

    A new Tsardom government form is gained automatically when forming Russia, granting bonuses to States and Absolutism.

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    Achievement for Reaching East Coastother

    An Achievement will be available for reaching the East coast within a time limit when Third Rome goes live.

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    Establishment of Siberian Frontiersnew contentMilestone

    New mechanic allows establishment of Siberian Frontiers in uncolonized provinces bordering a city, costing 20 DIP.

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    Establishment of Siberian Frontiersnew contentMilestone

    New mechanic allows the establishment of Siberian Frontiers in uncolonized provinces bordering a city, costing 20 DIP.

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    Reversion of Siberian Frontiersgameplay

    If captured by a hostile power, Siberian Frontiers revert to regular colonies.

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    Introduction of Tsardom Government Formnew contentMilestone

    A new Tsardom government form is automatically gained when forming Russia, granting bonuses to States and Absolutism.

    Steam
  12. 16 events
    Introduction of Streltsy Unitsnew contentMilestone

    New unit category that arrives at full strength but low morale, providing +10% fire damage.

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    New Russian Government Typesnew contentMilestone

    Introduction of three new government types: Veche Republic, Principality, and Tsardom.

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    Tsardom Featuresgameplay

    Tsardom is empire rank, provides +10 states, +20% Manpower, +0.1 Yearly Absolutism, and -0.05 monthly autonomy.

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    Introduction of New Russian Government Typesnew contentMilestone

    Three new government types: Veche Republic, Principality, and Tsardom, each with unique bonuses.

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    Veche Republic Featuresgameplay

    Veche Republics have +1 merchant, always duchy rank, and +3 to states.

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    New Cossacks Estate Interactionsgameplay

    Three new interactions: Conscripting Elites, Supply Arms, and Permit Self Governance.

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    Principality Featuresgameplay

    Principality has -1 unrest, +5% Tax Modifier, and +3 to states.

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    Introduction of Streltsy Unitsnew content

    Streltsy units arrive at full strength but low morale, do not cost manpower or gold at recruit.

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    New Russian Abilitiesgameplay

    New abilities include Reform Sudebnik, Support Oprichnina, and Raise Streltsy.

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    New Cossacks Estate Interactionsnew contentMilestone

    Three new interactions: Conscripting Elites, Supply Arms, and Permit Self Governance.

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    Introduction of Cossacks Unitsnew content

    Cossacks provide +10% extra shock damage and are recruited as an estate interaction.

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    New Russian Abilitiesnew contentMilestone

    Introduction of new abilities for Russian government types, including Reform Sudebnik, Support Oprichnina, and Raise Streltsy.

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    Introduction of Cossacks Unitsnew contentMilestone

    New unit category for players who bought 'The Cossacks' expansion, providing +10% extra shock damage.

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    Veche Republicnew contentMilestone

    A new republic form with +1 merchant and +3 to states, starting with Novgorod and Pskov.

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    Principalitynew contentMilestone

    New monarchy government form with -1 unrest and +5% Tax Modifier, providing +3 to states.

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    Tsardomnew contentMilestone

    Government form for forming Russia, providing +10 to states, +20% Manpower, and other bonuses.

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  13. 12 events
    Expanded Russian Provincesnew contentMilestone

    Increased the number of provinces in the Greater Russian region for greater detail in warfare.

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    Restructured Novgorod Provincesgameplay

    Broken up larger provinces of Novgorod for better strategic depth.

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    Introduction of Rostov as a Playable Countrynew content

    Added Rostov as a new vassal state with unique ideas and traditions.

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    Introduction of New Playable Country: Rostovnew content

    Added Rostov as a new vassal state playable in 1444 with unique ideas.

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    Revised Muscovite Ideasgameplay

    Muscovite Ideas are now separate from those for forming Russia, with new traditions and ambitions.

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    Introduction of Beloozero as a Playable Countrynew content

    Added Beloozero as a new vassal state with unique ideas and traditions.

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    Restructured Novgorod Provincesgameplay

    Broken up some of Novgorod’s larger provinces for better strategic depth.

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    Introduction of New Playable Country: Beloozeronew content

    Added Beloozero as a new vassal state playable in 1444 with unique ideas.

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    Expanded Provinces in Greater Russian Regionnew contentMilestone

    Increased the number of provinces in the Greater Russian region for greater detail in warfare.

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    Restructured Lithuania Provincesgameplay

    Broken up and reshaped many provinces in Lithuania for increased detail and gameplay.

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    Revised Muscovite Ideasgameplay

    Muscovite Ideas are now separate from those for forming Russia, with new traditions and ambitions.

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    Restructured Lithuania Provincesgameplay

    Reshaped and broken up many provinces in Lithuania for greater detail and engagement.

    Steam
  14. 14 events
    Offer Condottieri dialog issuebug fix

    Fixed Offer Condottieri dialog not shown for target player.

    Steam
    Fixed Ironman save to cloud bugbug fix

    Fixed not being to save new Ironman games to cloud.

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    Tributaries' allies can join warsgameplay

    Tributaries' allies can now be called into wars.

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    Renaming provinces in Single Playerbug fix

    No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.

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    Qing formation restrictiongameplay

    Qing now stopped from forming Yuan rather than Qin.

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    Fixed Ironman save to cloud bugbug fix

    Fixed not being able to save new Ironman games to cloud.

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    Offer Condottieri dialog issuebug fix

    Fixed Offer Condottieri dialog not shown for target player.

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    Renaming provinces in Single Playerbug fix

    No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.

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    Manchu provinces start with Feudalismbalance change

    Manchu provinces now start with Feudalism again.

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    Qing formation restrictiongameplay

    Qing now stopped from forming Yuan rather than Qin.

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    AI Call to Arms acceptance fixbug fix

    Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.

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    Tributaries' allies can join warsgameplay

    Tributaries' allies can now be called into wars.

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    AI Call to Arms acceptance fixbug fix

    Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.

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    Manchu provinces start with Feudalismbalance change

    Manchu provinces now start with Feudalism again.

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  15. 70 events
    AI Diplomacy Adjustmentsbalance change

    Heavily reduced colonial AIs' desire to put vital interest everywhere.

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    AI Peace Treaty Selection Fixbug fix

    Fixed that AI couldn't select peace treaties with a capped war score cost.

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    Error Log Backupssystem

    Error log now gets two backups for better error tracking.

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    New Flavor Events for Hungarynew content

    Added new flavor events specifically for Hungary.

    Steam
    AI Coalition Behavior Fixbug fix

    Fixed bug that caused AI to never leave a coalition.

    Steam
    AI Peace Treaty Selection Fixbug fix

    Fixed that AI couldn't select peace treaties with a capped war score cost if the uncapped cost was above 100%.

    Steam
    Development Sailors Increasebalance change

    Each development now provides 30 instead of 25 sailors.

    Steam
    AI War Declaration Logicai

    Improved AI power balance estimates in war declaration logic.

    Steam
    AI Colonial Behavior Adjustmentsai

    Heavily reduced colonial AIs' desire to put vital interest everywhere.

    Steam
    Colonization Changesbalance change

    Colonies can no longer attack all neighboring primitives and can now attack all independent nations in the New World.

    Steam
    New Flavor Events for Hungarynew content

    Added new flavor events for Hungary.

    Steam
    New Popup for Subject Warsui ux

    Added a separate popup for being dragged into a subject's war.

    Steam
    HRE Changesbalance change

    Subjects can no longer add provinces to the HRE.

    Steam
    Sailor Recovery Changesbalance change

    Naval Tradition provides 20% faster sailor recovery instead of +10%.

    Steam
    Improved Tooltipsui ux

    Various tooltips have been improved for clarity and information.

    Steam
    Improved Scrolling Speed in Textboxesquality of life

    Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.

    Steam
    Colonization Changesbalance change

    Colonies can no longer attack all neighboring primitives and can now attack all independent nations in the New World.

    Steam
    New Decisions for Manchu and Great Yuannew content

    Can now form Manchu tag and added Decision to form Great Yuan.

    Steam
    Fixed AI Naval Transport Stuck Issuebug fix

    Fixed case where AI naval transport could get stuck forever.

    Steam
    New Decisions for Manchu and Great Yuannew content

    Can now form Manchu tag and added decision to form Great Yuan.

    Steam
    Strengthened Naval Idea Groupbalance change

    Naval Idea group has been strengthened.

    Steam
    Fixed Crash After Deleting Custom Countrybug fix

    Fixed crash issue after deleting Custom Country with random personalities.

    Steam
    Fixed AI Reinforcement Issuesbug fix

    Fixed issue where AI didn't send well needed reinforcements to battles.

    Steam
    Improved Tooltips for Government Viewui ux

    Improved absolutism tooltips in Government View.

    Steam
    Added Decision to Form Great Yuannew content

    Can now form Manchu tag as long as you have Manchu culture.

    Steam
    Colonization Changesbalance change

    Colonies can no longer attack all neighboring primitives and can now attack all independent nations in the New World.

    Steam
    Reform Society Requirement Changegameplay

    Reforming society now requires ADM tech 8.

    Steam
    New Flavor Events for Hungarynew content

    Added new flavor events specifically for Hungary.

    Steam
    Decision to Form Great Yuannew content

    Added Decision to form Great Yuan.

    Steam
    Strengthened Naval Idea Groupbalance change

    Naval Idea group has been strengthened.

    Steam
    War Surrender Time Increasedbalance change

    You now need at least 12 months of war before you can unconditionally surrender.

    Steam
    Sailor Recovery Changesbalance change

    Naval Tradition provides 20% faster sailor recovery instead of +10%.

    Steam
    War Surrender Requirementbalance change

    You now need at least 12 months of war before you can unconditionally surrender.

    Steam
    AI Colonial Behaviorbalance change

    Heavily reduced colonial AIs' desire to put vital interest everywhere.

    Steam
    Improved AI Power Balance Estimatesperformance

    Improved AI power balance estimates in war declaration logic.

    Steam
    Improved AI War Reinforcement Logicperformance

    Fixed issue where AI didn't send needed reinforcements to battles.

    Steam
    War Surrender Requirementbalance change

    You now need at least 12 months of war before you can unconditionally surrender.

    Steam
    Scrollbar Scrolling Speed Adjustmentui ux

    Scrollbar scrolling speed now better adapted to amount of text in textboxes.

    Steam
    Coalition Warning Tooltip Fixbug fix

    Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.

    Steam
    Development Sailors Increasebalance change

    Each development now provides 30 instead of 25 sailors.

    Steam
    Sailor Recovery Changesbalance change

    Naval Tradition provides 20% faster sailor recovery instead of +10%.

    Steam
    Scrollbar Scrolling Speed Adjustmentui ux

    Scrollbar scrolling speed now better adapted to amount of text in textboxes.

    Steam
    Fixed Crash After Deleting Custom Countrybug fix

    Fixed crash after deleting Custom Country after rulers were given random personalities.

    Steam
    Mandate Changesbalance change

    Lost Mandate now lasts for 20 years and lowers stability by 2.

    Steam
    Great Yuan Ideas Addednew content

    Added Great Yuan Ideas.

    Steam
    Lost Mandate Effectsbalance change

    Lost Mandate now lasts for 20 years and reduces diplomacy gain and stability.

    Steam
    HRE Changesbalance change

    Subjects can no longer add provinces to the HRE.

    Steam
    AI Diplomacy Improvementsbug fix

    Fixed various AI issues related to tributaries and war declarations.

    Steam
    Fixed AI Coalition Behaviorbug fix

    Fixed bug that caused AI to never leave a coalition.

    Steam
    Lost Mandate Effectsbalance change

    Lost Mandate now lasts for 20 years and reduces diplomacy gain.

    Steam
    Improved Tooltips for Government Viewui ux

    Improved absolutism tooltips in Government View.

    Steam
    Improved Diplomacy Tooltipsui ux

    Diplomacy view tooltips now show more information about personal unions and tributaries.

    Steam
    Fixed Migration Checksbug fix

    Checks for allowing migration and provinces you can migrate to are now more consistent.

    Steam
    Fixed AI Coalition Behaviorbug fix

    Fixed bug that caused AI to never leave a coalition.

    Steam
    New Flavor Events for Hungarynew content

    Added new flavor events for Hungary.

    Steam
    Scrollbar Scrolling Speed Adjustedquality of life

    Scrollbar scrolling speed now better adapted to amount of text in textboxes.

    Steam
    War Surrender Requirementbalance change

    You now need at least 12 months of war before you can unconditionally surrender.

    Steam
    Lost Mandate Effectsbalance change

    Lost Mandate now lasts for 20 years and reduces diplomacy gain and stability.

    Steam
    AI War Behavior Adjustmentsgameplay

    AI now cares more about not exceeding the number of allowed relations.

    Steam
    Fixed AI Naval Transport Issuesbug fix

    Fixed case where AI naval transport could get stuck forever.

    Steam
    Fixed Crash After Deleting Custom Countrybug fix

    Fixed crash after deleting Custom Country after rulers were given random personalities.

    Steam
    Development Sailors Increasebalance change

    Each development now provides 30 instead of 25 sailors.

    Steam
    Naval Idea Group Strengthenedbalance change

    Strengthened the Naval Idea group.

    Steam
    Colonization Changesbalance change

    Colonies can no longer attack all neighboring primitives and can now attack independent nations in the New World.

    Steam
    Fixed Missing Localisation for Culturebug fix

    Province/State View: Fixed missing localisation for 'Culture'.

    Steam
    AI Diplomacy Improvementsai

    Fixed issues with AI who wants to make you a Tributary not being aggressive enough.

    Steam
    Fixed Crash After Deleting Custom Countrybug fix

    Fixed crash after deleting Custom Country after rulers were given random personalities.

    Steam
    Fixed AI Transport Issuesbug fix

    Fixed case where AI naval transport could get stuck forever.

    Steam
    Development Sailors Increasebalance change

    Each development now provides 30 instead of 25 sailors.

    Steam
    Sailor Recovery Changesbalance change

    Naval Tradition provides 20% faster sailor recovery instead of +10%.

    Steam
  16. 24 events
    Creation of the Black ArmygameplayMilestone

    Players can now create the Black Army, a powerful mercenary force with unique mechanics.

    Steam
    New Events for Bohemiagameplay

    Bohemia has received new events reflecting its political situation and the impact of Hussite factions.

    Steam
    New Provinces Added to HungaryworldMilestone

    A small number of provinces have been added to Hungary, including Trencin and Fejér.

    Steam
    Expanded 'Advance of the Turks' Eventgameplay

    The old 'Advance of the Turks' event has been expanded with follow-up events related to Hungarian monarchs.

    Steam
    New Map Changes for Bohemiaworld

    The province of Moravia has been split into Brno and Olomouc, adding historical depth.

    Steam
    Province of Belgrade Addedworld

    Belgrade, a key fortress, has been added to the southern part of Hungary.

    Steam
    Expanded 'Advance of the Turks' Eventgameplay

    The 'Advance of the Turks' event has been expanded with follow-up events related to Hungarian monarch elections.

    Steam
    Hussite Events Impacting Bohemiagameplay

    New events related to the Hussite factions and their impact on Bohemia's political landscape.

    Steam
    Introduction of Variable Arithmetic Triggermodding

    New moddability feature allowing arithmetic operations within triggers.

    Steam
    New Diplomatic Actions Systemmodding

    A new folder for diplomatic actions has been added, allowing for more complex interactions.

    Steam
    Province of Trencin Addedworld

    The province of Trencin has been added to guard the northern border of Hungary.

    Steam
    Scriptable Subject Types Addedmodding

    Modders can now add entirely new subject types through script files.

    Steam
    Province of Moravia Splitworld

    The province of Moravia has been split into Brno and Olomouc to add historical detail.

    Steam
    20 New Events for Hungarynew contentMilestone

    Hungary has received about 20 new events focusing on its historical context and the rise of the Hunyadi family.

    Steam
    Reworked Existing Events for Hungarygameplay

    Several existing events related to Hungary have been reworked to better reflect historical context.

    Steam
    Reworked Existing Events for Hungarygameplay

    Existing events related to Hungary have been reworked to better reflect historical complexities.

    Steam
    20 New Events for Hungarynew contentMilestone

    Hungary has received about 20 new events focusing on the rise of the Hunyadi family and other historical aspects.

    Steam
    Introduction of Variable Arithmetic Triggermodding

    New moddability feature allowing arithmetic operations within triggers.

    Steam
    New Provinces Added to Hungaryworld

    A small number of provinces have been added to Hungary to enhance gameplay and realism.

    Steam
    Province of Fejér Addedworld

    The province of Fejér has been added between Sopron and Pest, with Pest now an inland center of trade.

    Steam
    New Province of Leignitz Addedworld

    The province of Leignitz has been added to Silesia with revised development values.

    Steam
    Creation of the Black ArmygameplayMilestone

    Players can create the Black Army, a powerful mercenary force with unique mechanics.

    Steam
    Belgrade Fortress AddedworldMilestone

    The province of Belgrade has been added, reflecting its historical significance in 1444.

    Steam
    Scriptable Subject Types and Diplomatic Actionsmodding

    Modders can now add new subject types and diplomatic actions through scripting.

    Steam
  17. 34 events
    Extra Effects for Celestial Empires Eventsnew content

    Added extra effects and checks for some random events for Celestial Empires.

    Steam
    New Decision to Form Yuannew contentMilestone

    A new decision for Altaic countries to restore the Great Yuan Empire and reclaim the heritage of Kublai Khan.

    Steam
    Eight Banners Manchu National Idea Icon Fixbug fix

    Fixed missing icon/no bonus for Eight Banners Manchu national idea.

    Steam
    Superior Seamanship Naval Morale Changebalance change

    Superior Seamanship changed from 15% Naval Morale to 10% Naval Morale and adds +10% Naval Engagement modifier.

    Steam
    Noble Disaster Government Change Fixbug fix

    Noble disaster will no longer change government for Shogunate or Daimyo.

    Steam
    Noble disaster no longer changes government for Shogunate or Daimyogameplay
    Steam
    Fixed Personal Union independence war issuebug fix

    Personal Union now correctly breaks upon independence war when in consort regency.

    Steam
    Press Gangs Sailor Recovery Speed Increasebalance change

    Press Gangs increased from 20% to 25% Sailor Recovery Speed.

    Steam
    Countries receive Parliaments when switching government formsgameplay
    Steam
    Parliaments Added on Government Switchgameplay

    Countries now get Parliaments when switching to government forms that have them enabled.

    Steam
    Sheltered Ports Maintenance Reductionbalance change

    Sheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.

    Steam
    Naval Cadets Morale Damage Reductionbalance change

    Naval Cadets reduce morale damage from sunk ships by 33%.

    Steam
    Ability to Form Manchunew content

    Any manchu culture nation can form Manchu in 1.21.

    Steam
    Naval Tradition Recovery Speed Buffbalance change

    Naval Tradition provides 20% faster sailor recovery instead of +10%.

    Steam
    Fixed missing icon for Eight Banners Manchu national ideabug fix

    Now includes the correct icon and bonus.

    Steam
    Burghers Estate Autonomy Impactbalance change

    Autonomy from Burghers Estate no longer impacts sailors from development.

    Steam
    Naval Ideagroup Strengtheningbalance change

    Naval Cadets reduce morale damage from sunk ships by 33%, Press Gangs increased from 20 to 25% Sailor Recovery Speed, Superior Seamanship changed to +10% Naval Engagement modifier.

    Steam
    Fixed Three Mountain Achievement requirementsbug fix

    Achievement now correctly requires all subjects to be anything but tributaries.

    Steam
    New Decision to Form Yuannew contentMilestone

    Added a decision for Altaic countries to restore the Great Yuan Empire.

    Steam
    Docks and Shipyards Technology Tree Swapbalance change

    Docks and Shipyards (both versions) have swapped places in the technology tree.

    Steam
    Nanban Incident Trigger Fixbug fix

    Fixed faulty trigger in Nanban Incident that made it unable to trigger.

    Steam
    Sailor Build Cost Adjustmentbalance change

    Ships out on the sea will drain 2% of their Sailor build cost each month.

    Steam
    Technology Tree Adjustmentbalance change

    Docks and Shipyards have swapped places in the technology tree.

    Steam
    Hotfix for Urgent Issuesbug fix

    A hotfix was released to address some urgent issues.

    Steam
    Added extra effects for Celestial Empires random eventsgameplay
    Steam
    Fixed Three Mountain Achievement Requirementbug fix

    Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.

    Steam
    Increased Sailors from Developmentbalance change

    Each development now provides 30 instead of 25 sailors.

    Steam
    Sailor Maintenance Reductionbalance change

    Sheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.

    Steam
    Burghers Estate Autonomy Impactbalance change

    Autonomy from Burghers Estate no longer impacts sailors from development.

    Steam
    Manchu Formation for Manchu Culture Nationsnew content

    Any Manchu culture nation can form Manchu in 1.21.

    Steam
    Sailor Pool Adjustmentsbalance change

    Each development now provides 30 instead of 25 sailors. Naval Tradition provides 20% faster sailor recovery instead of +10%.

    Steam
    Fixed trigger issue in Nanban Incidentbug fix

    Nanban Incident can now trigger correctly.

    Steam
    AI Improvementsai

    Further improvements to the AI.

    Steam
    Personal Union Independence War Fixbug fix

    Fixed Personal Union not breaking upon independence war when in consort regency.

    Steam
  18. 42 events
    Mercenaries Priority in Battlebalance change

    Mercenaries now get priority in entering battle based on their unit type.

    Steam
    Introduction of Four Different Agesnew contentMilestone
    Steam
    Empire of China Mechanicsnew content

    The Chinese Emperor has new powers and mechanics to manage the empire and its neighbors.

    Steam
    Diplomatic Macro Builder Addednew content

    New tool in the macrobuilder to automate repeated diplomatic tasks.

    Steam
    Improved Initial Placement of Merchantsbug fix
    Steam
    Free Update with Core Game Improvementsbalance changeMilestone

    A major free update accompanies the expansion, improving many aspects of the core game.

    Steam
    Tributaries Systemnew content

    Eastern empires can now persuade weaker neighbors to pay tribute in various forms.

    Steam
    New Celestial Empire Factionsnew content

    Old factions replaced with new ones that better fit history.

    Steam
    Changes to Tech Impact for Administrative Efficiencybalance change

    Tech impact for administrative efficiency is now 0-30% instead of 0-60%.

    Steam
    Diplomatic Macro Builder Addednew content

    A new tool to automate repeated diplomatic tasks has been introduced.

    Steam
    Mandate of Heaven Expansion Releaseddlc releaseMilestone

    The new expansion, Mandate of Heaven, is available for Europa Universalis IV.

    Steam
    Introduction of Historical Ages Systemnew contentMilestone

    Players can now experience four Historical Ages, each with objectives and special abilities.

    Steam
    Victory Cards Changesbalance change

    Victory Cards now tick up/down every 10 years instead of 20 years.

    Steam
    Chinese Meritocracy and Manchu Banner Troops Introducedbalance change

    New gameplay elements related to Chinese governance and military.

    Steam
    Confucian Harmony Systemnew content

    New mechanics to maintain order in eastern realms with a focus on long-term religious harmony.

    Steam
    Mandate of Heaven Expansion Release Date Announceddlc releaseMilestone

    The 'Mandate of Heaven' expansion for Europa Universalis IV will be released on April 6, 2017.

    Steam
    Introduction of Historical Ages Systemnew contentMilestone

    Players can now experience four Historical Ages, each with objectives and special abilities.

    Steam
    Shinto Isolation Mechanicsnew content

    New gameplay options for Japanese kingdoms regarding societal openness and unity.

    Steam
    Confucian Harmony Mechanicnew content

    New mechanic to maintain order in eastern realms with a trade-off between short-term disruption and long-term harmony.

    Steam
    Replacement of Absolute Monarchy with Absolutimnew contentMilestone

    Absolute Monarchy removed and replaced with a scaling mechanic called Absolutim.

    Steam
    State Maintenance Changesbalance change

    State Maintenance is now -50% in the capital area instead of 100% free.

    Steam
    Shinto Isolation Decisionnew content

    Players can choose between an open society or promoting unity through isolation, impacting gameplay.

    Steam
    Fixed AI Merchant Placement Bugbug fix
    Steam
    Reworked Ashikaga Shogunatenew content

    The Japanese Shogunate has been updated for better interaction and political considerations.

    Steam
    Empire of China Mechanicsnew content

    The Chinese Emperor has new powers and mechanics related to the Mandate of Heaven.

    Steam
    Major Free Update Alongside DLCbalance changeMilestone

    A significant free update improves and updates many aspects of the core game experience.

    Steam
    Bankruptcy Declaration Mechanicgameplay

    Players can now declare bankruptcy on their own if they have loans.

    Steam
    Golden Eras Featurenew contentMilestone

    Players can initiate a Golden Era after accomplishing objectives in a Historical Age for 50 years of prosperity.

    Steam
    Mandate of Heaven Expansion Announcementdlc releaseMilestone

    Next expansion releasing on April 6th, featuring new features and mechanics.

    Steam
    Changes to Capital Statebalance change

    Capital State now has +5% Institution Spread.

    Steam
    Changes to Stabhit Peace Offersbalance change

    Stabhit peace offers restored to 50% of the warscore if at least 50%.

    Steam
    New Gameplay Events and Features in Mandate of Heavennew contentMilestone

    The expansion will introduce new gameplay events and features focused on major nations of East Asia, including the Japanese Shogunate and the Celestial Empire.

    Steam
    Reworked Ashikaga Shogunatenew content

    The Japanese Shogunate has been updated for better interaction and political dynamics among the daimyo.

    Steam
    Tributaries Systemnew content

    New subject nation format allowing eastern empires to persuade neighbors to pay tribute.

    Steam
    Automatic Fleet Transport Improvementsgameplay

    Fleets now dock to pick up and drop off armies when possible.

    Steam
    Golden Eras Featurenew contentMilestone

    Players can initiate a Golden Era after accomplishing objectives in an Age, granting 50 years of prosperity.

    Steam
    Mandate of Heaven Expansion Releaseddlc releaseMilestone

    Europa Universalis IV: Mandate of Heaven is available today, introducing new gameplay features.

    Steam
    Added Statistics Buttonnew content

    A new button opens the End game/Statistics view in the in-game menu.

    Steam
    Prussian Militarisation Adjustmentsbalance change

    Prussian Militarisation is now 50% harder to maintain and has less impact on maintenance cost.

    Steam
    Mercenary Cost Adjustmentsbalance change

    Mercenaries now cost twice as much to reinforce and have increased base purchase prices.

    Steam
    Introduction of Devastation Mechanicnew contentMilestone

    Provinces now have a devastation counter that goes from 0 to 100%. Scorched Earth & looting now increases this value.

    Steam
    Mandate of Heaven Expansion Announcementdlc releaseMilestone

    Upcoming expansion featuring new features and mechanics, releasing on April 6th.

    Steam
  19. 36 events
    Mercenary costs increasedbalance change

    Mercenary costs raised by 10 and reinforcement costs doubled to increase financial pressure.

    Steam
    Bankruptcy mechanics revisedgameplay

    A new button allows declaring Bankruptcy, with rebalanced effects and consequences.

    Steam
    Artillery Barrage introduced for siegesgameplay

    Players can now perform an Artillery Barrage for 50 Military Power to create a breach in fortresses, increasing siege progress.

    Steam
    Golden Age mechanics introducedgameplayMilestone

    Players can start a Golden Era once three age objectives are fulfilled, providing various benefits.

    Steam
    Victory Cards mechanics changedgameplay

    Victory Cards now tick up/down every 10 years and provide score benefits even if previous cards are unfulfilled.

    Steam
    Exploit fixes implementedbug fix

    Various exploits related to debt and rebel occupations have been fixed.

    Steam
    Trade Companies autonomy changesgameplay

    Trade Companies no longer count as territory for autonomy, making them more beneficial for empires.

    Steam
    Mercenary Cost Increasedbalance change

    Mercenary costs raised by 10 in base price and doubled reinforcement costs.

    Steam
    Nation Rebalancing adjustmentsbalance change

    Prussian Militarisation and Native American infantry units have been balanced for gameplay fairness.

    Steam
    Cavalry Ratio Adjustmentsbalance change

    Cavalry ratio now based on various factors rather than fixed tech groups.

    Steam
    Exploit Fixes Implementedbug fix

    Fixes to various exploits related to debt, rebel occupation, and ship purchases.

    Steam
    Bankruptcy Mechanic Introducedgameplay

    New bankruptcy button added; effects of bankruptcy rebalanced to be less severe.

    Steam
    Spy Network Management Improvedquality of life

    Spies now decay over a year when discovered instead of being sent home immediately.

    Steam
    Cavalry Ratio mechanics updatedbalance change

    Cavalry ratio is now influenced by various factors rather than fixed tech groups.

    Steam
    Absolutism Mechanic Introducedbalance changeMilestone

    Absolutism replaces Absolute Monarchy, impacting Administrative Efficiency and influenced by various actions.

    Steam
    State Maintenance Cost Adjustedbalance change

    State Maintenance is no longer free in Capital Areas but reduced by 50%.

    Steam
    Trade Companies Autonomy Changesgameplay

    Trade companies no longer count as territory for autonomy, enhancing their strategic value.

    Steam
    Victory Cards Mechanics Revisedbalance change

    Victory Cards now tick every 10 years and final cards are awarded regardless of previous ones.

    Steam
    War & Peace mechanics revisedgameplay

    Stabhitting peace offers restored to 50% of warscore at 50% or higher, and separate peace rules adjusted.

    Steam
    Unconditional Surrender changesgameplay

    Mechanics adjusted to prevent unconditionally surrendered nations from suffering excessive penalties.

    Steam
    War & Peace Mechanics Adjustedbalance change

    Stabhitting peace offers restored to 50% of warscore; changes to calling allies with truces.

    Steam
    Artillery Barrage Mechanic Introducedgameplay

    Players can now perform an Artillery Barrage for 50 Military Power to create a breach in fortresses, increasing siege progress.

    Steam
    Tengri Religion Adjustmentsbalance change

    Tengri now has a 20% reduction in regiment costs, increased from 10%.

    Steam
    Golden Era Mechanic IntroducedgameplayMilestone

    Players can initiate a Golden Era for 50 years after fulfilling 3 age objectives, providing various bonuses.

    Steam
    State Maintenance adjustmentsbalance change

    State Maintenance is no longer free in Capital Areas but reduced by 50%.

    Steam
    Changes to subjects mechanicsgameplay

    Non-tributary subjects are exempt from most disasters, and protectorates and vassals have been merged.

    Steam
    Map Sharing While at War Allowedgameplay

    Players can now share maps with allies even during wartime.

    Steam
    Miscellaneous trade good adjustmentsbalance change

    Changes to trade good bonuses for Spices and Wool to balance gameplay.

    Steam
    Unconditional Surrender Changesbalance change

    Various adjustments to the effects of unconditional surrender to mitigate negative impacts.

    Steam
    Changes to Subject Managementgameplay

    Non-tributary subjects are exempt from disasters; protectorates and vassals merged into vassals.

    Steam
    Devastation Mechanics Overhauledgameplay

    New mechanics for managing devastation in provinces, including effects from looting and scorched earth.

    Steam
    Miscellaneous Trade Good Changesbalance change

    Changes to bonuses for Spices and Wool trade goods.

    Steam
    Nation Rebalancing Adjustmentsbalance change

    Various adjustments made to Prussian Militarisation, Native American infantry, and National Idea bonuses.

    Steam
    Devastation mechanics updatedgameplay

    Provinces under siege will see increased devastation, which can be reduced by controlling the province or developing it.

    Steam
    Spy network management improvedquality of life

    Spies no longer return home when discovered; instead, they decay while being discovered for a year.

    Steam
    Absolutism mechanics introducedbalance changeMilestone

    Absolutism replaces the Absolute Monarchy government type and influences various game mechanics.

    Steam
  20. 10 events
    Military Overview Layout Updateui ux

    Updated layout of the military overview to accommodate additional important values, including cavalry to infantry ratio.

    Steam
    Macrobuilder Improvementsquality of life

    Changes to the macrobuilder for buildings, allowing sorting by cost, profit, and other aspects.

    Steam
    Ledger Filter Buttonsui ux

    Added filter buttons to the ledger for easier navigation of nations.

    Steam
    Artillery Barrage Featurenew content

    New feature allowing armies to perform an artillery barrage during sieges, costing 50 MIL power.

    Steam
    Bankruptcy DeclarationgameplayMilestone

    Players can now declare bankruptcy at will under certain conditions, with significant penalties and effects.

    Steam
    Artillery Barrage Featurenew contentMilestone

    New feature allows armies to perform an artillery barrage during sieges, costing 50 MIL power to create a breach in fortress walls.

    Steam
    Macrobuilder Improvementsquality of life

    Changes to the macrobuilder allow players to see and sort a list of provinces where buildings can be constructed based on various factors.

    Steam
    Military Overview Layout Changeui ux

    Updated military overview layout to accommodate additional important values like cavalry to infantry ratio.

    Steam
    Ledger Filter Buttonsui ux

    New filter buttons added to the ledger for easier navigation among nations, with color coding for the player's own nation.

    Steam
    Bankruptcy Mechanic OverhaulgameplayMilestone

    Players can now declare bankruptcy at will under certain conditions, with significant penalties and changes to stability and power.

    Steam
  21. 7 events
    Introduction of the Diplomatic Macro Buildernew contentMilestone

    A new Macro Builder feature allowing players to perform diplomatic actions without switching between nations.

    Steam
    Mandate of Heaven Expansion Release Date Announceddlc releaseMilestone

    The Mandate of Heaven expansion will be released on April 6th, 2017 for $19.99.

    Steam
    Automated Improve Relations Featurenew contentMilestone

    Diplomats can now automate improving relations with targeted nations based on specific rules.

    Steam
    Automation of Improving Relationsnew contentMilestone

    New feature allowing diplomats to automatically improve relations with targeted nations based on specific rules.

    Steam
    Visual Indicators for Diplomatic Offersnew contentMilestone

    Nations are color-coded on the map to indicate their willingness to accept diplomatic offers.

    Steam
    Mandate of Heaven Expansion Release Date Announceddlc releaseMilestone

    The Mandate of Heaven expansion will be released on April 6th, 2017 for $19.99.

    Steam
    Introduction of the Diplomatic Macro Buildernew contentMilestone

    A new Macro Builder feature allowing players to perform diplomatic actions without switching between nations.

    Steam
  22. 13 events
    Map Changes and New Provinces in Japannew contentMilestone

    Revamped map with new provinces and nation tags for Japan.

    Steam
    Map Changes and New Provinces in Japannew content

    Revamped map with new provinces and nation tags for Japanese regions.

    Steam
    Mandate of Heaven Expansion Release Datedlc releaseMilestone

    Mandate of Heaven expansion releasing on April 6th, 2017 for $19.99.

    Steam
    New Incidents for Shinto Nationsgameplay

    Eight Incidents can trigger throughout a campaign, influencing Isolationism levels and national modifiers.

    Steam
    Isolationism Level Bonusesgameplay

    Different bonuses for each Isolationism level, affecting war exhaustion, stability cost, institution spread, and more.

    Steam
    Unique National Ideas for Japanese Nationsnew contentMilestone

    All starting 1444 Japanese nations receive unique National Ideas.

    Steam
    Unique National Ideas for Japanese Nationsnew content

    All starting 1444 Japanese nations receive unique National Ideas to enhance gameplay.

    Steam
    Introduction of Shintoism and Isolationism Mechanicnew contentMilestone

    Shinto nations will have an Isolationism level with 5 stages affecting national effects.

    Steam
    Developer Stream Scheduled for March 14other

    Paradox will showcase new features from the 'Mandate of Heaven' expansion in a live stream on March 14, 2017.

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    Introduction of Shintoism and Isolationism Mechanicnew contentMilestone

    Shinto nations will have an Isolationism level with 5 stages, affecting national effects and gameplay.

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    Eight Incidents Triggering Isolationism Changesgameplay

    Eight specific incidents can trigger throughout a campaign affecting Isolationism levels.

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    Isolationism Level Bonusesgameplay

    Different bonuses for each Isolationism level from Closed Doors to Open Doors.

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    Mandate of Heaven Expansion Release Datedlc releaseMilestone

    The Mandate of Heaven expansion, featuring Shintoism and Isolationism, releases on April 6th, 2017.

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  23. 3 events
    Developer Stream Scheduled for March 14other

    A live stream showcasing new features from the Mandate of Heaven expansion will take place on March 14, 2017.

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    New Gameplay Events and Features in Mandate of Heavennew contentMilestone

    The expansion adds new gameplay events and features focusing on major nations of East Asia, including the Japanese Shogunate and the Celestial Empire.

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    Mandate of Heaven Expansion Release Date Announceddlc releaseMilestone

    The 'Mandate of Heaven' expansion for Europa Universalis IV will be released on April 6, 2017.

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  24. 10 events
    Introduction of Confucian Harmony Mechanicnew contentMilestone

    Confucian nations can now manage a Harmony value that affects tolerance of the True Faith and development costs.

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    Introduction of Confucian Harmony Mechanicnew contentMilestone

    Confucian nations can now manage a Harmony value that affects tolerance of the True Faith and development costs.

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    Harmonizing with Other ReligionsgameplayMilestone

    Confucian nations can gradually Harmonize with other religions, treating them as True Faith.

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    Nation-wide Bonuses from Harmonized Religionsgameplay

    Each Harmonized religion provides a nation-wide bonus for 25 years.

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    Specific Bonuses from Harmonized Religionsgameplay

    Examples include +10% Trade efficiency from Muslim and +10% Infantry Combat Ability from Shinto.

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    Harmonizing with Other ReligionsgameplayMilestone

    Confucian nations can gradually Harmonize with other religions, treating them as True Faith after a process.

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    Nation-wide Bonuses from Harmonized Religionsgameplay

    Each Harmonized religion provides a nation-wide bonus for 25 years.

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    Unique Religious Bonuses for Harmonized Religionsgameplay

    Examples include +10% Trade efficiency from Muslim and +10% Infantry Combat Ability from Shinto.

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    Effects of Harmony on Nationgameplay

    Low Harmony reduces tolerance of the True Faith and increases development costs.

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    Effects of Harmony on Nation Stabilitygameplay

    Low Harmony reduces tolerance of the True Faith and increases development costs.

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  25. 18 events
    Tributaries Mechanicnew contentMilestone

    Asian nations can demand annual tribute from weaker powers in gold, manpower, or monarch points.

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    Diplomatic Macrobuilder Interfaceui ux

    Common diplomatic actions are now easily accessible from the macrobuilder interface.

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    Ages and Golden Eras Featurenew contentMilestone

    Earn perks in four historical ages leading to a single Golden Era of 50 years of prosperity.

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    Tributaries Mechanic AddedgameplayMilestone

    Asian nations can demand annual tribute from weaker powers in gold, manpower, or monarch points.

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    Japanese Shogunate InteractionsgameplayMilestone

    New interactions compel loyalty of daimyos, requiring them to submit or contribute to power.

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    Meritocracy Systemnew contentMilestone

    Chinese emperor can hire advisors more cheaply, maintaining empire functionality.

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    Meritocracy System IntroducedgameplayMilestone

    Chinese emperor can hire advisors more cheaply, enhancing empire functionality.

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    Japanese Shogunate Interactionsnew contentMilestone

    New interactions compel loyalty from daimyos, requiring them to submit or contribute to power.

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    Mandate of Heaven Expansion Launchdlc releaseMilestone

    New expansion focusing on East Asia, enhancing gameplay for major nations like Ming China, Japan, and Manchu tribes.

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    Manchu Banners Featurenew content

    Manchu provinces can provide cheap and effective Banner armies from the traditional tribe system.

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    Manchu Banners Featurenew contentMilestone

    Manchu provinces can provide cheap and effective Banner armies from the traditional tribe system.

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    New Events and Decisionsnew contentMilestone

    Introduction of new event series and decisions connected to the new systems.

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    New Content Packsnew contentMilestone

    New unit designs for East Asian powers and updated army models included with the expansion.

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    Mandate of Heaven Expansion Releaseddlc releaseMilestone

    New expansion enhances gameplay for East Asian nations, especially Ming China, Japan, and Manchu tribes.

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    New Events and Decisionsnew contentMilestone

    New systems connected to event series or decisions for deeper historical engagement.

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    Ages and Golden Eras Featurenew contentMilestone

    Earn perks in four historical ages leading to a single Golden Era of 50 years of prosperity.

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    New Content Packs with Unit Designsnew content

    Expansion includes new unit designs for East Asian powers and updated army models.

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    Diplomatic Macrobuilder Interfaceui ux

    Common diplomatic actions are now easily accessible from the macrobuilder interface.

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  26. 12 events
    Meritocracy System for Celestial EmperorsgameplayMilestone

    Celestial Emperors use Meritocracy instead of Legitimacy, which can be spent on unique decrees.

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    Consequences of losing the MandategameplayMilestone

    Previous Emperor faces the Lost Mandate of Heaven modifier and loses Empire of China modifiers.

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    Mandate System for the Emperor of ChinagameplayMilestone

    The Emperor's Mandate value affects nation stability, troop performance, and provincial production.

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    Celestial Reforms introductiongameplayMilestone

    New reforms that can be passed at high Mandate, providing various bonuses.

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    Introduction of the Empire of China mechanicsnew contentMilestone

    New mechanics for the Empire of China, including the Mandate system and Celestial Reforms.

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    New Casus Belli: Take Mandate of HeavengameplayMilestone

    Allows Pagan or Eastern Religion nations to contest the title of Emperor of China with reduced land acquisition costs.

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    Introduction of the Empire of China Mechanicnew contentMilestone

    A new gameplay mechanic where the title of Emperor of China can be contested and secured by various nations.

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    New Decrees for the Emperor of ChinagameplayMilestone

    Various decrees that provide bonuses such as reduced development cost, increased national tax, and improved fort defense.

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    Mandate system for the Emperor of ChinagameplayMilestone

    Mandate grows with stability and tributaries, affecting nation functionality and troop performance.

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    Celestial ReformsgameplayMilestone

    New reforms that can be passed by the Emperor of China using Mandate, each reform reduces Mandate and stability.

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    New Casus Belli: Take Mandate of HeavengameplayMilestone

    Allows Pagan or Eastern Religion nations to claim the title of Emperor of China.

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    New bonuses from Celestial Reformsbalance changeMilestone

    Details on specific reforms like Gaituguiliu, Seaban, and others that provide various benefits.

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  27. 12 events
    Tributary Autonomygameplay

    Tributaries can make their own allies and foreign policy, and will not follow their overlord into wars.

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    Tributaries' AutonomygameplayMilestone

    Tributaries can make their own allies and foreign policy, and will not follow their overlord into wars.

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    Introduction of Tributary States Mechanicnew contentMilestone

    New subject type for nations in the Eastern Religion Group allowing for tribute collection through warfare or diplomacy.

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    Tributary States as Paid Featuredlc releaseMilestone

    Tributary States mechanic will be a paid feature in the upcoming expansion.

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    New Interactions for TributariesgameplayMilestone

    New interactions include Bestow Gifts, Send additional troops, Demand artifacts, and Demand additional tribute, affecting liberty desire.

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    Liberty Desire MechanicgameplayMilestone

    Tributaries may refuse to give tribute if their liberty desire grows too high, potentially breaking the relationship.

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    Tributary Interactionsgameplay

    New interactions available for tributaries including Bestow Gifts, Send Additional Troops, Demand Artifacts, and Demand Additional Tribute.

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    Annual Tribute from TributariesgameplayMilestone

    Overlords receive annual tribute from tributaries, which can include Money, Administrative Power, Diplo Power, Military Power, and Manpower.

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    Hordes Can Have Tributariesnew contentMilestone

    Hordes are now able to establish tributaries, enhancing their economic capabilities.

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    Tributary Relationship Dynamicsgameplay

    Tributaries may refuse to give tribute if their liberty desire is too high, affecting their relationship with the overlord.

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    Introduction of Tributary States Mechanicnew contentMilestone

    New subject type allowing nations in the Eastern Religion Group to establish tributaries through warfare or diplomacy.

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    Hordes Can Have Tributariesnew contentMilestone

    Hordes are now able to establish tributaries, enhancing their economic capabilities.

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  28. 10 events
    New Province Interface Tabgameplay

    Improved province interface with a separate tab for state-related information.

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    Rebalance of Trade Companiesbalance change

    Provinces in a trade company now count as full state provinces for autonomy calculations.

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    Scriptable Edicts for Moddersmodding

    Edicts are fully scriptable, allowing modders to add or remove them.

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    Scriptable Edicts for Moddersmodding

    Edicts are fully scriptable, allowing modders to add and remove them as desired.

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    Introduction of State Edictsnew contentMilestone

    New concept of State Edicts introduced, which can be enacted for bonuses but cannot be revoked for one year.

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    Rebalance of Trade Companiesbalance change

    Provinces in trade companies will now count as full state provinces for autonomy calculations.

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    Improved Province Interface with State Tabui ux

    A separate tab for state-related information has been added to the province interface to reduce clutter.

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    List of State EdictsgameplayMilestone

    Details on various State Edicts including bonuses and effects.

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    Introduction of State Edictsnew contentMilestone

    New concept of State Edicts that provide bonuses to provinces within a state.

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    List of State Edictsnew contentMilestone

    Various edicts such as Enforce Religious Unity, Protect Trade, and Promote Military Recruitment provide different bonuses.

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  29. 18 events
    Banners Discipline Bonusbalance change

    Each banner provides a +10% discipline bonus while fighting.

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    Flexible Unit Category Systemchanges

    Introduction of a flexible category system in the code for normal, mercenary, and banners.

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    Absolutism Age Banner Increasegameplay

    Manchu or Qing can unlock a 50% increase in the number of banners raised during the Absolutism Age.

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    Banners and Cavalry to Infantry Ratiogameplay

    Banners are raised to maintain a proper cavalry to infantry ratio.

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    Discipline Bonus for Bannersbalance change

    Each banner provides a +10% discipline bonus while fighting.

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    Eight Banners Idea Bonusbalance change

    The Eight Banners idea increases the number of banners raised by 25% and provides a 5% discipline bonus without the expansion.

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    Banners Calculation and Supportgameplay

    Banners are calculated on a state level, with each province providing 1 banner for every 10 development.

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    Flexible Unit Category Systemchanges

    Introduction of a flexible category system for normal, mercenary, and banners units.

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    Conversion of Banners to Regular Troopsgameplay

    If a state can no longer support enough banners, they convert to regular troops at the start of a new month.

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    Banners Cost and Reinforcementgameplay

    Banners cost corruption to raise and do not use manpower, reinforcing at normal monetary cost.

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    Eight Banners Ideanew contentMilestone

    The Eight Banners idea increases the amount of banners raised by 25%, with a 5% discipline bonus if not purchased.

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    Banners Calculation and Supportgameplay

    Banners are calculated on a state level, with each Manchu province providing 1 banner for each 10 development.

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    Banners and Cavalry to Infantry Ratiogameplay

    Banners are raised to maintain a proper cavalry to infantry ratio.

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    Introduction of Manchu Banners Mechanicnew contentMilestone

    New unique paid mechanic for Manchu culture allowing the raising of Banners from Manchu provinces.

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    Introduction of Manchu Banners Mechanicnew contentMilestone

    New unique mechanic for Manchu culture allowing the raising of Banners from Manchu provinces.

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    Conversion of Banners to Regular Troopsgameplay

    If a state can no longer support enough banners, they convert to regular troops at the start of a new month.

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    Banner Raising Cost and Mechanicsgameplay

    Banners are raised at a cost of corruption and do not use manpower, reinforcing at normal monetary cost.

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    Absolutism Age Banner Increasegameplay

    During the Absolutism Age, Manchu or Qing can increase the amount of banners raised by 50% with enough Splendor.

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  30. 16 events
    Introduction of the Age of Revolutionsnew contentMilestone

    New game mechanics and objectives introduced in the Age of Revolutions, starting 10 years after the Enlightenment.

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    Increased Ship Combat Capacitygameplay

    20% more ships can now fight in combat.

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    Artillery Bonus vs Fortsgameplay

    +3 Artillery Bonus vs Forts introduced in the Age of Revolutions.

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    Coring Distance Check Removedgameplay

    Distance check for coring has been removed.

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    Nation-Specific Adjustmentsbalance change

    Prussia takes 20% less fire damage, Great Britain has 25% cheaper naval maintenance, Russia gains +20 States, and Austria receives +5 diplomatic reputation.

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    Liberty Desire Modificationsbalance change

    -25 liberty desire to subjects on the same continent and -33% liberty desire from subject development.

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    New Objectives for the Age of Revolutionsgameplay

    Players must achieve specific objectives such as having parliaments and being an Empire Rank Nation.

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    Backrow Artillery Damage Increasegameplay

    Backrow artillery now does 20% more damage.

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    New Objectives for the Age of Revolutionsgameplay

    Objectives include having Parliaments, being an Empire Rank Nation, and owning specific development and institutions.

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    Force March Cost Adjustmentgameplay

    Force March no longer costs military points.

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    New Abilities in the Age of Revolutionsgameplay

    Includes +3 Artillery Bonus vs Fort, Force March without MIL cost, and increased ship combat capacity.

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    Nation-Specific Adjustmentsbalance change

    Prussia, Great Britain, Russia, and Austria receive various gameplay adjustments.

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    Artillery Damage Adjustmentsbalance change

    Backrow artillery damage increased from 50% to 60% and maximum siege bonus increased to +8.

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    Liberty Desire Adjustmentsbalance change

    -25 liberty desire to subjects on the same continent and -33% liberty desire from subject development.

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    New Absolutism Mechanics Enabledgameplay

    Absolutism mechanics are now part of the gameplay in the Age of Revolutions.

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    Introduction of the Age of Revolutionsnew contentMilestone

    New game mechanics and objectives introduced for the Age of Revolutions, starting 10 years after the Enlightenment.

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  31. 19 events
    Factors Affecting Absolutism Valuegameplay

    Legitimacy, republic status, religious unity, and other factors now influence the absolutism value.

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    Introduction of the Age of Absolutismnew contentMilestone

    The Age of Absolutism lasts from 1620 until 1710, introducing new mechanics and objectives.

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    New Objectives for the Age of AbsolutismgameplayMilestone

    New objectives include owning trade companies, controlling universities, and achieving high absolutism.

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    Actions Impacting Absolutismgameplay

    Certain actions like harsh treatment on rebels and increasing stability now increase absolutism.

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    Changes to Administrative Efficiencybalance change

    Administrative efficiency from technology is now 10% from each tech.

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    Removal of Absolute Monarchy Government Formbalance change

    The Absolute Monarchy government form has been removed from the game.

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    Modding Support for Absolutismmodding

    Modders can script absolutism impact individually for their age.

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    Removal of Absolute Monarchy Government Formbalance change

    The Absolute Monarchy government form has been removed from the game.

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    Modding Support for Absolutismmodding

    Modders can script absolutism impact individually for their age.

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    Factors Affecting Absolutism Valuegameplay

    Legitimacy, republic status, religious unity, and other factors now influence the maximum absolutism value.

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    Introduction of the Age of Absolutismnew contentMilestone

    The Age of Absolutism lasts from 1620 until 1710, introducing new mechanics and objectives.

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    Absolutism Mechanic ChangesgameplayMilestone

    The absolutism mechanic has been introduced, affecting administrative efficiency and discipline.

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    Actions Impacting Absolutismgameplay

    Various player actions now increase or decrease absolutism, with specific values assigned.

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    New Absolutism MechanicgameplayMilestone

    Absolutism value ranges from 0 to 100, affecting administrative efficiency and discipline.

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    New Abilities in the Age of AbsolutismgameplayMilestone

    New abilities include shorter unrest impact from changing autonomy and cheaper harsh treatment.

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    Administrative Efficiency from Technologybalance change

    Administrative efficiency from technology is now 10% from each tech.

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    New Absolutism Value MechanicsgameplayMilestone

    Governments now have an 'Absolutism' value ranging from 0 to 100, affecting various gameplay aspects.

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    New Objectives for the Age of AbsolutismgameplayMilestone

    New objectives include owning trade companies, controlling universities, and achieving high absolutism.

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    New Abilities in the Age of AbsolutismgameplayMilestone

    New abilities include reduced unrest impact, cheaper rival changes, and unique national bonuses.

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  32. 9 events
    Introduction of the Age of Reformationnew contentMilestone

    The Age of Reformation lasts from 1530 until 1620, introducing new religious rules and objectives.

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    Tweaked Splendor Gainbalance change

    The amount of splendor gained has been reduced, with a larger choice of abilities available.

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    Tweaked Splendor Gainbalance change

    The amount of splendor gained has been reduced, with a larger choice of abilities available.

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    New Religious Objectivesgameplay

    Objectives include embracing Protestantism or Reformed as state religion and converting ten provinces of a different religion.

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    New Religious Rulesgameplay

    Religious Rules are now valid, allowing for events like Counts Feud and French Wars of Religion to occur only in this Age.

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    New Abilities in the Age of Reformationgameplay

    New abilities include increased institution spread, cheaper culture conversion, and various bonuses for specific nations.

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    New Objectives for the Age of Reformationgameplay

    Players can embrace Protestantism or Reformed as their state religion and complete various objectives.

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    Introduction of the Age of Reformationnew contentMilestone

    The Age of Reformation lasts from 1530 until 1620, introducing new religious rules and objectives.

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    New Abilities in the Age of Reformationgameplay

    New abilities include increased institution spread, cheaper culture conversion, and trade power bonuses.

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