What changed in Europa Universalis IV in 2017
568 updates · 179 main milestones · Jan 10, 2017 to Dec 12, 2017
- 1 event1.24 Japan Update Releasednew contentMilestone
Free additions to the Pacific region included in the update.
Steam - 32 eventsNew requirement for 'Around the world in 80 years' achievementgameplay
You must now have no provinces outside the British region at the start to be eligible for the achievement.
SteamAI will no longer cancel annexation or integrationaiAI will no longer randomly cancel annexation or integration.
SteamAdvisor promotion restrictiongameplayYou can no longer promote advisors if you don't have Cradle of Civilization.
SteamFixed potential CTD in CTradeGoodsDataBasebug fixMilestoneFixed potential CTD in CTradeGoodsDataBase::ReadPrices if trade goods were modded.
SteamAdded missing loc for Brazil colonization missionlocalizationAdded missing loc for colonization of Brazil mission in Spanish, German and French.
SteamFixed CTD related to one province naval trade routesbug fixMilestoneFix for CTD related to one province naval trade routes.
SteamAdded missing text for Brazil colonial missionlocalizationAdded missing text for the mission to establish a colonial country in Brazil.
SteamAdjusted monthly piety and karma displaybalance changeMonthly piety and karma now shown as percentages, tweaked previous values to not be insanely high.
SteamFixed sheikh ul islam events for hordesbug fixBlocked hordes from getting the sheikh ul islam events on new ruler as they would not do anything for hordes.
SteamFixed sheikh ul islam events for hordesbug fixBlocked hordes from getting the sheikh ul islam events on new ruler as they would not do anything for hordes.
SteamFixed age check of heirs/queensbug fixFixed age check of heirs/queens when not used by government form when loading nation designer templates.
SteamFixed potential CTD in CTradeCompanyRegionTriggerbug fixMilestoneFixed potential CTD in CTradeCompanyRegionTrigger if Trade Company Regions were modded.
SteamMamluk government legitimacy fixgameplayMamluk government now don't get set to 20 legitimacy when they lose their monarch.
SteamAdded missing text for Brazil colonial missionlocalizationAdded missing text for the mission to establish a colonial country in Brazil.
SteamIncreased unit arrival time accessibilityquality of lifeUnit arrival time's accessibility is now larger than 1 pixel (decreased max width for current unit location).
SteamReligions limit on reformation centersgameplayReligions will no longer spawn more reformation centers than they are allowed to.
SteamMonthly piety and karma displayed as percentagesbalance changeMonthly piety and karma now shown as percentages, tweaked previous values to not be insanely high.
SteamFixed CTD related to one province naval trade routesbug fixMilestoneSteamFixed age check of heirs/queensbug fixFixed age check of heirs/queens when not used by government form when loading nation designer templates.
SteamFixed potential CTD in CTradeGoodsDataBase::ReadPricesbug fixMilestoneFixed potential CTD if trade goods were modded.
SteamMamluk government legitimacy fixgameplayMamluk government now don't get set to 20 legitimacy when they lose their monarch.
SteamAdvisor promotion restrictiongameplayYou can no longer promote advisors if you don't have Cradle of Civilization.
SteamFixed trigger switch effect not propagatingbug fixFixed trigger switch effect not propagating selected event option.
SteamAdded localization for Spanish and FrenchlocalizationAdded loc for 3 lines in Spanish and French.
SteamFixed potential CTD in CTradeCompanyRegionTriggerbug fixMilestoneFixed potential CTD if Trade Company Regions were modded.
SteamIncreased unit arrival time accessibilityui uxUnit arrival time's accessibility is now larger than 1 pixel (decreased max width for current unit location).
SteamReligions limit on reformation centersgameplayReligions will no longer spawn more reformation centers than they are allowed to.
SteamNew requirement for 'Around the world in 80 years' achievementgameplayYou must now have no provinces outside the British region at the start to be eligible for the 'Around the world in 80 years' achievement.
SteamFixed trigger switch effect propagationbug fixFixed trigger switch effect not propagating selected event option.
SteamAI will no longer cancel annexation or integrationaiSteamAdded missing loc for Brazil mission in multiple languageslocalizationAdded missing loc for colonization of Brazil mission in Spanish, German, and French.
Steam - 24 eventsNew Map and Nations Included in Free Updatenew content
Accompanying free update includes a new map with many new nations for all EU4 players.
SteamArmy Professionalism Feature Implementednew contentMilestoneTransition from the Age of Mercenaries to the Age of Standing Armies with new generals and army drills.
SteamFree Update with New Map and Nationsnew contentAccompanying free update includes a new map featuring many new nations.
SteamIqta Taxes for Islamic Nationsnew contentMilestoneNew taxation options for Islamic nations to enhance growth.
SteamIqta Taxes for Islamic Nationsnew contentMilestoneNew taxation options for Islamic nations to fuel their growth.
SteamIslamic Schools with Unique Perksnew contentMilestoneWide range of Sunni and Shia disciplines offering unique perks and affecting international relations.
SteamCradle of Civilization Expansion Releaseddlc releaseMilestoneThe latest expansion for Europa Universalis IV focuses on the Middle East and Asia, introducing new government decisions and mechanics.
SteamNew Trade Policies for Merchantsnew contentMilestoneMerchants can now take actions in trade nodes to boost trade power or military advantage.
SteamFocus on Great EmpireschangesThe expansion centers on the great empires that rose and fell in the fertile valleys from the Nile to the Indus.
SteamIslamic Schools with Unique Perksnew contentMilestoneNew Sunni and Shia disciplines offering unique perks and affecting international relations.
SteamCradle of Civilization Expansion Release Datedlc releaseMilestoneCradle of Civilization will be available on November 16, 2017.
SteamTribal Federations Mechanic for Armenia and Mesopotamianew contentMilestoneBlack and White Sheep tribes can exploit local clan unity for expansion.
SteamArmy Professionalism Feature Introducednew contentMilestoneTransition from the Age of Mercenaries to the Age of Standing Armies with new generals and army drills.
SteamNew Features in Cradle of Civilizationnew contentMilestoneThe expansion will introduce deeper gameplay and detailed modeling of the Middle East and Central Asia.
SteamFocus on Great EmpireschangesThe expansion centers on the great empires that rose and fell in the fertile valleys from the Nile to the Indus.
SteamPersian Theocracy Mechanics Addednew contentMilestonePersia can now utilize faith to strengthen their regime.
SteamPersian Theocracy Mechanics Addednew contentMilestonePersia can utilize the power of faith to strengthen their regime.
SteamCradle of Civilization Expansion Releaseddlc releaseMilestoneThe latest expansion for Europa Universalis IV focusing on the Middle East and Asia is now available.
SteamMamluk Government Mechanics Introducednew contentMilestoneNew mechanics for the Mamluk government where sultans rely on cultural power.
SteamTribal Federations Mechanics Introducednew contentMilestoneMechanics for the Black and White Sheep tribes to exploit local clan unity.
SteamMamluk Government Mechanics Introducednew contentMilestoneNew mechanics for the Mamluk government focusing on cultural power.
SteamNew Trade Policies Introducednew contentMilestoneMerchants can take actions in trade nodes to enhance trade power or military advantage.
SteamNew Features in Cradle of Civilizationnew contentMilestoneThe expansion will introduce deeper gameplay and more detailed modeling of the Middle East and Central Asia.
SteamCradle of Civilization Expansion Release Datedlc releaseMilestoneCradle of Civilization, the newest expansion to Europa Universalis IV, will be available on November 16, 2017.
Steam - 6 eventsIncompatibility of SaveschangesMilestone
Saves from version 1.22 will not be compatible with version 1.23.
SteamModding ImprovementsmoddingEnhancements for modders, including new features as discussed by Groogy.
SteamIncompatibility of SaveschangesMilestoneSaves from version 1.22 will not be compatible with version 1.23.
SteamNew Startup Screennew contentIntroduction of a new startup screen detailing gameplay with the selected nation.
SteamNew Startup Screennew contentIntroduction of a new startup screen detailing gameplay for selected nations.
Steam - 18 eventsPersian Theocracy Featurenew contentMilestone
Persian nations can leverage faith to strengthen their regimes.
SteamTrade Policies Featurenew contentMilestoneMerchants can take actions in trade nodes to enhance trade power or military advantage.
SteamMamluk Government Featurenew contentMilestoneNew governmental structure where cultural power is essential for sultans.
SteamCradle of Civilization Expansion Announcementdlc releaseMilestoneNew expansion focusing on Muslim empires with unique governmental powers and game options.
SteamIqta Taxes Featurenew contentMilestoneMuslim governments can impose new taxes every 20 years for bonuses.
SteamMamluk Government Featurenew contentMilestoneNew governmental powers for Mamluk nations emphasizing cultural power.
SteamNew Map with New Nationsnew contentThe expansion will include a free update with a new map featuring many new nations.
SteamNew Map with New Nationsnew contentThe expansion will include a free update with a new map and many new nations.
SteamPersian Theocracy Featurenew contentMilestonePersian nations can utilize faith to strengthen their regimes.
SteamArmy Professionalism Featurenew contentMilestoneTransition from mercenaries to standing armies with new generals and army drills.
SteamTribal Federations Featurenew contentMilestoneBlack and White Sheep tribes in Armenia and Mesopotamia can expand by uniting local clans.
SteamCradle of Civilization Expansion Announcementdlc releaseMilestoneNew expansion focusing on Muslim Empires with various new features and gameplay options.
SteamArmy Professionalism Featurenew contentMilestoneTransition from mercenaries to standing armies with new generals and drills.
SteamTribal Federations Featurenew contentMilestoneBlack and White Sheep tribes can expand by leveraging local clan unity.
SteamIslamic Schools Featurenew contentMilestoneSunni and Shia disciplines provide unique perks and affect international relations.
SteamTrade Policies Featurenew contentMilestoneMerchants can take actions in trade nodes to enhance trade power or military advantage.
SteamIslamic Schools Featurenew contentMilestoneSunni and Shia disciplines offer unique perks and affect international relations.
SteamIqta Taxes Featurenew contentMilestoneMuslim governments can impose new taxes every 20 years for bonuses.
Steam - 12 eventsImprove Inland Routes Policybalance change
+1 combat terrain bonus in trade node provinces, requires 33% Trade Power in a node.
SteamIntroduction of Trade Policiesnew contentMilestonePlayers can set trade policies in any node with a merchant present, with options like Maximize Profits and Hostile Trading.
SteamEvents Associated with Trade PoliciesgameplayEvents will occur related to Trade Policies, including flavour events for religion propagation in Indonesia.
SteamTrade Policy OptionsgameplayMilestoneAvailable policies include Maximize Profits, Hostile Trading, Establish Communities, and Improve Inland Routes.
SteamIntroduction of Trade Policiesnew contentMilestonePlayers can now set trade policies in any node where their nation has a merchant present.
SteamNew Trade Goods in South East AsiagameplayGems and incense added to the possible goods that colonies in South East Asia can produce.
SteamMuslim-Specific Trade Policy: Propagate Religionnew contentMilestoneMuslim nations controlling over 33% Trade Power can activate the Propagate Religion policy to establish a Religious Centre.
SteamChanges to Trade Goods in South East AsiachangesGems and incense added to the possible goods that colonies can produce in the region.
SteamHostile Trading Policybalance change+25% Spy network speed in nations with present merchant or home node.
SteamEstablish Communities Policybalance change+15% Improve relations with all other nations with their home node or a merchant present located here.
SteamMuslim Trade Policy: Propagate Religionnew contentMilestoneMuslim nations controlling over 33% Trade Power can activate this policy to establish a Religious Centre in the node.
Steam - 14 eventsGoods Produced Modifier for Mochagameplay
Mocha will have a goods produced modifier for Coffee to signify its historical importance in the coffee trade.
SteamRedrawn and Reimagined EgyptgameplayMore provinces added along the Nile and in the Nile Delta, with special goods produced modifiers for grain.
SteamNew Playable Countries in Oman & Bahrainnew contentAdded Jas as a new playable country in 1444.
SteamNew Playable Countries in Yemennew contentAdded Aden, Rassids, Hadramut, Mahra, Mikhlaf, and Najran as new playable countries in 1444.
SteamIncreased Detail in Arabia and EgyptworldMilestoneThe Near East has been overhauled with more provinces and a more detailed historical setup.
SteamNew Playable Countries in Hejaz & Central Arabianew contentIntroduced Medina and Dawasir as new playable countries in 1444.
SteamNew Playable Countries in Egypt & Northern Arabianew contentIntroduced Anizah and Fadl as new playable countries in 1444.
SteamNew Playable Countries in Hejaz & Central Arabianew contentIntroduced Medina and Dawasir as new playable countries in 1444.
SteamSpecial Goods Modifiers for Egyptian Grain Tradebalance changeAdded special goods produced modifiers for grain in the provinces of the Nile Delta.
SteamNew Playable Countries in Egypt & Northern Arabianew contentIntroduced Anizah and Fadl as new playable countries in 1444.
SteamNew Playable Countries in Yemennew contentAdded Aden, Rassids, Hadramut, Mahra, Mikhlaf, and Najran as new playable countries in 1444.
SteamGoods Produced Modifier for MochagameplayMocha will have a goods produced modifier for Coffee to signify its historical importance in the coffee trade.
SteamIncreased Detail in Arabia and EgyptworldMilestoneRedesigned the map to include more provinces and better represent the historical setup of Arabia and Egypt.
Steam - 34 eventsPrimitive Countries Release Issue Fixedbug fix
Fixed countries releasing primitive countries in peace deals becoming primitive.
SteamUnion with Nation Additional Subjects Fixedbug fixFixed getting additional subjects as junior partners when you form Union with a nation.
SteamBlocked New Achievements for Nation Designer Countriesbug fixBlocked new achievements for nation designer countries or if there's any nation designer country in the world.
SteamRare CTD When Selecting Fleet After Battle Fixedbug fixFixed rare CTD when selecting fleet right after winning battle.
SteamTributaries Independence Issue Fixedbug fixFixed that Tributaries became independent when getting their own subjects.
SteamAI Acceptance Adjustment for AlliancesaiAI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
SteamNon-Existent Great Power Entry Hover Crash Fixedbug fixFixed so when you hover over a non-existent great power entry that it doesn't crash.
SteamSiberian Frontier Custom Idea Cost Implementedbalance changeSiberian Frontier Custom Idea now has a cost.
SteamUnlocalized Variable for Russian Powers Fixedbug fixFixed unlocalized variable for Russian Powers.
SteamCrash on Open Siege Button Fixedbug fixFixed crash caused by bad timing where province is unselected in same frame that user clicks 'open siege' button.
SteamTransferring Occupation Cancels Mercenary ConstructionsgameplayTransferring occupation of a province now properly cancels all mercenary constructions there.
SteamBlocked New Achievements for Nation Designer Countriesbug fixBlocked new achievements for nation designer countries or if there's any nation designer country in the world.
SteamNon-Existent Great Power Entry Hover Crash Fixedbug fixFixed so when you hover over a non-existent great power entry that it doesn't crash.
SteamColonial Nation Bonus to Land Force Limit Fixedbug fixFixed large Colonial nation bonus to Land Force Limit not being given.
SteamPerformance Hit When Building Large Army Template FixedperformanceMilestoneFixed huge performance hit / freeze when trying to build large army template in large country.
SteamSiberian Frontier Custom Idea Cost Implementedbalance changeSiberian Frontier Custom Idea now has a cost.
SteamMacro Builder Hover Crash Fixedbug fixFixed crash in macro builder if you hovered over something with no rebel faction.
SteamCrash on Open Siege Button Fixedbug fixFixed crash caused by bad timing where province is unselected in same frame that user clicks 'open siege' button.
SteamUnlocalized Variable for Russian Powers Fixedbug fixFixed unlocalized variable for Russian Powers.
SteamMacro Builder Hover Crash Fixedbug fixFixed crash in macro builder if you hovered over something with no rebel faction.
SteamPerformance Hit When Building Large Army Template FixedperformanceMilestoneFixed huge performance hit / freeze when trying to build large army template in large country.
SteamColonial Nation Bonus to Land Force Limit Fixedbug fixFixed large Colonial nation bonus to Land Force Limit not being given.
SteamUnion with Nation Additional Subjects Fixedbug fixFixed getting additional subjects as junior partners when you form Union with a nation.
SteamAI Acceptance Adjustment for Alliance ActionsaiAI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
SteamRare CTD When Selecting Fleet After Battle Fixedbug fixFixed rare CTD when selecting fleet right after winning battle.
SteamTributaries Independence Issue Fixedbug fixFixed that Tributaries became independent when getting their own subjects.
SteamPrimitive Countries Release Issue Fixedbug fixFixed countries releasing primitive countries in peace deals becoming primitive.
SteamTransferring Occupation Cancels Mercenary ConstructionsgameplayTransferring occupation of a province now properly cancels all mercenary constructions there.
Steam - 2 eventsRelease of Third Rome DLCdlc releaseMilestone
Third Rome is a new immersion pack for Europa Universalis IV, adding new gameplay features for the Russian empire.
SteamRelease of Third Rome DLCdlc releaseMilestoneThird Rome is a new immersion pack for Europa Universalis IV, adding new gameplay features for the Russian empire.
Steam - 8 eventsConsecrate Metropolitan State Abilitygameplay
New ability to consecrate a Metropolitan in developed states, granting +5 Patriarch Authority.
SteamPatriarch Authority Effects Revampedbalance changePatriarch Authority now offers more dynamic gameplay with the ability to spend it for temporary bonuses.
SteamConsecrate Metropolitan State AbilitygameplayNew ability for Orthodox nations to consecrate a Metropolitan in developed states, granting +5 Patriarch Authority.
SteamCommissioning Icons using Patriarch AuthoritygameplayPlayers can spend 10 Patriarch Authority to commission an Icon, granting bonuses for 20 years.
SteamIntroduction of Metropolitans and Icons for Orthodox Nationsnew contentMilestoneNew mechanics allowing Orthodox nations to commission Icons and consecrate Metropolitans to enhance gameplay.
SteamIntroduction of Metropolitans and Icons for Orthodox Nationsnew contentMilestoneNew mechanics allowing Orthodox nations to commission Icons using Patriarch Authority for various bonuses.
SteamCommissioning IconsgameplayCommissioning an Icon costs 10 Patriarch Authority and grants bonuses for 20 years.
SteamPatriarch Authority Effects Revampedbalance changePatriarch Authority now offers more dynamic gameplay with the ability to commission Icons for temporary bonuses.
Steam - 12 eventsGrowth of Siberian Frontiersgameplay
Siberian Frontiers grow without colonists, providing 5 to 15 settlers per month and no colonial maintenance costs.
SteamClaiming Entire Areas MechanicgameplayThe Tsar can now lay claim to an entire area for 50% more Spynetwork cost, instead of claiming individual provinces.
SteamAchievement for Reaching East Coastnew contentAn Achievement will be available for reaching the East coast within a time limit when Third Rome goes live.
SteamClaiming Entire Areas MechanicgameplayMilestoneThe Tsar can now lay claim to an entire area for 50% more Spynetwork cost, instead of claiming individual provinces.
SteamGrowth of Siberian FrontiersgameplayMilestoneSiberian Frontiers grow without a colonist, producing 5 to 15 settlers per month and incur no colonial maintenance.
SteamReversion of Siberian FrontiersgameplayIf captured by a hostile power, a Siberian Frontier will revert to being a regular colony.
SteamIntroduction of Tsardom Government Formnew contentMilestoneA new Tsardom government form is gained automatically when forming Russia, granting bonuses to States and Absolutism.
SteamAchievement for Reaching East CoastotherAn Achievement will be available for reaching the East coast within a time limit when Third Rome goes live.
SteamEstablishment of Siberian Frontiersnew contentMilestoneNew mechanic allows establishment of Siberian Frontiers in uncolonized provinces bordering a city, costing 20 DIP.
SteamEstablishment of Siberian Frontiersnew contentMilestoneNew mechanic allows the establishment of Siberian Frontiers in uncolonized provinces bordering a city, costing 20 DIP.
SteamReversion of Siberian FrontiersgameplayIf captured by a hostile power, Siberian Frontiers revert to regular colonies.
SteamIntroduction of Tsardom Government Formnew contentMilestoneA new Tsardom government form is automatically gained when forming Russia, granting bonuses to States and Absolutism.
Steam - 16 eventsIntroduction of Streltsy Unitsnew contentMilestone
New unit category that arrives at full strength but low morale, providing +10% fire damage.
SteamNew Russian Government Typesnew contentMilestoneIntroduction of three new government types: Veche Republic, Principality, and Tsardom.
SteamTsardom FeaturesgameplayTsardom is empire rank, provides +10 states, +20% Manpower, +0.1 Yearly Absolutism, and -0.05 monthly autonomy.
SteamIntroduction of New Russian Government Typesnew contentMilestoneThree new government types: Veche Republic, Principality, and Tsardom, each with unique bonuses.
SteamVeche Republic FeaturesgameplayVeche Republics have +1 merchant, always duchy rank, and +3 to states.
SteamNew Cossacks Estate InteractionsgameplayThree new interactions: Conscripting Elites, Supply Arms, and Permit Self Governance.
SteamIntroduction of Streltsy Unitsnew contentStreltsy units arrive at full strength but low morale, do not cost manpower or gold at recruit.
SteamNew Russian AbilitiesgameplayNew abilities include Reform Sudebnik, Support Oprichnina, and Raise Streltsy.
SteamNew Cossacks Estate Interactionsnew contentMilestoneThree new interactions: Conscripting Elites, Supply Arms, and Permit Self Governance.
SteamIntroduction of Cossacks Unitsnew contentCossacks provide +10% extra shock damage and are recruited as an estate interaction.
SteamNew Russian Abilitiesnew contentMilestoneIntroduction of new abilities for Russian government types, including Reform Sudebnik, Support Oprichnina, and Raise Streltsy.
SteamIntroduction of Cossacks Unitsnew contentMilestoneNew unit category for players who bought 'The Cossacks' expansion, providing +10% extra shock damage.
SteamVeche Republicnew contentMilestoneA new republic form with +1 merchant and +3 to states, starting with Novgorod and Pskov.
SteamPrincipalitynew contentMilestoneNew monarchy government form with -1 unrest and +5% Tax Modifier, providing +3 to states.
SteamTsardomnew contentMilestoneGovernment form for forming Russia, providing +10 to states, +20% Manpower, and other bonuses.
Steam - 12 eventsExpanded Russian Provincesnew contentMilestone
Increased the number of provinces in the Greater Russian region for greater detail in warfare.
SteamRestructured Novgorod ProvincesgameplayBroken up larger provinces of Novgorod for better strategic depth.
SteamIntroduction of Rostov as a Playable Countrynew contentAdded Rostov as a new vassal state with unique ideas and traditions.
SteamIntroduction of New Playable Country: Rostovnew contentAdded Rostov as a new vassal state playable in 1444 with unique ideas.
SteamRevised Muscovite IdeasgameplayMuscovite Ideas are now separate from those for forming Russia, with new traditions and ambitions.
SteamIntroduction of Beloozero as a Playable Countrynew contentAdded Beloozero as a new vassal state with unique ideas and traditions.
SteamRestructured Novgorod ProvincesgameplayBroken up some of Novgorod’s larger provinces for better strategic depth.
SteamIntroduction of New Playable Country: Beloozeronew contentAdded Beloozero as a new vassal state playable in 1444 with unique ideas.
SteamExpanded Provinces in Greater Russian Regionnew contentMilestoneIncreased the number of provinces in the Greater Russian region for greater detail in warfare.
SteamRestructured Lithuania ProvincesgameplayBroken up and reshaped many provinces in Lithuania for increased detail and gameplay.
SteamRevised Muscovite IdeasgameplayMuscovite Ideas are now separate from those for forming Russia, with new traditions and ambitions.
SteamRestructured Lithuania ProvincesgameplayReshaped and broken up many provinces in Lithuania for greater detail and engagement.
Steam - 14 eventsOffer Condottieri dialog issuebug fix
Fixed Offer Condottieri dialog not shown for target player.
SteamRenaming provinces in Single Playerbug fixNo longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
SteamOffer Condottieri dialog issuebug fixFixed Offer Condottieri dialog not shown for target player.
SteamRenaming provinces in Single Playerbug fixNo longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
SteamManchu provinces start with Feudalismbalance changeManchu provinces now start with Feudalism again.
SteamAI Call to Arms acceptance fixbug fixFixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
SteamAI Call to Arms acceptance fixbug fixFixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
SteamManchu provinces start with Feudalismbalance changeManchu provinces now start with Feudalism again.
Steam - 70 eventsAI Diplomacy Adjustmentsbalance change
Heavily reduced colonial AIs' desire to put vital interest everywhere.
SteamAI Peace Treaty Selection Fixbug fixFixed that AI couldn't select peace treaties with a capped war score cost.
SteamAI Peace Treaty Selection Fixbug fixFixed that AI couldn't select peace treaties with a capped war score cost if the uncapped cost was above 100%.
SteamDevelopment Sailors Increasebalance changeEach development now provides 30 instead of 25 sailors.
SteamAI Colonial Behavior AdjustmentsaiHeavily reduced colonial AIs' desire to put vital interest everywhere.
SteamColonization Changesbalance changeColonies can no longer attack all neighboring primitives and can now attack all independent nations in the New World.
SteamSailor Recovery Changesbalance changeNaval Tradition provides 20% faster sailor recovery instead of +10%.
SteamImproved Scrolling Speed in Textboxesquality of lifeScrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
SteamColonization Changesbalance changeColonies can no longer attack all neighboring primitives and can now attack all independent nations in the New World.
SteamNew Decisions for Manchu and Great Yuannew contentCan now form Manchu tag and added Decision to form Great Yuan.
SteamFixed AI Naval Transport Stuck Issuebug fixFixed case where AI naval transport could get stuck forever.
SteamNew Decisions for Manchu and Great Yuannew contentCan now form Manchu tag and added decision to form Great Yuan.
SteamFixed Crash After Deleting Custom Countrybug fixFixed crash issue after deleting Custom Country with random personalities.
SteamFixed AI Reinforcement Issuesbug fixFixed issue where AI didn't send well needed reinforcements to battles.
SteamAdded Decision to Form Great Yuannew contentCan now form Manchu tag as long as you have Manchu culture.
SteamColonization Changesbalance changeColonies can no longer attack all neighboring primitives and can now attack all independent nations in the New World.
SteamWar Surrender Time Increasedbalance changeYou now need at least 12 months of war before you can unconditionally surrender.
SteamSailor Recovery Changesbalance changeNaval Tradition provides 20% faster sailor recovery instead of +10%.
SteamWar Surrender Requirementbalance changeYou now need at least 12 months of war before you can unconditionally surrender.
SteamAI Colonial Behaviorbalance changeHeavily reduced colonial AIs' desire to put vital interest everywhere.
SteamImproved AI Power Balance EstimatesperformanceImproved AI power balance estimates in war declaration logic.
SteamImproved AI War Reinforcement LogicperformanceFixed issue where AI didn't send needed reinforcements to battles.
SteamWar Surrender Requirementbalance changeYou now need at least 12 months of war before you can unconditionally surrender.
SteamScrollbar Scrolling Speed Adjustmentui uxScrollbar scrolling speed now better adapted to amount of text in textboxes.
SteamCoalition Warning Tooltip Fixbug fixFixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
SteamDevelopment Sailors Increasebalance changeEach development now provides 30 instead of 25 sailors.
SteamSailor Recovery Changesbalance changeNaval Tradition provides 20% faster sailor recovery instead of +10%.
SteamScrollbar Scrolling Speed Adjustmentui uxScrollbar scrolling speed now better adapted to amount of text in textboxes.
SteamFixed Crash After Deleting Custom Countrybug fixFixed crash after deleting Custom Country after rulers were given random personalities.
SteamLost Mandate Effectsbalance changeLost Mandate now lasts for 20 years and reduces diplomacy gain and stability.
SteamAI Diplomacy Improvementsbug fixFixed various AI issues related to tributaries and war declarations.
SteamLost Mandate Effectsbalance changeLost Mandate now lasts for 20 years and reduces diplomacy gain.
SteamImproved Diplomacy Tooltipsui uxDiplomacy view tooltips now show more information about personal unions and tributaries.
SteamFixed Migration Checksbug fixChecks for allowing migration and provinces you can migrate to are now more consistent.
SteamScrollbar Scrolling Speed Adjustedquality of lifeScrollbar scrolling speed now better adapted to amount of text in textboxes.
SteamWar Surrender Requirementbalance changeYou now need at least 12 months of war before you can unconditionally surrender.
SteamLost Mandate Effectsbalance changeLost Mandate now lasts for 20 years and reduces diplomacy gain and stability.
SteamAI War Behavior AdjustmentsgameplayAI now cares more about not exceeding the number of allowed relations.
SteamFixed AI Naval Transport Issuesbug fixFixed case where AI naval transport could get stuck forever.
SteamFixed Crash After Deleting Custom Countrybug fixFixed crash after deleting Custom Country after rulers were given random personalities.
SteamDevelopment Sailors Increasebalance changeEach development now provides 30 instead of 25 sailors.
SteamColonization Changesbalance changeColonies can no longer attack all neighboring primitives and can now attack independent nations in the New World.
SteamFixed Missing Localisation for Culturebug fixProvince/State View: Fixed missing localisation for 'Culture'.
SteamAI Diplomacy ImprovementsaiFixed issues with AI who wants to make you a Tributary not being aggressive enough.
SteamFixed Crash After Deleting Custom Countrybug fixFixed crash after deleting Custom Country after rulers were given random personalities.
SteamDevelopment Sailors Increasebalance changeEach development now provides 30 instead of 25 sailors.
SteamSailor Recovery Changesbalance changeNaval Tradition provides 20% faster sailor recovery instead of +10%.
Steam - 24 eventsCreation of the Black ArmygameplayMilestone
Players can now create the Black Army, a powerful mercenary force with unique mechanics.
SteamNew Events for BohemiagameplayBohemia has received new events reflecting its political situation and the impact of Hussite factions.
SteamNew Provinces Added to HungaryworldMilestoneA small number of provinces have been added to Hungary, including Trencin and Fejér.
SteamExpanded 'Advance of the Turks' EventgameplayThe old 'Advance of the Turks' event has been expanded with follow-up events related to Hungarian monarchs.
SteamNew Map Changes for BohemiaworldThe province of Moravia has been split into Brno and Olomouc, adding historical depth.
SteamProvince of Belgrade AddedworldBelgrade, a key fortress, has been added to the southern part of Hungary.
SteamExpanded 'Advance of the Turks' EventgameplayThe 'Advance of the Turks' event has been expanded with follow-up events related to Hungarian monarch elections.
SteamHussite Events Impacting BohemiagameplayNew events related to the Hussite factions and their impact on Bohemia's political landscape.
SteamIntroduction of Variable Arithmetic TriggermoddingNew moddability feature allowing arithmetic operations within triggers.
SteamNew Diplomatic Actions SystemmoddingA new folder for diplomatic actions has been added, allowing for more complex interactions.
SteamProvince of Trencin AddedworldThe province of Trencin has been added to guard the northern border of Hungary.
SteamScriptable Subject Types AddedmoddingModders can now add entirely new subject types through script files.
SteamProvince of Moravia SplitworldThe province of Moravia has been split into Brno and Olomouc to add historical detail.
Steam20 New Events for Hungarynew contentMilestoneHungary has received about 20 new events focusing on its historical context and the rise of the Hunyadi family.
SteamReworked Existing Events for HungarygameplaySeveral existing events related to Hungary have been reworked to better reflect historical context.
SteamReworked Existing Events for HungarygameplayExisting events related to Hungary have been reworked to better reflect historical complexities.
Steam20 New Events for Hungarynew contentMilestoneHungary has received about 20 new events focusing on the rise of the Hunyadi family and other historical aspects.
SteamIntroduction of Variable Arithmetic TriggermoddingNew moddability feature allowing arithmetic operations within triggers.
SteamNew Provinces Added to HungaryworldA small number of provinces have been added to Hungary to enhance gameplay and realism.
SteamProvince of Fejér AddedworldThe province of Fejér has been added between Sopron and Pest, with Pest now an inland center of trade.
SteamNew Province of Leignitz AddedworldThe province of Leignitz has been added to Silesia with revised development values.
SteamCreation of the Black ArmygameplayMilestonePlayers can create the Black Army, a powerful mercenary force with unique mechanics.
SteamBelgrade Fortress AddedworldMilestoneThe province of Belgrade has been added, reflecting its historical significance in 1444.
SteamScriptable Subject Types and Diplomatic ActionsmoddingModders can now add new subject types and diplomatic actions through scripting.
Steam - 34 eventsExtra Effects for Celestial Empires Eventsnew content
Added extra effects and checks for some random events for Celestial Empires.
SteamNew Decision to Form Yuannew contentMilestoneA new decision for Altaic countries to restore the Great Yuan Empire and reclaim the heritage of Kublai Khan.
SteamEight Banners Manchu National Idea Icon Fixbug fixFixed missing icon/no bonus for Eight Banners Manchu national idea.
SteamSuperior Seamanship Naval Morale Changebalance changeSuperior Seamanship changed from 15% Naval Morale to 10% Naval Morale and adds +10% Naval Engagement modifier.
SteamNoble Disaster Government Change Fixbug fixNoble disaster will no longer change government for Shogunate or Daimyo.
SteamNoble disaster no longer changes government for Shogunate or DaimyogameplaySteamFixed Personal Union independence war issuebug fixPersonal Union now correctly breaks upon independence war when in consort regency.
SteamPress Gangs Sailor Recovery Speed Increasebalance changePress Gangs increased from 20% to 25% Sailor Recovery Speed.
SteamCountries receive Parliaments when switching government formsgameplaySteamParliaments Added on Government SwitchgameplayCountries now get Parliaments when switching to government forms that have them enabled.
SteamSheltered Ports Maintenance Reductionbalance changeSheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.
SteamNaval Cadets Morale Damage Reductionbalance changeNaval Cadets reduce morale damage from sunk ships by 33%.
SteamNaval Tradition Recovery Speed Buffbalance changeNaval Tradition provides 20% faster sailor recovery instead of +10%.
SteamFixed missing icon for Eight Banners Manchu national ideabug fixNow includes the correct icon and bonus.
SteamBurghers Estate Autonomy Impactbalance changeAutonomy from Burghers Estate no longer impacts sailors from development.
SteamNaval Ideagroup Strengtheningbalance changeNaval Cadets reduce morale damage from sunk ships by 33%, Press Gangs increased from 20 to 25% Sailor Recovery Speed, Superior Seamanship changed to +10% Naval Engagement modifier.
SteamFixed Three Mountain Achievement requirementsbug fixAchievement now correctly requires all subjects to be anything but tributaries.
SteamNew Decision to Form Yuannew contentMilestoneAdded a decision for Altaic countries to restore the Great Yuan Empire.
SteamDocks and Shipyards Technology Tree Swapbalance changeDocks and Shipyards (both versions) have swapped places in the technology tree.
SteamNanban Incident Trigger Fixbug fixFixed faulty trigger in Nanban Incident that made it unable to trigger.
SteamSailor Build Cost Adjustmentbalance changeShips out on the sea will drain 2% of their Sailor build cost each month.
SteamTechnology Tree Adjustmentbalance changeDocks and Shipyards have swapped places in the technology tree.
SteamAdded extra effects for Celestial Empires random eventsgameplaySteamFixed Three Mountain Achievement Requirementbug fixFixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
SteamIncreased Sailors from Developmentbalance changeEach development now provides 30 instead of 25 sailors.
SteamSailor Maintenance Reductionbalance changeSheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.
SteamBurghers Estate Autonomy Impactbalance changeAutonomy from Burghers Estate no longer impacts sailors from development.
SteamManchu Formation for Manchu Culture Nationsnew contentAny Manchu culture nation can form Manchu in 1.21.
SteamSailor Pool Adjustmentsbalance changeEach development now provides 30 instead of 25 sailors. Naval Tradition provides 20% faster sailor recovery instead of +10%.
SteamPersonal Union Independence War Fixbug fixFixed Personal Union not breaking upon independence war when in consort regency.
Steam - 42 eventsMercenaries Priority in Battlebalance change
Mercenaries now get priority in entering battle based on their unit type.
SteamIntroduction of Four Different Agesnew contentMilestoneSteamEmpire of China Mechanicsnew contentThe Chinese Emperor has new powers and mechanics to manage the empire and its neighbors.
SteamDiplomatic Macro Builder Addednew contentNew tool in the macrobuilder to automate repeated diplomatic tasks.
SteamImproved Initial Placement of Merchantsbug fixSteamFree Update with Core Game Improvementsbalance changeMilestoneA major free update accompanies the expansion, improving many aspects of the core game.
SteamTributaries Systemnew contentEastern empires can now persuade weaker neighbors to pay tribute in various forms.
SteamNew Celestial Empire Factionsnew contentOld factions replaced with new ones that better fit history.
SteamChanges to Tech Impact for Administrative Efficiencybalance changeTech impact for administrative efficiency is now 0-30% instead of 0-60%.
SteamDiplomatic Macro Builder Addednew contentA new tool to automate repeated diplomatic tasks has been introduced.
SteamMandate of Heaven Expansion Releaseddlc releaseMilestoneThe new expansion, Mandate of Heaven, is available for Europa Universalis IV.
SteamIntroduction of Historical Ages Systemnew contentMilestonePlayers can now experience four Historical Ages, each with objectives and special abilities.
SteamVictory Cards Changesbalance changeVictory Cards now tick up/down every 10 years instead of 20 years.
SteamChinese Meritocracy and Manchu Banner Troops Introducedbalance changeNew gameplay elements related to Chinese governance and military.
SteamConfucian Harmony Systemnew contentNew mechanics to maintain order in eastern realms with a focus on long-term religious harmony.
SteamMandate of Heaven Expansion Release Date Announceddlc releaseMilestoneThe 'Mandate of Heaven' expansion for Europa Universalis IV will be released on April 6, 2017.
SteamIntroduction of Historical Ages Systemnew contentMilestonePlayers can now experience four Historical Ages, each with objectives and special abilities.
SteamShinto Isolation Mechanicsnew contentNew gameplay options for Japanese kingdoms regarding societal openness and unity.
SteamConfucian Harmony Mechanicnew contentNew mechanic to maintain order in eastern realms with a trade-off between short-term disruption and long-term harmony.
SteamReplacement of Absolute Monarchy with Absolutimnew contentMilestoneAbsolute Monarchy removed and replaced with a scaling mechanic called Absolutim.
SteamState Maintenance Changesbalance changeState Maintenance is now -50% in the capital area instead of 100% free.
SteamShinto Isolation Decisionnew contentPlayers can choose between an open society or promoting unity through isolation, impacting gameplay.
SteamFixed AI Merchant Placement Bugbug fixSteamReworked Ashikaga Shogunatenew contentThe Japanese Shogunate has been updated for better interaction and political considerations.
SteamEmpire of China Mechanicsnew contentThe Chinese Emperor has new powers and mechanics related to the Mandate of Heaven.
SteamMajor Free Update Alongside DLCbalance changeMilestoneA significant free update improves and updates many aspects of the core game experience.
SteamBankruptcy Declaration MechanicgameplayPlayers can now declare bankruptcy on their own if they have loans.
SteamGolden Eras Featurenew contentMilestonePlayers can initiate a Golden Era after accomplishing objectives in a Historical Age for 50 years of prosperity.
SteamMandate of Heaven Expansion Announcementdlc releaseMilestoneNext expansion releasing on April 6th, featuring new features and mechanics.
SteamChanges to Stabhit Peace Offersbalance changeStabhit peace offers restored to 50% of the warscore if at least 50%.
SteamNew Gameplay Events and Features in Mandate of Heavennew contentMilestoneThe expansion will introduce new gameplay events and features focused on major nations of East Asia, including the Japanese Shogunate and the Celestial Empire.
SteamReworked Ashikaga Shogunatenew contentThe Japanese Shogunate has been updated for better interaction and political dynamics among the daimyo.
SteamTributaries Systemnew contentNew subject nation format allowing eastern empires to persuade neighbors to pay tribute.
SteamAutomatic Fleet Transport ImprovementsgameplayFleets now dock to pick up and drop off armies when possible.
SteamGolden Eras Featurenew contentMilestonePlayers can initiate a Golden Era after accomplishing objectives in an Age, granting 50 years of prosperity.
SteamMandate of Heaven Expansion Releaseddlc releaseMilestoneEuropa Universalis IV: Mandate of Heaven is available today, introducing new gameplay features.
SteamAdded Statistics Buttonnew contentA new button opens the End game/Statistics view in the in-game menu.
SteamPrussian Militarisation Adjustmentsbalance changePrussian Militarisation is now 50% harder to maintain and has less impact on maintenance cost.
SteamMercenary Cost Adjustmentsbalance changeMercenaries now cost twice as much to reinforce and have increased base purchase prices.
SteamIntroduction of Devastation Mechanicnew contentMilestoneProvinces now have a devastation counter that goes from 0 to 100%. Scorched Earth & looting now increases this value.
SteamMandate of Heaven Expansion Announcementdlc releaseMilestoneUpcoming expansion featuring new features and mechanics, releasing on April 6th.
Steam - 36 eventsMercenary costs increasedbalance change
Mercenary costs raised by 10 and reinforcement costs doubled to increase financial pressure.
SteamBankruptcy mechanics revisedgameplayA new button allows declaring Bankruptcy, with rebalanced effects and consequences.
SteamArtillery Barrage introduced for siegesgameplayPlayers can now perform an Artillery Barrage for 50 Military Power to create a breach in fortresses, increasing siege progress.
SteamGolden Age mechanics introducedgameplayMilestonePlayers can start a Golden Era once three age objectives are fulfilled, providing various benefits.
SteamVictory Cards mechanics changedgameplayVictory Cards now tick up/down every 10 years and provide score benefits even if previous cards are unfulfilled.
SteamExploit fixes implementedbug fixVarious exploits related to debt and rebel occupations have been fixed.
SteamTrade Companies autonomy changesgameplayTrade Companies no longer count as territory for autonomy, making them more beneficial for empires.
SteamMercenary Cost Increasedbalance changeMercenary costs raised by 10 in base price and doubled reinforcement costs.
SteamNation Rebalancing adjustmentsbalance changePrussian Militarisation and Native American infantry units have been balanced for gameplay fairness.
SteamCavalry Ratio Adjustmentsbalance changeCavalry ratio now based on various factors rather than fixed tech groups.
SteamExploit Fixes Implementedbug fixFixes to various exploits related to debt, rebel occupation, and ship purchases.
SteamBankruptcy Mechanic IntroducedgameplayNew bankruptcy button added; effects of bankruptcy rebalanced to be less severe.
SteamSpy Network Management Improvedquality of lifeSpies now decay over a year when discovered instead of being sent home immediately.
SteamCavalry Ratio mechanics updatedbalance changeCavalry ratio is now influenced by various factors rather than fixed tech groups.
SteamAbsolutism Mechanic Introducedbalance changeMilestoneAbsolutism replaces Absolute Monarchy, impacting Administrative Efficiency and influenced by various actions.
SteamState Maintenance Cost Adjustedbalance changeState Maintenance is no longer free in Capital Areas but reduced by 50%.
SteamTrade Companies Autonomy ChangesgameplayTrade companies no longer count as territory for autonomy, enhancing their strategic value.
SteamVictory Cards Mechanics Revisedbalance changeVictory Cards now tick every 10 years and final cards are awarded regardless of previous ones.
SteamWar & Peace mechanics revisedgameplayStabhitting peace offers restored to 50% of warscore at 50% or higher, and separate peace rules adjusted.
SteamUnconditional Surrender changesgameplayMechanics adjusted to prevent unconditionally surrendered nations from suffering excessive penalties.
SteamWar & Peace Mechanics Adjustedbalance changeStabhitting peace offers restored to 50% of warscore; changes to calling allies with truces.
SteamArtillery Barrage Mechanic IntroducedgameplayPlayers can now perform an Artillery Barrage for 50 Military Power to create a breach in fortresses, increasing siege progress.
SteamTengri Religion Adjustmentsbalance changeTengri now has a 20% reduction in regiment costs, increased from 10%.
SteamGolden Era Mechanic IntroducedgameplayMilestonePlayers can initiate a Golden Era for 50 years after fulfilling 3 age objectives, providing various bonuses.
SteamState Maintenance adjustmentsbalance changeState Maintenance is no longer free in Capital Areas but reduced by 50%.
SteamChanges to subjects mechanicsgameplayNon-tributary subjects are exempt from most disasters, and protectorates and vassals have been merged.
SteamMap Sharing While at War AllowedgameplayPlayers can now share maps with allies even during wartime.
SteamMiscellaneous trade good adjustmentsbalance changeChanges to trade good bonuses for Spices and Wool to balance gameplay.
SteamUnconditional Surrender Changesbalance changeVarious adjustments to the effects of unconditional surrender to mitigate negative impacts.
SteamChanges to Subject ManagementgameplayNon-tributary subjects are exempt from disasters; protectorates and vassals merged into vassals.
SteamDevastation Mechanics OverhauledgameplayNew mechanics for managing devastation in provinces, including effects from looting and scorched earth.
SteamMiscellaneous Trade Good Changesbalance changeChanges to bonuses for Spices and Wool trade goods.
SteamNation Rebalancing Adjustmentsbalance changeVarious adjustments made to Prussian Militarisation, Native American infantry, and National Idea bonuses.
SteamDevastation mechanics updatedgameplayProvinces under siege will see increased devastation, which can be reduced by controlling the province or developing it.
SteamSpy network management improvedquality of lifeSpies no longer return home when discovered; instead, they decay while being discovered for a year.
SteamAbsolutism mechanics introducedbalance changeMilestoneAbsolutism replaces the Absolute Monarchy government type and influences various game mechanics.
Steam - 10 eventsMilitary Overview Layout Updateui ux
Updated layout of the military overview to accommodate additional important values, including cavalry to infantry ratio.
SteamMacrobuilder Improvementsquality of lifeChanges to the macrobuilder for buildings, allowing sorting by cost, profit, and other aspects.
SteamArtillery Barrage Featurenew contentNew feature allowing armies to perform an artillery barrage during sieges, costing 50 MIL power.
SteamBankruptcy DeclarationgameplayMilestonePlayers can now declare bankruptcy at will under certain conditions, with significant penalties and effects.
SteamArtillery Barrage Featurenew contentMilestoneNew feature allows armies to perform an artillery barrage during sieges, costing 50 MIL power to create a breach in fortress walls.
SteamMacrobuilder Improvementsquality of lifeChanges to the macrobuilder allow players to see and sort a list of provinces where buildings can be constructed based on various factors.
SteamMilitary Overview Layout Changeui uxUpdated military overview layout to accommodate additional important values like cavalry to infantry ratio.
SteamLedger Filter Buttonsui uxNew filter buttons added to the ledger for easier navigation among nations, with color coding for the player's own nation.
SteamBankruptcy Mechanic OverhaulgameplayMilestonePlayers can now declare bankruptcy at will under certain conditions, with significant penalties and changes to stability and power.
Steam - 7 eventsIntroduction of the Diplomatic Macro Buildernew contentMilestone
A new Macro Builder feature allowing players to perform diplomatic actions without switching between nations.
SteamMandate of Heaven Expansion Release Date Announceddlc releaseMilestoneThe Mandate of Heaven expansion will be released on April 6th, 2017 for $19.99.
SteamAutomated Improve Relations Featurenew contentMilestoneDiplomats can now automate improving relations with targeted nations based on specific rules.
SteamAutomation of Improving Relationsnew contentMilestoneNew feature allowing diplomats to automatically improve relations with targeted nations based on specific rules.
SteamVisual Indicators for Diplomatic Offersnew contentMilestoneNations are color-coded on the map to indicate their willingness to accept diplomatic offers.
SteamMandate of Heaven Expansion Release Date Announceddlc releaseMilestoneThe Mandate of Heaven expansion will be released on April 6th, 2017 for $19.99.
SteamIntroduction of the Diplomatic Macro Buildernew contentMilestoneA new Macro Builder feature allowing players to perform diplomatic actions without switching between nations.
Steam - 13 eventsMap Changes and New Provinces in Japannew contentMilestone
Revamped map with new provinces and nation tags for Japan.
SteamMap Changes and New Provinces in Japannew contentRevamped map with new provinces and nation tags for Japanese regions.
SteamMandate of Heaven Expansion Release Datedlc releaseMilestoneMandate of Heaven expansion releasing on April 6th, 2017 for $19.99.
SteamNew Incidents for Shinto NationsgameplayEight Incidents can trigger throughout a campaign, influencing Isolationism levels and national modifiers.
SteamIsolationism Level BonusesgameplayDifferent bonuses for each Isolationism level, affecting war exhaustion, stability cost, institution spread, and more.
SteamUnique National Ideas for Japanese Nationsnew contentMilestoneAll starting 1444 Japanese nations receive unique National Ideas.
SteamUnique National Ideas for Japanese Nationsnew contentAll starting 1444 Japanese nations receive unique National Ideas to enhance gameplay.
SteamIntroduction of Shintoism and Isolationism Mechanicnew contentMilestoneShinto nations will have an Isolationism level with 5 stages affecting national effects.
SteamDeveloper Stream Scheduled for March 14otherParadox will showcase new features from the 'Mandate of Heaven' expansion in a live stream on March 14, 2017.
SteamIntroduction of Shintoism and Isolationism Mechanicnew contentMilestoneShinto nations will have an Isolationism level with 5 stages, affecting national effects and gameplay.
SteamEight Incidents Triggering Isolationism ChangesgameplayEight specific incidents can trigger throughout a campaign affecting Isolationism levels.
SteamIsolationism Level BonusesgameplayDifferent bonuses for each Isolationism level from Closed Doors to Open Doors.
SteamMandate of Heaven Expansion Release Datedlc releaseMilestoneThe Mandate of Heaven expansion, featuring Shintoism and Isolationism, releases on April 6th, 2017.
Steam - 3 eventsDeveloper Stream Scheduled for March 14other
A live stream showcasing new features from the Mandate of Heaven expansion will take place on March 14, 2017.
SteamNew Gameplay Events and Features in Mandate of Heavennew contentMilestoneThe expansion adds new gameplay events and features focusing on major nations of East Asia, including the Japanese Shogunate and the Celestial Empire.
SteamMandate of Heaven Expansion Release Date Announceddlc releaseMilestoneThe 'Mandate of Heaven' expansion for Europa Universalis IV will be released on April 6, 2017.
Steam - 10 eventsIntroduction of Confucian Harmony Mechanicnew contentMilestone
Confucian nations can now manage a Harmony value that affects tolerance of the True Faith and development costs.
SteamIntroduction of Confucian Harmony Mechanicnew contentMilestoneConfucian nations can now manage a Harmony value that affects tolerance of the True Faith and development costs.
SteamHarmonizing with Other ReligionsgameplayMilestoneConfucian nations can gradually Harmonize with other religions, treating them as True Faith.
SteamNation-wide Bonuses from Harmonized ReligionsgameplayEach Harmonized religion provides a nation-wide bonus for 25 years.
SteamSpecific Bonuses from Harmonized ReligionsgameplayExamples include +10% Trade efficiency from Muslim and +10% Infantry Combat Ability from Shinto.
SteamHarmonizing with Other ReligionsgameplayMilestoneConfucian nations can gradually Harmonize with other religions, treating them as True Faith after a process.
SteamNation-wide Bonuses from Harmonized ReligionsgameplayEach Harmonized religion provides a nation-wide bonus for 25 years.
SteamUnique Religious Bonuses for Harmonized ReligionsgameplayExamples include +10% Trade efficiency from Muslim and +10% Infantry Combat Ability from Shinto.
SteamEffects of Harmony on NationgameplayLow Harmony reduces tolerance of the True Faith and increases development costs.
SteamEffects of Harmony on Nation StabilitygameplayLow Harmony reduces tolerance of the True Faith and increases development costs.
Steam - 18 eventsTributaries Mechanicnew contentMilestone
Asian nations can demand annual tribute from weaker powers in gold, manpower, or monarch points.
SteamDiplomatic Macrobuilder Interfaceui uxCommon diplomatic actions are now easily accessible from the macrobuilder interface.
SteamAges and Golden Eras Featurenew contentMilestoneEarn perks in four historical ages leading to a single Golden Era of 50 years of prosperity.
SteamTributaries Mechanic AddedgameplayMilestoneAsian nations can demand annual tribute from weaker powers in gold, manpower, or monarch points.
SteamJapanese Shogunate InteractionsgameplayMilestoneNew interactions compel loyalty of daimyos, requiring them to submit or contribute to power.
SteamMeritocracy Systemnew contentMilestoneChinese emperor can hire advisors more cheaply, maintaining empire functionality.
SteamMeritocracy System IntroducedgameplayMilestoneChinese emperor can hire advisors more cheaply, enhancing empire functionality.
SteamJapanese Shogunate Interactionsnew contentMilestoneNew interactions compel loyalty from daimyos, requiring them to submit or contribute to power.
SteamMandate of Heaven Expansion Launchdlc releaseMilestoneNew expansion focusing on East Asia, enhancing gameplay for major nations like Ming China, Japan, and Manchu tribes.
SteamManchu Banners Featurenew contentManchu provinces can provide cheap and effective Banner armies from the traditional tribe system.
SteamManchu Banners Featurenew contentMilestoneManchu provinces can provide cheap and effective Banner armies from the traditional tribe system.
SteamNew Events and Decisionsnew contentMilestoneIntroduction of new event series and decisions connected to the new systems.
SteamNew Content Packsnew contentMilestoneNew unit designs for East Asian powers and updated army models included with the expansion.
SteamMandate of Heaven Expansion Releaseddlc releaseMilestoneNew expansion enhances gameplay for East Asian nations, especially Ming China, Japan, and Manchu tribes.
SteamNew Events and Decisionsnew contentMilestoneNew systems connected to event series or decisions for deeper historical engagement.
SteamAges and Golden Eras Featurenew contentMilestoneEarn perks in four historical ages leading to a single Golden Era of 50 years of prosperity.
SteamNew Content Packs with Unit Designsnew contentExpansion includes new unit designs for East Asian powers and updated army models.
SteamDiplomatic Macrobuilder Interfaceui uxCommon diplomatic actions are now easily accessible from the macrobuilder interface.
Steam - 12 eventsMeritocracy System for Celestial EmperorsgameplayMilestone
Celestial Emperors use Meritocracy instead of Legitimacy, which can be spent on unique decrees.
SteamConsequences of losing the MandategameplayMilestonePrevious Emperor faces the Lost Mandate of Heaven modifier and loses Empire of China modifiers.
SteamMandate System for the Emperor of ChinagameplayMilestoneThe Emperor's Mandate value affects nation stability, troop performance, and provincial production.
SteamCelestial Reforms introductiongameplayMilestoneNew reforms that can be passed at high Mandate, providing various bonuses.
SteamIntroduction of the Empire of China mechanicsnew contentMilestoneNew mechanics for the Empire of China, including the Mandate system and Celestial Reforms.
SteamNew Casus Belli: Take Mandate of HeavengameplayMilestoneAllows Pagan or Eastern Religion nations to contest the title of Emperor of China with reduced land acquisition costs.
SteamIntroduction of the Empire of China Mechanicnew contentMilestoneA new gameplay mechanic where the title of Emperor of China can be contested and secured by various nations.
SteamNew Decrees for the Emperor of ChinagameplayMilestoneVarious decrees that provide bonuses such as reduced development cost, increased national tax, and improved fort defense.
SteamMandate system for the Emperor of ChinagameplayMilestoneMandate grows with stability and tributaries, affecting nation functionality and troop performance.
SteamCelestial ReformsgameplayMilestoneNew reforms that can be passed by the Emperor of China using Mandate, each reform reduces Mandate and stability.
SteamNew Casus Belli: Take Mandate of HeavengameplayMilestoneAllows Pagan or Eastern Religion nations to claim the title of Emperor of China.
SteamNew bonuses from Celestial Reformsbalance changeMilestoneDetails on specific reforms like Gaituguiliu, Seaban, and others that provide various benefits.
Steam - 12 eventsTributary Autonomygameplay
Tributaries can make their own allies and foreign policy, and will not follow their overlord into wars.
SteamTributaries' AutonomygameplayMilestoneTributaries can make their own allies and foreign policy, and will not follow their overlord into wars.
SteamIntroduction of Tributary States Mechanicnew contentMilestoneNew subject type for nations in the Eastern Religion Group allowing for tribute collection through warfare or diplomacy.
SteamTributary States as Paid Featuredlc releaseMilestoneTributary States mechanic will be a paid feature in the upcoming expansion.
SteamNew Interactions for TributariesgameplayMilestoneNew interactions include Bestow Gifts, Send additional troops, Demand artifacts, and Demand additional tribute, affecting liberty desire.
SteamLiberty Desire MechanicgameplayMilestoneTributaries may refuse to give tribute if their liberty desire grows too high, potentially breaking the relationship.
SteamTributary InteractionsgameplayNew interactions available for tributaries including Bestow Gifts, Send Additional Troops, Demand Artifacts, and Demand Additional Tribute.
SteamAnnual Tribute from TributariesgameplayMilestoneOverlords receive annual tribute from tributaries, which can include Money, Administrative Power, Diplo Power, Military Power, and Manpower.
SteamHordes Can Have Tributariesnew contentMilestoneHordes are now able to establish tributaries, enhancing their economic capabilities.
SteamTributary Relationship DynamicsgameplayTributaries may refuse to give tribute if their liberty desire is too high, affecting their relationship with the overlord.
SteamIntroduction of Tributary States Mechanicnew contentMilestoneNew subject type allowing nations in the Eastern Religion Group to establish tributaries through warfare or diplomacy.
SteamHordes Can Have Tributariesnew contentMilestoneHordes are now able to establish tributaries, enhancing their economic capabilities.
Steam - 10 eventsNew Province Interface Tabgameplay
Improved province interface with a separate tab for state-related information.
SteamRebalance of Trade Companiesbalance changeProvinces in a trade company now count as full state provinces for autonomy calculations.
SteamScriptable Edicts for ModdersmoddingEdicts are fully scriptable, allowing modders to add or remove them.
SteamScriptable Edicts for ModdersmoddingEdicts are fully scriptable, allowing modders to add and remove them as desired.
SteamIntroduction of State Edictsnew contentMilestoneNew concept of State Edicts introduced, which can be enacted for bonuses but cannot be revoked for one year.
SteamRebalance of Trade Companiesbalance changeProvinces in trade companies will now count as full state provinces for autonomy calculations.
SteamImproved Province Interface with State Tabui uxA separate tab for state-related information has been added to the province interface to reduce clutter.
SteamList of State EdictsgameplayMilestoneDetails on various State Edicts including bonuses and effects.
SteamIntroduction of State Edictsnew contentMilestoneNew concept of State Edicts that provide bonuses to provinces within a state.
SteamList of State Edictsnew contentMilestoneVarious edicts such as Enforce Religious Unity, Protect Trade, and Promote Military Recruitment provide different bonuses.
Steam - 18 eventsBanners Discipline Bonusbalance change
Each banner provides a +10% discipline bonus while fighting.
SteamFlexible Unit Category SystemchangesIntroduction of a flexible category system in the code for normal, mercenary, and banners.
SteamAbsolutism Age Banner IncreasegameplayManchu or Qing can unlock a 50% increase in the number of banners raised during the Absolutism Age.
SteamBanners and Cavalry to Infantry RatiogameplayBanners are raised to maintain a proper cavalry to infantry ratio.
SteamDiscipline Bonus for Bannersbalance changeEach banner provides a +10% discipline bonus while fighting.
SteamEight Banners Idea Bonusbalance changeThe Eight Banners idea increases the number of banners raised by 25% and provides a 5% discipline bonus without the expansion.
SteamBanners Calculation and SupportgameplayBanners are calculated on a state level, with each province providing 1 banner for every 10 development.
SteamFlexible Unit Category SystemchangesIntroduction of a flexible category system for normal, mercenary, and banners units.
SteamConversion of Banners to Regular TroopsgameplayIf a state can no longer support enough banners, they convert to regular troops at the start of a new month.
SteamBanners Cost and ReinforcementgameplayBanners cost corruption to raise and do not use manpower, reinforcing at normal monetary cost.
SteamEight Banners Ideanew contentMilestoneThe Eight Banners idea increases the amount of banners raised by 25%, with a 5% discipline bonus if not purchased.
SteamBanners Calculation and SupportgameplayBanners are calculated on a state level, with each Manchu province providing 1 banner for each 10 development.
SteamBanners and Cavalry to Infantry RatiogameplayBanners are raised to maintain a proper cavalry to infantry ratio.
SteamIntroduction of Manchu Banners Mechanicnew contentMilestoneNew unique paid mechanic for Manchu culture allowing the raising of Banners from Manchu provinces.
SteamIntroduction of Manchu Banners Mechanicnew contentMilestoneNew unique mechanic for Manchu culture allowing the raising of Banners from Manchu provinces.
SteamConversion of Banners to Regular TroopsgameplayIf a state can no longer support enough banners, they convert to regular troops at the start of a new month.
SteamBanner Raising Cost and MechanicsgameplayBanners are raised at a cost of corruption and do not use manpower, reinforcing at normal monetary cost.
SteamAbsolutism Age Banner IncreasegameplayDuring the Absolutism Age, Manchu or Qing can increase the amount of banners raised by 50% with enough Splendor.
Steam - 16 eventsIntroduction of the Age of Revolutionsnew contentMilestone
New game mechanics and objectives introduced in the Age of Revolutions, starting 10 years after the Enlightenment.
SteamArtillery Bonus vs Fortsgameplay+3 Artillery Bonus vs Forts introduced in the Age of Revolutions.
SteamNation-Specific Adjustmentsbalance changePrussia takes 20% less fire damage, Great Britain has 25% cheaper naval maintenance, Russia gains +20 States, and Austria receives +5 diplomatic reputation.
SteamLiberty Desire Modificationsbalance change-25 liberty desire to subjects on the same continent and -33% liberty desire from subject development.
SteamNew Objectives for the Age of RevolutionsgameplayPlayers must achieve specific objectives such as having parliaments and being an Empire Rank Nation.
SteamNew Objectives for the Age of RevolutionsgameplayObjectives include having Parliaments, being an Empire Rank Nation, and owning specific development and institutions.
SteamNew Abilities in the Age of RevolutionsgameplayIncludes +3 Artillery Bonus vs Fort, Force March without MIL cost, and increased ship combat capacity.
SteamNation-Specific Adjustmentsbalance changePrussia, Great Britain, Russia, and Austria receive various gameplay adjustments.
SteamArtillery Damage Adjustmentsbalance changeBackrow artillery damage increased from 50% to 60% and maximum siege bonus increased to +8.
SteamLiberty Desire Adjustmentsbalance change-25 liberty desire to subjects on the same continent and -33% liberty desire from subject development.
SteamNew Absolutism Mechanics EnabledgameplayAbsolutism mechanics are now part of the gameplay in the Age of Revolutions.
SteamIntroduction of the Age of Revolutionsnew contentMilestoneNew game mechanics and objectives introduced for the Age of Revolutions, starting 10 years after the Enlightenment.
Steam - 19 eventsFactors Affecting Absolutism Valuegameplay
Legitimacy, republic status, religious unity, and other factors now influence the absolutism value.
SteamIntroduction of the Age of Absolutismnew contentMilestoneThe Age of Absolutism lasts from 1620 until 1710, introducing new mechanics and objectives.
SteamNew Objectives for the Age of AbsolutismgameplayMilestoneNew objectives include owning trade companies, controlling universities, and achieving high absolutism.
SteamActions Impacting AbsolutismgameplayCertain actions like harsh treatment on rebels and increasing stability now increase absolutism.
SteamChanges to Administrative Efficiencybalance changeAdministrative efficiency from technology is now 10% from each tech.
SteamRemoval of Absolute Monarchy Government Formbalance changeThe Absolute Monarchy government form has been removed from the game.
SteamModding Support for AbsolutismmoddingModders can script absolutism impact individually for their age.
SteamRemoval of Absolute Monarchy Government Formbalance changeThe Absolute Monarchy government form has been removed from the game.
SteamModding Support for AbsolutismmoddingModders can script absolutism impact individually for their age.
SteamFactors Affecting Absolutism ValuegameplayLegitimacy, republic status, religious unity, and other factors now influence the maximum absolutism value.
SteamIntroduction of the Age of Absolutismnew contentMilestoneThe Age of Absolutism lasts from 1620 until 1710, introducing new mechanics and objectives.
SteamAbsolutism Mechanic ChangesgameplayMilestoneThe absolutism mechanic has been introduced, affecting administrative efficiency and discipline.
SteamActions Impacting AbsolutismgameplayVarious player actions now increase or decrease absolutism, with specific values assigned.
SteamNew Absolutism MechanicgameplayMilestoneAbsolutism value ranges from 0 to 100, affecting administrative efficiency and discipline.
SteamNew Abilities in the Age of AbsolutismgameplayMilestoneNew abilities include shorter unrest impact from changing autonomy and cheaper harsh treatment.
SteamAdministrative Efficiency from Technologybalance changeAdministrative efficiency from technology is now 10% from each tech.
SteamNew Absolutism Value MechanicsgameplayMilestoneGovernments now have an 'Absolutism' value ranging from 0 to 100, affecting various gameplay aspects.
SteamNew Objectives for the Age of AbsolutismgameplayMilestoneNew objectives include owning trade companies, controlling universities, and achieving high absolutism.
SteamNew Abilities in the Age of AbsolutismgameplayMilestoneNew abilities include reduced unrest impact, cheaper rival changes, and unique national bonuses.
Steam - 9 eventsIntroduction of the Age of Reformationnew contentMilestone
The Age of Reformation lasts from 1530 until 1620, introducing new religious rules and objectives.
SteamTweaked Splendor Gainbalance changeThe amount of splendor gained has been reduced, with a larger choice of abilities available.
SteamTweaked Splendor Gainbalance changeThe amount of splendor gained has been reduced, with a larger choice of abilities available.
SteamNew Religious ObjectivesgameplayObjectives include embracing Protestantism or Reformed as state religion and converting ten provinces of a different religion.
SteamNew Religious RulesgameplayReligious Rules are now valid, allowing for events like Counts Feud and French Wars of Religion to occur only in this Age.
SteamNew Abilities in the Age of ReformationgameplayNew abilities include increased institution spread, cheaper culture conversion, and various bonuses for specific nations.
SteamNew Objectives for the Age of ReformationgameplayPlayers can embrace Protestantism or Reformed as their state religion and complete various objectives.
SteamIntroduction of the Age of Reformationnew contentMilestoneThe Age of Reformation lasts from 1530 until 1620, introducing new religious rules and objectives.
SteamNew Abilities in the Age of ReformationgameplayNew abilities include increased institution spread, cheaper culture conversion, and trade power bonuses.
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