What changed in Europa Universalis IV in 2020

350 updates · 90 main milestones · Jan 14, 2020 to Dec 15, 2020

  1. 10 events
    New Mission Tree for Palembangnew content

    Introduced a mission tree for Palembang reflecting its historical significance and pirate life.

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    All the Ships of Aklan Mission Rewardgameplay

    Having an admiral and more than 8 galleys rewards +5% Morale of Navies and reduced ship costs.

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    Befriend Majapahit Mission Rewardgameplay

    Regaining trust with Majapahit Empire grants extra Diplomatic Power and +1 Diplomatic Reputation.

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    Going Back Home Mission Rewardgameplay

    Owning 10 provinces in the Philippines grants permanent claims on Borneo.

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    New Mission Tree for Madyasnew content

    Introduced a mission tree for Madyas focusing on maritime trade and warfare.

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    The Queen’s Channel Mission Rewardgameplay

    Control over the Queen's Channel grants Tondo +50 Trade Power in the Philippines trade node.

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    Where the Water Leaks Mission Rewardgameplay

    Building to 100% Naval Force Limit grants permanent claims on Siak and Jambi provinces.

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    Restore Srivijaya Mission Requirementgameplay

    Owning all of Sumatra and Java islands is required to restore the Srivijaya Empire.

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    Growing Strong Mission Rewardgameplay

    Reward for having level 2 forts in Tondo, Laguna, and Mindoro with +25% Defensiveness.

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    New Mission Tree for Tondonew content

    Introduced a mission tree for Tondo with various rewards including defensiveness and trade power.

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  2. 7 events
    New Regional Events for Nativesnew content

    Different regions will have access to new regional events, enhancing gameplay diversity.

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    Regional Mission Tree for Great Plains Nativesnew content

    Introduced a specific regional mission tree for Great Plains Natives, focusing on hunting bison and horse riding culture.

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    Regional Mission Tree for Northwestern Nativesnew content

    New mission tree for Northwestern Natives, highlighting their complex social culture and warfare.

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    Regional National Ideas for California Nativesnew content

    Introduced regional National Ideas for Californian Natives, focusing on development and diplomatic expansion.

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    New General Mission Tree for Nativesnew contentMilestone

    A new general mission tree adapted to Natives has been created, featuring interrelationships between missions and new engaging missions.

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    Regional National Ideas for Northwestern Nativesnew content

    New National Ideas for Northwestern Natives, emphasizing warfare and expansion.

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    New Missions for Advanced Native Groupsnew content

    Added a mission (Reform our Religion) for the Aztec, Inca, and Maya to engage with their mechanics.

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  3. 5 events
    Introduction of 'The Mourning Wars' Event Chaingameplay

    New event chain for Iroquois nations that explores the concept of mourning wars and their cultural significance.

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    New Native Mission Trees for North American Tribesnew contentMilestone

    Introduction of six new geographical mission trees for North American Native tribes, enhancing gameplay and cultural representation.

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    North American Southwest Mission Highlightsgameplay

    Missions like 'Against the Desert' and 'Taming of the Sands' provide claims and economic boosts for tribes in the Chihuahuan Desert.

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    Iroquois Specific Mission TreesgameplayMilestone

    New missions for the Iroquois culture group, focusing on forming the Iroquois Confederacy and enhancing diplomatic power.

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    Northeastern Woodlands Mission Highlightsgameplay

    New missions such as 'Wigwams and Longhouses' and 'Raising Palisades' grant permanent claims and modifiers for the Great Lakes region.

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  4. 3 events
    Totemism Ruler Personalities Adjustmentbalance change

    Rulers following Totemism will have one combined personality that scales with their skill, providing bonuses.

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    Introduction of Ancestor Stories in Totemismnew content

    Players can now add previous rulers to their mythos, with a maximum of 10 stories, costing 100 Diplomatic power.

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    Preliminary Values for Sikh Gurusnew content

    Introduced a preliminary set of values for Sikh Gurus and their teachings, which can be selected by players.

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  5. 3 events
    Ability to Raze Cities for Cossacksnew content

    Players with the Sich Rada government can now raze cities, similar to how hordes operate.

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    Estates Loyalty Adjustment with Victory Cardsbalance change

    Estates will now become less loyal if you ally with nations which you have victory cards upon.

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    New Unit Mission: Carpet Siegenew contentMilestone

    A new unit mission that focuses on sieging down hostile territory while avoiding combat unless certain of winning.

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  6. 4 events
    Changes to Favor Calculationgameplay

    Favors are now accumulated over time based on military power rather than a chance of gaining them once a year.

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    New Diplomatic Action: Curry Favorsgameplay

    A new action called 'Curry Favors' allows players to increase favors with nations using an active diplomat.

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    Introduction of Favors in Diplomacygameplay

    The concept of favors, previously introduced in The Cossacks, is now more extensively used in the new expansion.

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    Favor Decay Mechanicgameplay

    Players will lose favors over time with nations that are neither allies nor being targeted for favor currying.

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  7. 11 events
    Reduced Naval Engagement Width in Coastal Zonesbalance change

    Naval engagement width reduced by 20% in coastal sea zones.

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    Increased Sailor Requirements for Shipsbalance change

    Adjusted sailor requirements for ships; Galleys now require 180 sailors for an Archipelago Frigate, and a Three Decker requires 900 sailors.

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    Buff to Marines' Shock Damage Penaltybalance change

    Marines' shock damage penalty reduced from +25% to +10%.

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    Increased Sailors from Developmentbalance change

    Changed the amount of Sailors gained from each development from 30 to 60.

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    Truce Protection Against Slave Raidsbalance change

    Nations can no longer slave raid on territories they have a truce with.

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    Naval Engagement Width Scalingbalance change

    Naval engagement width now starts at 5-25 depending on tech and scales up to 75 at the end of the game.

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    Naval Power Affects Liberty Desirebalance change

    Naval power now impacts the Liberty Desire of overseas subjects, making a strong fleet crucial for colonial nations.

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    Reduced Engagement Width for Galleysbalance change

    Galleys' default engagement width reduced from 1 to 0.5.

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    Increased Naval Ideas Bonusbalance change

    Bonus from naval ideas increased from +5% to +10%.

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    Increased Ship Speed with Technologybalance change

    More advanced ships will be 50% faster than the earliest model, while Galleys increase speed by 25%.

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    New Support Mechanics for Leadersbalance change

    Separate pools for naval and land leaders; excess naval leaders cost diplomatic power, while excess land leaders cost military power.

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  8. 2 events
    Upcoming Balance Changes Announcementbalance change

    Discussion of important balance changes related to galleys, marines, and other aspects is expected in the next update.

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    Introduction of New Idea Groupsnew contentMilestone

    Three new idea groups: Horde Government Ideas, Divine Ideas, and Indigenous Ideas will be available depending on the type of country played.

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  9. 9 events
    Tribal Development Growth Modifiergameplay

    Chiefdom reform introduces a modifier that increases monthly tribal development gain.

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    Introduction of Native American Government Reformsnew contentMilestone

    New government reforms for Native American nations with five categories to enhance gameplay.

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    Modernization through European Sponsorshipgameplay

    Settled tribes can modernize by adopting a European government type and institutions.

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    New Unique and Expensive Buildingsnew contentMilestone

    Introduction of new buildings for settled tribes, including Fortified House and Cermonial Pit.

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    Nomadic Lifestyle Option for Migratory Tribesgameplay

    Migratory tribes reaching the end of reforms can choose to adopt a nomadic lifestyle.

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    Settling Down Mechanic for Migratory TribesgameplayMilestone

    Migratory tribes can now settle down to take direct control of tribal lands.

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    Oral Tradition Reform Progress Growthgameplay

    Oral Tradition reform provides a boost to reform progress growth for Native American nations.

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    Settled Tribes' Development Mechanicsgameplay

    Settled tribes must build irrigation in their provinces to grow their tribal development.

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    Settling Tribal Land MechanicsgameplayMilestone

    Mechanics for settling tribal land into provinces, allowing for direct ownership and development.

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  10. 7 events
    New Casus Belli for Native Tribesnew contentMilestone

    Native tribes will have new CBs to fit their new gameplay mechanics, including migratory peace treaties and feuds.

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    Redesigned Mechanics for North American Migratory Tribesnew contentMilestone

    All mechanics related to playing as migratory tribes have been completely overhauled to enhance gameplay.

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    Migration Cost Adjustmentbalance change

    Migration costs 50 military monarch points, doubling for each step outside of territory.

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    Introduction of Tribal Ownership of Landgameplay

    Tribes can now semi-own provinces, allowing for resource management and European colonization.

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    Migration Mechanic OverhaulgameplayMilestone

    Migration is no longer on a cooldown; it now costs military monarch points and is necessary for growth.

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    New Tribal Development Systemgameplay

    Tribal development grows monthly until the province reaches 100% devastation, affecting resource consumption.

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    Reformation Integrated into Government Reform Systemgameplay

    Reformation mechanics have been reworked to fit within the Government Reform system.

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  11. 7 events
    Bali Mission Tree Introductionnew contentMilestone

    Introduction of a new mission tree for Bali, including unique missions related to colonization and Majapahit.

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    New National Ideas for Siam and Malayanew content

    Introduction of new national ideas for the formable nations of Siam and Malaya.

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    Lan Xang Mission Tree Introductionnew contentMilestone

    Introduction of a new mission tree for Lan Xang, featuring various subjugation missions and unique mechanics.

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    New Missions for Tidore and Ternatenew contentMilestone

    New missions for Tidore and Ternate focusing on spice trade and colonization.

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    Lan Xang National Ideas Tweakedbalance change

    Cavalry power increased from 10% to 15% and Missionary Strength replaced with a 15% Cavalry/Infantry Ratio.

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    Avoid Fragmentation Mission for Lan Xanggameplay

    New mission that adds events to the Civil War Disaster for Lan Xang.

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    Sunda Mission Tree Introductionnew contentMilestone

    Introduction of a new mission tree for Sunda, including unique missions and events.

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  12. 10 events
    Highland Tribes Challengegameplay

    Highland tribes start with a 99% penalty to governing capacity, presenting a unique challenge.

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    Increased Monarch Stats for Pegu Rulersbalance change

    Binnya Ran and Binnya Waru's monarch stats increased to 3/5/4 and 4/2/3 respectively.

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    New Missions for PegugameplayMilestone

    Missions include 'Rebuild Saghuin', 'Resist the Burmans', 'Restore Hariphunchai', and others with unique rewards.

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    Trade Route Revisions for Siam Nodegameplay

    Revisions to trade routes allowing better trade flow into the Siam node.

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    Emerald Buddha Mechanic for Lan Nagameplay

    Introduction of a scripted mechanic allowing control over the Emerald Buddha with Karma effects.

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    Pegu Mission Tree and Eventsnew contentMilestone

    Introduction of a new mission tree for Pegu with various missions and events enhancing gameplay.

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    Shan States Mission Stickgameplay

    New missions for Shan states allowing integration and expansion through unique mechanics.

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    New Government Reform: Corvée Systemgameplay

    New tier 3 government reform available to Thai, Burman, or Cambodian cultures, enhancing manpower and construction.

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    Sukhothai Event with Trailokgameplay

    Event changes how Sukhothai interacts with Ayutthaya when Trailok becomes ruler.

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    Reworked Taungu Mission Treebalance change

    Taungu mission tree now accessible to Ava and Prome, with new rewards.

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  13. 18 events
    New Mission: Rule Muang Phuangameplay

    Players can diplomatically vassalize or invade Muang Phuan, a semi-independent nation.

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    Claim the Mandate Missiongameplay

    Completing this mission allows a cosmetic name change for the nation.

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    New Government Reform: Confucian Bureaucracynew content

    Reduces Advisor Costs by 10% and is available to nations with Confucian religion or Vietnamese primary culture.

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    Restore Examinations Missiongameplay

    Requires enacting The Examination System government reform and employing advisors without a deficit.

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    Curtail the Nobility Missiongameplay

    Requires reducing Nobility influence while holding at least 50% Crown Land.

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    Control of the Army Estate Privilegegameplay

    New generic Estate Privilege for Nobility that increases influence and Army Tradition.

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    New Disaster: Northern and Southern DynastiesgameplayMilestone

    A disaster that can fire after the Age of Discovery, affecting the division of the nation.

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    Faith and Learning Missiongameplay

    Rewards a large permanent bonus to Harmonization Speed or reduces Idea Cost by 5% based on religious unity.

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    Culture Group Changesgameplay

    Altered culture group setup in the region, affecting various nations including Dai Viet.

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    Subjugation CBs on Neighboring Nationsgameplay

    Dai Viet gains Subjugation CBs on Lan Xang, Lan Na, Khmer, and Ayutthaya, with permanent claims on Burma.

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    New Vietnamese Mission Tree for Dai Vietnew contentMilestone

    Dai Viet, Annam, and Tonkin receive a new mission tree with various subjugation and strategic missions.

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    Defy Ming Missiongameplay

    Completing this mission allows stealing the Ming subject Yue and reduces Ming’s Mandate by 20.

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    Cham Mission Tree Highlightsnew content

    New missions for the Cham nation, including Reconquer Indrapura and Conquer Vietnam.

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    Purchase Western Arms Missiongameplay

    Requires strong relations with a European power and rewards a permanent -30% Artillery Cost and +10% Siege Ability.

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    Prevent Division MissiongameplayMilestone

    Prevents the Northern and Southern Dynasties disaster by meeting specific conditions.

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    Imperial Citadel Missiongameplay

    Allows moving the capital to Hue or renaming Dong Kinh to Hanoi.

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    New Government Reforms: The Examination Systemnew content

    Increases Advisor Pool by 1 and reduces Nobility Influence by 10%.

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    State Education Missiongameplay

    Requires construction of Universities and adds Institution progress to the capital.

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  14. 7 events
    New National Ideas for Acehnew content

    Aceh's national ideas focus on trade, navy-driven conquest, and religious conversion.

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    New Estate Privilege for Malaya Regionnew content

    Introduction of the Orang Laut estate privilege for countries with capitals in the Malaya region.

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    New National Ideas for Malaccanew content

    Malacca's national ideas allow them to dominate the spice trade and enhance vassal management.

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    New Missions for Acehnew content

    Aceh's mission tree encourages the spread of Islam and historical conquests in Sumatra and the Malay Peninsula.

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    New Missions for Bruneinew content

    Brunei's missions focus on unifying Borneo and vassalizing neighboring nations.

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    New National Ideas for Bruneinew content

    Brunei's national ideas emphasize naval dominance and diplomatic skills.

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    New Missions for Malaccanew content

    Malacca has new missions reflecting their historical expansion and diplomatic ties, including unique Subjugation CBs.

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  15. 9 events
    Restore the Empire Missionnew contentMilestone

    The Restore the Empire mission increases your government rank to Empire.

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    Khmer Empire Missions Treenew contentMilestone

    Khmer can restore their empire through a new missions tree focused on consolidation and reconstruction.

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    Invade Burma Missionnew content

    The Invade Burma mission grants +0.5 Army Tradition for the rest of the game.

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    Overseas Adventures Missionnew content

    The Overseas Adventures mission involves invading Borneo and rewards +1 Yearly Navy Tradition.

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    Military Expansion Missionsnew content

    Around half of the mission tree is focused on military expansion, rewarding Subjugation CB's.

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    New Estate Privilegesnew content

    Introduction of four new estate privileges, including Brahmins at Court and Advanced Irrigation Techniques.

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    Second Golden Age Mission Rewardsnew content

    Completing the Second Golden Age mission grants -25% power costs and -33% culture conversion cost for 20 years.

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    Enlightened Rule Missionnew content

    The Enlightened Rule mission enacts the Chakravarti government reform.

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    Disaster Power Cost Increasebalance change

    Khmer begins the game in a Disaster with a 25% increase to all power costs.

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  16. 9 events
    Restore the Fleet Mission ChaingameplayMilestone

    Begins a chain of missions leading to conflict with the Ming dynasty and grants permanent claims on the Chinese coast.

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    Chakravarti Mission Unlocks Reformgameplay

    Unlocks the Chakravarti tier 1 government reform with benefits to absolutism and ADM power.

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    Enforce Loyalty Missiongameplay

    Completing this mission converts all current Tributaries into Vassals.

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    Candi Shrines Mission Unlocks Deitygameplay

    Unlocks a new Hindu personal deity, the Buddha, increasing Tolerance of Heathen and decreasing Advisor Cost.

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    Majapahit Mission TreegameplayMilestone

    New mission tree for Majapahit to navigate the Disaster and restore the empire.

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    Eastern Campaigns Mission Modifiersgameplay

    Adds permanent province modifiers to uncolonized provinces in Maritime South-East Asia.

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    Majapahit Unique Disasternew contentMilestone

    Majapahit begins a unique Disaster that affects stability, legitimacy, and power costs.

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    Majapahit National Ideasnew contentMilestone

    Introduction of a new set of National Ideas for Majapahit in the South-East Asia update.

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    Porch of Mecca Mission Rewardsgameplay

    Unlocks the Propagate Religion trade policy and immunizes Hindu provinces from its effects.

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  17. 6 events
    Devaraja Mission Estate Privilegenew content

    Completing the Devaraja mission grants a new estate privilege that eliminates Religious Unity penalties for Dharmic faith provinces.

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    Ayutthaya National Ideas Revampednew content

    Ayutthaya's national ideas have been changed to better reflect the flavor of the nation, focusing on vassal-play and diplomacy.

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    New Mission Tree for Ayutthayanew content

    Ayutthaya receives a new mission tree that rewards Subjugation CB's and requires reducing the liberty desire of relevant subjects.

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    Royal Absolutism Mission Rewardnew content

    Completing the Royal Absolutism mission awards the Chakravarti tier 1 government reform and raises government rank to Empire.

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    Siamese Revolution Disaster Introducednew contentMilestone

    Ayutthaya can now experience the Siamese Revolution Disaster, which leads to different paths based on player choices.

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    Embassy to Japan Mission Rewardnew content

    Completing the Embassy to Japan mission rewards players with Yamada Nagamasa as a general and access to the Japanese Volunteers mercenary company.

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  18. 9 events
    Malacca's Territorial Changesworld

    Malacca no longer controls the eastern half of the Peninsula and gains the province of Singapura.

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    Rework of Maritime South-East Asianew contentMilestone

    A comprehensive rework aimed at enhancing the campaign experience in Maritime South-East Asia.

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    Representation of Aceh as a Sultanateworld

    Aceh is represented as a Sultanate in 1444, reflecting its historical significance.

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    Changes to the Formable Nation of Malayaworld

    Requirements for forming Malaya have changed, including owning at least 40 provinces.

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    Sumatra's New Nations and Provincesworld

    Sumatra sees the addition of new nations and the central inland part becomes impassable.

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    Conversion of Sea Zones to Inland Seasgameplay

    All surrounding sea zones have been converted to Inland Seas, providing combat bonuses for galleys.

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    Cloves Trade Good Introductionworld

    Tidore and Ternate have a monopoly on Cloves, a new trade good with significant economic benefits.

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    Changes to Pattani and Kedahworld

    Pattani receives the inland province of Gerik, and Kedah receives Penang, altering their status from one-province minors.

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    Java's New Nations and Cultural Changesworld

    Java sees the introduction of new nations and the Sundanese culture distinct from Javanese.

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  19. 5 events
    New Nations and Coresnew content

    Several releasable nations now have cores on territory held in 1444 by Lan Xang and Dai Viet.

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    Emphasis on Vassal Playgameplay

    Design goal for Mainland SEA nations to emphasize vassal play and the development of capital super-cities.

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    Culture Group Adjustmentschanges

    Central Thai and Northern Thai cultures merged into 'Thai', now part of the Siamese culture group.

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    New Mission Trees and Historical Eventsnew content

    Expect new historical events, mission trees, disasters, government reforms, and estate privileges in the 1.31 update.

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    South-East Asia Map Reworknew contentMilestone

    A comprehensive rework of the South-East Asia map, including new provinces and increased total development.

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  20. 22 events
    Attach Army Hotkey Updatedhotbar

    Hotkey for Attach army no longer overlaps, it is now 'h'. You might need to reset hotkeys through the new manager to make it work

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    Genoa Trade Node Location Updatedbug fix

    Updated location of Genoa trade node for All Your Trade achievement

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    Tier 3 Government Reforms Fixed for Rev Empiresbug fix

    Fixed no tier 3 gov reforms for rev empires without emperor dlc

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    Pope Vassalization Fixedbug fix

    Pope should now always be Catholic when released as a vassal

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    Ansbach Succession Event Fixedbug fix

    Fixed Ansbach succession event requiring wrong ruler for Ansbach

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    OOS Fixed with Negative Separatismbug fix

    Fixed OOS that happen if you have negative seperatism in a province.

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    Burgundian Mission Fallback Fixedbug fix

    Burgundian mission fallback will no longer join hre if it doesn't exist

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    Hussite Traditions Event Localization Fixedbug fix

    Fixed no loc for Hussite Traditions event for non-Hussites

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    DLC Check Added for Independence Agendabug fix

    Added DLC check to support independence agenda

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    Development Agendas Fixed for Non-State Coresbug fix

    Fixed some development agendas picking non-state core provinces

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    Shadow Kingdom War Requirement Adjustedbug fix

    Italian nations must now lose a war to the Emperor to be considered reined in for Shadow Kingdom, rather than losing any war

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    French Auld Alliance Mission Requirement Fixedbug fix

    French Auld Alliance mission no longer requires the British country to be independent

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    Gold Peace Treaty Payout Bug Fixedbug fix

    Fixed bug where it wouldn't give full payout in gold peace treaty

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    Missing Icon for Governing Cost Modifier Addedui ux

    Added missing icon for governing cost modifier

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    British and Spanish Missions Updated for Emperorbug fix

    British and Spanish missions that require passing an HRE reform are now updated for Emperor

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    AI Council of Trent Behavior Adjustedai

    AI won't push through the entire council of trent in one day anymore

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    Bohemian Mission Rival Requirement Fixedbug fix

    Fixed Bohemian mission requiring wrong rival when PLC exists

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    Scaling Reform Desire Modifier Bug Fixedbug fix

    Fixed bug with how scaling reform desire modifier was applied

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    CTD Fixed with AI Mercenary Agentsbug fix

    Fixed CTD that can happen when AI was working with an agent that only consisted of mercs

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    Lubeck Mission CB Grant Fixedbug fix

    Lubeck mission can no longer grant a CB against Norway if it doesn't exist

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    Duplicate Mission IDs Fixedbug fix

    Fixed duplicate mission id's in script, which was causing some mission art to display incorrectly

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    Peace Treaty Bug Fixed for Peasant Republicbug fix

    Fixed Peace treaty to enforce peasant republic on others

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  21. 36 events
    AI understanding of estate loyalty impact improvedai

    AI understands better how low loyalty of estates will impact them if they seize land.

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    Mercs construction bug fixedbug fix

    Fixed bug where mercs would break if in construction and changing subunit type.

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    Supremacy over the Crown influence adjustmentbalance change

    Supremacy over the Crown now adds more influence and should trigger less frequently.

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    Negative opinion decay instances fixedbug fix

    Fixed all remaining instances of negative opinion decay.

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    Production agenda targeting fixbug fix

    Production agenda for Jain and Vaishyas will no longer target gold provinces.

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    Investigate heresy scaling adjustmentbalance change

    Investigate heresy now scales by 50% reform desire instead of only 10%.

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    Controlled provinces issue resolvedbug fix

    Controlled provinces by enemy won't prevent them from being added to the empire in Force into HRE cb.

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    IA gain from Imperial Princes reducedbalance change

    Lowered IA gain from Imperial Princes.

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    Golden Bulls base cost adjustmentbalance change

    Golden Bulls base cost is now 400 ducats.

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    Unrest stacking issue resolvedbug fix

    Fixed bug where unrest would stack weirdly and cause it to grow exponentially.

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    Investigate heresy cost and availability changesbalance change

    Investigate heresy now costs 500 Curia Treasury and is only available to the pope.

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    Merc units splitting bug fixbug fix

    Fixes so you can't split out merc units with boats.

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    Netherlands government change event fixbug fix

    Netherlands no longer gets its government change event if it is a subject nation.

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    Estate Bailout event MTTH increasedbalance change

    The Estate Bailout event for Statutory Rights MTTH have been increased from 24 to 128.

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    AI behavior adjustment for assigning heirsai

    AI will now be a bit less zealous on using assign heir.

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    Estate disasters progression adjustmentbalance change

    Estate disasters now start progressing at 50% Loyalty and won't lose progress with over 100% influence.

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    Force into HRE CB validity fixbug fix

    Force into HRE CB will now only appear for targets where the peace treaty is valid.

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    Crownland penalty adjustmentbalance change

    Low crownland penalty now tops off at 0.4 monthly autonomy gain.

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    Incident notification clarificationbug fix

    Player will no longer be told an incident will happen due to Burgundian mission when it won't.

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    Secure the Succession mission completable fixbug fix

    Secure the Succession mission should now always be completable.

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    CTD in Excommunication action fixedbug fix

    Fixed CTD in Excommunication action.

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    Modern Firearm Techniques Policy buffbalance change

    Modern Firearm Techniques Policy now gives 10% Inf Combat Ability.

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    Council of Trent event fixbug fix

    Fixed Council of Trent event firing without Emperor DLC.

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    PU CB religion check fixbug fix

    Fixed so you don't get PU CB if your religion doesn't believe in those things when using the assign heir.

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    Burgundian mission incident requirement fixbug fix

    Burgundian mission firing an incident now requires no active incident.

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    Opinion penalty for leaving HREbug fix

    Countries that leave the HRE via Incidents now get an opinion penalty with the Emperor.

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    Hungary core loss fixbug fix

    Hungary loses its core on Belgrade when ceding it to Serbia via mission/event.

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    Franconian minor missions disappearing fixbug fix

    Fixed some Franconian minor missions disappearing on reload.

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    Austrian mission HRE reform fixbug fix

    Fixed Austrian mission requiring HRE reform only available without Emperor DLC.

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    Shift key attachment functionalityui ux

    Holding Shift while pressing Attach will now attach to first unit.

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    Cossacks development bonus privilege halvedbalance change

    Halved Cossacks development bonus privilege on steppe provinces.

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    Spheres of Influence mission trigger fixbug fix

    Fixed trigger for Spheres of Influence mission for Italian minors.

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    Shortcut for attaching unitsui ux

    Attaching now has shortcut of 'd'.

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    Base Crown Land Influence loweredbalance change

    Lowered Base Crown Land Influence to 60%.

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    Sforza opinion modifier fixbug fix

    Fixed negative opinion decay in Sforza opinion modifier.

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    Statutory Rights privilege locked durationbalance change

    Statutory Rights privilege is now locked for 20 years after being given.

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  22. 21 events
    Major Update Released Alongside ExpansionchangesMilestone

    Includes changes to the game map, estates, mercenary recruitment, and more.

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    Revolutionary Mechanics Revampednew contentMilestone

    New gameplay mechanics for revolutions, allowing players to embrace or oppose revolutionary movements with new units.

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    Revamped Revolutionsnew contentMilestone

    Revolutionary guard units can now be used to fight reactionaries.

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    Hegemonies Feature Addednew contentMilestone

    Players can seize global leadership through wealth and armies.

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    Defender of Faith Mechanics Updatednew content

    Defending major religions now has different implications.

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    Holy Roman Empire Systemsnew contentMilestone

    Introduction of Imperial Incidents that challenge the Emperor's power and authority, affecting the empire's governance structure.

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    Europa Universalis IV: Emperor Expansion Releasedlc releaseMilestone

    The newest expansion for Europa Universalis IV, titled 'Emperor', is set to release on June 9th.

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    New Missionsnew content

    Over 20 new unique mission trees added for various European nations.

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    Over 20 New Unique Missionsnew content

    New mission trees for various European nations.

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    Council of Trent and Counter-Reformationnew contentMilestone

    New gameplay elements for Catholic rulers to manage the spread of the Reformation.

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    New Papal Mechanicsnew contentMilestone

    Players can appoint cardinals, publish Papal Bulls, and gather tithes.

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    Hussite Faith Introducednew content

    Bohemia can embrace heresy against the Pope until The Reformation.

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    Council of Trent and Counter-Reformation Featuresnew contentMilestone

    New mechanics to slow the spread of the Reformation.

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    Defender of Faith Mechanicsnew content

    New dynamics for defending major religions versus insignificant ones, adding strategic depth.

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    Hegemony Systemnew contentMilestone

    Players can seize global leadership through wealth and military might, facing opposition from rivals.

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    Provoke Rebellions Featuregameplay

    Players can now risk provoking larger rebellions at opportune moments instead of waiting for discontent to escalate.

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    Hussite Faith Introductionnew content

    Bohemia can now embrace heresy early in the game, standing against the Pope until The Reformation.

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    Provoke Rebellions Mechanic Introducedgameplay

    Players can risk larger rebellions instead of waiting for discontent.

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    New Papacy Featuresnew contentMilestone

    Players can now appoint cardinals, publish Papal Bulls, and gather tithes with new abilities for the Vatican and Papal Controller.

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    Holy Roman Empire Systems Introducednew contentMilestone

    Imperial Incidents provide new challenges to the Emperor's power.

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    Europa Universalis IV: Emperor Expansion Releaseddlc releaseMilestone

    The latest expansion focuses on Europe with new features and systems.

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  23. 7 events
    Minority Expulsions Adjustedbalance change

    No longer costs diplo power, focuses on money cost, and AI is now reluctant to perform expulsions.

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    Overrun Mechanic Adjustedbalance change

    Players can no longer overrun armies that can fill out their combat width.

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    Subject Colonist Controlgameplay

    Added interaction to allow or forbid subjects from using colonists for settlement growth.

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    Changes to French Vassal Swarm Mechanicsbalance change

    Clarified mechanics regarding France's powerful nobility estate and vassal privileges.

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    Retracted Promise on Menu Restart Featurebug fix

    Development team admits defeat on implementing a restart to menu feature due to architectural limitations.

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    Shortcut Key Configuration Addedhotbar

    Players can now configure shortcut keys within the game instead of modding interface files.

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    Review of Policies and Army Tradition Sourcesbalance change

    Looking into redoing policy values and lowering sources of Army Tradition.

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  24. 3 events
    New Achievements for 1.30 Updatenew content

    Introduction of new achievements including 'Mary of Lotharingia', 'On the Rhodes Again', and more.

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    Emperor Expansion Release Date Announceddlc releaseMilestone

    The Emperor expansion and free 1.30 update will release on June 9th.

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    Emperor DLC Exclusive Achievementsnew content

    New achievements exclusive to the Emperor DLC such as 'Everything's Coming Up Mulhouse' and 'God Tier'.

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  25. 10 events
    Merchant Navy Missionnew content

    Build up the merchant navy and assert naval dominance to become the Queen of the Hanseatic League.

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    Defend the City Missionnew content

    Build a standing army to defend Lübeck and gain claims on the Mecklenburg area.

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    Lübeck Mission Tree Overviewnew contentMilestone

    Introduction of a new mission tree for Lübeck focusing on trade and military strength.

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    Ties with England Missionnew content

    Strengthen relations with England or Lübeckian merchants to gain claims for trading cities.

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    Imperial Navy Missionnew content

    Construct an Imperial Navy and achieve naval dominance for bonuses including +10% naval morale.

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    Defender of the Faith Missionnew contentMilestone

    Become Defender of the Faith and centralize the states of Germany into a single nation.

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    End the Sound Toll Missionnew content

    Force Denmark to end the Sound Toll to increase trade in the Lübeck trade node.

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    Industrialize the Rhineland Missionnew content

    Build manufactories to permanently improve local goods produced in applicable provinces by 15%.

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    Germany Mission Tree Overviewnew contentMilestone

    Introduction of a new mission tree for Germany inspired by Imperial Germany and Bismarck's accomplishments.

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    Blood and Iron Missionnew contentMilestone

    Complete the Blood and Iron mission to gain extensive permanent claims across Low Countries, Italy, France, and Poland.

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  26. 10 events
    Reworked Burgundian Inheritance Event Chainnew contentMilestone

    The event chain is completely reworked, allowing player control over inheritance choices.

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    Rex Italiae Modifiernew content

    Completing the Kingdom of Italy mission grants -5% Idea Cost and +10% Institution Spread.

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    Personal Union Mechanicsnew contentMilestone

    Burgundy exists under personal union until an event declares Marie's death and integration.

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    Crusade Against the Ottomansnew content

    Organizing a new Crusade requires specific ally conditions and grants a Holy War CB.

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    New Burgundian Mission Treenew contentMilestone

    Introduces a new mission tree for Burgundy with various conquests and rewards.

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    Imperial Incident Choices for the Emperornew contentMilestone

    Emperor has choices on how to distribute Burgundy's territories based on Marie's marriage.

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    League of the Public Weal Missionnew content

    Establishing an English Alliance unlocks this mission, affecting French vassals' Liberty Desire.

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    Expanded Mission Tree for Lotharingianew contentMilestone

    Forming Lotharingia expands the mission tree and allows switching to Lotharingian ideas.

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    Dominating Channel Trade Missionnew content

    Securing Dutch provinces rewards a permanent bonus to Trade Efficiency and Trade Steering.

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    Direct Control of Marie de Bourgognenew contentMilestone

    Players can control Marie and choose her marriage partner, triggering unique incidents.

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  27. 2 events
    Fixed potential security issue with modsbug fix
    Steam
    Updated SDL to 2.0.4 to address graphical issues on MacOS 10.15performance
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  28. 4 events
    Reformers Protest Imperial Incidentnew content

    Fires after the Protestant League's victory, offering three options for the Emperor.

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    New HRE Screen Designui ux

    Refined layout and functionality for the HRE interface, improving clarity and usability.

    Steam
    Changes to the Great Peasants' WargameplayMilestone

    Expanded player agency with new CBs and decisions for both the Emperor and Peasant Republics.

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    Decline of the Hanseatic League Imperial Incidentnew content

    Introduces an event for Lubeck if it loses dominance, with three options for the Emperor.

    Steam
  29. 3 events
    Governing Capacity Reworkgameplay

    Changing a government reform no longer causes 10 corruption; it now costs Government Reform progress.

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    New Administration Expansion Featuregameplay

    Players can now expand administrative capabilities to integrate conquered territories as core states, with increasing costs for each use.

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    Introduction of Industrial Revolution Institutionnew contentMilestone

    A new institution representing the Industrial Revolution has been added, focusing on technological advancement in late game.

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  30. 10 events
    Common Reforms Detailsnew contentMilestone

    Details of Common reforms including 'Call for Reichsreform', 'Institute Reichsregiment', and others.

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    Increased Number of Free Citiesbalance change

    The number of Free Cities at the start has been increased to 12 to enhance Imperial Authority generation.

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    Introduction of Force into HRE CBnew content

    A new diplomatic option allowing the Emperor to force nations bordering the Empire into treaties.

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    Introduction of New Reforms for the Holy Roman Empirenew contentMilestone

    New reforms have been introduced, categorized into Common, Decentralized, and Centralized paths.

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    Easier Enforcement of Peace within the Empirebalance change

    The Emperor can now ignore the opinion requirement to enforce peace, expanding options beyond the Imperial Ban.

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    Decentralized Reforms Detailsnew contentMilestone

    Details of Decentralized reforms including 'Establish the Reichstag Collegia', 'Expand the Gemeiner Pfennig', and others.

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    Changes to Adding Provinces to the Empirebalance change

    Provinces can now be added all at once, with a lump sum of 10 Imperial Authority granted.

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    Changes to Fabricating Claims within the Empirebalance change

    Fabricating claims within the Empire is now 50% more expensive.

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    Centralized Reforms Detailsnew contentMilestone

    Details of Centralized reforms including 'Reform the Hofgericht', 'Curtail the Imperial Estates', and others.

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    Introduction of Imperial Incidentsnew contentMilestone

    New dynamic historical events called Imperial Incidents that affect large areas of Europe.

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  31. 6 events
    Golden Bulls for Popesnew contentMilestone

    Curia Controller can choose a Golden Bull for each Pope, affecting all Catholic nations.

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    Ecumenical Council Featurenew contentMilestone

    A new way for the Papal Controller to increase influence by siphoning money into the Curia Coffers.

    Steam
    Investigate Heresy Actionnew contentMilestone

    Spend money to reduce Reform Desire while increasing its growth rate.

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    Cardinal Assignment Mechanicnew contentMilestone

    Curia Controller can assign Cardinals to nations, increasing their opinion and gaining influence.

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    Council of Trent Mechanicnew contentMilestone

    A new event that allows Catholic nations to set their position during the Reformation.

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    Introduction of Curia Coffersnew contentMilestone

    The Curia has its own pool of money accumulated from contributions by Catholic countries.

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  32. 15 events
    Over 20 New Unique Missionsnew contentMilestone

    New mission trees for a variety of European nations.

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    Council of Trent and Counter-ReformationgameplayMilestone

    Join Catholic rulers to slow the Reformation through concessions or harsh measures.

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    Monarch Power Cap Alert Improvementquality of life

    The alert for reaching the maximum cap for monarch power now pops up 3 months in advance and turns red when the cap is hit.

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    Europa Universalis IV: Emperor Expansion Announcementdlc releaseMilestone

    Announcing the Emperor expansion which revitalizes gameplay for the Holy Roman Empire and Catholic nations.

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    Provoke Rebellions Featuregameplay

    Risk larger rebellions now instead of waiting for discontent to escalate.

    Steam
    Defender of Faith Mechanicsgameplay

    Earn more bonuses for defending a major religion compared to a minor one.

    Steam
    The Hussite Faith Featurenew content

    Bohemia can embrace heresy and stand against the Pope until The Reformation.

    Steam
    New Holy Roman Empire SystemsgameplayMilestone

    Imperial Incidents introduce new challenges to the Emperor's power and authority.

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    Unify Islam Decision UpdategameplayMilestone

    The requirement to convert the entire realm for the Unify Islam decision has been removed. The decision now grants the title of The Caliphate and a Feudal Theocracy government reform.

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    Revolutions RevampedgameplayMilestone

    New mechanics to embrace or oppose revolutionary ideas using the guillotine and revolutionary guard.

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    Introduced New Heir Mechanics Changesgameplay

    England starts with 100 Legitimacy again, and claim strength will be considered for heirs during succession events.

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    Kingdom of God Decision RevampgameplayMilestone

    The Kingdom of God decision no longer disables the Curia and grants a unique government reform promoting the Papal States to Empire rank.

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    New Papal Abilitiesnew contentMilestone

    Appoint cardinals, publish Papal Bulls, and gather tithes with new abilities for the Vatican and Papal Controller.

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    Major Update with Free Contentbalance changeMilestone

    Accompanying update includes a redrawn map of west and central Europe, Crown Lands, and new ideas.

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    Hegemonies Systemgameplay

    Earn rewards for accumulating great wealth and armies.

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  33. 11 events
    Changes to Switzerland and Burgundy Ideasbalance change

    Switzerland and Burgundy ideas have been adjusted to provide bonuses to Mercenary Manpower.

    Steam
    Increased Maintenance Cost Growth for Mercenariesbalance change

    Mercenary maintenance costs grow by 8% with each military technology, compared to 2% for regular troops.

    Steam
    Unique Mercenary Companies for Hungarynew contentMilestone

    Hungary gains access to unique mercenary companies tied to its historic Black Army, featuring events and modifiers.

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    Introduction of Mercenary CompaniesgameplayMilestone

    Mercenaries are now recruited as entire companies, functioning as individual armies with finite manpower.

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    Changes to Overrun Mechanicsgameplay

    Overrun mechanics have been adjusted; combat width now prevents overrun if filled.

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    Locality Emphasis for Mercenary Recruitmentgameplay

    Recruitment time for foreign mercenary companies is affected by their home province's distance.

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    Rebalanced Mercenary Costsbalance change

    Mercenary costs have been rebalanced to fit their new limited nature with manpower.

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    Introduction of 100 New Mercenary Companiesnew contentMilestone

    Around 100 different mercenary companies have been added, each with unique content and modifiers.

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    New Mercenary Manpower Modifierbalance change

    The Available Mercenaries modifier has been replaced with Mercenary Manpower, affecting hiring dynamics.

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    Cap on Mercenary Regiments Increasedbalance change

    The upper cap of regiments in a mercenary company has been increased from 40 to 60.

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    Increased Disband Time for Mercenary Companiesbalance change

    The disband time for mercenary companies has been increased from 10 years to 20 years.

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  34. 12 events
    Core All Button in Stability Interfacequality of life

    Added a button to core as many provinces as you can afford in the Stability interface.

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    Admin Efficiency Penalty Adjustedbalance change

    Swapped Admin Efficiency penalty for +20% Core Creation and +100% Advisor Cost when at 100% Governing Capacity.

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    Improved Mission Requirements and Tooltipsquality of life

    Clarified mission requirements and progress indicators for better understanding.

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    Detach Leaders from Armies/Navyquality of life

    Leaders can now be detached from their armies or navies in the military interface.

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    Generals Age Mechanic Introducedbalance change

    Generals now have an age, affecting their death chance similar to monarchs.

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    Danish Ideas Updatedbalance change

    Danish naval ideas have been made more competitive with other naval powers.

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    Introduce an Heir Featurenew contentMilestone

    Monarchs can now appoint a successor not of their dynasty under certain conditions.

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    View Subject Mission Screensgameplay

    Players can now view the mission screens of their subjects to optimize benefits.

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    Base Disengagement Chance Increasedbalance change

    Base disengagement chance for ships raised from 3% to 10%.

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    Country Shield Highlightingui ux

    Hovering over a country shield will now highlight that country on the map with a pulsating red outline.

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    Prussian Militarization Penalty Redonebalance change

    Militarization penalty for Prussian Monarchy/Republic is now based on governing capacity.

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    Merchant Republics Governing Cost Changesbalance change

    Merchant Republics now have an additional 25% Governing Cost for stated land and territories.

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  35. 4 events
    Unique Events for Defender of the Faithgameplay

    Added unique events and content for players who claim the title of Defender of the Faith.

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    Immediate Rebel Appearance Featurequality of life

    New feature allows players to trigger rebel appearances 50% stronger after reaching 50% faction progression.

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    Reworked Defender of the Faith MechanicgameplayMilestone

    Defender of the Faith now has 5 tiers based on the number of nations following the faith, providing various bonuses.

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    Defender of the Faith Tier BonusesgameplayMilestone

    Details on bonuses for each tier of the Defender of the Faith, including missionaries, morale, prestige, and manpower.

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  36. 2 events
    Minor issues resolved with subscription testbug fix

    Addressed some minor issues related to the subscription test.

    Steam
    Security issue fix for LUA libraries in modsbug fix

    Resolved a security issue tied to the way LUA libraries were loaded for mods.

    Steam
  37. 7 events
    Naval Hegemony Bonusesbalance change

    Naval Hegemony provides +10% Naval Engagement Width and +20% Backrow Artillery Damage.

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    Types of HegemoniesgameplayMilestone

    Three types of Hegemonies introduced: Economical, Naval, and Military, each with unique requirements and bonuses.

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    Hegemony MechanicsgameplayMilestone

    Hegemons gain bonuses based on their type and can lose their status after losing a war.

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    Military Hegemony Bonusesbalance change

    Military Hegemony offers 10% cheaper warscore cost and +20% Siege Ability.

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    Economical Hegemony Bonusesbalance change

    Economical Hegemony grants +100% manpower on mercenaries and +33% Governing Capacity.

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    Hegemony Power Scalingquality of life

    Hegemony power scales over time, with maximum power reached in about 20 years.

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    Introduction of Hegemoniesnew contentMilestone

    New gameplay feature allowing Great Powers to proclaim Hegemonies with specific bonuses.

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  38. 10 events
    War Declaration View Enhancementsquality of life

    War Declaration view now summarizes infantry, cavalry, artillery, and total forces for each side, with hover details for breakdown.

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    Trade Company Province Requirements Changedbalance change

    No longer any religious requirements for making a province part of Trade Companies; only requires it not to be in your super region.

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    Governing Cost Reductionsbalance change

    Courthouse and Town Hall now reduce governing cost by -25% and -50% respectively; State House added with -20% governing cost.

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    Military Strength Information in Diplomacy Viewquality of life

    Added military strength details of other countries in the Diplomacy View, including land forces, naval forces, and manpower.

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    Autonomy Penalty Adjustmentsbalance change

    Autonomy penalty for provinces in Trade Companies changed to 90%, with 45% production efficiency loss and no naval FL penalty.

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    Optional Endgame Tagsquality of life

    Endgame tags can now be turned off in options before starting a campaign, but this will invalidate achievements.

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    Direct Links to Event Locationsquality of life

    Added buttons to events that take players directly to the province affected by the event.

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    Rival Selection Highlightquality of life

    When selecting rivals, options will now highlight if that country has also chosen you as their rival.

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    Propagation of Religion for Muslims Limitedbalance change

    Propagation of Religion available to Muslims has been limited to areas outside of Europe.

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    Merchant Republics and Prussian Monarchies Changesbalance change

    Penalties for Merchant Republics and Prussian Monarchies are now based on Governing Capacity instead of number of provinces.

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  39. 3 events
    Patch 1.29.4 Releaseother

    Version number and checksum updated; no gameplay changes.

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    Mod Compatibility Assurancemodding

    Mods compatible with 1.29.3 should work with 1.29.4 without issues.

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    Experimentation for New Player Accessibilityquality of life

    Running experiments to reduce the threshold for new players to access the full EU4 experience.

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  40. 11 events
    Absolutism Cheese Adjustmentsbalance change

    Reducing autonomy in recently rebelled provinces will now also remove the recent uprising block for further rebellions.

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    Lowered Missionary Maintenance Costbalance change

    Missionary Maintenance cost formula has been adjusted to lower costs.

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    Naval Combat Disengagement Mechanicbalance changeMilestone

    New Disengagement Chance mechanic added to naval combat to allow ships to retreat when morale is low.

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    Coastal Defence Buildingsnew content

    New Coastal Defence buildings added to enhance defense against blockades.

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    Introduction of Marines Unit Typenew contentMilestone

    New Marines unit type added, which does not take attrition at sea and has increased disembarking speed.

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    New Rules for Trade Companiesbalance changeMilestone

    All nations can create Trade Companies regardless of continent, with specific rules for province eligibility.

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    Blockade Mechanics Overhaulbalance changeMilestone

    Blockades now siphon income from the nation and no longer impose Goods Produced or Trade Power maluses.

    Steam
    Changes to Trade Company Investmentsbalance change

    Investment costs for Tier 1 and 2 have been reduced, and only one Tier 3 Investment can be built per region.

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    Increased Troop Attrition at Seabalance change

    Attrition for troops transported across the open sea increased to 10%.

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    Removal of Max State Modifierbalance changeMilestone

    The Max State modifier has been removed to allow players to build administrative infrastructure more freely.

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    Lowered Autonomy for Territories and Trade Companiesbalance change

    Autonomy for Territories has been lowered to 90% and for Trade Companies to 80%.

    Steam