What changed in Europa Universalis IV in 2024

275 updates · 97 main milestones · Feb 20, 2024 to Nov 22, 2024

  1. 8 events
    New Religious Systems in Aurora Regnorumnew content

    Introduction of mini-papal systems for Catholics, along with Shamanism and Totemism for native cultures.

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    Unique Countries in Aurora Regnorumnew contentMilestone

    New countries with distinct gameplay styles, including Afognak, Kadyak, and Svatosk, each with unique missions and events.

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    Playable Regions in Aurora Regnorumnew content

    Six fully developed and playable regions including Kodiak, Kenai, Anchorage, and more, each with unique characteristics.

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    Aurora Regnorum Mod Releasenew contentMilestone

    A new alt-history mod exploring early European contact with Alaska, featuring unique regions, cultures, and gameplay mechanics.

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    Dynamic Province Names in Aurora Regnorumnew content

    Hundreds of dynamic province names reflecting Alutiiq, Dene, Estonian/Finnish, and Russian cultures.

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    Spicy Gameplay Options in Aurora Regnorumnew content

    New gameplay options like Hard Mode and the Vinland Challenge to increase difficulty and variety.

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    Great Projects in Aurora Regnorumnew content

    Five new Great Projects including Fort Puyurniq and Cathedral of the Holy Resurrection, enhancing gameplay.

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    Unique Events in Aurora Regnorumnew content

    New events such as the War of the Kahtnu River and The Pirates of Kalgin, adding depth to gameplay.

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  2. 7 events
    New Religion: The Inquisitiongameplay

    Introduction of a new religion inspired by Reformed, allowing players to switch focuses with rewards and penalties.

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    GM Control Panelgameplay

    In-game control panel for Game Masters to manage game state without rehosting.

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    Enhanced Statistics Trackingquality of life

    New automated ways to track in-game statistics for player enjoyment.

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    Grandest LAN 2024 Mod Introductionnew content

    Introduction of a mod specifically designed for the Grandest LAN event, enhancing multiplayer experiences.

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    Blood Feuds Mechanicgameplay

    New mechanic allowing countries to challenge each other to 1vs1 duels with specific rules and compensation.

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    Game Master Toolkitgameplay

    Custom GUIs for Game Masters to interact with the game world without rehosting.

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    Artifact Mechanicsgameplay

    Mechanic for players to find and conquer vampiric relics that grant in-game modifiers.

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  3. 6 events
    Last Breath: The Sunrise Invasion Mod Releasednew content

    A mod that explores an alternate history where the Black Death kills up to 90% of the population.

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    Mining and Ores Reworked Mod Awardednew content

    Overall Runner up in Modathon Season 3.

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    Indica Universalis - Shadows of Zomia Mod Awardednew content

    Awarded for 1st Place Regional Flavor in Modathon Season 3.

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    Wacky Events Mod Awardednew content

    Awarded for Meme Worthy in Modathon Season 3.

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    Shattered England Mod Awardednew content

    2nd place in Alternate History category in Modathon Season 3.

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    Cookie Taxer Mod Introducednew content

    A new mod that introduces a cookie currency and various buildings to produce cookies.

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  4. 8 events
    New Base Game Releasedlc releaseMilestone

    The new base game includes the former DLCs 'Rights of Man,' 'Art of War,' 'Common Sense,' and the 'Digital Extreme Upgrade.'

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    DLC Content Cannot Be Disabledquality of life

    The four DLCs will be baked into the base game and cannot be disabled, affecting save files.

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    Integration of Four DLCs into Base Gamedlc releaseMilestone

    The DLCs 'Rights of Man', 'Art of War', 'Digital Extreme Upgrade', and 'Common Sense' will be integrated into the base game for free.

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    Free DLC Unlock for Existing Playersquality of lifeMilestone

    Players who already own the base game will receive the four DLCs for free once they are integrated.

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    Grandest Sale AnnouncementshopMilestone

    A grand sale is live featuring an updated Ultimate Edition with a massive 75% base discount, totaling 87% off.

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    Free-to-Play Weekendseasonal event

    The base game is free to play for everyone until October 23rd at 19:00 CEST.

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    Adjustment of Starter Edition Contentbalance change

    The content of the Starter Edition will be adjusted to include different expansion packs due to the integration of the four DLCs.

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    Price Decrease for Ultimate Bundlebalance change

    The price of the Ultimate Bundle will decrease as a result of the new base game content.

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  5. 5 events
    Upcoming Merge of DLCs into Base GamegameplayMilestone

    All mentioned DLCs will be merged into the base game for everyone by default on October 17th.

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    Four DLCs Available for Free Downloaddlc releaseMilestone

    Rights of Man, Art of War, Common Sense, and Digital Extreme Upgrade DLCs can now be downloaded for free by everyone.

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    DLC Common Sense Available for Freedlc releaseMilestone

    All owners of the EU4 Starter Edition will receive the DLC Common Sense for free.

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    Save Compatibility Warningquality of life

    Loading a save from before using the new DLCs will break it; players can revert to version 1.37.4 if needed.

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    Ultimate Bundle Discountshop

    The Ultimate Bundle is now heavily discounted, with additional discounts for veteran players based on owned DLCs.

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  6. 4 events
    New Religions Introduced in ALBnew content

    The mod features unique religions including Wycliffian, Arianism, Impotian, and Indictian, each with custom mechanics.

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    Aevum Lupi Bicipitis Mod Releasednew contentMilestone

    An alternate history mod featuring an overhaul of the map from Ireland to Cathay, with unique migrations and cultures.

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    New Formable Nations in Update 1.1new content

    Upcoming content will introduce new formable nations including Herkulia and Africa, with unique mechanics and mission trees.

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    Over 35 Mission Trees Addednew contentMilestone

    The mod includes unique mission trees and national ideas for nearly every tag on the map, enhancing gameplay depth.

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  7. 12 events
    Overhaul of Government Reforms and EstatesgameplayMilestone

    Government reforms and estates have been completely reworked, adding new tiers and privileges.

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    Introduction of Atlas Novum Modnew contentMilestone

    A total overhaul mod for Europa Universalis IV, adding extensive changes to game mechanics, provinces, and more.

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    Complete Overhaul of Technologies and InstitutionsgameplayMilestone

    Technologies divided into 46 levels with 16 institutions, enhancing gameplay depth.

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    Introduction of Climate TypesgameplayMilestone

    Twenty-five climate types added, affecting province carrying capacity and productivity.

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    Introduction of New Unit Typesnew contentMilestone

    Land and naval units have been restructured into new types reflecting their roles.

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    Over 100 New Trade Goodsnew contentMilestone

    New trade goods added with dynamic pricing based on supply and demand.

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    Reworked MissionsgameplayMilestone

    Mission trees for colonizing powers have been reworked for better gameplay flow.

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    Reworked Development SystemgameplayMilestone

    Development is now based on Wealth, Infrastructure, and Population, growing organically.

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    New Subject Typesnew contentMilestone

    New subject types including fiefs, domains, confederates, and paramountcies introduced.

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    Addition of New Cultures and Religionsnew contentMilestone

    Nearly 2,299 new cultures and a dozen new religions added, enhancing cultural diversity.

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    Reorganization of Terrain TypesgameplayMilestone

    Terrain is classified into twenty-two distinct types affecting carrying capacity and infrastructure limits.

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    New Mapwork with Thousands of Provincesnew contentMilestone

    The mod adds thousands of new provinces and new sea tiles for all oceans and historically navigable rivers.

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  8. 7 events
    Land unit types change issue resolvedbug fix

    Fixed land unit types being changed while teching up.

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    CTD fix for full annexation by third partiesbug fixMilestone

    Fixed a CTD with countries being full annexed by a 3rd party while at war.

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    Fix for splitting boats into two naviesbug fix

    Fixed a bug not allowing to split boats into two navies with reorganize window outside of harbors while the game is unpaused.

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    Removed cooldown on AI leaving coalitionsbug fix

    Removed a cooldown on AI leaving coalitions.

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    Fixed button to call allies to warsbug fix

    Fixed the button to call allies to wars.

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    CTD fix for auto peace dealsbug fixMilestone

    Fixed a CTD with auto peace deals.

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    Separatist sentiment delay moved to immediatebug fix

    Moved the separatist sentiment delay to immediate.

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  9. 6 events
    Themes of EU4 Music Collectionnew content

    Ultimate collection of miscellaneous tracks and main themes from various EU4 mods, currently adds 27 tracks.

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    Scandinavia Music Pack Releasednew content

    Adds 8 music tracks inspired by Nordic countries, including celebratory themes.

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    Runite’s Original Music Mods Collection Releasednew content

    A collection of music mods adding nearly 100 original orchestral tracks specifically composed for Europa Universalis IV.

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    Ante Bellum Original Soundtrack Availablenew content

    Composed for the Ante Bellum mod, adds 16 tracks exploring Christian and Islamic tensions in the 1400s.

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    Serenades Music Pack Introducednew content

    Adds 10 calming piano-based tracks for peacetime.

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    Themes of the Old World Music Modnew content

    Adds 24 new tracks with peace and war themes for each major culture group in Europe.

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  10. 13 events
    Custom Pop System Implementationnew contentMilestone

    Introduces a custom population system with three classes: Upper Class, Commoners, and Tribal/Rural pops, each with distinct benefits.

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    Enhanced Map and Geography Adjustmentsquality of life

    Adjustments to the map for better historical accuracy, including river placements in China.

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    Reworked Government Typesnew contentMilestone

    Government types have been reformatted, including new tiers and specific bonuses for each type.

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    AI Slave Placement Improvementai

    AI will now place slaves in provinces, improving its economic management.

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    Introduction of New Institutionsnew contentMilestone

    Adds multiple new institutions that affect gameplay, progressing through various technological advancements.

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    Introduction of Imperium Universalis ModmoddingMilestone

    A comprehensive mod depicting Europe, North Africa, and Asia from 612 BC to 200 CE, featuring unique gameplay mechanics and historical content.

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    Expanded Building Typesnew contentMilestone

    Features a variety of new buildings, including unique structures that provide powerful bonuses.

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    Admin Stress Mechanic Introductionbalance change

    A new mechanic that penalizes players for excessive development, affecting income and increasing corruption.

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    Army Professionalism Reworkbalance change

    Reworks the Army Professionalism system to create a more balanced gameplay experience.

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    Economy Balancing Adjustmentsbalance change

    Economy mechanics have been tuned to create more lucrative playstyles while also introducing penalties for excessive expansion.

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    Improved Decision Icons and Colorsquality of life

    All decisions have been given icons and colors for easier identification.

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    New Events and Flavor Contentnew content

    Adds many new flavor events and provinces to enhance gameplay and historical immersion.

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    Socii System Overhaulnew contentMilestone

    Reworks the Socii system, introducing new mechanics for managing dissatisfaction and military leverage.

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  11. 8 events
    Development Bonuses Adjustedmodding

    Changes to per-development bonuses to make large centers of development more powerful and meaningful.

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    Revamp of Governing Capacity Effectsmodding

    Changes to the effects of being over governing capacity, providing bonuses for remaining under capacity.

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    Increased Coastal Defensivenessmodding

    Default defensiveness of all coastal provinces increased by 50%, with blockading negatively affecting this increase.

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    Rebel Mechanics Overhaulmodding

    Rebels can now retreat and reinforce, and can recruit new units upon occupying a province, increasing separatism.

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    Introduction of The Rise and Fall of Empires Modmodding

    A mod that shifts focus from blobbing to strategic empire management and stabilization.

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    Introduction of National Decay Disastermodding

    A disaster illustrating the collapse of overextended nations, with high national unrest and specific triggering conditions.

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    Rework of Institution Spreadmodding

    Changes to institution spread, requiring previous institutions to be embraced and halving growth from development improvements.

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    Buffs to Mountain and Highland Defensivenessmodding

    Buffs applied to mountain and highland defensiveness, with increased fort maintenance for mountains.

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  12. 18 events
    New Great Projectsnew content

    Introduction of new great projects including the Colosseum and the Leaning Tower of Pisa.

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    Province and Country Update of the Holy Roman Empirenew content

    A comprehensive update to the provinces and countries within the Holy Roman Empire.

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    Paladins Special Unitnew content

    Introduction of a new special unit called Paladins.

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    New Loading Screen Artworknew content

    A new loading screen featuring Robert de Hauteville.

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    Nine New or Updated Imperial Incidentsnew content

    Introduction of nine new or reworked imperial incidents for enhanced gameplay in the HRE.

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    Reformation and Counter-Reformation Changesgameplay

    Updates to the Reformation and Counter-Reformation mechanics.

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    Hundreds of New Events and Decisionsnew contentMilestone

    Addition of hundreds of new events, decisions, and government reforms.

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    New Formable Nationsnew content

    Addition of new formable nations such as Aquitaine, Helvetia, and Rhineland.

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    Protestant & Reformed Religious Schoolsnew content

    New religious schools for Protestant and Reformed religions to enhance gameplay depth.

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    New Menu Indicators for Mini-Updatesui ux

    New indicators for nations that have received mini-updates or access to pre-set colonial nations.

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    24 New Mission Treesnew contentMilestone

    Introduction of 24 new mission trees for various nations.

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    Hussite, Gaelic, and Anglican HRE Pathsnew content

    New paths for Hussite, Gaelic, and Anglican factions within the Holy Roman Empire.

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    New Special Unitsnew content

    Introduction of various new special units in the game.

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    New Soundtrack by Utopiaaudio

    A completely new soundtrack composed for the Blood and Iron update.

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    Overhauled Custom Achievements Screenui ux

    A redesigned achievements screen for a more interactive experience.

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    New Pre-set Colonial Nationsnew content

    Addition of German, Italian, Gallic, and Byzantine pre-set colonial nations.

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    New Government Mechanicsgameplay

    New mechanics including Helvetic Militarization and Hanseatic Commercialism.

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    Ante Bellum - Blood and Iron Update Releasedlc releaseMilestone

    The ninth major update of the Ante Bellum mod, titled 'Blood and Iron', is set to release on July 8.

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  13. 13 events
    Fixed AI taking defender of faith regardless of scripted AI weightsbug fix
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    Fixed has_any_ongoing_construction trigger issuebug fix
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    Added missing unlocalized string for Institutionalized Black Army reformui ux
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    Fixed Eunuch rebels not spawningbug fix
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    Missions updated for proper rewards and conditionsgameplay

    Various missions have had their requirements and rewards adjusted.

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    New modifiers icons for various cost modifiersui ux
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    Decisions updated for better accessibilitygameplay

    Several decisions now have adjusted conditions for triggering.

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    3D unit sprites updated for various culturesvisuals

    Unit sprites have been adjusted for several cultures to enhance visual consistency.

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    Modifiers adjusted for consistencygameplay

    Several modifiers have been fixed or updated to ensure they function correctly.

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    Added missing localized tooltip for State Madrasas and Karimi Stations reformsui ux
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    Achievements updated to reflect correct conditionsgameplay

    Multiple achievements now mention specific regions or conditions correctly.

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    Fixed duplicate effect after centralizing a state with French Absolutist Monarchybug fix
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    Events updated for clarity and functionalitygameplay

    Multiple events have had their triggers and descriptions updated for better gameplay.

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  14. 6 events
    Post Finem Mod Introductionnew content

    An alternate history overhaul mod for Europa Universalis IV exploring a world where Carthage won the Punic Wars.

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    New Gameplay Mechanics for Religionsnew contentMilestone

    Custom mechanics for the Evangelos and Jain religions, enhancing gameplay experience.

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    Open Beta Announcement for 1.2new content

    Open beta for the 1.2 update will begin on June 7, 2024, with a Discord server for participants.

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    New Religious Mechanicsnew contentMilestone

    Introduction of three new Christian religions (Evangelos, Sevasam, Concetus) and a rework of the Arabic religion in the upcoming 1.2 update.

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    1.2 Update Release Announcementnew contentMilestone

    The 1.2 update, titled 'Sons of Abraham', will be released on June 21, 2024, overhauling Arabia, the Horn of Africa, and southern India.

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    New Mission Trees in Post Finemnew content

    Over 60 unique mission trees introduced for various nations, including Saxony, Ostholm, Vildheim, and Kashubia.

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  15. 9 events
    Angevin Empire Mission Treenew contentMilestone

    A new mission tree for the Angevin Empire is being developed, focusing on integrating French estates.

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    Reworked Achievement Systemui ux

    The achievement system has been reworked to improve user experience and reduce lag.

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    Channel Tunnel Featurenew content

    Players can create a new artificial strait, the Channel Tunnel, enhancing gameplay across islands.

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    UI Performance Improvementsperformance

    All previous UI work has been updated to use a more performance-friendly window system introduced with update 1.37.

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    New Aragon Mission Treenew contentMilestone

    A new mission tree for Aragon has been implemented, featuring unique gameplay elements and events.

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    Game Rules System Introductionnew content

    A new Game Rules system will be included in the 1.13 update, allowing players to customize campaign behaviors.

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    Introduction of the War of the Remences Disastergameplay

    A new disaster for Aragon that can affect gameplay based on player decisions.

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    Custom Macrobuilder Featurequality of life

    Introduction of a Custom Macrobuilder accessible via Shift+B, initially including an Upgrade-All-Buildings tool.

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    Major Update for Europa Expanded - Terra Incognitanew contentMilestone

    The Europa Expanded mod is releasing a major update named Terra Incognita.

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  16. 18 events
    Event Raabisation Reward Fixbug fix

    The event Raabisation now properly grants its rewards.

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    VOC Indiamen Interaction Fixbug fix

    The VOC interaction 'increase_voc_eastindiamen_construction' now properly grants the VOC Indiamen special unit allowed fraction.

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    Mesoamerican Tributaries Alliance Restrictionbalance change

    Mesoamerican Tributaries can no longer ally independent nations.

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    Bohemian Mission Development Limitbalance change

    The Bohemian mission 'The Golden City' now limits development to 3 uses, totaling +9 development.

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    Timurid Mission Requirement Changebalance change

    The Timurid mission 'Mamluk Delusions' now requires 40 provinces instead of 50.

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    Declare War Tooltip Typo Fixbug fix

    Fixed a typo in the declare war tooltip for the Mesoamerican Tributary Casus Belli.

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    Venture into Tribal Lands Decision Requirementsbug fix

    Rewrote the decision requirements for 'Venture into Tribal Lands'.

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    Dutch Mission Tooltip Updatebug fix

    The Dutch mission 'Glorious Revolution' no longer mentions 'Man o War' special units if the Domination DLC is not active.

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    Fate of the Chinese Emperor Event Tooltipbug fix

    Fixed a typo in the first option of the 'Fate of the Chinese Emperor' event.

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    Hungarian Games Requirement Removalbug fix

    Removed an unnecessary requirement from the Hungarian Games achievement.

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    Seven Provinces Government Bonusbalance change

    The government 'Seven Provinces' now grants 15% manpower in primary culture provinces.

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    Arabian Trade Influence Mechanic Tooltipbug fix

    The Arabian Trade Influence mechanic is no longer mentioned if players do not own the Winds of Change DLC.

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    Fugger Family Privileges Tooltip Fixbug fix

    Fixed an issue with the tooltip for 'Fugger Family Privileges' Burghers privilege.

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    Achievement Visibility Improvementsbug fix

    Improved visibility for several achievements so you no longer have to form specific countries to see them.

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    Regiment de Marine Mission Tooltip Fixbug fix

    Fixed an error in the reward tooltip of the 'Regiment de Marine' mission.

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    Great Moravia Achievement Adjustmentnew content

    Now accounts for Great Moravia's cores.

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    Gothic Invasion Updatenew content

    Now accounts for the new Gothic culture that is part of the Germanic culture group.

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    Election of Kasimir Event Tooltip Fixbug fix

    The Polish event about the Election of Kasimir will no longer display certain tooltips that have no effect without the 'Lions of the North' DLC.

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  17. 41 events
    Venetian Government Changesbalance change

    The Venetian Government no longer allows switching to a Monarchy or a Theocracy.

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    Great Mongol Empire Reform Updatebalance change

    Now grants the Siberian Frontier ability.

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    Seize Court Resources Cooldown Increasebalance change

    Cooldown increased from 5 to 10 years.

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    Peace Offer Gold Shift-Click Fixui ux

    Shift-clicking max accepted gold no longer exceeds 100 war score cost.

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    Royal Marines Reform Availabilitybalance change

    Now available to Great Britain and Angevin regardless of primary culture.

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    Tenochtitlan Monument Doom Reduction Changebalance change

    Now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.

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    Great Mongol Horde Government Reformbalance change

    Now allows recruitment of banners in all primary culture provinces.

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    Cossack Government Interaction Limitbalance change

    No longer possible to exceed special unit force limit with Cossack interactions.

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    Unique Missions for Hisn Kayfa and Gulf Trading Powersnew content

    Hisn Kayfa, Hormuz, and Oman gain unique mission trees to dominate the Middle East.

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    Province Type Changesother

    Tarija is now a mountain province; Camana is now a Coastal Desert province.

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    Game Options Lobby Fixbug fix

    Game options in the lobby now start at their correct positions.

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    New Effects for Custom GUIother

    Added effects for state edicts.

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    Iqta Mechanics Restrictionbalance change

    Government reforms with Iqta mechanics are now only usable by Muslims.

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    Replaced Derogatory Termother

    Replaced 'Tarascan' with 'Purépecha'.

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    New Content for Formable European Nationsnew content

    New alt-historical options for the formation of Germany and Italy.

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    Introduced 2 New Formable Nationsnew content

    Players can now form Austria-Hungary and Great Moravia.

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    Mayan Religion Advisor Cost Changebalance change

    Now gives -10% Cost of Advisors with Ruler's Religion.

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    New Effects for Moddingother

    Added round_variable and force_create_marriage effects.

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    New Portraits for Women Advisorsnew content

    21 new portraits for North American women advisors.

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    Added 10 New Achievementsnew content

    Achievements include ‘It's all coming together’, ‘Doge Ducats’, and more.

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    Court View Refresh Fixbug fix

    Court view now refreshes when there's a new monarch.

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    New Modifiers for Moddingother

    Added reverse_relation_with_heretic_religion and reverse_relation_with_heathen_religion modifiers.

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    Rajputs Banner Color Fixui ux

    Rajputs will no longer have different banner colors in army view.

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    Venice Core on Thessalonikiother

    Venice now has a core on Thessaloniki at game start.

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    Renamed Chagatai to Moghulistanother
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    Starting Ruler Birth Year Setother

    Oirat's starting ruler now has birth year set to 1407.

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    Unique Mission Trees for Minor Orthodox Empiresnew content

    The Black Sea kingdoms of Theodoro and Trebizond receive unique missions to expand their influence.

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    Reworked Generic Mission Treenew content

    Updated rewards and requirements for over 15 mission trees.

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    Revised Trees for Central European Nationsnew contentMilestone

    Austria, Hungary, and Bohemia get revised mission trees with new historical options.

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    Chan Chan Citadel Level Increasebalance change

    Now starts at level 2 instead of 1.

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    Changes in Mesoamerica and Other Regionsnew content

    Significant changes in the set-up in Mesoamerica, Andean region, Central Europe, and Central Asia.

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    Custom GUI Additionsother

    Added custom GUI to colonization, siege view, and topbar interface.

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    Added 8 New Great Projectsnew content

    New projects include The Golden City and Schönbrunn Palace for 'Leviathan' owners.

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    Updates for Gunpowder Empiresnew contentMilestone

    The Timurid and Mughal Empires receive new routes and unique flavor for Central Asian Horde nations.

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    Europa Universalis IV: Winds of Change Expansion Releaseddlc releaseMilestone

    The new expansion pack adds historical content for various nations including the Aztecs, Mughals, and trading republics.

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    Negative Force Limit Contribution Fixbalance change

    Vassals contributing negatively are no longer affected by modifiers.

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    Promoted Cultures Indication Fixbug fix

    Cultures promoted for free now have an indication.

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    Great Project Construction Progress in Outlinerbug fix

    Added to the outliner for better visibility.

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    Expanded Historical Flavor for Trading Nationsnew contentMilestone

    The Netherlands and Venice gain detailed content for their historical developments and events.

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    New Mechanics for Major American Nationsnew contentMilestone

    Aztecs, Maya, and Inca receive significant updates including new mechanics for warfare and unification.

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    Meritocracy Mechanics Fixbalance change

    Meritocracy mechanics now work correctly with Republic and Theocracy types.

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  18. 17 events
    Venetian Government Reform Changesbalance change

    The Venetian Government no longer allows switching to a Monarchy or a Theocracy.

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    Court View Refresh Fixbug fix

    Fixed so that the court view refreshes when there's a new monarch.

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    New Mission Trees for Various Culturesnew contentMilestone

    Includes new mission trees for Theodoro, Trebizond, Hisn Kayfa, Hormuz, and Oman.

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    New Aztec Mission Tree with 42 Missionsnew contentMilestone

    Features new government mechanics, estate privileges, and events.

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    Revamped German Mission Tree with 30 Missionsnew contentMilestone

    Includes new government mechanics and events.

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    Added 2 New Formable Nationsnew contentMilestone

    Includes Austria-Hungary and Great Moravia.

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    Changes to Government Reform Mechanicsbalance change

    Various adjustments to government reform mechanics affecting different cultures.

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    New Unit Packs and Music Packsnew contentMilestone

    Includes 8 new unit packs and 3 new music packs.

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    New Hungarian Mission Tree with 42 Missionsnew contentMilestone

    Includes new government reforms and events.

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    Shift-Clicking Gold for Peace Offersquality of life

    Shift-clicking max accepted gold for a peace offer no longer puts the amount above 100 war score cost total.

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    Fixed Tooltip for Electionsbug fix

    Added a tooltip for has_term_election = yes/no.

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    New Netherlands Mission Tree with 64 Missionsnew contentMilestone

    Features new government reforms and decisions.

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    New Mayan Mission Tree with 40 Missionsnew contentMilestone

    Includes new government reforms and province modifiers.

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    New Austrian Mission Tree with 53 Missionsnew contentMilestone

    Includes branching missions and new government reforms.

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    New Venetian Mission Tree with 52 Missionsnew contentMilestone

    Features new government mechanics and events.

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    New Incan Mission Tree with 40 Missionsnew contentMilestone

    Includes 12 missions for Cusco and 28 for the Incan Empire, along with new mechanics and events.

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    Added 10 New Achievementsnew contentMilestone

    Includes various new achievements for players to unlock.

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  19. 10 events
    Montezuma No Longer Starts as Generalbalance change

    Montezuma no longer starts as a general for the Aztecs, but can be converted through a decision.

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    Timurids Start with 3 Estate Privilegesnew content

    Timurids now start with 3 estate privileges.

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    Timurid Dynasty Nations Gain Army Traditionbalance change

    All Timurid dynasty nations now start with an additional 20 Army Tradition.

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    Oman-Zanzibar Renamedbalance change

    Oman-Zanzibar has been renamed to Zanzibar, with an option to revert to Oman.

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    Alternative Rewards for Conquest Missionsbalance change

    Should Montezuma die, conquest missions will provide alternative rewards.

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    Rise of Montezuma Modifier Adjustedbalance change

    The modifier for 'Rise of Montezuma' now gives Average Monarch Lifespan.

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    Timurids Start with Afghanistan as Core Provincesnew contentMilestone

    Timurids now start with all of Afghanistan as core provinces, including the fort province Roh.

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    Reworked Mughal Missionsnew contentMilestone

    The Mughal missions have been reworked to improve their quality and gameplay experience.

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    Increased Local Autonomy in Balkh Provincesbalance change

    Provinces in and around Balkh now start with increased local autonomy.

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    New Mission Tree for Timuridsnew contentMilestone

    A new mission tree for the Timurids has been introduced, focusing on conquest and internal development.

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  20. 3 events
    Pax Sinica et Romana Mod Introducednew contentMilestone

    A new mod that allows players to engage with a Sino-Roman scenario, featuring unique mechanics and country dynamics.

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    Winds of Silk Music Tracks Addednew content

    Three new music tracks created for the modathon, enhancing the game's audio experience.

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    Babur’s Gate IV RPG Mod Releasednew contentMilestone

    A new RPG mod featuring a combat system, inventory management, custom map, and a moving story based on Babur's adventures.

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  21. 10 events
    Mongol Brother Realms IntroducedgameplayMilestone

    Ilkhanate, Golden Horde, and Yuan can now become subjects under the strongest successor, providing bonuses and low liberty desire.

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    Obsidian Sources for High-American Nationsgameplay

    High-American nations will be able to benefit from Obsidian sources.

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    New Missions for Oirat During Tumu Crisisgameplay

    Oirat gains new options during the Tumu Crisis, including leveraging the capture of the Chinese emperor for justified conquests.

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    Andean Empire and Divine Kingship Idea Changegameplay

    Andean Empire and Divine Kingship now allow their country to use Divine ideas instead of Aristocratic ideas.

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    New Economic Missions for Hordesgameplay

    New missions will focus on internal administration and economic dealings for the Hordes.

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    New Conquest Mission Trees for HordesgameplayMilestone

    New conquest mission trees have been created for the Tatars, Central Asian Hordes, and Mongols, each with unique missions.

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    New Mission Tree for Yuannew contentMilestone

    Yuan will have access to a new mission tree with 65 missions, reflecting both Mongol and Chinese characteristics.

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    Formable Countries Tech Requirement Reducedbalance change

    The formable countries that required Tech 20 will now be unlocked with Tech 18.

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    Chagatai Renamed to Moghulistangameplay

    The nation of Chagatai has been renamed to Moghulistan to reflect its historical status.

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    Mongol Empire Requirements Adjustedgameplay

    Requirements to form the Mongol Empire have changed; players can now use subjects to meet the requirements.

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  22. 6 events
    Glorious Revolution Missions for the Netherlandsnew contentMilestone

    Access to new missions focusing on competing against England after forming the Netherlands.

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    New Missions and Events for Venicenew contentMilestone

    New missions and events added to enhance the narrative of Venice's history and achievements.

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    New Content for Venicenew contentMilestone

    Venice receives a new mission tree focused on its historical aspects including wars, maritime expansion, and cultural achievements.

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    New Missions for the Netherlandsnew contentMilestone

    The Netherlands gains new missions that allow for earlier formation and unique gameplay experiences.

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    Revised Mission Tree for Italynew contentMilestone

    Italy receives a revised mission tree focusing on the restoration of the Roman Empire and unification.

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    Council of Ten Mechanic for Venicenew contentMilestone

    Introduction of a new government mechanic, the Council of Ten, affecting the Doge's authority and decision-making.

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  23. 12 events
    Incan Mission Tree IntroducedgameplayMilestone

    The Incas receive a new mission tree with a focus on conquest and economic development.

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    Mesoamerican Tributaries IntroducedgameplayMilestone

    New subject type for Mayan and Nahuatl countries allowing for unique interactions.

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    Changes to Mayan Religious Reformsgameplay

    Forming the Mayan Confederation now requires only 2 Mayan Religious Reforms instead of 5.

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    New Personality Trait for Moctezuma Igameplay

    Moctezuma I starts with the guaranteed 'Legendary Conqueror' personality trait.

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    Sunset Invasion Missions for All New CountriesgameplayMilestone

    All new countries receive a mission subtree focused on the invasion of Europe and Asia.

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    New Mission Tree for AztecsgameplayMilestone

    The Aztecs receive a new mission tree focused on dominating the Mexican region and buffing Moctezuma.

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    Mayan Mission Tree for Confederation Formationgameplay

    Every Mayan country receives a mission tree to assist in forming the Mayan Confederation.

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    New Privilege for Aztecsgameplay

    The Aztecs start with a new privilege reflecting their historical alliance of city-states.

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    New Decision for Inca Colonizationgameplay

    Incas can now colonize provinces by defeating local tribes and spending Ducats.

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    New Government Mechanics for AztecsgameplayMilestone

    Introduction of new government mechanics including 'Blood' and 'Mesoamerican Tributaries'.

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    Aztecs Start as Empire Rankgameplay

    The Aztecs now start with the Empire rank instead of the Kingdom rank.

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    New DLC Featuring Aztecs, Mayans, and Incasnew contentMilestone

    Introduction of new content focusing on the Aztecs, Mayans, and Incas with unique mission trees and mechanics.

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  24. 8 events
    Gods and Kings Mod Launchdlc releaseMilestone

    A new alternate history total overhaul mod featuring expanded religious representation and gameplay mechanics.

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    New Theme Songaudio

    A new theme song titled 'March of the Divine' created by Utopia.

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    New Religious Icons and Artworkvisuals

    Over 50 new religious icons and unique faction art for Mali and Egypt.

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    New Government Reforms and Mechanicsbalance change

    Dozens of new government reforms and mechanics regarding factions and coin minting added.

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    New Trade Goodsnew content

    Expanded trade goods including Rice, Saffron, and Cheese, with new mechanics for spawning goods.

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    New World Map and Provincesnew content

    A completely redone world map with over a thousand new provinces added.

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    New Mission Trees and Eventsgameplay

    Introduction of mission trees and large-scale disasters such as the Hotoku War and Hungarian Civil War.

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    New Religions Introducednew content

    Five new religions added, including Qizilbashi, Shinbutsu, Tengerleg Shashin, Maitreya, and Fraticelli, each with unique mechanics.

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  25. 19 events
    Hungary's Improved Mission Treenew contentMilestone

    New options for Hungary to expand control and improve internal affairs.

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    Expanded Content for the Netherlandsnew contentMilestone

    New content for the Netherlands enhancing trade and colonial mechanics.

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    Mayan Civilization Objectivesnew contentMilestone

    New gameplay paths for the Mayans to prevent civilization collapse.

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    Hordes' New Goalsnew contentMilestone

    New paths for nomadic Hordes to conquer lands and achieve goals.

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    Venice's Expanded Gameplaynew contentMilestone

    New missions and events for Venice to enhance trading capabilities.

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    Aztec Gameplay Enhancementsnew contentMilestone

    New mechanics for the Aztecs including Flower Wars and blood sacrifices.

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    Timurids' New Designnew contentMilestone

    New mechanics for Timurids focusing on administrative challenges.

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    New Content for American Nationsnew contentMilestone

    Revisiting American nations with new missions and mechanics for the Incas, Aztecs, and Mayans.

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    Mughals' Internal Management Featuresnew contentMilestone

    New gameplay elements for the Mughals to enhance economic and cultural standing.

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    Central Asia Content Expansionnew contentMilestone

    New content for Central Asian nations including Timurids and Mughals.

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    Germany's Late-Game Enhancementsnew contentMilestone

    New objectives for Germany to unify and industrialize.

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    Inca Missions and Mechanicsnew contentMilestone

    New missions for the Incas focusing on unifying land and exploiting resources.

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    Trebizond's Restoration Goalsnew contentMilestone

    New objectives for Trebizond to reclaim lost territories.

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    Austria's New Mission Treenew contentMilestone

    New features for Austria to manage vassals and expand control.

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    Hisn Kayfa's Ambitious Mission Treenew contentMilestone

    New missions for Hisn Kayfa to restore the glory of the Caliphate.

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    Theodoro's Survival Campaignnew contentMilestone

    New content for Theodoro to enhance gameplay in the Black Sea region.

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    Italy's Diverse Gameplay Optionsnew contentMilestone

    New content for Italy to enhance campaign length and gameplay diversity.

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    Hormuz & Oman's Trade Expansionnew contentMilestone

    New opportunities for Hormuz and Oman to establish a global trade empire.

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    Bohemia's Engaging Missionsnew contentMilestone

    New missions for Bohemia to interact with the Holy Roman Empire.

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  26. 1 event
    EUIV: Sounds from the Community - Kairi Soundtrack Part III Releaseddlc release

    New Community Music Pack includes 13 new songs from composer Skye Kairi Sawler.

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