
Graveyard Keeper
Lazy Bear Games · tinyBuild
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Year 8
Aug 15, 2025 - May 2, 2026
Tracked sources for Graveyard Keeper were limited between 2025-08-15 and 2026-05-02, with only 2 verified changes captured in this window. The recorded activity centers on Announcement of Graveyard Keeper 2 and Graveyard Keeper Free Play Event and sits between Fixed critical issue moving to next dungeon floor on 2022-04-18 (bug_fix) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.
- Verified activity: 2026-04-09 - Announcement of Graveyard Keeper 2: Graveyard Keeper 2 is coming with new features including machinery building, automation, and managing an undead army.; 2026-04-09 - Graveyard Keeper Free Play Event: Play the original Graveyard Keeper for free on various platforms until April 13th..
- What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
- Before this window: The closest earlier tracked activity was Fixed critical issue moving to next dungeon floor on 2022-04-18 (bug_fix).
- After this window: No later tracked activity is present in the current dataset.
Year 7
Aug 15, 2024 - Aug 15, 2025
Year 6
Aug 15, 2023 - Aug 15, 2024
Year 5
Aug 15, 2022 - Aug 15, 2023
Year 4
Aug 15, 2021 - Aug 15, 2022
Better Save Soul released on October 27, 2021, delivering 6–12 hours of new story and gameplay. It introduced Soul Saving, the Global Craft Control system, a new workbench area, and expanded customization for Sweet Home.
- Better Save Soul story and content: The DLC added a quest to help Euric, new content around identifying the Brightest Sinners, more productive zombies, and Miss Chain’s return to discuss the statuette.
- The Ancient Contract: Soul Saving tied the new mechanic to the Keeper’s profit and progression.
- Grave Markers and Grave Fences: New decorative options gave burials more customization.
- Remote Craft Control: Players managed Zombie Workstations directly from the map, while the November interface update made the system smoother. Sweet Home also gained ornaments, wallpapers, paintings, and expanded storage.
- Gameplay and behavior improvements: Object placement began considering the Keeper’s position, and NPC Behavior updates stopped characters from idling in houses or on streets. Parishioners also stopped lingering unnaturally in the church after sermons.
- Notable reliability changes: The April 2022 update restored progression to the next dungeon floor and fixed broken achievements. The Axeman perk again awarded the correct number of wood wedges, while freezes involving Snake and Garry and post-sleep sessions were resolved.
Year 3
Aug 15, 2020 - Aug 15, 2021
Game of Crone, Graveyard Keeper’s third DLC, launched on October 27, 2020, adding 6–12 hours of story and gameplay. Its biggest additions were a refugee camp that could become a fortified settlement, new bag mechanics, and a vampire storyline tied to the Great Blast and the Ancient Curse.
- Game of Crone content: The DLC added the refugee settlement, new storylines involving Comrade Donkey and the Revolution, an investigation into the Keeper’s predecessor, and a vampire terrorizing a peaceful village. It also introduced new achievements, dishes, gravestones, fences, teleportation scrolls, and new music.
- New gameplay systems: Game of Crone added bag-based inventory mechanics, including buying into and selling from bags, storing water and pails in Food bags, and displaying bags in trade windows and chests. Zombies could craft Memory tincture after the Keeper made it once, players could remove beehives from the Apiary, and the Teleport stone received a shorter cooldown.
- Character and quest changes: Donkey’s arrival logic no longer depended on available corpse space or carrots, while the Koukol, Teodoro, Ms. Chain, and Clotho sequences received dialogue, cutscene, or progression changes. The game also corrected several refugee-camp problems, including camp quality displaying as zero, garden beds failing to produce crops, and the well failing to produce water.
- Post-launch support: Follow-up updates restored missed Game of Crone achievements, fixed the craft interface when multiple perks affected quality, corrected the Memory Powder progression block, and resolved the Koukol conversation softlock. Polish and Italian localizations were added for the DLC, alongside new ambient, crafting, mob, and environmental sounds.
Year 2
Aug 15, 2019 - Aug 15, 2020
The Stranger Sins DLC released on October 28, 2019, for Steam, Xbox, and Switch, adding 4–8 hours of content focused on village history and Tavern Management. The PS4 version had not yet launched, but the expansion’s new production systems, zombie automation, and follow-up fixes landed across the supported platforms.
- Stranger Sins DLC: The expansion added new story content, visual notifications for new corpses, Light from Windows in Rooms, and Missing Character Voices. Follow-up support fixed the Asian-language cutscene freeze and the gamepad crash when skipping the opening introduction.
- Tavern Management: The Tavern was added to the map, letting players sell alcohol and food while building an automated alcohol-production chain. Zombie-Brewery and Zombie-Winery expanded basement production, and a follow-up fix resolved the bug that allowed alcohol to be sold only once.
- Zombie automation and progression:
- Automated Grapes and Hops Growing added automated vineyard production.
- Zombies Assigned to Carry Grapes and Hops let workers transport those crops to the house basement.
- Zombie Technologies became available only after opening the first zombie.
- Adam blessing commerce gained a selling option, while the List of All Tutorial Windows made previously seen tutorials accessible again.
Year 1
Aug 15, 2018 - Aug 15, 2019
Breaking Dead released for free on October 29, adding Zombie Workers, automated gathering and crafting, a new questline, and new crafts. The Alchemy Rework followed in December with clearer experimentation and recipe clues, while Fast Traveling and other early systems reduced the grind.
- Breaking Dead’s zombie workforce: Zombie Workers automated gathering, crafting, and merchandise sales; Zombie Modification and Upgrades improved their efficiency, and zombies gained the ability to transport silver and gold from the cabin.
- Alchemy Rework: Failed recipes produced “tip-goo” clues instead of offering no guidance, while the Zombie Alchemy feature added workbenches where zombies crafted known alchemy recipes. Zombies also improved their item management by placing materials in chests containing similar items.
- Traversal and time-saving systems: Fast Traveling let players buy a teleport stone from the Tavern Keeper, with new teleport points at the Lighthouse and Quarry. Meditation at the garden of stones fast-forwarded time, and the Toolbelt provided separate slots for tools.
- Graveyard and crafting convenience: Garden beds remembered the last fertilizer and seed, cancelled crafts returned their resources, sand gathering became faster, and unfinished buildings could be removed instantly. Key Rebinding and gamepad bumper controls for adjusting craft quantities by 10 also improved day-to-day management.
- Balance and recovery: Early balance changes shortened crafting times, lowered building and recipe requirements, improved Tier II Fuel energy, and increased Iron Ore drops. The May balance pass reduced energy and operating costs across most crafts, increased food restoration and blue-point rewards, and improved the first zombie worker; major fixes also addressed startup crashes, Donkey body delivery, and the Astrologer/key quest.