What changed in Grim Dawn in 2013
38 updates · Nov 14, 2013 to Nov 14, 2013
- 38 eventsAether Crystals Requirement Reducedbalance change
The amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
SteamAether Crystals Requirement Reducedbalance changeThe amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
SteamPet Attack/Damage Quest Credit Bug Fixbug fixFixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
SteamWightmire Layout ReworkedworldReworked parts of Wightmire, adding a secondary road to serve as a more obvious but less direct path through the swamp.
SteamWightmire Layout ReworkedgameplayReworked parts of Wightmire, adding a secondary road to serve as a more obvious but less direct path through the swamp.
SteamOne-Shot Chests Marking ChangegameplayOne-Shot chests will now only be marked as opened after the player has actually opened them.
SteamOne-Shot Chests Spawn RandomlygameplayMost One-Shot chests now spawn randomly around their areas.
SteamNew Component: Viscous Venomnew contentAdded a new component (Viscous Venom). Adds poison resist to armor.
SteamLine of Sight Checks AddedgameplayAdded line of sight checks to Bloody Pox, Sigil of Consumption, Doom Bolt, Curse of Frailty.
SteamParticle Decal Crash Fixbug fixFixed a crash that could occur when particle based decals were applied between regions.
SteamNew Component: Viscous Venomnew contentAdded a new component (Viscous Venom). Adds poison resist to armor.
SteamBase Weapon Damage Scaling Increasedbalance changeIncreased the rate at which base weapon damage scales up between item tiers.
SteamWarden 'Never Roam' SettingaiSet Warden to 'Never Roam' in hopes that he will finally stay in his room.
SteamReduced Defensive Ability on Monstersbalance changeReduced defensive ability on certain common monsters and champions.
SteamDynamic Barriers Reduced in Wightmirebalance changeReduced the number of dynamic barriers in various levels, notably Wightmire, which is much more open now.
SteamLoot Orb Generation Bug Fixbug fixFixed a bug where loot orbs had a small chance to generate no loot.
SteamIncreased Weapon Damage Scalingbalance changeIncreased the rate at which base weapon damage scales up between item tiers.
SteamOne-Shot Chest Location MovedworldThe one-shot chest in the mine containing the captive rovers has been moved to a new, higher level location.
SteamLoot Orb Generation Bug Fixbug fixFixed a bug where loot orbs had a small chance to generate no loot.
SteamOne-Shot Chest Location MovedgameplayThe one-shot chest in the mine containing the captive rovers has been moved to a new, higher level, location.
SteamRandom Spawn for One-Shot ChestsworldMost One-Shot chests now spawn randomly around their areas.
SteamDynamic Barriers Reduced in WightmireworldReduced the number of dynamic barriers in various levels, notably Wightmire, which is much more open now.
SteamOne-Shot Chests Marked as OpenedworldOne-Shot chests will now only be marked as opened after the player has actually opened them.
SteamLine of Sight Checks AddedgameplayAdded line of sight checks to Bloody Pox, Sigil of Consumption, Doom Bolt, Curse of Frailty.
SteamReduced Defensive Ability on Monstersbalance changeReduced defensive ability on certain common monsters and champions.
SteamWarden Set to Never RoamgameplaySet Warden to 'Never Roam' in hopes that he will finally stay in his room.
SteamParticle Decal Crash Fixbug fixFixed a crash that could occur when particle based decals were applied between regions.
SteamPet Attack Quest Credit Bug Fixbug fixFixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
Steam