What changed in GTFO in 2021
87 updates · 13 main milestones · Feb 11, 2021 to Dec 10, 2021
- 4 eventsPlayer Customization Featuresnew content
Players can now customize their prisoners by unlocking clothing items through expeditions.
SteamIntroduction of Prisoner Botsnew contentMilestoneBots can now follow players through the Rundown, sneaking and gathering resources.
SteamCheckpoints AddedgameplayCheckpoints are now available to make the game more forgiving for new players, while remaining optional.
SteamRundown 6.0 Destination Releasenew contentMilestoneGTFO leaves Early Access with the release of Rundown 6.0 Destination, featuring new weapons and creatures.
Steam - 4 eventsVersion 1.0 Release AnnouncementgameplayMilestone
Version 1.0 of GTFO will be released before the end of 2021, featuring gameplay and visual improvements.
SteamEarly Access Price IncreasestoreMilestoneThe price of GTFO will increase when it transitions to Version 1.0.
SteamHalloween-themed glowsticknew contentThe glowstick will have a Halloween-themed design to celebrate the season.
SteamContinued Rundown ConceptotherThe Rundown concept will continue to be used in the game even after the Early Access phase.
Steam - 1 eventAdjusted Lobby Privacy Settingsquality of life
Lobbies can now only be joined via a Lobby Code, Steam Friend List, or Matchmaking.
Steam - 6 eventsFixed various typosbug fixSteamFixed expedition layout bugbug fix
Fixed bug where the layout of some expeditions unexpectedly changed
SteamMoved State of Truth Audio Log to E1gameplaySteamFixed a few NullRef exceptionsbug fixSteamMoved B4 disinfection station to be accessiblegameplaySteamFixed various Level Design bugs and cheese spotsbug fixSteam - 2 events
- 63 eventsSniper: Increased clip size and ammo capacitybalance change
Increased delay between shots and reduced hipfire spread.
SteamFixed terminal bug where you could do instant PINGsbug fixSteamHel Rifle: Faster reload and increased damagebalance changeIncreased body-shot damage, clip size, over-penetration, and ammo capacity.
SteamFixed flashlight turning off on sentry placementbug fixSteamMachine Pistol: Increased body shot damagebalance changeSlightly lowered ammo capacity and slightly smaller hip fire spread.
SteamAdded Warden Artifacts & Boostersnew contentSteamImproved Weapon Selection UIui uxSteamAdded option to enable/disable Hit & Death indicatorsui uxSteamPistol: Slightly increased staggering effectbalance changeSteamFixed Watermark/Server Sync not always showingbug fixSteamMenu Bar selection will now light upui uxSteamAdded hover effect on weapon or booster slotui uxSteamFixed Bio-Tracker can no longer be given tool refillsbug fixSteamFixed C-foam tripmine now explodes instantlybug fixApplies to enemies in radius, and has a visual explosion effect.
SteamAdded Primary Display setting in Video Settingsui uxSteamAdded distance based PING command for Terminalnew contentSteamMachine Gun - TechMan Arbalist V: Increased fire ratebalance changeSteamRenamed menu buttons for clarityui uxRenamed 'Exit Lobby' to 'Exit Expedition' and 'Return to lobby' to 'Retire To Lobby'.
SteamAdded Floodways Environmentnew contentSteamBurst Rifle (Rundown Specific): Increased clip sizebalance changeSteamAdded ability to enable/disable & scale UI Componentsui uxSteamFixed mines not doing proper amount of damagebug fixIn certain situations (Doors / too many enemies around).
SteamAdded Intel button to Rundown Menunew contentSteamFixed Auto-Completing Objectives (Cryo bug)bug fixSteamIncreased blood on screen when player is downedvisualsSteamDMR: Increased body shot damage and fire ratebalance changeReduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread.
SteamShotgun Semi: Slightly increased ammo capacity and range effectivenessbalance changeOne shots chargers.
SteamFixed join in progress crashesbug fixSteamFixed Settings Menu 0% shown consistentlybug fixSteamHel Gun: Slightly shorter charge up time and increased ammo capacitybalance changeIncreased over-penetration and body-shot damage.
SteamRemoved Rundown 004 Specific Weaponsbalance changeHEL Revolver, Auto pistol, Carbine, Heavy Assault Rifle, Choke mod shotgun, Machine Gun - TechMan Veruta XII, Burst Cannon.
SteamFixed matchmaking settings now save on diskbug fixSteamFixed removed delay from end of hacking minigamebug fixSteamNew Environment in Rundown 005new contentMilestoneAdding a floristic touch to the otherwise dark and eerie undergrounds of the Complex.
SteamFixed sentry accuracy issue bugbug fixSteamAdded new dangers to The Complexnew contentSteamFixed sentries aiming for destroyed enemies' headsbug fixSentries will now aim for the chest if the head is destroyed.
SteamAdded expanded AutoComplete for Terminalnew contentExpanded the AutoComplete on more possible keywords.
SteamFixed Laptop Terminals can now be player pingedbug fixSteamFixed menu sliders now use their whole rangebug fixSteamCombat Shotgun (Rundown Specific): Slightly increased staggering effect and body shot damagebalance changeSteamRenamed Objectives page to Objectives and Boostersui uxSteamFixed condition where some enemies had a small percent of health leftoverbug fixFrom some weapons.
SteamFixed C-foam will no longer pass through steel doorsbug fixSteamIncreased Threat in Previously Cleared RoomsgameplayNew reasons to be worried when backtracking to earlier cleared rooms.
SteamAdded Flashlight HUD indicator under Inventoryui uxSteamAdded Flashlight Activity Indicatornew contentSteamMine Deployer: Reduced max capacity from 10 to 8balance changeSteamFixed Bio-Tracker's tags no longer stay on screenbug fixTags should be removed when appropriate.
SteamReturning Rundown Specific Weaponsbalance changeMachine Pistol, Burst Rifle, HEL Gun, HEL Rifle, Machine Gun - TechMan Arbalist V.
SteamFixed normalized S1 scan speeds for 1-3 playersbug fixSteamIntroduction of Boostersnew contentMilestoneCollect artifacts in the Complex to receive Boosters that enhance your abilities.
SteamFixed continuously shaking screen when opening menu after melee hitbug fixSteamAdded new PING command attributes for Terminalnew contentContinues to ping the item until stopped or exiting terminal.
SteamAdded 'Stand on jump' toggle to Gameplay Settingsui uxSteamFixed shooters couldn't hit you if you looked up/downbug fixSteamRevolver: Slightly reduced ammo capacitybalance changeSteamAdded button to reset Gameplay & HUD settings to defaultui uxSteamFixed bug where reload got cancelled when entering menubug fixWeapon was unusable when entering menu while reloading.
Steam - 4 eventsNew Gameplay MechanicgameplayMilestone
A new gameplay mechanic that enhances the gameplay experience.
SteamNew Environment in Rundown 005worldMilestoneA new environment that offers a more spacious feel and vertical playability.
SteamRundown 005 Introductionnew contentMilestoneIntroducing Rundown 005 with new gameplay mechanics and a new environment.
SteamIncreased Difficulty with New DangersgameplayMilestoneNew dangers will make the route back more challenging.
Steam - 3 eventsRundown 004 / Contact://EXTENDEDnew contentMilestone
Added four more expeditions to the existing Rundown, bringing the total to 12 expeditions.
SteamRundown 004 / Contact Updatenew contentMilestoneIntroduced match-making and a layered difficulty system, along with new expeditions, enemies, weapons, and tools.
Steam