What changed in Half-Life: Opposing Force in 2018
22 updates · 3 main milestones · Aug 21, 2018 to Aug 21, 2018
- 22 eventsFixed slist command, will now show servers on the local networkbug fixSteamFixed inability to reload a partially empty weapon after reloading a save gamebug fixSteamFixed progress bar for individual files in resource download always showing at 100%bug fixSteamSecurity fixes to console commandsotherMilestoneSteamFixed erroneous return in SV_ClipToLinks (HL #1685)bug fixSteamFixed crash when target of a Gonome projectile is killedbug fixSteamFixed grapple sound effects and alternate firebug fixSteamFixed sniper rifle using wrong animationsbug fixSteamFixed displacer ammo HUD iconbug fixSteamSecurity fixes to resource loadingotherMilestoneSteamFixed Glock being reloadable while fullbug fixSteamFixed end of game transition failing to run after defeating final bossbug fixSteamAdded auto-saving of several cvars (HL #2237)quality of lifeSteamFixed Desert Eagle laser disappearing when reload is triggered with a full magazinebug fixSteamFixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayerbug fixSteamFixed missing localizations in spectator UIbug fixSteamSecurity fixes to saving/loadingotherMilestoneSteamFixed NPC turn rate when running at >60FPSbug fixSteamFixed unnecessary texture rescaling with NPOT texturesbug fixSteamFixed sv_cheats from being settable by players in a multiplayer gamebug fixSteamFixed setting monitor refresh rates through -freq when used with -nofbobug fixSteamReordered columns in server browser to prevent game descriptions from being used to fake server player countui uxSteam