What changed in Half-Life: Opposing Force in 2019

22 updates · 3 main milestones · Oct 8, 2019 to Oct 8, 2019

  1. 22 events
    Fixed sniper rifle using wrong animationsbug fix
    Steam
    Reordered columns in server browser to prevent game descriptions from being used to fake server player countui ux
    Steam
    Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)bug fix
    Steam
    Fixed crash when target of a Gonome projectile is killedbug fix
    Steam
    Fixed end of game transition failing to run after defeating final bossbug fix
    Steam
    Security fixes to console commandsotherMilestone
    Steam
    Fixed erroneous return in SV_ClipToLinks (HL #1685)bug fix
    Steam
    Fixed setting monitor refresh rates through -freq when used with -nofbobug fix
    Steam
    Fixed NPC turn rate when running at >60FPSbug fix
    Steam
    Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayerbug fix
    Steam
    Fixed slist command, will now show servers on the local networkbug fix
    Steam
    Fixed progress bar for individual files in resource download always showing at 100%bug fix
    Steam
    Fixed Glock being reloadable while fullbug fix
    Steam
    Fixed Desert Eagle laser disappearing when reload is triggered with a full magazinebug fix
    Steam
    Fixed grapple sound effects and alternate firebug fix
    Steam
    Fixed missing localizations in spectator UIbug fix
    Steam
    Added auto-saving of several cvars (HL #2237)quality of life
    Steam
    Security fixes to saving/loadingotherMilestone
    Steam
    Fixed displacer ammo HUD iconbug fix
    Steam
    Fixed unnecessary texture rescaling with NPOT texturesbug fix
    Steam
    Security fixes to resource loadingotherMilestone
    Steam
    Fixed inability to reload a partially empty weapon after reloading a save gamebug fix
    Steam