What changed in Half-Life: Opposing Force in 2019
22 updates · 3 main milestones · Oct 8, 2019 to Oct 8, 2019
- 22 eventsFixed sniper rifle using wrong animationsbug fixSteamReordered columns in server browser to prevent game descriptions from being used to fake server player countui uxSteamFixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)bug fixSteamFixed crash when target of a Gonome projectile is killedbug fixSteamFixed end of game transition failing to run after defeating final bossbug fixSteamSecurity fixes to console commandsotherMilestoneSteamFixed erroneous return in SV_ClipToLinks (HL #1685)bug fixSteamFixed setting monitor refresh rates through -freq when used with -nofbobug fixSteamFixed NPC turn rate when running at >60FPSbug fixSteamFixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayerbug fixSteamFixed slist command, will now show servers on the local networkbug fixSteamFixed progress bar for individual files in resource download always showing at 100%bug fixSteamFixed Glock being reloadable while fullbug fixSteamFixed Desert Eagle laser disappearing when reload is triggered with a full magazinebug fixSteamFixed grapple sound effects and alternate firebug fixSteamFixed missing localizations in spectator UIbug fixSteamAdded auto-saving of several cvars (HL #2237)quality of lifeSteamSecurity fixes to saving/loadingotherMilestoneSteamFixed displacer ammo HUD iconbug fixSteamFixed unnecessary texture rescaling with NPOT texturesbug fixSteamSecurity fixes to resource loadingotherMilestoneSteamFixed inability to reload a partially empty weapon after reloading a save gamebug fixSteam