HELLDIVERS™ 2

HELLDIVERS™ 2

Arrowhead Game Studios · PlayStation Publishing LLC

activeReleased Feb 8, 2024steam

The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

Year 3

Feb 8, 2026 - Nov 13, 2026

225 changes

Devoid of Liberty opened the Illuminate Void, adding the Census Thunder campaign, new Void missions, mutated enemies, and SEAF support. Machinery of Oppression brought a Cyborg threat to Cyberstan, while Noxious Terminid Strain later added poisonous Noxious Scavengers and Noxious Spewers.

  • Illuminate Void: Devoid of Liberty also raised the rank cap to 300 and added secondary extraction zones.
    • Census Thunder: Randomized primary objectives joined spire and gateway destruction, infiltration, and Voteless tissue-sample missions.
    • Wretch and Crusher: The new Illuminate enemies entered the Void alongside SEAF Platoons providing medical and morale support.
    • Illuminate Appropriators: This sub-faction fielded VERACITOR, GATEKEEPER, and OBTRUDER units in the Destroy Exospire mission.
  • Cyberstan and Terminids:
    • Machinery of Oppression: Agitators, Cyborg Radicals, and the Vox Engine appeared in Cyberstan’s factory-city missions.
    • Noxious Terminid Strain: Noxious Scavengers and Noxious Spewers added venom, web-spit immobilization, and new Bug Caves across more biomes; the HUD gained a poison icon.
    • Global Reinforcement Counter: The Battle for Cyberstan began tracking the number of Helldivers deployed.
  • Galactic War Campaigns: Galactic Campaigns, the Control Center Terminal, and the Forest (Fall) biome shipped with the June 16 update. Personal Campaign Progression, Planet Warfronts, and the Super Destroyer progression overhaul remained announced or in-development plans rather than confirmed deliveries.
  • Exo Suit Rebalance and Galactic Combat:
    • Exo Suit Rebalance: Exosuits received durability and performance improvements, including an eight-minute cooldown.
    • Vehicle Armour and Enemies Armour Penetration Rebalance: Vehicle armor values and enemy penetration were retuned.
    • EVACUATE HIGH-VALUE ASSETS: Mission defense gained more waves and shorter intervals between waves.
    • Utility Belt: Helldivers gained small-item storage, while Jump, Hover, and Warp packs became usable with two-handed items.
  • Castellan’s Creed and Easy Anti-Cheat: Castellan’s Creed arrived as a Warhammer 40,000 Legendary Warbond, and Siege Breakers added the G/SH-39 Shield. Entrenched Division, Exo Experts, Ironclad Democracy, and Scope of Authority were previewed or announced only; their target dates did not confirm delivery. Easy Anti-Cheat replaced GameGuard, with some cosmetic mods requiring updates.

Year 2

Feb 8, 2025 - Feb 8, 2026

440 changes

Into the Unjust opened Hive Worlds with underground cave networks, burrowing Terminids, and GATER oil-rig missions. Heart of Democracy brought the Illuminate invasion to Super Earth’s cities, while primary-weapon customization expanded loadout building and later suppressed-weapon tuning strengthened covert loadouts.

  • Hive Worlds: Into the Unjust added destructible cave routes, Spore Lung objectives, acid lakes, and advanced Terminid structures. Rupture Spewers, Rupture Warriors, Rupture Chargers, and the flying Dragonroach joined the enemy roster.
  • Defense of Super Earth: Heart of Democracy added urban operations, Planetary Defense Cannons, civilian protection, and temporary SEAF squad support. Primary-weapon customization had arrived the preceding week.
  • Warbond previews: Python Commandos showcased the M-1000 Maxigun, Guard Dog Hot Dog, CQC-9 Defoliation Tool, and AR/GL-21 One-Two. Siege Breakers previewed the LAS-16 Trident, Breaching Hammer, GL-28, Leveller, and Shield emplacement, targeting a February 3 release.
  • Stealth and Commando plans: Patch 5.0.2 roughly halved suppressed firing-noise radius and reduced several enemies’ detection ranges. It announced Commando mission activation for later that day, describing operations with limited air support and reinforcements deployed in advance.
  • PC installation: The December slim-build technical beta offered an optional reduction from roughly 154GB to 23GB through deduplication while retaining multiplayer compatibility and progression. The January 5.0.2 notes subsequently announced the transition to making that build the default.

Year 1

Feb 8, 2024 - Feb 8, 2025

641 changes

Omens of Tyranny brought the Illuminate back as Helldivers 2’s third enemy faction, with Voteless hordes, urban colony combat, and Fast Recon Vehicles appearing in missions. Escalation of Freedom had earlier raised the challenge with Super Helldive difficulty and new enemies, while the autumn combat overhaul changed the usefulness of weapons and stratagems.

  • Omens of Tyranny: The live December update moved fighting into narrow colony streets and alleys. FRVs appeared for squad transport and combat. Its launch also announced a Major Order unlock for a deployable vehicle.
  • Escalation of Freedom: The free update added difficulty 10, larger Terminid strongholds and Automaton fortresses, the Impaler, Rocket Tank, Reinforced Scout Strider, Spore Charger, and Alpha Commander. An eerie swamp world and armor-reducing Acid Storms expanded battlefield conditions. New larva and Bio-Processor secondary objectives were previewed for later activation.
  • Urban Legends: The released Premium Warbond added the SQC-19 Stun Lance, SH-51 Directional Shield, Anti-Tank Emplacement, Flame Sentry, and Armed Resupply Pods. Roadblock and Street Scout armor supplied Siege Ready reload and ammunition bonuses.
  • 60-day combat overhaul: September and October updates collectively reworked more than 70 weapons and stratagems, armor penetration, and enemy durability. Patch 01.001.104 added programmable ammunition for the Recoilless Rifle and Autocannon, backpack-drone toggles, revised armor protection, and changes to Automaton targeting and patrol spawns.
  • Killzone crossover: Premium Superstore items began the collaboration. Arrowhead then announced that the planned second wave would be gifted to all players and extended the initial store rotation to ten days; the W.A.S.P. unlock was announced through a later Major Order.