What changed in Heroes of Might and Magic: Olden Era in 2024
48 updates · 19 main milestones · Sep 13, 2024 to Dec 16, 2024
- 6 eventsStatistical Analysis Tools for Map Templatesgameplay
Tools will allow detailed analysis of map templates, including object value distribution and statistical simulations.
SteamCampaign Missions Planned for Early Accessnew contentMilestoneThe first few missions of the campaign are planned to be released in Early Access.
SteamCustomizable Mandatory Content in MapsgameplayMilestonePlayers can set mandatory objects like dwellings and mines to appear in specific zones.
SteamIntroduction of Random Map Generatornew contentMilestoneA new Random Map Generator (RMG) will be implemented, focusing on quality and variety of maps.
SteamImproved Map Generation MechanicsgameplayMilestoneThe RMG guarantees paths won't be blocked by random enemies and provides control over object accessibility.
SteamCustom Map Editornew contentMilestoneA map editor will be provided for players to create and save their own custom maps.
Steam - 1 eventDungeon Faction Reveal: The Alvar Pactnew contentMilestone
Introduction of the Alvar Pact faction featuring BLACK DRAGONS, minotaurs, troglodytes, medusae, and dark elves with special abilities.
Steam - 15 eventsExternal Dwellings Growth Featurequality of life
External dwellings will keep their growth week after week, as requested by the community.
SteamSecret Faction Playable Day 1 of Early Accessnew contentMilestoneA secret faction will be available to play on the first day of Early Access.
SteamAI Hero Role SeparationaiAI will separate heroes into roles, with main heroes engaging in battles and supporting heroes gathering resources.
SteamSimultaneous Turns and Timer SystemgameplayThe game will feature a modified chess timer for global map and battle turns.
SteamDifferent Maximum Mage Guild Levels by TowngameplayMage guilds in different towns will have varying maximum levels and specializations.
SteamFocused Tutorial for Beginners Plannednew contentA tutorial aimed at helping beginners with competitive play will be released during Early Access.
SteamFirst 8 Missions of Campaign Planned for Early Accessnew contentMilestoneThe game aims to release the first 8 missions of the campaign during Early Access.
Steam18 Playable Heroes per Factionnew contentEach faction will have 18 playable heroes at Early Access launch.
SteamHero Specialization ScalinggameplayHero specializations will scale with levels, enhancing their abilities as they progress.
SteamUnique Win Conditions for Late GamegameplayNew templates and maps will feature unique win conditions to create a faster endgame.
SteamRandom Map Generator Featuresnew contentThe RMG will support both players vs. players and players vs. AI modes at launch.
SteamHot Seat Mode AvailablenetworkHot Seat mode will be available during Early Access, but offline LAN or direct connections will not be supported initially.
SteamRanged Units with Unlimited ShotsgameplayRanged units will have unlimited shots, with a range penalty that increases with distance.
SteamSteam Achievements Plannednew contentCampaign-related achievements will be available at Early Access launch, with more to follow.
SteamCampaign-Only Heroes Introducednew contentThere will be heroes exclusive to the campaign that won't be available in skirmish games.
Steam - 7 eventsSimplified Leveling Processquality of life
Players receive the 2nd level of a skill from the start, allowing immediate choice of a subskill.
SteamBalanced Unit Tiers and UpgradesgameplayTiers and upgrades for units are balanced to ensure competitive gameplay without identical choices.
SteamImproved Balance for Specialist Heroesbalance changeSpecialist heroes have an increased chance of learning their corresponding skills, and mages start with a basic spell.
SteamHero Drafting System in ArenagameplayPlayers choose from three heroes and customize their skills, artefacts, spells, and army in a quick draft process.
SteamSeparate Rating System for Arena ModegameplayMilestoneArena mode will feature its own rating system and matchmaking to enhance competitive play.
SteamIntroduction of Arena Game Modenew contentMilestoneA new fast-paced game mode allowing players to engage in quick battles without traditional map exploration or resource gathering.
SteamFair Draft System for ArtefactsgameplayPlayers are offered artefacts of the same rarity to ensure a balanced gameplay experience.
Steam - 3 eventsLimitations on Raising Unitsgameplay
Players can no longer farm low-tier units to raise higher-tier undead units early in the game.
SteamRevamped Necromancy MechanicsgameplayMilestoneNecromancy now affects all units in the army, raising only those already present based on total health of slain enemies.
SteamIntroduction of Necromancers' Guild LorechangesDetailed lore about the Necromancers' Guild and its historical context within the game world.
Steam - 8 eventsSingle-Hero Mode Launchnew contentMilestone
A new game mode where players manage a single hero, increasing stakes and simplifying gameplay.
SteamOne-Unit Stacks MechanicsgameplayIntroduction of one-unit stacks for strategic gameplay, allowing for tactical advantages in battles.
SteamHero Roles ImplementationgameplayPlayers can designate main heroes and supports, with AI designed to utilize these roles.
SteamRemote Foothold Buildingquality of lifeNew building allows players to store and retrieve armies and artifacts from anywhere on the map.
SteamPacing Adjustments for MatchesgameplaySupport for both faster and slower match pacing with alternative win conditions and hero caps.
SteamHero Chains MechanicsgameplayPlayers can transfer armies and artifacts between heroes, maintaining skill-heavy hero chaining.
SteamClassic Mode Introductionnew contentMilestoneClassic Mode recreates the traditional gameplay loop of hiring heroes, exploring maps, and conquering towns.
SteamAssemble! Spell IntroductiongameplayNew spell allows heroes to transfer troops and artifacts from a distance, streamlining gameplay.
Steam - 8 eventsThree Online Multiplayer Modesnew contentMilestone
The game will feature Classic, Single-Hero, and Arena multiplayer modes, catering to different play styles.
SteamMatchmaking and Player Profiles in Multiplayerquality of lifeMilestoneFor the first time, online multiplayer will include matchmaking, player profiles, and a ladder system for a smoother experience.
SteamRandom Map Generator Available in Early Accessnew contentMilestonePlayers can create an endless number of unique maps to play against the AI using the fully functional Random Map Generator.
SteamMap and Template Editors for Community Usenew contentMilestoneThe game will provide both a Map Editor and a Template Editor for players to create and share their own content.
SteamSingle-Player Campaign with Non-Linear Storynew contentMilestoneOlden Era will feature a full-fledged single-player campaign that incorporates all factions' stories into a single, non-linear campaign with player choices.
SteamHot Seat Mode for Local Multiplayernew contentOlden Era will include a classic hot seat mode, allowing players to compete against friends on the same computer.
SteamEnhanced AI BehavioraiThe AI will separate heroes into 'main' and 'courier' roles, mimicking real player strategies to enhance single-player gameplay.
SteamCustom Maps Feature with Community Sharingnew contentMilestoneOlden Era will launch with several custom maps made by the team and will include a map editor for community-created maps.
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