What changed in Heroes of Might and Magic: Olden Era in 2025

79 updates · 28 main milestones · Feb 11, 2025 to Dec 5, 2025

  1. 5 events
    Unique Laws for Each FactiongameplayMilestone

    Each faction has defining laws that provide unique gameplay benefits, such as immunity to negative effects or improved resource management.

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    Tiered Faction LawsgameplayMilestone

    Faction Laws are separated into tiers, requiring Seals to unlock more powerful bonuses.

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    Introduction of Faction Lawsnew contentMilestone

    New gameplay mechanic that introduces unique laws for each faction, enhancing gameplay variety and strategy.

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    Enhanced Faction ImmersiongameplayMilestone

    Faction Laws allow deeper immersion and unique bonuses, enhancing the gameplay experience.

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    Law Points and Seals MechanicgameplayMilestone

    Players earn Law points through combat, which can be spent to enact laws that empower heroes, armies, and economies.

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  2. 1 event
    Fixed End Turn Hotkey Ehotbar

    Fixed an issue where the hotkey to end turn — E — would not work.

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  3. 24 events
    Added ability to cancel selected spell in battlehotbar

    Players can now cancel a selected spell in battle by pressing Esc.

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    Fixed level-up bug with extra skillbug fix

    Resolved an issue where the hero would receive an extra skill upon leveling up.

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    Automatically select second mission in tutorialquality of life

    The second mission is now automatically selected after completing the first one in the tutorial.

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    Fixed issue with Chinese charactersbug fix

    Resolved an issue related to Chinese characters.

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    Adjusted game’s default settingsbalance change
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    Fixed saving game during AI's turnbug fix

    Resolved a bug related to saving the game during the AI’s turn.

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    Fixed Fungal Iriyad and Flaming Phoenix obstacle issuebug fix

    Corrected the issue where these creatures didn't create obstacles after their death.

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    Added new templates for game modesnew content

    One more template added to each game mode: Crossroads and Jebus Outcast.

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    Fixed construction screen issue in Temple faction townsbug fix

    Resolved a bug preventing the opening of the construction screen in Temple faction towns.

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    Fixed creature stats going below zerobug fix

    Corrected a bug where creature stats in battle could go below zero.

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    Fixed AI freeze during battles with Grollbug fix

    Resolved an issue causing the AI to freeze during battles with Groll.

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    Moved game speed settingui ux

    The game speed setting has been relocated to a more visible location.

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    Removed End Turn hotkey from Enter keyhotbar
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    Adjusted AI behavior on Easy difficultyai

    AI now behaves less aggressively on Easy difficulty.

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    Fixed Mercenary Guild bugbug fix

    Resolved a bug related to the Mercenary Guild.

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    Fixed broken environment objectsbug fix

    Corrected broken environment objects on the world map.

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    Fixed disappearing cursor issue after exiting townbug fix

    Corrected a bug causing the cursor to disappear after exiting a town.

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    Fixed incorrect coloring of town flagsbug fix

    Corrected the coloring of town flags and interactive objects.

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    Fixed text errors in market resource evaluationbug fix

    Resolved text errors when evaluating resources on the market.

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    Increased size of creature iconsui ux

    Creature icons in the game have been made larger.

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    Adjusted bug report window contentsquality of life

    Improved feedback handling by adjusting the contents of the bug report window.

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    Shift + U hotkey now hides the interfacehotbar
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    Fixed high strength guards issue in Harmony templatebug fix

    Resolved an issue where high strength guards wouldn't appear on the map at highest difficulty.

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    Fixed interface closing issue with quest list openbug fix

    Corrected a bug that prevented closing interfaces when the quest list was open.

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  4. 4 events
    Free Demo Available Nownew contentMilestone

    The demo for Heroes of Might and Magic: Olden Era is now live, allowing players to explore the mystical lands of Jadame.

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    Playable Factions in Demogameplay

    Players can choose to play as the Temple, Dungeon rulers, Necropolis lords, or Schism's eldritch spires.

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    Unit Redesigns in Progressvisuals

    Some units will be redesigned in response to player feedback before the Early Access release.

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    UI Improvements Plannedui ux

    The EA release window is moving to 2026 to allow for UI improvements based on player feedback.

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  5. 5 events
    Abyssal Communion Faction SkillgameplayMilestone

    Schism features a unique faction skill called Abyssal Communion that increases army size based on Communion level during battles.

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    Lore Connection to Elemental Planesworld

    Schism's lore ties into the Elemental Planes and the Realm Between Realms, exploring themes of eldritch horror.

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    Introduction of Schism Factionnew contentMilestone

    Schism, a new faction of Alvari Elves, will be added as the sixth playable faction in Early Access.

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    Unique Units for Schism Factionnew contentMilestone

    The Schism faction will include multiple altered Alvari Elves and unique summoned creatures.

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    Strategic Decisions with Abyssal Communiongameplay

    Players must make strategic decisions on which hero to use in battles to maximize Abyssal Communion benefits.

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  6. 1 event
    Introduction of Schism Factionnew contentMilestone

    Reveal of the secret 6th faction with unique abilities focused on unavoidable damage and ability control.

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  7. 4 events
    Grail Acquisition MechanicsgameplayMilestone

    Players must defeat a stronger copy of their hero in the Mirage to obtain the Grail, adding strategic depth.

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    Strategic Importance of Grail TownsgameplayMilestone

    Players must protect the town with the Grail Sanctuary to maintain its benefits, adding strategic considerations.

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    Introduction of Grail Sanctuariesnew contentMilestone

    Players can now build Grail Sanctuaries that provide significant bonuses based on the city’s faction.

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    Grail Sanctuary Availabilitygameplay

    Grail Sanctuaries are available from the start of the game, allowing players to see bonuses immediately.

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  8. 5 events
    Enhanced Leveling Systemgameplay

    Players can earn experience through battles and adventure sites, allowing for skill improvements and stat bonuses upon leveling up.

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    Optional Subclass SystemgameplayMilestone

    Players can unlock subclasses for heroes, providing additional enhancements based on skill choices, but it's optional.

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    Increased Skill Varietyquality of life

    Each hero starts with a unique faction skill and an additional skill, promoting diverse gameplay and reducing reliance on powerful skills.

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    Subskills ImplementationgameplayMilestone

    Each skill now has 5 subskills, allowing players to customize their heroes further and create unique build paths.

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    Introduction of Skills and Subclasses Systemnew contentMilestone

    A new hybrid skills system combining elements from Heroes III and V, featuring unique skills for each faction and a subclass system.

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  9. 5 events
    Hybrid Spell Upgrade Systemgameplay

    Spells can now be upgraded through various means, including mage guilds and hero skills.

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    Neutral Magic Category Introducedbalance changeMilestone

    Powerful spells have been moved to a new category called 'Neutral Magic' for better balance.

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    Mage Guild Spell Acquisition Changesgameplay

    Mage Guilds can now acquire all spells within their maximum tier cap without needing to capture another town.

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    Introduction of Neutral Spellsnew content

    New neutral spells introduced, including 'Second Wind', 'Shadowflight', 'Gate of Light', 'Town Portal', and 'Dimension Door'.

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    Introduction of Spell Research Systemnew content

    Players can now choose any spell they want to research in Mage Guilds.

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  10. 1 event
    Grove Faction Official Revealnew contentMilestone

    Introduction of the Grove faction featuring feyfolk and elemental beasts.

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  11. 8 events
    Introduction of the Grove Factionnew contentMilestone

    The Grove faction combines elemental and forest themes, reimagining the Sorceress town from Heroes II.

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    Focus and Focus Charges MechanicgameplayMilestone

    New combat resource used by Unit and Hero Abilities, generated by various actions in combat.

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    Introduction of the Grove Factionnew contentMilestone

    Teaser for the new Grove faction featuring fey guardians and elementals.

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    Murmuring Faction SkillgameplayMilestone

    Exclusive skill for Wardens and Druids that generates Focus Charges at the start of combat.

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    Phoenix's Rebirth AbilitygameplayMilestone

    Iconic ability for Grove units allowing them to regenerate or return after being defeated.

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    Elemental Units Awakening AbilitiesgameplayMilestone

    Grove units can awaken to boost stats and unlock powerful abilities.

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    Primal Magic Specialization for Grove Heroesgameplay

    Grove heroes are more likely to learn and specialize in Primal Magic spells.

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    Faction Laws FeaturegameplayMilestone

    New technology tree-like feature for factions that enhances unit abilities and economy.

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  12. 2 events
    Open Playtest for Arena Modenew content

    Signups for the Arena mode are now open, with playtests starting on March 17th and lasting until March 28th.

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    Guide for Players - How to Access the Betaquality of life

    Instructions provided for signing up for the beta playtest and accessing Arena mode.

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  13. 9 events
    Troglodytes Long Reach Attackgameplay

    Troglodytes can perform a Long Reach attack at a 50% damage penalty.

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    Introduction of the Alvar Pact Factionnew contentMilestone

    A new faction representing the alliance of dark elves, minotaurs, and Stygianscale dragons, focusing on diplomacy and military treaties.

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    Winter Armistice Agreementworld

    A new agreement proposed by the Triumvirate that stops hostilities between major powers on the continent.

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    Unique Fighting Styles for Dungeon Unitsgameplay

    Dungeon units will have fighting styles that act like abilities during battles, offering significant effects at a cost.

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    Medusae AoE Ranged Attackgameplay

    Medusae can turn their ranged attack into an AoE attack, potentially dealing more damage to stacked units.

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    Introduction of Infiltrators and Dancers Unitsnew content

    New ranged unit types for the Dungeon faction, embodying dark elven subterfuge and combat expertise.

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    Lore Consistency with Beholderschanges

    Beholders were not included in the lineup due to lore constraints; a new unit fills their role instead.

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    Expansion of Alvar's Underground Districtsworld

    Military forces are now housed within the underground districts of Alvarian towns, enhancing strategic options.

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    Triumvirate's Strength SkillgameplayMilestone

    Dungeon heroes can activate one of three Expert Stances in battle, providing bonuses to different attributes for a whole round.

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  14. 1 event
    Added Czech and Hungarian Language Supportlocalization

    Czech and Hungarian languages have been added to the localization options based on community feedback.

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  15. 4 events
    Hive's Faction Ability: Summon Larvae Cocoonsgameplay

    The Hive can summon larvae cocoons based on the total health of their army, which act as obstacles and temporary summons.

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    Devour Corpses Mechanicgameplay

    Certain Hive units can devour corpses to renew and empower themselves, a skill also available to heroes.

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    Introduction of the Hive Factionnew contentMilestone

    A new faction called the Hive has been created, featuring insectoid units and a unique playstyle focused on monofaction gameplay.

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    Adaptability of Hive Unitsgameplay

    Hive units have abilities that scale with enemy unit tiers and can cycle between different abilities each round.

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