What changed in Heroes of Might and Magic: Olden Era in 2026

206 updates · 38 main milestones · Feb 2, 2026 to May 28, 2026

  1. 23 events
    Emote Wheel Updateui ux

    The emoji wheel will be more user-friendly and feature additional responses.

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    Alternatives to Pick & Ban for PVPnew content
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    More Steam Perksnew content

    Additional perks exclusive to Steam users.

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    Major Hero Specialization Reworkbalance change
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    Teamplay Modenew contentMilestone

    A highly requested co-op play feature allowing players to team up against AI or other players.

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    Observer Mode & ReplaysgameplayMilestone

    Features allowing players to watch matches or recap their own gameplay.

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    Matchmaking System ReworknetworkMilestone

    Introduction of advanced options and features for the matchmaking system.

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    Campaign Acts 2 & 3new contentMilestone

    Completion of the campaign story with additional acts.

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    Hero Skills Rebalancebalance change

    Hero skills will be adjusted based on player feedback.

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    Max Spell Level Increasebalance change

    The maximum level for spells will be increased from 4 to 5.

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    Match Statisticsgameplay

    Post-match charts and statistics will be available.

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    PVE Roguelike Modenew contentMilestone

    A new mode offering a roguelike experience in PVE.

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    More Achievementsnew content
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    Cities' Models Changing on Global Mapvisuals

    Cities will visually change based on upgrades.

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    Underground Layernew contentMilestone

    A new map level feature with special terrain and objects.

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    Alternative Creature Upgrades Rebalancebalance change
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    Map Sharing Supportnew content
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    Map Editor Improvementsui ux

    Enhancements to make the map editor more user-friendly and stable.

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    New Neutral Tier 8 Creaturesnew contentMilestone

    Introduction of new creatures, including Lich Dragons.

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    New Win Conditions in PVPgameplay
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    Ironman Mode for CampaigngameplayMilestone

    A challenging mode allowing only one save for the campaign.

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    Advanced Random Map Generator FeaturesgameplayMilestone

    Players can change map size, player count, and other options directly in the game.

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    Thieves' Guildnew contentMilestone

    A feature allowing players to gather more information about enemies.

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  2. 45 events
    Fixed Incorrect Behavior of Taunt Effectbug fix

    Fixed incorrect behavior of the 'Taunt' effect.

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    Disabled Camera Position Saving Between Battlesbug fix
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    Updated Bonus Movement Point Logic for All Heroesgameplay
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    Fixed Cyrillic Character Display in Player Nicknamesbug fix
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    Fixed UI Breaking When Loading Game in Map View Modebug fix

    Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.

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    Fixed Infinite Tactical Phase in Battle with Necromancerbug fixMilestone
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    Fixed Broken Dialogue in Glittering Straitbug fix

    Fixed a bug that caused an empty, broken dialogue to appear.

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    Improved Visual Prominence of Map Exit Pointsvisuals

    Map exit points and paths leading to them are now more visually prominent.

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    Fixed Bug Allowing Battle to be Skipped in Alvar Diruilbug fix
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    Fixed Bugs with Quest Markers in Deal with a Vampirebug fix
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    Fixed Negative Effect During Amplifier Destruction Questbug fix

    Fixed a bug where the player received a negative effect despite having the option to avoid it.

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    Fixed Incorrect Camera Behavior in Certain Situationsbug fix
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    Fixed Game Area Layouts in Several MissionsgameplayMilestone

    Fixed game area layouts in several missions affecting AI behavior logic.

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    Fixed Dialogue Bug with Builders in Burning Heartsbug fix

    Selecting 'Give Resources' now correctly deducts them from the player's total.

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    Fixed Hero's Strike Bug with Upgraded Excaliburbug fixMilestone

    Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.

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    Fixed Game Territory Layouts in Several Missionsbug fixMilestone

    Fixed game territory layouts in several missions affecting AI behavior logic.

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    Necromancy Enabled by Default for Necromancer Heroesgameplay
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    Added Language Selection in Bug Report Formquality of life

    Added the ability to select the localization language in the bug report submission form.

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    Fixed Pocket Dimension Logic for Direct Supervision Skillbug fixMilestone

    Fixed the pocket dimension logic that allowed army size to be doubled.

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    Removed Inaccessible Resource Pile in Never-ending Conflictgameplay
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    Fixed Incorrect Display of Participant Namebug fix

    Fixed incorrect display of the name of a participant who lost or left the game.

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    Fixed Camera Zoom Issue at Start of Combatbug fix

    Fixed a bug where the camera would sometimes zoom in too far at the start of combat.

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    Fixed Perception Sub-skill of Insight Skillbug fix
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    Fixed Quest Markersbug fix
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    Fixed Timing of Story Dialogue Windowsgameplay

    Fixed timing of story dialogue windows to play after enemy death animations.

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    Fixed Dialogue Repetition with Crystal Canyon Guardsbug fix

    Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after attacking.

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    Fixed Critical Bug Related to Troglodytebug fixMilestone

    Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.

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    Alternative Starting Camera Position in Combatquality of life

    Added an alternative starting camera position in combat, allowing zoom adjustments.

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    Updated Localization for All Languageslocalization

    Updated localization for all languages: added translations for new settings, fixed errors, etc.

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    Replaced Outdated Voice-over Audio Trackaudio
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    Neutral Warlock No Longer Attacks Spies at Portalgameplay
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    Unique Model and Icon for Quest Itemnew content

    Added a unique model and icon for one of the quest items.

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    Fixed Troglodyte Dialogue Replaying After Attackbug fix
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    Fixed Incorrect Speaker Name and Portrait in Dialoguebug fix
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    Fixed Ignatius Appearance in Final Dialoguebug fix

    Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have.

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    Fixed Garrison Troops Doubling During City Siegebug fixMilestone

    Fixed a bug that doubled garrison troops during a city siege.

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    Fixed Critical Bug Related to Sentinel of Glorybug fixMilestone

    Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.

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    Builders' Quest Removed from Journal if Conditions Changedgameplay

    The builders' quest is now correctly removed from the journal if the player decides to attack instead.

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    Unique Inventory Icons for Quest-related Itemsnew content

    Added unique inventory icons for quest-related items.

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    Fixed Hero Interaction with City Using Spacebug fix

    Fixed a bug where a hero on the map could not interact with a city by pressing Space.

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    Fixed Mission Completion Block in Fun and Gravesbug fixMilestone

    Fixed a bug that blocked mission completion after winning in one of the possible situations.

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    Fixed Incorrect Character Death Registrationbug fix

    Fixed a bug where the game incorrectly registered the death of one of the characters.

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    Minor Mission Balance Tweaksbalance change
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    Fixed Tournament Information Display After Loading Savebug fix
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    Fixed Error in One of the Questsbug fix
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  3. 2 events
    Connection Problem Window Bug Fixbug fix

    Fixed a bug where a player would sometimes not appear in the 'Connection Problem' window for kicking.

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    AI Building Construction Bug Fixbug fix

    Fixed a bug where AI was not constructing buildings in its cities.

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  4. 14 events
    Fixed multiplayer bug with expired turn timerbug fix
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    Fixed recruitment block with Diplomacy skillbug fix
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    Alt key functional during pick&ban in multiplayerbug fix
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    Combat timers no longer overlap Initiative barbug fix
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    Fixed crash with customizable University object in Map Editorbug fix
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    Fixed localization of opponent’s name in battle logbug fix
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    Fixed UI error when splitting stacksbug fix
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    Fixed display of losses for stacks with temporary unitsbug fix
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    Fixed Mentors sub-skill of Recruitment skillbug fix
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    Fixed skill tooltip display in hero windowbug fix
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    Fixed rare AI error during combatbug fix
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    Fixed dialogue window response selection issuebug fix
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    Exit to Desktop button closes application correctlybug fix
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    Fixed gold growth display after constructing Bank or Treasurybug fix
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  5. 4 events
    French Ability Description Fixlocalization

    Fixed missing ability description text for Temps magique in French.

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    Multiplayer Crash Fix for 3+ Playersbug fixMilestone

    Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.

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    Japanese Game Date Display Fixlocalization

    Fixed game date display in Japanese.

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    Typos Fixed Across Multiple Languageslocalization

    Fixed various typos across multiple languages.

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  6. 38 events
    Fixed Crystal Iriyad Defense statbalance change

    Fixed Crystal Iriyad Defense stat (8 → 10).

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    Fixed bug when loading multiple save filesbug fix

    Fixed a bug that occurred when loading several save files in a row and attempting to open the Esc menu.

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    Adjusted Faun Warriors' 'Nature’s Fury' ability costbalance change

    Fixed the cost of the 'Nature’s Fury' ability of Faun Warriors (1 → 2).

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    Increased hero selection time in Arenabalance change

    Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.

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    Set default AI difficulty in lobbies to Easyquality of life

    Set the default AI difficulty in lobbies to Easy. Please double-check your settings when creating a new lobby if you want to change it!

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    Increased influence of army composition on creature recruitmentbalance change

    Increased the influence of army composition and hero level on the likelihood of creatures joining the player.

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    Adjusted Hive faction construction costsbalance changeMilestone

    Adjusted construction costs for Hive faction buildings.

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    Added experimental peripheral device input optionother

    Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.

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    Fixed outdated game title translation in Traditional Chineselocalization
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    Added notification for receiving artifact from 'Crow Nest'other

    Added a notification when receiving an artifact from the 'Crow Nest' object.

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    Improved filtering for lobbies without password protectionnetwork

    Improved filtering for lobbies without password protection.

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    Adjusted Thaumaturgy mana cost for re-casting spellsbalance change

    Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.

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    Fixed incorrect translation for hero Le Ménestrel in Frenchlocalization
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    Fixed rare AI-player error during siegesbug fix

    Fixed a rare AI-player error during sieges.

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    Recruitment window auto-closes after hiringquality of life

    The recruitment window now automatically closes once all available units have been hired.

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    Minor typo fixes across all supported languageslocalization
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    Slightly reduced army strength requirements for recruiting 'Hostile' squadsbalance change
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    Various general networking improvementsnetwork
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    Resolved issues related to joining lobbiesnetworkMilestone

    Resolved several issues related to joining lobbies and starting games.

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    Fixed translation error in Polish tutorial quest loglocalization
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    Fixed construction menu scaling on 21:9 monitorsbug fix

    Fixed an issue with construction menu scaling on 21:9 monitors.

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    Fixed campaign progression bug in 'Into the woods'bug fixMilestone

    Fixed a bug blocking progress in the 'Into the woods' mission.

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    Fixed 'Children of the Wild' faction law issuebug fix

    Fixed an issue where the 'Children of the Wild' faction law was not functioning.

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    Reduced Tactics sub-skill bonusesbalance change

    Tactics: 'One for All' sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy. Tactics: 'All for One' sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.

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    Added game version check for invitesnetworkMilestone

    Added a game version check when inviting friends to prevent desynchronization caused by version mismatches.

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    Fixed bug with 'Leeching Hop' ability for Hopletsbug fix
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    Reduced PvE combat timer in Single Hero modebalance change

    PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.

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    Fixed reconnection system during active gamenetworkMilestone

    Fixed the reconnection system during active game.

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    Increased defense tower damage per constructed buildingbalance change

    Defense tower damage per constructed building increased from 10% to 15%.

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    Restored missing tooltips in neutral creature windowbug fix

    Restored missing tooltips explaining stats within the neutral creature window.

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    Fixed AI-player freeze issue in battlesbug fix

    Fixed an issue causing AI-player to freeze in some battles.

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    Fixed bug with Lich Dragon ability descriptionbug fix
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    Corrected AoE attack tooltip for enemy targetingbug fix

    Fixed the incorrect tooltip for AoE attacks that only target enemy creatures.

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    Corrected Mountain Monastery attribute increasebug fix

    Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.

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    Infernal hydra correctly applies Weakening Venombug fix

    Infernal hydra now correctly applies Weakening Venom when using its alternative attack.

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    Reduced additional cost for recruiting joining creaturesbalance change

    The additional cost for recruiting joining creatures reduced from +100% resources to +50%.

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    Adjusted Battle Magic skill bonusesbalance change

    Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.

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    Fixed stacking issue with 'Beelzebub’s Blessing' bonusbug fixMilestone

    Fixed a bug where the 'Beelzebub’s Blessing' bonus incorrectly stacked with 'Battle Frenzy' and 'As Luck Would Have It' subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.

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  7. 10 events
    Adjusted AI Difficulty for Normal Modebalance change

    Weakened the AI's aggression and complexity in hero and city management.

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    Removed Ability to Launch Scenario Maps in Online Lobbybug fix

    This change was made to prevent desynchronization issues, though old scenario saves can still be loaded.

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    Minor Typo Fixes Across Various Languageslocalization
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    Fixed Building Effects Display Issuebug fix

    Resolved an issue where building effects would disappear or display incorrectly during construction.

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    Fixed Incorrect Description of Chant de champignons Ability in Frenchlocalization
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    Restored Missing Tooltips in Creature Windowbug fix

    Restored tooltips explaining stats within the creature window.

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    Adjusted AI Difficulty for Easy Modebalance change

    Significantly weakened the AI, making it act very passively to allow players more time for development.

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    Fixed Cloud Saves Issuebug fix
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    Fixed Siege Sub-skill Text Errorbug fix
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    Fixed Hero Window Display After Leveling Upbug fix

    Resolved display issues of the hero window after leveling up during combat.

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  8. 22 events
    Fixed Zookeper template rulesbalance changeMilestone

    Fixed template rules that could cause launch errors or crash during gameplay.

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    Removed experience granting Pandora’s Boxes in Sprintbalance change

    Removed Pandora’s Boxes that grant experience.

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    Fixed display of Credits in multiple languagesbug fix

    Fixed the display of Credits in Simplified and Traditional Chinese, Japanese and Korean.

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    Increased number of artifacts in Sprintbalance change

    Increased the number of artifacts.

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    Removed extra colon in Spanish localizationlocalization
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    Fixed font size on clock in Chinese localizationslocalization
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    Fixed leaderboard and profile data loading issuesbug fix

    Fixed data loading issues for the leaderboard and profile in some versions.

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    Adjusted values of Dragon Utopias and Legendary Artifactsbalance changeMilestone

    Adjusted the value of Dragon Utopias and Legendary Artifacts.

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    Fixed hotkeys saving issuebug fix

    Fixed an issue where hotkeys would fail to save or reset correctly.

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    Fixed spacing issues in Ukrainian localizationlocalization
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    Fixed Lich Dragon ability description across languageslocalization
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    Fixed rare server error in lobbybug fix

    Fixed a rare server error occurring in the lobby.

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    Fixed typo in Polish bug report interfacelocalization
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    Adjusted reward distribution in Sprintbalance change

    Adjusted the distribution of reward values across areas 4—7.

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    Fixed minor typos in Russian localizationlocalization
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    Temporarily disabled unsupported peripherals detectionbug fix

    Temporarily disabled detection of unsupported peripherals to prevent conflicts with keyboard and mouse controls.

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    Fixed missing symbols in multiple languageslocalization
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    Adjusted points of interest rewards in Arcadebalance change

    Reduced the number of points of interest with multiple rewards and increased those with single rewards.

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    Added Dragon Utopias to Arcade central areabalance changeMilestone

    Added Dragon Utopias to the central area.

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    Fixed elevation issues in Hell Light Arenabug fix

    Fixed elevation issues that caused incorrect placement of Hell Light Arena.

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    Reduced Pandora’s Boxes in Arcade central areabalance change

    Reduced the number of Pandora’s Boxes containing creatures in the central area.

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    Optimized online game analyticsnetwork

    Optimized analytics and data saving for online games launched from the lobby.

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  9. 24 events
    Heroes of Might and Magic: Olden Era Early Access Launchdlc releaseMilestone

    Heroes of Might and Magic: Olden Era is now available in Early Access with a 25% discount for the first 2 weeks.

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    Pre-Release Map Editor Availablenew content

    A pre-release version of the map editor is available for players to create their own adventures.

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    Six Unique Factions Introducednew contentMilestone

    Players can choose from six factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive.

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    Multiple Game Modes Availablenew content

    Classic, Single Hero, and Arena modes are available in both single-player and multiplayer.

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    Initial Hotfixes Plannedother

    The team will roll out hotfixes to address technical issues during the Early Access period.

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    Launch of Early Accessnew contentMilestone

    Heroes of Might and Magic: Olden Era will launch into Early Access on April 30th 2026.

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    Matchmaking and Ranked Play Featuresnew content

    Matchmaking, ranked play, and leaderboards are available for all multiplayer modes.

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    Hotseat Mode Introducednew content

    Hotseat mode allows players to compete against friends and family on a single PC.

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    Community Wiki Launchedquality of life

    An Official Community Wiki has been launched for players to master the game.

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    Puzzle-Style Challengesnew content

    A series of puzzle-style challenges will be included in the game.

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    Pre-Release Map Editornew content

    A pre-release version of the map editor will be available for creating custom adventures.

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    First Act of the Campaignnew contentMilestone

    The first act of the campaign will be included, with more acts to come in the full release.

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    Hotseat Modenew content

    Hotseat mode will allow players to play against friends and family on a single PC.

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    Random Map Generator Templatesnew content

    A variety of Random Map Generator templates are included for unlimited replayability.

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    In-Game Tutorial Addednew content

    An in-game tutorial will be available to help new players.

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    Introduction of Six Unique Factionsnew contentMilestone

    The game features six unique factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive.

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    Premade Scenarios with Self-Contained Storiesnew content

    Players can enjoy premade scenarios with self-contained stories, with more to be added during Early Access.

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    Puzzle-Style Challenges Availablenew content

    A series of puzzle-style challenges are included in the Early Access.

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    In-Game Tutorial Addednew content

    An in-game tutorial is now available for new players.

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    Random Map Generator Templatesnew content

    A variety of Random Map Generator templates will be available for unlimited replayability.

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    First Act of the Campaign Availablenew contentMilestone

    The first act of the campaign is included in Early Access, with more acts to come.

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    Matchmaking, Ranked Play, and Leaderboardsnew contentMilestone

    Multiplayer modes will include matchmaking, ranked play, and leaderboards.

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    Premade Scenarios with Self-Contained Storiesnew content

    Players can engage in premade scenarios with self-contained stories, with more to be added during Early Access.

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    Classic, Single Hero, and Arena Modesnew contentMilestone

    The game will feature Classic, Single Hero, and Arena modes, available in both single-player and multiplayer.

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  10. 2 events
    Arena Mode Available for Stress-Testgameplay

    Only Arena mode will be available during the stress-test.

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    Call to Arms: Stress-Test Eventseasonal event

    Massive online multiplayer stress-test on April 22nd to test server capacity.

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  11. 4 events
    1v1 Online Matchmaking for Three Game Modesgameplay

    The playtest will include 1v1 online matchmaking for each of the three game modes.

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    Closed Matchmaking Playtest Sign-Upseasonal event

    Enroll for the new multiplayer playtest focusing on ranked matchmaking.

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    Factions Available in Playtestnew content

    The same factions as in the Demo: Temple, Necropolis, Dungeon and Schism will be available.

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    Ranked Matchmaking Onlygameplay

    The playtest will focus exclusively on ranked matchmaking.

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  12. 14 events
    Custom Hotkey Rebindinghotbar

    Players can now freely rebind hotkeys in settings, with new hotkeys added for various actions.

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    Improved Visual Cues in Combatquality of life

    More visual cues have been added during combat for better clarity.

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    Improved Readability and Accessibility Settingsquality of life

    New settings added for background desaturation, interaction highlights, and combat camera adjustments.

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    Detailed Enemy Unit Informationquality of life

    Players can now see more detailed information about enemy units on the global map.

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    Comprehensive Display of Hero Skill Requirementsquality of life

    The display for unlocking hero skill subclasses has been made more comprehensive.

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    Quick Finish Option for Manual Battlesquality of life

    Players can now quickly finish ongoing manual battles if the outcome is clear and toggle auto-combat.

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    Zoom Functionality in Combatgameplay

    Players can now zoom in and out on any object or creature during combat.

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    Reworked Global Spells Systemgameplay

    Global spells now require Astrology Points and Insight for unlocking, with an updated interface for easier access.

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    Expanded Battlefield Sizegameplay

    The battlefield has been made larger to allow for more strategies and visual depth.

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    Expanded In-game Tooltipsquality of life

    More in-game tooltips have been added for better guidance.

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    Additional Mini-map Indicatorsquality of life

    New indicators have been added to the mini-map for better navigation.

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    Updated Unit Modelsvisuals

    Unit models such as Onyx Dancers and Angels have been improved, with additional updates to other models.

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    Redesigned User Interfaceui ux

    The interface has been partially redesigned to resemble classic games, enhancing visual appeal while maintaining functionality.

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    Enhanced Visual Effects on Global Mapquality of life

    Visual effects added to various global map objects to enhance the game's liveliness.

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  13. 4 events
    Reworked Necromancy MechanicgameplayMilestone

    Core mechanic of necromancy reworked to balance gameplay and prevent overpowering late-game strategies.

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    Introduction of Dread Knights in Necropolisnew content

    New unit Dread Knights added to the Necropolis faction.

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    Toggle Button for Necromancy in UIui ux

    A toggle button will be added next to hero portraits for easier necromancy management.

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    New Spell for Undead Resurrection Controlgameplay

    Added a spell that allows players to disable undead resurrection for better control over necromancy.

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