Insurgency

Insurgency

New World Interactive

activeReleased Jan 22, 2014steam

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

Year 12

Jan 22, 2025 - Jan 22, 2026

2 changes

Tracked sources for Insurgency were limited between 2025-01-22 and 2026-01-22, with only 2 verified changes captured in this window. The recorded activity centers on Removal of BattlEye Support and Update Required for Game Client and Dedicated Server and sits between 1 Year Anniversary Free Week on 2019-12-10 (seasonal_event) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.

  • Verified activity: 2025-12-12 - Removal of BattlEye Support: BattlEye support is being removed from both the game client and the Windows Dedicated Server.; 2025-12-12 - Update Required for Game Client and Dedicated Server: Players must update their game client through Steam, and server owners must update the Dedicated Server through Steam..
  • What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
  • Before this window: The closest earlier tracked activity was 1 Year Anniversary Free Week on 2019-12-10 (seasonal_event).
  • After this window: No later tracked activity is present in the current dataset.

Year 11

Jan 22, 2024 - Jan 22, 2025

0 changes
Nothing notable this year.

Year 10

Jan 22, 2023 - Jan 22, 2024

0 changes
Nothing notable this year.

Year 9

Jan 22, 2022 - Jan 22, 2023

0 changes
Nothing notable this year.

Year 8

Jan 22, 2021 - Jan 22, 2022

0 changes
Nothing notable this year.

Year 7

Jan 22, 2020 - Jan 22, 2021

0 changes
Nothing notable this year.

Year 6

Jan 22, 2019 - Jan 22, 2020

6 changes

Insurgency: Sandstorm celebrated its 1 Year Anniversary with a Free Week from December 10 to December 17, 2019, allowing players to experience the game at no cost. This update also introduced a wealth of content, including three new maps, four new game modes, and ten new weapons, all released on December 10, 2019.

  • New Maps: Three new maps launched, expanding the game's tactical environments.
    • Maps: The maps included new locales that enhanced the gameplay experience.
  • New Game Modes: Four new game modes were added, offering players fresh gameplay experiences.
    • Modes: These modes included varied objectives and mechanics to engage players.
  • New Weapons: The introduction of ten new weapons provided players with more options for loadouts.
    • Weapons: New firearms and gear contributed to gameplay variety and strategy.
  • Cosmetics: Dozens of new cosmetic items were released, allowing players to customize their characters.
  • Player Reporting Feature: A new feature was added to improve player accountability and community standards.

Year 5

Jan 22, 2018 - Jan 22, 2019

48 changes

Insurgency: Sandstorm officially launched on September 18, 2018, marking a significant milestone in the franchise. This period also introduced new co-op and versus game modes that expanded gameplay experiences. Players can now engage in various objective-based modes, including the newly announced Push, Firefight, and Checkpoint.

  • New Game Modes: Insurgency: Sandstorm added multiple gameplay modes, enhancing multiplayer dynamics.
    • Push, Firefight, Capture the Base for Versus, and Checkpoint for Co-op were introduced on May 31, 2018.
  • Customization Options: Players gained extensive customization capabilities for their soldiers, including appearance, weapons, and gear on June 12, 2018.
  • Large-Scale Battles: The game supports up to 16v16 skirmishes, creating opportunities for large-scale combat experiences.
  • Visual and Performance Enhancements: The game underwent significant graphical upgrades using Unreal Engine 4, improving overall visual quality and performance across maps.
  • Modding Support Commitment: Plans for Steam Workshop integration and custom map tools were announced, allowing for community-created content.

Year 4

Jan 22, 2017 - Jan 22, 2018

178 changes

Character Customization System launched on January 3, 2018, introducing a more granular approach to modifying clothing and gear in Insurgency. This update also confirmed several new game modes, including Push, Firefight, and Capture the Base, enhancing gameplay variety. Additionally, vehicles were integrated into the Capture the Base mode, allowing players to engage in combat while driving.

  • New Game Modes: Released modes included Capture the Base for Versus and Checkpoint, Operation, Outpost for Coop.
  • Story Mode Introduction: A cooperative Story Mode was announced, playable solo or with up to four players, set in a war-torn environment.
  • New Weapons: The game added a variety of new firearms alongside existing options from the original Insurgency.
  • Improved Reload Mechanics: Tactical speed reloads and a 'staged reload' system were introduced to enhance gameplay fluidity.
  • Fire Support System Improvements: The fire support system received balancing updates for various modes, promoting teamwork-driven calls for assistance.
  • Enhanced Visuals: The game transitioned to Unreal Engine 4, significantly improving visual effects and expanding level sizes.
  • New Ammo Information System: A new UI feature was added to display total magazine counts and ammunition management during gameplay.
  • Gameplay Changes: The cancellation of the single-player and cooperative story modes was confirmed due to high production demands.
  • Bipod Improvements: The bipod could now be toggled during weapon transitions, enhancing tactical gameplay.
  • Balance Adjustments: There were various adjustments to weapon costs, availability, and gameplay mechanics, including increased capture times and changes to class makeup.

Year 3

Jan 22, 2016 - Jan 22, 2017

192 changes

Insurgency: Sandstorm was announced on February 27, 2016, showcasing a significant technical and visual overhaul built on Unreal Engine 4, which included a story mode and eSports integration. This announcement set the stage for its anticipated release on various platforms in 2017. Additionally, the Army of Five Coop Mod was released, allowing five players to team up with unique classes and abilities.

  • New Maps: Introduced the Dry Canal map, which features both day and night versions, alongside the Landfall map for various game modes.
    • Multiplayer Scenarios: Added multiple scenarios for both Dry Canal and Landfall, including Push, Skirmish, Occupy, and Firefight.
  • Competitive Ranking System Foundation: Laid groundwork for a competitive ranking system, enhancing future competitive gameplay.
  • Gameplay Improvements: Introduced penetration-based armor in cooperative and competitive modes, affecting gameplay dynamics.
  • Expanded Cooperative Modes: Added new cooperative scenarios for Dry Canal, including Checkpoint, Conquer, Outpost, Survival, and Hunt.

Year 2

Jan 22, 2015 - Jan 22, 2016

828 changes

The introduction of the ESL Insurgency Ranked Competitive Matchmaking on December 2, 2015, marked a significant enhancement for competitive players, allowing for structured 5v5 Firefight games. Alongside this, AI teammates were added to Solo modes, enhancing player experience by allowing solo players to engage with AI support in Conquer and Hunt modes.

  • New Modes:
    • Conquer Cooperative Mode: Launched on October 27, 2015, this mode requires players to secure and hold objectives while seeking enemy weapon caches.
    • New Multiplayer Modes: Introduced several new modes, including Firefight, Ambush, Elimination, Skirmish, Push, Occupy, and Strike on September 18, 2015.
  • New Weapons:
    • A variety of weapons were added on October 31, 2015, including the Galil assault rifle, Sterling SMG, and Model 10 revolver, along with remodels of the M1 Carbine and L1A1 SLR.
  • Gameplay Improvements:
    • New mechanics for cooking and priming grenades were introduced on October 27, 2015, alongside improvements to AI teammate behavior, making them more effective in Solo modes.
  • Maps and Content:
    • The Embassy Map was added on September 18, 2015, expanding the game's environment options.
    • The Convoy Map, featuring dynamic elements like a moving tank and player-controlled artillery, was introduced on January 16, 2016.
  • Seasonal Events:
    • The DGL Competitive Matches were announced on December 2, 2015, marking the start of regular competitive play for Insurgency in January 2016.

Year 1

Jan 22, 2014 - Jan 22, 2015

747 changes

Nightfall Free DLC launched on October 30, 2014, marking a significant content update for *Insurgency* with a focus on night-time operations, including night-vision goggles and flare guns. Additionally, the game officially completed its Early Access phase on January 22, 2014, further solidifying its transition to a full release.

  • New Game Modes: The *Hunt* cooperative game mode was introduced on August 5, 2014, requiring players to stealthily eliminate enemies and destroy a weapons cache. The *Survival* mode also launched with the Nightfall update, challenging players to move between safehouses while surviving against endless enemy waves.
    • *Hunt*
    • *Survival*
  • New Maps: Multiple new maps were added throughout the year, including *Panj*, inspired by the rural southern provinces of Afghanistan, and *Verticality*, featuring both day and night versions.
    • *Panj*
    • *Verticality*
  • Gameplay Improvements: The *Molotov Spring Update* in January 2015 introduced two new maps, three new game modes, and three new weapons, enhancing the overall gameplay experience. This update also included significant improvements to existing game modes and mechanics.
  • AI Overhaul: Major improvements to AI behavior in cooperative modes were implemented, making bots more intelligent and responsive during gameplay.
  • Workshop Support: Full Workshop support launched on June 4, 2014, allowing players to create and share custom content, including weapon skins and maps, significantly expanding the game's modding capabilities.