Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Steel Crate Games

activeReleased Oct 8, 2015steam

Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!

Year 11

Oct 8, 2025 - Sep 21, 2026

1 change

Tracked sources for Keep Talking and Nobody Explodes were limited between 2025-10-08 and 2026-09-21, with only 1 verified change captured in this window. The recorded activity centers on Steam Frame VR Headset Support Added and sits between Fixed mod loading regression with multiple mission mods on 2020-11-17 (bug_fix) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.

  • Verified activity: 2026-08-20 - Steam Frame VR Headset Support Added: Added support for the Steam Frame VR headset to the Windows version of Keep Talking and Nobody Explodes..
  • What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
  • Before this window: The closest earlier tracked activity was Fixed mod loading regression with multiple mission mods on 2020-11-17 (bug_fix).
  • After this window: No later tracked activity is present in the current dataset.

Year 10

Oct 8, 2024 - Oct 8, 2025

0 changes
Nothing notable this year.

Year 9

Oct 8, 2023 - Oct 8, 2024

0 changes
Nothing notable this year.

Year 8

Oct 8, 2022 - Oct 8, 2023

0 changes
Nothing notable this year.

Year 7

Oct 8, 2021 - Oct 8, 2022

0 changes
Nothing notable this year.

Year 6

Oct 8, 2020 - Oct 8, 2021

6 changes

Mod support stability was the main beat, as the November 17 changes fixed loading and startup problems tied to mission mods. No major new content or gameplay system was captured; the remaining work focused on language support for Big Button, Morse Code, Mod Manager, and Romanian text.

  • Mission mods: The November 17 changes fixed a loading regression affecting multiple mission mods and an issue starting the game with a large number of installed mod missions.
  • Mod Manager: Thai labels were corrected after they had been swapped.
  • Localization: Language-specific corrections covered several named elements:
    • Big Button: The Arabic rules were corrected to require Arabic manual version 3-ar.
    • Morse Code: The missing “MHZ” label was restored in Russian and Ukrainian.
    • Romanian: The translation received improvements.

Year 5

Oct 8, 2019 - Oct 8, 2020

20 changes

26 new languages reached Keep Talking and Nobody Explodes on September 25, 2020, with the localization officially leaving beta. Earlier releases added French, Simplified Chinese, Italian, Norwegian, Brazilian Portuguese, Finnish, and Russian, while Russian Bomb Defusal Manual Version 2-ru replaced Cyrillic symbols in the Keypad module.

  • Localization expansion: Language support broadened through several waves:
    • Dutch, Esperanto, Polish, Romanian, Spanish, and Turkish were added in November 2019.
    • Italian, Norwegian, Brazilian Portuguese, Finnish, and Russian arrived in January 2020, followed by Simplified Chinese and French.
    • Arabic, Czech, Danish, German, Hebrew, Hungarian, Korean, Portuguese (Portugal), Swedish, Thai, Traditional Chinese, and Ukrainian were added in July 2020.
    • The September 26 New Languages release finalized the expanded localization roster and ended its beta period.
  • Manual compatibility: Manual Verification Code Requirement made players enter the code from the latest manual, and Previous Manual Versions Deprecated made older manual versions unusable. The Russian Bomb Defusal Manual Version 2-ru also updated the Keypad’s symbols, while Arabic, Czech, Hebrew, and Portuguese (Portugal) received version 2 manual corrections.
  • Translation and accessibility maintenance: Updated Dutch and Polish Beta Translations, Improved Translations for Multiple Languages, and the Arabic Translation Fix refined the localized manuals; the older-computer crash fix addressed a graphics-memory crash affecting some systems.

Year 4

Oct 8, 2018 - Oct 8, 2019

20 changes

Japanese language support officially arrived for Windows, Mac OS, and Linux, while Dutch, Esperanto, Polish, Romanian, Spanish, and Turkish entered beta testing. The game also expanded its modding capacity with default Windows 64-bit support and faster mod-loading options.

  • Language support: Japanese became an official language, and Dutch, Esperanto, Polish, Romanian, Spanish, and Turkish were added to the beta branch.
  • Modding capacity: Windows 64-bit support enabled greater memory usage and more active mods; SkipTitleScreen and UseParallelModLoading were added to playerSettings.xml.
  • Mod reliability: Fixes addressed missing halo shaders, custom holdable positions, multiple materials and shaders, mod image rendering, local mod descriptions, motion controls, and broken mod manual PDF generation.
  • Platform and interface fixes: Linux and OSX desk-item positioning, Steam VR controller functionality, mouse controls, title-screen music settings, and the Show Hours on Results Page display were corrected.

Year 3

Oct 8, 2017 - Oct 8, 2018

34 changes

Mod Manager with Steam Workshop Integration was the standout addition, letting players browse, download, and manage mods in-game. Linux Version Now Available brought the game to Linux and SteamOS with all features except VR, while expanded modding tools made custom bombs and missions more capable.

  • Mod Manager with Steam Workshop Integration: Added direct Workshop browsing, downloading, and management, alongside the In-Game Mod Enable/Disable Feature, which let players toggle installed mods without unsubscribing. The Mod Loading Screen also clarified when mods were being loaded.
  • Expanded modding support: The December mod update added several tools for creators:
    • Dynamic Selectables Support for Mods enabled dynamically created interactive objects.
    • Holdables Support for Mods enabled custom holdable objects.
    • Custom Freeplay Missions Support for Mods allowed creators to build custom Freeplay content.
    • Dynamic Bomb Spawning Support for Mods enabled bombs to appear during gameplay.
    • Widget Count Specification for Mods let creators define how many widgets a bomb contained.
    • Front Face Module Position Querying for Mods exposed the number of available front-face module positions.
    • Unique ID for Module Logging helped modders distinguish between multiple instances of the same module.
  • Linux Version Now Available: Added Linux and SteamOS support, with the VR feature excluded from those versions.
  • Mod and control refinements: Improved Motion Controls Usability stopped menus from closing when players released motion-control grips, while Disable Mouse Lock Option added a configurable mouse-lock setting. Fixed Timer Rate for Mod Bombs, Fixed Highlight Sizes on Scaled Mod Bombs, and Fixed Player Height Issue in VR addressed notable problems with custom bombs and room-scale play.

Year 2

Oct 8, 2016 - Oct 8, 2017

58 changes

Introduction of Mod Kit for Custom Content was the period's biggest addition, opening PC and Mac support for player-made puzzles, environments, missions, and bomb types on June 22, 2017. Tournament Mode Feature, Steam Leaderboards, and full Motion Control Support for Oculus Touch and Vive Controllers also gave returning players new ways to compete and play.

  • Custom content: The Mod Kit for Custom Content expanded Keep Talking and Nobody Explodes beyond its built-in bomb modules.
    • Support for New Content Creation: Players created custom puzzles and bomb types on PC and Mac.
    • Community Mods Available: The Steam Workshop had 136 mods, including more than 100 new puzzle types.
    • Workshop Updates with New Mod Features: Mods gained looping sounds, multiple sound variants, lights-out and alarm-clock events, improved gamepad controls, and support for more than 50 subscribed mods.
  • Competitive play: Tournament Mode Feature let teams compete with identical bombs, while Steam Leaderboards Added recorded and compared bomb-defusal times globally.
  • VR systems: Motion Control Support for Oculus Touch and Vive Controllers added full motion-control support throughout the game.
    • Secret Room Scale Elevator Room: This hidden elevator room provided a motion-control easter egg and allowed bombs with more modules.
    • Second Screen Manual for VR Mode: VR players received a dedicated manual display on a second screen.
    • Improved Selection Volumes for Motion Controls: Larger selection areas made motion-control interactions easier.
  • Gameplay and audio: Wire Sequence Interaction Improvements made sequence wires larger and easier to use, while Expanded Music Tracks added five gameplay tracks and two office tracks.

Year 1

Oct 8, 2015 - Oct 8, 2016

65 changes

Steam Workshop support opened on August 11, 2016, letting players create and share custom modules, missions, and more. Mac OS X support and HTC Vive support also expanded where and how players could defuse bombs, while a seven-track Liam Sauvé soundtrack and stronger VR manual tools rounded out the major additions.

  • Steam Workshop: Players gained the ability to build and share custom modules, missions, and other content through Steam Workshop.
  • Platform and VR support: Mac OS X support arrived, followed by initial HTC Vive support that required a gamepad. Oculus Rift and DK2 support moved to the 1.3 SDK and later Oculus version 1.6; VR players also gained monitor-based manual viewing, second-gamepad control, zooming, panning, and two-page display.
  • Freeplay and accessibility: Accessibility Settings let players veto up to three solvable module types in Freeplay, while mission changes made Needy Modules activate immediately as intended.
  • Audio and presentation: Liam Sauvé added seven soundtrack tracks, and results screens displayed milliseconds when under a minute remained. The Graphics menu gained Anti-Aliasing, while hardware cursor acceleration reduced mouse latency with v-sync enabled.
  • Bomb handling: Version 1.0.1 addressed gamepad problems but introduced double-press issues, and later fixes prevented Wire Sequence wires from being cut before module selection, stopped the Alarm Clock from beeping indefinitely, and corrected inverted bomb-tilt controls.