What changed in Kenshi in 2014
466 updates · 30 main milestones · Jan 8, 2014 to Dec 30, 2014
- 8 eventsUpcoming Multiple Squad Management FeaturegameplayMilestone
Version 0.71 will introduce a new feature for managing multiple squads.
SteamOngoing Crash Fixesbug fixMost random crashes have been fixed, but a major crash related to the Havok library remains unresolved.
SteamProgress on New World Map BiomesworldScreenshots of progress on the new world map, with biomes needing further content.
SteamNew Character Designs and Improvementsnew contentMilestoneImprovements to current human models and new character designs, including the Bone People race.
SteamOngoing Fixes for Random Crashesbug fixMost random crashes have been fixed, but a major crash related to the Havok library remains unresolved.
SteamNew Character Designsnew contentMilestoneImprovements to current human models and new races like the Bone People are in development.
SteamUpcoming Multiple Squad Management FeaturegameplayMilestoneVersion 0.71 will introduce a new multiple squad management feature.
SteamNew World Map BiomesworldProgress on the new world map with various biomes is underway, but still months from completion.
Steam - 20 eventsMinor fixes for collision and animal glitchbug fixSteamFix for dismantling bugbug fixSteamFix for furniture placement through wallsbug fixSteamFix for dismantling bugbug fixSteamFix for rare invisible building occurrencebug fixSteamFix for recruiting new characters bugbug fixSteamFix for nests spawning extra squads on loadbug fixSteamPerformance improvement with ragdollsperformance
Improved performance when many ragdolls are present.
SteamImproved follow behaviour for pack animalsgameplayPack animals will now catch up after a fight.
SteamFix for furniture placement through wallsbug fixSteamFix for unselectable charactersbug fixSteamPerformance improvement with ragdollsperformanceImproved performance when many ragdolls are present.
SteamTheoretical fix for 10,000 storage items bugbug fixSteamTheoretical fix for 10,000 storage items bugbug fixSteamMinor fixes for collision and animal glitchbug fixSteamFix for recruiting new characters bugbug fixSteamFix for nests spawning extra squads on loadbug fixSteamFix for characters being unselectablebug fixSteamFix for rare invisible building occurrencebug fixSteam - 46 eventsFixed hair vanishing after wearing a helmetbug fixSteamStopped shopkeepers dropping items when restocking inventorybug fixSteamFixed cannibal cooking crashbug fixSteamFixed nest items spawning too much when re-loadingbug fixSteamImproved stability for random crashesbug fix
Another possible stability improvement for the random crash.
SteamFixed armour quality resetting on loadbug fixSteamFixed crash when harpooning animalsbug fixSteamFixed no-dialogue police chiefbug fixSteamStopped shopkeepers dropping items when restocking inventorybug fixSteamFurther fixed flophouse bedsbug fixSteamFixed random crash when moving around the mapbug fixSteamFixed characters being ragdoll in cagesbug fixSteamFixed KO NPCs spotting sneaking charactersbug fixSteamFixed flophouse beds not workingbug fixSteamFixed characters being ragdoll in cagesbug fixSteamFixed extra characters problem when importing a game with researchbug fixSteamFixed crash when upgrading certain buildingsbug fixSteamFixed armour quality resetting on loadbug fixSteamFixed no-dialogue police chiefbug fixSteamSlavers won't try to capture animals nowbug fixSteamFixed flophouse beds not workingbug fixSteamFixed KO NPCs spotting sneaking charactersbug fixSteamFixed holes in character mesh when removing armourbug fixSteamFixed invisible cannibal cages bugbug fixSteamFixed several smaller random crashesbug fixSteamFixed regular crashesbug fixSteamFixed additional random crashesbug fixSteamFixed nest items spawning too much when re-loadingbug fixSteamFurther fixed flophouse bedsbug fixSteamFixed too many NPCs having negative medic skillbug fixSteamFixed random crash when moving around the mapbug fixSteamFixed minor dialogue glitchesbug fixSteamFixed cannibal cooking crashbug fixSteamShopkeeper 'welcome' can now be interruptedquality of lifeSteamShopkeeper 'welcome' can now be interruptedquality of lifeSteamFixed invisible cannibal cages bugbug fixSteamFixed holes in character mesh when removing armourbug fixSteamAnother stability improvement for random crashesbug fixSteamFixed crash when upgrading certain buildingsbug fixSteamFixed extra characters problem when importing a game with researchbug fixSteamFixed hair vanishing after wearing a helmetbug fixSteamFixed minor dialogue glitchesbug fixSteamFixed crash when harpooning animalsbug fixSteamSlavers won't try to capture animals nowbug fixSteamFixed regular crashesbug fixSteamFixed too many NPCs having negative medic skillbug fixSteam - 34 eventsFixed cannibals getting stuck in home buildingsbug fixSteamCtrl+shift+F11 regenerates pathfinding navmeshquality of life
Handy for loading old savegames when level data has changed
SteamFixed time of day being corruptedbug fixSteamFixed access ramp out of Catunbug fixSteamFixed armour costing only 32 catsbug fixSteamFixed inventory auto-arrange crash (unconfirmed)bug fixSteamFixed accessibility problems with saloon buildingsbug fixSteamFixed time of day being corruptedbug fixSteamFixed accessibility problems with saloon buildingsbug fixSteamFixed conversations randomly having no player reply buttonsbug fixSteamFixed access ramp out of Catunbug fixSteamFixed armour costing only 32 catsbug fixSteamMostly fixed the shopkeeper-locks-you-in booby trapbug fixSteamFixed cannibals getting stuck in home buildingsbug fixSteamFixed town guards not helping or wrongly attacking during battlesbug fixSteamFixed flophouse layoutbug fixSteamFixed mysterious low number of female NPCsbug fixSteamFixed mysterious low number of female NPCsbug fixSteamMostly fixed the shopkeeper-locks-you-in booby trapbug fixSteamRemoved the option to pick up animalsbug fixSteamFixed conversations randomly having no player reply buttonsbug fixSteamFixed town guards not helping or wrongly attacking during battlesbug fixSteamRemoved the option to pick up animalsotherSteamFixed random armour stats bugbug fixSteamCtrl+shift+F11 regenerates pathfinding navmeshquality of lifeHandy for when loading an old savegame when level data has changed
SteamFixed keybinding for camera zoombug fixSteamFixed random armour stats bugbug fixSteamFixed flophouse layoutbug fixSteamFixed keybinding for camera zoombug fixSteam - 12 eventsWeather Coding Completedvisuals
Weather coding is finished, with animations needed before implementation in a future update.
SteamPathfinding ImprovementsperformanceMilestoneSignificant progress made on pathfinding, with plans for further bug fixes and stability improvements.
SteamNew Creatures Introducednew contentPlayers will start with various creatures including The Beak Thing, The Leviathan, Big Wolf Things, and The Crazy Bone Cow.
SteamWeather Coding CompletedvisualsWeather coding is finished, with animations needed before implementation in a future update.
SteamNew Buildings Addednew contentIntroduction of a Smelter for melting down weapons and armor, and a Corpse Furnace for body disposal.
SteamSneak Ability Foundations ImplementedgameplayThe foundations of the sneak ability are now in the game, requiring further balancing.
SteamNew Buildings Addednew contentIntroduction of a Smelter for melting down old weapons and armor, and a Corpse Furnace for body disposal.
SteamSneak Ability Foundations ImplementedgameplayThe foundations of the sneak ability are now in the game, requiring further balancing.
SteamPathfinding ImprovementsperformanceSignificant progress made on pathfinding, with ongoing bug fixes and stability improvements planned.
SteamNew Creatures Introducednew contentPlayers will start with various creatures including The Beak Thing, The Leviathan, Big Wolf Things, and The Crazy Bone Cow.
SteamDialogue Expansion with New WritergameplayAn extra writer has joined to gradually add more dialogue, starting with events like bandit harassment.
SteamOngoing Dialogue DevelopmentgameplayNew dialogue is being added gradually, with initial content focusing on bandit interactions.
Steam - 24 eventsThugs and Bandits Behavior Changesai
Thugs and bandits can now harass and rob players instead of always attacking on sight.
SteamIntroduction of Beak Thing Creaturenew contentCreatures are now mostly coded in, introducing the Beak Thing, a blind carnivorous giraffe/bird creature.
SteamNew Terrain Engine for 64-bit BuildgraphicsA new terrain engine is necessary for the 64-bit build, currently looking worse until upgraded to DX11.
SteamBuildings Can Have Multiple FloorsgameplayBuildings can now be constructed with multiple floors.
SteamChanges to Relation SystemgameplayFighting in isolated areas has minimal effect on faction relations; individuals can be temporary enemies or allies.
SteamMulti-threaded Resource LoadingperformanceImplemented multi-threaded resource loading for smoother model and texture creation, reducing loading hiccups.
SteamEnhanced GUI Detailsui uxMore details added to the GUI, including visible calculations for character stats and penalties.
SteamNew Terrain Engine for 64-bit BuildgraphicsA new terrain engine is implemented for the 64-bit build, initially looking worse due to texture unit limitations.
SteamBuildings Can Have Multiple FloorsgameplayPlayers can now construct buildings with multiple floors.
Steam64-bit Version AvailablesystemA 64-bit version is now available, while the 32-bit version will continue but may experience occasional crashes.
SteamNew Dialog/AI Hybrid SystemaiMilestoneIntroduced a new dialog/AI hybrid system that considers situation details and remembers past actions.
SteamCombat Balance Adjustmentsbalance changeCharacters are less disadvantaged by being outnumbered; higher-level characters can fend off groups more effectively.
SteamCombat Balance Adjustmentsbalance changeCharacters are less disadvantaged by being outnumbered; higher-level characters can handle groups more effectively.
SteamNPC AI SchedulingaiNPCs now have a schedule; they go to bed at night and shopkeepers close their shops.
Steam64-bit Version AvailablesystemA 64-bit version is now available, while the 32-bit version will continue but may experience occasional crashes.
SteamAdded Stealth MechanicsgameplayStealth programming is at 90%, introducing new gameplay mechanics.
SteamNPC AI SchedulingaiNPCs now have a schedule; they go to bed at night and shopkeepers close their shops at night.
SteamEnhanced GUI Detailsui uxMore details added to the GUI, including visible calculations for character stats and penalties.
SteamMulti-threaded Resource LoadingperformanceImplemented multi-threaded resource loading for smoother model and texture creation, reducing loading hiccups.
SteamChanges to Relation SystemgameplayFighting in isolated areas has minimal effect on faction relations; individuals can be temporary enemies or allies.
SteamNew Dialog/AI Hybrid SystemaiMilestoneA new dialog/AI hybrid system that takes into account situation details and remembers past actions.
SteamThugs and Bandits Behavior ChangesaiThugs and bandits can now harass and rob players instead of always attacking on sight.
SteamIntroduction of Beak Thing Creaturenew contentCreatures are now mostly coded in, introducing the Beak Thing, a blind carnivorous giraffe/bird creature.
Steam - 13 eventsStealth Function Completiongameplay
The stealth function is complete and allows sneaking past enemies, with future updates planned for stealing mechanics.
SteamShopkeeper AI ImplementationaiShopkeepers now close their shops at night and will shoo players away.
SteamWorld Map Terrain Mostly Finishednew contentTerrain for the world map is mostly finished; towns and cultures are yet to be developed.
SteamPathfinding DevelopmentgameplayFoundations for pathfinding are complete, but bugs are still being addressed.
SteamWeather System ProgrammingvisualsProgramming for the weather system is complete; animation and visuals are next.
SteamWorld Map Terrain ProgressworldTerrain for the world map is mostly finished, but textures and foliage are still pending.
SteamStealth Function Nearly CompletegameplayStealth function is complete and will allow sneaking past enemies; shopkeepers will close shops at night.
SteamBeast Behavior Developmentnew contentBasic actions for beasts are implemented, with ongoing work on animations and AI.
SteamBeasts Development Progressnew contentBeasts are being developed, currently can perform basic actions like running and walking.
SteamGuard Patrols and ShiftsaiAI for guard shifts and patrols has been scheduled, enhancing gameplay dynamics.
SteamWeather System Programming Completednew contentProgramming for the weather system is finished; animation and visuals are next.
SteamPathfinding Bugs Being Addressedbug fixFoundations of pathfinding are finished, currently ironing out remaining bugs.
SteamDialogue & AI Foundations Progressnew contentFoundations of dialogue programming are 75% done, but content is less than 5%.
Steam - 6 eventsFreelance Writer for NPC Dialoguenew content
A freelance writer has been hired to enhance NPC dialogue, adding depth and meaning to interactions.
SteamImproved AI ReactionsaiNPCs will react based on past encounters, making interactions more meaningful.
SteamEnhanced NPC Dialogue and MemoryaiFreelance writer hired to improve NPC dialogue, adding depth and memory to interactions.
SteamImproved NPC Reactions and MemoryaiMilestoneNPCs will now show memory and reactions to player actions, making interactions more meaningful.
Steam - 4 eventsWeather System Development Initiatedgameplay
A new weather system is being developed to add more depth to the game environment.
SteamPathfinding Improvements UnderwayaiImprovements to the pathfinding system are being worked on to enhance navigation.
SteamNew Stealth and Thievery Features in DevelopmentgameplayNew features focused on stealth and thievery are being developed to enhance gameplay variety.
SteamProgress on 64-Bit Engine DevelopmentperformanceDevelopment on the 64-bit engine is progressing well, aiming for improved stability.
Steam - 49 eventsCan't run away mid-stumble anymorebug fixSteamGun turrets advantage at higher altitudegameplay
Gun turrets are more effective when placed at a higher altitude than their target.
SteamToughness affects degeneration rategameplayRookies are more likely to die than veterans when defeated.
SteamFixed skin tone randomization for NPCsbug fixSteamDifficulty settings addedgameplayNew difficulty settings added to the New Game and Import Game windows.
SteamFixed splint kits healing bugbug fixSteamRevamped wall placement systemui uxTotally revamped wall placement for smoother user experience.
SteamFixed invisible characters when dead or pausedbug fixSteamStrength improvement from encumbrancebalance changeStrength improves slightly faster from encumbrance.
SteamBig frame rate boostperformanceMilestoneSignificant improvements to frame rate for smoother gameplay.
SteamBandits can catch slower charactersaiBandits can now catch you if you are running away and can't run fast enough.
SteamImproved building placementui uxSlightly better building placement in general, easier to place furniture inside buildings.
SteamFixed reset position for game importsbug fixResolved issue with reset position during game imports.
SteamStrength improvement from encumbrancebalance changeStrength improves slightly faster from encumbrance.
SteamFixed high-velocity ragdolls bugbug fixSteamFixed reset position for game importsbug fixSteamDifficulty settings addedgameplayNew options in New Game and Import Game windows, including an 'Amount of death' slider.
SteamUpgrade or delete chain of wallsui uxYou can now upgrade or delete a whole chain of walls at once.
SteamFixed splint kits healing bugbug fixResolved bug where splint kits sometimes caused healing to get stuck.
SteamRevamped wall placement systemui uxTotally revamped wall placement system for better user experience.
SteamFixed research ETA and daytime speedbug fixDaytime speed was running too fast when time was sped up.
SteamFixed freeze-up for outnumbered charactersbug fixResolved freeze-up issue for characters outnumbered in battle.
SteamFixed research ETA and daytime speedbug fixFixed research ETA and corrected daytime speed when time is sped up.
SteamAdded Splint Kits to research listnew contentSteamBandits can catch fleeing charactersgameplayBandits can now catch you if you can't run fast enough.
SteamMultipliers for research, building, and production speedsgameplayAdded multipliers to enhance speeds for research, building, and production.
SteamToughness affects degeneration rategameplayRookies are more likely to die than veterans when defeated due to toughness affecting degeneration rate.
SteamFixed skin tone randomization for NPCsbug fixSkin tone wasn't being randomized properly for NPC generation, now fixed.
SteamGun turrets advantage at altitudegameplayGun turrets now have an advantage when placed at a higher altitude than their target.
SteamMultipliers for research, building, and production speedsbalance changeSteamMax blood stat influenced by strengthbalance changeMax blood stat is now influenced by character's strength.
SteamAmount of death slidergameplayAdded slider to increase difficulty, making characters more likely to die from wounds.
SteamFixed invisible characters when dead or pausedbug fixCharacters would sometimes be invisible when dead or paused, this has been fixed.
SteamMax blood stat influenced by strengthbalance changeSteamFixed freeze-up for outnumbered charactersbug fixSteamUpgrade or delete chain of wallsui uxYou can now upgrade or delete a whole chain of walls at once.
Steam - 38 eventsHarpoon Turrets Addednew content
New harpoon turrets including a double barrel and 6-shot version.
SteamStorage Chest Functionality Fixedbug fixFixed the storage chest not working and a visual bug for storage boxes inventory.
SteamAuto-Save Time Option Addedquality of lifeSteamAttack Command Idle Bug Fixedbug fixFixed a bug where characters would stand idle when attacking distant enemies.
SteamCivilians Toggle for PerformanceperformanceAdded option to enable or disable civilians in towns to improve performance.
SteamResource Dependency for BuildingsgameplayFarming, wells, and mines now depend on available resources in the area they are built.
SteamFurniture Ownership Fixbug fixPlayers can now own and dismantle furniture in purchased buildings.
SteamProduction Rebalancedbalance changeMost machines and mines require fewer workers and show improved efficiency with upgrades.
SteamCivilians Toggle for PerformanceperformanceAdded an option to enable or disable civilians in towns to improve performance.
SteamFemale Character Editor Bug Fixedbug fixFixed a bug with the female character editor limits using the male limits.
SteamAuto-Save Time Option Addedquality of lifeSteamProduction Rebalancedbalance changeMost machines and mines require fewer workers and show improved efficiency with upgrades.
SteamPopulation Slider Limitbug fixLimited population slider options to 2x to prevent frame rate issues.
SteamIndoor Building Placement Tolerance Improvedbug fixMade indoor buildings more tolerant and easier to place.
SteamIndoor Building Placement Tolerance Improvedbug fixMade indoor buildings more tolerant and easier to place.
SteamAttack Command Bug Fixedbug fixFixed a bug where clicking to attack an enemy too far away would cause characters to idle.
SteamProspecting Feature Addednew contentPlayers can now analyze surrounding terrain for resources using the new prospecting button.
SteamBuild Speed Doubledquality of lifeSteamFurniture Ownership Fixbug fixPlayers can now own and dismantle furniture in purchased buildings.
SteamBuild Speed Doubledquality of lifeSteamHarpoon Turrets Addednew contentIntroduced harpoon turrets, including double barrel and 6-shot versions.
SteamProspecting Feature Addednew contentPlayers can now analyze surrounding terrain for resources using the new prospecting button.
SteamPopulation Slider Limitbug fixLimited population slider options to 2x to prevent frame rate issues.
SteamFemale Character Editor Limits Fixedbug fixFixed a bug with female character editor limits using male limits.
SteamStorage Chest Functionality Fixedbug fixFixed issues with the storage chest and visual bugs in storage boxes inventory.
SteamResource Dependency for BuildingsgameplayFarming, wells, and mines are now dependent on available resources in the area.
Steam - 16 eventsImproved error reporting detailsbug fixSteamFixed portrait bugbug fixSteamFixed bugs around buying buildings and placing furniturebug fix
Still buggy to import a game with purchased buildings.
SteamFixed additional memory leaksbug fixSteamFixed bugs around buying buildings and placing furniturebug fixStill buggy to import a game with purchased buildings.
SteamAdded auto-arrange button to item containersui uxSteamChain armour bench now uses chainmail as resourcebug fixSteamFixed bug with duplicating swords in inventorybug fixSteamImproved error reporting detailsbug fixSteamFixed bug with duplicating swords in inventorybug fixSteamFixed occasional crash on loading existing gamebug fixMilestoneSteamAdded auto-arrange button to item containersui uxSteamFixed smaller memory leaksbug fixSteamChain armour bench now uses chainmail as resourcebug fixSteamFixed portrait bugbug fixSteamFixed occasional crash on loading existing gamebug fixMilestoneSteam - 21 eventsFixed memory leak and NPC squad spawning bugsbug fixSteamAdded Drifter Leathers armour set to crafting listnew contentSteamFixed crossbow upgrades not taking effectbug fixSteamLeather armour now requires leather and new leathermaking benchnew content
Updated crafting requirements for leather armour.
SteamFixed crossbow upgrades not taking effectbug fixSteamFixed memory leak and NPC squad spawning bugsbug fixSteamFixed dark red inventory iconsbug fixSteamFixed hair texture on head sometimes not showingbug fixSteamFixed cannibals being non-aggressive at homebug fixSteamTweaked Cannibal hunters start difficultybalance changeAdjusted the difficulty of the Cannibal hunters start to be less easy.
SteamAdded cloth crafting bench and clothing blueprintsnew contentNew crafting options available for players.
SteamIntroduced new storage box modelsnew contentSteamNew storage boxes for various materialsnew contentStorage boxes added for chainmail, leather, armour plates, wheat, water, and hemp.
SteamFixed cannibals being non-aggressive at homebug fixSteamLeather armour now requires leather and new leathermaking bench addednew contentSteamNew storage box models and typesnew contentNew storage boxes for chainmail, leather, armour plates, wheat, water, and hemp.
SteamAdded cloth crafting bench and clothing blueprintsnew contentNew crafting options available for players.
SteamTweaked Cannibal hunters start difficultybalance changeAdjusted to be less easy for players starting with this option.
SteamFixed dark red inventory iconsbug fixSteamFixed hair texture not showing on headbug fixSteamAdded Drifter Leathers armour set to crafting listnew contentSteam - 24 eventsItem Buy-Back Featurequality of life
You can buy-back items you buy or sell at a trader for the same cost.
SteamCamera Rotation in Character Editorquality of lifeYou can rotate the camera using any mouse button when in the character editor.
SteamBuild Mode Confirmation Windowui uxBuild mode has a proper window at the top for confirm/cancel.
SteamBuild Mode Confirmation Windowui uxBuild mode has a proper window at the top for confirm/cancel.
SteamItem Buy-back Featurequality of lifeYou can buy-back items you buy or sell at a trader for the same cost.
SteamCamera Rotation in Character Editorquality of lifeYou can rotate the camera using any mouse button when in the character editor.
SteamTowns and Research Copy Issue Fixedbug fixTowns and research don't copy into other loaded games.
SteamMajor Memory Leak Fixedbug fixMilestoneFixed a major memory leak that was causing the regular super-crashes.
SteamRight-Click to Equip Inventory Itemsquality of lifeInventory item right-click first tries to equip the item.
SteamResearch Button on Town Info Panelui uxResearch button on the town info panel opens the tech window.
SteamExit Build Mode with Speed Buttonsquality of lifeYou can exit build mode by pressing the speed buttons.
SteamExtra Characters Spawn Issue Fixedbug fixMilestoneFixed a problem where 1000 extra characters could spawn in the area, crippling the frame rate.
SteamExit Build Mode with Speed Buttonsquality of lifeYou can exit build mode by pressing the speed buttons.
SteamMajor Memory Leak Fixedbug fixMilestoneFixed a major memory leak that was causing the regular super-crashes.
SteamInventory Item Right-click Behaviorquality of lifeInventory item right-click first tries to equip the item.
SteamResearch Button Functionalityui uxResearch button on the town info panel opens the tech window.
SteamTowns and Research Copy Issue Fixedbug fixTowns and research don't copy into other loaded games.
SteamCharacter Spawn Issue Resolvedbug fixMilestoneFixed a problem where 1000 extra characters could spawn in the area, crippling the frame rate.
Steam - 12 eventsFixed Build Mode Crashbug fixSteamCharacters Can No Longer Shoot Themselvesbug fixSteamReduced Targeted Bandit Assaultsbalance change
Halved the number of targeted bandit assaults as it's a temporary system.
SteamFixed Corrupted Character Stats Bugbug fixMilestoneCorrupted character stats (usually dexterity) bug fixed. Existing corrupted characters will have their stats guessed.
SteamHalved Targeted Bandit Assaultsbalance changeThe number of targeted bandit assaults has been halved as it's only a temporary system for now.
SteamFixed Build Mode Crashbug fixSteamFixed Corrupted Character Stats Bugbug fixMilestoneResolved the issue with corrupted character stats, particularly dexterity. Existing corrupted characters will have their stats guessed.
SteamPrevented Characters from Shooting Themselvesbug fixSteamIntroduction of New Wall Modelsnew contentNew Walls and gates (level 1 & 2) added, old walls phased out.
SteamIntroduction of New Wall Modelsnew contentAdded new walls and gates (level 1 & 2), phasing out old walls.
Steam - 26 eventsStacking medkits will merge instead of rechargebug fix
Fixed the issue where stacking medkits would recharge them instead of merging.
SteamImproved encounter rate for banditsgameplayIncreased encounter rate to make bandit encounters more frequent.
SteamFixed AI for bodyguard taskbug fixAI for the 'bodyguard' task has been fixed and can now be set as a permanent job.
SteamRefined combat sword hit-boxesbug fixCombat sword hit-boxes and ranges have been refined to reduce misses.
SteamWounded arms no longer dangle once healedbug fixSteamInjured characters notify inability to carrybug fixCharacters will now inform players if they cannot carry others due to injury.
SteamNew sky system implementedvisualsSteamGet up off the floor animationgameplayIntroduced a new animation as a temporary improvement to the medical system.
SteamToughness XP based on damage receivedbalance changeMore pain equals more gain for toughness experience.
SteamFixed AI for bodyguard taskbug fixBodyguard task can now be set as a permanent job with shift-click.
SteamInjured characters notify inability to carrybug fixCharacters unable to carry due to injury will now notify the player.
SteamFixed vanishing hair bugbug fixSteamToughness XP based on damage receivedbalance changeToughness XP now increases based on the amount of damage received instead of enemy attack skill.
SteamStacking medkits now merges instead of rechargingbug fixSteamWounded arms stop dangling when healedbug fixFixed issue where wounded arms would continue to dangle after healing.
Steam - 34 eventsSignificant memory leak fixedbug fixMilestone
Fixed a significant memory leak, which should improve the 'super crash' issue after long play sessions.
SteamFailed to load compositor crash fixedbug fixFixed the 'Failed to load compositor' crash that some systems were experiencing (untested).
SteamDust bandit raids behavior fixedbug fixDust bandit raids now return home after defeating the player.
SteamSplinting feature reintroducednew contentSplint kits now work and can be used on arms and legs during first aid if the medic has a splint kit.
SteamError logging and save warning addedbug fixImplemented error logging and a 'save failed' warning message to help identify corrupt savegames.
SteamNew farming village addednew contentAdded a new farming village with plans for further development.
SteamShopkeeper population bug fixedbug fixFixed the multiplying/vanishing shopkeepers issue when big changes were made to population options (import required).
SteamHungry bandits can rob resourcesgameplayHungry bandits will attempt to rob you and take all your resources. Lock up your storage boxes!
SteamTown guards behavior improvedaiShopkeepers and their bodyguards won't run out to save the town; town guards won't stray too far when chasing enemies.
SteamRandom assaults on player basesgameplayYour base will get randomly assaulted by dust bandits, starving bandits, and sometimes cannibals.
SteamSignificant memory leak fixedbug fixMilestoneFixed a significant memory leak, improving the 'super crash' issue after long play sessions.
SteamFailed to load compositor crash fixedbug fixFixed the 'Failed to load compositor' crash that some systems were experiencing (untested).
SteamResearch and building speed adjustmentsbalance changeShortened some level 1 research times, all research is now 25% faster, and building speed is 2x slower.
SteamFemale backpack models addedbug fixAdded female backpack models and made a few other clothing tweaks.
SteamShopkeeper population bug fixedbug fixFixed the multiplying/vanishing shopkeepers issue when big changes were made to population options (import required to restore shopkeepers, untested).
SteamCombat skills bug for hungry bandits fixedbug fixFixed a bug that gave all hungry bandits a +5 to combat skills.
SteamResearch and building speed adjustmentsbalance changeShortened some level 1 research times, all research is now 25% faster, but building speed is 2x slower.
SteamCombat skills bug for hungry bandits fixedbug fixFixed a bug that gave all hungry bandits a +5 to combat skills.
SteamFemale backpack models addedbug fixAdded female backpack models and made a few other clothing tweaks.
SteamRandom assaults on basesgameplayYour base will get randomly assaulted by dust bandits, starving bandits, and sometimes cannibals.
SteamSplinting feature reintroducednew contentSplint kits now work and can be used on arms and legs during first aid if the medic has a splint kit.
SteamTown guards behavior improvedaiShopkeepers and their bodyguards won't stray too far from town when chasing enemies.
SteamError logging and save failed warning addedbug fixImplemented error logging and a 'save failed' warning message to help catch corrupt savegame causes.
SteamHungry bandits can rob resourcesgameplayHungry bandits will try to rob you and take all your resources. Lock up your storage boxes in a safe building!
SteamNew farming village addednew contentAdded a new farming village with plans for further development.
Steam - 21 eventsEnhanced Stats Windowquality of life
Stats window now includes more useful information, derived stats, and training advice.
SteamNew Toughness StatgameplayAdded a 'Toughness' stat that affects damage resistance and is increased by getting hurt.
SteamCannibals Use Clubsbalance changeCannibals now use clubs to prevent victims from dying on the way to cages.
SteamCannibals Use Clubsbalance changeCannibals now use clubs to prevent victims from dying on the way to cages.
SteamRevamped Medical SystemgameplayMilestoneIntroduced new rules for medical system affecting knockout, vital bodypart degeneration, and coma states.
SteamCannibals Strength Adjustmentbalance changeCannibals are made a little stronger to compensate for using clubs.
SteamRevamped Medical SystemgameplayMilestoneIntroduced new rules for medical system affecting knockout, damage, and recovery.
SteamNew Toughness Statbalance changeAdded a Toughness stat that affects critical health thresholds and damage resistance.
SteamCannibals Strengthenedbalance changeCannibals are a little stronger to compensate for using clubs.
Steam - 16 eventsFixed Corpse Vanishing Bugbug fix
Resolved an issue that caused corpses to disappear too quickly.
SteamBleed Rate Display Updateui uxBleed rate is now shown in the GUI with arrows instead of a confusing number.
SteamNPC Task Inability ReasonsgameplayCharacters can now explain why they are unable to perform certain tasks.
SteamDefault Basic Technologies Reintroducedquality of lifeDefault basic technologies are added back without needing the Outpost blueprint.
SteamIntroduction of Assault Featurenew contentFactions can approach your base and make threats, allowing for diplomatic interactions.
SteamNPC Task Inability ReasonsgameplayCharacters can now provide reasons for being unable to perform tasks.
SteamCannibals Properly Kill Prisonersbug fixSteamIntroduction of Assault Featurenew contentFactions can approach your base and make threats, allowing for diplomatic interactions.
SteamBleed Rate Display Updateui uxBleed rate is now shown in the GUI with arrows instead of a confusing number.
SteamPopulation Movements Fine-Tuningbug fixAdjusted world population movements to increase encounters with bandits and NPCs.
SteamWorld Population Movements Fine-tunedbug fixAdjusted the world's population movements to increase encounters with bandits.
SteamResearch Tree Message Improvementquality of lifeResearch tree is disabled with a helpful message when no research bench is available.
SteamResearch Tree Disabled Messagequality of lifeResearch tree is disabled with a message when no research bench is available, aiding beginners.
SteamDefault Basic Technologies Added BackgameplayDefault basic technologies are restored instead of requiring the Outpost blueprint.
Steam - 16 eventsAI Lockpick Training Bug Fixedbug fix
Fixed an AI bug that stopped the lockpick training from working properly.
SteamAdded Steel Bar Storage Boxnew contentSteamAdded Steel Bar Storage Boxnew contentSteamIncreased Bleed Rate and Recovery Adjustmentsbalance changeBleeding takes 33% longer to stop, blood recovery rate reduced by 1/6th, and bleed rate increased by about 65%.
SteamBodypart Degeneration MechanicgameplayBodyparts injured below 0 now degenerate slowly until bandaged.
SteamIncreased Bleed Rate and Recovery Adjustmentsbalance changeBleeding takes 33% longer to stop, blood recovery rate reduced by 1/6th, and bleed rate increased by about 65%.
SteamBodypart Degeneration MechanicgameplayBodyparts injured below 0 will now degenerate slowly until bandaged.
SteamTrader Shopping AI Improvementsbug fixImproved trader shopping AI, though not tested in all situations.
SteamTrader Shopping AI Improvementsbug fixImproved trader shopping AI, though not tested in all situations.
SteamAI Lockpick Training Bug Fixedbug fixFixed an AI bug that stopped the lockpick training from working properly.
Steam - 26 eventsAdded Direction Arrow to World Mapui ux
A direction arrow has been added to the world map to indicate the player's facing direction.
SteamFixed Reset Squad Positions on Importbug fixResolved the issue with resetting squad positions when importing a game.
SteamFixed Reset Squad Positions on Importbug fixResolved the issue with 'reset squad positions' when importing a game.
SteamIncreased Number of Trader Caravansbalance changeThe number of trader caravans has been increased.
SteamIncreased Bloodloss Ratebalance changeThe bloodloss rate has been increased, particularly affecting horsechoppers.
SteamIncreased Bloodloss Ratebalance changeThe bloodloss rate has been increased, particularly affecting horsechoppers.
SteamFixed Multiple Plastic Surgeon Problembug fixFixed the issue with multiple plastic surgeons when increasing squad sizes in options.
SteamNew Lockpick Skill Training Objectsnew contentNew objects for training the lockpick skill can now be researched and built.
SteamImproved Trader and Cannibal AIaiTrader and cannibal AI have been improved to prevent them from standing around in the desert.
SteamFixed Multiple Plastic Surgeon Problembug fixResolved the issue with multiple plastic surgeons when increasing squad sizes in options.
SteamNew Lockpick Skill Training Objectsnew contentNew objects for training the lockpick skill can now be researched and built.
SteamWounded Bodypart Bloodloss MechanicgameplayMilestoneIf a bodypart is wounded below 0 and left un-bandaged, it will cause slow bloodloss until death.
SteamWounded Bodyparts Cause BloodlossgameplayMilestoneWounded bodyparts below 0 will cause slow bloodloss until death if left un-bandaged.
SteamAdded Direction Arrow to World Mapnew contentA direction arrow has been added to the world map to indicate the player's facing direction.
SteamImproved Trader and Cannibal AIaiTrader and cannibal AI have been improved to prevent them from standing around in the desert.
SteamThievery Skill Now ActivegameplayThe thievery skill is now active and affects lockpicking success.
SteamThievery Skill Active for LockpickinggameplayThe Thievery skill is now active and affects lockpicking success.
SteamIncreased Number of Trader Caravansbalance changeThe number of trader caravans has been increased.
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