What changed in Kenshi in 2014

466 updates · 30 main milestones · Jan 8, 2014 to Dec 30, 2014

  1. 8 events
    Upcoming Multiple Squad Management FeaturegameplayMilestone

    Version 0.71 will introduce a new feature for managing multiple squads.

    Steam
    Ongoing Crash Fixesbug fix

    Most random crashes have been fixed, but a major crash related to the Havok library remains unresolved.

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    Progress on New World Map Biomesworld

    Screenshots of progress on the new world map, with biomes needing further content.

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    New Character Designs and Improvementsnew contentMilestone

    Improvements to current human models and new character designs, including the Bone People race.

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    Ongoing Fixes for Random Crashesbug fix

    Most random crashes have been fixed, but a major crash related to the Havok library remains unresolved.

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    New Character Designsnew contentMilestone

    Improvements to current human models and new races like the Bone People are in development.

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    Upcoming Multiple Squad Management FeaturegameplayMilestone

    Version 0.71 will introduce a new multiple squad management feature.

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    New World Map Biomesworld

    Progress on the new world map with various biomes is underway, but still months from completion.

    Steam
  2. 20 events
    Minor fixes for collision and animal glitchbug fix
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    Fix for dismantling bugbug fix
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    Fix for furniture placement through wallsbug fix
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    Fix for dismantling bugbug fix
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    Fix for rare invisible building occurrencebug fix
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    Fix for recruiting new characters bugbug fix
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    Fix for nests spawning extra squads on loadbug fix
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    Performance improvement with ragdollsperformance

    Improved performance when many ragdolls are present.

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    Improved follow behaviour for pack animalsgameplay

    Pack animals will now catch up after a fight.

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    Fix for furniture placement through wallsbug fix
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    Fix for unselectable charactersbug fix
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    Performance improvement with ragdollsperformance

    Improved performance when many ragdolls are present.

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    Improved follow behaviour for pack garsgameplay

    Pack gars will now catch up after a fight.

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    Theoretical fix for 10,000 storage items bugbug fix
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    Theoretical fix for 10,000 storage items bugbug fix
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    Minor fixes for collision and animal glitchbug fix
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    Fix for recruiting new characters bugbug fix
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    Fix for nests spawning extra squads on loadbug fix
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    Fix for characters being unselectablebug fix
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    Fix for rare invisible building occurrencebug fix
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  3. 46 events
    Fixed hair vanishing after wearing a helmetbug fix
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    Stopped shopkeepers dropping items when restocking inventorybug fix
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    Fixed cannibal cooking crashbug fix
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    Fixed nest items spawning too much when re-loadingbug fix
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    Improved stability for random crashesbug fix

    Another possible stability improvement for the random crash.

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    Fixed armour quality resetting on loadbug fix
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    Fixed crash when harpooning animalsbug fix
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    Fixed no-dialogue police chiefbug fix
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    Stopped shopkeepers dropping items when restocking inventorybug fix
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    Further fixed flophouse bedsbug fix
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    Fixed random crash when moving around the mapbug fix
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    Fixed characters being ragdoll in cagesbug fix
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    Fixed KO NPCs spotting sneaking charactersbug fix
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    Fixed flophouse beds not workingbug fix
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    Fixed characters being ragdoll in cagesbug fix
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    Fixed extra characters problem when importing a game with researchbug fix
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    Fixed crash when upgrading certain buildingsbug fix
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    Fixed armour quality resetting on loadbug fix
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    Fixed no-dialogue police chiefbug fix
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    Slavers won't try to capture animals nowbug fix
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    Fixed flophouse beds not workingbug fix
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    Fixed KO NPCs spotting sneaking charactersbug fix
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    Fixed holes in character mesh when removing armourbug fix
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    Fixed invisible cannibal cages bugbug fix
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    Fixed several smaller random crashesbug fix
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    Fixed regular crashesbug fix
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    Fixed additional random crashesbug fix
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    Fixed nest items spawning too much when re-loadingbug fix
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    Further fixed flophouse bedsbug fix
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    Fixed too many NPCs having negative medic skillbug fix
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    Fixed random crash when moving around the mapbug fix
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    Fixed minor dialogue glitchesbug fix
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    Fixed cannibal cooking crashbug fix
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    Shopkeeper 'welcome' can now be interruptedquality of life
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    Shopkeeper 'welcome' can now be interruptedquality of life
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    Fixed invisible cannibal cages bugbug fix
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    Fixed holes in character mesh when removing armourbug fix
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    Another stability improvement for random crashesbug fix
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    Fixed crash when upgrading certain buildingsbug fix
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    Fixed extra characters problem when importing a game with researchbug fix
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    Fixed hair vanishing after wearing a helmetbug fix
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    Fixed minor dialogue glitchesbug fix
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    Fixed crash when harpooning animalsbug fix
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    Slavers won't try to capture animals nowbug fix
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    Fixed regular crashesbug fix
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    Fixed too many NPCs having negative medic skillbug fix
    Steam
  4. 34 events
    Fixed cannibals getting stuck in home buildingsbug fix
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    Ctrl+shift+F11 regenerates pathfinding navmeshquality of life

    Handy for loading old savegames when level data has changed

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    Fixed time of day being corruptedbug fix
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    Removed the 'Capture' optionbug fix

    It wasn't supposed to be in the game yet

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    Fixed access ramp out of Catunbug fix
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    Fixed armour costing only 32 catsbug fix
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    Fixed inventory auto-arrange crash (unconfirmed)bug fix
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    Fixed accessibility problems with saloon buildingsbug fix
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    Fixed time of day being corruptedbug fix
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    Fixed character movement bugsbug fix

    Fixed issues with stopping and leaving walkable areas

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    Fixed accessibility problems with saloon buildingsbug fix
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    Fixed conversations randomly having no player reply buttonsbug fix
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    Fixed access ramp out of Catunbug fix
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    Fixed armour costing only 32 catsbug fix
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    Removed the 'Capture' optionother

    It wasn't supposed to be in the game yet

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    Mostly fixed the shopkeeper-locks-you-in booby trapbug fix
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    Fixed cannibals getting stuck in home buildingsbug fix
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    Fixed town guards not helping or wrongly attacking during battlesbug fix
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    Fixed flophouse layoutbug fix
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    Fixed mysterious low number of female NPCsbug fix
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    Fixed mysterious low number of female NPCsbug fix
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    Mostly fixed the shopkeeper-locks-you-in booby trapbug fix
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    Removed the option to pick up animalsbug fix
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    Fixed inventory auto-arrange crashbug fix

    Unconfirmed

    Steam
    Fixed conversations randomly having no player reply buttonsbug fix
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    Fixed town guards not helping or wrongly attacking during battlesbug fix
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    Removed the option to pick up animalsother
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    Fixed random armour stats bugbug fix
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    Fixed character movement bugsbug fix

    Fixed issues with stopping and leaving walkable areas

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    Ctrl+shift+F11 regenerates pathfinding navmeshquality of life

    Handy for when loading an old savegame when level data has changed

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    Fixed keybinding for camera zoombug fix
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    Fixed random armour stats bugbug fix
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    Fixed flophouse layoutbug fix
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    Fixed keybinding for camera zoombug fix
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  5. 12 events
    Weather Coding Completedvisuals

    Weather coding is finished, with animations needed before implementation in a future update.

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    Pathfinding ImprovementsperformanceMilestone

    Significant progress made on pathfinding, with plans for further bug fixes and stability improvements.

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    New Creatures Introducednew content

    Players will start with various creatures including The Beak Thing, The Leviathan, Big Wolf Things, and The Crazy Bone Cow.

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    Weather Coding Completedvisuals

    Weather coding is finished, with animations needed before implementation in a future update.

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    New Buildings Addednew content

    Introduction of a Smelter for melting down weapons and armor, and a Corpse Furnace for body disposal.

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    Sneak Ability Foundations Implementedgameplay

    The foundations of the sneak ability are now in the game, requiring further balancing.

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    New Buildings Addednew content

    Introduction of a Smelter for melting down old weapons and armor, and a Corpse Furnace for body disposal.

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    Sneak Ability Foundations Implementedgameplay

    The foundations of the sneak ability are now in the game, requiring further balancing.

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    Pathfinding Improvementsperformance

    Significant progress made on pathfinding, with ongoing bug fixes and stability improvements planned.

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    New Creatures Introducednew content

    Players will start with various creatures including The Beak Thing, The Leviathan, Big Wolf Things, and The Crazy Bone Cow.

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    Dialogue Expansion with New Writergameplay

    An extra writer has joined to gradually add more dialogue, starting with events like bandit harassment.

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    Ongoing Dialogue Developmentgameplay

    New dialogue is being added gradually, with initial content focusing on bandit interactions.

    Steam
  6. 24 events
    Thugs and Bandits Behavior Changesai

    Thugs and bandits can now harass and rob players instead of always attacking on sight.

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    Introduction of Beak Thing Creaturenew content

    Creatures are now mostly coded in, introducing the Beak Thing, a blind carnivorous giraffe/bird creature.

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    New Terrain Engine for 64-bit Buildgraphics

    A new terrain engine is necessary for the 64-bit build, currently looking worse until upgraded to DX11.

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    Buildings Can Have Multiple Floorsgameplay

    Buildings can now be constructed with multiple floors.

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    Changes to Relation Systemgameplay

    Fighting in isolated areas has minimal effect on faction relations; individuals can be temporary enemies or allies.

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    Multi-threaded Resource Loadingperformance

    Implemented multi-threaded resource loading for smoother model and texture creation, reducing loading hiccups.

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    Enhanced GUI Detailsui ux

    More details added to the GUI, including visible calculations for character stats and penalties.

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    New Terrain Engine for 64-bit Buildgraphics

    A new terrain engine is implemented for the 64-bit build, initially looking worse due to texture unit limitations.

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    Buildings Can Have Multiple Floorsgameplay

    Players can now construct buildings with multiple floors.

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    64-bit Version Availablesystem

    A 64-bit version is now available, while the 32-bit version will continue but may experience occasional crashes.

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    New Dialog/AI Hybrid SystemaiMilestone

    Introduced a new dialog/AI hybrid system that considers situation details and remembers past actions.

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    Combat Balance Adjustmentsbalance change

    Characters are less disadvantaged by being outnumbered; higher-level characters can fend off groups more effectively.

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    Combat Balance Adjustmentsbalance change

    Characters are less disadvantaged by being outnumbered; higher-level characters can handle groups more effectively.

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    NPC AI Schedulingai

    NPCs now have a schedule; they go to bed at night and shopkeepers close their shops.

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    64-bit Version Availablesystem

    A 64-bit version is now available, while the 32-bit version will continue but may experience occasional crashes.

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    Added Stealth Mechanicsgameplay

    Stealth programming is at 90%, introducing new gameplay mechanics.

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    NPC AI Schedulingai

    NPCs now have a schedule; they go to bed at night and shopkeepers close their shops at night.

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    Added Stealth Mechanicsgameplay

    Stealth programming is at 90%, with content at 5%.

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    Enhanced GUI Detailsui ux

    More details added to the GUI, including visible calculations for character stats and penalties.

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    Multi-threaded Resource Loadingperformance

    Implemented multi-threaded resource loading for smoother model and texture creation, reducing loading hiccups.

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    Changes to Relation Systemgameplay

    Fighting in isolated areas has minimal effect on faction relations; individuals can be temporary enemies or allies.

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    New Dialog/AI Hybrid SystemaiMilestone

    A new dialog/AI hybrid system that takes into account situation details and remembers past actions.

    Steam
    Thugs and Bandits Behavior Changesai

    Thugs and bandits can now harass and rob players instead of always attacking on sight.

    Steam
    Introduction of Beak Thing Creaturenew content

    Creatures are now mostly coded in, introducing the Beak Thing, a blind carnivorous giraffe/bird creature.

    Steam
  7. 13 events
    Stealth Function Completiongameplay

    The stealth function is complete and allows sneaking past enemies, with future updates planned for stealing mechanics.

    Steam
    Shopkeeper AI Implementationai

    Shopkeepers now close their shops at night and will shoo players away.

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    World Map Terrain Mostly Finishednew content

    Terrain for the world map is mostly finished; towns and cultures are yet to be developed.

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    Pathfinding Developmentgameplay

    Foundations for pathfinding are complete, but bugs are still being addressed.

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    Weather System Programmingvisuals

    Programming for the weather system is complete; animation and visuals are next.

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    World Map Terrain Progressworld

    Terrain for the world map is mostly finished, but textures and foliage are still pending.

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    Stealth Function Nearly Completegameplay

    Stealth function is complete and will allow sneaking past enemies; shopkeepers will close shops at night.

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    Beast Behavior Developmentnew content

    Basic actions for beasts are implemented, with ongoing work on animations and AI.

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    Beasts Development Progressnew content

    Beasts are being developed, currently can perform basic actions like running and walking.

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    Guard Patrols and Shiftsai

    AI for guard shifts and patrols has been scheduled, enhancing gameplay dynamics.

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    Weather System Programming Completednew content

    Programming for the weather system is finished; animation and visuals are next.

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    Pathfinding Bugs Being Addressedbug fix

    Foundations of pathfinding are finished, currently ironing out remaining bugs.

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    Dialogue & AI Foundations Progressnew content

    Foundations of dialogue programming are 75% done, but content is less than 5%.

    Steam
  8. 6 events
    Freelance Writer for NPC Dialoguenew content

    A freelance writer has been hired to enhance NPC dialogue, adding depth and meaning to interactions.

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    Completion of 64-bit EngineperformanceMilestone

    The new 64-bit engine is officially finished.

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    Completion of 64-bit EngineperformanceMilestone

    The new 64-bit engine is officially finished.

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    Improved AI Reactionsai

    NPCs will react based on past encounters, making interactions more meaningful.

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    Enhanced NPC Dialogue and Memoryai

    Freelance writer hired to improve NPC dialogue, adding depth and memory to interactions.

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    Improved NPC Reactions and MemoryaiMilestone

    NPCs will now show memory and reactions to player actions, making interactions more meaningful.

    Steam
  9. 4 events
    Weather System Development Initiatedgameplay

    A new weather system is being developed to add more depth to the game environment.

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    Pathfinding Improvements Underwayai

    Improvements to the pathfinding system are being worked on to enhance navigation.

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    New Stealth and Thievery Features in Developmentgameplay

    New features focused on stealth and thievery are being developed to enhance gameplay variety.

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    Progress on 64-Bit Engine Developmentperformance

    Development on the 64-bit engine is progressing well, aiming for improved stability.

    Steam
  10. 49 events
    More audio SFX additionsaudio

    Additional audio sound effects from Kole Hicks.

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    Tweaks to combat AIai

    Subtle tweaks to help characters deal better when outnumbered.

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    Can't run away mid-stumble anymorebug fix
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    Gun turrets advantage at higher altitudegameplay

    Gun turrets are more effective when placed at a higher altitude than their target.

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    Toughness affects degeneration rategameplay

    Rookies are more likely to die than veterans when defeated.

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    Fixed skin tone randomization for NPCsbug fix
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    Difficulty settings addedgameplay

    New difficulty settings added to the New Game and Import Game windows.

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    Easy prospecting optiongameplay

    Resources adjusted by biome only.

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    Fixed splint kits healing bugbug fix
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    Revamped wall placement systemui ux

    Totally revamped wall placement for smoother user experience.

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    Fixed invisible characters when dead or pausedbug fix
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    Strength improvement from encumbrancebalance change

    Strength improves slightly faster from encumbrance.

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    Easy prospecting optiongameplay

    Resources are adjusted by biome only for easier prospecting.

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    Big frame rate boostperformanceMilestone

    Significant improvements to frame rate for smoother gameplay.

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    Bandits can catch slower charactersai

    Bandits can now catch you if you are running away and can't run fast enough.

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    Improved building placementui ux

    Slightly better building placement in general, easier to place furniture inside buildings.

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    Fixed reset position for game importsbug fix

    Resolved issue with reset position during game imports.

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    Strength improvement from encumbrancebalance change

    Strength improves slightly faster from encumbrance.

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    Fixed high-velocity ragdolls bugbug fix
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    Fixed reset position for game importsbug fix
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    Difficulty settings addedgameplay

    New options in New Game and Import Game windows, including an 'Amount of death' slider.

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    Upgrade or delete chain of wallsui ux

    You can now upgrade or delete a whole chain of walls at once.

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    Fixed splint kits healing bugbug fix

    Resolved bug where splint kits sometimes caused healing to get stuck.

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    Revamped wall placement systemui ux

    Totally revamped wall placement system for better user experience.

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    Fixed research ETA and daytime speedbug fix

    Daytime speed was running too fast when time was sped up.

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    Can't run away mid-stumble anymorebug fix

    Players can no longer run away while stumbling.

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    Big frame rate boostperformanceMilestone

    Significant improvement in game performance.

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    Fixed freeze-up for outnumbered charactersbug fix

    Resolved freeze-up issue for characters outnumbered in battle.

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    Fixed research ETA and daytime speedbug fix

    Fixed research ETA and corrected daytime speed when time is sped up.

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    More audio SFX additionsaudio

    Additional audio sound effects added from Kole Hicks.

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    Added Splint Kits to research listnew content
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    Fixed high-velocity ragdolls bugbug fix

    Resolved issue with high-velocity ragdolls.

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    Bandits can catch fleeing charactersgameplay

    Bandits can now catch you if you can't run fast enough.

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    Multipliers for research, building, and production speedsgameplay

    Added multipliers to enhance speeds for research, building, and production.

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    Toughness affects degeneration rategameplay

    Rookies are more likely to die than veterans when defeated due to toughness affecting degeneration rate.

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    Fixed skin tone randomization for NPCsbug fix

    Skin tone wasn't being randomized properly for NPC generation, now fixed.

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    Heavy club nerfbalance change

    Heavy club was overpowered, adjustments made to balance.

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    Gun turrets advantage at altitudegameplay

    Gun turrets now have an advantage when placed at a higher altitude than their target.

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    Tweaks to combat AIai

    Improved performance of characters when outnumbered.

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    Multipliers for research, building, and production speedsbalance change
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    Added Splint Kits to research listnew content

    Splint Kits are now available for research.

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    Improved building placementui ux

    Easier to place furniture inside buildings.

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    Max blood stat influenced by strengthbalance change

    Max blood stat is now influenced by character's strength.

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    Amount of death slidergameplay

    Added slider to increase difficulty, making characters more likely to die from wounds.

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    Fixed invisible characters when dead or pausedbug fix

    Characters would sometimes be invisible when dead or paused, this has been fixed.

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    Max blood stat influenced by strengthbalance change
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    Fixed freeze-up for outnumbered charactersbug fix
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    Upgrade or delete chain of wallsui ux

    You can now upgrade or delete a whole chain of walls at once.

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    Heavy club nerfbalance change

    Heavy club was overpowered, adjustments made.

    Steam
  11. 38 events
    New Walls and Gates Addednew content

    Added 3 new walls and gates, levels 3-5.

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    Harpoon Turrets Addednew content

    New harpoon turrets including a double barrel and 6-shot version.

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    Storage Chest Functionality Fixedbug fix

    Fixed the storage chest not working and a visual bug for storage boxes inventory.

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    Auto-Save Time Option Addedquality of life
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    Attack Command Idle Bug Fixedbug fix

    Fixed a bug where characters would stand idle when attacking distant enemies.

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    Civilians Toggle for Performanceperformance

    Added option to enable or disable civilians in towns to improve performance.

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    Resource Dependency for Buildingsgameplay

    Farming, wells, and mines now depend on available resources in the area they are built.

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    Random Patrols Attackai

    Random patrols are now likely to attack your base and other towns.

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    Furniture Ownership Fixbug fix

    Players can now own and dismantle furniture in purchased buildings.

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    Production Rebalancedbalance change

    Most machines and mines require fewer workers and show improved efficiency with upgrades.

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    Civilians Toggle for Performanceperformance

    Added an option to enable or disable civilians in towns to improve performance.

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    New Walls and Gates Addednew content

    Three new walls and gates at levels 3-5 have been added.

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    Female Character Editor Bug Fixedbug fix

    Fixed a bug with the female character editor limits using the male limits.

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    Auto-Save Time Option Addedquality of life
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    Production Rebalancedbalance change

    Most machines and mines require fewer workers and show improved efficiency with upgrades.

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    Inventory Duplication Bug Fixedbug fix

    Fixed a bug that duplicated stacked items in inventory.

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    Town Name Changechanges

    Changed the name of the town from Catan/Capan to Catun.

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    Population Slider Limitbug fix

    Limited population slider options to 2x to prevent frame rate issues.

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    Random Patrols Attackai

    Random patrols are now likely to attack player bases and other towns.

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    Indoor Building Placement Tolerance Improvedbug fix

    Made indoor buildings more tolerant and easier to place.

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    Town Name Changechanges

    Changed the name of the town from Catan/Capan to Catun.

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    Indoor Building Placement Tolerance Improvedbug fix

    Made indoor buildings more tolerant and easier to place.

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    Inventory Duplication Bug Fixedbug fix

    Fixed a bug that duplicated stacked items in inventory.

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    Wall Placement Color Fixbug fix

    Stopped gates and walls from appearing red before placement.

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    Attack Command Bug Fixedbug fix

    Fixed a bug where clicking to attack an enemy too far away would cause characters to idle.

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    Prospecting Feature Addednew content

    Players can now analyze surrounding terrain for resources using the new prospecting button.

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    Build Speed Doubledquality of life
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    Furniture Ownership Fixbug fix

    Players can now own and dismantle furniture in purchased buildings.

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    Build Speed Doubledquality of life
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    Harpoon Turrets Addednew content

    Introduced harpoon turrets, including double barrel and 6-shot versions.

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    Prospecting Feature Addednew content

    Players can now analyze surrounding terrain for resources using the new prospecting button.

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    Population Slider Limitbug fix

    Limited population slider options to 2x to prevent frame rate issues.

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    Training Turrets Introducednew content

    Added training turrets for turret skill training.

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    Training Turrets Introducednew content

    New training turrets added for improving turret skills.

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    Wall Placement Color Fixbug fix

    Stopped gates and walls from appearing red before placement.

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    Female Character Editor Limits Fixedbug fix

    Fixed a bug with female character editor limits using male limits.

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    Storage Chest Functionality Fixedbug fix

    Fixed issues with the storage chest and visual bugs in storage boxes inventory.

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    Resource Dependency for Buildingsgameplay

    Farming, wells, and mines are now dependent on available resources in the area.

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  12. 16 events
    Improved error reporting detailsbug fix
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    Fixed portrait bugbug fix
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    Fixed bugs around buying buildings and placing furniturebug fix

    Still buggy to import a game with purchased buildings.

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    Fixed additional memory leaksbug fix
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    Fixed bugs around buying buildings and placing furniturebug fix

    Still buggy to import a game with purchased buildings.

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    Added auto-arrange button to item containersui ux
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    Chain armour bench now uses chainmail as resourcebug fix
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    Fixed bug with duplicating swords in inventorybug fix
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    Improved error reporting detailsbug fix
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    Fixed bug with duplicating swords in inventorybug fix
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    Fixed occasional crash on loading existing gamebug fixMilestone
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    Added auto-arrange button to item containersui ux
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    Fixed smaller memory leaksbug fix
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    Chain armour bench now uses chainmail as resourcebug fix
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    Fixed portrait bugbug fix
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    Fixed occasional crash on loading existing gamebug fixMilestone
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  13. 21 events
    Fixed memory leak and NPC squad spawning bugsbug fix
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    Added Drifter Leathers armour set to crafting listnew content
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    Fixed crossbow upgrades not taking effectbug fix
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    Leather armour now requires leather and new leathermaking benchnew content

    Updated crafting requirements for leather armour.

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    Fixed crossbow upgrades not taking effectbug fix
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    Fixed memory leak and NPC squad spawning bugsbug fix
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    Fixed dark red inventory iconsbug fix
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    Fixed hair texture on head sometimes not showingbug fix
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    Fixed cannibals being non-aggressive at homebug fix
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    Tweaked Cannibal hunters start difficultybalance change

    Adjusted the difficulty of the Cannibal hunters start to be less easy.

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    Added cloth crafting bench and clothing blueprintsnew content

    New crafting options available for players.

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    Introduced new storage box modelsnew content
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    New storage boxes for various materialsnew content

    Storage boxes added for chainmail, leather, armour plates, wheat, water, and hemp.

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    Fixed cannibals being non-aggressive at homebug fix
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    Leather armour now requires leather and new leathermaking bench addednew content
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    New storage box models and typesnew content

    New storage boxes for chainmail, leather, armour plates, wheat, water, and hemp.

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    Added cloth crafting bench and clothing blueprintsnew content

    New crafting options available for players.

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    Tweaked Cannibal hunters start difficultybalance change

    Adjusted to be less easy for players starting with this option.

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    Fixed dark red inventory iconsbug fix
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    Fixed hair texture not showing on headbug fix
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    Added Drifter Leathers armour set to crafting listnew content
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  14. 24 events
    Hairstyle Issues Fixedbug fix

    Fixed a lot of the hairstyles that were broken.

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    Item Buy-Back Featurequality of life

    You can buy-back items you buy or sell at a trader for the same cost.

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    Camera Rotation in Character Editorquality of life

    You can rotate the camera using any mouse button when in the character editor.

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    Build Mode Confirmation Windowui ux

    Build mode has a proper window at the top for confirm/cancel.

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    Build Mode Confirmation Windowui ux

    Build mode has a proper window at the top for confirm/cancel.

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    Item Buy-back Featurequality of life

    You can buy-back items you buy or sell at a trader for the same cost.

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    Camera Rotation in Character Editorquality of life

    You can rotate the camera using any mouse button when in the character editor.

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    New Hairstyles Addednew content

    Added lots more hairstyles and fixed the broken old ones.

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    Towns and Research Copy Issue Fixedbug fix

    Towns and research don't copy into other loaded games.

    Steam
    Major Memory Leak Fixedbug fixMilestone

    Fixed a major memory leak that was causing the regular super-crashes.

    Steam
    Right-Click to Equip Inventory Itemsquality of life

    Inventory item right-click first tries to equip the item.

    Steam
    Research Button on Town Info Panelui ux

    Research button on the town info panel opens the tech window.

    Steam
    Exit Build Mode with Speed Buttonsquality of life

    You can exit build mode by pressing the speed buttons.

    Steam
    Character Portraits Fixesbug fix

    Fixes to the character portraits.

    Steam
    Extra Characters Spawn Issue Fixedbug fixMilestone

    Fixed a problem where 1000 extra characters could spawn in the area, crippling the frame rate.

    Steam
    Exit Build Mode with Speed Buttonsquality of life

    You can exit build mode by pressing the speed buttons.

    Steam
    Major Memory Leak Fixedbug fixMilestone

    Fixed a major memory leak that was causing the regular super-crashes.

    Steam
    Inventory Item Right-click Behaviorquality of life

    Inventory item right-click first tries to equip the item.

    Steam
    Character Portrait Fixesbug fix

    Fixes to the character portraits.

    Steam
    Broken Hairstyles Fixedbug fix

    Fixed a lot of the hairstyles that were broken.

    Steam
    Research Button Functionalityui ux

    Research button on the town info panel opens the tech window.

    Steam
    New Hairstyles Addednew content

    Added lots more hairstyles and fixed the broken old ones.

    Steam
    Towns and Research Copy Issue Fixedbug fix

    Towns and research don't copy into other loaded games.

    Steam
    Character Spawn Issue Resolvedbug fixMilestone

    Fixed a problem where 1000 extra characters could spawn in the area, crippling the frame rate.

    Steam
  15. 12 events
    Fixed Build Mode Crashbug fix
    Steam
    Characters Can No Longer Shoot Themselvesbug fix
    Steam
    Reduced Targeted Bandit Assaultsbalance change

    Halved the number of targeted bandit assaults as it's a temporary system.

    Steam
    Fixed Corrupted Character Stats Bugbug fixMilestone

    Corrupted character stats (usually dexterity) bug fixed. Existing corrupted characters will have their stats guessed.

    Steam
    Halved Targeted Bandit Assaultsbalance change

    The number of targeted bandit assaults has been halved as it's only a temporary system for now.

    Steam
    Various Small Crash Fixesbug fix

    Addressed a few other small crash issues.

    Steam
    Various Small Crash Fixesbug fix

    A few other small crash fixes implemented.

    Steam
    Fixed Build Mode Crashbug fix
    Steam
    Fixed Corrupted Character Stats Bugbug fixMilestone

    Resolved the issue with corrupted character stats, particularly dexterity. Existing corrupted characters will have their stats guessed.

    Steam
    Prevented Characters from Shooting Themselvesbug fix
    Steam
    Introduction of New Wall Modelsnew content

    New Walls and gates (level 1 & 2) added, old walls phased out.

    Steam
    Introduction of New Wall Modelsnew content

    Added new walls and gates (level 1 & 2), phasing out old walls.

    Steam
  16. 26 events
    Stacking medkits will merge instead of rechargebug fix

    Fixed the issue where stacking medkits would recharge them instead of merging.

    Steam
    Renamed city of Catan to Capanchanges

    The city name 'Catan' has been changed to 'Capan'.

    Steam
    Improved encounter rate for banditsgameplay

    Increased encounter rate to make bandit encounters more frequent.

    Steam
    Fixed AI for bodyguard taskbug fix

    AI for the 'bodyguard' task has been fixed and can now be set as a permanent job.

    Steam
    Refined combat sword hit-boxesbug fix

    Combat sword hit-boxes and ranges have been refined to reduce misses.

    Steam
    Improved encounter rate with banditsgameplay

    Increased frequency of bandit encounters.

    Steam
    Wounded arms no longer dangle once healedbug fix
    Steam
    Injured characters notify inability to carrybug fix

    Characters will now inform players if they cannot carry others due to injury.

    Steam
    New sky system implementedvisuals
    Steam
    Get up off the floor animationgameplay

    Introduced a new animation as a temporary improvement to the medical system.

    Steam
    Fixed vanishing hair bugbug fix

    Resolved the issue where characters' hair would vanish.

    Steam
    Medkits now show GUI barsui ux

    Inventory medkits display how full or empty they are.

    Steam
    Toughness XP based on damage receivedbalance change

    More pain equals more gain for toughness experience.

    Steam
    Added crossbow turretsnew contentMilestone

    Players can now research and build crossbow turrets.

    Steam
    Fixed AI for bodyguard taskbug fix

    Bodyguard task can now be set as a permanent job with shift-click.

    Steam
    Added crossbow turretsnew contentMilestone

    Players can now research and build crossbow turrets.

    Steam
    Injured characters notify inability to carrybug fix

    Characters unable to carry due to injury will now notify the player.

    Steam
    Renamed city of Catan to Capanchanges

    Changed name to avoid confusion with a board game.

    Steam
    New sky system implementedvisuals

    A new sky system has been introduced.

    Steam
    Refined combat sword hit-boxes and rangesbug fix

    Reduced instances of missing targets.

    Steam
    Fixed vanishing hair bugbug fix
    Steam
    Medkit GUI bars addedui ux

    Medkits in inventory now display GUI bars to indicate fullness.

    Steam
    Toughness XP based on damage receivedbalance change

    Toughness XP now increases based on the amount of damage received instead of enemy attack skill.

    Steam
    Stacking medkits now merges instead of rechargingbug fix
    Steam
    Wounded arms stop dangling when healedbug fix

    Fixed issue where wounded arms would continue to dangle after healing.

    Steam
    Get up off the floor animation addedgameplay

    Temporary improvement to the medical system feel.

    Steam
  17. 34 events
    Significant memory leak fixedbug fixMilestone

    Fixed a significant memory leak, which should improve the 'super crash' issue after long play sessions.

    Steam
    Failed to load compositor crash fixedbug fix

    Fixed the 'Failed to load compositor' crash that some systems were experiencing (untested).

    Steam
    Dust bandit raids behavior fixedbug fix

    Dust bandit raids now return home after defeating you.

    Steam
    Dust bandit raids behavior fixedbug fix

    Dust bandit raids now return home after defeating the player.

    Steam
    KO time bug fixedbug fix

    Fixed the issue where KO time increased when loading the game.

    Steam
    Splinting feature reintroducednew content

    Splint kits now work and can be used on arms and legs during first aid if the medic has a splint kit.

    Steam
    Error logging and save warning addedbug fix

    Implemented error logging and a 'save failed' warning message to help identify corrupt savegames.

    Steam
    New farming village addednew content

    Added a new farming village with plans for further development.

    Steam
    Auto-save feature addedquality of life

    Added auto-save option to the game.

    Steam
    Shopkeeper population bug fixedbug fix

    Fixed the multiplying/vanishing shopkeepers issue when big changes were made to population options (import required).

    Steam
    Hungry bandits can rob resourcesgameplay

    Hungry bandits will attempt to rob you and take all your resources. Lock up your storage boxes!

    Steam
    Town guards behavior improvedai

    Shopkeepers and their bodyguards won't run out to save the town; town guards won't stray too far when chasing enemies.

    Steam
    Random assaults on player basesgameplay

    Your base will get randomly assaulted by dust bandits, starving bandits, and sometimes cannibals.

    Steam
    Faction assault system bugs fixedbug fix

    Fixed numerous bugs in the faction assault system.

    Steam
    Significant memory leak fixedbug fixMilestone

    Fixed a significant memory leak, improving the 'super crash' issue after long play sessions.

    Steam
    Failed to load compositor crash fixedbug fix

    Fixed the 'Failed to load compositor' crash that some systems were experiencing (untested).

    Steam
    Research and building speed adjustmentsbalance change

    Shortened some level 1 research times, all research is now 25% faster, and building speed is 2x slower.

    Steam
    Female backpack models addedbug fix

    Added female backpack models and made a few other clothing tweaks.

    Steam
    Shopkeeper population bug fixedbug fix

    Fixed the multiplying/vanishing shopkeepers issue when big changes were made to population options (import required to restore shopkeepers, untested).

    Steam
    Combat skills bug for hungry bandits fixedbug fix

    Fixed a bug that gave all hungry bandits a +5 to combat skills.

    Steam
    Various crashes fixedbug fix

    Fixed many crashes based on player crash dumps.

    Steam
    KO time bug fixedbug fix

    Fixed the issue of KO time increasing when loading the game.

    Steam
    Research and building speed adjustmentsbalance change

    Shortened some level 1 research times, all research is now 25% faster, but building speed is 2x slower.

    Steam
    Crashes from player crash dumps fixedbug fix

    Fixed many crashes based on player crash dumps.

    Steam
    Auto-save feature addedquality of life

    Added auto-save to the options.

    Steam
    Combat skills bug for hungry bandits fixedbug fix

    Fixed a bug that gave all hungry bandits a +5 to combat skills.

    Steam
    Female backpack models addedbug fix

    Added female backpack models and made a few other clothing tweaks.

    Steam
    Random assaults on basesgameplay

    Your base will get randomly assaulted by dust bandits, starving bandits, and sometimes cannibals.

    Steam
    Splinting feature reintroducednew content

    Splint kits now work and can be used on arms and legs during first aid if the medic has a splint kit.

    Steam
    Town guards behavior improvedai

    Shopkeepers and their bodyguards won't stray too far from town when chasing enemies.

    Steam
    Error logging and save failed warning addedbug fix

    Implemented error logging and a 'save failed' warning message to help catch corrupt savegame causes.

    Steam
    Hungry bandits can rob resourcesgameplay

    Hungry bandits will try to rob you and take all your resources. Lock up your storage boxes in a safe building!

    Steam
    New farming village addednew content

    Added a new farming village with plans for further development.

    Steam
    Faction assault system bugs fixedbug fix

    Fixed numerous bugs in the faction assault system.

    Steam
  18. 21 events
    Increased Bandit Populationbalance change

    Increased the number of bandits in the game.

    Steam
    Enhanced Stats Windowquality of life

    Stats window now includes more useful information, derived stats, and training advice.

    Steam
    New Toughness Statgameplay

    Added a 'Toughness' stat that affects damage resistance and is increased by getting hurt.

    Steam
    Blood Recovery Rate Adjustmentbalance change

    Reduced blood recovery rate from 0.5 to 0.3.

    Steam
    Cannibals Use Clubsbalance change

    Cannibals now use clubs to prevent victims from dying on the way to cages.

    Steam
    Cannibals Use Clubsbalance change

    Cannibals now use clubs to prevent victims from dying on the way to cages.

    Steam
    Shopkeepers Return Fixbug fix

    Fixed shopkeepers not coming back to their shops.

    Steam
    Random Crash Fixbug fix

    Fixed a random crash issue.

    Steam
    Revamped Medical SystemgameplayMilestone

    Introduced new rules for medical system affecting knockout, vital bodypart degeneration, and coma states.

    Steam
    Sleeveless Longcoat Stats Fixbug fix

    Fixed the stats of the Sleeveless longcoat.

    Steam
    Cannibals Strength Adjustmentbalance change

    Cannibals are made a little stronger to compensate for using clubs.

    Steam
    Revamped Medical SystemgameplayMilestone

    Introduced new rules for medical system affecting knockout, damage, and recovery.

    Steam
    New Toughness Statbalance change

    Added a Toughness stat that affects critical health thresholds and damage resistance.

    Steam
    Sleeveless Longcoat Stats Fixbug fix

    Fixed stats of Sleeveless longcoat.

    Steam
    Reduced Blood Recovery Ratebalance change

    Blood recovery rate reduced from 0.5 to 0.3.

    Steam
    Increased Bandit Populationbalance change

    Way more bandits have been added to the game.

    Steam
    Random Crash Fixbug fix

    Fixed a random crash that was occurring.

    Steam
    Cannibals Strengthenedbalance change

    Cannibals are a little stronger to compensate for using clubs.

    Steam
    Shopkeepers Return Fixbug fix

    Fixed issue with shopkeepers not returning to their shops.

    Steam
    Rare Load Crash Fixbug fix

    Fixed a rare crash that occurred on loading.

    Steam
    Rare Load Crash Fixbug fix

    Fixed some rare crash on load bug.

    Steam
  19. 16 events
    Fixed Corpse Vanishing Bugbug fix

    Resolved an issue that caused corpses to disappear too quickly.

    Steam
    Bleed Rate Display Updateui ux

    Bleed rate is now shown in the GUI with arrows instead of a confusing number.

    Steam
    NPC Task Inability Reasonsgameplay

    Characters can now explain why they are unable to perform certain tasks.

    Steam
    Default Basic Technologies Reintroducedquality of life

    Default basic technologies are added back without needing the Outpost blueprint.

    Steam
    Introduction of Assault Featurenew content

    Factions can approach your base and make threats, allowing for diplomatic interactions.

    Steam
    NPC Task Inability Reasonsgameplay

    Characters can now provide reasons for being unable to perform tasks.

    Steam
    Cannibals Properly Kill Prisonersbug fix
    Steam
    Introduction of Assault Featurenew content

    Factions can approach your base and make threats, allowing for diplomatic interactions.

    Steam
    Bleed Rate Display Updateui ux

    Bleed rate is now shown in the GUI with arrows instead of a confusing number.

    Steam
    Population Movements Fine-Tuningbug fix

    Adjusted world population movements to increase encounters with bandits and NPCs.

    Steam
    Cannibals Handling of Prisonersbug fix

    Cannibals now properly kill their prisoners.

    Steam
    World Population Movements Fine-tunedbug fix

    Adjusted the world's population movements to increase encounters with bandits.

    Steam
    Corpse Vanishing Bug Fixbug fix

    Fixed an issue that caused corpses to vanish too quickly.

    Steam
    Research Tree Message Improvementquality of life

    Research tree is disabled with a helpful message when no research bench is available.

    Steam
    Research Tree Disabled Messagequality of life

    Research tree is disabled with a message when no research bench is available, aiding beginners.

    Steam
    Default Basic Technologies Added Backgameplay

    Default basic technologies are restored instead of requiring the Outpost blueprint.

    Steam
  20. 16 events
    AI Lockpick Training Bug Fixedbug fix

    Fixed an AI bug that stopped the lockpick training from working properly.

    Steam
    Added Steel Bar Storage Boxnew content
    Steam
    Added Steel Bar Storage Boxnew content
    Steam
    Increased Bleed Rate and Recovery Adjustmentsbalance change

    Bleeding takes 33% longer to stop, blood recovery rate reduced by 1/6th, and bleed rate increased by about 65%.

    Steam
    Bodypart Degeneration Mechanicgameplay

    Bodyparts injured below 0 now degenerate slowly until bandaged.

    Steam
    Increased Bleed Rate and Recovery Adjustmentsbalance change

    Bleeding takes 33% longer to stop, blood recovery rate reduced by 1/6th, and bleed rate increased by about 65%.

    Steam
    Crash Fixes Implementedbug fixMilestone

    Various crash fixes have been applied.

    Steam
    Bodypart Degeneration Mechanicgameplay

    Bodyparts injured below 0 will now degenerate slowly until bandaged.

    Steam
    Ragdoll Initialization Fixbug fix

    Fixed the ragdolls not re-initialising on game load.

    Steam
    Crash Fixes Implementedbug fixMilestone

    Various crash fixes addressed.

    Steam
    Clubs Blunt Damage Levels Fixedbug fix

    Fixed the blunt damage levels of clubs.

    Steam
    Trader Shopping AI Improvementsbug fix

    Improved trader shopping AI, though not tested in all situations.

    Steam
    Clubs Blunt Damage Levels Fixedbug fix

    Fixed the blunt damage levels of clubs.

    Steam
    Trader Shopping AI Improvementsbug fix

    Improved trader shopping AI, though not tested in all situations.

    Steam
    AI Lockpick Training Bug Fixedbug fix

    Fixed an AI bug that stopped the lockpick training from working properly.

    Steam
    Ragdoll Initialization Fixbug fix

    Fixed the ragdolls not re-initialising on game load.

    Steam
  21. 26 events
    NPC Faction Patrols Heal Alliesbug fix

    NPC faction patrols will now heal you if you are allied.

    Steam
    Fixed Escaping from Cagesbug fix

    Resolved issues with escaping from cages.

    Steam
    Added Direction Arrow to World Mapui ux

    A direction arrow has been added to the world map to indicate the player's facing direction.

    Steam
    Fixed Reset Squad Positions on Importbug fix

    Resolved the issue with resetting squad positions when importing a game.

    Steam
    Fixed Shop Door Closure Issuebug fix

    You can no longer accidentally close shop doors.

    Steam
    Fixed Reset Squad Positions on Importbug fix

    Resolved the issue with 'reset squad positions' when importing a game.

    Steam
    Increased Number of Trader Caravansbalance change

    The number of trader caravans has been increased.

    Steam
    Increased Bloodloss Ratebalance change

    The bloodloss rate has been increased, particularly affecting horsechoppers.

    Steam
    Increased Bloodloss Ratebalance change

    The bloodloss rate has been increased, particularly affecting horsechoppers.

    Steam
    Fixed Multiple Plastic Surgeon Problembug fix

    Fixed the issue with multiple plastic surgeons when increasing squad sizes in options.

    Steam
    NPC Faction Patrols Heal Alliesbug fix

    NPC faction patrols will now heal you if you are allied.

    Steam
    New Lockpick Skill Training Objectsnew content

    New objects for training the lockpick skill can now be researched and built.

    Steam
    Fixed Cannibal AI Issuesbug fix

    Further improvements made to the cannibal AI.

    Steam
    Improved Trader and Cannibal AIai

    Trader and cannibal AI have been improved to prevent them from standing around in the desert.

    Steam
    Fixed Cannibal AI Issuesbug fix

    Further improvements made to the cannibal AI.

    Steam
    Fixed Multiple Plastic Surgeon Problembug fix

    Resolved the issue with multiple plastic surgeons when increasing squad sizes in options.

    Steam
    New Lockpick Skill Training Objectsnew content

    New objects for training the lockpick skill can now be researched and built.

    Steam
    Wounded Bodypart Bloodloss MechanicgameplayMilestone

    If a bodypart is wounded below 0 and left un-bandaged, it will cause slow bloodloss until death.

    Steam
    Fixed Accidental Shop Door Closurebug fix

    Players can no longer accidentally close shop doors.

    Steam
    Fixed Escaping from Cagesbug fix

    Resolved an issue with escaping from cages.

    Steam
    Wounded Bodyparts Cause BloodlossgameplayMilestone

    Wounded bodyparts below 0 will cause slow bloodloss until death if left un-bandaged.

    Steam
    Added Direction Arrow to World Mapnew content

    A direction arrow has been added to the world map to indicate the player's facing direction.

    Steam
    Improved Trader and Cannibal AIai

    Trader and cannibal AI have been improved to prevent them from standing around in the desert.

    Steam
    Thievery Skill Now Activegameplay

    The thievery skill is now active and affects lockpicking success.

    Steam
    Thievery Skill Active for Lockpickinggameplay

    The Thievery skill is now active and affects lockpicking success.

    Steam
    Increased Number of Trader Caravansbalance change

    The number of trader caravans has been increased.

    Steam