What changed in Kenshi in 2015
653 updates · 53 main milestones · Jan 15, 2015 to Nov 6, 2015
- 18 eventsFixed wall collision scaling issuesbug fix
Fixed the walls; replaced old, badly scaled collision files
SteamFixed athletics skill not increasingbug fixSteamFixed newly bought slaves tagged as escapeesbug fixFixed newly bought & freed slaves getting tagged as escapees when save/loaded
SteamFixed 2 random crashesbug fixMilestoneSteamFixed athletics skill not increasingbug fixSteamFixed character ragdoll location issuebug fixFixed the 'location' of characters when they ragdoll and slide down a hill
SteamFixed wandering trader AI jitteringaiFixed wandering trader AI jittering and freaking out after staying in a town more than 6 hours
SteamFixed truncated crashdump zip filenamebug fixFixed the crashdump zip getting a truncated filename
SteamFixed 2 random crashesbug fixSteamFixed truncated crashdump zip filenamebug fixFixed the crashdump zip getting a truncated filename
SteamFixed character ragdoll location issuesbug fixFixed the 'location' of characters when they ragdoll and slide down a hill
SteamReplaced old collision files for wallsbug fixFixed the walls by replacing old, badly scaled collision files
SteamFixed newly bought slaves tagged as escapeesbug fixFixed newly bought & freed slaves getting tagged as escapees when save/loaded
SteamFixed bugs with corpses and ragdollsbug fixFixed the bugs with corpses, incorrect ragdolls, location etc.
SteamFixed wandering trader AI jitteringaiFixed wandering trader AI jittering and freaking out after staying in a town more than 6 hours
Steam - 8 eventsFixed alt+tab issue in fullscreen modebug fix
Resolved the issue with alt+tab functionality while in fullscreen.
SteamFixed savegame error for knocked out squad membersbug fixResolved the savegame error where it didn't save your squad if most of them were knocked out.
SteamRestored wall scaling to normalbalance changeWalls were scaled differently and have been set back to normal after unintended changes.
SteamFixed font size issue for high resolutionsbug fixFixed big fonts with resolutions larger than 1920.
SteamReset wall scaling to normalbalance changeWalls were scaled differently in the previous version; they have been set back to normal.
SteamFixed savegame error for knocked out squad membersbug fixMilestoneResolved the issue where the game didn't save your squad if most of them were knocked out.
SteamFixed font size issue for resolutions larger than 1920bug fixAddressed the problem with big fonts when using resolutions larger than 1920.
Steam - 34 eventsImproved Multi-threading for Game Code and AIperformanceMilestone
Huge optimisation that uses more multi-threading for the game code and AI, improving performance significantly when there are a lot of characters around.
SteamFixed Ragdoll Display Bugbug fixSteamNew Game Launcher to Fix Config Problemsbug fixMade our own game launcher to hopefully fix some of the config problems people had with DX11.
SteamPay Bounty to Release Characters from PrisongameplayPlayers can now pay the bounty on a character to get them out of prison.
SteamVariety of Random Goons in BarsgameplayBars now have a variety of random goons who all sit together, including mercenary groups, thieves, and bounty hunters.
SteamRender Optimisation for LightsperformanceRender optimisation for the lights, which were slowing down performance.
SteamIntroduction of Random Bandit CampsgameplayRandom bandit camps added, allowing bandit factions to have a population source that can regenerate or be wiped out.
SteamDynamic AI War CampaignsaiMilestoneNPC factions can now launch proper missions, allowing for a fully dynamic system of faction assaults.
SteamVariety of Random NPCs in BarsgameplayBars now feature a variety of random goons, including mercenary groups, thieves, and bounty hunters.
SteamFixed Overpopulation of Slaver Campbug fixSteamDynamic AI War CampaignsaiMilestoneNPC factions can now launch proper missions in a fully dynamic system, allowing for faction assaults to be stopped by decimating their base of operations.
SteamFixed Shortage of Nestsbug fixSteamPay Bounty to Release Characters from PrisongameplayYou can now pay the bounty on a character to get him out of prison.
SteamIntroduction of Random Bandit CampsgameplayRandom bandit camps added, allowing bandit factions to have a population source that can regenerate, run low, or be wiped out.
SteamRender Optimisation for LightsperformanceRender optimisation for the lights, which were slowing down performance.
SteamRaces Have Different Stat Bonuses and Penaltiesbalance changeRaces now have different bonuses and penalties to certain stats.
SteamImproved Multi-threading for Game Code and AIperformanceMilestoneHuge optimisation that uses more multi-threading for the game code and AI, improving performance significantly when there are a lot of characters around.
SteamRacial Bonuses and Penaltiesbalance changeRaces now have different bonuses and penalties to certain stats.
SteamNew Game Launcher to Fix Config Problemsbug fixMilestoneMade our own game launcher to hopefully fix some of the config problems people had with DX11.
Steam - 10 eventsDynamic Town Assaultsnew contentMilestone
Town assaults will now be dynamic, coming from actual camps or towns with real population counts.
Steam17 Unique Bandit Groupsnew contentMilestoneIntroduction of 17 unique bandit groups with varied characteristics and attack styles.
SteamNew Character Trading GUIui uxA new GUI window for trading characters, allowing players to rent mercs, bail squads, and more.
SteamUpdate Frequency ChangechangesFuture updates will be less frequent but will include more new content every few months, aiming for a faster pace towards Beta.
SteamCharacter Trading GUInew contentNew GUI window for trading characters, allowing players to rent mercs, bail out of prison, or sell characters to slavers.
Steam17 Unique Bandit Groupsnew contentMilestoneIntroduction of 17 unique bandit groups with varied characteristics, including looters, slave makers, extortionists, and more.
SteamEnvironmental Hazards and Volumetric Fognew contentUpdates to the particle system to create new weather effects and biome hazards using volumetric fog.
SteamEnvironmental Hazards with Volumetric Fognew contentUpdates to the particle system to create new weather effects and biome hazards.
SteamUpdate Frequency AnnouncementchangesFuture updates will be less frequent but will include more new content every few months.
SteamDynamic Town Assaultsnew contentMilestoneTown assaults will now come from actual camps or towns with real population counts, allowing players to destroy attackers at their source.
Steam - 12 eventsCamera Movement and Rotation Improvementsquality of life
Improvements made to camera movement and rotation when navigating around buildings and following characters.
SteamVolumetric Fog AddedvisualsBasic fog implemented as a foundation for other weather effects like storms and twisters.
SteamWar Campaign AI Implementationnew contentMilestoneNPC factions will now be able to invade and attack towns.
SteamVolumetric Fog AddedvisualsBasic fog implemented as part of the weather system, serving as a base for future weather effects.
SteamNew NPC Movement Formationsnew contentIntroduced military (box shaped) and caravan (line shaped) formations for NPC squads.
SteamImproved Floor Switching Behaviorquality of lifeEnhancements made to the behavior of switching between floors in buildings.
SteamAI Multi-threading Performance BoostperformanceAchieved a small performance boost through multi-threading of the AI.
SteamCamera Movement and Rotation ImprovementsperformanceImprovements made to camera movement and rotation when navigating around buildings and following characters.
SteamAI Multi-threading Performance BoostperformanceAchieved a small performance boost through multi-threading for AI.
SteamWar Campaign AI Implementationnew contentMilestoneNPC factions can now invade and attack towns.
SteamImproved Floor Switching Behaviorquality of lifeEnhancements to general behavior when switching between floors and added support for an extra floor on buildings.
SteamNew NPC Movement Formationsnew contentIntroduced military (box shaped) and caravan (line shaped) formations for NPC squads.
Steam - 13 eventsNew Game Launcherui ux
Introduces resolution selection fixes, monitor selection, and mod selection options.
SteamNew Bat Creature Modelednew contentA new Bat creature has been modeled and rigged for animation.
SteamOver 20 New Interior Designsnew contentNew interiors for bars, shops, prisons, residential houses, barracks, and temples have been designed.
SteamNew Interiors for Various Locationsnew contentOver 20 new designs for bars, shops, prisons, residential houses, barracks, and temples.
SteamNew Attack DialoguesgameplayAttack dialogues specific to various factions allow players to talk their way out of fights.
SteamFirst New Town Completednew contentMilestoneThe first new town in the game is complete with various new designs.
SteamNew Bat Creature Modelednew contentA new Bat creature has been modeled and rigged, ready for animation.
SteamNew Attack Dialogues ImplementedgameplayNew attack dialogues specific to various factions allow players to talk their way out of fights.
SteamNew Game Launcherui uxMilestoneA new game launcher is being developed to fix resolution selection issues and add monitor and mod selection options.
Steam - 14 eventsSwimming Ability Developmentnew contentMilestone
Started adding the ability to swim, to be usable in the Newlands release.
SteamBiome Design and Town PopulationworldMilestonePositioning roads and main travel routes, populating the first New Lands town.
SteamRoads and Travel Routes PositioningworldPositioning roads and main travel routes in the biome design.
SteamSwimming Ability Developmentnew contentMilestoneStarted adding the ability to swim, to be usable in the Newlands release.
SteamShadow System UpgradeperformanceUpgrading the shadow system for improved performance using new techniques.
SteamNPC Escape Conditions UpdategameplayChanged conditions for existing escapes so NPCs can distinguish captors.
SteamNew Building Interiorsnew contentCreated new interiors for various buildings, including a standard building interior for the Storm Building.
SteamEscape Conditions Updatebug fixChanged conditions for existing escapes to improve NPC recognition of captors.
SteamBasic Dialogue Packages DevelopmentgameplayWorking on basic dialogue packages for various personalities and escape events.
SteamNew Building Interiorsnew contentCreated new standard building interiors for the Storm Building.
SteamBasic Dialogue Packages DevelopmentgameplayWorking on basic dialogue packages for various personalities and reactions to events.
Steam - 43 eventsSelling Stolen Goods Riskgameplay
Selling stolen items may lead to trouble, especially if selling back to victims.
SteamSleeping NPCs React to NoisegameplaySleeping NPCs can be woken by noise, making them easier to rob.
SteamTown Info Tooltip Restoredui uxTown info tooltip on the mapscreen shows population information.
SteamCrime System ImplementationgameplayA new crime system is in progress, allowing for various criminal activities.
SteamLong-Range Pathfinding for AIaiAI can now perform long-range pathfinding even with unloaded zones.
SteamIn-Game Main Menu Unpausing Fixbug fixFixed the possibility of unpausing the game while on the in-game main menu.
SteamLocked Item Containers IntroducedgameplaySome item containers now have locks for more valuable items.
SteamUpdated Trader Inventory SystemgameplayTraders now require interaction to trade, and their inventory is infinite.
SteamPolice and Crime MechanicsgameplayMilestonePolice can put bounties on players, arrest them, and civilians can call for help.
SteamPolice Confiscate Stolen GoodsgameplayPolice confiscate weapons and stolen goods, which they then sell.
SteamTraders Inventory UpdategameplayTraders now have infinite inventory and store items in containers.
SteamIn-Game Main Menu Unpausing Fixbug fixFixed the possibility of unpausing the game while on the in-game main menu.
SteamTown Population RegenerationgameplayTown populations slowly regenerate when residents die, affecting nearby towns.
SteamSleeping NPCs Woken by NoisegameplaySleeping NPCs can be woken up by noise, making it easier to rob them.
SteamNode System for Building PlacementgameplayA node system ensures machines and storage are accessible, fixing bugs.
SteamEmissive Lighting AddedvisualsSteamTown Population RegenerationgameplayTown populations slowly regenerate when residents die, affecting town strength.
SteamBounty and Arrest SystemgameplayPolice can place bounties on players and arrest them for crimes.
SteamContainer Interaction Considered StealinggameplayInteracting with containers and counters is now considered stealing.
SteamThievery System Introducednew contentMilestonePlayers can now steal from shops, with AI recognizing crimes.
SteamTown Info Tooltip Reintroducedui uxTown info tooltip on the mapscreen shows population information.
SteamItem Labels Loading Fixbug fixFixed item labels not showing when loading a game with items on ground.
SteamLong-Range Pathfinding for AIaiAI can now pathfind over long distances even with unloaded zones.
SteamNode System for Building PlacementgameplayNew node system ensures machines and storage are accessible.
SteamItem Labels Loading Fixbug fixFixed item labels not showing when loading a game with items on the ground.
SteamEmissive Lighting AddedvisualsSteamGame Pause Fixesbug fixFixed issues with the game unpausing or closing the pause menu during autosaving.
SteamThievery Update Introducednew contentThe thievery update is now available in the experimental branch.
SteamPickpocketing MechanicsgameplayNPCs can notice theft while they sleep, affecting player stealth.
Steam - 24 eventsThievery System Introducednew contentMilestone
Players can now steal from shops, with AI recognizing crimes and police enforcing laws.
SteamInfinite Trader InventorygameplayTraders have infinite inventory for easier selling, with items stored in actual containers.
SteamLong-Range Pathfinding for AIaiAI can now perform long-range pathfinding even with unloaded zones.
SteamTrader Interaction Updateui uxPlayers must talk to traders to trade, with interactions on containers considered stealing.
SteamEmissive Lighting AddedvisualsSteamLocked Item ContainersgameplaySome item containers now have locks, securing more valuable items.
SteamLocked Item ContainersgameplaySome item containers are now locked, with valuable items stored securely.
SteamSelling Stolen Items Riskbalance changeSelling stolen items may lead to trouble, especially if selling back to victims.
SteamBounty and Arrest Systembalance changeMilestonePolice can put bounties on players and arrest them for crimes.
SteamTown Population RegenerationgameplayTown populations slowly regenerate when residents die, affecting town strength.
SteamUpdated Trader Interactionui uxPlayers must talk to traders to trade; interacting with containers is considered stealing.
SteamPolice and Bounty Systembalance changeMilestonePolice can put bounties on players, and civilians can alert police to crimes.
SteamTown Population RegenerationgameplayTown populations slowly regenerate when residents die, affecting town strength.
SteamThievery System Introducednew contentMilestonePlayers can now steal from shops, with AI recognizing crimes and police enforcing laws.
SteamSelling Stolen Items Riskbalance changeSelling stolen items may lead to trouble, especially if selling back to victims.
SteamNode System for Building Placementbug fixIntroduced a node system to ensure accessibility of placed machines and storage.
SteamAI Crime RecognitionaiMilestoneAI can now recognize crimes and respond accordingly, including raising alarms.
SteamBuilding Placement Node Systembug fixIntroduced a node system to ensure accessibility of placed machines and storage.
SteamLong-Range Pathfinding for AIaiAI can now perform long-range pathfinding even with unloaded zones.
SteamAI Crime RecognitionaiMilestoneAI can now recognize crimes, leading to police bounties and civilian alarms.
Steam - 10 eventsFixes for character portraitsbug fixSteamHopeful fix for teleporting into the void bugbug fixSteamFixes for character portraitsbug fixSteamAdditional crash fixbug fixSteamOne more crash fixbug fixSteamSmall fixes for navmesh and AI within town wallsbug fixSteamFix for inverted 'cant build near towns' range testing bugbug fixSteamFix for inverted 'cant build near towns' range testing bugbug fixSteamSmall fixes for navmesh and AI within town wallsbug fixSteamHopeful fix for teleporting into the void bugbug fixSteam
- 26 eventsFixed Police Chief Bounty Hunting Dialoguebug fix
Fixed the police chief bounty hunting dialogue.
SteamAI fix for engineers targetingaiAI fix for engineers, they were picking the furthest instead of the closest target.
SteamSlavers No Longer Capture Police and SoldiersgameplaySlavers shouldn't capture police and soldiers anymore.
SteamAdded debug logging for teleportation bugbug fixMore debug logging information added to track down the teleportation bug.
SteamAI Fix for Engineers TargetingaiAI fix for engineers, they were picking the furthest instead of the closest target.
SteamFixed Ragdoll Bug When Saving Gamebug fixFixed the crazy 'man standing on my head' ragdoll bug when you save a game while carrying someone.
SteamSlave Shops Added to Major Townsnew contentSlave shops added to major towns. Still a work in progress.
SteamFixed ragdoll bug when saving while carrying someonebug fixFixed the crazy 'man standing on my head' ragdoll bug when you save a game while carrying someone.
SteamFix for Spawning Under Floor in Buildingsbug fixFixed the issue of spawning under floor in some buildings.
SteamSlavers won't capture police and soldiersgameplaySlavers shouldn't capture police and soldiers anymore.
SteamSlave shops added to major townsnew contentSlave shops added to major towns. Still a work in progress.
SteamFixed police chief bounty hunting dialoguebug fixFixed the police chief bounty hunting dialogue.
SteamDebug Logging for Teleportation Bugbug fixMore debug logging information added to track down the teleportation bug.
Steam - 37 eventsDogs Attack Behavior Adjustedbalance change
Dogs are less bitey and have more time between attacks.
SteamPathfinding Improvement for Wallsbug fixWalls now don't affect pathfinding until they are 20% built.
SteamAdded Mercenary Guildsnew contentPlayers can now hire mercenaries to guard their bases, available in the Experimental build.
SteamDog Attack Adjustmentbalance changeDogs are less aggressive and have more time between attacks.
SteamImproved Reset Positions Functionquality of lifeImprovement to the 'reset positions' import function that will recover missing squads.
SteamImproved Reset Positions Functionquality of lifeImprovement to the 'reset positions' import function to recover missing squads.
SteamAdded Mercenary Guildsnew contentPlayers can now hire mercenaries to guard their base, available in the Experimental build.
SteamWalls Pathfinding Adjustmentbalance changeWalls now don't affect pathfinding until they are 20% built.
Steam - 32 eventsFixed breaking shackles with brute strengthbug fixSteamFixed suicidal follow AI behaviorbug fixSteamPossible fix for characters teleporting outside the known worldbug fixSteamAdjusted chase mode order for charactersbug fix
Characters shouldn't run off as much, but not extensively tested.
SteamStability fixesperformanceSteamFixed wandering trader AI inactivitybug fixSteamFixed suicidal follow AI behaviorbug fixSteamAdjusted chase mode order for charactersbug fixCharacters shouldn't run off as much, but not extensively tested.
SteamFixed character AI preferring melee over turretsbug fixSteamPossible fix for characters teleporting outside the known worldbug fixSteamFixed player outpost renaming issuebug fixSteamFixed re-captured slaves reverting to escaped statusbug fixSteamFixed characters seeing squadmates from miles awaybug fixCharacters would run across the map to help squadmates they could see from a distance.
SteamBandits less obsessed with unreachable dropped itemsbug fixSteamFixed dismantle all button on wallsbug fixSteamFixed player outpost renaming issuebug fixSteamStability fixesperformanceSteamFixed creature nests not spawningbug fixSteamFixed re-captured slaves reverting to escaped statusbug fixSteamFixed creature nests not spawningbug fixSteamFixed character AI preferring melee over turretsbug fixSteamBandits less obsessed with unreachable dropped itemsbug fixSteamFixed characters seeing squadmates from miles awaybug fixCharacters would run across the map to help squadmates they could see from a distance.
SteamFixed breaking shackles with brute strengthbug fixSteamFixed dismantle all button on wallsbug fixSteamFixed wandering trader AI inactivitybug fixSteam - 36 eventsFix for loadgame crashesbug fix
Resolved some issues causing crashes when loading certain savegames.
SteamFix for missing squad and character recoverybug fixIf you have a savegame with a missing squad or characters vanishing 'into the void', loading your game with 'reset squad positions' will now recover everyone
SteamFixed player characters not loading if far awaybug fixSteamFix for random character movement issuesbug fixPossible fix for random situations where characters don't move
SteamFixed recruitment dialog bug 'sorry I can't afford it'bug fixSteamFixed excessive squad saving bugbug fixThere was a bug where excessive numbers of squads were being saved, causing bloated savegames
SteamUpdated the prospecting GUI windowui uxSteamFixed typo in perception system affecting NPC visibilitybug fixSteamFixes for wall placementbug fixSteamFix for random situations where characters don't movebug fixSteamFixed AI bugs causing slavers and NPCs to idlebug fixSteamStability fixesbug fixSteamFix for navmesh backwards compatibility issuesbug fixAddressed potential problems with previous saves.
SteamFixes for wall placementbug fixSteamReduced strength and number of dog packsbalance changeToned down the strength and number of the dog packs
SteamToned down the strength and number of dog packsbalance changeSteamFixed AI movement bugsbug fixFixed 2 movement AI bugs making slavers and possibly town NPCs idle around sometimes
SteamImproved player character visibilitybug fixPlayer characters can see better now, won't ignore things so much
SteamFix for player characters not loadingbug fixMore fixing for player characters not loading if you load a game and they are far away
SteamMore stability fixesbug fixSteamStability fixesperformanceSteamFixed recruitment dialog bugbug fixFixed recruitment (and other dialog) 'sorry I can't afford it' bug
SteamFix for navmesh compatibility issuesbug fixA fix for potential problems with navmesh backwards compatibility in previous saves
SteamFix for randomly broken combat movementbug fixSteamFixed excessive numbers of squads being savedbug fixSteamFixed typo in perception systembug fixFixed a small typo in the perception system that made everybody not see other neutral NPCs
SteamCrash fix for deleting interiorsbug fixSteamFixed potential load crashbug fixSteam - 12 eventsFixed excessive squads saving bugbug fix
There was a bug where excessive numbers of squads were being saved, causing bloated savegames
SteamReduced strength and number of dog packsbalance changeToned down the strength and number of the dog packs
SteamReduced strength and number of dog packsbalance changeToned down the strength and number of the dog packs
SteamFix for player characters not loadingbug fixMore fixing for player characters not loading if you load a game and they are far away
SteamFix for characters not movingbug fixPossible fix for random situations where characters dont move
SteamFixed excessive squads saving bugbug fixThere was a bug where excessive numbers of squads were being saved, causing bloated savegames
SteamFixed recruitment dialog bugbug fixFixed recruitment (and other dialog) 'sorry i cant afford it' bug
SteamFixed recruitment dialog bugbug fixFixed recruitment (and other dialog) 'sorry i cant afford it' bug
SteamFix for player characters not loadingbug fixMore fixing for player characters not loading if you load a game and they are far away
SteamFix for characters not movingbug fixPossible fix for random situations where characters dont move
Steam - 18 eventsNew AI sensory system introducedaiMilestone
NPCs now use field of view and line of sight, allowing for stealth gameplay.
SteamInternal rewrite to prevent various bugs from ID changeschangesMight cause unforeseen bugs as it's a new untested system.
SteamSlave escape mechanics addedgameplayMilestonePlayers can free slaves who will react, escape, and may join the player.
SteamInternal rewrite to prevent bugs from ID changeschangesA new untested system to stop various bugs arising from NPC or building handle IDs changing.
SteamFixed player buildings being un-built on importbug fixSteamNew movement system implementedperformanceMilestoneEliminates frame rate spikes and improves performance.
SteamFixed savegames getting stuck on loading screenbug fixSteamChange to time system affecting slave taggingchangesMay cause issues like being tagged as a slave for 99999 hours.
SteamNew AI sensory system introducedaiMilestoneNPCs now use field of view and line of sight, allowing for stealth gameplay.
SteamFixed savegames crashing on loadbug fixSteamFixed missing Alt-key item labelsbug fixSteamNew movement system implementedperformanceMilestoneEliminates frame rate spikes and improves performance.
SteamFixed missing Alt-key item labelsbug fixSteamFixed player buildings being un-built on importbug fixSteamFixed savegames getting stuck on loading screenbug fixSteamSlave escape mechanics addedgameplayMilestonePlayers can free slaves who will react, escape, and may join the player.
SteamFixed savegames crashing on loadbug fixSteamChange to time system affecting slave taggingchangesMay cause issues like being tagged as a slave for an extended period; importing game can fix it.
Steam - 20 eventsImproved slavery status systemgameplay
Now includes 4 states: free, slave, escaping slave, ex-slave. Escaped slaves eventually lose their status.
SteamFixed NPCs tagging allies as neutralsbug fixSteamUpdated escaped slave recognition systemgameplayRecognition is now based on an alertness-based timer, same as seeing through disguises.
SteamHotfix for character editor bugbug fixSteamFixed flophouses not workingbug fixSteamFixed random broken shopkeepersbug fixSteamUpdated escaped slave recognition mechanicsgameplayRecognition is now based on an alertness-based timer, similar to seeing through disguises.
SteamFixed crash when hauling to full containerbug fixSteamFixed flophouses not functioningbug fixSteamFixed random broken shopkeepersbug fixSteamFixed crash when hauling to full containerbug fixSteamStopped towns erupting into civil warbug fixSteamImproved slavery status systemgameplayNow includes 4 states: free, slave, escaping slave, ex-slave. Escaped slaves eventually lose their status and are not attacked on sight.
SteamFixed a crash related to crashdumpsbug fixSteamFixed NPCs tagging allies as neutralsbug fixSteamHotfix for character editor bugbug fixSteamStopped towns from erupting into civil warbug fixSteam - 8 eventsFixed characters returning to open the gate when exiting the basebug fixSteamFixed AI bug with crafting machinesbug fixSteamFixed stray outpost showing on the mapbug fixSteamFixed AI bug with crafting machinesbug fixSteamFixed characters returning to open the gate when outside the basebug fixSteamFixed stray outpost showing on the mapbug fixSteamFixed bounty/slave panel position in the GUIbug fixSteamFixed bounty/slave panel position in the GUIbug fixSteam
- 10 eventsFixed frequent crash loading buildings and savegamesbug fixMilestone
Resolved an issue that caused crashes when loading certain buildings and savegames introduced in the last patch.
SteamPath-finding system updateaiMilestoneRewriting part of the Havok path-finding system for better reliability and easier fixes, with initial bugs expected.
SteamNew ruins variations for explorationnew contentIntroduced new ruins to discover while traveling around the New Lands world map.
SteamNew ruins added to the New Lands world mapnew contentIntroduced new ruins for players to discover while traveling around the New Lands world map.
SteamGUI cosmetic fixes and readability improvementsui uxMade cosmetic adjustments and improved readability in the GUI.
SteamPath-finding system updateaiRewriting part of the current Havok path-finding system for improved reliability and easier fixes.
SteamFixed crash loading buildings and savegamesbug fixMilestoneResolved a frequent crash issue that occurred when loading certain buildings and savegames introduced in the last patch.
Steam - 16 eventsFixed Remaining Inventory Item Iconsbug fixSteamFixed Population of Random Town Buildingsbug fixSteamFixed Crafting Bench Item Crafting Bugbug fixSteamFixed Crafting Bench Item Crafting Bugbug fixSteamFixed Remaining Inventory Item Iconsbug fixSteamSeparate Farming and Cooking Skills Addednew contentSteamGUI Mainbar Displays Correct Floor Numberui uxSteamPanel Added in Build Mode to Change Floorsnew contentSteamFixed Random Town Buildings Populationbug fixSteamGUI Mainbar Displays Correct Floor Numberui uxSteamPanel Added in Build Mode to Change Floorsnew contentSteamFixed Various Smaller Bugs and Crashesbug fixSteamSeparate Farming and Cooking Skills Addednew contentSteamFixed Various Smaller Bugs and Crashesbug fixSteam
- 18 eventsFixed newly built buildings not showing their interiorsbug fixSteamCan cancel crafting items properly nowbug fix
It shows the current item without having to operate it
SteamFixed AI bug for automatic machinerybug fixSteamItem furnace takes stacked items into accountbug fixSteamCan cancel crafting items properly nowbug fixIt shows the current item without having to operate it
SteamFixed a crash when upgrading crafting benchesbug fixMilestoneSteamFixed a crash when upgrading crafting benchesbug fixSteamFixed outpost 'open to public' statusbug fixSteamPlayer characters don't instantly attack all NPCs who enter their basebug fixSteamItem furnace takes stacked items into accountbug fixSteamFixed a couple more crashesbug fixSteamPlayer characters don't instantly attack all NPCs who enter their basebug fixSteamFixed outpost 'open to public' statusbug fixSteamEquipping 2 katanas on your back now shows on charactervisualsSteamEquipping 2 katanas on your back now shows on your charactervisualsSteamFixed AI bug for automatic machinerybug fixSteamFixed newly built buildings not showing their interiorsbug fixSteamFixed a couple more crashesbug fixSteam - 47 eventsFixed inventory item stacking bugbug fixSteamAdjusted GUI contrast for readabilityui uxSteamPossible fix for invisible backup weapon bugbug fixSteamFixed inventory stacking bugsbug fixSteamFixed doors not lockingbug fixSteamFixed right click item issues in inventorybug fixSteamFixed inventory stacking bugsbug fixSteamPossible fix for invisible backup weapon bugbug fixSteamFixed storage building inventory window grid sizebug fixSteamAdded face morphs for the Shek in character editornew contentSteamDropped backpacks save items properlybug fixSteamFixed crafting benches working without resourcesbug fixSteamFixed right click item issues in inventorybug fixSteamCharacters haul properly for automatic mines and machinesbug fixSteamOptimised static geometry for improved load timesperformance
Improves town load times and framerate spikes when placing/removing buildings.
SteamOptimised static geometryperformanceImproves town load times and framerate spikes when placing/removing buildings.
SteamImproved equipping weapons for fightinggameplaySteamFixed massive freeze when finishing building a wall sectionbug fixMilestoneCould cause a 2-minute freeze.
SteamFixed freeze when finishing building a wall sectionbug fixCould cause a massive 2-minute freeze.
SteamImproved weapon equipping for fightinggameplaySteamFixed AI bugs with permanent jobs and slaversaiSteamFixed crafting benches working without resourcesbug fixSteamFixed storage building inventory window grid sizebug fixSteamMinor GUI fixesui uxSteamDropped backpacks now save items inside properlybug fixSteamFixed inventory item stacking bugbug fixSteamAdded face morphs for the Shek in character editornew contentSteamFixed towns not populating on new game startbug fixSteamFixed walls missing turret nodesbug fixSteamAdded mouse icon for lighting-type buildingsui uxSteamFixed inability to place furniture on wallsbug fixSteamFixed walls missing turret nodesbug fixSteamFixed towns not populating on new game startbug fixSteamCharacters now haul properly for automatic mines and machinesbug fixSteamMinor GUI fixesui uxSteamAdded mouse icon for lighting-type buildingsui uxSteamFixed AI bugs with permanent jobs and slaversaiSteamFixed doors not lockingbug fixSteam - 27 eventsFixed Editor Body Limits for Shekbug fixSteamFixed corrupted Tin Can helmet meshbug fixSteamFixed trader windows opening emptybug fixSteamFixed overly restrictive limits in character editorbug fixSteamFixed editor body limits for the Shekbug fixSteamFixed inventory bug with moving stacksbug fixSteamFixed buildmode tech level selectorbug fixSteamFixed AI Bug Affecting Shopkeepers and Tradersbug fixMilestone
Fixed an AI bug that stopped shopkeepers opening up, jobs from working, and wandering traders doing their thing.
SteamDynamic town population on game startgameplayMilestoneTowns are now populated dynamically rather than pre-saved.
SteamFixed corrupted Tin Can helmet meshbug fixSteamFixed problems with turret placementbug fixSteamFixed absence of town guards bugbug fixSteamFixed problems with turret placementbug fixSteamFixed absence of town guards bugbug fixSteamFixed character editor applying face morphs twicebug fixResolved issue resulting in deformed characters
SteamFixed NPCs Populating Player Buildingsbug fixSteamFixed NPCs populating player buildingsbug fixSteamSwitch to DX9 for StabilityperformanceIf you get crashing in the character editor in DX11 mode, switch to DX9 instead, it's more stable at the moment.
SteamFixed overly restrictive limits in character editorbug fixSteamFixed buildmode tech level selectorbug fixSteamFixed trader windows opening emptybug fixSteamDynamic town population on game startgameplayMilestoneTowns are now populated dynamically rather than pre-saved, reflecting immediate changes to town/faction population list.
SteamFixed AI bug affecting shopkeepers and tradersbug fixMilestoneResolved issues that stopped shopkeepers from opening, jobs from working, and wandering traders from functioning.
Steam - 36 eventsHostile patrols less likely to attack townsbalance change
Hostile patrols are now 50% less likely to attack towns.
SteamFixed getting stuck in character editor when recruitingbug fixSteamFixed character editor crashbug fixSteamFixed NPC/Animal Squads Spawningbug fixTheoretically fixed NPC/animal squads spawning in towns and bases.
SteamShops have more items in stockbalance changeSteamFixed characters stuck in idle mid-combatbug fixSteamFixed Crashes in Character Editorbug fixMilestoneFixed a couple more crashes, and found one more in the character editor too.
SteamFixed inventory icons for itemsbug fixInventory icons for items have been fixed, but not for armour yet.
SteamReduced hostile patrol aggressionbalance changeHostile patrols are 50% less likely to attack towns.
SteamFixed NPC/Animal Squads Spawningbug fixTheoretically fixed NPC/animal squads spawning in towns and bases.
SteamFixed Context Menu Positioningui uxStopped the context menu going off the bottom of the screen.
SteamFixed DX11 fullscreen crashbug fixLaunching DX11 in fullscreen still crashes, but not if you run at your screens native resolution.
SteamFixed random crashesbug fixSteamFixed white character portraits in DX11bug fixSteamFixed white character portraits in DX11bug fixSteamDX11 Performance ImprovementperformanceOverall if you use DX11 it will run faster, but if you run DX9 it will be less buggy.
SteamFixed Backpack Inventories Loadingbug fixMilestoneBackpack inventories not being loaded from a savegame has been fixed.
SteamFixed Backpack Inventories Loadingbug fixMilestoneBackpack inventories not being loaded from a savegame has been fixed.
SteamFixed Crashes in Character Editorbug fixMilestoneFixed a couple more crashes, and found one more in the character editor too.
SteamCleaned up launcher optionsbug fixSteamCleaned up launcher optionsquality of lifeSteamFixed characters getting stuck in idle mid-combatbug fixSteamFixed character editor crashbug fixSteamFixed DX11 fullscreen crashbug fixLaunching DX11 in fullscreen still crashes, but not if you run at your screens native resolution.
SteamDX11 Performance ImprovementperformanceOverall if you use DX11 it will run faster, but if you run DX9 it will be less buggy.
Steam - 35 eventsNew Lighting and Ambient Effectsvisuals
Introduced new global illumination ambient lighting model and BRDF material shaders.
SteamHarpoons Stuck in Mid-Air Bug Fixedbug fixResolved the issue of harpoons getting stuck in mid-air.
SteamCharacter Editor Overhaulnew contentNew character editor using morph targets for better facial features.
SteamTerrain Engine Performance RecommendationsperformanceRecommendations to keep view distance and population size low for better performance.
SteamRendering ImprovementsperformanceNew global illumination ambient lighting model and BRDF material shaders added.
SteamIntroduction of Slave Camp Mechanicsnew contentNew slave camp in the west where captured slaves are sent, with mechanics for escape attempts and item confiscation.
SteamAnimal Attack Behavior Fixedbug fixStopped large animals from attacking targets inside buildings.
SteamAuto-job for Corpse Furnacebalance changeAdded auto-job feature for the corpse furnace, which will burn any loot as well.
SteamCharacter Editor Overhaulnew contentNew character editor using morph targets for better facial features and performance.
SteamSupport for Level Modsnew contentAdded support for level mods to include new towns and features.
SteamDX11 Mode for Better PerformanceperformanceRunning the game in DirectX11 mode improves frame rate.
SteamAnimal Attack Behavior Fixedbug fixStopped large animals from attacking targets inside buildings.
SteamDX11 Mode SupportperformanceSupport for DirectX11 mode for better frame rates, while DX9 is still supported.
SteamGuard Protection Bug Fixedbug fixFixed issue where guards wouldn't protect players from bandits.
SteamGuard Protection Bug Fixedbug fixFixed the bug where guards wouldn't protect players from bandits.
SteamIntroduction of Slave Camp Mechanicsnew contentNew slave camp in the west where captured slaves are sent, with mechanics for escape attempts and item confiscation.
SteamConstruction Set Upgradesnew contentNumerous upgrades and features added to the construction set.
Steam - 17 eventsOptimized AI system for performance boostperformance
The AI system has been optimized to improve game performance.
SteamAddressing CPU usage issues with Havok systemperformanceThe Havok system is causing CPU time usage and framerate spikes, which will be addressed in the next update.
SteamImplemented new GUI changesui uxMajor updates to the GUI including new windows, panels, and character editor.
SteamFixed bugs caused by new contentbug fixSteamRefined biomes and super-sized treesvisualsRefinements made to biomes and the addition of large trees.
SteamFixed bugs caused by new contentbug fixAddressed various bugs that emerged from the introduction of new game content.
SteamCompletion of Hive People modelsnew contentModels for the Hive People have been completed and are being made compatible with the character editor.
SteamPlanning to implement pinned windows for inventory and statsui uxIf time allows, pinned windows will be added to improve item transfer between characters.
SteamOptimized AI system for better performanceperformanceThe AI system has been optimized to reduce complexity and improve performance.
SteamImproving terrain plugin performanceperformanceFixes planned for the new terrain plugin to enhance performance.
SteamPlanning to implement pinned windows for inventory and statsquality of lifeFeature to allow pinned windows for easier item transfer between characters.
SteamRefinement of biomes and creation of super sized treesnew contentBiomes have been refined and super sized trees are nearly finished, requiring minor adjustments.
SteamCompletion of Hive People modelsnew contentModels for the Hive People are complete and need adjustments for compatibility with the character editor.
SteamImplemented major changes in new GUIui uxAll windows, panels, and new character editor have been implemented, with focus on fixing small UI errors.
SteamImproving performance of new terrain pluginperformanceThe new terrain plugin has poor performance and will be fixed after addressing Havok issues.
SteamAddressing CPU usage and framerate spikes from Havok systemperformanceWorking on fixes for CPU time usage and framerate spikes caused by the Havok system.
Steam - 10 eventsUnlockable Conversations in Dialogue Systemgameplay
Added a function to the dialogue system for unlockable conversations leading to ongoing events with NPCs.
SteamGUI and Lighting Fixes NeededperformanceGUI and lighting need fixing; currently everything in-game appears silver until shaders are fixed in DirectX11.
SteamUnlockable Conversations in Dialogue SystemgameplayAdded a function to the dialogue system for unlockable conversations leading to ongoing events with NPCs.
SteamNew Human Character Models and ShekvisualsNew human character models and the Shek race will be included, reducing CPU load.
SteamPathfinding Bug Workaroundbug fixWorking on a workaround for the pathfinding bug where characters get stuck on corners and hills due to Havok library issues.
SteamPathfinding Bug Workaroundbug fixWorking on a workaround for characters getting stuck on corners and hills due to a bug in Havok.
SteamIntroduction of Hive Men Racenew contentMilestoneNew race called Hive Men introduced, featuring unique characteristics and lore.
SteamIntroduction of Hive Men Racenew contentMilestoneA new race called Hive Men is being developed, featuring unique characteristics and lore.
SteamGUI and Lighting Fixes NeededperformanceGUI and lighting require fixing as everything in-game currently appears silver until shaders are corrected.
SteamNew Human Character ModelsvisualsNew human character models introduced, including the Shek, to reduce CPU load.
Steam - 12 eventsDirectX11 Upgrade Plannedgraphics
Work on DirectX11 upgrade is in progress, aiming to improve graphics.
SteamIntroduction of Slavery Mechanicsnew contentMilestonePlayers can be shackled and forced to work in mines at a new slave camp.
SteamNew Character ModelsvisualsCharacter models redesigned for better performance and optimization.
SteamPerformance BoostperformanceSlight improvement in frame rate and fixed bug where guards won't protect players from bandits.
SteamIntroduction of Slavery Mechanicsnew contentMilestonePlayers can be shackled and forced to work in mines at a new slave camp.
SteamNew GUI and Character Editorui uxImproved editing features and new morphs in the character editor.
SteamNew Character ModelsvisualsCharacter models redesigned for better performance and optimization.
SteamPerformance BoostperformanceSlight improvement in frame rate and fixed bug where guards wouldn't protect players.
SteamPath-Finding Bug Fixesbug fixOngoing work to fix path-finding issues, prioritized for future updates.
SteamNew GUI and Character Editorui uxImproved editing features and new morphs in the character editor.
SteamDirectX11 Upgrade PlannedgraphicsMilestoneUpgrade to DirectX11 graphics engine is in progress, with support for DirectX9.
Steam - 28 eventsPathfinding Improvementsbug fix
Improved pathfinding for combat, preventing NPCs from getting stuck.
SteamCannibals Stuck Behavior Fixedbug fixFixed cannibals getting stuck circling in the village center.
SteamWandering Adventurers as Bodyguardsnew contentPlayers can now hire wandering adventurers to serve as bodyguards.
SteamNPCs Equip Looted GeargameplayNPCs and bandits will now equip gear they loot if it's better than what they currently have.
SteamArmour Tagging as UniformgameplayArmour can now be tagged as a uniform, affecting faction interactions.
SteamImport Games with Multiple Squads Fixedbug fixFixed issues with importing games that have multiple squads.
SteamDialog System Improvementsbug fixVarious fixes to the dialog system, including issues with characters running away.
SteamCannibals Stuck Behavior Fixedbug fixFixed the issue with cannibals getting stuck circling in the village center.
SteamJob Forgetting and Machine Disabling Fixedbug fixFixed characters forgetting their jobs or disabling machines when changing squads.
SteamPathfinding Improvementsbug fixImprovements made to pathfinding to prevent NPCs from getting stuck.
SteamBuilding Placement Stopping Issue Fixedbug fixFixed problem with characters stopping their actions after placing a building.
SteamArmour Tagging as UniformgameplayArmour can now be tagged as a uniform, affecting faction interactions.
SteamHire Wandering Adventurers as Bodyguardsnew contentPlayers can now hire wandering adventurers to serve as bodyguards.
SteamBuilding Placement Stopping Charactersbug fixFixed issue with characters stopping their actions after building placement.
SteamDialog System Improvementsbug fixNumerous fixes to the dialog system, including issues with characters running away.
SteamImport Games with Multiple Squads Fixbug fixFixed issues with importing games that have multiple squads.
SteamCharacter Job Memory Fixbug fixFixed characters forgetting jobs or disabling machines when changing squads.
Steam - 22 eventsSpeech Boxes Text Cutoff Fixbug fix
Fixed the issue of speech boxes cutting off text at low resolutions.
SteamNew Game Window Off-Screen Fixbug fixFixed the new game window going off screen at low resolutions.
SteamSquad Management Featurenew contentMilestoneIntroduced multiple squads and character dismissal. Increased character cap to 50, with modding options for higher limits.
SteamHavok Loading Area Crash Fixedbug fixMilestoneResolved the crash issue related to the Havok loading area.
SteamStealth State Saving Fixedbug fixStealth state is now saved correctly, and the checkbox issue has been fixed.
SteamFramerate Drop Fix When Building Wallsbug fixFixed the framerate drop issue when building certain walls.
SteamNew Game Window Off-Screen Fixbug fixFixed the new game window going off screen at low resolutions.
SteamStealth State Saving Fixbug fixStealth state is now saved correctly, and the checkbox issue has been fixed.
SteamSpeech Boxes Text Cutoff Fixedbug fixFixed the issue of speech boxes cutting off text at low resolutions.
SteamSquad Management Featurenew contentMilestoneIntroduced multiple squads and character dismissal, with a character cap increased to 50.
SteamSmellManager Implementationnew contentAdded a SmellManager that causes bleeding and corpses to attract dangerous animals like wolves.
SteamNPC Visibility Issue Fixedbug fixFixed the issue where NPCs were not visible when moving the camera around paused.
SteamFloor Visibility Issue When Building Furniture Fixedbug fixResolved the problem with correct floor visibility when building furniture.
SteamSmellManager Implementationnew contentAdded a SmellManager that causes bleeding and corpses to attract dangerous animals like wolves.
SteamFramerate Drop When Building Walls Fixedbug fixFixed the framerate drop issue that occurred when building certain walls.
SteamFloor Visibility Fix When Building Furniturebug fixResolved the issue with correct floor visibility when building furniture.
SteamCrash Related to Building Material Storages Fixedbug fixResolved a crash issue related to building material storages.
SteamBuilding Material Storage Crash Fixbug fixResolved a crash related to building material storages.
SteamNPC Visibility Fixbug fixFixed the issue where NPCs were not visible when moving the camera around while paused.
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