What changed in Kenshi in 2016
856 updates · 76 main milestones · Jan 17, 2016 to Dec 13, 2016
- 20 eventsReduced XP rate for toughnessbalance changeSteamFixed difficulty of clicking on characters while pausedbug fix
Small bugfix to improve interaction with characters during pause.
SteamCharacters can no longer attack with broken armsgameplayCharacters must resort to kicks or other actions if their arms are broken.
SteamFixed cloud rendering issuebug fixSteamReduced XP rate for toughnessbalance changeSteamDefensive combat mode bonusbalance changeDefensive combat mode now applies a +20 bonus to dodging when unarmed.
SteamSword arm broken prevents blockinggameplayIf your sword arm is broken, you cannot block and must dodge instead.
SteamCharacters can no longer attack with broken armsgameplayCharacters must resort to kicks or other actions if their arms are broken.
SteamDefensive combat mode bonus adjustmentbalance changeDefensive combat mode now applies a +20 bonus to dodging if unarmed.
SteamSword arm injury affects blockinggameplayIf the sword arm is broken, characters cannot block and must dodge instead.
SteamTweaked weapon animation selectiongameplayFixed mismatching polearms stance and added variety for specific weapons.
Steam0.95.8 Release (Experimental)new contentThis is the new experimental version available for opt-in.
SteamFixed NPC teleportation issuebug fixFixed a problem with NPCs sometimes teleporting back on screen after walking off.
SteamFixed difficulty of clicking on characters while pausedbug fixSmall bugfix to improve interaction with characters during pause.
SteamFixed cloud rendering issuebug fixSteamFixed NPC teleportation issuebug fixResolved a problem where NPCs would sometimes teleport back on screen after walking off.
Steam - 42 eventsFixed Incorrect Damage Resistance Displaybug fix
Fixed the incorrect damage resistance number in the damage floating text when in simple mode.
SteamFixed Bonus Stats Display in Main GUIbug fixFixed bonus attack/defence stats display in the main GUI.
SteamStealth mechanics adjustmentsbalance changeFine-tuning for stealthy raids, including halved NPC hear range and alarm range adjustments
SteamStealth Mechanics Tweakedbalance changeFine-tuning for stealthy raids, including halved NPC hear range and alarm range adjustments.
SteamFixed trade window with sleeping traderbug fixFixed the trade window when you talk to a sleeping trader
SteamDismantling Buildings Returns MaterialsgameplayDismantling buildings now gives back some of the materials.
SteamClothing protection from elementsgameplayCertain clothing can protect you from the elements, with goggles being effective in dust storms
SteamTweaked follow AI for escaping slavesaiTweaked the follow AI for escaping slaves/prisoners to keep up with the player
SteamFixed Bug with Freeing Slavesbug fixFixed a bug with some slaves not reacting when you free them.
SteamFixed a few crashesbug fixSteamGuards behavior adjustmentaiGuards standing outside of a building will no longer keep the door open
SteamArmour skill bonusesbalance changeArmour can now have skill bonuses for unarmed, dodge, and fist damage
SteamFixed bonus stats display in GUIbug fixFixed bonus attack/defence stats display in the main GUI
SteamEncumbrance penalties on move speedbalance changeEncumbrance and other penalties have a slightly lower effect on move speed
SteamWeather Effects on CharactersgameplayCharacters now feel the weather, with duststorms and rain affecting visibility and hearing range.
SteamFixed non-player faction relationsbug fixFixed non-player faction relations all being 0 on import
SteamTweaked Follow AI for Escaping SlavesaiEscaping slaves/prisoners will keep up with the player rather than stay behind to fight.
SteamSlave recruitment adjustmentsbalance changeLow-level slaves are more likely to join you, while captured bandits are less likely
SteamFixed Non-Player Faction Relationsbug fixFixed non-player faction relations all being 0 on import.
SteamTranslation Mode in Construction Setnew contentThe construction set now has a 'translation mode' for using to translate the dialogue.
SteamStopped Player from Reclaiming Bountiesbug fixStopped player from re-claiming bounties by releasing prisoners.
SteamLow-Level Slaves Join Rates Adjustedbalance changeLow-level slaves are more likely to join you; captured bandits are less likely.
SteamEncumbrance Penalties Reducedbalance changeEncumbrance and other penalties have a slightly lower effect on move speed.
SteamTranslation mode in construction setnew contentThe construction set now has a 'translation mode' for using to translate the dialogue
SteamClothing Protection from ElementsgameplayCertain clothing can protect you from the elements; goggles are effective in dust storms.
SteamFixed Trade Window with Sleeping Traderbug fixFixed the trade window when you talk to a sleeping trader.
SteamDismantling buildings returns materialsgameplayDismantling buildings now gives back some of the materials
SteamWeather effects on charactersgameplayCharacters now feel the weather, with duststorms and rain affecting visibility and hearing range
SteamFixed bug with slaves not reactingbug fixFixed a bug with some slaves not reacting when you free them
SteamArmour Skill Bonuses Addedbalance changeArmour can now have skill bonuses for unarmed, dodge, and fist damage.
SteamPrevented reclaiming bountiesbug fixStopped player from re-claiming bounties by releasing prisoners
SteamFixed incorrect damage resistance displaybug fixFixed the incorrect damage resistance number in the damage floating text when in simple mode
Steam - 49 eventsSmuggling Arrest Messageboxquality of life
Added a messagebox that informs players what item caused their arrest for smuggling.
SteamFloating Damage Numbers Display Optionquality of lifeAdded options setting for displaying floating damage numbers.
SteamAdded sound effect for barefoot charactersaudioSteamTweaked character muscle visibility formulagameplayMuscle visibility is no longer affected by strength or toughness, making characters look different based on their skills.
SteamThrust Direction Block Addednew contentAdded a block for 'thrust' direction, allowing players to block unarmed and animal attacks.
SteamTurret Upgrade Crash Fixedbug fixFixed a crash that occurred when upgrading turrets while in use.
SteamFixed combat movement bugbug fixResolved an issue causing characters to bunch up too close during combat.
SteamTown Population Bug Fixedbug fixFixed a bug related to populating towns, particularly affecting Mongrel.
SteamSound Effect for Barefoot CharactersaudioAdded a sound effect for characters that are barefoot.
SteamAdded plastic surgeon to empire townsnew contentSteamFixed bar squads duplicationbug fixResolved issue with bar squads duplicating when loading a game or returning to an area.
SteamAdded feedback arrows to stealth modenew contentSteamCharacter Muscle Visibility TweakedgameplayTweaked the formula for character muscle visibility to make characters look different based on their skills.
SteamAdded messagebox for smuggling arrestsquality of lifeMessagebox now tells you what item caused your arrest for smuggling.
SteamAI Cores Not Spawning Fixedbug fixFixed a bug where AI cores were not spawning (requires import).
SteamFixed town population bugbug fixResolved a bug with populating towns, specifically affecting Mongrel.
SteamFixed visual bugs in wetness systembug fixSteamBar Squads Duplication Fixedbug fixFixed an issue where bar squads were duplicating when loading a game or returning to an area.
SteamIncreased food sold in barsbalance changeSteamFixed block animations not playingbug fixSteamNPCs Working at Farms Bug Fixedbug fixFixed a bug where NPCs would come into player bases to work at farms.
SteamFixed crash when upgrading turretsbug fixResolved crash issue when upgrading turrets while in use.
SteamFixed NPCs working at farmsbug fixResolved issue with NPCs coming into your base to work at your farms.
SteamAdded options for floating damage numbersquality of lifeOptions setting for displaying floating damage numbers added.
SteamCharacter Direction Jittering Fixedbug fixFixed character direction jittering when moving very slowly.
SteamDodging Added to Combat Systembalance changeIntroduced dodging in combat, usable when unarmed and to break out of stun-lock states.
SteamMore Combat Stance Animationsnew contentAdded additional combat stance animations for different weapons.
SteamAdded dodging to combat systemnew contentDodging can be used when unarmed and to break out of stun-lock states.
SteamPlastic Surgeon Added to Empire Townsnew contentIntroduced the plastic surgeon NPC to empire towns.
SteamFixed bounties deduction issuebug fixResolved issue where bounties were getting deducted instead of awarded.
SteamAdded rear-direction block animationsnew contentSteam - 18 eventsUnlocked New Major Factionnew content
More of the map has been unlocked with the introduction of a new major faction.
SteamFixed random black inventory iconsbug fixResolved the issue of random black icons appearing in inventory.
SteamFixed character editor overlapping issuebug fixCharacters in the character editor no longer show on top of each other at start.
SteamFixed light emissive materials and road-following bugbug fixSmall fixes for light emissive materials and a road-following bug.
SteamFixed character wetness issue on creationbug fixCharacters no longer randomly get wet when created.
SteamFixed Grass Shininess During Rainbug fixAddressed the issue of weird grass shininess during rain.
SteamUnlocked new major faction and map areanew contentMore of the map has been unlocked with the addition of a new major faction.
SteamFixed Character Editor Overlapbug fixCharacters in the character editor no longer show on top of each other at start.
Steam - 29 eventsGeneral performance improvementperformance
Performance improvements noted, especially in Holy Nation cities.
SteamVanishing furniture on import fixedbug fixSteamBroken turrets reloading issue fixedbug fixSteamMemory optimizations implementedperformanceSteamPossible fix for performance slowdownperformancePossible fix for the performance slowdown some players reported since v94.3.
SteamRandomly black buildings fixedbug fixSteamPerformance improvements in Stenn DesertperformanceRemoved a few things from the Stenn Desert to speed up performance.
SteamMain GUI attack and defense values correctedbug fixSteamBar characters spawning issue fixedbug fixSteamHotfix for crash when arriving in certain areasbug fixSteamTurrets now save loaded harpoons countbug fixSteamUnarmed combat feature addedgameplayUnarmed combat is now a challenging option, requiring further balancing.
SteamCombat movement/flocking system fixedbug fixSteamCrash fix related to firing turretsbug fixSteamDestroyed buildings visibility issue fixedbug fixSteamFalling Sun cut damage reducedbalance changeSlight reduction in cut damage for the Falling Sun.
SteamSlaves now valued by skillsgameplaySteamCombat XP rate adjustmentbalance changeCombat XP rate is now multiplied if the global combat damage option is changed.
SteamInterior visibility issue fixed when pausedbug fixSteamHoly Nation bounty collection fixedbug fixSteamVarious crashes and visual bugs fixedbug fixSteamInvisible harpoons issue fixedbug fixSteamMovement system jittering fixedbug fixMost jittering in the movement system has been addressed.
SteamNew map area with additional factionsnew contentMilestoneActive map area has (almost) doubled with new content and factions.
SteamTemporary fix for terrain engine crashbug fixSteamSmuggling career option introducedgameplayMilestonePlayers can buy narcotics or illegal goods and sell them for profit.
Steam - 84 eventsEconomic Balancing: No Selling Faction Uniform Armorbalance change
You can no longer sell armor that is part of another faction's uniform.
SteamFood Overhaul: Nutritional Quality Halvedbalance changeFood nutritional quality halved, but food cost is also halved.
SteamCharacter Gear Left Behind on DeathgameplayCharacters leave behind all gear when killed by a vampiric creature.
SteamSmithing Overhaul: Imprinted Crafted GeargameplayCrafted gear is now imprinted with the name of the smith.
SteamNew Alcoholic Drinks Craftingnew contentAdded research and crafting for 3 main alcoholic drinks.
SteamThievery Rebalance: Bodyguard Theft Consequencesbalance changeYou can no longer steal from knocked out bodyguards without them seeing it as betrayal.
SteamSmithing Critical Success ChancegameplayCrafting has a chance for critical success based on character skill.
SteamEconomic Balancing: Doubled Bounty Amountsbalance changeBounty amounts for crimes have been roughly doubled.
SteamFood Overhaul: Nutritional Quality Halvedbalance changeFood nutritional quality is halved, but food cost is also halved.
SteamCharacter Gear Left Behind on DeathgameplayCharacters leave behind all gear and clothes upon death by vampiric creatures.
SteamWeapons Characteristics and Stats Rebalancedbalance changeWeapon types have more characteristics; stats rebalanced for indoor use.
SteamAutomatic Side-arm Switch IndoorsgameplayCharacters will switch to their side-arm weapon when indoors.
SteamFood Ingredients Shown in Tooltipsui uxFood ingredients are now shown in item tooltips and crafting window.
SteamIllegal Use of Equipment in NPC Owned BuildingsgameplayUsing equipment in NPC owned buildings is now illegal.
SteamThievery Rebalance: Stealing Chances Rebalancedbalance changeSteamThievery Rebalance: Stealth Sound Overhaulbalance changeTargets will sometimes hear sneaking characters based on distance and skill.
SteamSmithing Overhaul: Crafted Weapon Qualitybalance changeCrafted weapon quality is limited by character skill.
SteamNew Weapon Blueprints Scatterednew contentScattered appropriate weapon blueprints around the world.
SteamAI Chase Behavior ImprovementaiAI now knows when in a chase and gives up properly when losing sight.
SteamMild Co-existence System ImplementedgameplaySmall villages won't be instantly wiped out by dangerous environments.
SteamAdded Low-Tiers to Weapon BenchesgameplayAdded low-tiers to higher level weapon benches for clarity.
SteamThievery Rebalance: Stealth Sound Overhaulbalance changeStealth sound overhaul; targets may hear sneaking based on distance and skill.
SteamSmithing Overhaul: Armor Quality by SkillgameplayCrafted armor quality dictated by character skill.
SteamNo Selling Stolen Items Back to FencesgameplayYou can no longer sell a fence back their own stolen items.
SteamLow-tiers Added to Higher Level Weapon Benchesnew contentAdded low-tiers to higher level weapon benches for clarity.
SteamCo-Existence System ImplementationgameplayImplemented a mild co-existence system for small villages.
SteamAutomatic Side-Arm Switch IndoorsgameplayCharacters will switch to side-arm when indoors if it has less penalty.
SteamTiny Additional Map Content UpdatechangesAdded simple tips to the mechanical shop keepers dialog.
SteamEconomic Balancing: Doubled Book Costsbalance changeSteamTraining Equipment Usage RestrictiongameplayUsing equipment in NPC owned buildings is now illegal without joining the thieves guild.
SteamEconomic Balancing: Doubled Bounty Amountsbalance changeBounty amounts for crimes are roughly doubled.
SteamFood Overhaul: Hunger Time Doubledbalance changeHunger time is now doubled, taking longer to get hungry.
SteamNew Weapons Addednew contentThe number of weapons has doubled with new types and characteristics.
SteamEconomic Balancing: Increased Recruit Costsbalance changeRecruits cost significantly more to hire.
SteamThievery Rebalance: Bodyguard Theft Penaltybalance changeCannot steal from knocked out bodyguards; they will see it as betrayal if they witness it.
SteamSmithing Overhaul: Weapon Quality by SkillgameplayCrafted weapon quality limited by character skill.
SteamEconomic Balancing: Cooking Speed and Cost Changesbalance changeCooking speed is x3, but ingredient cost is x8.
SteamNew Alcoholic Drinks Craftingnew contentAdded research and crafting for 3 main alcoholic drinks as new cash crops.
SteamNo Selling Stolen Items Back to Fencesbalance changeYou can no longer sell a fence back their own items that you stole.
SteamEconomic Balancing: Cooking Speed Increasedbalance changeCooking food speed is x3, but ingredient cost is x8.
SteamFood Overhaul: Food No Longer a Trade Goodbalance changeYou only get 50% of food's value when sold.
SteamFood Overhaul: Food No Longer a Trade Goodbalance changeFood is no longer a trade good, selling value reduced to 50%.
SteamSmithing Overhaul: Critical Success ChancegameplayCrafting has a critical success chance based on character skill.
SteamThievery Rebalance: Town Guards Investigate Open Doorsbalance changeTown guards will investigate buildings with open doors at night.
SteamEconomic Balancing: Armor Selling Restrictionbalance changeCannot sell armor that is part of another faction's uniform.
SteamEconomic Balancing: Increased Recruit Costsbalance changeRecruits now cost significantly more to hire.
SteamThievery Rebalance: Stealing Chances Rebalancedbalance changeSteamSmithing Overhaul: Material Costs and Craft Time VariationgameplayMaterial costs and craft time vary by weapon type.
SteamSmithing Overhaul: Crafted Armor Qualitybalance changeCrafted armor quality is dictated by character skill.
SteamThievery Rebalance: Town Guards Investigationbalance changeTown guards will investigate buildings with open doors at night and recognize intruders.
SteamEconomic Balancing: Doubled Cost of Booksbalance changeSteamWeapons Characteristics Rebalancedbalance changeWeapons have advantages or penalties when used indoors.
SteamFood Ingredients Tooltip Updateui uxFood ingredients are now shown in item tooltip and crafting window.
Steam - 12 eventsFixed weapon smith critical successes not workingbug fixSteamFixed 'intruder' events when just released from prisonbug fix
Also added a notification for this event.
SteamFixed weapon smith critical successes not workingbug fixSteamFixed inaccurate gui info in the weapon smithbug fixSteamArmour smithing capped at 'specialist' gradebalance changeArmour smithing now capped at 'specialist' grade unless a critical success is achieved.
SteamFixed 'get out of my house' dialog events when in a cagebug fixSteamFixed inaccurate gui info in the weapon smithbug fixSteamAdded missing armoured rags to the crafting benchnew contentSteamAdded missing armoured rags to the crafting benchnew contentSteamArmour smithing capped at 'specialist' gradebalance changeArmour smithing is now capped at 'specialist' grade unless a critical success is achieved.
SteamFixed 'intruder' events when released from prisonbug fixAlso added a notification for this event.
SteamFixed 'get out of my house' dialog events when in a cagebug fixSteam - 14 eventsAI Chase Behavior Improvementai
The AI now knows when it is in a chase, and should give up properly when they lose sight of you
SteamFood Ingredients Display in Tooltipsui uxFood ingredients are now shown in the item tooltip and crafting window
SteamPolice Arrest Behavior Fixbug fixPolice shouldn't lock you up in private buildings anymore, so you don't get arrested again for trespassing when you are released
SteamFood Ingredients Shown in Tooltipsui uxFood ingredients are now shown in the item tooltip and crafting window.
SteamAI Chase Behavior ImprovedaiThe AI now knows when it is in a chase, and should give up properly when they lose sight of you.
SteamCharacter Stuck Situations Fixesbug fixSome small fixes for characters getting stuck in certain situations
SteamRemoval of Empty Weapon Smithing TechsgameplayRemoved the empty weapon smithing techs, they were left in by mistake, it's supposed to cap at mkIII
SteamPolice No Longer Arrest in Private Buildingsbug fixPolice shouldn't lock you up in private buildings anymore, so you don't get arrested again for trespassing when you are released.
SteamRemoved Empty Weapon Smithing TechsgameplayRemoved the empty weapon smithing techs, they were left in by mistake, it's supposed to cap at mkIII.
SteamFixed Characters Getting Stuckbug fixSome small fixes for characters getting stuck in certain situations.
Steam - 24 eventsWeapon prices doubled to match armor pricesbalance changeSteamAdded low-tiers to higher level weapon benchesnew content
Less confusion when no high level options are available to craft.
SteamFixed buggy Flotsam guard approach dialogsbug fixSteamUsing equipment in NPC owned buildings is now illegalgameplayYou need to join the thieves guild to use training equipment.
SteamFixed bug with food nutrition levelsbug fixCharacters wouldn't eat food with super high nutrition levels.
SteamFixed Flotsam safehousebug fixSteamFixed Flotsam safehousebug fixSteamAdded low-tiers to higher level weapon benchesnew contentLess confusion when no high level options are available to craft.
SteamAdded more treasure and itemsnew contentSteamAdded more treasure and itemsnew contentSteamUsing equipment in NPC owned buildings is now illegalgameplayMilestoneYou need to join the thieves guild to use training equipment.
SteamFixed gate guard dialogs triggering repeatedlybug fixSteamAdded simple tips to mechanical shopkeepers dialognew contentTiny additional map content update.
SteamFixed bug with food nutrition levelsbug fixCharacters wouldn't eat food with super high nutrition levels.
SteamStopped civil wars breaking out in Bad TeethgameplaySteamFixed missing edgewalkers descriptionbug fixSteamDoubled weapon prices to match armor pricesbalance changeSteamFixed missing edgewalkers descriptionbug fixSteamTiny additional map content updatenew contentAdded simple tips to mechanical shopkeepers' dialog.
SteamFixed gate guard dialogs triggering repeatedlybug fixSteamFixed buggy Flotsam guard approach dialogsbug fixSteamStopped civil wars breaking out in Bad Teethbug fixSteam - 20 eventsWeapon Blueprints Scatterednew content
Appropriate weapon blueprints have been scattered around the world.
SteamAutomatic Side-arm SwitchgameplayCharacters will automatically switch to their side-arm weapon when indoors if it has less of an indoors penalty than their main weapon.
SteamWeapon Blueprints Scatterednew contentAppropriate weapon blueprints have been scattered around the world.
SteamCritical Success Chance in CraftinggameplayCrafting has a critical success chance, allowing for a final item to be one grade higher based on character skill.
SteamAutomatic Side-arm SwitchinggameplayCharacters will switch to their side-arm weapon indoors if it has less penalty than their main weapon.
SteamSmithing OverhaulgameplayMilestoneCrafted weapon quality limited by character skill; crafted armor quality dictated by character skill.
SteamNew Weapons Addednew contentMilestoneThe number of weapons has doubled, including new blunt and hacking weapons, and polearms.
SteamMaterial Costs and Craft Time VariationgameplayMaterial costs and craft time now vary by weapon type.
SteamNew Weapons Addednew contentMilestoneThe number of weapons has doubled, including new blunt and hacking weapons, and polearms.
SteamWeapon Characteristics Rebalancedbalance changeWeapon types have more characteristics and stats rebalanced, with advantages or penalties based on environment.
SteamSmithing OverhaulgameplayMilestoneCrafted weapon and armor quality is dictated by character skill; crafting has a critical success chance.
SteamWeapon Characteristics and Stats Rebalancedbalance changeWeapons now have advantages or penalties when used indoors and bonus damage against certain opponents or animals.
Steam - 8 eventsIntroduction of New Weaponsnew contentMilestone
Doubling the current selection of weapons, including rare and unusual types.
SteamRebalancing of Weapon Characteristicsbalance changeAdded extra characteristics and stats for more tactical combat, including penalties for larger weapons indoors.
SteamPerformance Boost with Mini UpdateperformanceAverage 5-10 fps increase with more improvements expected next month.
SteamVisual Overhaul of Old WeaponryvisualsUpdated looks for existing weapons along with new designs.
SteamRebalancing of Weapon Characteristicsbalance changeNew characteristics and stats added for more tactical combat, including penalties for larger weapons indoors.
SteamAddition of New Weaponsnew contentMilestoneDoubling the current selection of weapons, including rare and unusual types.
SteamPerformance Boost with Mini UpdateperformanceAverage 5-10 fps increase with more improvements expected next month.
Steam - 26 eventsFixed Character Stopping When Running from Attackersbug fix
Tracked down and fixed the bug where characters would stop when trying to run away from attackers.
SteamFixed Crash on Save with Minor Faction Bountybug fixMilestoneFixed a crash that occurred when saving while having a bounty with a minor faction.
SteamStopped Characters from Ignoring Ordersbug fixFixed issue where characters would ignore orders to chase off varmints.
SteamFixed Rare Character Running Away Instead of Fightingbug fixFixed some rare cases where characters would run away instead of engaging in combat.
SteamCannot Sell Faction Uniform Armorbalance changePlayers can no longer sell armor that is part of another faction's uniform.
SteamAdded Research and Crafting for Alcoholic Drinksnew contentResearch and crafting for the 3 main alcoholic drinks added as a new cash crop.
SteamCooking Speed Increased, Ingredient Cost Increasedbalance changeCooking food speed is x3, but ingredient cost is x8, shifting focus to farming.
SteamFixed Character Stopping When Running from Attackersbug fixTracked down the bug where characters would stop when trying to run away from attackers.
SteamIncreased Recruit Hiring Costsbalance changeRecruits cost a lot more to hire, making it harder to quickly expand your squad early on.
SteamIncreased Recruit Hiring Costsbalance changeRecruits cost a lot more to hire, making it harder to rapidly expand your squad early on.
SteamStopped Characters from Ignoring Ordersbug fixCharacters no longer go crazy cursing and chasing off varmints, ignoring player orders.
SteamFixed Rare Character Running Away Instead of Fightingbug fixFixed rare cases where characters would run away instead of engaging in combat.
SteamAdded Research and Crafting for Alcoholic Drinksnew contentResearch and crafting for the 3 main alcoholic drinks have been added as a new cash crop.
SteamFixed Crash on Save with Minor Faction Bountybug fixMilestoneFixed a crash that occurred when saving with a bounty from a minor faction.
SteamCannot Sell Faction Uniform Armorbalance changePlayers can no longer sell armor that is part of another faction's uniform.
SteamCooking Speed Increased, Ingredient Cost Increasedbalance changeCooking food speed is x3, but ingredient cost is x8, shifting focus to farming.
SteamDoubled Bounty Amounts for Crimesbalance changeBounty amounts for crimes have been roughly doubled.
SteamPrevented Characters from Getting Food During Fightsbug fixCharacters will no longer go off to get food in the middle of a fight.
SteamStopped Characters from Getting Food During Fightsbug fixCharacters will no longer go off to get food in the middle of a fight.
Steam - 8 eventsPerformance Boost with Ogre Engine UpgradeperformanceMilestone
Upgrade to Ogre graphics engine 2.0 for improved frame rate and multi-thread support.
SteamDelayed Experimental Release ETAchangesExperimental release expected by 4th November due to delays.
SteamRendering Engine OptimizationchangesMilestoneOptimization of code to enhance performance, addressing bottlenecks in the current rendering process.
SteamDelayed Experimental Release ETAchangesExperimental release now expected by 4th November due to necessary code changes for the new engine.
SteamCode Optimization for PerformancechangesFull optimization of the game's code to enhance performance.
SteamPerformance Boost with Ogre Engine UpgradeperformanceMilestoneUpgrade to the Ogre graphics engine to improve frame rate and multi-thread support.
Steam - 4 eventsBlender Plugin Fix for Kenshimodding
Fixed a plugin for exporting from Blender to work with Kenshi, based on the one from Torchlight.
SteamBlender Compatibility for Modders PackmoddingIntroduced a Blender file of skinned characters for creating clothing and armor, along with an example weapon.
SteamBlender Compatibility for Modders PackmoddingIntroduced a Blender file of skinned characters for creating clothing and armor.
SteamBlender Plugin for KenshimoddingFixed up a plugin for exporting from Blender to work with Kenshi.
Steam - 28 eventsNutritional Quality Halvedbalance change
Food nutritional quality is halved, but food cost is also halved.
SteamMild Co-Existence System ImplementedgameplayA system to prevent small villages from being wiped out by dangerous environments.
SteamFaction-Based BountiesgameplayBounties are now assigned by factions, preventing cross-faction criminality.
SteamThieves/Assassins Guild Addednew contentMilestoneA simple thieves/assassins guild has been added to the game.
SteamCharacter Gear Left Behind on DeathgameplayCharacters leave behind their gear and clothes when killed by vampiric creatures.
SteamFood No Longer a Trade Goodbalance changeFood is no longer a trade good, resulting in only 50% of its value when sold.
SteamInitial Loading Time IssuesperformanceInitial loading time can be long on non-SSDs, with terrain loading issues.
SteamLong Initial Loading TimesperformanceInitial loading time can be long on non-SSDs, with terrain loading issues.
SteamMild Co-Existence System ImplementedgameplayA system to prevent small villages from being wiped out by dangerous environments.
SteamSpawn Distribution TunedgameplaySpawn distributions have been tuned to reduce repetitive encounters.
SteamDirectX11 Mode OnlyperformanceThe game currently only runs in DirectX11 mode with no 32-bit support.
SteamCharacter Gear Left Behind on DeathgameplayCharacters leave behind their gear and clothes when killed by vampiric creatures.
SteamNo Selling Stolen Items Back to FencesgameplayPlayers can no longer sell stolen items back to the original owners.
SteamFuture Performance Improvements PlannedperformancePerformance improvements are in progress with an upgrade to Ogre v2.0 engine.
SteamUpcoming Performance ImprovementsperformancePerformance improvements are in progress with an upgrade to Ogre v2.0 engine.
SteamNo Selling Stolen Items Back to FencesgameplayPlayers can no longer sell stolen items back to the original owners.
SteamDirectX11 Mode OnlyperformanceThe game currently only runs in DirectX11 mode with no 32-bit support.
SteamFaction-Based BountiesgameplayBounties are now assigned by factions, preventing cross-faction criminality.
SteamHunger Time Increasedbalance changeHunger time is doubled again, taking almost twice as long to get hungry.
SteamFood No Longer a Trade Goodbalance changeFood is no longer a trade good, resulting in only 50% of its value when sold.
SteamHunger Time Increasedbalance changeHunger time is doubled again, taking almost twice as long to get hungry.
SteamSpawn Distribution TunedgameplaySpawn distributions have been tuned to reduce repetitive encounters.
SteamFood Nutritional Quality Halvedbalance changeFood nutritional quality is halved, but food cost is also halved.
SteamThieves/Assassins Guild Addednew contentA simple thieves/assassins guild has been added to the game.
Steam - 25 eventsNo more 32-bit supportsystem
32-bit support has been removed due to memory limitations; older version accessible via Steam.
SteamRebalanced Stealing Chancesbalance changeSteamFixed AI bug with crafting bench haulingbug fixSteamTown Guards Investigate Open BuildingsaiTown guards will now investigate buildings with open doors at night and can recognize intruders.
SteamUpcoming performance improvementperformanceA performance improvement is planned for future updates.
SteamDirectX11 Only SupportsystemThe game now only runs in DirectX11 mode, with no more 32-bit support due to memory limitations.
SteamStealth Sound Overhaulbalance changeTargets will sometimes hear sneaking characters depending on distance and skill, providing more XP.
SteamBodyguards react to theftgameplayYou can no longer steal from knocked out bodyguards; they will see it as a betrayal if they witness it.
SteamIncreased Stolen Goods Sell Valuesbalance changeThe sell values for stolen goods have been increased from a 15% nerf to 50%.
SteamUpcoming Performance ImprovementperformanceA performance improvement is planned for a future update.
SteamBodyguard Theft BetrayalgameplayYou can no longer steal from knocked out hired bodyguards; they will see it as a betrayal if they witness it.
SteamFixed dogs sleeping next to knocked out playersbug fixDogs will no longer sleep right next to your body after knocking you out.
SteamInitial loading time issuesperformanceInitial loading times may be long on non-SSDs, with terrain loading issues.
SteamNew Map Content AccessworldPlayers must import their savegame after an update to see all new map content.
SteamRebalanced stealing chancesbalance changeSteamIncreased stolen goods sell valuesbalance changeStolen goods sell values increased from a 15% nerf to 50%.
SteamFixed Dog Sleeping Behaviorbug fixDogs will no longer sleep right next to your body after knocking you out.
SteamFixed hired bodyguards not healingbug fixHired bodyguards will now properly heal your characters.
SteamTown guards investigate open doors at nightgameplayTown guards will now investigate buildings with open doors at night and can recognize intruders.
SteamLong Initial Loading Timesquality of lifeInitial loading times may be long on non-SSDs, with terrain loading issues temporarily causing visual glitches.
SteamNew map content requires save importworldNew map content will not be visible unless you import your savegame after an update.
SteamThievery rebalancing with stealth sound overhaulbalance changeStealth sound mechanics adjusted; targets may hear sneaking based on distance and skill.
Steam - 24 eventsAdded 2 Shek towns and a new zone in the SW of the mapnew contentSteamLooting law changesbalance changeSteamCharacters can now get wet and ragdolls float in waternew contentSteamYou can now buy and repair ruined buildingsnew contentSteamResource storages are no longer infinitebalance changeSteamFixed characters not getting up off the groundbug fixSteamYou can now pickup and carry animalsnew contentSteamLooting law changes implementedgameplaySteamHeat haze effect addedvisualsSteamStarvation balancing and difficulty options addedbalance changeSteamAdded 2 Shek towns and a new zone in the SW of the active map areanew contentSteamAdded a dialogue log windownew contentSteamHeat haze effect addedvisualsSteamYou can now pickup and carry animalsnew contentSteamThievery rebalancebalance changeSteamResource storages are no longer infinitebalance changeSteamYou can now buy and repair ruined buildingsnew contentSteamAdded functionality for game translationsnew contentSteamCharacters can now get wet and ragdolls float in waternew contentSteamAdded functionality for game translationsnew contentSteamFixed characters not getting up off the groundbug fixSteamThievery rebalancebalance changeSteamAdded a dialogue log windownew contentSteamStarvation balancing and difficulty optionsbalance changeSteam
- 132 eventsFixed construction set translation exporterbug fixSteamFixed another talking animals bugbug fixSteamFixed newly introduced hauling AI bugsbug fixSteamUnclamped GUI scaling for higher resolutionsui uxSteamStealth knock-outs now have a skill-based success chancegameplay
Tougher NPCs will be harder to knock out.
SteamCorrected foldername instructions in /mods/readme.txtbug fixSteamFixed shop closing time attack issuesbug fixYou shouldn't get attacked at shop closing time anymore.
SteamTheoretical fix for hitting KO characters in combatbug fixSteamFixed newly introduced hauling AI bugsbug fixSteamYou can now buy and repair ruined buildingsgameplaySteamFixed another random crash introduced in the last updatebug fixSteamAdjusted character appearance calculationbalance changeBulk comes from strength only; muscle definition from multiple stats.
SteamFixed bug preventing walking on roofsbug fixSteamHeat haze effect addedvisualsSteamFixed being unable to pickup map itemsbug fixSteamFixed infinite lockpicking soundbug fixSteamFixed crash when using the furnacebug fixSteamAdded gameplay difficulty option for hunger timegameplayHigher settings mean it takes longer to get hungry.
SteamFixed internal town wars kicking offbug fixSteamBed rental can have different costsgameplaySteamNon-swimming races don't ragdoll float in waterbug fixSteamAdjusted character appearance calculationbalance changeBulk comes from strength only; muscle definition from multiple skills.
SteamFixed crash when using the furnacebug fixSteamStopped ground effect particles appearing indoorsbug fixSteamFixed smaller AI and crash issuesbug fixSteamFences now buy stolen items at 50% valuebalance changeAdjusted from 25% to make up for the loot penalty.
SteamAdded gameplay difficulty option for hunger timegameplayHigher settings mean it takes longer to get hungry.
SteamFixed AI bugs where NPCs don't go to bedbug fixSteamFixed ragdoll characters always facing the same way on loadbug fixSteamAll stolen items count as lootbalance changeYou can no longer sell stolen goods for full price.
SteamCrash fixbug fixSteamEscape from prison without being branded a criminalgameplayIf your prison sentence expires and nobody comes to release you.
SteamFixed hydroponic farms crop yieldbug fixSteamAdded heat haze effectvisualsSteamFixed a few small audio bugsbug fixSteamEscape from prison without being branded a criminalgameplayIf your prison sentence expires and nobody comes to release you.
SteamBlueprints and maps no longer count as trade goodsbalance changeTheir resale value has the loot penalty.
SteamBed rental costs can varygameplaySteamCrash fixbug fixSteamHotfix for debug lines showing on birdsbug fixSteamFixed infinite lockpicking soundbug fixSteamStealth knock-outs now have a skill-based success chancegameplayTougher NPCs will be harder to knock out.
SteamFixed patrolling characters stoppingbug fixSteamFixed ragdoll characters always facing the same way on loadbug fixSteamLimit max attack slots to prevent crashbug fixSteamAbility to buy and repair ruined buildingsgameplaySteamCorrected foldername instructions in /mods/readme.txtbug fixSteamFixed crash when picking up certain animalsbug fixSteamFix for frequent crash introduced in last updatebug fixSteamFixed fertility value bugbug fixSteamFixed crash when picking up certain animalsbug fixSteamFixed interior reloading when following a character upstairsbug fixSteamFixed possible issue with mod's data foldersbug fixSteamFixed internal town wars kicking offbug fixSteamFences now buy stolen items at 50% valuebalance changeAdjusted from 25% to make up for the loot penalty.
SteamFixed Splint kits functionalitygameplaySplint kits now work properly and are a separate medic job.
SteamFixed possible issue with mod's data foldersbug fixSteamFixed bar guards taking customers out of bedbug fixSteamUnclamped GUI scaling for higher resolutionsui uxSteamFixed beds getting stuck as occupiedbug fixSteamFixed construction set translation exporterbug fixSteamFixed animal ragdolls and attack rangebug fixSteamFixed talking animals bugbug fixSteamFixed invisible characters when loadingbug fixSteamTheoretical fix for hitting KO characters in combatbug fixSteamFixed trader's inventory stack duplication bugbug fixSteamDisabled dust bandit raid campaigns temporarilygameplayUntil they can be tested and fixed properly.
SteamFixed issue with putting animals in cagesbug fixYou shouldn't be able to put animals in cages anymore.
SteamFixed display error in weapon statsbug fixSteamFixed AI bug with shopkeeper locking the doorbug fixSteamFixed high-level rare artifacts not being createdbug fixSteamFix for frequent crash introduced in the last updatebug fixSteamFixed high-level rare artifacts not being createdbug fixSteamFixed some animal ragdollsbug fixSteamFixed AI hauling bugs and a crashbug fixSteamTranslation fixesbug fixSteamFixed interior reloading when following a character upstairsbug fixSteamFixed enemy recognition for the GUIbug fixSteamFixed AI bugs with NPCs not going to bedbug fixStopped bar guards taking paying customers out of bed.
SteamFixed invisible characters when loadingbug fixSteamAdded more maps to travel shopsnew contentSteamFixed bug preventing walking on roofsbug fixSteamStopped ground effect particles appearing indoorsbug fixSteamStarvation threshold changesgameplayWhen you pass the starvation threshold you now pass out randomly and periodically, instead of forever.
SteamFixed smaller AI and crash issuesbug fixSteamHotfix for debug lines showing on birdsbug fixSteamTranslation fixesbug fixSteamAdded more maps to travel shopsnew contentSteamFixed beds getting stuck as occupiedbug fixSteamFixed display error in weapon statsbug fixSteamLimit max attack slots to prevent crashperformanceSteamAll stolen items count as lootbalance changeYou can no longer sell stolen goods for full price.
SteamFixed enemy recognition for the GUIbug fixSteamFixed being unable to pickup map itemsbug fixSteamFixed trader's inventory stack duplication bugbug fixSteamFixed a few small audio bugsbug fixSteamArmour king's weapon weight adjustmentbalance changeArmour king now has a slightly lighter weapon.
SteamFixed AI bug with shopkeeper locking the doorbug fixShopkeeper would lock the door before telling you to leave.
SteamFixed patrolling characters stoppingbug fixSteamFixed Splint kits functionalitygameplaySplint kits now work properly and are a separate job to medic.
SteamStarvation threshold changesgameplayWhen you pass the starvation threshold you now pass out randomly and periodically.
SteamFixed building construction progress and research issuesbug fixSteamFixed fertility value bugbug fixSteamFixed another random crashbug fixSteamNon-swimming races don't ragdoll float in waterbug fixSteamFixed building construction progress and researchbug fixSteamFixed hydroponic farms crop yieldbug fixSteamFixed attack range for some animalsbug fixSteamFixed AI hauling bugs and a crashbug fixSteamBlueprints and maps no longer count as trade goodsbalance changeTheir resale value has the loot penalty.
Steam - 26 eventsSoft particles introducednew contentSteamNavmesh problems fixed when building wallsbug fixSteamHauling mechanics adjustedbalance change
Characters now only grab as many resource items as there is available storage space for.
SteamFixed dropped backpacks losing items on savebug fixSteamCharacters can now get wetnew contentSteamResource storages now limited to 25-100 itemsbalance changeThis is an experiment; feedback requested.
SteamCharacters can now get wetnew contentSteamBuildings cast full shadows and reflections indoorsnew contentSteamBuildings cast full shadows & reflections indoorsnew contentSteamResource storages now have limited capacitynew contentResource storages are no longer infinite, they store between 25-100 items.
Steam0.93.6 update released on Experimental BranchotherPlayers can opt-in to the experimental branch for new features.
SteamPlayers can now pick up and carry animalsnew contentSteamAdded dialogue log windownew contentSteamRagdolls now float in waternew contentSteamAbility to pickup and carry animalsnew contentSteamRagdolls now float in waternew contentSteamFixed navmesh problems when building wallsbug fixSteamFixed issue with dropped backpacks losing items on savebug fixSteamStopped talking animalsbug fixSteamFixed vanishing slaves issuebug fixMilestoneSlaves were escaping when their masters got unloaded.
SteamGame translation functionality addednew contentSteamAdded dialogue log windownew contentSteamHauling characters now grab items based on available storage spacegameplaySteamStopped talking animalsbug fixSteam - 10 eventsTranslation System Implementationmodding
A system to allow game translations has been implemented.
Steam - 17 eventsUpdated High-Level Research Costsbalance changeSteamInitial loading time issuesperformance
Long loading times on non-SSDs; terrain takes time to load.
SteamPlayer characters attack anything eating their cropsgameplaySteamEasier selling of stolen goodsbalance changeShopkeepers can only detect if goods were stolen from an ally faction.
SteamNew World Map Sector Unlockednew contentMilestoneActive area is now double the size with lots of content to discover.
SteamHydroponic Indoor Farming Techs Addednew contentSteamPlayer Characters Attack Crop EatersgameplayPlayer characters should now attack anything eating their crops.
SteamAdded hydroponic indoor farming techsnew contentSteamUpdated high-level research costsbalance changeSteamEasier Sale of Stolen Goodsbalance changeShopkeepers can only detect stolen goods if taken from an ally faction.
SteamInitial Loading Time IssuesperformanceInitial loading time is sometimes pretty long on non-SSDs.
SteamRain now waters farms and cropsgameplaySteamNew world map sector unlockednew contentMilestoneActive area is now double the size with lots of content to discover.
Steam - 14 eventsFixed huge knockout times when wearing shacklesbug fixSteamStopped unusually long-range cannibal raidsbalance changeSteamFixed weapons having the wrong pricebug fixSteamHoly nation characters react more to Skeletonsai
Increased the intensity of reactions from Holy Nation characters upon seeing Skeletons.
SteamHoly nation characters react more to SkeletonsaiIncreased the reaction intensity of Holy Nation characters when encountering Skeletons.
SteamFixed huge knockout times when wearing shacklesbug fixSteamUpcoming map section and new inhabitantsnew contentMilestoneA new map section is set to release, expanding the playable area and introducing new lore.
SteamSped up slow farm harvest timesbalance changeIncreased the speed of some farm harvest processes.
SteamFixed weapons having the wrong pricebug fixSteamUpcoming map section with new inhabitantsnew contentMilestoneA new map section is set to release, expanding the playable area and introducing new lore.
SteamStopped unusually long-range cannibal raidsbalance changeSteamFixed huge bounty bug when unlocking shacklesbug fixResolved an issue where characters had excessively high bounties after unlocking shackles.
SteamFixed huge bounty bug when unlocking shacklesbug fixResolved an issue where characters had an excessively large bounty upon unlocking shackles.
Steam - 18 eventsWeather and Birds Systems ImprovedworldSteamHoly Nation Slave Delivery Caravan Addednew content
Added a caravan to take prisoners to the Holy Nation Rebirth.
SteamHoly Nation Slave Delivery Caravan Addednew contentCaravan to take prisoners to Rebirth introduced.
SteamHoly Nation Rebirth Slave Camp Finishednew contentSteamSteam Workshop Support AddedmoddingMilestoneNew modding structure requires all mod files to be in kenshi/mods/modname/ instead of kenshi/data/.
SteamFog Islands Visibility Issue Fixedbug fixFog islands were too foggy, this issue has been resolved.
SteamSteam Workshop Support AddedmoddingNew modding structure requires all mod files to be in kenshi/mods/modname/ instead of kenshi/data/.
SteamHoly Nation Rebirth Slave Camp Finishednew contentCompletion of the Holy Nation Rebirth slave camp.
Steam - 10 eventsPerformance Optimization Recommendationsperformance
Players are advised to reduce terrain detail, view distance, and turn off shadows to improve performance.
SteamUninstall Recommendation Before Beta Updatequality of lifePlayers are recommended to uninstall Kenshi before updating to the beta version to avoid crashes from old data files.
SteamNewlands Version Released to Main Branchnew contentMilestoneThe latest Newlands version has moved to the main Steam branch, offering improved stability.
SteamOld Savegames Not CompatiblegameplayPlayers cannot load old savegames but can import their squad without buildings and research.
SteamPerformance Optimization RecommendationsperformancePlayers are advised to reduce terrain detail, view distance, and turn off shadows to improve performance.
SteamOld Savegames Not CompatiblegameplayPlayers cannot load old savegames but can import their squad without buildings and research.
SteamNewlands Version Released to Main Branchnew contentMilestoneThe Newlands version has moved to the main Steam branch, offering a more stable experience.
SteamUninstall Recommended Before Beta Updatequality of lifePlayers are recommended to uninstall Kenshi before updating to the beta version to avoid crashes from old data files.
Steam - 2 events
- 42 eventsFixed AI Confusion with Wrong Materialsbug fixSteamFixed un-blockable animalsbug fixSteamFixed Mouse Tracing Building Through Terrainbug fixSteamFixed mouse tracing building through terrainbug fixSteamFixed Display Bug in Stat XP Progress Barsbug fix
Fixed a display bug in the stat XP progress bars in the stats window.
SteamAdded Skinned Character Model Templates for ModdersmoddingSteamFixed multiple characters showing all at once in character editorbug fixSteamFixed AI taking all the food he can carry instead of just one itembug fixSteamFixed the cheap research costs bugbug fixSteamAdded Mercenary Squad to Waystation Barnew contentAdded a mercenary squad to the Waystation bar to help the freedom seekers start.
SteamFixed AI pathfinder confusion with floors of objectsbug fixSteamAdded hemp-based fabric loomnew contentSteamFixed Character Visibility on Upper Floorsbug fixSteamCharacters in home base automatically get food from storagequality of lifeSteamFixed Multiple Characters Showing in Character Editorbug fixSteamFixed Crash When Starting with Low Texture Qualitybug fixSteamAdded Optional 'No Hunger' Modnew contentAdded an optional 'no hunger' mod for those who don't like starving.
SteamFixed 'auto-arrange' button sometimes losing itemsbug fixSteamMeat nutrition and cooking speed increasedbalance changeMeat is worth more nutrition and cooks way faster
SteamFixed Combat Missing Attacks on Steep Slopesbug fixSteamFixed combat missing attacks on steep slopesbug fixSteamFixed Animal Hair Disappearing in Character Editorbug fixSteamFixed Unblockable Animalsbug fixSteamCharacters Automatically Get Food from Storagequality of lifeCharacters in home base now automatically get food from storage when they need to eat.
SteamFixed Animals Unable to Attackbug fixSteamFixed AI Confusion with Food Deliveries When Hungrybug fixSteamFixed un-healable animalsbug fixSteamFixed unable to build wall rampsbug fixSteamFixed AI Taking All Food Instead of One Itembug fixSteamFixed Dust King Bounty Exploitbug fixSteamFixed AI Confusion with Food Deliveriesbug fixSteamImproved Back-Threaded Resource LoadingperformanceImproved back-threaded resource loading for slightly smoother load times.
SteamFixed issues with upgrading and dismantling wallsbug fixSteamFixed animals unable to attackbug fixSteamFixed AI Pathfinder Confusion with Floorsbug fixSteamCharacters outside of home base share food with squadmatesquality of lifeSteamFixed blank items iconsbug fixSteamFixed a bug where a character could become un-hittable in combatbug fixSteamFixed Random Crash When Buying Buildingsbug fixSteamFixed character visibility on upper floorsbug fixSteamCharacters Outside Share Food with Squadmatesquality of lifeCharacters outside of home base share food with squadmates if it's in their backpack.
Steam - 55 eventsIncreased trade profitabilitybalance change
Trade profitability increased by 50%, providing alternatives to looting.
SteamNew PBR & HDR global lighting systemvisualsMilestoneSignificant improvements to visual quality.
SteamFixed stealing from accidental clicksbug fixPlayers can look inside unlocked containers without getting busted.
SteamRevamped farming systemnew contentMilestoneIntroduction of different crops and a new farming system.
SteamGuards follow players discreetlygameplayGuards in buildings and shops now monitor players more closely.
SteamRevamped research tech-treebalance changeMilestoneResearch is faster but has a cost in items or artifacts.
SteamDirectX11 only supportsystemGame currently only runs in DirectX11 mode, with DirectX9 support to be fixed later.
SteamNew shadow systemperformanceMilestoneImproved shadow rendering that runs faster and looks nicer.
SteamNew buildings with multiple floorsnew contentMilestoneBuildings can now have multiple floors and turrets can be mounted on rooftops.
SteamFundamental engine optimizationsperformanceMay temporarily cause new bugs but aims to speed up the game.
SteamFundamental engine optimizationsperformanceMilestoneVarious optimizations may temporarily introduce new bugs but improve performance.
SteamNew animals and racesnew contentMilestoneIntroduction of new animals and races with unique strengths and weaknesses.
SteamReduced labor/engineering speed penaltybalance changePenalty at level 1 reduced from 0.25x to 0.5x.
SteamEntirely new world mapnew contentMilestoneA new detailed and polished world map with new factions and exploration opportunities.
SteamAnimation system overhaulperformanceMilestoneImproved animation system for smoother combat animations.
SteamEasier stealth skill trainingbalance changeStealth skill can now be trained more easily in non-hostile environments.
SteamIncreased trade profitabilitybalance changeTrade profitability increased by 50%, providing alternatives to looting.
SteamCamping mechanicsnew contentPlayers can build camp beds and fires for survival while traveling.
SteamLong-range pathfinding systemperformanceMilestoneCharacters can find their way to distant visible mountains.
SteamNew long-distance move commandgameplayPlayers can command characters to run to distant terrain.
SteamBuildings made with multiple materialsgameplayMachinery now requires iron and sometimes copper for construction.
SteamReduced labour/engineering speed penaltybalance changePenalty at level 1 reduced from 0.25x to 0.5x for faster early game progress.
SteamNPCs interact with their environmentgameplayNPCs now use items in their homes and engage in activities.
SteamAutomatic turret usagegameplayCharacters with turret jobs will automatically use turrets targeting enemies.
SteamNew power systemnew contentMilestoneGenerators require fuel, wind power fluctuates, and batteries compensate for fluctuations.
SteamAnimals can eat crops and bodiesgameplayCertain animals may consume crops, dead bodies, and unconscious characters.
SteamHunger system introducedgameplayMilestoneCharacters can die of starvation, affecting their appearance based on physical strength or malnutrition.
SteamEntirely new world mapnew contentMilestoneMore detailed and polished, new factions, new content, things to explore.
SteamNew terrain engineperformanceMilestoneFaster and more detailed terrain rendering for distant mountains.
SteamDirectX11 mode onlysystemCurrently only runs in DirectX11 mode, with DirectX9 mode to be fixed later.
SteamFixed stealing from accidental clicksbug fixPlayers can now look inside unlocked containers without being penalized.
SteamLong-range pathfinding systemperformanceMilestoneCharacters can now find paths to distant visible locations.
SteamHunger system implementedgameplayMilestoneCharacters can die of starvation, affecting their appearance based on physical state.
SteamOverhauled PBR & HDR global lighting systemvisualsMilestoneSignificant improvement to visual quality.
SteamExperimental branch availabilityotherUpdate currently available only on the 'Experimental' branch due to stability concerns.
SteamNew power systemnew contentMilestoneGenerators require fuel, wind power fluctuates, and batteries compensate for fluctuations.
SteamRevamped research tech-treenew contentMilestoneNew technologies and balance with faster research that requires items or artifacts.
SteamZoomable world map windowgameplayNew feature allowing players to zoom in and out on the world map.
SteamStats affected by injuries and malnutritiongameplayCharacter stats now reflect their physical condition.
Steam - 6 eventsPlayer Controlled Animals FeaturegameplayMilestone
Animals can now be controlled by players instead of AI, ready for the Beta update.
SteamIntroduction of Dust Stormsnew contentNew particle and weather effects including dust storms are in progress.
SteamPlayer Controlled AnimalsgameplayMilestoneAnimals can now be controlled by players instead of AI, ready for the Beta update.
SteamNew Stealth Icon and Meterui uxAdded a new player name tag with stealth and light amount icons.
SteamIntroduction of Dust Stormsnew contentNew particle and weather effects including dust storms have been developed.
SteamNew Stealth Icon and Meterui uxAdded a new player name tag with stealth and light amount icons, including a stealth meter.
Steam - 12 eventsIntroduction of Player Controlled Animalsnew contentMilestone
Players will be able to buy animals from traders, with adaptations made to squad menus.
SteamNew Border Town Ruins and Boss Hideout AddedworldAdded new locations including border town ruins and a boss hideout to enhance the game world.
SteamFull Map GUI Completed with Consumable Map Itemsui uxThe full map GUI is finished, including consumable map items that mark town locations.
SteamUpdate Version Change from 0.80 to 0.90changesThe update version has changed to 0.90 due to the addition of extra features, with an ETA for release at the end of March.
SteamCompletion of New Character AnimationsvisualsAll new character animations are complete, including realistic movements and actions.
SteamFull Map GUI CompletedworldThe full map GUI has been finished, allowing players to find consumable map items that reveal town locations.
SteamCompletion of New Character AnimationsotherNew character animations have been completed, including kneeling, using objects, and realistic movements.
SteamAdded Border Town Ruins and Boss HideoutworldNew locations have been added to the game world, including border town ruins and a boss hideout.
SteamImproved Trader Inventory Fill Algorithmbalance changeThe algorithm for filling trader inventories has been improved for better item distribution.
SteamUnique Item Distribution System ImplementedgameplayA new system has been created for consistent allocation of map items throughout the game world.
SteamImproved Trader Inventory Fill Algorithmbalance changeThe algorithm for filling trader inventories has been improved for better item distribution.
SteamPlayer Controlled Animals Feature in DevelopmentgameplayMilestonePlayers will be able to buy and control animals from traders, with adaptations made to squad menus.
Steam - 11 eventsCrime & Assassination Improvementsbalance changeMilestone
Thievery has been improved with better balancing, alert guards, and fixes for accidental clicks. Assassination ability is being added.
SteamTech-tree Revampbalance changeMilestoneAdded various foods, crops, and a new power system; research is now faster and costs items instead of Cats.
SteamImproved Thievery Mechanicsbalance changeMilestoneThievery has been balanced with improved building loot, alert guards, and reduced accidental busts.
SteamWater Reflection ImprovementsvisualsImproved water reflection in-game with additional details like floating scum.
SteamWater Reflection ImprovementsvisualsEnhanced water reflection and added details like floating scum.
SteamHunger Mechanic Introducednew contentMilestoneHunger has now been added so it will be possible to die of starvation over a long amount of time. Character appearances will change to reflect the state of physical strength or malnutrition.
SteamHunger Mechanic Introducednew contentMilestonePlayers can now die of starvation over time, with character appearances reflecting physical strength or malnutrition.
SteamTech-tree Revampbalance changeMilestoneFinished adding various foods, crops, a new power system, and re-balanced research to be faster and cost items instead of Cats.
Steam - 20 eventsCharacter Editor Enhancementsnew contentMilestone
Character editor now includes different sub races with attributes and stat bonuses.
SteamExternalized Text Colors for ModdingmoddingText colors used in-game can now be modified by players.
SteamFixed Keyboard Keys for Floor Changebug fixCorrected the keyboard keys for changing floors (Pg Up/Down).
SteamAutomatic LODs Creation ToolperformanceCreated a tool for automatic LODs to improve drawing performance of distant objects.
SteamRevamped Map Windowui uxNew marker icons for towns and improved zoom functionality in the map window.
SteamImproved Terrain SystemperformanceThe terrain system now runs faster and view distance has been improved.
SteamNew Interactable Items for New Biomesnew contentNew items modeled for interaction, including skins for leather making and farmable resources.
SteamImproved Terrain SystemperformanceMinor fixes to terrain and shadow systems, enhancing performance and view distance.
SteamFixed Keyboard Keys for Floor Changebug fixCorrected the keyboard keys for changing floors (Pg Up/Down).
SteamAutomatic LODs Creation ToolperformanceCreated a tool for automatic LODs creation to improve drawing performance of distant objects.
SteamRevamped Map Windowui uxNew marker icons added for towns, villages, and player positions with zoom functionality.
SteamCharacter Editor Expanded with Sub Racesnew contentMilestoneThe character editor now includes different sub races with attributes and stat bonuses.
SteamFixed Disappearing Terrain Bugbug fixResolved an issue causing terrain to disappear at distance.
SteamNew Interactable Items for New Biomesnew contentNew items modeled for interaction, including skins for leather making and farmable resources.
SteamFixed Disappearing Terrain Bugbug fixResolved an issue where terrain would disappear at a distance.
SteamExternalized Text Colors for ModdingmoddingText colors used in-game can now be modified by players.
Steam - 46 eventsFundamental engine optimisationsperformanceMilestone
May temporarily cause new bugs but should speed things up.
SteamCamping mechanicsnew contentYou can build easy camp beds and fires for survival when travelling.
SteamGuards follow players discreetlygameplayGuards in buildings and shops now discreetly follow you about, keeping an eye on you.
SteamEasier stealth skill traininggameplayStealth skill is easier to train in non-hostile environments.
SteamTons of bugfixesbug fixSteamEntirely new world mapnew contentMilestoneMore detailed and polished, new factions, new content, things to explore.
SteamNew power systemgameplayMilestoneGenerators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations.
SteamTons of bugfixesbug fixSteamTotally new buildingsnew contentMilestoneMultiple floors, and you can mount turrets on the rooftops.
SteamTotally new buildingsnew contentMilestoneMultiple floors, and you can mount turrets on the rooftops.
SteamNew terrain engineperformanceMilestoneRuns faster, looks nicer and shows more detail for distant mountains.
SteamNew terrain engineperformanceMilestoneRuns faster, looks nicer and shows more detail for distant mountains.
SteamOverhauled lighting systemvisualsMilestoneNew PBR & HDR global lighting system for improved visual quality.
SteamNPC behavior improvementsgameplayNPCs use the stuff in their homes, guards train, people sit etc.
SteamFundamental engine optimisationsperformanceMay temporarily cause new bugs, but hopefully speed things up.
SteamIncreased trade profitabilitybalance changeIncreased by 50%, providing alternatives to looting.
SteamEasier stealth skill trainingbalance changeStealth skill is easier to train in non-hostile environments.
SteamEntirely new world mapnew contentMilestoneMore detailed and polished, new factions, new content, things to explore.
SteamOverhauled lighting systemvisualsMilestoneNew PBR & HDR global lighting system improves visual quality.
SteamNew power systemnew contentMilestoneGenerators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations.
SteamReduced labour/engineering speed penaltybalance changePenalty at level 1 reduced from 0.25x to 0.5x.
Steam