What changed in Kenshi in 2020

81 updates · 13 main milestones · Jan 12, 2020 to Nov 18, 2020

  1. 3 events
    Grid Snapping Mode for Furniture Alignment in Kenshi 2new content

    Enables players to align objects perfectly in a grid format for neat arrangements.

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    Furniture Alignment Mode in Kenshi 2new content

    Allows players to generate a grid for aligning interior objects at various angles.

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    Free-Placement Mode for Interior Objects in Kenshi 2new content

    Allows players to place furniture at any valid location with collision correction for easier alignment.

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  2. 3 events
    Fix for deleting saves from new save locationbug fix
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    Fix for bar squads not spawning in Hengbug fix

    Resolved issue caused by multiple towns in one zone

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    Fix for initial player health issue during character creationbug fix

    Addressed problem when race was changed during character creation

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  3. 4 events
    Visual Sneak Peeks for Kenshi 2visuals

    Concept art and details on props for Kenshi 2 have been shared, showcasing the visual improvements and world-building.

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    New Official Discord Server Plannedui ux

    An official Discord server will be set up for better interaction between the development team and the community.

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    Introduction of New Team Members for Kenshi 2new content

    New team members include Christopher Schlesag (Concept Designer), Paul Crilley (Writer), and Meg (PR & Community Management).

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    Kenshi Hits 1 Million Global Sales MilestonechangesMilestone

    Kenshi has achieved over 1 million global sales, with proceeds being invested in the development of Kenshi 2.

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  4. 3 events
    Fixed Save Game Issues Post Windows Updatebug fix

    Saves now default to the Windows user directory, resolving issues with saving, loading, and crashing.

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    Improved Bug Reporting Flowquality of life

    Changes made to better collate popular bugs and provide visible responses to new reports.

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    Development Progress on Kenshi 2new contentMilestone

    The team is working on a 'vertical slice' of Kenshi 2, allowing for testing and iteration of game ideas.

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  5. 4 events
    Added Stun Recovery Rate and Robot First Aid Speed Constantsmodding
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    Fixed FCS 'xp rate athletics' Constantbug fix

    Resolved an issue where the 'xp rate athletics' constant was not functioning.

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    Crash Fix for Missing Meshesbug fix

    Fixed a crash that occurred in rare situations due to missing meshes.

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    New Save Game Location Optionquality of life

    Players can now optionally store saves in the user directory instead of the install path to avoid issues caused by Windows updates.

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  6. 2 events
    Fix for Stun damage recovery ratebug fix

    Stun damage recovery rate was corrected from being 10x too slow.

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    Crash fix for missing meshesbug fix

    Resolved a crash issue occurring in rare situations due to missing meshes.

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  7. 1 event
    Fix for importing savesbug fix

    Resolved an issue with importing saves that was broken in the last update (1.0.48 experimental)

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  8. 3 events
    Added Constants to FCSnew content

    Added Stun Recovery Rate and Robot First Aid Speed constants to FCS.

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    Optional Save Location Changequality of life

    Saves can now optionally be stored in the user directory instead of the install path to address issues caused by Windows updates.

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    Fixed FCS XP Rate Issuebug fix

    Fixed FCS 'xp rate athletics' constant doing nothing.

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  9. 8 events
    Kenshi x Indie Live Expo Participationnew content

    Kenshi participated in the first digital Indie Live Expo 2020, promoting various indie titles.

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    Japanese Localization Improvementslocalization

    Significant corrections made to dialogue for Japanese players, including fixing ironic translations and replacing nonsensical phrases.

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    Unreal Engine 4 World CompositionperformanceMilestone

    Kenshi 2 will utilize UE4's World Composition for better loading of large maps, reducing loading pauses.

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    Kenshi 2 Narrative Development InsightsgameplayMilestone

    Discussion on the narrative and technical aspects of Kenshi 2, focusing on creating an immersive sandbox experience.

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    Korean Localization Updatelocalization

    Major update released for Korean localization, with collaboration from fan Jeffrey Jeoung for quality assurance.

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    Improved Pathing in Kenshi 2performanceMilestone

    Expectations for better pathing in Kenshi 2 using UE4's Recast navmesh, aiming to reduce pathing issues.

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    Multi-threading in Kenshi 2performanceMilestone

    Kenshi 2 will leverage multi-threading capabilities of modern CPUs for improved performance.

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    LOD Implementation in Kenshi 2performanceMilestone

    Kenshi 2 will implement LODs for better performance and detail management compared to Kenshi 1.

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  10. 1 event
    Korean Language Updatelocalization

    Significant update to the Korean translation.

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  11. 6 events
    Fixed Animal Trading Window Issuebug fix

    Resolved the issue where the animal trading window would not close if the confirm button was cancelled.

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    Added DirectX DLLs for Installation Issuessystem

    Included DirectX dlls to assist users experiencing installation issues.

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    Fixed Random Dialogue Crashbug fixMilestone

    Resolved an issue causing a crash during random dialogue.

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    Fixed Crashes from Missing Mod Databug fixMilestone

    Fixed two crashes that could occur due to missing mod data.

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    Fixed Crash in Character Portrait Panelsbug fixMilestone

    Addressed a crash that occurred when dropping items in character portrait panels.

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    Moved Save Complete Message Timingquality of life

    Adjusted the timing of the save complete message to appear after the back thread finishes copying files.

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  12. 4 events
    Investigation of Unreal's Material SystemvisualsMilestone

    Ongoing work to enhance visual quality and dynamic interactions in Kenshi 2 using Unreal's material system.

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    Korean Wiki Launchnew content

    A Korean version of the Kenshi Wiki has been initiated, and the team is looking for editors from the Korean community.

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    Korean Translation Updatelocalization

    The quality of the Korean translation was found lacking, and plans are in place to improve it within 10 weeks.

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    GUI Development for Kenshi 2gameplayMilestone

    Progress on remaking GUIs from Kenshi 1 in Unreal Engine for Kenshi 2 is underway, focusing on functionality.

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  13. 9 events
    Fixed Crash Due to Missing Skeleton Filemodding

    Addressed a crash that occurred if a character model failed to load due to a missing skeleton file.

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    Fixed Crash with Modded Character Mesh UVsmodding

    Resolved a crash issue if a modded character mesh has UVs outside the 0-1 range (excluding head).

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    Fixed Issue with CHARACTER Stealth Statsmodding

    Corrected an issue related to the CHARACTER 'stealth stats' property.

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    Fixed Crash When Dismantling Cagesbug fix

    Resolved a crash issue that occurred when dismantling cages with an unconscious occupant.

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    Added Korean Language Supportlocalization

    Korean fans can now enjoy the game in their native language thanks to the official translation.

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    Fixed Dialogue Interrupts Not Workingbug fix

    Dialogue interrupts were not functioning correctly during announcements when another NPC interjected, affecting player base raids.

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    Fixed Korean Translation File Mix-upbug fix

    An additional small update tagged 1.0.45c was pushed to correct a file mix-up with the Korean translation, improving accuracy.

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    Fixed Possible Crash When Dismantling Turretsbug fix

    Addressed a potential crash when dismantling a turret that is currently in use.

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    Pack Beasts Inventory Issue Fixedbug fix

    Kidnapped pack beasts from wandering traders will no longer have their inventory automatically re-stocked.

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  14. 1 event
    Introduction of Korean Language Supportlocalization

    Final stages of adding Korean language support to Kenshi, expected in a patch by the end of February.

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  15. 25 events
    Fixed restricted food tooltip for some racesbug fix

    Tooltip was potentially missing some races.

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    Fixed crash due to missing skeleton file in character modelbug fix

    Resolved a crash that occurred if a character model failed to load because of a missing skeleton file.

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    Fixed use cursor on player built tablesbug fix
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    Stealing backpacks from animals now correctly flags as stealingbug fix
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    Backpack contents marked as stolen when stealing a backpackbug fix
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    Fixed possible crash when dismantling active turretsbug fix

    Resolved a potential crash that could occur when attempting to dismantle a turret that is currently in use.

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    Fixed translations, fonts, and audio with non-ascii install pathsbug fix
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    Added error number to CRASHDUMP FAILED log messagechanges

    Description was previously garbled.

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    Fixed texture loading error handlingbug fix

    Invalid textures now result in a black screen instead of a crash.

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    Fixed dialogue interrupts not working during NPC interjectionsbug fix

    Resolved an issue where dialogue interrupts would not function correctly when another NPC interjected, potentially affecting player base raids.

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    Fixed crash when dismantling cages with unconscious occupantsbug fix
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    Removed 'Disable civilians in towns' optionbug fix

    This option was causing issues with Waystations being unpopulated and no longer provided a noticeable performance gain.

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    Fixed issue with character 'stealth stats' propertybug fix
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    Cleaned up list of races for restricted food in item tooltipchanges
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    Fixed minor dialog bugsbug fix
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    Fixed crash with restricted food tooltip for some modsbug fix
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    Fixed building town allocation with town markersbug fix
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    Added 'character limit reached' message when buying animalschanges
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    Fixed animals walking into buildingsbug fix
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    Fixed interior layout editor mod trackingbug fix
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    Fixed additional ragdoll crashbug fix
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    Fixed inventory restocking for kidnapped pack beastsbug fix

    Addressed an issue where the inventory of a kidnapped pack beast from a wandering trader would still get re-stocked.

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    Fixed character editor crashing with failed model loadbug fix
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    Fixed crash due to modded character mesh UVsmodding

    Addressed a crash issue that occurred if a modded character mesh had UVs outside the 0-1 range, excluding the head.

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    Chinese translations updatedlocalization
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  16. 4 events
    Level Editor Version 2modding

    A functional version of the level editor for Kenshi 2 has been ported, allowing for terrain editing.

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    Switch to Recast Navigation SystemsystemMilestone

    Kenshi 2 will use Recast for navigation mesh generation, improving pathfinding capabilities.

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    Japanese Translation Updatelocalization

    Japanese translation is approximately 80% finished, with ongoing work by the community manager.

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    Kenshi Merchandise Updateshop

    Kenshi merchandise is close to production, with plans to open pre-orders based on initial stock.

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