What changed in Kingdom: Classic in 2016
215 updates · 24 main milestones · Mar 10, 2016 to Aug 9, 2016
- 4 eventsRemoval of Kingdom: Classic's Store Pagestore
Kingdom: Classic's store page has been removed as intended.
SteamRemoval of Kingdom: Classic's store pagestoreKingdom: Classic's store page is now removed as intended.
SteamRelease of Kingdom: New Landsdlc releaseMilestoneKingdom: New Lands is now available for Windows / Mac / Linux.
SteamRelease of Kingdom: New Landsdlc releaseMilestoneKingdom: New Lands is now available for Windows / Mac / Linux.
Steam - 9 eventsKingdom: New Lands Launch Announcementdlc releaseMilestone
Kingdom: New Lands is set to release on August 9, offering new content and features.
SteamNew Characters and Mounts in Kingdom: New Landsnew contentMilestoneThe expansion features new mounts and characters.
SteamKingdom: New Lands Launch Announcementdlc releaseMilestoneKingdom: New Lands is set to release on August 9, 2016, as an expansion and definitive version of Kingdom.
SteamNew Mounts and Characters in New Landsnew contentMilestoneThe expansion introduces new mounts and characters.
SteamFree Upgrade for Existing Kingdom Ownersquality of lifeMilestoneOwners of the original Kingdom can access New Lands for free at launch.
SteamOriginal Kingdom Game Access with New Lands Purchasequality of lifePlayers who purchase Kingdom: New Lands can still access the original Kingdom game.
Steam - 98 eventsFix castle under construction after loadbug fixSteamClearing now grows grass properlybug fixSteamFix multiple sound instances when citizens pay taxesbug fixSteamFix archers going to wrong side after losing tool/revivingbug fixSteamFix duplicate shield save/load exploitbug fixSteamImprove archer targeting with multiple targetsgameplaySteamPrevent paying twice for border banner knight chargebug fixSteamPrevent 'resume after winning' exploitbug fixSteamFinal Wave difficulty adjustmentsgameplay
No longer increases in difficulty before day 100, and is not easier before day 30.
SteamFix arrow/controller navigation in optionsbug fixSteamFix fog not disappearingbug fixSteamNew menu options for sound and zoomui uxPlayers can change sound/music volume separately and adjust zoom levels.
SteamFix dead monsters reanimating and being invulnerable on loadbug fixMilestoneSteamFix knights not retreating from almost broken wallgameplaySteamFix loading crash and 'Double Horse'bug fixMilestoneSteamFix castle under construction after loadbug fixSteamFix visuals getting stuck after saving/loading in forestbug fixSteamArchers always run when redistributinggameplaySteamKnights retreat to intact wallsgameplayKnights will retreat to a wall if the outer wall is damaged.
SteamFix shops disappearing after save/loadbug fixSteamHook up some statisticsotherSteamFix cliffs disappearing after savebug fixSteamSlight tweaks to Portal collapse wavesgameplaySteamSaving during night and combatquality of lifePlayers can now save the game by quitting at night and during combat.
SteamMake hidden outer portals invulnerablebug fixSteamFix archers going to inactive tower on loadbug fixSteamConsistent knight attack proceduregameplaySteamEnemy boulders damage maximum of 5 citizenschangesSteamAdjusted enemies for earlier Blood Moonsbalance changeEnemies are now more threatening for earlier Blood Moons (day 20 and earlier).
SteamDeer no longer scared of unarmed citizensgameplaySteamFix duplicate shield save/load exploitbug fixMilestoneSteamReduced Fliers in several wavesbalance changeFliers' introduction delayed to a later Blood Moon Event.
SteamTweak linear to Decibel conversion for volume optionsui uxSteamImprove archer targeting with multiple targetsgameplaySteamFix trolls blocked at level edgebug fixSteamFix archers going to inactive tower on loadbug fixSteamPreserve blender (weather) state when saving/loadingbug fixSteamFinal Wave difficulty adjustmentsbalance changeNo longer increases in difficulty before day 100 and is not easier before day 30.
SteamPortals stay closed longer before spawninggameplaySteamSlight tweaks to Portal collapse wavesbalance changeSteamPortals stay closed longer before spawningbalance changeSteamBreeder encounter adjustmentsbalance changeOnly during the first Blood Moon is the Breeder encountered alone.
SteamClearing now grows grass properlybug fixSteamArchers always run when redistributingbalance changeSteamFix saving coat of arms emblembug fixSteamEnemy boulders damage maximum of 5 citizensbalance changeSteamPrevent load crash with incomplete teleporterbug fixMilestoneSteamPrevent load crash with incomplete teleporterbug fixSteamFix visuals getting stuck after saving/loading in forestbug fixSteamFix arrow/controller navigation in optionsbug fixSteamAI overhaul for smoother gameplayaiMilestoneAI processes faster with fewer glitches, improving performance even in late-game scenarios.
SteamFix multiple sound instances when citizens pay taxesbug fixSteamHook up some statisticsui uxSteamBreeder encounter adjustmentsgameplayOnly during the first Blood Moon is the Breeder encountered alone.
SteamAllow 4 archers per knightgameplaySteamBorders remain during wall constructiongameplayArchers will stay in position while walls are upgraded.
SteamMake hidden outer portals invulnerablebug fixSteamFix dead monsters reanimating and being invulnerable on loadbug fixSteamFix knights not showing correct color after loadbug fixSteamFix 1.2 Loading Crash and 'Double Horse'bug fixMilestoneSteamTweak linear to decibel conversion for volume optionsui uxSteamFix cliffs disappearing after savebug fixSteamWorkers won't work too close to a spawnerbalance changeSteamPrevent paying twice for border banner knight chargebug fixSteamWorkers won't work too close to a spawnergameplaySteamBorders remain fixed during wall constructiongameplayArchers will stay in position while walls are upgraded.
SteamReduced Fliers in several wavesbalance changeFliers' introduction delayed to a later Blood Moon Event.
SteamFix archers going to wrong side after losing tool/revivingbug fixSteamFix knights not showing up in right color after loadbug fixSteamFix knights not retreating from almost broken wallbug fixSteamFix saving coat of arms emblembug fixSteamKnights retreat to intact wallsgameplayKnights will retreat to a wall if the outer wall is damaged.
SteamSaving possible at night and in combatquality of lifeSteamDeer no longer scared of unarmed citizensbalance changeSteamFix trolls blocked at level edgebug fixSteamAllow 4 archers per knightgameplaySteamPreserve blender (weather) state when saving/loadingbug fixSteamBoss monster overhaulgameplayMilestoneSteamPrevent 'resume after winning' exploitbug fixMilestoneSteamFix fog not disappearingbug fixSteamAdjusted enemies for earlier Blood Moonsbalance changeEnemies are now more threatening during earlier Blood Moons (day 20 and earlier).
Steam - 44 eventsFix fog not disappearingbug fixSteamFix fog not disappearingbug fixSteamDeer are no longer scared of unarmed citizensbalance changeSteamPrevent 'resume after winning' exploitbug fixSteamFix knights not immediately showing up in right color after loadbug fixSteamEnemy boulders damage maximum of 5 citizensbalance changeSteamFix knights not immediately showing up in right color after loadbug fixSteamPrevent paying twice for border banner knight chargebug fixSteamReduced Fliers in several wavesbalance change
Delayed their introduction to a later Blood Moon Event.
SteamEnemy boulders damage maximum of 5 citizensbalance changeSteamPrevent load crash with incomplete teleporterbug fixSteamFix archers going to the wrong side after losing tool/revivingbug fixSteamFinal Wave difficulty adjustmentsbalance changeNo longer increases in difficulty before day 100, and is no longer easier before day 30.
SteamMake hidden outer portals invulnerablebug fixSteamMake hidden outer portals invulnerablebug fixSteamPortals stay closed longer before spawningbalance changeSteamSlight tweaks to Portal collapse wavesbalance changeSteamFix visuals getting stuck after saving+loading in forestbug fixSteamWorkers won't work on things too close to a spawnerbalance changeSteamFix shops disappearing after save/load during constructionbug fixSteamFix castle being under construction after loadbug fixSteamPrevent 'resume after winning' exploitbug fixSteamFix castle being under construction after loadbug fixSteamReduced Fliers in several wavesbalance changeDelayed their introduction to a later Blood Moon Event.
SteamFix shops disappearing after save/load during constructionbug fixSteamMake archers always run when redistributingbalance changeSteamAdjusted enemies for earlier Blood Moonsbalance changeMade a bit more threatening for day 20 and earlier.
SteamPrevent load crash with incomplete teleporterbug fixSteamPortals stay closed longer before spawningbalance changeSteamSlight tweaks to Portal collapse wavesbalance changeSteamMake archers always run when redistributingbalance changeSteamAdjusted enemies for earlier Blood Moonsbalance changeMade a bit more threatening for day 20 and earlier.
SteamPrevent paying twice for border banner knight chargebug fixSteamDeer are no longer scared of unarmed citizensbalance changeSteamFinal Wave difficulty adjustmentsbalance changeNo longer increases in difficulty before day 100, and is no longer easier before day 30.
SteamFix archers going to the wrong side after losing tool/revivingbug fixSteamFix duplicate shield save/load exploitbug fixSteamFix visuals getting stuck after saving+loading in forestbug fixSteamFix duplicate shield save/load exploitbug fixSteamWorkers won't work on things too close to a spawnerbalance changeSteam - 26 eventsFixed trolls blocked at level edgebug fixSteamFix dead monsters reanimatingbug fix
Fixed dead monsters reanimating and being invulnerable on load
SteamFixed cliffs disappearing after savebug fixSteamFix archers going to inactive towerbug fixFixed issue with archers going to inactive tower on load
SteamPreserved weather state when saving/loadingbug fixEnsured blender (weather) state is maintained.
SteamFixed arrow/controller navigation in optionsbug fixSteamPreserve weather state when saving/loadingbug fixPreserved blender (weather) state when saving/loading
SteamHooked up some statisticsbug fixSteamFixed 1.2 Loading Crash and 'Double Horse'bug fixMilestoneSteamFixed blinking objects turning blackbug fixResolved issue with objects like the bow on purchase.
SteamTweaked volume options conversionbalance changeAdjusted linear to decibel conversion for volume settings.
SteamClearing now grows grass properlybug fixSteamFixed archers going to inactive tower on loadbug fixSteamFixed saving coat of arms emblembug fixSteamClearing now grows grass properlybug fixSteamFix 1.2 Loading Crash and 'Double Horse'bug fixFixed 1.2 loading crash and 'Double Horse' issue
SteamFix blinking objects turning blackbug fixFixed blinking objects (e.g. bow on purchase) turning black
Steam - 8 eventsMajor Bugs Addressed Before Open Beta Releasebug fixMilestone
Significant bugs were identified and fixed prior to launching the Open Beta.
SteamRevisiting Game Balancebalance changeBalancing adjustments made in response to new content introduced in the Open Beta.
SteamNew Save System Implementedquality of lifeA new save system has been introduced in the Open Beta.
SteamOpen Beta for Kingdom 1.2.0new contentPlayers can access the new Open Beta branch to discover new content and provide feedback.
SteamRevisiting Game Balancing Due to New Featuresbalance changeBalancing adjustments are being made in response to new content introduced in the Open Beta.
SteamOpen Beta for Kingdom 1.2.0 Now Availablenew contentPlayers can access the new Open Beta branch to test new features and provide feedback.
SteamMajor Bugs Addressedbug fixMilestoneSignificant bugs identified and addressed before the release of the Open Beta.
Steam - 26 eventsSaving during night and combatquality of life
Players can now save the game by quitting at night and during combat.
SteamNew faster horsesnew contentSteamBorders remain during wall constructiongameplayArchers will stay in position while walls are upgraded.
SteamKnights retreat to intact wallsgameplayKnights will retreat to an intact wall if the outer wall is damaged.
SteamBorders remain during wall constructiongameplayArchers will stay in position while walls are upgraded.
SteamArt improvementsvisualsArt updates for all citizens, statue, portal, treasure ruins, and enemies.
SteamKnights retreat to intact wallsgameplayKnights will retreat to a wall if the outer wall is damaged.
SteamSaving during night and combatquality of lifePlayers can now save the game by quitting at night and during combat.
SteamArt improvementsvisualsArt updates for citizens, statues, portals, treasure ruins, and enemies.
Steam