What changed in Kingdoms and Castles in 2018
118 updates · 27 main milestones · Jan 11, 2018 to Dec 6, 2018
- 18 eventsIrrigated Gardens Clickability Fixbug fix
Fixed issue with irrigated gardens not being clickable on piers.
SteamWitch Hut Mechanicsnew contentMilestoneIntroduced witch huts that allow interaction with a witch who can provide spells or curses based on relationship.
SteamWolves and Cavesnew contentMilestoneMaps now spawn with caves that populate with wolves, which can attack anything except forester-employed peasants.
SteamBuilding on Rubble Fixbug fixFixed issue where buildings could be placed on rubble above castle blocks.
SteamGarden Speed and Access Tweaksbalance changeGardens now provide a road access bonus but have a reduced speed bonus.
SteamNoria Water Pressure Increasebalance changeIncreased noria water pressure by 50% and changed water requirement for its wheel.
SteamBuilding Delivery Improvementsbalance changeCharcoal maker, Forester, Iron Mine, and Quarry now have delivery people for their outputs.
SteamPlague ReworkgameplayPlague can now spread over time from residential areas, requiring better access for doctors.
SteamCemeteries and Grave Keepersnew contentMilestoneAdded cemeteries where peasants' bodies are taken by grave keepers, with a grave keeper's hut employing three grave keepers.
SteamForester Planting Speedquality of lifeForesters will plant faster if they have access to tools.
SteamTown Square Halloween RevampvisualsVisual improvements to the town square with better stone road linking and festive jack-o-lanterns.
SteamArcher Towers and Ballista Adjustmentsbalance changeArcher towers are less effective against ogres and dragons but more effective against vikings; ballistas have opposite adjustments.
SteamClinic Buildingnew contentIntroduced a 1x1 clinic building housing two doctors, cheaper than a hospital for early coverage.
Steam - 5 eventsIntroduction of Firehouse Buildingnew content
A new Firehouse building will be added that employs effective professional firefighters.
SteamMap Generation ReworkgameplayMilestoneA rework of the map generation algorithm to improve landmass distribution and features.
SteamProgress on City Building AI for RivalsaiDevelopment of the city building AI system for rival kingdoms is underway.
SteamIncreased Map Size and Usable TilesgameplayMilestoneThe total map size will be increased, along with the number of usable tiles compared to the current version.
Steam - 14 eventsFixed Bakery Food Reporting Issuebug fix
Fixed issue with bakeries reporting inflated food amounts in the food report.
SteamSkill System TweaksgameplayWorkers will forget unused skills, and UI improvements show current skill learning.
SteamAdded Fountainsnew contentSmall and large fountains provide benefits of a well with extra happiness, must be on irrigated land.
SteamAdded Gardensnew contentGardens provide happiness in a radius and bonus happiness if on irrigated soil or near other gardens.
SteamWorkers Stay During CombatgameplayWorkers at towers won’t leave their jobs during combat unless manually disabled.
SteamFixed Kingdom Log Scrolling Issuebug fixFixed issue where 'w' or 's' could scroll the kingdom log.
SteamAdjusted Tax Happiness Curvebalance changeSteamAqueduct TweakgameplayAqueducts can now be built through castle walls and walls on top of aqueducts.
SteamGranary Workers Pickup WheatgameplayGranary workers will now pick up wheat dropped by other workers.
SteamReorganized Building Menuui uxBuilding menu is now at the bottom center of the screen, with 'Town' split into 'Town' and 'Advanced Town'.
Steam - 13 eventsVarious Small Tweaks and Fixeschanges
Numerous small tweaks and fixes have been made to improve gameplay.
SteamCathedrals Addednew contentMilestonePlayers can now build cathedrals that provide happiness and can convert invading vikings into peasants.
SteamBathhouses Availablenew contentBathhouses provide happiness and are available once towns reach a certain size.
SteamDragons Made More Threateningbalance changeDragons now do more damage and their attacks escalate over time.
SteamHealth Bars Addedquality of lifeHealth bars are now displayed for ogres, dragons, player, and viking armies.
SteamHappiness Overlay Revampui uxThe happiness overlay now shows a gradient based on proximity to happiness buildings.
SteamRubble Rebuild Featurequality of lifeA button has been added to rebuild structures from rubble created after this update.
SteamGreat Libraries Introducednew contentMilestoneGreat libraries provide happiness and allow players to research upgrades for their kingdom.
SteamTax Collection Adjustmentsbalance changeTaxes collected now depend on the number of working tax collectors.
SteamDragon and Viking Attack Infoquality of lifePlayers can now see when the next dragon and viking attacks will arrive, with an option to toggle this in settings.
SteamForester Prerequisite for Charcoal Makerbalance changeThe forester is now required to build a charcoal maker.
Steam7 New Languages Addednew contentItalian, Japanese, Korean, Norwegian, Polish, Romanian, and Russian are now supported.
Steam - 16 eventsAttack Tower Range Indicatorgameplay
Introduced a new range indicator for attack towers, with a cap on range increase after 8 blocks high.
SteamStorage Calculation Fixbug fixFixed an issue with storage calculations for stockpiles and docks.
SteamGameplay Tweaks and SpawninggameplayMilestoneIn creative mode, players can toggle settings and spawn various entities like dragons, vikings, and resources.
SteamArmy Targeting and Damage to Ogresbalance changeArmies can now target ogres and deal double damage to them.
SteamMap Editing in Creative ModegameplayMilestonePlayers can edit their map by painting land, water, rocks, and more after selecting a seed in creative mode.
SteamInput Box Focus Fixbug fixFixed an issue where input boxes would mysteriously take keyboard focus.
SteamViking Invasion Progression Retunebalance changeRe-tuned the progression of viking invasions to appear a little earlier.
SteamCustom Banners Featurenew contentPlayers can now create and use their own banners by adding image files to the banner folder.
SteamCreative Mode Launchnew contentMilestonePlayers can now choose between standard mode and creative mode, allowing map modifications and various gameplay tweaks.
SteamFix for Army Damage Displaybug fixResolved an issue where it appeared that armies weren't damaging ogres at 3x speed.
SteamNew Language LocalizationslocalizationAdded Portuguese, Spanish, and Dutch localizations to the game.
Steam - 36 eventsBigger Maps and Deep Waternew contentMilestone
Players can now choose between small, medium, or large maps, with deep water that cannot be crossed except by boat.
SteamHappiness Radius Adjustmentbalance changeLibrary, Church, and Tavern provide happiness bonuses based on quantity rather than total coverage.
SteamNew Building: Outpostnew contentMilestonePlayers can build outposts on land separated by deep water to start new settlements.
SteamNew Building: Outpostnew contentMilestoneOutposts can be built on land separated by deep water, allowing for new settlements.
SteamReworked Resource Tooltipsui uxResource tooltips are now accessed by clicking on them for information.
SteamJob Priority Systemquality of lifePlayers can re-prioritize jobs per island by dragging and dropping.
SteamStockpile Resource Managementquality of lifePlayers can specify desired amounts of resources per stockpile, with excess being removed.
SteamGates Visual Closure Fixbug fixFixed visual issue where gates did not close when vikings were near.
SteamVillagers Not Collecting Bread Bug Fixbug fixFixed bug where villagers would not collect bread from bakers when hungry.
SteamVillagers Bread Collection Bug Fixbug fixFixed bug where villagers would not collect bread from bakers when hungry.
SteamNew Building: Draw Bridgesnew contentMilestoneDraw bridges automatically open to allow ships to pass through.
SteamJob Priority Systemquality of lifePlayers can now prioritize jobs per island by dragging and dropping.
SteamGates Visual Closing Bug Fixbug fixFixed issue where gates did not visually close when vikings were near.
SteamBuilding Renaming Featureui uxPlayers can now rename any building by clicking the edit button next to its title.
SteamResource Tooltip Access Changesui uxReworked UI for resource tooltips; now accessed by clicking on them.
SteamTransport Shipsnew contentMilestoneTransport ships can move goods between docks, allowing for efficient resource management.
SteamTransport Shipsnew contentMilestoneTransport ships can move goods between docks, allowing for shipping routes.
SteamMerchant Shipsnew contentMilestoneMerchant ships will arrive at docks to buy and sell goods, offering special upgrades.
SteamGranaries Employment Increasebalance changeGranaries now employ more people who can carry twice as much as farmers.
SteamTax Rate UI Changeui uxTax rate is now set on the UI in the bottom left instead of in Treasure rooms.
SteamNew Building: Draw Bridgesnew contentMilestoneDraw bridges automatically open to allow ships to pass through.
SteamBigger Maps and Deep Waternew contentMilestonePlayers can now choose small, medium, or large maps with deep and shallow water distinctions.
SteamLoading Time OptimizationperformanceOptimizations have been made to loading time for save games.
SteamBuilding Renaming Featureui uxPlayers can now rename any building by clicking the edit button next to its title.
SteamMerchant Shipsnew contentMilestoneMerchant ships will arrive at docks to buy and sell goods, offering special upgrades.
SteamStockpile Resource ManagementgameplayPlayers can specify desired amounts of resources per stockpile.
SteamHappiness Radius AdjustmentgameplayLibrary, Church, and Tavern provide happiness bonuses based on quantity rather than coverage.
SteamNew Building: Docknew contentMilestoneDocks can be placed in shallow water to prepare and export resources.
SteamGranaries Employment UpdategameplayGranaries now employ more people who can carry twice as much as farmers.
SteamPathfinding OptimizationperformanceOptimizations have been made to many game systems, notably pathfinding.
SteamNew Building: Docknew contentMilestoneDocks can be placed in shallow water to prepare and lock resources for shipping.
Steam - 12 eventsTransport Ships Featurenew contentMilestone
Transport ships introduced for moving resources between locations.
SteamJob Priority Systemnew contentMilestoneImplementation of a job priority system for better resource management.
SteamIntroduction of Merchant Shipsnew contentMilestoneNew merchant ships added for trade and resource management.
SteamBigger Maps AvailableperformanceMilestoneIntroduction of larger maps for enhanced gameplay experience.
SteamJob Priority System Implementednew contentA new job priority system has been added to manage tasks.
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