What changed in Kingdoms and Castles in 2019
48 updates · 11 main milestones · Jan 23, 2019 to Aug 10, 2019
- 4 eventsUpcoming Mod Supportmodding
Announcement of ongoing work on mod support with more details to come soon.
SteamRevamped Shipping Route UIui uxThe shipping route UI is now more intuitive, allowing for easier visualization and setup of routes.
SteamImproved AI Defense MechanismaiMilestoneCity building AI now reinforces its walls in response to attacks and places towers more effectively.
SteamPlayer Controlled Merchant ShipsgameplayMilestonePlayers can now build and control merchant ships to sell resources to AI kingdoms.
Steam - 10 eventsViking Raid AI ImprovementsaiMilestone
Enhanced Viking raids to launch on multiple fronts and improved boat responsiveness.
SteamNew Viking Unit - Thiefnew contentIntroduced Viking thieves that steal gold from treasure rooms.
SteamDrag Chop, Rebuild, Demolishquality of lifeEnabled drag commands for chopping wood, rebuilding, and demolishing buildings.
SteamNew Unit - Archernew contentAdded archer school building that produces archer units with ranged attacks.
SteamVarious Bug Fixesbug fixFixed multiple issues including aqueducts, gates, and load/save exploits.
SteamUnits Can Walk on Walls - Castle StairsgameplayMilestoneIntroduced castle stairs allowing units to access walls and towers.
SteamMilitary System RevampgameplayMilestoneStreamlined military system with barracks producing full units and removed unit cap.
Steam - 3 eventsFramerate Optimizationperformance
Optimizations improved framerate from 18fps to 25fps on a fully built test city, a 30% performance boost.
SteamIntroduction of Fishing and Health MechanicgameplayMilestoneAdding fish as a food source tied to a new villager health mechanic, with Fishing Huts and Fish Mongers.
SteamCity Building AI EnhancementsaiMilestoneAI can now build and sustain a city of hundreds, including food storage and defensive structures.
Steam - 3 eventsFramerate Optimizationperformance
Optimizations tested that improved framerate from 18fps to 25fps on a fully built city.
SteamIntroduction of Fishing and Health MechanicgameplayMilestoneAdding fish as a food source tied to a new villager health mechanic, with Fishing Huts and Fish Mongers.
SteamCity Building AI EnhancementsaiMilestoneAI can now build and sustain a city of hundreds, including food storage and defensive structures.
Steam - 28 eventsIntroduction of Wooden Gatesnew content
Wooden gates now match better with wooden walls and are cheaper than stone gates.
SteamBaker Speed Increasebalance changeBaker now bakes faster, reducing time from 15s to 10s per bread.
SteamFire Brigade Featurenew contentMilestoneProfessional firefighters can be added to the Fire Brigade building to extinguish fires more quickly.
SteamCastle Block Building Fixbug fixFixed issue where castle blocks could not be built on top of a gate with a garden underneath.
SteamTax Rate Tweaksbalance changeTax rates can now be set in half increments and displayed as percentages.
SteamDelivery Workers Job Switch Fixbug fixFixed issue where delivery workers could carry goods with them if they switched jobs.
SteamOther Small Fixes and TweaksotherSteamReservoirs Placement ChangegameplayReservoirs can now be built anywhere, ignoring road territory.
SteamTwitch Integrationnew contentStreamer mode allows viewers to vote on events affecting the kingdom during a stream.
SteamReworked Map Generationnew contentMilestoneNew algorithm for map generation with distinct landmasses, shallow water rivers, and increased buildable tiles.
SteamViking Ships and Drawbridges Fixbug fixDrawbridges now go up when any ship comes through, preventing phasing.
SteamStockpiles Walk Speed Adjustmentquality of lifeStockpiles now treated as stone roads for peasant walk speed.
SteamVikings in Creative Mode Fixbug fixFixed issue where vikings spawned in creative mode wouldn’t always leave on their ships properly.
SteamStone Bridges Addednew contentStone bridges fit with stone roads and provide movement bonuses but are impassable by ships.
SteamWindmill Bonus Adjustmentbalance changeWindmill bonuses no longer stack; each provides a flat +3 per tile.
SteamGarden Adjacency Bonus Fixbug fixFixed garden not receiving adjacency bonuses if under aqueduct.
SteamDragon Damage Reductionbalance changeDragons are less punishing in terms of how many people they kill.
SteamDoctors in Deep Water Fixbug fixFixed case where doctors could end up in deep water or floating in air.
SteamDirt Under Stone RoadsvisualsAdded dirt under stone roads to match regular roads/gardens better.
SteamReduced Costs on Castle Blocksbalance changeSteamOptimization PassperformanceSteam