
Last Epoch
Eleventh Hour Games
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Year 3
Feb 21, 2026 - Nov 12, 2026
Rage of the Frostborn opened Season 5 on October 1 with a new endgame boss, seasonal progression and crafting options. Shattered Omens had already expanded the endgame with corruption-themed encounters and new Rogue abilities.
- Season 4: Shattered Omens added encounters, item systems and additional ways to build and play the Rogue.
- Season 5: Rage of the Frostborn added an endgame challenge, seasonal progression, crafting mechanics and more class skills.
- November maintenance: The November 5 patch addressed stalling in Endless Arena and experience awards from quest Echoes and timeline bosses. It also added quick item claiming, improved large-stash performance and fixed a Gauntlet of Strife legendary reroll issue.
Year 2
Feb 21, 2025 - Feb 21, 2026
Tombs of the Erased and Beneath Ancient Skies were the major playable additions in Last Epoch during this period. Eleventh Hour Games also shared its roadmap for the upcoming Orobyss expansion and an optional paid class.
- Tombs of the Erased: Season 2 expanded the endgame with additional encounters, systems and rewards for players exploring Echoes.
- Beneath Ancient Skies: Season 3 added further progression, class changes and encounters, giving returning characters new builds and challenges to pursue.
- Orobyss roadmap: The studio outlined new chapters, endgame bosses and skill systems. It announced the first Paradox Class as a separate paid add-on planned for the expansion’s release.
Year 1
Feb 21, 2024 - Feb 21, 2025
Last Epoch 1.0 launched on February 21, 2024, bringing the full release, the Falconer and Warlock classes, Item Factions, and a dedicated Healing Hands skill tree. Patch 1.1: Harbingers of Ruin followed with new endgame encounters, the Forgotten Knight faction, Aberroth, and the Evade mechanic, while Season 2: Tombs of the Erased was previewed rather than delivered.
- 1.0 systems and classes: The Merchant’s Guild, Bazaar, Circle of Fortune, and Prophecies gave Item Factions a major role in gearing, while Falconer introduced a Falcon companion and Explosive Trap, and Warlock expanded curse-focused builds.
- Harbingers of Ruin: Harbingers appeared in the Monolith of Fate as powerful Void Knights tied to the Forgotten Knight faction and its Pinnacle Boss progression. Nemesis encounters, the Glyph of Envy, and universal Evade also expanded moment-to-moment and endgame play; Aberroth, Herald of Oblivion became available across Legacy and Offline environments shortly afterward.
- Imperial Uprising: The Immortal Empire event added Loyalist Undead, Loot Lizards, 28 Shrine types, new event modifiers, and bonuses to Reputation, Favor, Gold, and Random Unique drops. Its free Immortal Emperor’s Crown reward remained available at the event’s conclusion.
- Endgame roadmap: Season 2: Tombs of the Erased was previewed with the Weaver faction tree, Woven Echoes, Tombs and Cemeteries, Champion enemies, Monolith upgrades, endgame crafting additions, and new bosses. Its launch was targeted for April 2025, outside this period.
- Combat and progression: Boss Ward replaced Dynamic Damage Reduction, making boss damage mitigation more visible, while the Sentinel overhaul rebuilt passive trees and skills. Circle of Fortune prophecies, Merchant’s Guild Bazaar items, faction gambler costs, and Item Faction reputation requirements were also reduced.