What changed in Left 4 Dead in 2011
18 updates · Jan 18, 2011 to Jan 18, 2011
- 18 eventsAchievement Progress Recoveryquality of life
Ability to recover achievement progress lost after The Sacrifice release.
SteamTanks Spawn in StasisgameplayIn Versus mode, Tanks will spawn in stasis until a human player takes over, remaining invisible and invulnerable.
SteamSurvivor Bots and Exploding BarrelsaiSurvivor Bots no longer try to melee exploding barrels out of their way.
SteamSurvivor Bots Behavior ChangeaiSurvivor Bots no longer try to melee exploding barrels out of their way.
SteamManual Spawn for Infected TeamgameplayPlayers on the Infected team can now manually spawn during finales.
SteamAchievement Progress Recoveryquality of lifeAbility to recover achievement progress lost after The Sacrifice release.
SteamFriendly Fire Ignored for Bulletsbalance changeBullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
SteamCar Alarms Triggered by Special InfectedgameplayIn Versus mode, car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.
SteamManual Spawn for Infected TeamgameplayPlayers on the Infected team can now manually spawn during finales.
SteamFriendly Fire Ignored for Bulletsbalance changeBullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
SteamTanks Spawn in StasisgameplayIn Versus mode, Tanks will spawn in stasis until a human player takes over, being invisible and invulnerable.
SteamPoints for Stumbling SurvivorsgameplaySpecial Infected that causes a Survivor to stumble into a 'ledge hang' situation will receive 50 points.
SteamCar Alarms Triggered by Special InfectedgameplayIn Versus mode, car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.
SteamPoints for Stumbling SurvivorsgameplaySpecial Infected that causes a Survivor to stumble into a 'ledge hang' situation will receive 50 points.
Steam