Lethal Company

Lethal Company

Zeekerss

early accessReleased Oct 23, 2023steam

A co-op horror about scavenging at abandoned moons to sell scrap to the Company.

Year 3

Oct 23, 2025 - May 1, 2026

47 changes

Backwater Gunkfish, Feiopars, and Cadaver Bloom arrived on Lethal Company’s forest moons alongside the readded Kidnapper Fox, making new fauna the largest content addition. The same update introduced the Utility Slot, expanded facility interiors, and added the Sigurd log entry “Work.”

  • Forest-moon fauna: Backwater Gunkfish, Feiopars, and Cadaver Bloom joined the creature roster, while Kidnapper Fox returned with revised territory behavior and spawning rules. The Diversity Meter also limited how many unique species could appear in one day.
  • Facility exploration: Factory interiors gained three new rooms and halls, while the Mineshaft received additional cave pockets. “Work,” a new Sigurd log entry, expanded the game’s story records.
  • New equipment and accessibility: The Utility Slot provided a dedicated place for purchased tools other than shovels. New options disabled head-bobbing and enabled toggle-to-sprint, while randomized starting seeds varied furniture available in new files.
  • Creature balance and traversal: Indoor creature spawn curves were lowered, Vain Shrouds became rarer, and drowning took about a second longer. Hygrodere morphing was corrected, and creatures could no longer damage players through closed elevators; Challenge Moons also received corrected spawn ordering.
  • Performance and presentation: Asynchronous ship-interior loading reduced landing-related lag spikes, shared memory pools reduced Creature AI allocations, and interior distance culling limited rendering to nearby rooms. Fog visuals, the main entrance door, and the moon-departure lever received presentation updates, while Tulip Snakes no longer caused lag.

Year 2

Oct 23, 2024 - Oct 23, 2025

40 changes

Mansion Interior Rework was the largest delivered addition, rebuilding the mansion around new rooms and scrap opportunities. The June update also introduced Giant Sapsucker and a stronger Company Cruiser, while Welcome To The Dark Place was announced as a free text adventure targeted for October 24, 2025 rather than released in the window.

  • Mansion Interior Rework: Added about eight mansion rooms and hallways, along with interactable objects that could appear as scrap.
  • Giant Sapsucker and furniture:
    • Giant Sapsucker: Added a new outdoor daytime creature.
    • Fridge, Sofa chair, Dog house, Microwave, Fancy painting, and Electric Chair: Added new furniture items.
    • Team Synergy: Added a new Sigurd log.
  • Company Cruiser and Luck:
    • Company Cruiser: Added reinforced materials, passive self-righting, and a boost.
    • Luck: Keeping furniture aboard the ship increased luck and affected quota increases.
    • Face Cam: Added terminal views of fellow employees.
    • Overhauled Radar: Reworked the radar with 2D room sprites, a compass, and the Radar Path Indicator showing routes to exits.
  • 1 Year Anniversary Celebration: Added temporary birthday hats, the original suit color, and more frequent store sales. Snowmen appeared on ice planets, while presents became more common in December.
  • Balance changes on Dine and Rend:
    • Bird: Could damage players in more elevated situations; its instant-kill bug was corrected so it dealt quick damage instead.
    • Dine: Scrap spawns were adjusted.
    • Rend: The chance of a mineshaft interior decreased.
    • Hoarding Bug: Infestation chance increased to 8%.
  • Welcome To The Dark Place: Announced on October 4 as a free text-based adventure targeted for October 24; it remained an announcement rather than delivered content in this window.

Year 1

Oct 23, 2023 - Oct 23, 2024

100 changes

Company Cruiser launched on July 6, 2024, giving crews a high-capacity luxury vehicle for hauling scrap after its beta test. Mineshaft and the Maneater followed with a new interior and monster, while Adamance and weekly challenge moons broadened the moon roster and replay loop.

  • Company Cruiser: The vehicle moved from beta testing to full availability, offering a safer, more luxurious way to transport large amounts of scrap.
  • Mineshaft, Maneater, and moon variety:
    • Mineshaft: Added a high-risk interior with six extra scrap spawns, new scrap types, and occasional same-type scrap runs.
    • Maneater: Introduced a new enemy whose desync, transformation, and spike-trap issues received follow-up fixes.
    • Adamance and Dine: Adamance added a forest moon, while Dine’s exterior was reworked and manor layouts were reduced in size.
    • Weekly Moons: Added seeded, replayable challenge moons with leaderboards, alongside a rare 0.6% weather event.
  • Equipment and player systems:
    • Inverse Teleporter, Radar Boosters, and Signal Translator: Added new ship and scouting tools, including the radar booster’s flash command.
    • Tactical Belt Bag: Added a terminal-purchasable bag holding 15 non-scrap items that nearby players could access.
    • Chemistry Flasks and Dramatic Masks: Expanded loot and equipment with flasks, masks, spray paint cans, and armed Nutcrackers.
    • Arachnophobia Mode: Added an accessibility option for reducing spider-related fear.
  • Threat and combat tuning:
    • Coilheads: Reworked their behavior with recharge phases, player-tracking loss, altered jumping, and stricter no-movement-when-observed rules.
    • Baboon Hawks and AI Improvements: Baboon Hawks spawned in pairs with lower health and damage, while Forest giants, Manticoils, Eyeless dogs, and Flowerman received AI or combat changes.
    • Zap Gun and player damage: Improved Zap Gun targeting and increased damage between players from 10% to 20%.