What changed in Mount & Blade II: Bannerlord in 2017

115 updates · 43 main milestones · Jun 12, 2017 to Dec 21, 2017

  1. 12 events
    Continuous Balancing of Weapons and Animationsbalance change

    Balancing of weapons and their usage animations is ongoing to ensure fair gameplay.

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    Improved Bow and Crossbow Reloading Mechanicsgameplay

    Bowmen can now take arrows from the quiver immediately, reducing readiness time. Crossbow reloading is split into two stages, allowing movement during the second stage.

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    Continuous Weapon Balancingbalance change

    Balancing of weapons and their usage animations is ongoing to ensure fair gameplay.

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    Chained Attack Featuregameplay

    A new gesture combo for chambering attacks is being developed to improve combat intuitiveness and visual feedback.

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    Enhanced Combat AIai

    AI has been improved with better ranged and melee accuracy, and new tactics for formations and individual combat.

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    Custom Skeleton System for Moddingnew content

    A custom skeleton system has been implemented to support different creatures, enhancing modding capabilities.

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    Custom Skeleton System for Moddingnew content

    A custom skeleton system has been implemented to support different creatures, enhancing modding capabilities.

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    Enhanced Combat AI Tacticsai

    AI has been improved with better ranged and melee accuracy, decision-making for kicking, and maintaining distance based on combat states.

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    Increased Animation Variationsvisuals

    More variations in combat animations based on weapon type and stance have been added compared to Warband.

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    Improved Bow and Crossbow Reloading Mechanicsgameplay

    Bowmen can now take arrows from the quiver immediately when available, reducing readying time. Crossbow reloading is split into two stages, allowing movement during the second stage.

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    New Animation Techniques Implementednew contentMilestone

    New animation techniques and a cloth system have been added to improve the fluidity and realism of the game.

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    New Animation Techniques Implementednew content

    New animation techniques and a cloth system have been added to enhance the fluidity and realism of the game.

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  2. 6 events
    New Minor Factions: Skolderbroda and Sons of the Forestnew content

    Introduction of the Skolderbroda mercenary brotherhood and the semi-nomadic Sons of the Forest clan.

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    Enhanced Infantry AIgameplay

    High-tier AI opponents will exhibit improved combat tactics, including disciplined formations and strategic spacing.

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    New Minor Factions: Skolderbroda and Sons of the Forestnew content

    Introduction of Skolderbroda, a mercenary brotherhood, and Sons of the Forest, a semi-nomadic clan.

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    Introduction of the Sturgian Factionnew contentMilestone

    The Sturgian faction is introduced, inspired by the Kievan Rus, featuring unique aesthetics and equipment.

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    Introduction of Sturgia Factionnew contentMilestone

    The Sturgian faction is introduced, inspired by the Kievan Rus, featuring unique aesthetics and political history.

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    Enhanced Infantry AIgameplay

    High-tier AI opponents will exhibit improved combat tactics, including disciplined formations and space management.

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  3. 13 events
    Introduction of the Vlandians Factionnew contentMilestone

    The Vlandians, inspired by early medieval European feudal states, are introduced as a new faction.

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    Cavalry Specialization Trade-offsgameplay

    Trade-offs between light and heavy cavalry specialization introduced, affecting maneuverability and combat effectiveness.

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    Vlandian Minor Factionsnew content

    Introduction of minor factions like the Company of the Golden Boar, allowing players to emulate historical adventurers.

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    Minor Factions for Vlandiansnew content

    Introduction of minor factions like the Company of the Golden Boar for players to engage with.

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    Inclusion of Crossbowsbalance change

    Crossbows are included in the game to enhance Vlandian defensive capabilities.

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    Balancing of Two-Handed Swordsbalance change

    Two-handed swords included as rare weapons, ensuring they are hero's weapons rather than standard equipment.

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    Couch Lance Charge Mechanicsgameplay

    Improvements to the effectiveness of couched lance charges based on rider and horse specialization.

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    Balancing of Two-Handed Swordsbalance change

    Two-handed swords included as rare hero weapons to balance gameplay.

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    New Influence Mechanismgameplay

    Players can spend influence to keep large armies of vassals in the field, addressing previous issues with lord behavior.

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    Couch Lance Charge Mechanicsgameplay

    Improvements to the effectiveness of couched lance charges for cavalry units.

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    Introduction of the Vlandians Factionnew contentMilestone

    The Vlandians, based on early medieval European feudal states, are introduced as a new faction.

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    New Influence Mechanismgameplay

    Players can spend influence to manage vassals and keep armies in the field, addressing previous issues with lord behavior.

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    Crossbow Usage Adjustmentsbalance change

    Crossbows included in the game to enhance Vlandian effectiveness in fortress defense.

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  4. 13 events
    Three Types of Weapon Damagegameplay

    Weapons can inflict cut, pierce, or blunt damage, each with different effectiveness against armor.

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    Removal of Speed Bonus Calculationgameplay

    The need for an extra 'speed bonus' calculation has been eliminated, using attacker and target velocities instead.

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    Impact Point Influence on Damagegameplay

    Damage varies based on the impact point on the weapon, affecting the actual damage dealt.

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    Impact Point Affects Damagegameplay

    Damage varies based on the impact point on the weapon, affecting the actual damage dealt.

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    Attacker Stun Mechanic Introducedgameplay

    A new mechanic where high kick-back from weapons causes temporary inability to attack after an attack connects or is blocked.

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    Introduction of New Weapon Physics ModelgameplayMilestone

    A new weapon physics model that derives swing and thrust speeds from weapon characteristics has been implemented.

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    Types of Damage Explainedgameplay

    Weapons can inflict cut, pierce, or blunt damage, each with different efficiencies against armor.

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    Introduction of New Weapon Physics ModelgameplayMilestone

    The new weapon physics model derives swing and thrust speeds from weapon characteristics, affecting damage calculations.

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    Damage Model Based on Kinetic EnergygameplayMilestone

    Damage is now determined by kinetic energy dissipated during impact, with several steps in calculations for realism.

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    Modeling Attacker Stun from Kick-backgameplay

    High kick-back weapons cause attacker stun, affecting the ability to attack again after a hit.

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    Removal of Speed Bonus Calculationgameplay

    Attack damage is now affected by the attacker’s and target’s velocities without needing an extra speed bonus calculation.

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    Weapon Weight and Balance Impact Damagegameplay

    Weight and balance of weapons significantly affect damage output and attack speed.

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    Weapon Weight and Balance Effectsgameplay

    Weight and balance significantly affect damage and attack speed, influencing combat dynamics.

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  5. 4 events
    Introduction of the Khuzait Khanatenew contentMilestone

    The Khuzait Khanate, inspired by steppe peoples, is introduced as a new faction in the game.

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    Enhanced Horse Archer Mechanicsgameplay

    Improvements to the control of horse archers to balance skirmishing and melee combat.

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    Introduction of the Khuzait Khanatenew contentMilestone

    A new faction inspired by steppe peoples, featuring horse archers and a unique cultural background.

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    Enhanced Battlefield Control Mechanicsgameplay

    Improvements to make battlefield control more important, especially for horse archer armies.

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  6. 6 events
    Introduction of Physics-Based Combat SystemgameplayMilestone

    Combat damage calculation now uses a physics-based system to improve fairness and predictability.

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    Weapon Properties Affecting Combatgameplay

    Weapon length, mass, weight distribution, and inertia now influence swing and thrust speed.

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    Weapon Properties Affecting CombatgameplayMilestone

    Weapon length, mass, weight distribution, and inertia now influence swing and thrust speed.

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    New Weapon Crafting Systemnew contentMilestone

    Players can craft weapons by selecting templates and combining physical properties of parts.

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    Introduction of Physics-Based Combat SystemgameplayMilestone

    Combat damage calculation now uses a physics-based system to improve fairness and predictability.

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    New Weapon Crafting Systemnew contentMilestone

    Players can craft weapons by selecting templates and combining physical properties of parts.

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  7. 6 events
    New Minor Faction: Wolfskinsnew content

    The Wolfskins, a society of young warriors living freely in the woods, are introduced as a minor faction.

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    Unique Cultural Featuresgameplay

    New features to highlight the uniqueness of cultures in the game are introduced.

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    New Minor Faction: Wolfskinsnew content

    The Wolfskins, a society of young warriors living freely in the woods, are introduced as a minor faction.

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    Unique Cultural Featuresgameplay

    New features to highlight the uniqueness of cultures within the game are introduced.

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    Introduction of Battanian Clansnew contentMilestone

    The Battanian clans, inspired by Celtic peoples, are introduced as a new faction in the game.

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    Introduction of Battanian Clansnew contentMilestone

    The Battanian clans, inspired by Celtic peoples, are introduced as a new faction in the game.

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  8. 12 events
    Army Gathering Systemnew content

    Players can summon allied lords to form their own army using influence points, with an army leader gaining influence from victories.

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    Army Influence Upkeep Mechanicsgameplay

    Upkeep costs for armies depend on morale, distance from hometowns, and relations between the commander and lords.

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    New Army UI Overlayui ux

    A UI overlay on the campaign map shows army morale, lords, food supplies, and marching speed, enhancing army management.

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    Pooled Resources for Armiesgameplay

    Armies share resources like food and horses, improving movement speed and logistics during campaigns.

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    Feudal System SimulationgameplayMilestone

    The new systems simulate historical feudal obligations, allowing players to manage armies and build influence within their realm.

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    New Army UI Overlayui ux

    A new UI overlay on the campaign map shows army morale, lords, food supplies, and marching speed.

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    Army Gathering Systemnew contentMilestone

    Players can summon allied lords to form armies using influence points, with an army leader gaining influence from victories.

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    Army Influence Upkeep Costsgameplay

    Upkeep costs for armies depend on morale, distance from hometowns, and relations between the commander and lords.

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    Pooled Resources for Armiesgameplay

    Armies use pooled resources, allowing shared food and horses to support campaigns and increase movement speed.

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    Introduction of Influence Mechanicnew content

    A new mechanic called influence acts as a currency earned by serving your kingdom, which can be spent on faction decisions and requests to allied lords.

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    Introduction of Influence Systemnew contentMilestone

    A new mechanic where players earn influence points by serving their kingdom, which can be spent on faction decisions and requests.

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    Feudal System Simulationgameplay

    The new influence and army gathering systems simulate the historical feudal system, allowing players to manage armies early in the game.

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  9. 19 events
    Texture and Model Supportmodding

    Support for 4K textures and various modeling programs like Max, Maya, and Blender.

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    Custom Skeletons and Animation SupportmoddingMilestone

    Modders can add custom skeletons and new bones for real-time animations.

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    Custom Campaign and Mission BehaviorsmoddingMilestone

    Modders can add new campaign and mission behaviors, allowing for dynamic gameplay modifications.

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    Crafting System Limitationsmodding

    Crafting is limited to melee weapons; armor and ranged weapons cannot be crafted.

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    Support for Multiple ModsmoddingMilestone

    The game will support multiple mods running simultaneously, unlike Warband.

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    Scene Editor FeaturesmoddingMilestone

    Scene editor allows for the creation of various scene elements, including navigation meshes.

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    Physics Options for Equipmentmodding

    Modders can add physics options to various equipment types, though not all will have them.

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    Custom Skeletons and Bones Supportmodding

    Modders can add custom skeletons to meshes for real-time animations.

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    Crafting System Limitationsmodding

    Crafting system only supports melee weapons; armor and ranged weapons cannot be crafted.

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    Texture and Model Supportmodding

    Support for 2K and 4K textures; modders can add new textures and models.

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    AI Customization OptionsmoddingMilestone

    Formation AI and battle AI are extendable, allowing modders to add new tactics and behaviors.

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    Seasonal Effects Customizationmodding

    Modders can preview and customize seasonal effects in the scene editor.

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    Modding Language and Tools AnnouncedmoddingMilestone

    C# will be used for scripting, with various tools like Scene editor, Mesh editor, and Material editor available for modders.

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    Scene Editor FeaturesmoddingMilestone

    Scene editors will allow for the creation of navigation meshes and the ability to preview seasonal effects.

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    Dynamic AI Behavior CustomizationmoddingMilestone

    Modders can customize formation AI and overall battle AI, adding new tactics and behaviors.

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    Enhanced Dialogue Systemmodding

    A powerful string processing system allows for dynamic dialogue and text embedding.

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    Enhanced Dialogue SystemmoddingMilestone

    A powerful string processing system will allow for dynamic dialogue and text-related modifications.

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    Modding Language and Tools AnnouncedmoddingMilestone

    C# will be used for scripting, with XML for data files. Various modding tools including scene editor and mesh editor will be available.

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    Support for Multiple ModsmoddingMilestone

    The game will support multiple mods running simultaneously, unlike Warband.

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  10. 13 events
    Revamped Rendering and PostFX SystemvisualsMilestone

    Introduction of a Physically Based Rendering engine with improved Depth of Field, HDR imaging, Screen Space Reflection, and Ambient Occlusion.

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    Improved CPU Utilization for Large BattlesperformanceMilestone

    The game now relies more on CPU usage, allowing for larger battles with up to 800 characters at 60FPS.

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    Enhanced Scene Size and Creation Speedgameplay

    Scenes are now around 4 km square with faster scene creation and support for advanced terrain systems.

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    Advanced Terrain Systemsystem

    Supports up to 16 layers per scene with no restrictions on layers per node, enhancing scene creation speed.

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    Increased Battle Sizes and Character CountgameplayMilestone

    The game aims for battle sizes of up to 800 characters at 60FPS, utilizing more CPU resources than Warband.

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    GPU Simulated Cloth Systemvisuals

    A new cloth simulation system enhances animations and visuals in the game.

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    Revamped Rendering and PostFX SystemvisualsMilestone

    Introduction of a Physically Based Rendering engine with enhancements like Depth of Field, High Dynamic Range imaging, and Ambient Occlusion.

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    Optimized Loading Times for Larger Scenesperformance

    Efforts to achieve loading times of less than 1 second for larger scenes.

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    Advanced AI and Combat CalculationsgameplayMilestone

    Individual AI and formation AI with combat calculations that do not change based on distance or visibility.

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    Optimized Game Engine for Smooth GameplayperformanceMilestone

    The in-house developed game engine focuses on smooth gameplay, big battles, and great visuals, tailored for Mount & Blade II: Bannerlord.

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    Optimized Game Engine for Smooth GameplayperformanceMilestone

    The in-house developed game engine focuses on smooth gameplay, big battles, and great visuals, optimized for a wide range of hardware.

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    Introduction of GPU Simulated Cloth Systemvisuals

    A new cloth simulation system enhances animations and visuals in the game.

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    Improved Scene Loading Timesquality of life

    Optimizations aim for loading times of less than 1 second on larger scenes.

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  11. 2 events
    Changes to Recruitment Systemgameplay

    Players can now recruit base troops only from notables of fiefs, with some notables providing higher level troops. Good relations with nobles can reduce recruitment costs.

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    Changes to Recruitment Systemgameplay

    Players can now recruit base troops only from notables of fiefs, with some notables providing higher level troops. Good relations with nobles can reduce costs and increase troop availability.

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  12. 7 events
    UI Improvements Needed for Captain Modeui ux

    Current UI is basic and requires further improvement for better player information.

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    UI Improvements Needed for Captain Modeui ux

    The UI for Captain Mode is still a work in progress and requires further improvement.

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    New Matchmaking System for MultiplayergameplayMilestone

    First-time introduction of a matchmaking system aimed at providing a fairer multiplayer experience.

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    Gameplay Mechanics of Captain Modegameplay

    Teams can win by eliminating the opposing force or by holding flags, which are removed over time.

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    Introduction of Matchmaking SystemnetworkMilestone

    First-time implementation of a matchmaking system for a fairer multiplayer experience.

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    Introduction of Captain Mode in Multiplayernew contentMilestone

    New multiplayer game mode where players command AI troops in team-based PvP battles.

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    Introduction of Captain Mode in Multiplayernew contentMilestone

    A new multiplayer game mode where players command AI troops in team-based PvP battles.

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  13. 2 events
    E3 2017 Battle AI and Combat System Demosnew content

    Two new videos showcasing advanced battle AI and combat system available as demos for press at E3.

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    First Public Playable Demos of Bannerlordnew contentMilestone

    The game is made available to play for the first time outside of the office during E3.

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