What changed in Mount & Blade II: Bannerlord in 2017
115 updates · 43 main milestones · Jun 12, 2017 to Dec 21, 2017
- 12 eventsContinuous Balancing of Weapons and Animationsbalance change
Balancing of weapons and their usage animations is ongoing to ensure fair gameplay.
SteamImproved Bow and Crossbow Reloading MechanicsgameplayBowmen can now take arrows from the quiver immediately, reducing readiness time. Crossbow reloading is split into two stages, allowing movement during the second stage.
SteamContinuous Weapon Balancingbalance changeBalancing of weapons and their usage animations is ongoing to ensure fair gameplay.
SteamChained Attack FeaturegameplayA new gesture combo for chambering attacks is being developed to improve combat intuitiveness and visual feedback.
SteamEnhanced Combat AIaiAI has been improved with better ranged and melee accuracy, and new tactics for formations and individual combat.
SteamCustom Skeleton System for Moddingnew contentA custom skeleton system has been implemented to support different creatures, enhancing modding capabilities.
SteamCustom Skeleton System for Moddingnew contentA custom skeleton system has been implemented to support different creatures, enhancing modding capabilities.
SteamEnhanced Combat AI TacticsaiAI has been improved with better ranged and melee accuracy, decision-making for kicking, and maintaining distance based on combat states.
SteamIncreased Animation VariationsvisualsMore variations in combat animations based on weapon type and stance have been added compared to Warband.
SteamImproved Bow and Crossbow Reloading MechanicsgameplayBowmen can now take arrows from the quiver immediately when available, reducing readying time. Crossbow reloading is split into two stages, allowing movement during the second stage.
SteamNew Animation Techniques Implementednew contentMilestoneNew animation techniques and a cloth system have been added to improve the fluidity and realism of the game.
SteamNew Animation Techniques Implementednew contentNew animation techniques and a cloth system have been added to enhance the fluidity and realism of the game.
Steam - 6 eventsNew Minor Factions: Skolderbroda and Sons of the Forestnew content
Introduction of the Skolderbroda mercenary brotherhood and the semi-nomadic Sons of the Forest clan.
SteamEnhanced Infantry AIgameplayHigh-tier AI opponents will exhibit improved combat tactics, including disciplined formations and strategic spacing.
SteamNew Minor Factions: Skolderbroda and Sons of the Forestnew contentIntroduction of Skolderbroda, a mercenary brotherhood, and Sons of the Forest, a semi-nomadic clan.
SteamIntroduction of the Sturgian Factionnew contentMilestoneThe Sturgian faction is introduced, inspired by the Kievan Rus, featuring unique aesthetics and equipment.
SteamIntroduction of Sturgia Factionnew contentMilestoneThe Sturgian faction is introduced, inspired by the Kievan Rus, featuring unique aesthetics and political history.
SteamEnhanced Infantry AIgameplayHigh-tier AI opponents will exhibit improved combat tactics, including disciplined formations and space management.
Steam - 13 eventsIntroduction of the Vlandians Factionnew contentMilestone
The Vlandians, inspired by early medieval European feudal states, are introduced as a new faction.
SteamCavalry Specialization Trade-offsgameplayTrade-offs between light and heavy cavalry specialization introduced, affecting maneuverability and combat effectiveness.
SteamVlandian Minor Factionsnew contentIntroduction of minor factions like the Company of the Golden Boar, allowing players to emulate historical adventurers.
SteamMinor Factions for Vlandiansnew contentIntroduction of minor factions like the Company of the Golden Boar for players to engage with.
SteamInclusion of Crossbowsbalance changeCrossbows are included in the game to enhance Vlandian defensive capabilities.
SteamBalancing of Two-Handed Swordsbalance changeTwo-handed swords included as rare weapons, ensuring they are hero's weapons rather than standard equipment.
SteamCouch Lance Charge MechanicsgameplayImprovements to the effectiveness of couched lance charges based on rider and horse specialization.
SteamBalancing of Two-Handed Swordsbalance changeTwo-handed swords included as rare hero weapons to balance gameplay.
SteamNew Influence MechanismgameplayPlayers can spend influence to keep large armies of vassals in the field, addressing previous issues with lord behavior.
SteamCouch Lance Charge MechanicsgameplayImprovements to the effectiveness of couched lance charges for cavalry units.
SteamIntroduction of the Vlandians Factionnew contentMilestoneThe Vlandians, based on early medieval European feudal states, are introduced as a new faction.
SteamNew Influence MechanismgameplayPlayers can spend influence to manage vassals and keep armies in the field, addressing previous issues with lord behavior.
SteamCrossbow Usage Adjustmentsbalance changeCrossbows included in the game to enhance Vlandian effectiveness in fortress defense.
Steam - 13 eventsThree Types of Weapon Damagegameplay
Weapons can inflict cut, pierce, or blunt damage, each with different effectiveness against armor.
SteamRemoval of Speed Bonus CalculationgameplayThe need for an extra 'speed bonus' calculation has been eliminated, using attacker and target velocities instead.
SteamImpact Point Influence on DamagegameplayDamage varies based on the impact point on the weapon, affecting the actual damage dealt.
SteamImpact Point Affects DamagegameplayDamage varies based on the impact point on the weapon, affecting the actual damage dealt.
SteamAttacker Stun Mechanic IntroducedgameplayA new mechanic where high kick-back from weapons causes temporary inability to attack after an attack connects or is blocked.
SteamIntroduction of New Weapon Physics ModelgameplayMilestoneA new weapon physics model that derives swing and thrust speeds from weapon characteristics has been implemented.
SteamTypes of Damage ExplainedgameplayWeapons can inflict cut, pierce, or blunt damage, each with different efficiencies against armor.
SteamIntroduction of New Weapon Physics ModelgameplayMilestoneThe new weapon physics model derives swing and thrust speeds from weapon characteristics, affecting damage calculations.
SteamDamage Model Based on Kinetic EnergygameplayMilestoneDamage is now determined by kinetic energy dissipated during impact, with several steps in calculations for realism.
SteamModeling Attacker Stun from Kick-backgameplayHigh kick-back weapons cause attacker stun, affecting the ability to attack again after a hit.
SteamRemoval of Speed Bonus CalculationgameplayAttack damage is now affected by the attacker’s and target’s velocities without needing an extra speed bonus calculation.
SteamWeapon Weight and Balance Impact DamagegameplayWeight and balance of weapons significantly affect damage output and attack speed.
SteamWeapon Weight and Balance EffectsgameplayWeight and balance significantly affect damage and attack speed, influencing combat dynamics.
Steam - 4 eventsIntroduction of the Khuzait Khanatenew contentMilestone
The Khuzait Khanate, inspired by steppe peoples, is introduced as a new faction in the game.
SteamEnhanced Horse Archer MechanicsgameplayImprovements to the control of horse archers to balance skirmishing and melee combat.
SteamIntroduction of the Khuzait Khanatenew contentMilestoneA new faction inspired by steppe peoples, featuring horse archers and a unique cultural background.
SteamEnhanced Battlefield Control MechanicsgameplayImprovements to make battlefield control more important, especially for horse archer armies.
Steam - 6 eventsIntroduction of Physics-Based Combat SystemgameplayMilestone
Combat damage calculation now uses a physics-based system to improve fairness and predictability.
SteamWeapon Properties Affecting CombatgameplayWeapon length, mass, weight distribution, and inertia now influence swing and thrust speed.
SteamWeapon Properties Affecting CombatgameplayMilestoneWeapon length, mass, weight distribution, and inertia now influence swing and thrust speed.
SteamNew Weapon Crafting Systemnew contentMilestonePlayers can craft weapons by selecting templates and combining physical properties of parts.
SteamIntroduction of Physics-Based Combat SystemgameplayMilestoneCombat damage calculation now uses a physics-based system to improve fairness and predictability.
SteamNew Weapon Crafting Systemnew contentMilestonePlayers can craft weapons by selecting templates and combining physical properties of parts.
Steam - 6 eventsNew Minor Faction: Wolfskinsnew content
The Wolfskins, a society of young warriors living freely in the woods, are introduced as a minor faction.
SteamUnique Cultural FeaturesgameplayNew features to highlight the uniqueness of cultures in the game are introduced.
SteamNew Minor Faction: Wolfskinsnew contentThe Wolfskins, a society of young warriors living freely in the woods, are introduced as a minor faction.
SteamUnique Cultural FeaturesgameplayNew features to highlight the uniqueness of cultures within the game are introduced.
SteamIntroduction of Battanian Clansnew contentMilestoneThe Battanian clans, inspired by Celtic peoples, are introduced as a new faction in the game.
SteamIntroduction of Battanian Clansnew contentMilestoneThe Battanian clans, inspired by Celtic peoples, are introduced as a new faction in the game.
Steam - 12 eventsArmy Gathering Systemnew content
Players can summon allied lords to form their own army using influence points, with an army leader gaining influence from victories.
SteamArmy Influence Upkeep MechanicsgameplayUpkeep costs for armies depend on morale, distance from hometowns, and relations between the commander and lords.
SteamNew Army UI Overlayui uxA UI overlay on the campaign map shows army morale, lords, food supplies, and marching speed, enhancing army management.
SteamPooled Resources for ArmiesgameplayArmies share resources like food and horses, improving movement speed and logistics during campaigns.
SteamFeudal System SimulationgameplayMilestoneThe new systems simulate historical feudal obligations, allowing players to manage armies and build influence within their realm.
SteamNew Army UI Overlayui uxA new UI overlay on the campaign map shows army morale, lords, food supplies, and marching speed.
SteamArmy Gathering Systemnew contentMilestonePlayers can summon allied lords to form armies using influence points, with an army leader gaining influence from victories.
SteamArmy Influence Upkeep CostsgameplayUpkeep costs for armies depend on morale, distance from hometowns, and relations between the commander and lords.
SteamPooled Resources for ArmiesgameplayArmies use pooled resources, allowing shared food and horses to support campaigns and increase movement speed.
SteamIntroduction of Influence Mechanicnew contentA new mechanic called influence acts as a currency earned by serving your kingdom, which can be spent on faction decisions and requests to allied lords.
SteamIntroduction of Influence Systemnew contentMilestoneA new mechanic where players earn influence points by serving their kingdom, which can be spent on faction decisions and requests.
SteamFeudal System SimulationgameplayThe new influence and army gathering systems simulate the historical feudal system, allowing players to manage armies early in the game.
Steam - 19 eventsTexture and Model Supportmodding
Support for 4K textures and various modeling programs like Max, Maya, and Blender.
SteamCustom Skeletons and Animation SupportmoddingMilestoneModders can add custom skeletons and new bones for real-time animations.
SteamCustom Campaign and Mission BehaviorsmoddingMilestoneModders can add new campaign and mission behaviors, allowing for dynamic gameplay modifications.
SteamCrafting System LimitationsmoddingCrafting is limited to melee weapons; armor and ranged weapons cannot be crafted.
SteamSupport for Multiple ModsmoddingMilestoneThe game will support multiple mods running simultaneously, unlike Warband.
SteamScene Editor FeaturesmoddingMilestoneScene editor allows for the creation of various scene elements, including navigation meshes.
SteamPhysics Options for EquipmentmoddingModders can add physics options to various equipment types, though not all will have them.
SteamCustom Skeletons and Bones SupportmoddingModders can add custom skeletons to meshes for real-time animations.
SteamCrafting System LimitationsmoddingCrafting system only supports melee weapons; armor and ranged weapons cannot be crafted.
SteamTexture and Model SupportmoddingSupport for 2K and 4K textures; modders can add new textures and models.
SteamAI Customization OptionsmoddingMilestoneFormation AI and battle AI are extendable, allowing modders to add new tactics and behaviors.
SteamSeasonal Effects CustomizationmoddingModders can preview and customize seasonal effects in the scene editor.
SteamModding Language and Tools AnnouncedmoddingMilestoneC# will be used for scripting, with various tools like Scene editor, Mesh editor, and Material editor available for modders.
SteamScene Editor FeaturesmoddingMilestoneScene editors will allow for the creation of navigation meshes and the ability to preview seasonal effects.
SteamDynamic AI Behavior CustomizationmoddingMilestoneModders can customize formation AI and overall battle AI, adding new tactics and behaviors.
SteamEnhanced Dialogue SystemmoddingA powerful string processing system allows for dynamic dialogue and text embedding.
SteamEnhanced Dialogue SystemmoddingMilestoneA powerful string processing system will allow for dynamic dialogue and text-related modifications.
SteamModding Language and Tools AnnouncedmoddingMilestoneC# will be used for scripting, with XML for data files. Various modding tools including scene editor and mesh editor will be available.
SteamSupport for Multiple ModsmoddingMilestoneThe game will support multiple mods running simultaneously, unlike Warband.
Steam - 13 eventsRevamped Rendering and PostFX SystemvisualsMilestone
Introduction of a Physically Based Rendering engine with improved Depth of Field, HDR imaging, Screen Space Reflection, and Ambient Occlusion.
SteamImproved CPU Utilization for Large BattlesperformanceMilestoneThe game now relies more on CPU usage, allowing for larger battles with up to 800 characters at 60FPS.
SteamEnhanced Scene Size and Creation SpeedgameplayScenes are now around 4 km square with faster scene creation and support for advanced terrain systems.
SteamAdvanced Terrain SystemsystemSupports up to 16 layers per scene with no restrictions on layers per node, enhancing scene creation speed.
SteamIncreased Battle Sizes and Character CountgameplayMilestoneThe game aims for battle sizes of up to 800 characters at 60FPS, utilizing more CPU resources than Warband.
SteamGPU Simulated Cloth SystemvisualsA new cloth simulation system enhances animations and visuals in the game.
SteamRevamped Rendering and PostFX SystemvisualsMilestoneIntroduction of a Physically Based Rendering engine with enhancements like Depth of Field, High Dynamic Range imaging, and Ambient Occlusion.
SteamOptimized Loading Times for Larger ScenesperformanceEfforts to achieve loading times of less than 1 second for larger scenes.
SteamAdvanced AI and Combat CalculationsgameplayMilestoneIndividual AI and formation AI with combat calculations that do not change based on distance or visibility.
SteamOptimized Game Engine for Smooth GameplayperformanceMilestoneThe in-house developed game engine focuses on smooth gameplay, big battles, and great visuals, tailored for Mount & Blade II: Bannerlord.
SteamOptimized Game Engine for Smooth GameplayperformanceMilestoneThe in-house developed game engine focuses on smooth gameplay, big battles, and great visuals, optimized for a wide range of hardware.
SteamIntroduction of GPU Simulated Cloth SystemvisualsA new cloth simulation system enhances animations and visuals in the game.
SteamImproved Scene Loading Timesquality of lifeOptimizations aim for loading times of less than 1 second on larger scenes.
Steam - 2 eventsChanges to Recruitment Systemgameplay
Players can now recruit base troops only from notables of fiefs, with some notables providing higher level troops. Good relations with nobles can reduce recruitment costs.
SteamChanges to Recruitment SystemgameplayPlayers can now recruit base troops only from notables of fiefs, with some notables providing higher level troops. Good relations with nobles can reduce costs and increase troop availability.
Steam - 7 eventsUI Improvements Needed for Captain Modeui ux
Current UI is basic and requires further improvement for better player information.
SteamUI Improvements Needed for Captain Modeui uxThe UI for Captain Mode is still a work in progress and requires further improvement.
SteamNew Matchmaking System for MultiplayergameplayMilestoneFirst-time introduction of a matchmaking system aimed at providing a fairer multiplayer experience.
SteamGameplay Mechanics of Captain ModegameplayTeams can win by eliminating the opposing force or by holding flags, which are removed over time.
SteamIntroduction of Matchmaking SystemnetworkMilestoneFirst-time implementation of a matchmaking system for a fairer multiplayer experience.
SteamIntroduction of Captain Mode in Multiplayernew contentMilestoneNew multiplayer game mode where players command AI troops in team-based PvP battles.
SteamIntroduction of Captain Mode in Multiplayernew contentMilestoneA new multiplayer game mode where players command AI troops in team-based PvP battles.
Steam - 2 eventsE3 2017 Battle AI and Combat System Demosnew content
Two new videos showcasing advanced battle AI and combat system available as demos for press at E3.
SteamFirst Public Playable Demos of Bannerlordnew contentMilestoneThe game is made available to play for the first time outside of the office during E3.
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