What changed in Mount & Blade II: Bannerlord in 2018

198 updates · 55 main milestones · Jan 11, 2018 to Dec 20, 2018

  1. 1 event
    Introduction of Persuasion Systemnew contentMilestone

    A new persuasion system allows players to negotiate and influence NPCs through dialogue, enhancing diplomatic gameplay.

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  2. 4 events
    Children Visual Bugbug fix

    Resolved an issue where townsfolk appeared as children in full armor and oversized weapons.

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    Caravan Siege Bug Fixbug fix

    Fixed a bug where caravans could lay siege to settlements they were inside.

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    Children Feature Developmentgameplay

    Focus on the transition of babies into childhood and children into adulthood, including player interaction.

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    Barter Feature Adjustmentsgameplay

    Ongoing adjustments to the Barter feature in the game.

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  3. 2 events
    Governor Role Addednew content

    A new governor role allows players to delegate management of their fiefs to a clan member, providing bonuses.

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    Introduction of Settlement Projectsnew contentMilestone

    Players can now improve their fiefs through military and civic upgrades, enhancing both defense and economic capabilities.

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  4. 2 events
    Introduction of Children in Calradianew contentMilestone

    Players can now have children in the game, starting with the birth of Ruwa, the first child in Calradia.

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    Child Development Featuresgameplay

    Players will be able to interact with their children, share experiences, and develop them as they grow.

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  5. 4 events
    In-Game Cutscenes Similar to Warbandgameplay

    Confirmation of in-game cutscenes, akin to those in Warband.

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    New Tools for Modding Communitymodding

    Innovations in the game engine to facilitate modding, including a model viewer.

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    Improved Falling Animations from Horsebackgameplay

    New MoCap recordings to enhance falling animations from horseback.

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    New Dog Animationsnew content

    Preparation of newly added dog animations.

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  6. 4 events
    NPC Interaction Improvementsgameplay

    Interactable NPCs are grouped by their roles for easier access, enhancing player navigation in towns.

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    Town Design Overviewgameplay

    Detailed explanation of how towns are designed to reflect their real-world counterparts, including marketplaces, slums, keeps, military districts, and taverns.

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    Settlement Menu Accessquality of life

    Players can access most town functions directly from the campaign map through the settlement menu, minimizing downtime.

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    Siege State ImplementationperformanceMilestone

    Introduction of a 'siege state' for town scenes to enhance immersion and reduce performance load during sieges.

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  7. 5 events
    Overhauled Combat AI SystemaiMilestone

    The AI has been completely revamped to include individual, formation, and tactical AI for improved combat performance.

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    Tactical AI DevelopmentaiMilestone

    Tactical AI creates overall battle plans based on terrain and army composition, influenced by the commanding lord.

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    Moddable AI Systemmodding

    The AI's separation into three levels allows modders to create custom AI without breaking existing systems.

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    Individual AI EnhancementsaiMilestone

    Each agent in battle is controlled by its own AI, improving responsiveness and execution of combat actions.

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    Formation AI ImplementationaiMilestone

    Formation AI issues commands to agents and determines formation behavior like attack or defend.

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  8. 2 events
    Enhanced Modding Capabilities with Gauntletmodding

    The Gauntlet UI framework provides modders with total control over each screen, addressing previous limitations in Warband.

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    Introduction of Gauntlet UI Frameworkui uxMilestone

    A new UI library named Gauntlet has been developed to improve the user interface creation process, allowing for faster changes and better control.

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  9. 5 events
    Policies Tab for Kingdom Managementnew contentMilestone

    The Policies tab allows players to propose new policies or repeal existing ones affecting the entire kingdom.

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    Introduction of the Kingdom Screennew contentMilestone

    A new Kingdom screen has been added, allowing players to manage their kingdom more effectively.

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    Armies Tab for Strategic Managementnew contentMilestone

    The Armies tab enables players to create and manage armies, providing details on army composition and objectives.

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    Fiefs Tab Functionalitynew contentMilestone

    The Fiefs tab displays towns, castles, and villages under faction control, with options to retract fiefs from other lords.

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    Clans Tab Implementationnew contentMilestone

    The Clans tab shows detailed information about every clan in the faction, including influence and members.

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  10. 4 events
    Improvements to User Interface Designui ux

    Focus on creating a UI that balances information delivery without overwhelming players.

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    Polishing Phase for UI Screensui ux

    Finalizing UI screens with animations and visual improvements post-Gamescom.

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    Moddable UI Framework IntroductionmoddingMilestone

    Introduction of 'Gauntlet' framework allowing modders to modify UI layouts easily.

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    Development of Tutorial Panelsui ux

    Redesigning tutorial panels to be more noticeable and effective for player guidance.

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  11. 3 events
    Redesigned Quest Screenui ux

    The quest screen has been redesigned for clearer information presentation, improving user experience.

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    Introduction of Dynamic Questsnew content

    Quests are generated in response to current game situations, impacting the game world significantly.

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    Quest Indicators on NPC Portraitsui ux

    Added exclamation points to NPC portraits to indicate available quests, enhancing quest discovery.

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  12. 4 events
    Detailed Particle Editor for Custom EffectsmoddingMilestone

    A detailed particle editor allows users to create various particle effects, though a built-in flock algorithm is not currently available.

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    Improved Flora Billboard System with Parallax Mappingperformance

    Implementing a modern technique using parallax mapping to enhance the transition between actual trees and billboard trees.

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    Gameplay Engine Communication Issue Resolvedgameplay

    Resolved a jittering issue in cloth components caused by gameplay-engine communication.

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    Optimized Cloth Simulation for Low-End Hardwareperformance

    Cloth simulation is optimized to run efficiently on low-end hardware, taking less than a millisecond per frame.

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  13. 6 events
    Introduction of Dynasties and Familiesgameplay

    Players can have family members and children, with time flowing faster in the game.

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    Permanent Death for Charactersgameplay

    Both players and NPCs can permanently die, but an easy mode option will be available for players.

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    Co-op Functionality Planned as DLCnew content

    Co-op will not be included at release but may be added later as a DLC.

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    Simplified Village Managementgameplay

    The ability to build castles in villages has been removed to streamline fief management.

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    Joining Minor Factionsgameplay

    Players can hire minor factions as mercenaries but cannot join them as members.

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    Early Access Considerationsystem

    The developers are considering Early Access to gather community feedback.

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  14. 4 events
    Character Skills and Development Overviewnew content

    Introduction of character skills that improve through associated tasks, with a focus on One-Handed skill.

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    Perks System Explainednew content

    Details on how perks provide bonuses and customization options for characters.

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    Character Leveling Mechanicsnew content

    Explanation of the character leveling bar and focus points system.

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    Companion Roles and Bonusesnew content

    Overview of how companions can be assigned roles within the party to gain bonuses.

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  15. 5 events
    Concepts Page Introducednew content

    A new Concepts page explains various game mechanics and concepts to players.

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    Clans Screen Addednew contentMilestone

    The Clans screen provides detailed information about each clan, including members and current wars.

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    Revamped Encyclopaedia with Search Functionui ux

    The encyclopaedia now includes a search function with auto-complete suggestions to improve navigation.

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    Troops Screen Introducednew contentMilestone

    A new Troops screen allows players to view the full troop tree of every unit in the game.

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    Filters Added to Encyclopaediaui ux

    Players can now filter entries in the encyclopaedia by categories such as settlements and character attributes.

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  16. 3 events
    Auto-Resolve Battle Report Featuregameplay

    The battle report screen will also appear when resolving battles on the campaign map, adding excitement to simulated battles.

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    Battle Report Overlay FunctionalitygameplayMilestone

    The overlay can be accessed during battles with the tab key and provides an after-battle report with detailed breakdowns of troop composition and casualties.

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    Introduction of Battle Report Overlaynew contentMilestone

    A new battle report overlay has been added to provide detailed information during battles, including troop performance and casualties.

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  17. 4 events
    Morale System in BattlesgameplayMilestone

    Party morale impacts battle outcomes, with low morale leading to potential desertion and loss of control over troops.

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    Improved AI Decision Making for Siege SituationsaiMilestone

    AI now makes more rational decisions during sieges, considering factors like army power and strategic importance.

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    Enhanced Economic SimulationgameplayMilestone

    Clan wealth is now more realistically managed, with leaders controlling income and expenses, affecting gameplay dynamics.

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    Ongoing Bug Fixes in Game Simulationbug fix

    Focus on fixing bugs related to the simulation of the game world, improving overall stability.

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  18. 5 events
    NPC Interaction Streamliningui ux

    Players can locate and speak to NPCs through portraits in the menu, reducing the need to enter town scenes.

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    Background Art Retrofittingui ux

    Illustrations used as background for the smaller town menu options.

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    Direct Access to Actions in Town MenugameplayMilestone

    Players can now perform actions like selling prisoners and accessing crafting directly from the town menu.

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    Town Menu Overhaului ux

    The town menu is now an overlay on the campaign map, improving fluidity when visiting settlements.

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    Sub-Menus for Town Districtsui ux

    Town menu structure now mirrors town scenes with options for various districts and applicable actions.

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  19. 4 events
    Redesign of Campaign Map SystemgameplayMilestone

    The campaign map system has been completely redone using a new scene editor, improving quality and efficiency.

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    Terrain Types Affect AI Behaviorgameplay

    Different terrain types on the campaign map will control AI behavior and affect party modifiers like movement speed.

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    New Terrain Types for Moddersmodding

    The introduction of terrain types will provide modders with new tools for creative gameplay mechanics.

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    City Icons Represent Actual City Scenesvisuals

    City icons on the world map now visually represent the actual city scenes, allowing players to recognize cities from their map icons.

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  20. 7 events
    Level Design Process Insightsgameplay

    Details on the level design process for both single-player and multiplayer modes are shared.

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    New Multiplayer Maps and Improvementsnew content

    New maps are being created and existing ones are being improved for multiplayer gameplay.

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    Enhanced Siege MechanicsgameplayMilestone

    Sieges have been improved to reflect the climax of campaign efforts, showcasing unique gameplay elements.

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    Handmade Battle ScenesgameplayMilestone

    The game will feature handmade battle scenes instead of randomly generated ones, ensuring consistent quality.

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    Cavalry and Infantry Interaction Adjustmentsgameplay

    Maps are being designed to create fun interactions between cavalry and infantry units.

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    User-Friendly Scenario Editor for Moddersmodding

    A robust scenario editor will be available for modders, featuring a streamlined interface.

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    World Map Enhancementsnew content

    Work is ongoing to create settlements and add details to the world map.

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  21. 4 events
    Dynamic Rig and Animations for Camel Mountnew content

    Introduced a new camel mount with a dynamic neck and tail for realistic animations.

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    Impact of Animations on Gameplay BalancinggameplayMilestone

    Animations are crucial for balancing the unique and responsive combat mechanics.

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    Support for Custom Skeletons and AnimationsmoddingMilestone

    Modders can use different types of skeletons and add custom actions and animations.

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    New NPC Animations for a Living Atmospherenew content

    Focus on animating different types of NPCs to enhance the game's atmosphere.

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  22. 3 events
    Continued Options for Recruitinggameplay

    Players can still recruit from captured prisoners and mercenaries.

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    AI Lords Recruit Like PlayersaiMilestone

    AI lords now recruit troops similarly to players, eliminating magically regenerating doom stacks.

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    Revamped Recruitment SystemgameplayMilestone

    Players now recruit units from specific NPCs called notables, enhancing control over troop types.

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  23. 5 events
    Introduction of Various Horse Breedsnew content

    Added different horse breeds including Charger, Desert, Hunter, Mule, Saddle, Steppe, and Sumpter, each with unique stats.

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    Variety of Horse Colors and Markingsvisuals

    Implemented a horse mark variation system for leg and facial markings, enhancing visual diversity.

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    Horse Equipment Slot Introducednew content

    Horses now have an equipment slot for saddlebags, harnesses, or armor, allowing for customization.

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    Cavalry Troops Require Their Own Mountsgameplay

    Players must provide mounts when upgrading troops to cavalry class, changing the troop upgrade process.

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    Horses Improve Movement Speed and Carrying Capacitygameplay

    Horses enhance party movement speed and increase maximum carrying load for traders and looters.

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  24. 5 events
    Enhanced Object Tagging System for Moddersmodding

    A new system allows modders to tag objects and automatically replace default entities in scenes based on shop properties.

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    Competition Between Players and AI LordsgameplayMilestone

    Players and AI lords can establish multiple businesses in a single town, leading to competition that affects profits.

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    New Interior Scenes for Enterprisesvisuals

    Creation of numerous interior scenes to match the architecture of different regions for each productive enterprise.

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    Physical Locations for EnterprisesgameplayMilestone

    Productive enterprises are now linked to physical locations in towns, enhancing immersion and gameplay mechanics.

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    Introduction of Productive Enterprisesnew contentMilestone

    Players can set up productive enterprises in towns to earn income by crafting products from raw materials.

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  25. 7 events
    Sturgia Faction Designnew content

    Sturgia banner features a Viking shield design with dark blue color representing their environment.

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    Aserai Faction Designnew content

    Aserai banner features a deep golden yellow color inspired by Islamic decorative arts.

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    Battania Faction Designnew content

    Battania banner showcases earthy woodland green, inspired by Celtic culture.

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    Vlandia Faction Designnew content

    Vlandia banner uses a deep red color with a lion symbolizing strength and military might.

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    Empire Faction Designnew content

    Empire banner features a double-headed eagle with variations for each of the three factions.

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    Khuzait Faction Designnew content

    Khuzait banner incorporates sun and moon shapes with a light sky blue color.

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    Faction Banners Revealednew content

    Introduction of unique faction banners for each faction in Mount & Blade II: Bannerlord.

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  26. 7 events
    Javelins Overviewgameplay

    Javelins are heavy, slow, and deadly, effective for destroying shields and can be used in both ranged and melee modes.

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    Crossbows Functionalitygameplay

    Crossbows are accurate and powerful but take a long time to load, requiring strategic use of cover.

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    Throwing Knives Mechanicsgameplay

    Throwing knives can be toggled into melee mode but cannot block incoming attacks.

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    Throwing Axes Characteristicsgameplay

    Throwing axes are designed for throwing, fast, and effective against shields but can be inaccurate.

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    Bows Variantsgameplay

    Different types of bows available, each with unique characteristics affecting projectile speed and reload time.

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    Introduction of Ranged Weaponsnew content

    Overview of various ranged weapons available in Bannerlord, including throwing knives, axes, javelins, bows, crossbows, and rocks.

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    Introduction of Rocks as a Ranged Weaponnew content

    Rocks are included as a humorous yet ineffective ranged weapon option.

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  27. 8 events
    Damage Types Explainedgameplay

    Different types of damage (blunt, pierce, cut) and their effectiveness against armor types.

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    Introduction of Melee Weapons in Bannerlordnew content

    Overview of various melee weapons available in Mount & Blade II: Bannerlord.

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    Blunt Weapons Overviewnew content

    Blunt weapons are versatile against all armor types but do not excel against any.

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    Daggers Gameplay Mechanicsnew content

    Daggers cannot block attacks, emphasizing movement and timing for effective use.

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    Farm Tools as Weaponsnew content

    Introduction of farm tools as weapons, adding variety to the gameplay.

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    Variety of Swords Availablenew content

    A large selection of swords with crafting options for players.

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    Axes Usage and Mechanicsnew content

    Two-handed axes require player skill to control distance and land hits.

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    Polearms and Their Advantagesnew content

    Polearms have reach and versatility, effective against cavalry but weaker in 1v1.

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  28. 2 events
    New Scabbard Systemvisuals

    A physically based scabbard system that reacts to character movement, improving visual fidelity.

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    Introduction of Multiple Scabbardsnew content

    Characters can now visually display each weapon type carried, enhancing immersion and gameplay assessment.

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  29. 6 events
    Castle Upgrade SystemgameplayMilestone

    Introduction of a castle upgrade system that allows for greater variety in castle designs and gameplay experiences.

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    Castle Upgrade System Introducednew contentMilestone

    Players can upgrade castles from level 1 to level 3, enhancing their defensive capabilities and strategic options.

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    Siege Gameplay Mechanics Enhancedgameplay

    Players can choose between commanding from the rear or fighting on the front lines during sieges, with castles designed to support both styles.

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    Castle Design Insightsnew content

    Discussion on the historical influences and design considerations for castles in Bannerlord.

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    Historical Influence on Castle Designvisuals

    Castles are designed based on historical influences, particularly from the British Isles, to enhance immersion.

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    Siege Gameplay Stylesgameplay

    Players can choose between commanding from the rear or fighting on the front lines during sieges.

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  30. 14 events
    Introduction of Siege Towersnew content

    Siege towers provide protection for troops as they assault walls and lower a drawbridge for attackers.

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    Introduction of Ballistaenew content

    Ballistae can be used by both attackers and defenders to target troops and siege engines.

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    Introduction of Battering Ramsnew content

    Battering rams are used to break through outer gates of castles.

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    Introduction of Trebuchetsnew content

    Trebuchets can devastate defending troops and destroy fortifications from a distance.

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    Siege Mechanics OverviewgameplayMilestone

    Details on how sieges work, including supply cut-offs and the construction of siege weapons.

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    Introduction of Siege Laddersnew content

    Siege ladders allow troops to scale walls and exploit weaknesses in defenses.

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    Introduction of Mangonelsnew content

    Mangonels can create breaches in castle walls and have a fire variant for increased damage.

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    Introduction of Ballistaenew content

    Both attacking and defending armies can use ballistae to target troops and siege engines.

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    Introduction of Siege Laddersnew content

    Siege ladders allow troops to scale walls and exploit weaknesses in defenses.

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    Introduction of Trebuchetsnew content

    Trebuchets can devastate defending troops and destroy merlons from a distance.

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    Introduction of Battering Ramsnew content

    Battering rams are effective against outer gates and can be destroyed by defenders.

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    Introduction of Siege Towersnew content

    Siege towers provide protection to troops while allowing them to scale walls.

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    Siege Mechanics Overviewgameplay

    Details on how sieges work, including supply cut-offs and the use of siege engines.

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    Introduction of Mangonelsnew content

    Mangonels can breach castle walls and deal area damage to troops.

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  31. 2 events
    Implementation of Inverse Kinematics for Shield Impactgameplay

    Shields now react differently based on the direction of the impact, enhancing combat immersion.

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    Implementation of Inverse Kinematics for Shield Impactgameplay

    Shields now react differently based on the direction of the impact, enhancing immersion in combat.

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  32. 12 events
    Steam Integration for Multiplayernetwork

    Full Steam integration allows players to join friends' games or invite them to parties.

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    Introduction of Captain Battle Modenew contentMilestone

    Captain Battle is a new team-based mode where players command a regiment of AI troops, winning by eliminating the other team or controlling the battlefield.

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    Camping Prevention Mechanismsgameplay

    New game modes are designed to discourage camping by encouraging players to actively engage and control different locations on the battlefield.

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    Duel Mode Introductionnew content

    A new mode for players to test their skills in a controlled environment.

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    New Siege Game Mode Overhaulnew contentMilestone

    Siege mode has been fully overhauled with a variety of siege weapons including ballistae, catapults, siege towers, and battering rams.

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    Steam Integration for Multiplayernetwork

    Full Steam integration allows players to easily join friends' games or invite them to parties.

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    Duel Mode for Skill Testingnew content

    Duel Mode allows players to test their skills in a controlled environment.

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    New Siege Game Mode Overhaulnew contentMilestone

    Siege mode has been fully overhauled with a range of different siege weapons including ballistae, catapults, siege towers, and battering rams.

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    Skirmish Battle Mode Introducednew contentMilestone

    Skirmish Battle is a competitive mode designed for 6 vs 6 gameplay, featuring multiple lives per round and troop cost management.

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    Skirmish Battle Modenew contentMilestone

    A competitive game mode designed for 6 vs 6 matches with multiple lives per round and troop cost management.

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    Camping Prevention Mechanismsgameplay

    New game modes are designed to discourage camping by encouraging players to actively engage and control different locations on the battlefield.

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    Introduction of Captain Battle Modenew contentMilestone

    Captain Battle is a new team-based mode where players command a regiment of AI troops to eliminate the opposing team or control the battlefield.

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  33. 8 events
    Compute Shader Skinning OptimizationperformanceMilestone

    Skinning calculations moved to a separate compute shader stage, reducing rendering time by 60%.

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    New Global Illumination System ImplementedvisualsMilestone

    Introduced a global illumination system for better lighting of static and dynamic objects.

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    Compute Shader Skinning Reduces Rendering TimeperformanceMilestone

    Skinning calculations moved to a compute shader stage, reducing rendering time by 60%.

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    Engine Version 1.4 Introduced with Performance Updatesperformance

    New engine version includes many graphical improvements and performance updates.

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    Particle Shading Atlas Enhances Visual Qualityvisuals

    Particles shaded in a compute shader stage using a global texture atlas, improving visual quality.

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    Particle Shading Atlas Implementationvisuals

    Particles shaded in a separate compute shader stage, improving visual quality and reducing GPU costs.

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    New Global Illumination SystemvisualsMilestone

    Introduced a global illumination system for better lighting of static and dynamic objects.

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    Engine Version 1.4 Introduced with Performance Updatesperformance

    New engine version includes various performance improvements.

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  34. 2 events
    Introduction of Dromedary Camelsnew content

    Camels added as pack animals and cavalry in the Nahasa desert region, providing tactical options.

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    Introduction of Dromedary Camelsnew content

    Camels added to the game, usable as pack animals and in battles, particularly in the Nahasa desert region.

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  35. 11 events
    Improved CPU Performance in Agent Renderingperformance

    Refactor on the agent rendering system improved CPU performance by nearly 15%.

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    Enhanced Modding Tools and Editor FeaturesmoddingMilestone

    The editor includes a resource browser, particle editor, cloth editor, atmosphere editor, and more to support modding.

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    Usability Improvements in Editorquality of life

    Tinkering with the editor to improve usability based on artist feedback.

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    Tree Shading Improvementsvisuals

    Collaboration with an artist to improve tree shading.

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    Automated Test System ImplementationsystemMilestone

    Established an automated test system to prevent issues from affecting workflow.

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    Real-time Resource Reloading for Artistsquality of life

    Support for real-time reloading of resources to ease artists' workflow.

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    Improved CPU Performance in Agent Renderingperformance

    Finalized a significant refactor on the agent rendering system which improved CPU performance by nearly 15%.

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    Contact Hardening Shadows Implementationvisuals

    Polishing stage of contact hardening shadows for high-end configurations.

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    Tree Shading Improvementsvisuals

    Working closely with an artist to enhance tree shading.

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    Contact Hardening Shadows Polishingvisuals

    Polishing stage of contact hardening shadows for high-end configurations.

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    Enhanced Modding ToolsmoddingMilestone

    New features and tools added to the editor to support modding capabilities.

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  36. 10 events
    Introduction of the Empire Factionnew contentMilestone

    The Empire faction features troop types and equipment inspired by the Byzantine military from the ninth to eleventh centuries.

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    City Development Mechanicsgameplay

    Cities can now show economic strength through the number of workshops and defensive capabilities via outer wall levels.

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    Introduction of Minor Factionsnew content

    New minor factions represent regional variations within the Empire, including frontiersmen and the Akritai.

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    Enhanced Command System for Combined Armsgameplay

    Players can experiment with combined arms tactics, supported by improvements to morale calculations.

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    Economic and Defensive City Variationsgameplay

    Cities can now show economic strength through workshops and defensive capabilities through wall levels.

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    Morale Calculation Improvementsbalance change

    New morale calculations include shock effects from defeating large numbers of troops.

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    Enhanced Command System for Combined Armsgameplay

    Upgraded command system allows players to experiment with combined arms tactics.

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    Introduction of New Minor Factionsnew content

    New minor factions representing various cultural influences within the Empire.

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    Introduction of Imperial Faction Troopsnew contentMilestone

    New troop types and equipment for the Empire, inspired by Byzantine military structure.

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    New Mechanics for Imperial Cataphractsbalance change

    Imperial cataphracts now use two-handed kontos lances, allowing for opportunistic attacks but making them vulnerable to missile fire.

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  37. 4 events
    Introduction of Conversational Animationsgameplay

    Added a system that sets animations for NPCs based on their personality traits and relationship with the player during conversations.

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    Moddable Dialogue Animationsmodding

    Modders can override existing dialogue animations and add new ones, enhancing customization.

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    Introduction of Conversational Animationsgameplay

    Improved dialogue system with animations based on NPC personality traits to enhance immersion.

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    Moddable Dialogue Animationsmodding

    Modders can override existing dialogue animations and add their own animations to enhance conversations.

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  38. 10 events
    Introduction of Minor Factionsnew content

    The Jawwal, Bedouin nomads, and Ghilman, a brotherhood of slave-warriors, are introduced as minor factions within the Aserai culture.

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    Introduction of the Aserai Factionnew contentMilestone

    The Aserai, inspired by Arab tribes before the Islamic conquests, are introduced as a new faction with unique cultural traits and gameplay mechanics.

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    Introduction of Minor Factionsnew content

    The Jawwal, Bedouin nomads, and the Ghilman, a brotherhood of slave-warriors, are introduced as minor factions within the Aserai.

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    New Events System for AseraigameplayMilestone

    A new events system will create a backstory of grudges and feuds for the Aserai, impacting gameplay dynamics.

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    Aserai Troop Diversitynew content

    The Aserai will feature a balanced mix of cavalry and infantry troops, including unique characteristics for Aserai horse breeds.

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    Aserai Troop Diversitynew content

    The Aserai will feature a balanced mix of cavalry and infantry troops, including unique horse breeds and javelin-using warriors.

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    Enhanced Visuals for Aserai Armiesvisuals

    The Aserai armies will feature improved visuals, including banners and robes that react to the environment.

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    Introduction of the Aserai Factionnew contentMilestone

    The Aserai, inspired by Arab tribes before the Islamic conquests, are introduced as a new faction with unique cultural elements.

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    Enhanced Visuals for Aserai Armiesvisuals

    New physics model allows for dynamic visuals with banners, horsetails, and robes in the Aserai armies.

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    New Events System for Aseraigameplay

    The new events system will create a backstory of grudges and feuds for the Aserai, enhancing gameplay dynamics.

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