What changed in Mount & Blade II: Bannerlord in 2018
198 updates · 55 main milestones · Jan 11, 2018 to Dec 20, 2018
- 1 eventIntroduction of Persuasion Systemnew contentMilestone
A new persuasion system allows players to negotiate and influence NPCs through dialogue, enhancing diplomatic gameplay.
Steam - 4 eventsChildren Visual Bugbug fix
Resolved an issue where townsfolk appeared as children in full armor and oversized weapons.
SteamCaravan Siege Bug Fixbug fixFixed a bug where caravans could lay siege to settlements they were inside.
SteamChildren Feature DevelopmentgameplayFocus on the transition of babies into childhood and children into adulthood, including player interaction.
Steam - 2 eventsGovernor Role Addednew content
A new governor role allows players to delegate management of their fiefs to a clan member, providing bonuses.
SteamIntroduction of Settlement Projectsnew contentMilestonePlayers can now improve their fiefs through military and civic upgrades, enhancing both defense and economic capabilities.
Steam - 2 eventsIntroduction of Children in Calradianew contentMilestone
Players can now have children in the game, starting with the birth of Ruwa, the first child in Calradia.
SteamChild Development FeaturesgameplayPlayers will be able to interact with their children, share experiences, and develop them as they grow.
Steam - 4 eventsIn-Game Cutscenes Similar to Warbandgameplay
Confirmation of in-game cutscenes, akin to those in Warband.
SteamNew Tools for Modding CommunitymoddingInnovations in the game engine to facilitate modding, including a model viewer.
SteamImproved Falling Animations from HorsebackgameplayNew MoCap recordings to enhance falling animations from horseback.
Steam - 4 eventsNPC Interaction Improvementsgameplay
Interactable NPCs are grouped by their roles for easier access, enhancing player navigation in towns.
SteamTown Design OverviewgameplayDetailed explanation of how towns are designed to reflect their real-world counterparts, including marketplaces, slums, keeps, military districts, and taverns.
SteamSettlement Menu Accessquality of lifePlayers can access most town functions directly from the campaign map through the settlement menu, minimizing downtime.
SteamSiege State ImplementationperformanceMilestoneIntroduction of a 'siege state' for town scenes to enhance immersion and reduce performance load during sieges.
Steam - 5 eventsOverhauled Combat AI SystemaiMilestone
The AI has been completely revamped to include individual, formation, and tactical AI for improved combat performance.
SteamTactical AI DevelopmentaiMilestoneTactical AI creates overall battle plans based on terrain and army composition, influenced by the commanding lord.
SteamModdable AI SystemmoddingThe AI's separation into three levels allows modders to create custom AI without breaking existing systems.
SteamIndividual AI EnhancementsaiMilestoneEach agent in battle is controlled by its own AI, improving responsiveness and execution of combat actions.
SteamFormation AI ImplementationaiMilestoneFormation AI issues commands to agents and determines formation behavior like attack or defend.
Steam - 2 eventsEnhanced Modding Capabilities with Gauntletmodding
The Gauntlet UI framework provides modders with total control over each screen, addressing previous limitations in Warband.
SteamIntroduction of Gauntlet UI Frameworkui uxMilestoneA new UI library named Gauntlet has been developed to improve the user interface creation process, allowing for faster changes and better control.
Steam - 5 eventsPolicies Tab for Kingdom Managementnew contentMilestone
The Policies tab allows players to propose new policies or repeal existing ones affecting the entire kingdom.
SteamIntroduction of the Kingdom Screennew contentMilestoneA new Kingdom screen has been added, allowing players to manage their kingdom more effectively.
SteamArmies Tab for Strategic Managementnew contentMilestoneThe Armies tab enables players to create and manage armies, providing details on army composition and objectives.
SteamFiefs Tab Functionalitynew contentMilestoneThe Fiefs tab displays towns, castles, and villages under faction control, with options to retract fiefs from other lords.
SteamClans Tab Implementationnew contentMilestoneThe Clans tab shows detailed information about every clan in the faction, including influence and members.
Steam - 4 eventsImprovements to User Interface Designui ux
Focus on creating a UI that balances information delivery without overwhelming players.
SteamPolishing Phase for UI Screensui uxFinalizing UI screens with animations and visual improvements post-Gamescom.
SteamModdable UI Framework IntroductionmoddingMilestoneIntroduction of 'Gauntlet' framework allowing modders to modify UI layouts easily.
SteamDevelopment of Tutorial Panelsui uxRedesigning tutorial panels to be more noticeable and effective for player guidance.
Steam - 3 eventsRedesigned Quest Screenui ux
The quest screen has been redesigned for clearer information presentation, improving user experience.
SteamIntroduction of Dynamic Questsnew contentQuests are generated in response to current game situations, impacting the game world significantly.
SteamQuest Indicators on NPC Portraitsui uxAdded exclamation points to NPC portraits to indicate available quests, enhancing quest discovery.
Steam - 4 eventsDetailed Particle Editor for Custom EffectsmoddingMilestone
A detailed particle editor allows users to create various particle effects, though a built-in flock algorithm is not currently available.
SteamImproved Flora Billboard System with Parallax MappingperformanceImplementing a modern technique using parallax mapping to enhance the transition between actual trees and billboard trees.
SteamGameplay Engine Communication Issue ResolvedgameplayResolved a jittering issue in cloth components caused by gameplay-engine communication.
SteamOptimized Cloth Simulation for Low-End HardwareperformanceCloth simulation is optimized to run efficiently on low-end hardware, taking less than a millisecond per frame.
Steam - 6 eventsIntroduction of Dynasties and Familiesgameplay
Players can have family members and children, with time flowing faster in the game.
SteamPermanent Death for CharactersgameplayBoth players and NPCs can permanently die, but an easy mode option will be available for players.
SteamCo-op Functionality Planned as DLCnew contentCo-op will not be included at release but may be added later as a DLC.
SteamSimplified Village ManagementgameplayThe ability to build castles in villages has been removed to streamline fief management.
SteamJoining Minor FactionsgameplayPlayers can hire minor factions as mercenaries but cannot join them as members.
SteamEarly Access ConsiderationsystemThe developers are considering Early Access to gather community feedback.
Steam - 4 eventsCharacter Skills and Development Overviewnew content
Introduction of character skills that improve through associated tasks, with a focus on One-Handed skill.
SteamPerks System Explainednew contentDetails on how perks provide bonuses and customization options for characters.
SteamCharacter Leveling Mechanicsnew contentExplanation of the character leveling bar and focus points system.
SteamCompanion Roles and Bonusesnew contentOverview of how companions can be assigned roles within the party to gain bonuses.
Steam - 5 eventsConcepts Page Introducednew content
A new Concepts page explains various game mechanics and concepts to players.
SteamClans Screen Addednew contentMilestoneThe Clans screen provides detailed information about each clan, including members and current wars.
SteamRevamped Encyclopaedia with Search Functionui uxThe encyclopaedia now includes a search function with auto-complete suggestions to improve navigation.
SteamTroops Screen Introducednew contentMilestoneA new Troops screen allows players to view the full troop tree of every unit in the game.
SteamFilters Added to Encyclopaediaui uxPlayers can now filter entries in the encyclopaedia by categories such as settlements and character attributes.
Steam - 3 eventsAuto-Resolve Battle Report Featuregameplay
The battle report screen will also appear when resolving battles on the campaign map, adding excitement to simulated battles.
SteamBattle Report Overlay FunctionalitygameplayMilestoneThe overlay can be accessed during battles with the tab key and provides an after-battle report with detailed breakdowns of troop composition and casualties.
SteamIntroduction of Battle Report Overlaynew contentMilestoneA new battle report overlay has been added to provide detailed information during battles, including troop performance and casualties.
Steam - 4 eventsMorale System in BattlesgameplayMilestone
Party morale impacts battle outcomes, with low morale leading to potential desertion and loss of control over troops.
SteamImproved AI Decision Making for Siege SituationsaiMilestoneAI now makes more rational decisions during sieges, considering factors like army power and strategic importance.
SteamEnhanced Economic SimulationgameplayMilestoneClan wealth is now more realistically managed, with leaders controlling income and expenses, affecting gameplay dynamics.
SteamOngoing Bug Fixes in Game Simulationbug fixFocus on fixing bugs related to the simulation of the game world, improving overall stability.
Steam - 5 eventsNPC Interaction Streamliningui ux
Players can locate and speak to NPCs through portraits in the menu, reducing the need to enter town scenes.
SteamBackground Art Retrofittingui uxIllustrations used as background for the smaller town menu options.
SteamDirect Access to Actions in Town MenugameplayMilestonePlayers can now perform actions like selling prisoners and accessing crafting directly from the town menu.
SteamTown Menu Overhaului uxThe town menu is now an overlay on the campaign map, improving fluidity when visiting settlements.
SteamSub-Menus for Town Districtsui uxTown menu structure now mirrors town scenes with options for various districts and applicable actions.
Steam - 4 eventsRedesign of Campaign Map SystemgameplayMilestone
The campaign map system has been completely redone using a new scene editor, improving quality and efficiency.
SteamTerrain Types Affect AI BehaviorgameplayDifferent terrain types on the campaign map will control AI behavior and affect party modifiers like movement speed.
SteamNew Terrain Types for ModdersmoddingThe introduction of terrain types will provide modders with new tools for creative gameplay mechanics.
SteamCity Icons Represent Actual City ScenesvisualsCity icons on the world map now visually represent the actual city scenes, allowing players to recognize cities from their map icons.
Steam - 7 eventsLevel Design Process Insightsgameplay
Details on the level design process for both single-player and multiplayer modes are shared.
SteamNew Multiplayer Maps and Improvementsnew contentNew maps are being created and existing ones are being improved for multiplayer gameplay.
SteamEnhanced Siege MechanicsgameplayMilestoneSieges have been improved to reflect the climax of campaign efforts, showcasing unique gameplay elements.
SteamHandmade Battle ScenesgameplayMilestoneThe game will feature handmade battle scenes instead of randomly generated ones, ensuring consistent quality.
SteamCavalry and Infantry Interaction AdjustmentsgameplayMaps are being designed to create fun interactions between cavalry and infantry units.
SteamUser-Friendly Scenario Editor for ModdersmoddingA robust scenario editor will be available for modders, featuring a streamlined interface.
SteamWorld Map Enhancementsnew contentWork is ongoing to create settlements and add details to the world map.
Steam - 4 eventsDynamic Rig and Animations for Camel Mountnew content
Introduced a new camel mount with a dynamic neck and tail for realistic animations.
SteamImpact of Animations on Gameplay BalancinggameplayMilestoneAnimations are crucial for balancing the unique and responsive combat mechanics.
SteamSupport for Custom Skeletons and AnimationsmoddingMilestoneModders can use different types of skeletons and add custom actions and animations.
SteamNew NPC Animations for a Living Atmospherenew contentFocus on animating different types of NPCs to enhance the game's atmosphere.
Steam - 3 eventsContinued Options for Recruitinggameplay
Players can still recruit from captured prisoners and mercenaries.
SteamAI Lords Recruit Like PlayersaiMilestoneAI lords now recruit troops similarly to players, eliminating magically regenerating doom stacks.
SteamRevamped Recruitment SystemgameplayMilestonePlayers now recruit units from specific NPCs called notables, enhancing control over troop types.
Steam - 5 eventsIntroduction of Various Horse Breedsnew content
Added different horse breeds including Charger, Desert, Hunter, Mule, Saddle, Steppe, and Sumpter, each with unique stats.
SteamVariety of Horse Colors and MarkingsvisualsImplemented a horse mark variation system for leg and facial markings, enhancing visual diversity.
SteamHorse Equipment Slot Introducednew contentHorses now have an equipment slot for saddlebags, harnesses, or armor, allowing for customization.
SteamCavalry Troops Require Their Own MountsgameplayPlayers must provide mounts when upgrading troops to cavalry class, changing the troop upgrade process.
SteamHorses Improve Movement Speed and Carrying CapacitygameplayHorses enhance party movement speed and increase maximum carrying load for traders and looters.
Steam - 5 eventsEnhanced Object Tagging System for Moddersmodding
A new system allows modders to tag objects and automatically replace default entities in scenes based on shop properties.
SteamCompetition Between Players and AI LordsgameplayMilestonePlayers and AI lords can establish multiple businesses in a single town, leading to competition that affects profits.
SteamNew Interior Scenes for EnterprisesvisualsCreation of numerous interior scenes to match the architecture of different regions for each productive enterprise.
SteamPhysical Locations for EnterprisesgameplayMilestoneProductive enterprises are now linked to physical locations in towns, enhancing immersion and gameplay mechanics.
SteamIntroduction of Productive Enterprisesnew contentMilestonePlayers can set up productive enterprises in towns to earn income by crafting products from raw materials.
Steam - 7 eventsSturgia Faction Designnew content
Sturgia banner features a Viking shield design with dark blue color representing their environment.
SteamAserai Faction Designnew contentAserai banner features a deep golden yellow color inspired by Islamic decorative arts.
SteamBattania Faction Designnew contentBattania banner showcases earthy woodland green, inspired by Celtic culture.
SteamVlandia Faction Designnew contentVlandia banner uses a deep red color with a lion symbolizing strength and military might.
SteamEmpire Faction Designnew contentEmpire banner features a double-headed eagle with variations for each of the three factions.
SteamKhuzait Faction Designnew contentKhuzait banner incorporates sun and moon shapes with a light sky blue color.
SteamFaction Banners Revealednew contentIntroduction of unique faction banners for each faction in Mount & Blade II: Bannerlord.
Steam - 7 eventsJavelins Overviewgameplay
Javelins are heavy, slow, and deadly, effective for destroying shields and can be used in both ranged and melee modes.
SteamCrossbows FunctionalitygameplayCrossbows are accurate and powerful but take a long time to load, requiring strategic use of cover.
SteamThrowing Knives MechanicsgameplayThrowing knives can be toggled into melee mode but cannot block incoming attacks.
SteamThrowing Axes CharacteristicsgameplayThrowing axes are designed for throwing, fast, and effective against shields but can be inaccurate.
SteamBows VariantsgameplayDifferent types of bows available, each with unique characteristics affecting projectile speed and reload time.
SteamIntroduction of Ranged Weaponsnew contentOverview of various ranged weapons available in Bannerlord, including throwing knives, axes, javelins, bows, crossbows, and rocks.
SteamIntroduction of Rocks as a Ranged Weaponnew contentRocks are included as a humorous yet ineffective ranged weapon option.
Steam - 8 eventsDamage Types Explainedgameplay
Different types of damage (blunt, pierce, cut) and their effectiveness against armor types.
SteamIntroduction of Melee Weapons in Bannerlordnew contentOverview of various melee weapons available in Mount & Blade II: Bannerlord.
SteamBlunt Weapons Overviewnew contentBlunt weapons are versatile against all armor types but do not excel against any.
SteamDaggers Gameplay Mechanicsnew contentDaggers cannot block attacks, emphasizing movement and timing for effective use.
SteamFarm Tools as Weaponsnew contentIntroduction of farm tools as weapons, adding variety to the gameplay.
SteamVariety of Swords Availablenew contentA large selection of swords with crafting options for players.
SteamAxes Usage and Mechanicsnew contentTwo-handed axes require player skill to control distance and land hits.
SteamPolearms and Their Advantagesnew contentPolearms have reach and versatility, effective against cavalry but weaker in 1v1.
Steam - 6 eventsCastle Upgrade SystemgameplayMilestone
Introduction of a castle upgrade system that allows for greater variety in castle designs and gameplay experiences.
SteamCastle Upgrade System Introducednew contentMilestonePlayers can upgrade castles from level 1 to level 3, enhancing their defensive capabilities and strategic options.
SteamSiege Gameplay Mechanics EnhancedgameplayPlayers can choose between commanding from the rear or fighting on the front lines during sieges, with castles designed to support both styles.
SteamCastle Design Insightsnew contentDiscussion on the historical influences and design considerations for castles in Bannerlord.
SteamHistorical Influence on Castle DesignvisualsCastles are designed based on historical influences, particularly from the British Isles, to enhance immersion.
SteamSiege Gameplay StylesgameplayPlayers can choose between commanding from the rear or fighting on the front lines during sieges.
Steam - 14 eventsIntroduction of Siege Towersnew content
Siege towers provide protection for troops as they assault walls and lower a drawbridge for attackers.
SteamIntroduction of Ballistaenew contentBallistae can be used by both attackers and defenders to target troops and siege engines.
SteamIntroduction of Battering Ramsnew contentBattering rams are used to break through outer gates of castles.
SteamIntroduction of Trebuchetsnew contentTrebuchets can devastate defending troops and destroy fortifications from a distance.
SteamSiege Mechanics OverviewgameplayMilestoneDetails on how sieges work, including supply cut-offs and the construction of siege weapons.
SteamIntroduction of Siege Laddersnew contentSiege ladders allow troops to scale walls and exploit weaknesses in defenses.
SteamIntroduction of Mangonelsnew contentMangonels can create breaches in castle walls and have a fire variant for increased damage.
SteamIntroduction of Ballistaenew contentBoth attacking and defending armies can use ballistae to target troops and siege engines.
SteamIntroduction of Siege Laddersnew contentSiege ladders allow troops to scale walls and exploit weaknesses in defenses.
SteamIntroduction of Trebuchetsnew contentTrebuchets can devastate defending troops and destroy merlons from a distance.
SteamIntroduction of Battering Ramsnew contentBattering rams are effective against outer gates and can be destroyed by defenders.
SteamIntroduction of Siege Towersnew contentSiege towers provide protection to troops while allowing them to scale walls.
SteamSiege Mechanics OverviewgameplayDetails on how sieges work, including supply cut-offs and the use of siege engines.
SteamIntroduction of Mangonelsnew contentMangonels can breach castle walls and deal area damage to troops.
Steam - 2 eventsImplementation of Inverse Kinematics for Shield Impactgameplay
Shields now react differently based on the direction of the impact, enhancing combat immersion.
SteamImplementation of Inverse Kinematics for Shield ImpactgameplayShields now react differently based on the direction of the impact, enhancing immersion in combat.
Steam - 12 eventsSteam Integration for Multiplayernetwork
Full Steam integration allows players to join friends' games or invite them to parties.
SteamIntroduction of Captain Battle Modenew contentMilestoneCaptain Battle is a new team-based mode where players command a regiment of AI troops, winning by eliminating the other team or controlling the battlefield.
SteamCamping Prevention MechanismsgameplayNew game modes are designed to discourage camping by encouraging players to actively engage and control different locations on the battlefield.
SteamDuel Mode Introductionnew contentA new mode for players to test their skills in a controlled environment.
SteamNew Siege Game Mode Overhaulnew contentMilestoneSiege mode has been fully overhauled with a variety of siege weapons including ballistae, catapults, siege towers, and battering rams.
SteamSteam Integration for MultiplayernetworkFull Steam integration allows players to easily join friends' games or invite them to parties.
SteamDuel Mode for Skill Testingnew contentDuel Mode allows players to test their skills in a controlled environment.
SteamNew Siege Game Mode Overhaulnew contentMilestoneSiege mode has been fully overhauled with a range of different siege weapons including ballistae, catapults, siege towers, and battering rams.
SteamSkirmish Battle Mode Introducednew contentMilestoneSkirmish Battle is a competitive mode designed for 6 vs 6 gameplay, featuring multiple lives per round and troop cost management.
SteamSkirmish Battle Modenew contentMilestoneA competitive game mode designed for 6 vs 6 matches with multiple lives per round and troop cost management.
SteamCamping Prevention MechanismsgameplayNew game modes are designed to discourage camping by encouraging players to actively engage and control different locations on the battlefield.
SteamIntroduction of Captain Battle Modenew contentMilestoneCaptain Battle is a new team-based mode where players command a regiment of AI troops to eliminate the opposing team or control the battlefield.
Steam - 8 eventsCompute Shader Skinning OptimizationperformanceMilestone
Skinning calculations moved to a separate compute shader stage, reducing rendering time by 60%.
SteamNew Global Illumination System ImplementedvisualsMilestoneIntroduced a global illumination system for better lighting of static and dynamic objects.
SteamCompute Shader Skinning Reduces Rendering TimeperformanceMilestoneSkinning calculations moved to a compute shader stage, reducing rendering time by 60%.
SteamEngine Version 1.4 Introduced with Performance UpdatesperformanceNew engine version includes many graphical improvements and performance updates.
SteamParticle Shading Atlas Enhances Visual QualityvisualsParticles shaded in a compute shader stage using a global texture atlas, improving visual quality.
SteamParticle Shading Atlas ImplementationvisualsParticles shaded in a separate compute shader stage, improving visual quality and reducing GPU costs.
SteamNew Global Illumination SystemvisualsMilestoneIntroduced a global illumination system for better lighting of static and dynamic objects.
SteamEngine Version 1.4 Introduced with Performance UpdatesperformanceNew engine version includes various performance improvements.
Steam - 2 events
- 11 eventsImproved CPU Performance in Agent Renderingperformance
Refactor on the agent rendering system improved CPU performance by nearly 15%.
SteamEnhanced Modding Tools and Editor FeaturesmoddingMilestoneThe editor includes a resource browser, particle editor, cloth editor, atmosphere editor, and more to support modding.
SteamUsability Improvements in Editorquality of lifeTinkering with the editor to improve usability based on artist feedback.
SteamAutomated Test System ImplementationsystemMilestoneEstablished an automated test system to prevent issues from affecting workflow.
SteamReal-time Resource Reloading for Artistsquality of lifeSupport for real-time reloading of resources to ease artists' workflow.
SteamImproved CPU Performance in Agent RenderingperformanceFinalized a significant refactor on the agent rendering system which improved CPU performance by nearly 15%.
SteamContact Hardening Shadows ImplementationvisualsPolishing stage of contact hardening shadows for high-end configurations.
SteamContact Hardening Shadows PolishingvisualsPolishing stage of contact hardening shadows for high-end configurations.
SteamEnhanced Modding ToolsmoddingMilestoneNew features and tools added to the editor to support modding capabilities.
Steam - 10 eventsIntroduction of the Empire Factionnew contentMilestone
The Empire faction features troop types and equipment inspired by the Byzantine military from the ninth to eleventh centuries.
SteamCity Development MechanicsgameplayCities can now show economic strength through the number of workshops and defensive capabilities via outer wall levels.
SteamIntroduction of Minor Factionsnew contentNew minor factions represent regional variations within the Empire, including frontiersmen and the Akritai.
SteamEnhanced Command System for Combined ArmsgameplayPlayers can experiment with combined arms tactics, supported by improvements to morale calculations.
SteamEconomic and Defensive City VariationsgameplayCities can now show economic strength through workshops and defensive capabilities through wall levels.
SteamMorale Calculation Improvementsbalance changeNew morale calculations include shock effects from defeating large numbers of troops.
SteamEnhanced Command System for Combined ArmsgameplayUpgraded command system allows players to experiment with combined arms tactics.
SteamIntroduction of New Minor Factionsnew contentNew minor factions representing various cultural influences within the Empire.
SteamIntroduction of Imperial Faction Troopsnew contentMilestoneNew troop types and equipment for the Empire, inspired by Byzantine military structure.
SteamNew Mechanics for Imperial Cataphractsbalance changeImperial cataphracts now use two-handed kontos lances, allowing for opportunistic attacks but making them vulnerable to missile fire.
Steam - 4 eventsIntroduction of Conversational Animationsgameplay
Added a system that sets animations for NPCs based on their personality traits and relationship with the player during conversations.
SteamModdable Dialogue AnimationsmoddingModders can override existing dialogue animations and add new ones, enhancing customization.
SteamIntroduction of Conversational AnimationsgameplayImproved dialogue system with animations based on NPC personality traits to enhance immersion.
SteamModdable Dialogue AnimationsmoddingModders can override existing dialogue animations and add their own animations to enhance conversations.
Steam - 10 eventsIntroduction of Minor Factionsnew content
The Jawwal, Bedouin nomads, and Ghilman, a brotherhood of slave-warriors, are introduced as minor factions within the Aserai culture.
SteamIntroduction of the Aserai Factionnew contentMilestoneThe Aserai, inspired by Arab tribes before the Islamic conquests, are introduced as a new faction with unique cultural traits and gameplay mechanics.
SteamIntroduction of Minor Factionsnew contentThe Jawwal, Bedouin nomads, and the Ghilman, a brotherhood of slave-warriors, are introduced as minor factions within the Aserai.
SteamNew Events System for AseraigameplayMilestoneA new events system will create a backstory of grudges and feuds for the Aserai, impacting gameplay dynamics.
SteamAserai Troop Diversitynew contentThe Aserai will feature a balanced mix of cavalry and infantry troops, including unique characteristics for Aserai horse breeds.
SteamAserai Troop Diversitynew contentThe Aserai will feature a balanced mix of cavalry and infantry troops, including unique horse breeds and javelin-using warriors.
SteamEnhanced Visuals for Aserai ArmiesvisualsThe Aserai armies will feature improved visuals, including banners and robes that react to the environment.
SteamIntroduction of the Aserai Factionnew contentMilestoneThe Aserai, inspired by Arab tribes before the Islamic conquests, are introduced as a new faction with unique cultural elements.
SteamEnhanced Visuals for Aserai ArmiesvisualsNew physics model allows for dynamic visuals with banners, horsetails, and robes in the Aserai armies.
SteamNew Events System for AseraigameplayThe new events system will create a backstory of grudges and feuds for the Aserai, enhancing gameplay dynamics.
Steam